#classic-doom-maps-mods

1 messages ยท Page 66 of 1

livid hearth
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6*7+3+2*6

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1.596 seconds

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Approximately 1.6

unreal oyster
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i've recounted it, got 55 again

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what are you considering as the reload part?

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i'm considering all lines except the one with the gun flash

livid hearth
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AABCDEFGH frames

light prism
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pedants!

wary zealot
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Hey, Madame, what's up?

livid hearth
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Hi

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Played Terraria with friends

wary zealot
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Ah, cool!

wary zealot
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Against my own better judgement I think I'm going to do voice-acting for my brawler mod (for the protagonist), but I'm not sure what to say for lines. I was unsure about this, but now that I have a new microphone I feel like doing voicework and I could just remove it later if I wanted. Someone on a doom general thread on /vr/ said that my voice wasn't cringy or anything, just nothing special, so I'll give it a shot.

livid hearth
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Do give it a shot

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just remember to mentally give yourself a testosterone injection to the balls

wary zealot
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Sounds good.

deft stirrup
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Could try different voices you can make

light prism
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lol

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wish i could check but im at work

vocal crypt
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It's hard to hear you from the monsters

light prism
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i could record some stuff when im at home?

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im a professional voice actor :3

wary zealot
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Ah, thanks for the offer, but I want to do the voice-acting myself, at least for one character. that's awesome, though! I just love doing voicework even though I'm horrible at it.

vocal crypt
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I'd like to be a Voice Actor. But I'm shit at it and it's gambly sort of job

light prism
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some of my work from ages ago

vocal crypt
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Is that a old game

light prism
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are YOU AN OLD GAME

vocal crypt
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No

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I'm 15

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Not old

light prism
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I make it my business to know. Knowledge is power, that is all you need to know.

vocal crypt
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I never said anything about business tho

wary zealot
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hm, weird idea for my mod.

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I'm thinking of adding a taunt button, both as a joke and to serve a gameplay purpose.

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I'm thinking maybe if you taunt an enemy (any enemy), they enter a sort of "pissed off" state where they deal much more damage and move faster, BUT you get more combo points for attacking them.

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Or it could just be a worthless taunt.

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I dunno.

light prism
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there's already a taunt button

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or is that zandro specific

wary zealot
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Zandro specific.

light prism
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WELL OKAY

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just as long as it doesnt do the fingers and say 'go fuck yourself'

prisma saddle
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Um, give it a zipper noise.

wary zealot
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I won't, Mister, don't worry.

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Mister*

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Question, how do I use ACS to jump to a weapon state?

light prism
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im not sure that you can directly do that

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you can SetWeapon though

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and then jump states based on inventory

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or uservars

wary zealot
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Ah.

light prism
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if you want to jump to a taunt or something, ensure you've recorded the previous weapon

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of course if you're just jumping to a taunt weapon, you don't really need to set its state

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you can just have it raise, do its animation, then finish

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finish by activating a script to SetWeapon to the recorded previous

wary zealot
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I'm very new to ACS, but thank you so much!

prisma saddle
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@wary zealot Some dumb taunt ideas would be something like say, the player unzipping their fly to show say, another hand or something silly like that.

wary zealot
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Pffff

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No, I won't do that

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But that's hilarious

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That's be a bit of a funny bait and switch.

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If I was developing this for multiplayer and I actually did that, I'd make it so in first person you just hear an unzipping noise and it's ambigious to what is actually happening, but if you do it in front of a mirror (or another player watches) it turns out you're just revealing a hand jutting out of your crotch performing rude gestures.

light prism
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You open your fly and the giant hedgehog from monty pythons flying circus pops out and goes 'Dinsdaaaaale?'

wary zealot
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Anyways, I'm just wondering how I'm going to make it so enemies actually get pissed off when you taunt them.

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Also, hahahahahah.

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I guess I could use Changeflag, but how would I determine which actor to piss off?

prisma saddle
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Also, add a fish as a weapon.

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Make it so it does alot of damage but breaks after two hits.

wary zealot
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I've decided to take melee weapons out of the mod, sadly.

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Ranged weapons and throwing weapons are still a possibility, but melee combat is going to be fists only.

prisma saddle
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Ah.

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Alright.

light prism
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"####" "#" 0 A_Pain
"####" "#" 0 A_SetSpeed(speed+4)
goto See```
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with no upper limit!!!!

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Just do an A_RadiusGive and give a pissedoff checker to all enemies in radius

vocal crypt
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ugh

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worst thing about importing crap in SLADE3

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no multi-importing

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only one thing to import at a time

light prism
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you could even just give a CustomInventory which changes their stats or whatever

wary zealot
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Ah, alright. That'll definetely work, thanks!

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...is there an ACS version of radiusgive?

light prism
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no, do A_RadiusGive from your weapon or whatever

wary zealot
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Gotcha.

livid hearth
trim falcon
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"planning"

light prism
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in a spreadsheet?

livid hearth
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Yes

light prism
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sweet

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i have always wanted to play heretic on an openoffice spreadsheet

livid hearth
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That would have been a sweet easter egg

light prism
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wow actual effort put into spreadsheet

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so spells are bound to weapons?

livid hearth
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yeah

light prism
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but what, you can only level em up specifically with levelup points or something?

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because clearly you will get all the weapons

livid hearth
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Depends on cast time

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Lv 0 is tap

light prism
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oh i see

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so there is no rpg element to this

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its just ammo and hold time

livid hearth
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There will be, but I have yet to write down my ideas on leveling up

light prism
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imo let players choose the spell associated with a weapon, then level that one spell up

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otherwise by the time you have 4-5 weapons you will be OP as fuck

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and that allows you to choose a character path too

livid hearth
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There is that

light prism
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and adds replayability factor

livid hearth
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I am thinking of adding a stat upgrade system that buffs certain aspects of weapons

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like the path of melee

livid hearth
haughty flower
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What's Heretic :^)

red peak
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Doom: Fantasy Edition

haughty flower
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I remember when my dumb ass spent days trying to figure out how to put Heretic monsters in a Doom map

livid hearth
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Modern source ports make it a lot easier

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due to PNG and true colour support

haughty flower
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Actual copy/paste from that: ACTOR FireGargoyle : HereticImpLeader 14997
{
}

lavish hollow
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@livid hearth this actually sounds pretty awesome, heretic needs more mods

vocal crypt
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Ugh

lavish hollow
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what

vocal crypt
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This'll be a pain in the ass to import the edited sprites in SLADE3

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Gotta do em all by one

light prism
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why

vocal crypt
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because SLADE 3 apparently doesn't allow multi-importing

unreal oyster
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just drag and drop them all from explorer into slade

vocal crypt
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doesn't allow it apparently

unreal oyster
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works for me

vocal crypt
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not permission doesn't allow it

lavish hollow
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Do you have the latest version

vocal crypt
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no, apparently I'm still using a beta version. hang on\

light prism
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works for me

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lunchtiiiiiiime

vocal crypt
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i's not lunch

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it's eating weed

lavish hollow
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^^^^^

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ha, mistercat saying he eats lunch

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ha, mistercat saying he eats

vocal crypt
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ugh

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all of these fucking error 740ws

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*740s

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security is tighter then a nun's asshole

red peak
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boom

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Reverend.

vocal crypt
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enope

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stable version doesn't allow Drag & Drop either

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@lavish hollow go to Beta 5?

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srsly tho

lavish hollow
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I guess

vocal crypt
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ugh

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still no

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the symbol is a circle with a line through it at an angle

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if that helps

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@unreal oyster what version are you using

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well I found the import file(s) button

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but uh

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I'd like to still do drag&drop

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ugh

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wit

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wait

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something something offsets

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the sprites

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they fell through ze floor

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but whatever

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ugh

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I'm not gonna have to set offsets for all of the images do I

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well

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manually

light prism
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you shouldnt?

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unless the images have irregular transparent space around them

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select the range and hit the modify graphic offsets button

vocal crypt
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too late. Manually offsetted them all....

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eh, at least it works now

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and it's working as a skin for Heavy.

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I think I need "flashier" bullet puffs

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not BD levels of flashy

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but

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not default ones

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you know

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feels like the minigun doesn't exactly have that "umph" to it

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might be the casings not spawning in front of the minigun or somethin

lavish hollow
vocal crypt
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do any other mods make those or is that just somethin you found?

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*use

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lol

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not make

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use

lavish hollow
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Something I got from a sprite artist I know

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There's probably a few

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Mods that use these, I mean

vocal crypt
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those are for when the bullet hits whatever and bullet puff right

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it looks more like firing muzzles

lavish hollow
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Oh yeah I read your message wrong lmao, no those are muzzle flashes

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You could probably use some of the smaller ones tho

vocal crypt
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yeah some of those don't have a particular angle so

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some of em might work

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ugh

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any sprite program with sprite sheets

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or can recognize em or somethin

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eh fuck it

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feel lazy to use PS for cutting three out

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but

lavish hollow
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Just crop out the one you want

vocal crypt
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What would the offset be for the puffs

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or just let them be

light prism
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projectile-style offsets

vocal crypt
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I think I fucked up somewhere

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should I have a new actor that inherits from Bulletpuff except the states

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with the new puffs having a new name

light prism
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remember how puffs work too

vocal crypt
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I can't remember what I don't know

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s

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so

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I'm delving into new fecking territory

vocal crypt
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I'm looking at that rn tyvm

light prism
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read 'usage and behaviour'

vocal crypt
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I'm a dumbass so I don't get what it means with the usage and behaviour

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my headache prob doesn't help

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and these headphones that squeeze apparently

light prism
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sorry, its all pretty self-explanatory

dusk flare
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@vocal crypt take a break from the music and lay down for a while. Also drink water to calm the headache. Happens to me too that when i listen to music long enough my head feels like bad

vocal crypt
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it's more of a caffeine withdrawl headache though

dusk flare
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Maybe painkillers if it's too intense.

light prism
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smoke a fuckin' joint

dusk flare
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Or that

vocal crypt
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@light prism who are you, my drug dealer?

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no wait

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I don't have a drug dealer

dusk flare
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It's your choice boio

vocal crypt
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I don't smoke so

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I'm gonna go with no

dusk flare
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You're a good man of God.

vocal crypt
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I don't believe in a God.

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the only one I believe in is Doomguy.

dusk flare
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You should believe in yourself too ๐Ÿ‘

analog night
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I like how this turned into a motivation thread all of a sudden.

vocal crypt
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anyway

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back on track

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uhm

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bullet puffs.....

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yeah.

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PUFFD is the remaining mark, right

dusk flare
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I just took a bath so i feel very positive and supportive sorry lmao

vocal crypt
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well it appears hte puffs are invisible or dissapeared

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augh

light prism
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paste code

vocal crypt
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it's literally just bulletpuff code with PUFF replaced with the new sprites

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this damned headache

light prism
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sprites are aligned like projectiles i.e. centered horiz/vert?

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sprites are between S_ markers?

vocal crypt
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I'm using a PK3

light prism
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sprites are in 'sprites' folder?

vocal crypt
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yes

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and yes, aligned

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modify GFX way

light prism
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you have a TEXTURES file with the offsets then?

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or they were aligned and saved with the offsets from slade?

vocal crypt
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I guess the latter.

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yes the latter

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aligned and then saved

light prism
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actor name is correct in both definition and where called by attack?

vocal crypt
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uh what

light prism
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your attacks have the puff associated with them?

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or you are just 'replaces BulletPuff' ing

vocal crypt
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replaces BulletPuff ing

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TMC?

light prism
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hrmf

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try using some other vanilla sprites like POSS A or something just to confirm that the puff is actually being spawned

vocal crypt
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What is POSS

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the sprite of...?

light prism
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zombieman

vocal crypt
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well it's not even showing that

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so

light prism
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so its some other issue then

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is your decorate even loading?

vocal crypt
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it is

light prism
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so other stuff in your decorate is spawning fine

vocal crypt
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yes, even the sentries

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(I put the bullet puff thing in the same decorate file as the donothing sentries)

light prism
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show me the code damnit

vocal crypt
#
  {
  +NOBLOCKMAP
  +NOGRAVITY
  +RANDOMIZE
  RenderStyle Translucent
  Alpha 0.5
  VSpeed 1
  Mass 5
    States
{
Spawn:
POSS A 4 Bright
POSS B 4
//Intentional Fall Through
Melee:
POSS CD 4
Stop
}
}``` it's just a sprite name replacement.
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well

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I now realize the particle thing was cut out

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probably because I read something on the ZDoom wiki about it

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shit

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I think I misread it or somethin

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is it the +ALLOWPARTICLES screwing it up

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or needed

light prism
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there is no fucking replacement going on there asshole

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actor NewPuff : Bulletpuff REPLACES Bulletpuff

vocal crypt
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well inheriting

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IDK

light prism
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unless you are calling NewPuff in the attacks its still just going to spawn bulletpuff

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add 'replaces bulletpuff'

vocal crypt
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also, was "asshole" neccessary

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Unless it's payback for the sentry comments

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which

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I'd understand

light prism
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ASSHOLE

vocal crypt
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HOLEASS

light prism
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no its for making me go through all this shit without actually truthfully answering my initial questions

vocal crypt
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ugh

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Script error, "DoomFortressMannvsDemonn.pk3:actors/misc.txt" line 161: Expected '{' but got identifier 'BulletPuff' instead.

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Actor NewPuff: Replaces BulletPuff {

light prism
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Actor NewPuff : BulletPuff replaces BulletPuff

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read 'new actor called NewPuff inherits from BulletPuff and replaces BulletPuff'

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btw you dont need all of bulletpuffs properties and flags since they are inherited

vocal crypt
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oh god, the POSS makes it seem funny now

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Aw sunuva bitch

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invisible

light prism
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ok

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well at least its working

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so now its a sprite issue

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make sure its actually invisible and not just really big and under the ground

vocal crypt
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ugh

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I htink it might be too big

livid hearth
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That's...not what she said

vocal crypt
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uhm

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who is she

light prism
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generic female side character #537

vocal crypt
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oh

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I get it now

light prism
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ok so make a TEXTURES text file

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add the following line

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sprite NAMEA0, (original X size), (original Y size) { XScale 8 YScale 8 patch NAMEA0, 0, 0 }

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alternately just scale the images down in photoshop or whatever

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or scale the actor even

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scale 0.05!

vocal crypt
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scale 0.05 didn't work

light prism
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in the ACTOR?

vocal crypt
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yeh

light prism
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bullshit

vocal crypt
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Actor NewPuff: BulletPuff Replaces BulletPuff { Scale 0.5 States { Spawn: BPUF A 4 Bright BPUF B 4 //Intentional Fall Through Melee: BPUF CD 4 Stop } } probably is bs

light prism
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...

vocal crypt
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FAAG

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sorry

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gdi

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0.5

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๐Ÿคฆ๐Ÿป

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well even with 0.05 it don't work

light prism
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do you have any evidence that the sprite is displaying at all

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go to map32, fly to the ceiling, and do Spawn NewPuff and Freeze

vocal crypt
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no.

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ugh i'll just rescale it in PS

light prism
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oh uh

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wait

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add +ALWAYSPUFF to the actor

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and try again

vocal crypt
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Still not showinb

light prism
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ok

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universe is clealry not real

vocal crypt
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honestly I prob should forget about completin this mod

light prism
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please triple check lump names

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check all the basic stuff that you think is fine but havent actually confirmed

vocal crypt
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can you rescale a sprite in SLADE3

light prism
#

no

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except via editing the TEXTURES lump and doing the above method

vocal crypt
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Script error, "DoomFortressMannvsDemonn.pk3:textures" line 1: SC_GetNumber: Bad numeric constant "(".

sprite BPUFA0, (original X size), (original Y size) { XScale 8 YScale 8 patch BPUFA0, 0, 0 }

light prism
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...

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please

vocal crypt
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give up modding

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entirely

light prism
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stop being a brick wall

vocal crypt
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ugh

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ff

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ss

light prism
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dont literally type 'original x size'

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put the original horizontal size in pixels

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explaining that is burning my fingers

vocal crypt
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IDK what the size in pixels is

light prism
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find out

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file explorer should tell you just by hovering the file

vocal crypt
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the other Xscale/Yscale stuff?

light prism
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and before you try to run again, dont put parenthesis around the size either

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those are inverse scale numbers, it basically means 'one eighth'

vocal crypt
#

ugh

light prism
vocal crypt
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more stupidity of me cuz it ain't working

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no not zandronum not launching working

light prism
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look at examples

vocal crypt
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fuck it I'll fix the size in PS

light prism
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the fuck do you mean 'not launching workng'

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read the wiki until you understand it

vocal crypt
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I meant throwing up an error like the ones I posted. It didn't give me that.

light prism
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without an actual error pasted i cant tell wtf you are talking about

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for all i know it said 'nah im just not gonna work this time'

vocal crypt
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There wasn't any actual error

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ugh

light prism
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i dont see how hard it is to just look at the wiki

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you could have followed one of the TEXTURES examples no problem

vocal crypt
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either way, even after rescaling it in PS

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it's still not showing up

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that or they're so tiny you can't even see em

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idkf

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*idfk

light prism
#

lump definitions are not rocket science

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well what can i say, you probably didnt follow something correctly

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or something glaringly obvious that you havent mentioned is wrong

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not like i can really tell without the project

vocal crypt
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whatever, I'll work on it tomorrow

haughty flower
#

hi dudes, i have a small problem

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in gzbuilder in testplay there are no monsters, but when i test my wad outside of it they are there, any known things i could have done wrong with testplay?

light prism
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skill level, -nomonsters on test commandline

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probably skill level

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check the actor properties and make sure skill levels are ticked

haughty flower
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skill levels are ticked

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and its monsters only, i put weapons or ammo there, they ar there in test

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oh its the command line

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thanks @light prism, i never did something with the command lines, so i wonder why its there

light prism
#

no problem, that will be $69.95

haughty flower
#

damn!

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๐Ÿ˜„

light prism
#

look on the bright side, that is cheap for online helpdesk service

haughty flower
#

dude i phoned my bank, they dont know anybody by the name of TheMisterCat. But they are sending some dude with those $69.95 away to look for you all over the world

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i mean you cant just put real life information here, thats too dangerous, so we need to rely on this agent to find you some day and give you your money

muted wing
#

Its not theMisterCat. Its theMisterCat โ–“โ–’โ–‘

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Cant put the boxes properly

light prism
#

The boxes are the most important part.

haughty flower
#

they send another agent to find the agent who wants to find you and tell him about the boxes, case closed dudes, dont wanna spam here ๐Ÿ˜„

vocal crypt
#

ugh

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vhere vere ve

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wait.

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I'm now realizing it's the leftover mark of a hitscan gun...

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I meant the yellow thing that appears when you shoot a wall with such hitscan gun

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you know

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no wait

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there are sprites for the yellow things...

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that's in BulletPuff

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maybe it's too big.

light prism
#

thats what she said

vocal crypt
#

@light prism well, making a new puff, the usual PUFFCD appears, but not the new sprites. So something is up with the new sprites. Probably a no shit

light prism
#

no shit

vocal crypt
#

the GFX doesn't have to do with it, does it?

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cuz they're PNG

light prism
#

no

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youre probably just overlooking something really basic

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i have work to do

vocal crypt
#

sorry

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this crap is knocking my brain

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usually when sprites aren't showing you'd think the sprites themselves are missing

light prism
#

theyre either misnamed, too large or to small to be able to see, absent, or referenced incorrectly

vocal crypt
#

they have to have 0s at the end?

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the sprites themselves

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oh

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damn it

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I wanted to do the FUUUUU thing

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but

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Vega

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so

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FIND ME IN THE GODDAMN ALPS

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and... they look ugly.

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@light prism very sorry for wasting your time

light prism
#

do sprites have to be named correctly, yes they fucking do

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gj

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the only time it doesnt need a digit at the end is if it's a voxel

vocal crypt
#

is there a way to randomize sprites for bulletpuff

light prism
#

A_Jump to different states yes

vocal crypt
#

I can make a state to jump to two new states on some sort of 50/50 chance, yeah?

light prism
#

A_Jump(256, "State1", "State2")

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100% chance of jump to either state

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hard to judge the actual weighting on which it chooses, its PRNG

vocal crypt
#

shit, what state would be good to have the a_jump thing to

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or would it be Spawn state

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TNT1 A 0 A_Jump (256,"Spawn1","Spawn2")

Spawn1:
BPUF A 4 Bright
BPUF B 4

Spawn2:
BPUF B 4 Bright
BPUF A 4``` would this work?
light prism
#

yes

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just bear in mind the fallthrough

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spawn1 will always play spawn2 as well

vocal crypt
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is there a way to make Spawn 1 not play Spawn 2

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or am I just asking a "modify the source entirely" question

light prism
#
Spawn1:
BPUF A 4 Bright
BPUF B 4
stop
Spawn2:
#

plz lern2states

vocal crypt
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ugh

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please tell me I'm not being a newb, but apparently a shotgun with the new puffs has the leftover marks, yeah?

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While the minigun doesn't

light prism
#

did you actually modify the weapons to use the new puffs

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and those are called 'decals'

vocal crypt
#

oh

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I must be missing the decals

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and yes, it has the "NewPuff" being used, both weapons

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it was the decals

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nailed it like the fucking romans (no malice or insult intended)

light prism
#

racist af

vocal crypt
#

hmm

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I might need to modify the actual sprites though

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they look a bit muted

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and they have clipping issues with walls

light prism
#

try giving them +BRIGHT or Renderstyle Add

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or both

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if theyre clipping walls then theyre too big

vocal crypt
#

well, clipping issues when looking and shooting at a certain angle.

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also ok

light prism
#

yes, that will happen

#

unless they are 1px big

vocal crypt
#

does it happen with the regular bulletpuffs?

#

the clipping

#

?

light prism
#

probably

#

if you look close enough

#

they are pretty small though

#

generally an actors hitbox should extend out enough that its sprites cant possibly clip

#

however bulletpuffs have no collision

vocal crypt
#

ugh... this minigun still seems to lack the "umph" I want. maybe it's hte lack of sounds for the puff or something.

light prism
#

make it fire potatoes

vocal crypt
#

but that's firing projectiles

#

eh

#

maybe I can have bullet projectiles

#

instead of hitscan

#

It might be the hitscan thing

#

I might be looking for the projectile "umph" or something

light prism
#

you probs need sparks coming off and shit

#

and a bit of aiming recoil or quake

vocal crypt
#

the quake I have

#

aiming recoil I don't

#

sparks uh..... yeah.... I'm gonna have to look up how to do those.

light prism
#

watch some action movies

vocal crypt
#

no, not spriting

#

spawning them and shit.

light prism
#

A_SpawnItemEx

#

off of the puffs

vocal crypt
#

would having it spawn along the bulletpuffs wor-

light prism
#

spawn it in the bulletpuff Spawn: state

#

before the A_Jump

vocal crypt
#

now, where is the spark sprites.....

light prism
#

up your butt

vocal crypt
#

plz no

#

I have a hard time cleaning the inside

light prism
#

USE DOUCHE

vocal crypt
#

douche?

#

the insult or something literally named that

#

eh

#

I might "lease" some from BD

#

if I can find it in the hellhole.

#

eh prob not

light prism
#

you what

#

douches are devices to clean your colon

#

did you honestly think douche was just an insult

vocal crypt
#

do they use water?

light prism
#

yes

vocal crypt
#

I think they're called bidets here in the US

light prism
#

no

#

bidets are bidets

#

bidets are like little water fountains for your crotch

#

douches are more like.. you know those squeeze tubes pastry chefs use to decorate cakees

#

its like you fill one of those with water and jam it up your ass

#

the word 'douche' is literally french for 'clean'

vocal crypt
#

heh

#

so we're complimenting someone with "douchebag" "cleanbag"

#

damn it

light prism
#

well theya re the bag of a douche

vocal crypt
#

can't seem to find good sparks

#

sprites.

light prism
#

that contains water used to clean assholes

#

make some

vocal crypt
#

ugh

#

I'm not a good spriter

light prism
#

become one

#

quit being a little bitch

vocal crypt
#

sparks usually havae the yellow parts on the outer parts, right

#

or color

light prism
wary zealot
#

I'm afraid that I've lost interest in my brawler mod because I really don't feel like working on it, but I want to work on other doom mod ideas.

#

But I've made a post on the zdoom forums about the brawler mod and some people like it so I'm worried I'd be letting them down.

light prism
#

tell them to get rekt

wary zealot
#

nooo.

lavish hollow
#

@wary zealot tell them they can suck your kok

#

Or you can have the mod go open source on github or something lol

light prism
#

is it time for Shitty Map Contest 5

vocal crypt
#

Map/Mod Contest 5

light prism
#

well historically just maps

vocal crypt
#

Until now...

light prism
#

its been a while

#

who will go home with the golden turdie

lavish hollow
#

Dress it up like Mr Hanky and I'm in

wary zealot
#

I'm thinking of making a mod with a skeleton protagonist, but like, taking it 100% seriously.

#

I don't know why.

lavish hollow
#

skeleton
serious

#

I know you're a noob at this, but come on

prisma saddle
#

I mean, a skeleton protagonist could work with a serious tone.

light prism
#

Skelerous

prisma saddle
#

Skeletons don't just have to be meme characters.

lavish hollow
light prism
#

skeletal enough

#

dude has a magic sword for an arm that is literally his own soul from the future

#

doesnt get much more serious than that

lavish hollow
#

that's the dumbest arm I've ever heard

#

"serious" my ass

light prism
#

but he sacrificed himself to himself ๐Ÿ˜ฆ

#

anyway hometime

lavish hollow
#

you're making this worse

muted wing
#

How the fuck can you kill yourself to benidit yourself? Thats like haning yourself to make you taller

haughty flower
#

Hanging yourself makes you taller?

#

Sweet. I'll go correct the "How to talk to short people" meme right away.

lavish hollow
#

I want that meme to return

wary zealot
#

Aside from it being held by a skeleton, does this look like an acceptable way to hold a colt?

pearl sundial
#

no

#

the thumb should be on the left side of the colt

#

(if youre looking at it from the back like in that picture)

lavish hollow
#

Have the chainsaw replacement be a... Wait for it

#

Bonesaw

#

And call it the

#

Boner

wary zealot
#

Ah, thanks squih. I know jack shit about guns so I had no idea where to put the thumb.

#

There we go, that looks much less awkward (in my eyes, at least)

lavish hollow
#

Reminds me of a really bad model for Half Life

#

No offence, of course

wary zealot
#

Nah, I get what you mean.

lavish hollow
#

I've just played a couple shite HL mods

wary zealot
#

It's the full-bright material, maybe.

lavish hollow
#

Maybe

prisma saddle
#

@wary zealot Give the skellington gloves,

#

Well,

#

A glove on one hand.

#

Asymmetry is cooler than Symmetry

pearl sundial
#

my ocd friend would disagree

wary zealot
#

It doesn't look amazing, also I missed a lot of the white, damnit.

light prism
#

did you really just do that

wary zealot
#

Do what.

light prism
#

@muted wing - I think he sacrifices his soul to become the sword in the future to get sent back to the past to save the world

#

like you have this sword the whole of the first game and you dont know this, then in the second game you actually have to do the mission to become the sword

muted wing
#

become the weapon
That seems like a writer wanting to make the edgiest OC in existance.

light prism
#

is it really an OC when its their own franchise/IP

#

arent all IP characters OC

muted wing
#

Yes they are

light prism
#

even sonic was once an OC

wary zealot
#

Okay, I had to do something super hacky for this but yay I finally got a clean rip

#

Basically, I can't get steam's uncompressed screenshot feature working. so I disabled anti-aliasing, ran the game in a window, and instead of taking a screenshot used the printscreen to take a picture of it.

#

But hey, it works!

light prism
#

sigh

#

another ripper joins the fray

lavish hollow
#

Christ not this again

wary zealot
#

If you can point me in the direction of some doom-style skeleton hands, I'll gladly stop ripping.

#

Because this is tedius and all hell and poorly recieved.

light prism
#

go to a freeware model site

wary zealot
#

tedious*

light prism
#

download a skeleton

#

and a gun

#

put them together

#

render

wary zealot
#

Kinsie uses ripping, and he's fucking kinsie.

lavish hollow
#

are you really telling him to make more rips, cat

light prism
#

argumentum ad verecundiam

lavish hollow
#

what the fuck are you smoking

prisma saddle
#

Um, make a vector skellington hand.

wary zealot
#

I'm just doing rips because finding proper sprites for this kind of thing is impossible and I'm not a spriter.

prisma saddle
#

Whamo, full creative freedom.

light prism
#

using materials from a freeware site dedicated to the hosting of materials that people WANT you to use

#

is not ripping

lavish hollow
#

...ok so you have literally no idea what ripping is

#

Ripping has nothing to do with being freeware, nor hosting materials, nor anyone wanting or not wanting you to do anything

light prism
#

ripping is where you take graphics or other materials from a commercially produced game (that is still actively being sold) and utilize it to your own ends

lavish hollow
#

Ripping means you screenshot something, then crop it out and use it as a sprite

#

At least in doom mod terms

light prism
#

taking screenshots of a model is still ripping, even if you modify those screenshots, even if you trace over those screenshots

wary zealot
#

Jesus, I didn't realize that using models on the gmod workshop to make dumb sprites for a skeleton mod would cause such a shitstorm.

lavish hollow
#

"ripping is where you take graphics or other materials from a commercially produced game (that is still actively being sold) and utilize it to your own ends" no, what?? You have to be joking

wary zealot
#

Juvenile Power Fantasy uses ripping. Metadoom uses some ripping.

lavish hollow
#

Ripping has nothing to do with commercial products

#

Ripping means you ripped something from something

#

That's it

light prism
#

taking resources from a game that came out in the past year and releasing them in your own package?

lavish hollow
#

That's not the definition of ripping, no

light prism
#

you realise that even game reviewers have to get the rights to use screenshots or game footage right

lavish hollow
#

Ok now you're just saying completely unrelated things

#

Great

light prism
#

you're pretty dumb, you know. i'm not arguing about this anymore

lavish hollow
#

To think I'm staying up on a school night for this

#

LOL

wary zealot
#

I just wanted to make a mod where you get to shoot people as a skeleton...

light prism
#

boom

wary zealot
#

I know nothing about blender.

prisma saddle
#

Step 1 to knowing things about Blender.

muted wing
#

You put things in it and turn it on

prisma saddle
#

Watch some Youtube tutorials.

muted wing
#

Then vola. A smoothie

prisma saddle
#

Like how to make a carrot.

wary zealot
#

I will in the future, but for now I'll just stick with my dumb method.

#

Blender does seem very useful.

light prism
#

s / does seem / is

wary zealot
#

I just don't understand why you guys are so hostile towards me using models like this.

muted wing
#

It is, though i cant figure out the way to import other models into blender

#

@wary zealot probably just worried about legality and the stigma that model rips are "low effort"

#

@wary zealot probably just worried about legality and the stigma that model rips are "low effort"

wary zealot
#

Both of those are fair.

#

In terms of legality, that's a fair thing to worry about, but this is a mod, and what makes using pictures of models any more illegal than using, say, gun sounds from Killing Floor?

prisma saddle
#

Blamo, solved all your problems.

wary zealot
#

Low effort is fair, and right, but at the same time why do the same statements about a mod being 'lazy' or 'low effort' not come around when a mod uses zero developer-made sprites, and instead uses sprites from the zdoom forums resources section?

#

Because I made none of the sprites for downsize. I used publically avalible and credited sprites, or just standard doom sprites. No one batted an eye.

#

start taking pictures of models, that's when your mod is low effort and lazy.

#

And besides, this is such a niche mod idea (Skeleton with a GUN) that it'd be impossible to find sprites for. It's ripping or no mod in this case.

#

Because I'm unable to make sprites.

prisma saddle
#

@wary zealot I mean, I don't mind you ripping stuff.

lavish hollow
#

@wary zealot I'm actually the one defending you, rip all you want lol

wary zealot
#

Ah, alright. Thanks, Jefe!

light prism
#

contradict argument much

lavish hollow
#

what

light prism
#

nothing wrong with using the shared resources of the community samarai

#

some people think some are overused, but it really comes down to what you do with them

#

if you just dump all of the r667 monsters in a wad and release that, yeah, thats lazy and nobody wants to download it

wary zealot
#

Exactly. And using community-made models differs from using community resources how?

light prism
#

and downright fraudulent if you dont give credit

#

its not, if the skeleton model youre using is under a free license then whatever

lavish hollow
#

Isn't what samurai did with the rips actually way more effort than with Downsize?

light prism
#

and yes, this is a much lesser case than say, using directly ripped SFX from doom4, or screen rips from any recently released

#

game

wary zealot
#

That's the point, Jefe.

light prism
#

i would still reaaaaally rather see people step up and learn to make their own shit

#

like i posted this during the last time this topic came up

wary zealot
#

I didn't make any sprites used in downsize. Even if this doesn't count as making sprites, I'm technically making my own stuff.

light prism
#

this is my early work in the community, the guns look pretty shit but they are 100% original stuff i made

lavish hollow
#

If you edit a sprite to the point where it's different enough from the original that you aren't just using the same one, there's no reason why you can't call that sprite yours

#

The one you edited, I mean, not the original of course

muted wing
#

Basicaly: credit you shit people

lavish hollow
#

That's not the point of this convo at all

muted wing
#

And frankenspriting and modelrips are ok

light prism
#

frankenspriting is ok as long as you still credit the originals

muted wing
#

Hell, most sprites in the modding community nowadays asides some exeptions are really good frankensprites

light prism
#

editing someone elses work is still editing someone elses work

#

you just need to say 'used x as a base'

lavish hollow
#

Well duh

#

I never said that you didn't need credits

muted wing
#

So whats the argument here?

lavish hollow
#

@muted wing mistercat hates all rips because they buttfucked his family or something

#

Literally all of them, every single one

light prism
#

dont rip from commercial games, dont release resources that you dont have the consent for, ripping is lazy and better to improve your skills

#

in the long run

#

(clipping screenshots is not a skill)

lavish hollow
#

Looking back, this wasn't the original argument at all tbh but it's fine

muted wing
#

commercial games
That may be a problem. A shit ton of doom mods, even good ones do that
no concent
No argument gere
ripping is lazy
Id append that with direct. Project MSX is a good example

light prism
#

I know a lot of mods do that, that doesn't mean I agree with it

muted wing
#

He edited the models then ripped them

light prism
#

you mean he ripped them and then edited them and then rendered them

#

would be pretty hard to edit models without ripping them first

muted wing
#

No i mean he edited the models with new arms and then screenshoted them

#

Wait. I read wrong

#

In general though, 100% original content us really hard in modding

light prism
#

i understand that

#

but the attitude of 'i dont know how' is too prevalent

muted wing
#

So ripping may be more out of necessity than laziness

light prism
#

you dont know how to do shit until you learn

#

and its a big enough community that if you cant be fucked doing that, you can always ask someone who does know

lavish hollow
#

Pretty sure everyone knows how, they just aren't good enough to do it

light prism
#

so you do what you do with any other skill, you utilize it until you improve, its called practise

lavish hollow
#

Ok

#

I'm not denying that lmao

light prism
#

a lot of people do though

lavish hollow
#

I'm guessing you seem to think I just hate effort or something

wary zealot
#

Mistercat, it really feels like you're just intentionally trying to start shit. You've acted like this before.

light prism
#

excuse me???

wary zealot
#

Seriously, man. Just calm down.

light prism
#

no, im being honest

#

I have played the flute for like... 13 years now

#

I started because I met a friend of a friend who was reaaaaally good

#

I asked him if he could teach me the basics and he flat out ignored me

#

so I bought one and just started practising on my own

lavish hollow
#

Honestly man, you get ultra triggered about rips, it's annoying. The whole D4T thing was bad enough, but now this...

muted wing
#

@unreal oyster please monitor, may get out of hand now

lavish hollow
#

Double send

light prism
#

wtf.

muted wing
#

Fuck my internet

lavish hollow
#

Delet

light prism
#

I'm not even mad

muted wing
#

There

light prism
#

You guys are weird.

muted wing
#

We all are

#

Did you expect tea sipping and biscuit dipping?

light prism
#

Not to mention I am literally making resources for Gutawer, which is pretty ironic

muted wing
#

No, we do biscuit sipping and tea dipping

unreal oyster
#

Nothing's getting out of hand, as far as I can tell

muted wing
#

I just dont want the cat to fight a samurai

#

They seem like good people

unreal oyster
#

"@Insightguy mistercat hates all rips because they buttfucked his family or something" is the most on-the-edge thing that anyone's said and it wasn't said by TMC lol

lavish hollow
#

Well yeah

#

Have you seen his reactions

#

They're almost hilariously terrible

light prism
#

have you?

unreal oyster
#

That's not an invitation for you to double down

light prism
#

if you can't see any sense in the stuff I've been saying, the imperfection is yours

lavish hollow
#

I don't think you understand my position at all

#

I agree with at least some of what you say

#

It's just

light prism
#

creativity is more important and useful than taking someone elses work for your own ends

unreal oyster
#

I agree with TMC, anyway, hence why I asked him to make me a turret model rather than ripping the turret straight from TF2 or whatever

light prism
#

how the heck do i boil it down further than that

lavish hollow
#

@light prism at what point did I ever disagree with that

unreal oyster
#

Well, okay he was already making me a turret model and I asked to use it but same idea lol

light prism
#

scroll up

lavish hollow
light prism
#

if you want to be a pedant over wording, the imperfection is yours

#

if you dont get the 'the imperfection is yours' reference, the imperfection is yours

lavish hollow
#

You gave what you thought was an exact definition of rip, it seems

wary zealot
#

Guys, I'm sorry for starting this argument but we need to break it up.

lavish hollow
#

That's not being pedant over wording

wary zealot
#

I'm sorry that I'm ripping for my mod but due to the lack of public resource sprites and my inability to sprite, its the most feasible solution right now.

#

Lack of public resource sprites to fit my needs, I mean.

#

I'm sorry for starting such a debate

lavish hollow
#

@wary zealot pro tip: do what you want for your mod provided it's in good intentions, not illegal, and not assholey, but if you're going to do rips, do not do them here as there will be fire in the SKY

#

That is all

#

Goodnight, gentleman

muted wing
#

Look, in the end, can we agree to judge a mod by gameplay first then rail on the resources?

#

@wary zealot its not your fault

unreal oyster
#

Ok it's not like I mind that much but rips are absolutely illegal lol

#

It's just not like anybody's gonna care

muted wing
#

If you use them for a commercial project right?

unreal oyster
#

No

#

If you use them for anything

light prism
#

reproducing and transferring resources from a commercially viable game is illegal

#

selling them is just.. more illegal

unreal oyster
#

Selling them is likely to get people to care, basically

light prism
#

yeah, its not like you can use 'but im not expecting any money in return' as an excuse to copy and distribute

muted wing
#

Then again, hammering on free mods is a pr nightmare

wary zealot
#

I have one last question about Rios.

#

Rios*

muted wing
#

@light prism what law exactly if i may ask?

wary zealot
#

Rips*

light prism
#

are you a lawyer?

wary zealot
#

Sorry, anyways. Would using something like gun sounds from a liscened title in a mod be just as illegal as using rips from it?

light prism
#

because I'll look it up if you like but is it really worth it?

#

Or are you just trying to stymie me because I can't instantly slap out an index number

#

how about: google it

muted wing
#

@light prism. The pointis, asides from quality or stigma, is there any other reason not to rip?

#

Unless you want to say JPF is a bad mod for using rips

light prism
#

It's lazy, it has negative connotations associated with the legality issues, and often outright contains direct content

#

look at it this way: if I took doom2016, removed the executable, and transmitted the remaining files, is that not illegal?

#

public domain exists for a reason

wary zealot
#

It is illegal. But is using screenshots of assets from the game in a free, non-profit non-copyrighted modification as illegal as that? I'm sorry but it's a case by case basis.

#

By your logic all mods are illegal because they use assets from a liscened game. The game they're modding.

muted wing
#

Phone dying will continue later

wary zealot
#

I'm going to end this here even if I'm wrong because there's no point to continuing the argument, we just need to let it go.

light prism
#

that is not true, sam

unreal oyster
#

Using screenshots of a game is still illegal because designs are copyrighted

#

It doesn't need to be the exact model or texture

light prism
#

you arent required to transmit the resources of doom/2.wad in order for other people to play mods

#

if i say, did a mod that simply replaced the baron of hell with an actor inherited from baron, with a translation applied to make him blue

#

my code is original, i am free to do whatever i like with that

#

without the baron sprites you can't play it, yes

#

but those are part of the core game and i am not sending the core game with my mod

#

just some code that says 'make the baron blue'

wary zealot
#

Let it go, Cat. I understand, you're right and I'm wrong. I'm still going to use rips in my mod.

light prism
#

learn to draw, learn blender, learn some other software

#

or just say 'i dont know how'

#

your choice

prisma saddle
#

Remember, it's never too late to learn ๐Ÿ˜„

wary zealot
#

I don't know how. I know how to pose models in Garry mod or use public domain sprites. So I'll stick to what I know.

light prism
#

This is my original character splonach the spledgehug

wary zealot
#

End of discussion, please? I really want to get back to working on my dumb skeleton thing.

light prism
#

do it then

wary zealot
#

Hm, I wonder if I should just do extra frames for the slide going back and do recoil entirely with offsets, or if I should do a proper recoil animation where the gun tilts upwards.

muted wing
#

Proper animation seems better

#

Less paper cutout feeling

#

Though offsets work better with animation (or even better, add a slight zoom in for that feel of power)

#

The sprite not the player vision

light prism
#

pfff

#

stop front seat moderating

unreal oyster
#

๐Ÿ™„

lavish hollow
#

๐Ÿ˜ค

light prism
#

if i make a model and animations can you zscript it together

unreal oyster
#

i could definitely give it a go, hardest part really is just detecting if it's the right shape

#

which should be just as simple as checking if the sector has 4 lines, and they're all the right length

#

then if the ceiling relative to the neighbouring sectors is the right height

#

won't work if they've made the door out of more than 1 sector for some reason, but what can ya do

light prism
#

ill have a go tonight

#

(its like 9am here)

lavish hollow
#

@unreal oyster how's the progress on that descent mod thing?

unreal oyster
#

haven't really been working on it, nothing much to add

#

i hope you're not expecting me to add other ship enemies and all the descent weapons ๐Ÿ˜›

lavish hollow
#

I'm not

#

Tbh I only want it for that sweet six degrees of movement

#

I honestly couldn't care less about the descent stuff, never really got into it

#

Then again, haven't played descent for more than half an hour lol

vocal crypt
#

ugh

#

can't find good free minigun sounds

#

I feel like just using the TF2 minigun sound.

red peak
#

Serious Sam 3 minigun sound.

vocal crypt
#

shit I don't know where to get that

#

nor how it sounds

#

well it'll suit I guess

#

sounds like it needs more bass thoguh

#

*though

livid hearth
vocal crypt
#

IDK....

#

sounds too recognizeable as an AK

livid hearth
#

This also sounds powerful

#

mix those two

wary zealot
#

AFPS, question.

#

Is your minigun going to have the firerate of an actual minigun?

#

Like, absurdly high?

#

If so I know a good "Brrrrrrrrrt" minigun sound that could work.

#

If it's a less-realistic minigun sound, still a high firerate but barely that of an actual minigun, I know some sounds as well.

vocal crypt
#

eh, the latter

#

it's inspired by TF2 after all

wary zealot
#

Gotcha.

#

I highly recommend you go on freesound (that's where I got all of the custom sounds for downsize) but I'll look for some for you.

#

I recommend you get this sound, make three versions with different pitch variations, and play it every time the minigun fires a bullet. Should make a nice satisfying chaingun noise.

#

Maybe pitch variation isn't a good idea, but I love doing it.

light prism
#

pitch variation makes no sense in this case yeah

#

you might get away with maybe 1 max

livid hearth
vocal crypt
#

aw sunuvabitch

#

apparently downloading em requires logging in

light prism
#

make an account you nitwit

vocal crypt
#

I don't wanna! /s

prisma saddle
#

Use a ten minute email service or something.

light prism
#

use your actual email account

livid hearth
light prism
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its highly useful to have an account

vocal crypt
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sorry if I apparently went offline

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kittens fucked up the internet a bit

light prism
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stop looking at kitten porn

vocal crypt
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no not like that

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Hmmm

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with the M16/AK47/Minigun sound combined, I think I need some whir sound

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or like the sound of the barrels spinning

wary zealot
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I GOTCHU FAM

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sorry, I hate that meme.

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but seriously I know a good sound.

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This sound is a full minigun sound, like, spinning up, firing, and spinning down, but I took a sample from the spinup part a millisecond before it fires and looped it.

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And that's how I got the spinning sound for the minigun in Downsize.

vocal crypt
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how would you loop it

wary zealot
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Just repeat it in audacity or make it look ingame.

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Here's the exact sound.

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In this file it plays once, but you can repeat it for your own purposes.

vocal crypt
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ugh

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either the volume for that file is too low, or the sound for the shooting is too loud

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or something fucked up with sndinfo or somethin

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ok something is wrong with sndinfo

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UGH

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this shit is annoying me

haughty flower
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Nah there's nothing wrong with sndinfo

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Maybe YOUR volume is too low (or too loud)?

vocal crypt
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no I removed the firing sound and left the spinning sound

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spinning sound don't play

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yes I put the firing sound back in, it was to see if the volume theory was correct

light prism
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heh

vocal crypt
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AW NO NO NO NO SOAP!

light prism
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Soap that makes you say yes

haughty flower
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Yes

lavish hollow
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Yes

haughty flower
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@past cradle that looks funny, nicely done!

prisma saddle
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@past cradle that could make for a pretty good Doom mod on say, a boat during a storm.

vocal crypt
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weapons/minigunspin DSMINISPN
TNT1 A 0 A_PlaySound ("weapons/minigunspin") Yet the sound is not being played. Anyone know possible problems?

unreal oyster
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DSMINISPN is too long

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you need to specify the full path with extension if it's over 8 chars long

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so probably "sounds/DSMINISPN.wav"

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replace extension as appropriate

light prism
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or just rename it to be equal or less than 8 chars

livid hearth
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DSMGSPIN

vocal crypt
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well that's fixed, now I gotta fix volumes in Audacity

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ugfh

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ugh

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can't seem to have a balance of both sounds being heard

light prism
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what do you mean

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volume wise?

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if you try and play them both on the same channel, that wont work

vocal crypt
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no

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volume mixing I guess

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It sounds like one drowns out the other

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that or the sounds are too similar... sounding it doesn't sound distinct

light prism
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mmm

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i can probs help after work

sly elk
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hey, does anyone else remember an old site that had mods for Doom 3 and some other games like Knights of the old republic I and II ? It wasn't moddb or nexusmods. I think it was around 2008-2010 ? I remember it having a clunky interface with no thumbnails but it was more than a simply ugly html thing with bright colors

sly elk
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nvm got it, it was filefront, apparently it's closed / merged with moddb

vocal crypt
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Did it?

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Damn

dusk flare
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How do i install fluidsynth boios

unreal oyster
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i'm fairly sure it's installed by default for the gzdoom.sf2 soundfont in newer versions of gzdoom

dusk flare
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Ooooh

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Wait i can't move the camera with the mouse in Gzdoom

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Like i can't move it up or down y

haughty flower
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You gotta enable it

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@dusk flare

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does gzdoom finally save autoaim off?

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i am always using dmflags as a command line because of that

dusk flare
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Thank mr mmamthot

unreal oyster
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@haughty flower you're using the wrong menu, the permanent autoaim setting is in the Player Setup menu

haughty flower
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oooooh, ok thanks