#classic-doom-maps-mods

1 messages Β· Page 65 of 1

wary zealot
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Hm.

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For some odd reason my shotgun is consuming two ammo despite the Weapon.AmmoUse property being set to "1"

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Two ammo per shot, I mean.

haughty flower
wary zealot
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....and if I set the ammo.use to 0 it consumes no ammo, meaning that there isn't a faulty "Takeinventory" somewhere.

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What the fuck...?

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I mean, I could just set the ammo use to zero and put a "Takeinventory" in the fire state that takes a loaded shell, but that doesn't change that something fucky is happening.

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Here's the entirety of the shotgun's code...

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It's terribly messy, I know.

light prism
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what skill level are you testing on

wary zealot
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Ultra-Violence?

light prism
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hmm

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im too tired for this right now, sorry

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just remember that on skill 1 and 5, ammo is doubled

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there is a flag to disable this on ammo items

wary zealot
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Yeah, but ammo consumption isn't doubled as well.

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Thanks though.

light prism
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are you sure refiring isn't causing it

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(i havent looked at code)

wary zealot
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yup.

livid hearth
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Try changing Weapon.AmmoType and Weapon.AmmoUse to Weapon.AmmoType1 and Weapon.AmmoUse1 and see what happens

wary zealot
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It didn't work, and I checked the rifle, it's also consuming two ammo per shot, what the fuck.

vocal crypt
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hmm

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have you checked the fire stat

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e

wary zealot
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I have, but I just figured out the problem and I feel like even more of a moron than usual.

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a_Spawnitem uses ammo by default.

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for some reason

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and I use A_Spawnitem to spawn the muzzleflash's dynamic lights.

livid hearth
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Ohh

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yeah, I never use that function, I use A_SpawnItemEx instead

light prism
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hahahaha

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owned

vocal crypt
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would a spy in this Mann vs Demonn thing be possible?

wary zealot
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Probably, if you coded it.

vocal crypt
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eh

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I'll focus on Engie first.

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uh...

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idk How to get the model

livid hearth
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you can remake it by creating a voxel, or making a low def model

vocal crypt
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the latter being something like Blender

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because i'm not a modeler

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eh I'm conflicted

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or, IDK how 2 create a voxel

livid hearth
vocal crypt
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huh

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nice

lavish hollow
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MagicaVoxel is the best voxel editing tool you can get

vocal crypt
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not to say it isn't tedious

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but tbf

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I'm using it for first time

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so

lavish hollow
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It's actually pretty intuitive

vocal crypt
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ugh

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the model I was making was ugly

vocal crypt
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fixed it up a beet

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I'm thinking it lacks colors NOSHIT

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shit

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how do you apply textures to a model

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I feel the model is naked without the UAC texture thing

wary zealot
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Isn't the entire point of voxels that there is no texture on them?

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Like, you could recreate the UAC logo using differently colored blocks.

vocal crypt
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never thought bout that until now, the no texture part

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and I was thinking of the UAC color block thing when I was takin a piss

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though it might be too small

vocal crypt
vocal crypt
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UGH

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god fuckin damned it

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my Sentry Gun LVL 2 thing I accidentally saved in place of Sentry Gun Lvl 1

prisma saddle
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Oh...

vocal crypt
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yeah it feckin sucks

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cause the designs might be a lil inconsistent

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or third crack

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uhm

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how do I get voxes in doom

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do I convert them to md2 or md3?

wary zealot
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I don't wanna be "that guy", but the wiki tells you.

vocal crypt
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ze ZDoom viki?

wary zealot
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Yes.

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I can provide a link, though.

lavish hollow
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I can tell you, actually, since I've done it before

vocal crypt
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oh nice Jefe

lavish hollow
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You'll need another program tho, sadly

wary zealot
vocal crypt
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eh if it's free it won't matter

lavish hollow
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Convert the voxels to .slab, then get the program Slab6

vocal crypt
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wait

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you can convert voxels to slab with magicavoxel?

lavish hollow
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Ye

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Click the export button

vocal crypt
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k done

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and gotta get Slab 6

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ugh

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what was the website made in, 1999?

lavish hollow
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Probably, idek

vocal crypt
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anyway, Slab6 downloaded

lavish hollow
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Load the slab voxel in slab6 and then export it as a .kvx file

vocal crypt
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you mean save it as a kvx

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I don't see a export button

lavish hollow
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yeah that's what I meant

vocal crypt
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uhm

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which mip

lavish hollow
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1

vocal crypt
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k

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that's done

lavish hollow
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I think it says 5 is for blood or something lol

vocal crypt
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build engine

lavish hollow
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Now you need to put the kvx file in your wad, with slade3 (obviously)

vocal crypt
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or in this case PK3

lavish hollow
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I don't even know why I said wad lmao

vocal crypt
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done

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Slade3 recognizes it as a voxel (KVX)

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so thats good

lavish hollow
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Now I believe you name it the same thing as the sprite you want it to replace

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This isn't for a weapon, right? Like, one on the hud?

vocal crypt
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no

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a deployable

lavish hollow
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Yeah then that'll work

vocal crypt
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it's a sentry gun

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shitty design myes

lavish hollow
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Also you can make a file called voxeldef.txt to add version things like rotates and glows I think, but I don't really mess with those so idk

vocal crypt
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eh

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anyway

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hmmm

lavish hollow
vocal crypt
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perhaps the invisisphere can be replaced

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or partial invisibility

lavish hollow
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It can be

vocal crypt
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so in this case, name it BlurSphere?

lavish hollow
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It needs to be the same name as the sprite

vocal crypt
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Oh

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hmm

lavish hollow
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So for example, ASDF.png

vocal crypt
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I can make a actor with the stuff, right

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an actor for the sentry guns?

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or something?

lavish hollow
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Yes

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Sadly that's where I can't really help lol, but yeah I'm pretty sure you can do that, I've seen mods with turrets before

vocal crypt
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so just name the voxel the frame word?

lavish hollow
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I believe so, yes

vocal crypt
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well I see em spawning

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but they're apparently dropping on the floor

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or going through it

lavish hollow
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Ohhhhh I forgot to tell you

vocal crypt
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hmm

lavish hollow
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You have to adjust the scale of the voxels in slab6

vocal crypt
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what?

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uhm

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how

lavish hollow
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In slab, you need to adjust these boxes around the voxel that show where it's located, you need to set them on the bottom, top and sides so they don't fall through the floor

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And how, I don't know because I haven't touched slab in months

vocal crypt
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what "boxes" around the voxel

lavish hollow
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I think there's a thing you have to click in the options at the top right

vocal crypt
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options menu u mean

lavish hollow
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Ok I meant offsets, not scales

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Jesus I really need to get back into voxeling

vocal crypt
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how do I adjust offsets

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@lavish hollow ?

lavish hollow
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Check this thread

vocal crypt
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huh

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people havin probs run SLAB6

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and I ran it without compatability problems

lavish hollow
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Same here lol, on windows 10

vocal crypt
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8.1 over here

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uhm

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the size has increased

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but

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it's still dissapearing

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@lavish hollow

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after I get outta the console

lavish hollow
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Not the size, the offsets

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You're messing with the console?

vocal crypt
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no no, ingame size

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🀦🏻

lavish hollow
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Oh

vocal crypt
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ingame it looks bigger

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the ingame console

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but

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it still dissapearing when I get out of the console

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the model

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you get me

lavish hollow
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Yeah, they're not disappearing, they're still falling through the floor

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Noclip and you can find them rofl

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For some reason, the default offsets are way above the voxel, meaning the game thinks they're higher than they are, so the models fall through the floor like it was air

vocal crypt
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UHM

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*Uhm

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it's suppose to show in the littel boxes

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right

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?

lavish hollow
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At the top left corner, click "tools" and "adjust pivots"

vocal crypt
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that I have already

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and then what

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@lavish hollow

lavish hollow
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Put the mouse over one of the boxes and adjust them with the arrow keys

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The sides you don't really need to worry about, I don't think, just get the bottom right so they don't fall through the floor

vocal crypt
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how do I get the bottom "right"

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do the flashing things need to be on teh sides of the cube

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or square

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@lavish hollow

lavish hollow
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The flashing things are the X, Y and Z axis of the voxel

vocal crypt
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I figured

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how do I get it "right" so it doesn't fall through the floor

lavish hollow
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By "right" I mean put the right line on the bottom

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Which should be the Z, I think

vocal crypt
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the flashing line on the left? Mate IDK WTF you talking about

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there's many flashing lines

lavish hollow
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Mate did you read my message earlier, put your mouse over one of the boxes (the boxes have "x" "y" and "z" over them) and use the arrow keys to move it

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The boxes on the left corner

vocal crypt
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I did

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but how much do I move em where it won't fall through so fuckin fast

lavish hollow
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Put it at the bottom of the voxel, that way it won't fall through anything lmao

vocal crypt
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@lavish hollow you say it's fallin through the floor and I can see it by noclipping right?

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well

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I don't see it evn with noclip

lavish hollow
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Try using the summon command and spawn it right in front of you

vocal crypt
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I BEEN DOIN THAT

lavish hollow
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bitc dont gimme that atitude

vocal crypt
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anyway

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uhm

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@lavish hollow I've been doing it like hat

lavish hollow
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Then you didn't put the offset in the right place

wary zealot
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I'm working on a dumb melee-based mod inspired by 2d brawlers (think streets of rage, or for a much more modern example, Mother Russia Bleeds).

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very early stages, but here's the kick, which does 10 damage but increases its damage depending on your velocity.

prisma saddle
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Lookin good.

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Could be an interesting multiplayer mod.

haughty flower
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It's something so simple as kicking, yet you made it feel so satisfying

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That takes talent

wary zealot
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Awh, thanks.

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What part of it is satisfying, in your opinion?

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Is the sound, screen motion, animation?

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I want to know so I can get it right again.

haughty flower
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It's so hard to say, you could've just had a weak-ass kick, but yeah the motion, the way it felt

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it felt strong

wary zealot
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Gotcha.

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Here's something I'm adding now, basic combos.

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The reason it's so hard for me to pull it off in the video is because I keep accidentally starting the 'charge punch' animation, I'm going to need to find a way to fix that.

haughty flower
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Weird, also, I'd love to see the day where you can sneak up on small enemies, put them in a chokdhold, and strangle them to death lmao

vocal crypt
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Motherfucker my internet and mobile data are loading shit slow except 4 discord

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Oh sorry

wary zealot
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Maybe someday, Yoko, but I'd rather stay away from things that require complex animations.

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Besides, this isn't brutal doom, my mod isn't going to have pre-animated takedowns.

haughty flower
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The entire idea of having a full-on CQC system would be badass

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lmao

wary zealot
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But yeah, this mod is going to be very CQC focused.

haughty flower
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The modern MGS games made me appreciate CQC

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since in the old games you could barely do shit

wary zealot
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Inspired heavily by old beat-em-ups/brawlers.

haughty flower
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I'm attracted to the idea of stealth mods, since they're so here and there

wary zealot
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Should I just give up on the idea of having charge-punching and normal punching be on the same button due to how many problems it causes? I really like simple, context sensitive controls but I don't think it's possible with my limited coding knowledge here.

haughty flower
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I don't know if pressure senstivity even exists on PC lol

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or how that would even work

wary zealot
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It's not pressure sensitive, it's more that if it detects you holding your mouse button while the 'fist lowering' animation is playing, it switches to the charge punch state.

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But due how to refire works rapid clicking or even a single click counts as holding.

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but that's just bad coding on my part.

light prism
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I'm pressure sensitive

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STOP LOOKING AT ME

haughty flower
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lol

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Perhaps maybe you'll figure it out

wary zealot
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Actually, I have a dumb idea for how to handle it.

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I was thinking of making it so that with charge-punching being on the same button as normal punching, that R would be the button for uppercuts.

prisma saddle
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I can't wait until analog WASD keys start becoming a thing.

wary zealot
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But instead, now, I could make it so holding R charges, but holding R for twice as long as normal prepares an uppercut.

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While holding R for the normal duration prepares a normal charge punch.

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That way, the Q key is still free and I have all the actions I want implemented.

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The Q key is going to be the dedicated 'drop weapon', button. Because in the mod (if I manage to program it right), like a traditional beat-em-up, you can only carry one weapon at a time, and they often break.

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Does that all sound good to you guys?

vocal crypt
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Sure

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Q is a freeby anyway

light prism
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q is my turn180 key

wary zealot
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Things shown in this video:

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-Kicks can now be chained into punchs.

vocal crypt
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Fisting a zombie man

wary zealot
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-I've added a roundhouse kick.

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-The roundhouse kick crashes the game.

vocal crypt
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Well that was a rollercoaster ride

haughty flower
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Doom cannot handle the power of Chuck Norris

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or delicious food

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that's right, we 2008 now.

vocal crypt
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Oh no

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Financial Crisis

light prism
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stop crashing the game please

vocal crypt
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And the economy

haughty flower
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No I mean, the Chuck Norris joke

vocal crypt
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I know

haughty flower
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I uhh... apologies for derailing this channel

prisma saddle
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@wary zealot Maybe add an axe or a baseball bat?

vocal crypt
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No that was me

prisma saddle
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Also, add teeth that fly everywhere.

haughty flower
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holy shit, now you're talking

vocal crypt
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I derailed it with fisting zombiemen

prisma saddle
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Make it so punching demons causes them to lose teeth.

haughty flower
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Now what you like to do in your private time is not of our concern young man

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I like the baseball bat idea, make it like Worms haha

wary zealot
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Hatsu, I'm totally adding extra weapons, and if I can find suitable teeth sprites I just might.

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But the problem would be enemies losing teeth no matter where you punch them.

haughty flower
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damn, limitations

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There were headshot mods, right?

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I remember one, but it had malware iirc lmao

hardy cobalt
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who knows? maybe demons have teeth everywhere.

prisma saddle
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Maybe just, give it like, a one in fifty chance of dropping a tooth or something.

hardy cobalt
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universal headshots mod in zscript

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it creates headshot hitboxes based on the actor's size

haughty flower
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I find things like that important, for the sake of vehicles, for example, you're fighting a tank, but it has that good of armor, so you need to throw grenades into the gunner seat or whatever it's called

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I'll have to bookmark that one

hardy cobalt
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very customizable

wary zealot
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I know absolutely nothing about zscript or any kind of programming other than decorate, buut thanks, Someone.

hardy cobalt
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no, it's not so complex. this is more of a plug and play kind of script. inside you just have to write the names of actors that you want to make excemptions for

haughty flower
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I need ZScript for my hud mod I'm developing for a bigger mod

prisma saddle
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The teeth could be like bullet shells,

hardy cobalt
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but other than that it's all automatic

haughty flower
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The game does the compiling on it's own I'd take it?

hardy cobalt
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yeah you can load zscript files like any other decorate text file

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unlike acs

haughty flower
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that's good

prisma saddle
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@wary zealot Would be willing to make a tooth sprite though.

wary zealot
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Maybe once things are more developed and I'm working on monsters, sure, but for now don't waste your time on my crap. Thanks, though!

prisma saddle
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But I want to waste my time on your things though :C

haughty flower
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That's been my problem for eons, I've always needed a graphics person

vocal crypt
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I have shitty sentry models

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For my mod

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Scroll up for pictures btw

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Way up

haughty flower
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Believe it or not but even I've tried my hand with non Terry-stuff

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I had no idea where I was going with it, but I was developing stuff great for Tower Defense and whatnot

vocal crypt
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I'm trying to do Mann vs Demonn Doom Fortress

haughty flower
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hmm

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The one thing I would really like, is a good Cypher model or sprite set

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This is where I got my SOCOM, and my FAMAS

vocal crypt
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What does that contain

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Oh

haughty flower
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Think Realm667

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but not lol

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Weapons,

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Enemies (not many though), an okay-looking autoturret, a decent amount of decorations

wary zealot
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I'm starting to wonder if this is a promising idea or not.

light prism
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melee working well in doom:? naaaaaah youre fine brooooo

prisma saddle
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Also, maybe copy and paste the blood code from Downsize into it.

wary zealot
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Planning on that.

haughty flower
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We probably should've been talking about all of that shit in here

light prism
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now i want to play ultima underworld again

light prism
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what, the, fuck

haughty flower
hazy lantern
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Damn this hurts so much to look at...

haughty flower
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I agree.

warped rampart
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I don’t even know much about programming, but I feel like I really need a medikit after looking at that.

vocal crypt
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What is it

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It's Gray on mobile

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Oh

keen stirrup
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heya guys random question, if i am using decorate to randomize keycards. via actor redcard : newRedcard how do i make it pick up in my inventory after picking it up

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if your wondering why, i am making a small map where keys get randomized around the location, to open up a small room with some loot inside.

livid hearth
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I think you may need to define new lock types in LOCKDEFS and define new key items for them

keen stirrup
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that is a good point, but one step at a time atm, cause the newredcard isn't being put into my key inventory at all. once i get pass that then i can focus on the coding on the map

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or if there someother way to randomize it location.

livid hearth
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I think you did it the wrong way around

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it's Actor [New Actor] : [Old Actor to Inherit from]

keen stirrup
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no i got it around the right way in the code. just not in the discord.

livid hearth
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Ohh

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I'll have to look into itmyself

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I never really messed with keys

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so my guess is gonna be as good as yours, sorry

light prism
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i wouldnt trust randomizing key locations if you cant first figure out a way to walk through the map and know where locked doors are

keen stirrup
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@light prism the map it self is a hold out survival map, (think map30 icon of sin in doom 2) the doors are just ment to be a small minor reward that can sometimes be access.

wary zealot
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Dangit, I'm starting to realize my brawler idea isn't really a good one because if I want to have a proper 'knockdown' system for enemies, I need the sprites for it.

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Like, sprites for bloodless versions of an enemy's death animation, as well as sprites for them getting back up.

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Well, guess I'll scrap this idea for when I can sprite, then.

light prism
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that and first person perspective really doesnt lend itself well to melee fighting

vocal crypt
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my Mann vs Demonn idea is terrible as well

wary zealot
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I wouldn't say that, Mistercat, Condemned wants a word with you.

light prism
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I didn't say it's impossible

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it just has to be done in a very specific way

wary zealot
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Ah, okay.

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Yeah.

light prism
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since you have no presence of body

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which is, yknow ,the thing you are swinging around to hit people with

wary zealot
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Ah.

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Well, I guess I'll just try and do this without a knockdown mechanic.

lavish hollow
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@wary zealot I know you hate it but BD has these bloodless "knockdown" sprites you're referring to

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As well as getting up ones

wary zealot
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It does, and I was thinking of using them, but I wouldn't be surprised if Mark wouldn't allow others to use them.

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(Ironically, considering he steals sprites like nobody's business)

lavish hollow
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Mm, no

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He's credited the sprites now, and he's fine with people using his stuff as long as he's credited

wary zealot
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Ah, good!

lavish hollow
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I'm a moderator on the BD discord, I talk to him every once in a while, you know

wary zealot
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Didn't someone once post NSFL content on the BD discord and get banned for it?

light prism
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NSFL

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not safe for losers

vocal crypt
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*Licking

lavish hollow
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Not Safe For Llamas

vocal crypt
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Not Safe For Love

lavish hollow
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And yes, the BD server used to have an NSFW channel that very obviously went downhill, people were banned and the channel was deleted within the week, if I remember correctly @wary zealot

wary zealot
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Ah, I see.

warped rampart
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And Sarge himself even said β€œNo, let’s not have another NSFW channel.”

uneven quiver
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updated FISH's alfa demo based with some feedback from here

light prism
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got much funding yet?

uneven quiver
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nops :/

royal wave
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:<

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Well don’t let that discourage you. Keep working

light prism
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d'aw

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are you doing much advertising?

uneven quiver
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I'm trying...

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got a post on rockpapershotgun

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still have 3 weeks thought

prisma saddle
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Looks pretty good so far, keep at it :D

pale sleet
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so my frames are dropping like crazy in bd black edition everytime i look more than 10 degrees in any direction. any tips on how to better optimize the game?

lavish hollow
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This channel is mainly for help making mods btw, I don't know why anyone pointed you here, but try turning stuff down/off in the OpenGL options

light prism
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delete it from your hard drive

lavish hollow
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See, this is why you don't talk about BD here lmao

uneven quiver
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lol

light prism
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its true though

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if you delete it your framerate will jump to infinite

wary zealot
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that isn't far off to the truth, honestly, considering BD itself is unoptimized and black edition is just a poor 'addon' that takes content from other mods, most likely without permission, then smushes it all together, replaces some sprites and sounds with doom 3 stuff, and calls it a day.

prisma saddle
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@wary zealot how's Downsize going?

lavish hollow
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It's not really fair to just assume they got the assets without permission

wary zealot
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I'm waiting until more people give feedback before I develop more, Hatsu.

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I haven't gotten much reception yet.

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But the mod is practically feature complete!

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Two selectable main weapons, both with alt-fires, reloading, and unique mechanics for both.

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One secondary weapon, with an upgrade.

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One melee weapon, and grenades.

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All that's really left is polishing and balancing, and I'm waiting for people to give feedback on what I should do for those.

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I've started work on a new mod, which is going to be melee combat focused, but it's very early. Plus I'm about to do a stream of Downsize for funsies.

prisma saddle
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πŸ˜€

wary zealot
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Do you want a link to the stream when I start it, Hatsu? I'll send you a friend request.

prisma saddle
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Probably not,

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Thanks for the offer though.

light prism
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ohhhhh burn

wary zealot
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Does anyone know a good source for some socket-wrench sound effects?

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Like, sounds similar to the Half Life 1: Opposing Force wrench, but higher quality.

lavish hollow
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i was gonna say HL:OP lol

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how about the new PREY?

light prism
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search: wrench

wary zealot
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I went there first, Mister, all of the sounds are just the sounds of turning the twiddly thing on a socket wrench.

lavish hollow
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System Shock, maybe?

wary zealot
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Perhaps, found some, either way.

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From an obscure source.

#

Wrench sounds from bioshock, except I got them through a mod for TF2 that replaces some of the sounds with bioshock sounds, for whatever reason.

light prism
#

search: metal hit

trim falcon
#

this is hell

haughty flower
#

ZScript makes me poo poo in the pants pants :c

light prism
#

me too

muted wing
#

how is it hell? this kinda looks like any other programing method.

light prism
#

because it's not really very well documented

muted wing
#

OK, that's hell

light prism
#

you have to source dive to figure out most shit

muted wing
#

God why have you forsaken us.

haughty flower
#

Everyone who documents everything is doing everyone a favor

light prism
#

im back

haughty flower
#

@light prism looks fucking great man

#

the angles make it almost look like it's 3D aswell since you don't notice angle snaps i guess

livid hearth
#

I wonder how he made it

unreal oyster
#

probably a 3d modelling program with a particle system

#

i'd guess blender

#

then just render from 16 angles

light prism
#

yeah

#

i then proceeded to name all 200 files in reverse

#

and instead of fixing it i just gave it a negative horizontal scale in the actor 😦

light prism
#

also 16 angles yes, but only rendered 8 and mirrored

royal wave
haughty flower
#

Is that an USP Match?

prisma saddle
#

Reminds me of the Hl2 pistol

haughty flower
#

That's an USP Match as well.

prisma saddle
#

Ah.

royal wave
#

nah I just drew something gun shaped

#

the smallest tween changes everything

muted wing
#

Was this the one on the with the SCP statue in the demo?

royal wave
#

yeah

muted wing
#

ya, the first one looks to have a faster recoil and a slower "re-aim"

#

is that right?

#

The pointy muzzleflash does not look that good though.

prisma saddle
#

I'd say, make the muzzle flash the size of the gun.

#

Or atleast 2/3s the size.

#

Should look a bit like an explosion, because that's what a muzzle flash is.

#

@wary zealot You're Brawler mod has been lookin really good so far.

wary zealot
#

Thanks!

prisma saddle
#

I must say, you really have a good sense of gamefeel.

royal wave
#

At the scale it doesn't work that well

#

when applied as an animation in doom, it looks much better

lavish hollow
#

Being honest, the older animations looked better

royal wave
#

I know :<

#

I have to rework these so they don't get nit picked to hell

lavish hollow
#

I don't think you've met the internet

#

Things get nit picked to the deepest pits/circles of hell/tartarus/oblivion before they're even created

royal wave
#

I mean really dumb nit picks

#

have you seen the TF2 reload animations?

#

That's the sort of shit I'm avoiding

prisma saddle
#

TF2's reload animations have been really iffy over the last couple of years.

royal wave
light prism
#

smooth

#

the shading reminds me of another world

#

imo there should be some slight downward motion from the gun hand when inserting the clip

#

atm its like straight diagonal up from the left hand

prisma saddle
#

Yeah, it does sorta have that Another World/polygon vector generated vibe.

light prism
#

just needs the rotoscoping to go along with it

prisma saddle
#

Only a few bits of Another World were rotoscoped though, atleast acoarding to Eric Chahi's post mortem.

#

Either that or I misheard it.

light prism
#

sure, most of the basic player movement

#

and in cutscenes

prisma saddle
#

About the 12 basic principles that some people from Disney wrote down.

uneven quiver
#

@royal wave looking pretty good

wary zealot
#

So, I can't show footage right now because I'm doing RL stuff, but the way the combo system works in my brawler mod is this. Doing "special" punches gets you combo points. Special punches include the charge punch, the dodge punch, the one-two combo, and kick combinations. These points are reset when you stop chaining attacks together, or in other words, when your fists enter their "ready" state.

#

Pressing your zoom key (I have it bound to q) will perform a special attack, which varies depending on your amount of combo points.

#

Currently there's one special attack, its a bit of a joke move. You trigger it with just one combo point. Its basically the "Yes Man Kablaam" from God hand. Basically, its an extremely low damage punch with a massive windup. Plus, for the entire duration you're unable to move. But, if you hit an enemy with it, you get a big boost to your combo points.

#

Like I said, its a joke move, but if you're ballsy it can be worth the massive risk.

wary zealot
#

Does that all sound good?

haughty flower
#

Sounds really good Samarai

#

Just wish Weapons will get at least one special too

wary zealot
#

Weapons probably won't.

#

Anyways, does anyone have any ideas for special attacks for the fists?

light prism
#

tickles

vocal crypt
#

bird flipping

#

laser nials

#

*nails

lavish hollow
#

Fist Of The North Star punches

light prism
#

punches.

lavish hollow
light prism
#

thank you captain explain the reference

lavish hollow
#

I'll explain the reference if you say "cheerio" again

vocal crypt
#

cheerio

lavish hollow
#

Not u

prisma saddle
#

Pip pip cheerio.

light prism
#

im at work you frankfurter

#

also i ran out of weed

prisma saddle
#

@lavish hollow I threw in a. Pip pip for free.

#

Oh.

lavish hollow
#

I didn't ask for a pip pip, kiwi

wary zealot
#

Thanks for the suggestions, people, but I'm starting to have second thoughts about the mod and it's worrying me.

#

I love melee mods but I don't know if there's much I can do with it to make it interesting.

prisma saddle
#

@wary zealot make it weird and absurd.

wary zealot
#

Like God Hand?

prisma saddle
#

That could be fun.

#

Also, maybe make it really gorey.

wary zealot
#

I was thinking of that, but I'm lacking the needed sprites and I don't think I could edit them properly myself.

prisma saddle
#

Maybe make it look like the Game another world, that could be fun aswell.

wary zealot
#

I think that's going a little far, but thansk?

#

thanks*

prisma saddle
#

True.

wary zealot
#

I guess I could TRY to edit together gore sprites myself, but they'd be pretty terribl.e

prisma saddle
#

Another dumb idea could be the ability to throw Corpses at other enemies.

wary zealot
#

Eh, throws could be fun but super hard to implement, sorry.

prisma saddle
#

Maybe glass bottles and knives that you can throw then?

lavish hollow
#

Action Doom 2 intensifies

prisma saddle
#

Sorry about dumping all of these ideas on you.

vocal crypt
#

@lavish hollow isn't that done already tho

#

granted it was different from Action Doom 1

#

but

lavish hollow
#

lolwut

#

I'm saying it's similar to Action Doom 2

vocal crypt
#

ugh

#

now I got 3 mod ideas

#

Doom Fortress Mann vs Demonn

#

Medal of Honor esque mod

#

and a survival horror esque mod

lavish hollow
#

Stop making esque mods

vocal crypt
#

well I'm not a good mod maker

prisma saddle
#

Make a walking simulator.

vocal crypt
#

and plus while GZDoom unlocked some restraints on the vanilla engine, you can't exactly make GTA in the DOOM engine

lavish hollow
#

Don't have to be good to not make things that are esque

#

And why would you want GTA in Doom

vocal crypt
#

not my point

#

point was game restraints or some shiet

lavish hollow
#

With GZDoom that'd probably run worse than GTA 4

vocal crypt
#

eh, I'm focusing on fixing up the sentry models anyway

lavish hollow
#

Game limits aren't hindering the ideas you listed lmao

wary zealot
#

I don't understand why "make X existing game in doom" is so popular of an idea.

lavish hollow
#

"Medal of honor esque" WolfenDoom is basically that, and that isn't exactly limited, "survival horror esque" that's so vague I could list like 10 mods that do that lmao

warped rampart
#

Someone port Half Life 2 to Doom

wary zealot
#

I don't mean mods that are 'like' pre-existing games.

lavish hollow
#

@wary zealot I was saying that to Nick

wary zealot
#

I mean, quite literally, taking a game, and porting it to the zdoom engine and recreating it as closely as possible.

#

Ah, alright.

prisma saddle
#

Um, unloved, defragmentation, Total Chaos mordeth award edition.

lavish hollow
#

In some cases, I could understand doing that

wary zealot
#

Like, even though I hate it and its creator with a passion, at least Brutal Doom is unique.

lavish hollow
#

@prisma saddle solace dreams, too

warped rampart
#

Love it or hate it, you can’t deny BD really shook up the Doom modding community.

wary zealot
#

It did, but not really in a good way.

lavish hollow
#

It's still one of the most popular doom mods ever, even several years later

prisma saddle
#

It's a good starter mod.

lavish hollow
#

Kevan actually once said he wanted to make a mod that would be a competitor to BD

#

And I laughed so hard

prisma saddle
#

It's what got me into Doom modding due to how easy it is to setup.

wary zealot
#

The issue with it, in my opinion, is the creator and the community treats it like it's the best way to play classic doom.

lavish hollow
#

Same, hatsu

wary zealot
#

Honestly, a mod "Like" Brutal Doom, but without the feature bloat and unoptimization and fatalities and all that crap, could be a lot of fun.

lavish hollow
#

@wary zealot the Creator? Are you sure? I've seen him play other mods before without complaint lol

warped rampart
#

The only way to play classic Doom is Smooth Doom

#

and an HD sound mod

lavish hollow
#

On skulltag

warped rampart
#

No, in DOSBox

prisma saddle
#

I'm tempted to retool alot of the game to make it feel better.

warped rampart
#

DB or bust

prisma saddle
#

386 or bust.

haughty flower
#

Unoptimization? , maybe from the V19 and before. Since the v20B you can play Slaughter maps with BD on a not very good Pc

lavish hollow
#

Yeah, the latest version is optimized several times better

prisma saddle
#

Yeah,

lavish hollow
#

I should know, I've played it on several craptops

prisma saddle
#

Even if SGT Mark 4 pressed some other key instead of I or 1

lavish hollow
#

Rofl

wary zealot
#

TWO YEARS AND IT ISN'T FIXED.

#

I know V21 has it fixed, but he couldn't have bothered to just... release a hotfix?

lavish hollow
#

Cuz he was busy making other mods

wary zealot
#

"Oh god, I'm so busy with the worst possible way to play DOOM64 I can't change a single 0.L to a 0.1..."

lavish hollow
#

Worst out of like 3 ways

warped rampart
#

I’m thinking I should start over on a new mod, because I’m not even getting the motivation to continue developing Pyro’s Insanity.

vocal crypt
#

what was Pyro's Insanity?

lavish hollow
#

His mod

wary zealot
#

What's pyro's insanity? I'm curious.

warped rampart
#

Weapons mod

haughty flower
#

Good things requires time. Also, in years I never heard anyone claiming that BD is in any way like playing classic Doom. In any case say all the contrary, that is a different experience, and that's why is refreshing. But no one stops playing classic Doom for it

vocal crypt
#

flame theme?

warped rampart
#

Nah, I just shat out the name when I couldn’t think of something lmfao

vocal crypt
#

Featuring Pyro from TF2?

prisma saddle
#

@warped rampart make a walking simulator.

lavish hollow
#

@haughty flower he said people say it's the best way

#

@prisma saddle NO WOKING SIMOLATERS

warped rampart
#

There was supposed to be a double-barrel autoshotty and a triple-barrel shotgun

light prism
#

make a simulation simulator

wary zealot
#

A double-barrel autoshotgun? Sounds fun!

haughty flower
#

@lavish hollow he said "best way to play classic Doom" , BD is precisely trying to change the "classic" formula

wary zealot
#

By classic doom,

#

I don't mean vanilla doom.

haughty flower
#

No one on their right mind would call BD "Classic"

wary zealot
#

I mean that Mark is saying it's the best way to play a version of doom that isn't doom 3 or doom 2016.

#

By classic I mean "it was released in nineteen ninety goddamn three"

lavish hollow
#

I still don't know when he's ever said this

wary zealot
#

The first one, at least.

#

I swear I remember seeing the moddb page describing it as the definitive way to play doom, but I think the page got changed or I'm misrembering something.

lavish hollow
#

I know he doesn't like those, but I've never seen him say "BD is the best lul"

warped rampart
#

A lot of people have told me to make a Nerf mod for doom, and I do see how that could work, but I don’t think I could ever have the motivation to do that.

haughty flower
#

Maybe it was simply a Slogan to hype the presentation, I never saw him talk down Vanilla Doom or any other good mods

warped rampart
#

The way I see it, if I don’t have fun developing it and I don’t have motivation to develop it, it probably wouldn’t be fun for people to play.

wary zealot
#

FOUND IT.

#

"Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!"

lavish hollow
#

There's already a Nerf Quake, so that'd be funny

wary zealot
#

"This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines."

vocal crypt
#

And I'm having a PITA time trying to get the legs connected to one thing

haughty flower
#

As I said, just a slogan to hype the presentation, maybe you are taking promotions too serious

lavish hollow
#

@vocal crypt the leg bone is connected to the hip bone

vocal crypt
#

ugh

#

it's MagicavOXEL

#

smartass.

light prism
#

"It's a way to play doom that isn't doom"

haughty flower
#

Maybe one important factor that made BD famous is that he knows how to promote his stuff

vocal crypt
#

also, line tool is shit for connecting two things together @lavish hollow

haughty flower
#

You dont make promotion by being Timid

#

You need to hype your shit

lavish hollow
#

I never hype my shit

#

I just go "hnggg" and it's gone

light prism
#

wtf line tool

vocal crypt
#

MagicaVoxel

light prism
#

wtf voxels

lavish hollow
#

Cubes

haughty flower
#

I've had some that were like Dragon Ball Saiyan transformation but that's besides the point

lavish hollow
#

Or 3D pixels if you like @light prism

vocal crypt
#

it's for my Doom Fortress mod

lavish hollow
#

Basically little cubes that you can make shit out of, like regular models but way easier

vocal crypt
#

the sentries specifically

#

I'm redoing them so they look better

#

I'm going by the leg/quadpod thing

#

connecting the pods to one thing

lavish hollow
#

Golly those are some... Unique legs

light prism
#

the problem is voxels

#

make a model and then convert it to a voxel if you must

vocal crypt
#

but I'm shit with modeling

#

and Blender

lavish hollow
#

Nah, voxels are cool

light prism
#

apparently youre pretty shit at voxels too

vocal crypt
#

unless @prisma saddle wants to take a crack at it and make the mod not a one man stand thing

livid hearth
#

@vocal crypt Ever tried splitting the sentry turret into 2 actors?

#

one stationary and one rotating

vocal crypt
#

not yet

livid hearth
#

I think it would help with the look of the turret

vocal crypt
#

wait, one actor with rotatin turret

#

might need to remove teh wires

wary zealot
#

I'm wondering if weapon durability should be shown to the player or not. Like, if I should have a counter displaying how many more hits until the weapon breaks.

lavish hollow
#

I know I keep saying it, but Action Doom 2 did that, maybe try looking into that mod for inspiration?

toxic terrace
#

Is there any reason why Action Doom 2 is a whole lot different than Action Doom 1?

lavish hollow
#

Just different ideas and stuff, AD was inspired by Metal Slug-type games, while AD 2 was inspired by beat-em ups

#

Maybe if there was an Action Doom 3, it could be a lightgun shooter or something lmao

light prism
#

entirely different resources

vocal crypt
#

@lavish hollow isn't Scuba not in Doom modding anymore

lavish hollow
#

Nope

#

Action Doom is like 10 years old iirc

vocal crypt
#

wasn't it a 2004 release?

lavish hollow
#

Around there, yeah

#

I swear, Action Doom 2 may not be amazing, but it has the best cameo of a developer I have ever seen in a game

light prism
#

I just swear.

#

Fuck! Shit!

#

Aaaaaaasssssss!

#

What were they theeeenkeeeeeeng!

#

@wary zealot - Instead of displaying durability as a number or bar, have it change the nametag of the weapon actor

#

"Bent pipe" "Cracked pool cue"

lavish hollow
#

Straight pipe

#

Gay pipe

light prism
#

damaged anus

lavish hollow
#

Wiiiiide anus

toxic terrace
#

Action Doom 1 was released in 2003?

light prism
#

i dont know why dont you ask google

toxic terrace
#

Well, because I know already.

light prism
#

i dont know that you know

#

because you ended the sentence in a fucking question mark

toxic terrace
#

Beats me.

lavish hollow
#

beats

toxic terrace
#

I didn't know Doom existed back in 2003.

haughty flower
#

@toxic terrace ???

#

Doom was made in 1993

toxic terrace
#

Yes, but not when I was younger.

haughty flower
#

?

toxic terrace
#

I knew Doom since 2007.

haughty flower
#

"I didn't know Doom existed back in 2003."

#

still, you should know the release date

toxic terrace
#

December 10, 1993 of course.

#

Was born five years later.

haughty flower
#

ah

#

@unreal oyster looks like something i'd definitely play lmao

#

right channel?

unreal oyster
#

yeah

haughty flower
#

ah, okay

#

you have any idea on how to help me out with this doom2 problem?

#

i can try and uninstall

unreal oyster
#

lazor: bring a joystick with you for your own sake πŸ˜›

haughty flower
#

the doom on steam?

unreal oyster
#

honestly i'm not really sure :/

#

it's never been a problem for me

#

maybe just use the command line to select the iwad manually

#

like

#

gzdoom.exe -iwad myGame.ipk3

haughty flower
#

what more should I add into the ipk3?

#

oh god no thanks
screw joysticks

#

i'm gonna play it in the worst way possible

#

if i can

unreal oyster
#

okay that's really weird

haughty flower
#

can i try to use qzdoom

#

it might be a problem with this gzdoom build

unreal oyster
#

qzdoom will probably have the same issue, they're mostly in sync code-wise right now

#

actually maybe try gzdoom.exe -iwad xplodr, you might not need the extension

#

kinda grasping at straws here, but it's worth a try

haughty flower
#

i'll try qzdoom too

plush sapphire
#

@haughty flower The worst way possible? No joysticks? πŸ€”

#

Steering wheel!

haughty flower
#

don't have that

#

just gotta stay with kb+mouse then

unreal oyster
#

oh btw just saying, don't expect this to turn into anything πŸ˜›

plush sapphire
#

How about a guitar?

haughty flower
#

wHaT NO

unreal oyster
#

the doom map format is fairly shit for descent style maps

haughty flower
#

i don't have a guitar either tho

#

atari joystick

plush sapphire
#

Damn

haughty flower
#

launchpad?

#

DOOM ON A LAUNCHPAD

#

YES

plush sapphire
#

That track and field floor mat thing.

unreal oyster
#

i'm mostly doing this to test my Quaternion class

plush sapphire
#

For NES

#

Houston, no joysticks or that would've been what I said first.

haughty flower
#

even qzdoom does this

#

wait, let me uninstall doom ii on steam

unreal oyster
#

an atari joystick isn't the type i was talking about, i'd say it's fair game as a joke input method πŸ˜›

#

i was talking about an actual flight sim joystick

shadow bone
#

That shouldn't be necessary, but I'm not sure why it seems to be hardcoded outside the INI to look in the steam folder

unreal oyster
#

the type that makes descent bearable

light prism
#

has he tried holding shift when opening gzdoom

haughty flower
#

what about using one of those things you put on your brain and it reads your inputs

#

translate them into WASD and mouse movements

#

πŸ€”

unreal oyster
#

oh yeah try holding shift while opening it, that forces the iwad selection screen or something

haughty flower
#

ok, i've uninstalled doom on steam

#

now i'll hold shift and open it

light prism
#

how are you running gzdoom

#

a shortcut icon?

haughty flower
#

a bat

#

qzdoom.exe -iwad xplodr.ipk3

light prism
#

you probably have more than one location for it

#

and its pointing to the wrong one

unreal oyster
#

i don't think qzdoom's been updated to have the ipk3 system

#

not on the stable builds anyway

#

yeah the last qzdoom stable build is months old

#

so try it with gzdoom

haughty flower
#

gzdoom

shadow bone
#

Cat, He's trying to make a standalone .ipk3 and a fresh GZDoom apparently keeps autoloading the steam version instead.

light prism
#

yeah i have been reading

haughty flower
#

nvm

#

also i deleted steam vrsion and it doest looad it anymore

#

OWO

#

oh yeah, i don't have any textures or anything

#

just PLAYPAL and IWADINFO

light prism
#

eyeball error

haughty flower
#

menu looks like this

#

what files do i need now

unreal oyster
#

M_LOADG, M_SAVEG, etc., all those textures

haughty flower
#

confirmed: doesn't understand dog

#

is there a way to add console commands

light prism
#

captain, we are reaching one screenshot per post

unreal oyster
#

actually adding new console commands, you'd need to edit the gzdoom source code

haughty flower
#

oh

#

i wanted to only do it for making a dog console command

#

so whatever

unreal oyster
#

for just making shortcuts to other commands, you can use the alias command

haughty flower
#

oh

#

alias dog "echo Woof!"

unreal oyster
#

alias dog "summonfriend mbfhelperdog"

haughty flower
#

alias dog "summonfriend mbfhelperdog; echo Woof!"

#

is that how multiple commands work

#

in HL1 it works like that

#

blah; wait 5; blah2

unreal oyster
#

works like that in gzdoom too

haughty flower
#

alright

#

how do i add the alias

#

autoexec.cfg?

unreal oyster
#

just type it into the console

haughty flower
#

so it saves?

#

i want it to be on all copies of the game thing

unreal oyster
#

it'll remember it in the gzdoom-user.ini file

#

so if you need it on all copies, just stick it in there

#

i guess

#

oh wait no

haughty flower
#

what

#

userconfig.cfg like in HL1?

unreal oyster
#

autoexec.cfg should work actually

haughty flower
#

does autoexec.cfg use //

#

so i can do

#

alias dog "summonfriend mbfhelperdog; echo Woof!" // Summon dog, joke command

unreal oyster
#

not entirely sure

#

try it

haughty flower
#

wait

#

can i just grab the M_LOADG and stuff off doom2.wad

#

for now

unreal oyster
#

sure

#

i assume you understand that you'll need to replace it eventually though, heh

haughty flower
#

i'll use the doom shareware wad because i just uninstalled doom2 off steam

#

yeah

#

also

#

the options are hardcoded?

unreal oyster
#

you mean the option menu? kiiiiinda

haughty flower
#

no

#

the main menu

unreal oyster
#

oh nah the main menu is editable

#

in menudef

haughty flower
#

doom
1993
can edit menu in the GZDoom sourceport

half life
1998
can't edit menu in the Xash3D sourceport without rebuilding whole engine

#

beautiful

unreal oyster
#

the options menu is kinda hardcoded, there was a big stink about it where people were replacing the option menu outright in older mods, which caused issues where newer options were completely absent if you played with some mods

#

so now you can only add stuff to the options menu

#

you can't replace it outright

#

which is probably ok

#

most of the stuff in the options menu is reasonable, like video settings

haughty flower
#

i shoved all of the M_ graphics into the .ipk3

#

but when loading it, they still dont load

unreal oyster
#

you need to put them in a folder called graphics

haughty flower
#

script error, blahblah unknown texture

#

oh

#

can i get a list of the folders pk3 uses

haughty flower
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thanks

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since it's GZDoom i can also import PNGs and they'll work, right?

unreal oyster
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yea

haughty flower
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Tile Doom is best Doom

vocal crypt
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nah

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TI-83/TI-84 is best Doom

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yes that legit exists

haughty flower
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that's the only reason why you buy those in the first place

vocal crypt
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no, it's because TI is an asshole with education

prisma saddle
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@wary zealot I see you ported the axe from Downsize over two your brawler.

#

Well, in terms of animation.

wary zealot
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Well, the sprites, yeah.

#

Yeah.

wary zealot
#

How can I disable forceclamp on players?

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Like, for pitch.

light prism
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you cant aaaahahahahaaaaaa

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tell people to play in gl

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have you ever seen extreme y shearing?

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its not pretty

wary zealot
#

I'm thinking of making a thread for the in development brawling mod I'm making on the zdoom forums. Are you allowed to make a thread if you're still developing the mod and haven't released it? Just so I have a place to post information.

light prism
#

yes, there is a thread for in progress work

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if you want to create your own thread, just check the rules on there

wary zealot
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Thanks.

haughty flower
#

a few questions

unreal oyster
#

@haughty flower that dog sprite is from the gzdoom.pk3 file, Nash on the zdoom forums made it to replace the old dog sprite (which was the wolfenstein 3d dog)

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and the reason that you get the exclamation mark is because the shotgun guy's sprites are missing

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those are from DOOM(2).WAD

haughty flower
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also that's the shotgun, not shotgun guy

unreal oyster
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oh right

haughty flower
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and i have the shotgun sprites

unreal oyster
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are they in the sprites folder?

haughty flower
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graphics/

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does it need to be sprites/

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also, what's the difference between gzdoom dog and wolfenstein dog

#

by the way, how would i make a hud

#

oh

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i fixed the shotgun thing

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but what's the sprite for the smoke/decal it makes on the wall when shooting

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so i can make one

unreal oyster
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PUFF A, B, C and D

haughty flower
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doesn't gzdoom use a custom decal too

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for bullet holes

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also, @unreal oyster (sorry for the mention), but how would I make a HUD? or, at least a proper one, since my current HUD is this:

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also, why does my main menu music keep playing after i've entered a new map?

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and what's the file that causes "D_RUNNING" to play on map01

unreal oyster
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you use SBARINFO (or ZScript, but that's harder) to make a HUD

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MAPINFO controls the music which plays on maps

haughty flower
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kk thanks

#

but wait

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why does my main menu music keep playing instead of pausing when i enter map01

#

also sbarinfo is fucking hard, there's not even an example

torn timber
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@haughty flower the examples were at the bottom of the SBARINFO wiki page

haughty flower
#

thanks

royal wave
vocal crypt
#

Well now I know how to make skill levels

royal wave
#

make sure to call the clearskills command beforehand

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doesn't need to be in a block or anything, just has to come before you define new skills

vocal crypt
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I doubt it'll work for invasions tho tbf

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Also, spawnfilter?

royal wave
#

So you know in doom builder how you can set which skills enemies appear in?

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spawnfilter instructs doom that any enemy higher than what's defined will not appear

vocal crypt
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But since there's no difficulty beyond nightmare it's every difficulty?

royal wave
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UDMF offers up to 16 difficulties

vocal crypt
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Oh

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Til

royal wave
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you can also use numbers instead

wary zealot
#

Hey, guys, I need help on making a tough decision about my brawler mod.

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Anyone there?

royal wave
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what's up

wary zealot
#

Ah, hey.

#

Sorry, so.

#

I'm thinking of removing melee weapons and just having the close-up combat be entirely fist-based.

#

Other weapons WILL exist, because ranged weapons are required in some areas of doom, but they'll be limited.

royal wave
#

okay

wary zealot
#

I mean, like, what's your opinion on that?

#

Is that a good or bad idea?

royal wave
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I wouldn't know, I'm not familiar with your mod and how it plays

livid hearth
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I am not sure

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most brawler uses weapons as temp items

subtle glacier
#

Kinda new to modding doom, does anyone know if compiling using the latest ACC will work with GZDoom?

livid hearth
#

it should

light prism
#

yes

#

what else would it even be for? heh

uneven quiver
#

can someone tell me how long does it take for the super shotgun to reload? Like, the reload animation time

unreal oyster
#

it's basically 1.5 seconds

#
    Fire:
        SHT2 A 3;
        SHT2 A 7 A_FireShotgun2;
        SHT2 B 7;
        SHT2 C 7 A_CheckReload;
        SHT2 D 7 A_OpenShotgun2;
        SHT2 E 7;
        SHT2 F 7 A_LoadShotgun2;
        SHT2 G 6;
        SHT2 H 6 A_CloseShotgun2;
        SHT2 A 5 A_ReFire;
        Goto Ready;

that's the zdoom definition

uneven quiver
#

that's a lot, thanks

unreal oyster
#

so 52 ticks, depending on what you consider the reloading part

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and in doom a tick is 1/35th of a second

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hence 52/35 seconds

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if you're talking about a total loop from gun flash to next gun flash, though, it's kinda 55/35

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or 1.57

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shouldn't make a massive amount of difference though

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for reference, SHT2 A 7 A_FireShotgun2; is the line where the fire effect is shown

uneven quiver
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0.05 is noticeable but still ok

unreal oyster
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if the player holds down click at SHT2 A 5 A_ReFire; it loops back to the start of the sequence

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in which case there's a 3 tick delay before it fires again

uneven quiver
#

that's a lot of info, really appreciate it πŸ˜ƒ

livid hearth
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Actually it's 57 tics