#classic-doom-maps-mods

1 messages Β· Page 58 of 1

haughty flower
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Use a camera.

hallow wraith
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i got distracted

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I was trying to see what textures looked good together

inner zealot
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What do you guys think of this angle for Zelda Doom?

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I discovered 3D floors so I was able to raise the entire "roof" of the map, which opens up things.

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Maybe be able to switch from first person to the classic overhead view

lavish hollow
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Eh

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You can tell the walls are 3D and that kinda bugs me

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I would prefer a first person view and I think it'd make more sense

inner zealot
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I think it'd be less bad in motion

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Or worse

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I'm not a huge fan of the sprite billboard being on any settings other than default

lavish hollow
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I still think you should stick with first person

vocal crypt
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^

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IDK, might be the fact you're just floating in the air

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with the gun cut off

royal wave
lavish hollow
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Red

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Nice lighting tho

royal wave
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ty

remote spade
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I like the red lighting.

proper shuttle
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@inner zealot you might want to fix the tilted camera

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gotta make it faithful to the source material

prisma saddle
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I wonder how hard it'd be to fake GI in GZDooM

lavish hollow
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GI?

prisma saddle
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Global illumination, or bounce lighting.

lavish hollow
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Oh

unreal oyster
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@prisma saddle elaborate?

prisma saddle
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The bouncing of light around a scene,

unreal oyster
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i know that there's some work being done on QZDoom to allow models to be properly lit be dynlights

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so parts of the model closer to the light source will light up more

glacial skiff
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It's possible to build GI for a map using the existing nodes structures and an extra lump, in theory

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Not that any port currently uses such a thing, but I can imagine you can use NODES to subdivide hypothetical giareas, allowing the nodebuilder to clip lights in 2D first, then cast bounces to surfaces within that node, or maybe an even faster solution would involve the BLOCKMAP

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The process looks like this in my head:

  1. Associate blocks with nodes
  2. Consider node lines "hints" to the GI builder to either block or attenuate GI
  3. Get the blocks in the current node
  4. Bounce lights with the most intensity within the block the light exists in
  5. Store GI data in some RLE format in the new lump, possibly keeping the same seg order as SEGS followed immediately by a list of floor/ceiling GI data for each sector 0->?
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(Or maybe per-subsector would be better, idk)

lavish hollow
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Or maybe

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Just use a flashlight

inner zealot
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I made a poopy stand-in

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He doesn't really do anything

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He doesn't really need to, though.

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Also, I got bored

lavish hollow
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Savage

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Make him a switch, when you press use, he drops the sword

inner zealot
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I was just gonna have the sword on the ground and have the message pop up above him

lavish hollow
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Nvm, that's way better lol

inner zealot
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I can take screenshots at these angles now and I like it

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This time in FreeDoom because... I like FreeDoom.

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3D floors are good for not floor things, too.

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I used them so I could use the water edge texture here

warped rampart
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I do like Freedoom's gun sprites

inner zealot
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The updated versions of the monsters don't look too bad, either

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Hey, @warped rampart

warped rampart
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Hi

inner zealot
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Question

warped rampart
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Answer

inner zealot
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Should I continue to focus on expanding the Overworld map until it's finished, or should I go ahead and shift focus to other things. Items, enemies, etc. to populate what's already here?

warped rampart
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What do you think is best?

inner zealot
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I know I can continue on with the map easily, mapping ain't hard. Especially when you're straight up copying something like I am.

warped rampart
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I say it's entirely up to you

inner zealot
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I feel like it may be a bit more engaging to work out the enemies and stuff

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Either way, it's still progress.

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I just wanted some input

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What would you rather see, a new enemy or a new map?

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Hm. An enemy is kinda useless without a world to inhabit. And a world without inhabitants is boring.

warped rampart
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For now, I'd like to see a few enemies

inner zealot
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That's just the push I needed, thanks.

lavish hollow
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I would've said the same thing, enemies now

remote spade
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It's dangerous to go alone! Take a Super Shotgun.

hallow wraith
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Making a list of level ideas on paper is getting messy so im gonna switch to using a txt doc and Paint.net

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My hands got too gray from all the pencil

severe seal
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@hallow wraith Do you have a few contenders to start building?

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@hallow wraith Also I hope you're going to be drawing a level on paper before you start building rather than just writing down an idea in words

hallow wraith
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Im drawing it

severe seal
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Good πŸ˜ƒ

dusky steppe
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what are the best mods for the game ?

haughty flower
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There aren't any "best mods" imo

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It really depends on your liking

glacial skiff
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furry.wad is the best mod :^)

severe seal
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the tim allen one

pearl sundial
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^

warped rampart
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pfft

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seancon.wad master race

remote spade
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b4nm.wad = 11/10

vocal crypt
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what is b4nm

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besides terry wad

remote spade
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A ass rape adventure (?)

warped rampart
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Tis but a meme, my good sir

vocal crypt
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why do you throw away your avatar so recklessly, Pyrime?

warped rampart
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Because logo

vocal crypt
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you do ge tthe reference tho

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right?

warped rampart
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Nope

vocal crypt
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fah\

warped rampart
vocal crypt
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is that sarcasm or are you being legit?

warped rampart
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I'm being serious

vocal crypt
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ok, misworded I think

warped rampart
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It says on the wiki that this gives the user the power of flight

vocal crypt
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Are you asking us to help you?

vocal crypt
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ok.

#
In this context, the word "powerup" refers to the power itself, not to the PowerupGiver item that you pick up in order to get the power. For example in Doom, the radiation suit is a powerup giver and is not itself a powerup; instead it gives a power, in this case, protection from radiation, whimsically named the "iron feet" powerup by the programmers who made the game.
In the same way, the word "powerup" has traditionally been used for all kinds of artifacts in the game, but some of them are not actually true powerups nor powerup givers; for example in Doom, the soulsphere is actually a very powerful form of the health bonus item and the gained health is just normal health; however, the iron feet power that the radiation suit gives is a true powerup, because the effect lasts over a period of time and stays with the player until it is exhausted.
If a negative duration is given to a powerup subclass, it will be the amount of seconds the power stays active. If a powerup has the INVENTORY.HUBPOWER flag, it stays active when moving between levels within a hub. If a powerup has an Inventory.Icon property, this icon is displayed on the HUD while the power is active. (All standard HUDs will place it in the upper-right corner.)```
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not exactly telling yas but

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I would assume it basically like opening the console and typing fly, but with a power up

warped rampart
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I tested that, and I’m thinking that:
A) I’m going to need to nerf the time, a minute is honestly a little long
B)I’ll also need to add a spawn state to it

warped rampart
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Will I need to add in any flags to make the powerup give you the ability to fly, though? The only thing I'm seeing that signiifies this is the PowerFlight actor name.

hallow wraith
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How do I place Monsters and Monster Closets/Traps in a way so that the player doesn't avoid/or go around them too easy?

unreal oyster
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i'd say don't worry too much about that, everyone has their own playstyle and i feel that it's fine to let them not fight if they don't want to

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what i'd say is create the layout in such a way that the player has to reenter areas that were populated earlier

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that way if the player doesn't fight the monsters, they'll have to come back to a monster filled area

hallow wraith
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Im drawing the plan for my level on paper but im not too sure I like the room shapes

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Some shapes look like they would be too odd and some look too bland

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And the room shapes look like they wouldn't be the most playable or interesting

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Im might be a little picky or OCDish on what i think looks or plays right

shadow bone
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"shapes" in general are just that: Shapes. They're probably gonna look boring until you detail them and whatnot.

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Consider breaking them up, maybe. Big rooms by themselves are rarely interesting. Add columns, nooks, raised/lowered sections, etc. Places for cover, lanes for the player to move along, killzones, etc

modest holly
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was there a very recent update to the game, like past 24 hours?

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a small glitch in my snapmap keeps happening today and wasnt happening yesterday. i havent changed my map at all; confused now

red peak
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How the fug do I make elevators that move up after the player gets them to come down

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Doom in Hexen btw

severe seal
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@hallow wraith Start with general flow - how many rooms are there and how do they connect to each other? If they're all just squares that's fine for a first pass. It's very easy to go back and make them more complex later. You're trying to learn a process that works for you, not do everything right on the first pass.

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@red peak I'm only familiar with Doom 2 linedefs but are you using Lift or Floor?

red peak
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Lift.

severe seal
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Odd... Lift Lower Raise should handel everything automatically

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*handle

red peak
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It's just Lower to Nearest Floor

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No Lower Raise at all

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Anywhere in the Life category

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*Lift

unreal oyster
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in GZDB Hexen/UDMF it's "Platform Lower Wait Raise"

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@red peak

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btw you should be using UDMF πŸ˜‰

red peak
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Ah thx

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Unless there's a reliable way to convert it...

unreal oyster
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you can also press F2 in GZDB to change the format but i'm not sure how reliable that is

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best to make a backup either way though

red peak
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TBH I only used Hexen because I was using Chubzdoomer's tutorialsπŸ˜…

unreal oyster
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hm, i thought he did UDMF stuff too?

red peak
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Idk, his older ones maybe

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Still 3d floors are a godsend

hallow wraith
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@severe seal Is there a optimal process or order you do things in when making maps?

red peak
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People recommend making a floor plan of the map first.

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I never did that.

severe seal
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@hallow wraith Optimal is different for everyone... and I haven't done enough yet to know. I have a very visual creative imagination though, so I draw out a complex floor plan with pretty clear ideas for each room. I ended up changing some of the rooms a lot during implementation because of scale and gameplay issues, though.

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@hallow wraith But the whole point of what I told you the other day is that what works best is going to be different for everyone. I think you're slowing yourself down by being too critical at every step.

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@hallow wraith The general process used for AAA games, because of the high cost of each step, is to plan on paper, then do very very rudimentary implementation of the level with placeholder textures and simple geo, then playtest the shit out of it and keep tweaking it until it's fun, and THEN do an art pass. During the art pass, playtesting continues to make sure none of the art pass changes broke gameplay. Then do a final polish pass.

red peak
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I just make up ideas as I go.

severe seal
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That's another way to do it

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Some people just aren't comfortable doing that though, so structure is necessary to prevent things from getting frustrating

hallow wraith
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Im trying to find the process that works best for me

half adder
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Been working on the monster beastiary for my mod, was curious if this kind of looked good

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hopefully I can get this in by the next update in a few days

lavish hollow
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I literally just downloaded your mod earlier today because I finally got Wi-Fi πŸ˜‚

red peak
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Which mod is that?

lavish hollow
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Magitek Doom

half adder
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neat, hope you enjoy it (:

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I'm hoping to clear up a lot of things by putting more info in-game

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I kind of want this to be a bit more of a "know how to use all your tools in the right situations" kind of mod so having a lot of information available to view if you want is probably a good idea

lavish hollow
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I think I have one suggestion: could you separate the weapons and the monsters into two separate files, like insanity's requiem, that way people can play with whatever monsters they want, as well as make the downloads less punishing to those with slow internet?

half adder
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I kind of can't seperate them because of how Magitek Doom works. You basically need monsters made for the mod otherwise all the effects like freezing enemies or burning them, + all the custom deaths and pain states just don't work on vanilla monsters

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the monsters are basically designed around the mod

lavish hollow
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Ah, that's ok then

half adder
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yeah, theres too much custom stuff in the monsters sadly, especially with the headshot hitboxes and such

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sorry that it was a little more of an inconvenience

haughty flower
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i need some help

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gonna post my problem

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but if you tap the fire button once it's just accurate as fuck

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when you hold the fire button the spread actually kicks in

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the recoil*

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whatever

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so when i click once it just fires 4 too accurate shots, but otherwise it doesn't

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when i put A_Refire down only the next burst gets the spread applied

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but the first burst doesn't?

red peak
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Swimmable water has kind of lost it's magic since I learned how to make it.

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Also jesus christ I'm sick of hearing D_RUNNIN

royal wave
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@haughty flower Set the amount of bullets fired from 1 to -1

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Doom interprets the first bullet fire to always be 100 percent accurate

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setting it to -1 by passes that

haughty flower
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oh

severe seal
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that's some weird api design

royal wave
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it's to maintain vanilla behavior

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gzdoom right out of the box functions as doom is "meant to be"

unreal oyster
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not really, since it has texture filtering on by default πŸ˜›

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but yeah, for the most part that's true, there are a few oddities though

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i think the zdoom fist has higher range

shadow bone
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I think Graf set the texture filtering by default so people wouldn't fire it up and immediately say "this looks just like ZDoom WTF I'll go back to that"

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Wanted to visually set it apart

royal wave
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Kinda why I put it in quotes

unreal oyster
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yeah but it means people keep it on D:

royal wave
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then they can do that

hallow wraith
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I know why I haven't made much progress with my wad.... I don't had enough stamina or focus to do things longer than an hour before switching tasks or getting distracted so I jump between tasks doing random things

carmine badge
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i usually listen to some songs and browse facebook/watch youtube videos while i map

lavish hollow
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Don't do that

carmine badge
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why not

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gets kinda boring to do just one thing at a time

lavish hollow
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Because I said so

carmine badge
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especially when you're uninspired

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wow you said so

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alright

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i will follow your advice

lavish hollow
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Good boi

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Maybe you'll get a cookie

haughty flower
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heh i saw that

carmine badge
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shut the

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UP

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nothing afterwards ever happened

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now

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what was i about to say

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hm

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no fuckin idea lol

hallow wraith
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I have trouble focusing on one thing

lavish hollow
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Probably add

hallow wraith
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I do have that

lavish hollow
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Same

severe seal
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@hallow wraith maybe just set a timer for 45 minutes at a time and force yourself to pay attention for that time, then when the timer goes off, go run around the house for 15 minutes singing or some other random thing that takes physical energy...

inner zealot
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Sometimes, if you just want to get it done, you do have to force yourself. But don't force yourself to do anything you don't genuinely want to do.

severe seal
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I don't have ADD so I dont really know what it's like, but I assume "it's hard to concentrate" means "it's REALLY REALLY hard to concentrate"

severe seal
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After some good feedback and more playtesting, I'm calling my map 99.99% done... and renaming it "Fork And Knife In The Road" πŸ˜„

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Will look into how to do a real release tomorrow

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@unreal oyster thanks for the feedback!

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@unreal oyster I implemented most of the feedback you gave... added some additional windows so you can see the effects of switches, added some visual linkage between the switches and lower the exit barriers, fixed all the little naggy problems, made the fake wall secret more obvious, and probably more stuff I forgot.

fresh arch
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Hi all. I'm now working on a map. Should I shitpost stream of thoughts regarding my new project here or in another place?

hallow wraith
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Tell us

fresh arch
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So I spent a bunch of time on a map about a year ago that was a small spaceship docked to a bigger spaceship along an umbillical corridor. I put a bunch of work into it and then I discovered two things 1) realtime cameras attached to linedefs that allow me to make fake flying of spaceships and 2) I played that wad where you start and end each level in an elevator

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Unfortunately by then I had already done a bunch of work and I scrapped the project rather than try to retrofit it to do both those things

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So now I want to make my spaceship interior; save it as a standalone. Make my spaceship exterior, save it as a standalone. And then put together some maps where you start and end on said spaceship

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and thats what Imma gonna do

lavish hollow
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Groovy

hallow wraith
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Im looking at DnD maps for room shape and layout ideas

cinder moon
fresh arch
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purty

red peak
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@cinder moon

cinder moon
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oh here

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try now

red peak
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Alright. Well I played it.

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Simple architecture, but still looks decent.

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Ammo and health is quite strict, had to use infighting to clear out the 2 cacos and baron at the end.

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No armor anywhere, meaning the 2 chaingunners and revenant are quite dangerous.

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Found 1 secret (backpack and soulsphere)

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All in all, looks good, plays okay if a little bit on the resource-starved side.

fresh arch
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tomb oasis

fresh arch
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by the way, I am trying to find the right function in doombuilder to make a door that lowers to the floor, delays, then raises ie a lift; anyone have any ideas?

fresh arch
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nevermind, I found it it, its line function 602

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function 62 defaults to lowering by 8, 602 allows you to define how low

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I keot looking for the elevator function and then learned that moved both ceiling and floor

fresh arch
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err function 206

umbral sail
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intresting map, TootsyBowl

hallow wraith
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I was suppose to make a map in one week this week but its already halfway through the week and i havent gotten anything done

umbral sail
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I only work on maps when I really feel like it, sometimes I just leave them for more than a week and then Im working on it again for a while

severe seal
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@hallow wraith just do something

red peak
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I'm a little stuck. I made a map with a pool, and plan to make a cover open, revealing a key. How can I make that happen?

shadow bone
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Well, you can't really do horizontally-moving sectors like that. I'd say a 3D model would be your best bet, and have it change its scale in one direction to shrink appropriately

fresh arch
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heres what I do. I often have a big picture idea of what I want. So I make a box and its all startan.

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Then I know I need to have a certain machine or thing in that room. So I make that. and its still all startan.

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Then I know I need another room where that thing activates another thing so I make a door to that new room and I make a thing there

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So I start thinking about how the hell am I gonna make this room look good, ive got this machine and it has textures, but everything else is startan

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so piece by piece I think about the things that need to go into the various rooms ive now made, and I just focus on each one machine or thing

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And then at the end i think about whats left and I think about what textures need to replace the startan walls

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And usually by the time I get to that I think about what kind of crazy detailing can I put on these walls and it goes from there

severe seal
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startan all the way down

red peak
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I already posted this on the Brutal Doom discord, so hopefully it won't piss off El Jefe too much

severe seal
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@red peak did you just make them or is this a nostalgia thing? πŸ˜ƒ

red peak
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Results of messing with Doom Builder

severe seal
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Just now though?

red peak
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Beginning of the month.

severe seal
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Nice

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Do you want feedback?

red peak
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Why not.

severe seal
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Do they require any mods?

red peak
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Just ZDoom.

severe seal
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cool I may check out later πŸ˜ƒ

carmine badge
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i've recreated 2fort in doom https://www.mediafire.com/file/7wa5ec6oozrtl6y/2fort.wad
basically the map is sort of like a 'template' map as in it doesn't have any details, weapons, ammo, health etc. the forts are startan textured and flats use either flat22 or f_sky1 textures. the only detailed object in the map is the bridge.
the reason i've released it without anything in particular is because other modders/mappers might want to try out something with the map - maybe modify it into ctf, deathmatch or whatever other gamemode is out there, give it a different look, etc. so, if anyone out there could make this map an actually playable map (whether ctf, dm or whatever) can freely use this template map with no restrictions from me. credit would be nice if possible.

sand temple
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Which 2Fort? TFC?

red peak
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Does it have the sniper balcony?

carmine badge
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it's a mix of tfc and tf2 with something new and removed

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also yes it does

sand temple
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Nice

carmine badge
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i've used 3d slopes too so it's pretty authentic to me

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the only thing i've removed from 2fort is the water tunnel feature

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i left it to you guys, you could make something out of it

sand temple
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Yeah, I'll check it out later!

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I'm a TFC addict so I'm curious to see how this compares

carmine badge
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i love tfc too

fresh arch
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In case anyone is interested i'm working on cool spaceship stuff

hallow wraith
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Im having trouble with encounters.... i find that i have to keep making the room shaped differant and smaller to make them work because there is too much open space

lavish hollow
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Open spaces can work if you do them right

hallow wraith
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I find that most encounters and gameplay stuff require very specfic room shapes and sizes to work

severe seal
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@hallow wraith when you say it is or isn't working, what's your definition of that?

hallow wraith
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Its not challenging enough

severe seal
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ah

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yeah, that'll happen

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there are ways to make it more challenging besides making the room smaller

hallow wraith
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I think for levels to work there has be a specific shape, size and flow to everthing

severe seal
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true

royal wave
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yeah the AI of the enemies do not work in large rooms

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since they're programmed to take any shot if the player is visible

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you can easily modify the enemies though

severe seal
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you can make encounters harder in many ways though... you can put enemies on platforms around the arena so the player has to find cover, you can separate areas with height differences so there are clusters of monsters, you can cluster monsters that can't do friendly damage to each other, etc.

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all of the enemies new to Doom 2 besides the Pain Elemental are good for forcing the player to move around in large areas

hallow wraith
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Im still trying to understand what makes a good level.... im trying to analyze better

severe seal
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Can you post a screenshot of what you've got so far?

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Also - how much time do you spend between building and playtesting? ie what's your iteration cycle time?

hallow wraith
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I haven't made the full level.... im just making parts of it to see if they would work before i make it because i don't have good order

severe seal
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That's fine, just post something so we can look at it πŸ˜ƒ

hallow wraith
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I will... let me make it more presentable

severe seal
severe seal
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@hallow wraith the point is to get feedback, don't worry about whether or not it's "presentable" πŸ˜ƒ

severe seal
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@red peak Some good stuff in those levels... some fun visual stuff going on there

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@red peak Not sure about how fun the big winding open cavern is where the player only has berserk and a pistol... I kinda of just ran around in a panic before I found my way back to the level start and just let monsters come down the hall one by one so I could pick them off

fresh arch
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I love it when rooms start to come together the way i pictured them in my mind when i started

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But then I look at the brown startan all over the other rooms

red peak
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I wish I could get the hang of slopes

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Much better sand dunes

fresh arch
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The only slopes I like are 45 degree for interiors. Never tried much exteriors

royal wave
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UDMF made slopes really easy to perform

fresh arch
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I really like the doom engine as it currently is

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Saves all the effort of art and programming to just focus on level design

red peak
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@royal wave Eh, I'd prefer my map to not be GzDoom exclusive.

royal wave
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ZDoom and Zand can do slopes

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but if you're talking boom compatibility, you can kiss slopes good bye

red peak
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From what I've heard some people have potato pcs that can't run GzDoom.

royal wave
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oh well Β―_(ツ)_/Β―

red peak
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Also some people use Zand for single player for weird reasons

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Like I used to

fresh arch
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I dunno what to say to those people other than "this wad was designed for gzdoom"

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another thing I'm liking to do is using only doom2 textures to prevent going nuts with addon texture packs

glacial skiff
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@red peak Use Eternity slope actions. If you use them only in places that the player will never access, vanilla doesn't give a damn and it'll render fine in EE, ZDoom, GZDoom, and I believe Zand

fresh arch
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that terminal took a bunch of texture finangling to get just right, but at the end of the day looks fantastic

vocal crypt
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I can't do Castle levels

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Er

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A castle level

fresh arch
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why not?

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Castles are fun

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do you hate fun?

haughty flower
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maybe he just can't design it well

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maybe he wants to but just can't

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like me

hallow wraith
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i could probably make a good looking castle... but not one that plays too well

vocal crypt
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^

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mostly everyone can make a good looking one

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but not one that is linear or something

severe seal
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depends on your definition of 'good'

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if you want to get the details right (to make it look like a real castle) it's a lot of work

red peak
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Make it look something like a castle

#

Shove in shitton of monsters

#

Boom gud map

severe seal
umbral sail
hallow wraith
#

Is it okay for a wad to have mutiple drafts? because ive been trying to do it all in one go

lavish hollow
#

Sure

warped rampart
#

A WAD is like a lot of things, it goes through various changes in both current aspects and earlier aspects before it’s considered complete or ready for the public

red peak
#

Unless of course you just make a thing and release it

#

see: wow.wad

hallow wraith
#

Im trying to learn ways to fix my mistakes in level making

severe seal
#

@hallow wraith nobody gets it right the first time

#

@hallow wraith try to build a room, test it, get it 80% good, then move on to the next one

#

@hallow wraith don't try to build multiple rooms at once unless you intent for the gameplay in the two to be connected (IE player runs back and forth between them while fighting)

#

*intend

hallow wraith
#

Got it

hallow wraith
#

I think at my fastest speed I should be able to make a map every 1 - 2 months.... I don't think i could be any faster

severe seal
#

@hallow wraith don't worry about speed of finishing maps... focus on your iteration time - the time between creating something basically playable, playing it and figuring out what you need to do to make it better, and doing that

#

@hallow wraith IE make a room with the most basic shapes and don't worry about textures, place the things, play it and see how it feels, make changes, repeat until it feels good then move to the next area

#

and of course when you connect areas together you'll need to go back and make sure that it still plays well

vocal crypt
#

I can't seem to make a circular ish staircase

#

you know

#

that spins around into another room going down?

#

er.

hallow wraith
#

@severe seal I just have to use basic shapes?

severe seal
#

@hallow wraith basic as in the bare minimum for whatever your concept is. like, don't start doing fancy insets, lighting and shadows (unless it's vital to gameplay), detail work, etc.

#

@hallow wraith basically, the more detail you add, the more work it is to change stuff later because you have to move/change/adjust/rotate EVERYTHING at once

lavish hollow
#

Do you have to @ him every time? Lmao

severe seal
#

He's not always online πŸ˜„

#

And I end up answering questions like eighteen hours later

lavish hollow
#

But you're answering his questions minutes after he sends them

severe seal
#

Sometimes

#

What do you care? πŸ˜„

hallow wraith
#

Ive been trying print screen all these tips

severe seal
#

Just keep an evernote or a google doc and copy/paste them πŸ˜ƒ

hallow wraith
#

I don't have those... ive been using Pngs for visual stuff and Txt docs for writing

#

And rich text documents

severe seal
#

gmail account is free, google docs is free with that

hallow wraith
#

But I like all my notes offline

severe seal
#

fair enough

#

you really should post a level here so you can get feedback

warped rampart
#

You can save GDocs for offline

hallow wraith
#

I don't use cloud stuff

warped rampart
#

You can also download them as PDFs

hallow wraith
#

Im old fashioned and the internet where I live isn't the best for cloud stuff

warped rampart
#

That is true, honestly

hallow wraith
#

Ive been saving everything offline..... webpages, videos, pictures

severe seal
#

old fashioned? you're a decade younger than me πŸ˜„

hallow wraith
#

pdfs

#

What decade I act from is an engima... it seems to go all over the place

#

My mind is chaotic

lavish hollow
#

I like that old fashioned rock and roll

severe seal
#

but do you really?

hallow wraith
#

But yeah i save everything offline.... because My internet is bad and I like having things offline

severe seal
#

fair enough

hallow wraith
#

I need to be more focused

severe seal
#

post a screenshot of one of your levels! or upload the level!

hallow wraith
#

Im gonna make a level and not restart this time and show it

vocal crypt
#

wtf?

#

GZDoom Builder resetted apparentyl?

#

*apparently?

#

like went to default settings

lavish hollow
#

Groovy

vocal crypt
#

no, not Groovy

#

everything it highlights lags it tf

#

and my pasting key has been changed apparently.

lavish hollow
#

Redownload?

fresh arch
#

I need some inspiration help

#

On my spaceship, which has a bed and a bathroom, also has a kitchen. The entirety of the kitchen is upon a desk alcove in a room. What are the objects in the kitchen?

severe seal
#

A toaster

#

A refridgerator

#

An oven with a stove

haughty flower
#

Mr Coffee

severe seal
#

Mr Fusion

red peak
#

Do people generally not like sector furniture?

severe seal
#

what do you mean?

shadow bone
#

Sector furniture (couches, chairs, tables, beds, etc made from sectors) are generally somewhat non-grata.

#

If you're designing a vanilla-compat map, then realism should usually take a backseat to gameplay, and sector furnishings tend to just create clutter. Interesting abstracted spaces are generally preferred.

#

If you are going for realism, then using an advanced sourceport is recommended as you can make use of voxels, 3D floors, and 3D models to create actually-convincing furniture.

severe seal
#

ah

shadow bone
#

That said, it can be done

#

The key is making sure the player won't get hung up on the geometry

#

So if you're doing a dorm with beds for example, then make the beds of a height that the player can just walk over them if necessary, instead of getting stuck between.

#

Same with a chapel and church pews. Either make them low enough to walk over, or make them impassible so the player can only move in the large aisles instead of getting stuck behind/between pews

severe seal
#

Yeah, I've seen good use of beds, thrones, and bookshelves

red peak
#

There are bookshelf textures, so those don't count

shadow bone
#

But you can make them as actual "bookshelves" like in a library, not just textured walls around the perimeter

severe seal
#

Exactly

#

I've seen that done in a fun context where you could go between them for cover but you could also run across the tops

lavish hollow
#

Will gzdoom ever get improved voxel performance?

unreal oyster
#

probably not, voxels get converted to models so gzdoom can display them and that isn't particularly good for performance

#

since you need 12 tris for one voxel

#

not one voxel model, one voxel

lavish hollow
#

Ah, that sucks

#

Voxels are one of my favorite kinds of add-ons for doom lol

unreal oyster
#

tbh the performance isn't that bad though

#

it's fine for me

lavish hollow
#

For me if I have more than 10 voxel things on screen, it'll almost halve the fps

severe seal
#

sounds like a disease

#

"What's wrong?" "I got the fps!"

#

becuase I read halve as "have" πŸ˜„

hallow wraith
#

Im drawing the layout of my map

severe seal
#

Good!!!

hallow wraith
#

Ive made a few rooms but i haven't textured them yet or changed height

severe seal
#

@hallow wraith that's fine, that's a start

severe seal
#

Is it just me or is the level design in TNT Evilution kind of.... boring

lavish hollow
#

One of the reasons I don't play final doom, lol

vocal crypt
#

well it's compared to the standards of id

#

since you know

#

being a P2P thing

severe seal
#

p2p?

#

IMO Plutonia is really really good, and the only times I don't like it is when it seems unfairly difficult

vocal crypt
#

don't find the secret 32th level then.

severe seal
#

TNT is just like... mix and match between the following elements: Big square rooms, tiny hallway mazes, and chaingunner ambushes

unreal oyster
#

Plutonia is faaaar better than TNT yeah

#

TNT isn't held in high regard by the majority of the community, lol

severe seal
#

@vocal crypt I found the 32nd level in Plutonia... it's silly

unreal oyster
#

it's a 1994/5 wad sold commercially

severe seal
#

right

#

it's just amazing that TNT is a whole team and it's lame and plutonia is two guys in four months and it's amazing

#

I said amazing twice

vocal crypt
#

redundantmaster

severe seal
#

yes.

#

and now one of the brothers who did Plutonia is at Valve, so that worked out

unreal oyster
#

heh well there is a reason why dario casali got hired by valve after Plutonia's release πŸ˜›

severe seal
#

yes πŸ˜„

#

the blinking Arch-Vile that can only be killed from two specific spots on the level in the plutonia version of Dead Simple... that blew me away

#

I god-moded Hunted though. Fuck that level.

unreal oyster
#

my problem with Hunted isn't the archvile spam, but the monotexturing and overall lack of any interesting features in the map

#

you get lost because you have nothing to relate your position to

severe seal
#

Yeah exactly

#

You HAVE to automap, but you don't want to because you're never save

#

*safe

unreal oyster
#

Plutonia 2 MAP11 sorta fixes this but it's still a frustrating maze - the landmarks are there, but they aren't good enough imo

vocal crypt
#

what landmark

severe seal
#

IMO just in general in an FPS, small maze = okay. Large maze = just say no.

vocal crypt
#

unless top down

severe seal
#

hence "in an FPS" πŸ˜ƒ

#

in Chip's Challenge, sure, go for it πŸ˜„

vocal crypt
#

meant more like camera stuff in GZDoom but ok

severe seal
#

oh is that a thing people do?

vocal crypt
#

isn't there a mod that's got a camera angle like a sidescroller?

severe seal
#

I've seen mods with third person mode but it looks terrible

lavish hollow
#

You can turn on chasecam at any time, can't you?

severe seal
#

Oh really?

vocal crypt
#

I meant more angled from the side but ok

lavish hollow
#

That's still third person, technically

vocal crypt
#

yes

#

I know

lavish hollow
#

Do you

#

Do you REALLY know

severe seal
#

Do you really know the muffin man?

lavish hollow
#

Who lives on dreary avenue?

severe seal
lavish hollow
#

(It's a trick question, he really lives in dreary LANE HAHAHA)

cinder moon
severe seal
#

Nice

prisma saddle
#

Just a quick and dirty little thingamabobber.

inner zealot
#

I figured out line portals.

#

I am so fucking hard right now

lavish hollow
#

Uhhhh... Great?

inner zealot
#

But like

#

Just look at it.

#

There's so much you can do with this

#

I'm thinking a maze where all the dead ends lead back to the entrance

#

Or maybe a semi-functioning TARDIS.

haughty flower
#

Something like The Stanley Parable, huh?

lavish hollow
#

So are you gonna use this for Zelda doom?

inner zealot
#

Actually, yes.

#

There's one specific screen of the game that won't work otherwise

#

It just loops back into it self forever.

lavish hollow
#

Also, any big progress with zelda doom?

inner zealot
#

My previous week was consumed by a theatre job

#

Because money is a powerful motivator

lavish hollow
#

Theatre job?

inner zealot
#

Yeah, I'm a stage hand for a play

lavish hollow
#

Were you the phantom of the opera?!

inner zealot
#

Was, at least.

#

No. I move boxes and props for the actors and beat up a guy in one scene

lavish hollow
#

Ah.... Fun

#

"Was" did you quit?

inner zealot
#

No, it's done

#

We finished and I got paid

lavish hollow
#

What was the name of the stage play?

inner zealot
#

American Apartheid. It's about racism in 1906

#

But kinda back on topic

#

I've been making slow progress with learning DECORATE for weapons.

#

I'm partially done with the sword, but it's very unimpressive at the moment

lavish hollow
#

I wonder if there's racism in hyrule πŸ€”

inner zealot
#

Xenophobia, at least

severe seal
#

I just realized you could use the linedef portals to recreate the effect of the three-path maze levels in SMB2/The Lost Levels. Play a 'womp womp' sound every time the player takes the wrong path and the whole thing starts over. πŸ˜„

inner zealot
#

Why are these not used more often?

#

This is kind of a big feature

#

GZDoom Builder didn't even recognize the linedef (leading to confusion and frustration)

#

That may just be my version, though. I haven't checked.

severe seal
#

Not used more often probably because it's a really tough feature to use without just confusing and irritating the player.

inner zealot
#

Oh, they work in software, too.

#

It could be used for a really cool Lovecraftian themed mod

lavish hollow
#

Definitely

#

Then ruin it with ketchup gore

inner zealot
#

It may be difficult to pull off, but when you pull it off successfully, it's never gonna be not awesome

lavish hollow
#

I don't know if I've already asked, but what plans do you have after Zelda Doom?

inner zealot
#

Maybe a map pack?

#

I thought about moving on to recreate Metroid, but taking more liberties with the design (to better utilize the 3D space)

#

But after a quick test, I realized that it would be very fucking annoying.

lavish hollow
#

You must really love NES games

inner zealot
#

Well, I only experimented with 3D floors, I should look into those floor/ceiling floors.

#

They're really easy to find maps of

#

And usually very well documented

#

This makes them ideal for recreation.

lavish hollow
#

Idk if a platformer would really work well in doom, especially in first person

inner zealot
#

That's where the liberties would kick in

#

Rather than being flat like the original, I'd have it expand a bit

#

Give more focus to the shooting rather than platforming (without removing it)

#

But all of that isn't related to this project and is out of my skill level at the moment

#

(Though, I also considered doing Metroid in either Hexen II or Half Life)

#

(The only reason I'm considering Half Life is because no one plays Hexen II)

lavish hollow
#

Hexen 2 needs more mods tbh

#

I think it's great

inner zealot
#

Me too.

lavish hollow
#

Just needs to be less.. Confusing

#

That's probably just cuz I'm not exactly a pro at hexen tho

#

I haven't even played the original hexen for more than 10 minutes, hexen 2 was really my first foray into hexen

haughty flower
#

@shadow bone how's tranquility doing?

shadow bone
#

@haughty flower I won't lie, I'm about this close to ditching the whole thing. I tried to add a shotgun and the whole mess fell apart at the seams

vocal crypt
#

How?

shadow bone
#

Mostly the way I had my various "gun parts" set up.

#

Unfortunately, fixing them has been causing more problems

#

There's a crash when firing a bullet and I can't figure out what it is

vocal crypt
#

Zandronum?

#

GZdoom?

shadow bone
#

No, GZDoom

#

Unfortunately this is a niche project without a lot of interested parties, I'm using ZScript which even fewer people in the community understand, and there's a metric fuckton of code to debug, which no one wants to do, even me

#

So I can't seem to get the help I need, unfortunately.

#

and I'm completely out of ideas how to fix it

vocal crypt
#

Throw a hammer at it

shadow bone
#

so I'm pretty close to just dtiching the whole damn thing

vocal crypt
#

It works for AKs

halcyon cairn
#

ZScript?

shadow bone
#

GZDoom's new scripting language to replace ACS/Decorate

vocal crypt
#

It's the new Doom mod code

halcyon cairn
#

ah

#

wait so is this snapmap's flowchart biz or is it actual code with files

unreal oyster
#

ZScript doesn't replace ACS, it replaces DECORATE

#

and gets rid of the need to do awful DECORATE+ACS hacks

#

and, nah, it's a real coding language

vocal crypt
#

Didn't it help with that mod that gave monsters the DN3D style of shadows?

halcyon cairn
#

cool

#

never heard of it

#

interesting that DOOM has its own language just for mods

unreal oyster
#

well, this is GZDoom, the original Doom doesn't have this at all

shadow bone
#

And other Doom engines don't have it either

#

It's not universal or anything

vocal crypt
#

Tbf, original doom is open source

unreal oyster
#

yeah though i believe Eternity are also working on a scripting VM

vocal crypt
#

IIRC

shadow bone
#

Original Doom (more specifically the idtech 1 engine) was open-sourced in 1997.

vocal crypt
#

Didn't they start the id tech engine stuff with Quake 1?

#

Well, calling them suxh

#

Such*

shadow bone
#

They back-named them sometime around Doom3 I think

haughty flower
#

HL is based off Goldsrc, which I think is a modified idTech2 engine.

shadow bone
#

id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage, the engines lacked official designation and as such were simply referred to as the Doom and Quake engi...

#

Ah, it was after Rage that they named them such

haughty flower
#

I see.

shadow bone
#

But yes, Doom engine is "id Tech 1"

#

Quake engine is id Tech 2

haughty flower
#

id planned to regain the momentum withΒ id Tech 5,[1]Β until they were bought byΒ ZeniMax MediaΒ which intends to keep the id Tech engines exclusively for id's sister studios.

#

How sad.

#

I have always loved id for how they supported modding and stuff.

unreal oyster
#

Bethesda don't deserve any of their child companies

#

why is it that Bethesda get Arkane, id and Machine Games, 3 studios way better than their parent

shadow bone
#

Money

haughty flower
#

Where does the money come from?

#

Call of Duty milking?

halcyon cairn
#

skyrim and fallout

#

oblivion

#

fallout 3

#

fallout new vegas

shadow bone
#

Also Oblivion and Morrowind. That whole franchise has been stupidly successful

haughty flower
#

E3 2018 - Skyrim for Toasters

halcyon cairn
#

yes

#

very succesful

#

with a small team of devs

#

not much expenditure on wage

#

my fucking mother plays skyrim

#

that's how many people play their games

#

my little brother has access to my whole steam library and all he wants to play is fallout

haughty flower
#

I actually know of no one in real who plays Elder Scrolls.

#

Everyone plays CS, though.

halcyon cairn
#

everyone I know plays either LoL or just games on console

#

but they always say "oh yeah I play Skyrim sometimes"

haughty flower
#

Wow.

#

That makes me feel friendless.

halcyon cairn
#

I feel this conversation is straying from mods and map development

#

but yeah

#

it's impressive they have so many people playing a triple-A priced game, that's exclusively singleplayer

haughty flower
#

That sentence seems to suggest that triple A games are obligated to have multiplayer.

halcyon cairn
#

no

#

of course not

#

bethesda are the BEST at singleplayer

haughty flower
#

are you challenging id

halcyon cairn
#

it's just that society would suggest that multiplayer is a big desire

haughty flower
#

Just kidding.

halcyon cairn
#

no lol I love DOOM

#

as a SINGLEPLAYER GAME

#

WHOAHHHHH

#

I'm not even joking I think their multiplayer is a pile of junk

haughty flower
#

Well, it could be fun, but it lacks stuff that makes the singleplayer fun.

#

No music for one.

halcyon cairn
#

I'd love some Co-op

haughty flower
#

SnapMap.

halcyon cairn
#

that isn't just CoD zombie map clones

haughty flower
#

Good music in there.

halcyon cairn
#

DOOM has good music

#

snapmap just uses it

#

wait so am I calling it DOOM properly

#

DOOM in caps for the 2016 game

#

and Doom for the classic

haughty flower
#

Same here.

#

DOOM is the only game in a few years that I love wholeheartedly.

halcyon cairn
#

@hard elm how do you pronounce DOOM

hard elmBOT
#

I have no idea. That is whhy I am asking you.

haughty flower
#

Hell, I went out of my way and got the collector's edition.

#

Never done that for any other game.

halcyon cairn
#

I played it to death

#

and it's still kicking

#

I beat the whole game on nightmare

#

not ultra-nightmare

#

I'm not that good

#

I can get as far as the second level on ultra nightmare

haughty flower
#

Same.

#

Got killed by a prop.

halcyon cairn
#

do we not get barons in snapmap?

haughty flower
#

We do.

#

You don't get Cyberdemon or Hell Guards or [SPOILER]

halcyon cairn
#

I know what the spoiler is

#

shame but understandable

#

considering they're scripted events

haughty flower
#

Yeah.

#

Snapmaps have buffed mancubi or stuff as bosses instead.

halcyon cairn
#

can you display health counters?

haughty flower
#

Yes.

halcyon cairn
#

do we know what 2016 doomguy looks like

shadow bone
#

Yes. There's rips of his face texture floating around the internet

halcyon cairn
#

cool

unreal oyster
haughty flower
#

My eyes have seen better.

sand temple
#

Now he is the demons

lavish hollow
#

Bethesda is the BEST at singleplayer
ha? Hahaha! hAHAHAHAHHHHHAAAAHAHA

pearl sundial
#

whatssofunny

warped rampart
#

Well, DOOM kinda falls under that statement

lavish hollow
#

And that was made by ID

#

What's funny is that as of late, Bethesda has been making their games worse and worse imo

haughty flower
#

Not to mention how Fallout 4 contradicts all lore.

lavish hollow
#

Actually haven't heard of that one but I really wouldn't be surprised

severe seal
#

Full disclosure: I really enjoyed Fallout 3, but all the points in the video are still valid.

#

It's a great video if you half an hour and a half to spare (or you are folding laundry, doing dishes, etc.)

lavish hollow
#

I disagreed with a lot of points, and the guy who made that vid is like.. Really unlikable tbh, he has made a lot of videos that'll make you question his retardation levels

severe seal
#

I love his videos

#

He has a really weird sense of humor, which I can understand is probably polarizing

#

But I polarize to the 'love it' side of things

lavish hollow
#

To each their own, lol

severe seal
#

You just gotta appreciate his willingness to dress up in a terrible Sonic cosplay just to talk about how weird Sonic lore is

lavish hollow
#

Haven't seen that, sounds great

#

But then he makes a video about pewdiepie being a nazi, and makes another about anti feminists

severe seal
#

The one about pewdiepie isn't actually about him being a nazi, if you watch the whole thing

#

Also the anti feminists are terrible and deserve it

lavish hollow
#

Uhhh bro, I'm kinda anti feminist lol

severe seal
#

Happy to discuss it somewhere else

red peak
#

Time to break out the popcorn again.

severe seal
#

tldr most of the anti-feminist stuff on youtube is based on a fundamental misunderstanding of feminist arguments AND a selective consumption of only a few exceptionally aggressive people, IE taking the worst examples and extrapolating it to everyone.

#

plus, a lot of them claim to be all about facts and reason, while selectively using only SOME facts and ignoring others, misusing and misquoting data, or making reasonable-sounding arguments that make sense in a vaccuum but are fragile when exposed to outside data

lavish hollow
#

I've never seen this, like, ever

severe seal
#

friend of mine from high school sent me a Sargon video once saying I should watch it to understand something or other and it was just Sargon making stuff up about biology and using it to justify his sexism

#

hbomberguy quotes studies in his videos

#

like, lots of them... he does more research than any of the youtubers he's criticising

red peak
#

Why is this in the mapping channel

severe seal
#

I don't know

#

I mean I do know

#

But sorry πŸ˜„

#

Because hbomberguy does videos with really insightful game design analysis.... AND videos about other stuff that is totally unrelated

severe seal
#

In other news, I'm about halfway throug back to saturn X, and it's a lot of fn.

#

er, fun

lavish hollow
#

Lots of fn

#

Isn't that the key next to the windows key

severe seal
#

Just checked and I just finished level 12... damn level took me 45 minutes

lavish hollow
#

Kewl

haughty flower
#

Fallout 3 was decent, but could be better.

#

The story is messed up, slight lore contradictions.

#

Timeframe is screwed.

#

Fallout 4 is decent, but it throws the lore out of the window.

severe seal
#

Water seems too light and too blue for the time of day the skybox indicates

cinder moon
#

ok

severe seal
#

Unless it's not water and it's actually one of those limited edition Mountain Dew flavors they have at Taco Bell sometimes

cinder moon
#

no, its water but il change it

severe seal
#

Not sure what else to say without playing it πŸ˜ƒ

prisma saddle
#

Haven't used ACS before.

vague zealot
#

can someone help me with this? its in the SBARINFO lump:
drawnumber 2147483647, HUDFONT_DOOM, untranslated, LightweightArmor, drawshadow, 82, -10;
it tells me that LightweightArmor is not an inventory item, but i dont know what else to put

vague zealot
#

i just found it on zdoom wiki and it looks like there's no easy way to do it for my mod

prisma saddle
royal wave
#

Good work @prisma saddle

#

Just need to learn how to polish ideas and you'll be making something cool in no time!

red peak
pearl sundial
#

:o

pearl sundial
#

@red peak kmp on that map please, looks good so far

prisma saddle
#

Trying to fake bounce lighting by using low brightness dynamic lights.

#

Sorta wish it was a bit easier to make the sectors peak a bit more.,

pearl sundial
#

looks nice so far

haughty flower
#

That looks pretty good.

red peak
#

Noice

carmine badge
pearl sundial
#

nice greanade launcher ;d

severe seal
#

@prisma saddle Playing your level... when the door to the shotgun opened up I said aloud "Oh, thank you." πŸ˜„

hallow wraith
#

I haven't mapped in a few days due to lack of ideas at the moment

lavish hollow
#

You spelled wad wrong

prisma saddle
#

Wait, did I?

lavish hollow
#

Definitely

prisma saddle
#

Is it fixed now?

lavish hollow
#

...it was a joke

prisma saddle
#

Oh.

lavish hollow
#

I'm such a cunt

haughty flower
#

I can never get the hang of map-making :I

hallow wraith
#

I have no ideas for map making

haughty flower
#

I've got ideas, just I lack the know-how to implement them xD

pearl sundial
#

@red peak how’s that map coming along

royal wave
#

time and practice

haughty flower
#

I should prob. start small, too

hallow wraith
#

I don't think or come up with ideas the way everyone else does

red peak
#

My computer restarted due to an update before I could save my map

#

I lost a few walls

red peak
#

So yes, it's admittedly an edit to Glaice's Maps of Chaos

#

An edit of an edit

#

For my own amusement

hallow wraith
#

Why is GZDoombuilder giving me so many error lately

inner zealot
#

Did you update?

#

I didn't for that exact reason.

#

Kept crashing

#

Does anyone else like grids?

lavish hollow
#

😱 πŸ‘Œ

inner zealot
#

You say that like it's impressive.

hallow wraith
#

It auto updates

inner zealot
#

Mine doesn't.

#

It just tells me there's an update

haughty flower
#

That grid map looks familiar

#

Is that reelism?

inner zealot
#

No.

#

I'm playing around with UDMF features and I made simple grid textures

#

Apparently there is a grid map in Reelism

vast plaza
#

Hey, I'm new to this kind of stuff but I'm trying to make my fire decorate play a sound when the player is near it, however It doesn't play.

Actor FirePitsOfHell 1276
{
  height 32
  radius 32
  +NOCLIP
  +NOBLOCKMAP
  +LOOKALLAROUND
  +CLIENTSIDEONLY
  Renderstyle Translucent
  Scale 1.5
  states
    {
    Spawn:
        TNT1 A 0
        TNT1 A 0 A_Playsound("MUSIC/redfire")
        F1RE ABCDEFGH 2 bright
        F2RE ABCDEFGH 2 bright
        Loop
    }
}

There's the code, and the sound is located in a folder called "MUSIC" in the root, and the filename is "redfire"

unreal oyster
#

you need to define the sound in SNDINFO probably

vast plaza
#

How do I define the sound? I created the SNDINFO

#

@unreal oyster

unreal oyster
#

should be something like fire/idle MUSIC/redfire

#

change fire/idle to whatever

#

ideally it should be a name that represents what the sound "means"

#

and then you play that name instead of the file's name

vast plaza
#

Thanks, I'll play around for a while πŸ‘

inner zealot
#

Have you read the article on ZDoom wiki

sonic bronze
#

Anyone know if you can mod Doom on consoles?

red peak
#

No

sonic bronze
#

Darn, well thanks for saying

#

Would be cool to do stuff like Demonsteele on console, and especially try out the craziness that is NUTS on there.

royal wave
#

Really doubt a console would be able to handle a mod like that

#

maybe if you got linux on your console and compiled GZDoom

#

but consoles aren't exactly as powerful as they lead you on to be

warped rampart
#

No computer is powerful enough to run NUTS

lavish hollow
#

Can a console run Guncaster tho πŸ€”

inner zealot
#

What console?

#

I've got some old FPS games ported to the Wii

lavish hollow
#

Gzdoom on Commadore 64 when

inner zealot
#

Well...

#

Commodore VIC 20

lavish hollow
#

GZdoom

shadow bone
#

Not gonna happen

#

GZDoom requires OpenGL, and a relatively recent version at that

inner zealot
#

I can't even use newer versions of OpenGL

lavish hollow
#

@shadow bone that's the joke

#

Lmao

weak lodge
#

that's cool and all but can it run doom?

zinc egret
#

Use QZDoom

prisma saddle
thick grove
#

ACS?

lavish hollow
#

Ye

reef wedge
#

hell yeahhh boy

#

ill try it out

#

yeah thats actually really fuckin' sweet

#

reminds me of those water sections in HL2

thick grove
#

what's ACS?

#

again i'm a doom noob

red peak
#

Scripting magic

reef wedge
#

yeah that sums it up well

lavish hollow
#

@thick grove just scripting stuff

red peak
#

ahem

#

I've got a thing cooked up, but there's a few problems:

#
  1. It's an edit of the Doom IWAD maps.
#
  1. It's an edit of someone else's work on top of that.
#

So I wonder if it's fine to share it.

reef wedge
#

what doom iwad

#

and, what episode (if there is one)

lavish hollow
#

That doesn't really matter

#

And no, that wasn't to you, tootsy

red peak
#

It's Glaice's edited E1 maps, with further edits by me.

reef wedge
#

i mean if you give credit, it should be fine

lavish hollow
#

MoC?

red peak
#

By "edit", I mean extra bits tacked onto the beginning and end of each map.

reef wedge
#

and episode 1 was shareware i believe

red peak
#

@lavish hollow Yes.

lavish hollow
#

That should be fine, then, as long as you credit

red peak
#

Should I remove the unedited maps?

lavish hollow
#

You mean just the normal iwad maps?

#

Yeah, probably a good idea

red peak
#

Nvm, I might edit the other Doom 1 maps in the future

lavish hollow
#

Kewl

red peak
#

Remember, Doom 1 iwad, KDITD

#

Also credit given to Glaice that I didn't put in the zip

#

And Id

#

I would recommend Brutal Doom, but since Glaice hates it now, I recommend Beautiful Doom or something

lavish hollow
#

Lmao

reef wedge
#

smooth doom bby

haughty flower
#

lol

red peak
#

So, any comments?

pearl sundial
#

@red peak i love it

#

gj

zinc egret
#

lol where'd that come from

red peak
#

where'd what

inner zealot
#

I think this is inadvertantly becoming a map-dev texturepack

#

The door texture needs a bit of work, though

#

I officially love UDMF now

#

Fuckin' bridges

lavish hollow
#

BRRRRIIIDGEE

pearl sundial
#

jeff bridges

red peak
lavish hollow
#

Stairs

red peak
#

That's actually where you start the map

#

You end the previous level where the eye is

severe seal
#

Woo! My first level is up on /idgames

inner zealot
#

@red peak What format?

#

Also props for making a map start where the last one ended

prisma saddle
red peak
#

@inner zealot Any variation of ZDoom required. ZDoom: Doom in Doom format.

red peak
#

Halfway through with E2 already.

severe seal
#

I'm playing around with GZDB, creating a level in UDMF format... what are some of the more interesting special actions?

red peak
#

I heard that there were super easy slopes

shadow bone
#

Slopes, schmopes. You can edit vertex heights directly!

#

Also, Doom64 style lighting (spearate colors/glows for top/bottom/walls)

#

Also real portals for both walls and sectors

royal wave
#

Vertexes can only be changed if it's attached to a triangle sector mind you

severe seal
#

I'm having a weird issue where some behavior of a sector seems to change if I change the texture on one of its linedefs :/

royal wave
#

How so?

severe seal
#

I'm raising the floor of the sector, and there's an outer-facing lower texture that only shows up when the floor is raised... when I set that lower texture to something, the floor doesn't raise.

#

I may also be wrong about what's happening

royal wave
#

can you show me a screenshot?

severe seal
#

So... I just got it working and I'm not sure what was wrong before :/

royal wave
#

Oh

#

Well good work!

severe seal
#

Haha

#

I'm trying out the level design pattern where rooms are complex and the relationships between them are constantly changing as doors open and close, walls raise, lifts appear, etc.

royal wave
#

Sounds neat

severe seal
#

Yup, just made a slope, super easy

#

Though when I chose the wrong option between front and back the results were hilariously terrible

royal wave
#

an easier method is using the vertex method

#

if you split your sector into two triangles, you can raise the vertexes evenly

#

this keeps the slope and allows you to use the line for a different action

red peak
#

Trying to color a sector using ACS.

#

Results were not good.

severe seal
unreal oyster
#

can i just say (haven't played the map, so don't take this as criticism, more as a warning) to avoid heavy use of slopes to provide flooring for the player

#

zdoom slope physics are really annoying to deal with and so it's generally best to be conservative with your use of them

severe seal
#

Yeah, I discovered pretty quickly that weird stuff can happen. I blocked off the one slope I'm using to monsters.

plush sapphire
#

I haven't actually used slopes. What's the funky behavior with'em?

severe seal
#

It just feels weird. The player seems to accelerate incorrectly. It's easy to walk up on the very edge of it, and monsters can walk up the edge too.

unreal oyster
#

imagine classic doom friction but now with slopes

#

slopes allow you to move vertically & horizontally at the same time and it really fucks with friction

severe seal
#

It might be best to use slopes more for looks, where the player can't get to them (or on the ceiling)

plush sapphire
#

I kinda get what you mean. I figured it would be a weird jumpy type of glitching.

red peak
#

So it feels like you're walking on banana peels?

severe seal
#

yeah but without the smell

#

πŸ˜„

red peak
#

Aw, there goes my dream of fighting on rolling sand dunes.

plush sapphire
#

There's always Serious Sam for that.

#

But it's not the same 😦

red peak
#

Ah, yes, Sam.

#

I haven't played TSE in ages. You reminded me.

#

Haven't beat the game before.

severe seal
#

I've watched it on youtube and it doesn't look particularly fun

#

or serious

red peak
#

Sam 2 is more Silly Sam.

severe seal
#

haha

red peak
#

Once the game gets up to speed though it's really fun.

severe seal
#

it just looks like the gameplay is "100 dudes are coming at you, kite them forever"

red peak
#

damn skeletons

plush sapphire
#

Skeletons are the worst

unreal oyster
#

yeah, that kinda is the gameplay heh

#

but it has its appeal in that regard

plush sapphire
#

There are parts of Serious Sam 1 & 2 that really remind me of Doom, but most of it is just simply not like that.

unreal oyster
#

serious sam is interested in throwing tons of enemies at you, and it does what it sets out to do well, heh

plush sapphire
#

Yes it does.

#

It's good in its own respect

#

I enjoyed.

unreal oyster
#

you won't get twisting level design like you get in doom, you get big rooms and lots of enemies to fight

plush sapphire
#

But it's no Doom.

red peak
#

Sam takes Doom's simple gameplay and simplifies it even further.

#

But the platforming is horribad

#

Sam is so damn slow, and there's no air control

severe seal
#

you guys are really not selling this πŸ˜„

red peak
#

Well, if you like shooting 100s of things and Doom slaughtermaps have gotten stale, play Serious Sam.

severe seal
#

eh

#

πŸ˜„

#

slightly related - anyone play/recommend the original Prey?

red peak