#classic-doom-maps-mods

1 messages · Page 55 of 1

vocal crypt
#

oh god

#

wait,

zinc egret
#

First screenshot is my room

vocal crypt
#

which one is hated on/

#

the american 1D or the british 1D?

mellow lava
#

is there an exit button in that house map

zinc egret
#

British

#

No, there isn't

vocal crypt
#

really?

#

I thought the american bois had the hard time

royal wave
#

What sort of house doesn't have an exit button?

zinc egret
#

It's not done LOL

royal wave
#

How does one leave an enter?

vocal crypt
#

the ones in real life

#

real life is fucking hard man

#

if you die

#

you die forever

zinc egret
#

My plan was to make a full exterior

vocal crypt
#

no continues

#

no start overs

#

nothin

zinc egret
#

The SKY2 use was just placeholder to know where to put windows

vocal crypt
#

you don't have a SKY2 curtain drape?

zinc egret
#

I'd need a transparent texture for that

vocal crypt
#

tf is a texture?

#

sin't that associated with taste of food?

#

*isn't

#

I AM KIDDING

#

Glaice

zinc egret
#

I know lol

#

The scale of it is much larger otherwise it's be super cramped

#

My room would be more like 256x192x128 units wide

hallow wraith
#

I like how your level looks

zinc egret
#

I just ran out of steam as I was prepping up my parents' room.

hallow wraith
#

I wish i could map more than just one or a few rooms before running out of steam

pearl sundial
#

I wish i could map

zinc egret
#

I tried to do a megachurch from the bible belt somewhere

#

Let me get some screens

vocal crypt
#

just more plans to shoot up a church /s

pearl sundial
#

lol

hallow wraith
#

do you have any advice for making complete maps?.... All i can do is make a few good looking rooms but have no idea how to make the rest of the map

vocal crypt
#

^, I only get so far before I give up

zinc egret
#

I'm not the best at advice tbh

#

Motivation is the most important thing

#

It was meant for a tribute for the late Ty Halderman

hallow wraith
#

My problem is have no idea what to make for rest of the map or how to plan out the rest of the map

zinc egret
#

Ideas are important, so can playing other maps to get inspiration from.

#

IIRC, I made a WIP video for the church level

prisma saddle
#

Just, make some rooms, but do gameplay first and detail later.

hallow wraith
#

I really like Community Chest 4 and Japanese community project maps.... I kinda want to make a map like the ones in those wads

pearl sundial
#

ive been playing doom for like 14 years and ive never made a map

zinc egret
#

My first editor I stuck with was DCK

#

I couldn't do vertex then line, I had to line drawing

hallow wraith
#

Ive made rooms... ive never made a good full map because i don't how to plan it out

#

Im better at detailing rooms than making actual maps

twin mulch
#

for me

#

it's easier when you begin with a concept

#

like a premise

#

for what you're doing

#

and what the player is doing

#

and build from that

hallow wraith
#

Like a theme?

zinc egret
#

A theme helps

vocal crypt
#

eh, mine is escaping some Castle Wolfenstein thingy

hallow wraith
#

how do I make a concept?

zinc egret
#

The plan is up to 6 maps.

#

Tech themed

unkempt wadi
#

do you think people would get mad at me if i made all of the music in a wad *.wav files

hallow wraith
#

I want to make some kinda of Toxic Asteroid Base map

zinc egret
#

YES

#

WAV is a horrible music format choice

vocal crypt
#

Y

unkempt wadi
#

wav is what i save all of my tracks as because i need lossless formats to upload to my bandcamp and back when i started fl studio only supported wav for lossless so i'm just in that habit now

zinc egret
#

For lossless, that's fine, but use MP3 or OGG for a more reasonable size for music in distribution in a WAD/PK3

unkempt wadi
#

does gzdoom know what flac is

zinc egret
#

Yes

#

According to "Sound formats" article, that is

unkempt wadi
#

if ogg doesn't end up working out for me i might go with flac, mp3 does weird things regarding weird gaps of silence so i'll have to see if ogg does something similar

zinc egret
#

OGG and FLAC support looping

unkempt wadi
#

radicool

zinc egret
#

That's why my custom music WAD is mostly OGG

unkempt wadi
#

i wish i could play guitar or had a decent guitar vst, then i could make the ost have some respectable amount of butt-rock instead of having to ask my friend to help me with the title theme

hallow wraith
#

Im still trying to come up with a concept

unkempt wadi
#

i'm basing my mod around a character i made a while back

#

instead of working on the manga i started immediately after making the character

hallow wraith
#

That sounds like a great idea... I might do something like that around my characters

#

:3

twin mulch
#

SLADE is asking me about Node builders?

#

anyone know how this works?

royal wave
#

Don't use slade for map building

#

Slade is a strong asset editor and manager with a somewhat functional map editor

#

It'll handle that node builder stuff for you

twin mulch
#

yeah but

#

I thought SLADE was for DECORATE stuff?

vocal crypt
#

yes, but not map making.

#

GZDoom Builder handles level making and scripts

#

SLADE handles the actual "coding"

twin mulch
#

right so, do I just not give it a path?

vocal crypt
#

ugh

#

*uh

#

what path

twin mulch
unreal oyster
#

just press Finish

#

you don't need it if you plan to use GZDB-BF

twin mulch
#

should I go for

#

Hexen format

#

or UDMF

vocal crypt
#

UDMF prob.

royal wave
#

UDMF

#

anything else and you won't have full access to the sort of cool stuff that comes with GZDoom

twin mulch
#

script type ZDoom ACS?

#

yeah I don't think this'll run on a raspberry pi zero

royal wave
#

why is your goal a raspberry pi

twin mulch
#

or maybe it will, I'll have to buy one to test

#

because the kind of game I want to make should be able to run on a raspberry pi, like, there's no reason for it not to

warped rampart
#

If I can’t run DOOM2016 on a Raspberry Pi, I will start WWIII

zinc egret
#

I am rewriting the ending messages for RDND's next version.

twin mulch
#

@rocky cloud so do you just like, set out to do specific things and figure out how to do those?

#

I'm still looking for like, guides/tutorials but they're all for doing specific things

#

setting up foolproof monster teleports and shit but never like

#

ughh even finding a guide to how the basics of the engine works is like, beyond me somehow

rocky cloud
#

i do most of my stuff in ACS and decorate, the zdoom wiki usually has anything i'm looking for

twin mulch
#

uhh, alright

#

they both seem pretty powerful

zinc egret
zinc egret
unkempt wadi
#

anyone know how to make a simple dodge/dash script? i.e. pressing a direction twice to dodge/dash that direction a short distance

keen stirrup
#

hello is there way to make say a archvile spawn in a active state so he can start healing enemies the moment he spawns?

twin mulch
#

GZDoom would have no issue with moving platforms and stuff right?

unreal oyster
#

moving on what axis?

#

@twin mulch

twin mulch
#

horizontally

unreal oyster
#

nah, that's impossible

twin mulch
#

I thought you guys were saying GZDoom could do pretty much anything Quake could

#

and all that

unreal oyster
#

i don't know who said that

#

that's completely incorrect

#

it can fake a lot of what quake can do 😉

#

however, horizontal platforms are pretty much the absolute limit

#

it can do horizontal infinite height walls

#

they're called polyobjects

shadow bone
#

Moving sectors can be faked somewhat with clever use of portals and polyobjects.

#

But using a 3D model would probably be easier.

unreal oyster
#

yeah but the setup is absolutely arcane and horrible

#

if you want 3d horizontal moving platforms, move to quake or a newer engine

#

it's not worth wrestling with gzdoom hacks to do it

twin mulch
#

yeah I plan on having a lot of environmental stuff so

#

it's probably worth just moving over

inner zealot
#

Are we allowed to discuss non-Doom Doom engine projects here? Heretic, Hexen, etc?

mellow lava
#

as long as it's playable on Doom source ports I guess it's fine

inner zealot
#

Cuz' I'm working on a Hexen map.

#

Well, might move it over to Doom.

warped rampart
#

Iirc the name is kinda supposed to be generic

inner zealot
#

I'm trying really hard to stick to the vanilla map formats

warped rampart
#

Like, if it’s a mod for anything, a map for anything, or development stuff, it goes here

#

But don’t quote me on that™

inner zealot
#

Can I get a mug with that on it?

warped rampart
#

No

inner zealot
#

Will you stop me from not trying?

warped rampart
#

No

vocal crypt
#

you can

#

get a gun

#

head to his house

#

provoke him

#

and shoot him in self defensel

inner zealot
#

I could do that.

#

But if I'm going through that much effort, I'd probably just murder him.

#

Then again, at that point, it wouldn't be too much of a hassle to the extra mile...

umbral sail
mellow lava
#

brutal doom yo

#

tiny hud there

umbral sail
#

yea, normally I use a hud mod though

haughty flower
#

Try playing the Metroid Space Hunter mod

umbral sail
#

only thing I saw of it is the review from ICARUSLIV3S

haughty flower
#

It's really fun

lavish hollow
#

I need help

vocal crypt
#

I prefer the bottom one

#

Also, Evil Dead mod I presume? Or Ash vs Evil Dead?

lavish hollow
#

Yes, Evil Dead mod

#

It will include AVED stuff if I can get the sprites I want

inner zealot
#

Bottom one feels more right.

vocal crypt
#

Yeah, looks less obvious it's ripped, and fits with the style of the double barrel

twin mulch
#

it also shows of more of the sawblade

#

and the yellow makes it distinct

#

the top saw looks a bit like a weird boxing glove

mellow lava
#

top one seems smaller

lavish hollow
#

Yes, the top one is smaller, the reason it looks noticeably worse quality is because I actually had to stretch it out to make it a little bigger

#

I think I'll stick with the bottom one, but I'll need to look into coloring it red, since the Evil Dead chainsaw is red

inner zealot
#

Coloring it red should be really easy

#

Doesn't SLADE3 support swapping colors?

lavish hollow
#

I actually don't know, but I'd prefer just editing the sprite

zinc egret
#

I like the yellow one more, @lavish hollow

#

Remember the nightmaregore PK3 that was posted a while ago? Sprites in there are not allowed for reuse just yet since I PMed Mike12 about the subject.

lavish hollow
#

Nightmaregore? I didn't see that, I'll have to check it out

zinc egret
#

Reuse in other mods, that is.

lavish hollow
#

What is it, a weapons mod?

inner zealot
#

Hey, does anyone know if it'd be possible to implement a currency system in vanilla ACS?

zinc egret
#

I don't know, looks like a graphics mod

inner zealot
#

So like

#

I'm remaking Zelda for the NES in Hexen

#

Anyone wanna run around the little bit I have done?

vocal crypt
#

why not UDMF

#

or the game/

#

wait

#

do you mean the game Hexen?

#

or the map format?

inner zealot
#

Both.

#

I'm restricting myself to JUST vanilla Hexen for now.

#

Later down the line, I might move it over to another format and add in Zelda assets and such

#

Here's what I've got so far.

#

There's not a lot

#

Enemy placement is unbalanced as all hell.

vocal crypt
#

I noticed

#

apparently I have to put god mode on at the lowest setting

inner zealot
#

I'm forgoing balance for the sake of "accuracy"

#

You CAN enter the first dungeon, though there isn't much to do.

vocal crypt
#

you should probably specify it's for the warrior clas

#

*clas

#

*CLASS

#

because the axe is for the warrior class

#

apparently

inner zealot
#

I'm going to add in weapons for the other classes

#

I test it with Warrior, though. So I just haven't done that yet.

#

Now that you've brought it up, I'm gonna do that now

#

Any thoughts on it, so far?

vocal crypt
#

Seems ok

#

woop

inner zealot
#

I'll send an updated version when the first dungeon is up and the Overworld is a bit more expansive

lavish hollow
#

If there's multiple classes in hexen and you want accuracy, why not use heretic instead?

inner zealot
#

Because in Hexen you can go back-and-forth with the maps.

vocal crypt
#

can't you do that with UDMF in Doom as well? Granted you'll have to do extra work with the monsters and textures prob

#

but

inner zealot
#

It would be better, yes.

#

But this is mostly an exercise at this point

#

When it's all said and done, I might move it over to a better format.

#

I actually started the project in Strife but quickly realized that Strife is complicated to work with

lavish hollow
#

I thought about having strife compatibility for my evil dead mod, so it could be like Army Of Darkness, but once I heard strife is so hard to work with, I took it off my mind

#

Now I'm just intending on doom, hexen and heretic support.

inner zealot
#

The main reason Strife is hard to work with is because there's SO MUCH going on in the game

#

And seeing as the original source code isn't known to exist, and what we have is reverse engineered, a lot of the things in it are kind of a mystery.

#

So not only is there a lot of stuff. There's a lot of mystery stuff.

warped rampart
#

I’m probably gonna replace a few weapons with Corrupt Horizons and push it to the public with an edited Oblige-generated WAD

#

Not without actually saying I used Oblige, of course

#

I’d basically be signing my own death warrant at that point

inner zealot
#

What is Oblige?

warped rampart
#

It’s a map generator for Doom

inner zealot
#

Like someone wouldn't recognize the generation, anyway

warped rampart
#

There are people who generate WADs with Oblige and say they made them

#

I don’t wanna be that guy

twin mulch
#

TAM - Tool Assisted Map

warped rampart
#

And I wanna do something like what MetaDoom did with this message. I don't know how, but it'd be fun

inner zealot
#

Ha

umbral sail
#

I guess a script that puts a message into the console? I have seen something smiliar in a other mod.

lavish hollow
#

Wrong server, sorry lmao

umbral sail
#

I guess you should just check out metadoom in slade

#

Lol I saw it

lavish hollow
#

It said ultra violent so I figured why not upload it in a doom server kek

#

Anyways, I imagine that script would be really easy to make

#

Similar things like GAMEINFO are in almost every major mod I play lol

inner zealot
#

I tried to go into texture work blindly

#

Fuckin'.

#

Yeh.

lavish hollow
#

I don't think I could ever do texture work lel

zinc egret
#

I'm lagging behind on my map projects

umbral sail
#

same ;_;

inner zealot
#

Anyone know of any programs similar to SLADE 3?

#

But like.

#

Not SLADE 3

royal wave
#

nothing out there is really as good

inner zealot
#

I'd still like to be aware.

#

I COULD look it up myself. But I was wondering if I could get any input here.

royal wave
#

uh only other one I know off the top of my head is DeapSea

haughty flower
#

DeapSea is the one that costs money right?

unreal oyster
#

yep

mellow lava
#

XWE (old)

shadow bone
#

don't use XWE, it'll eat your files.

mellow lava
#

I used to use XWE & Slumped

shadow bone
#

SlumpEd was pretty good, it eventually became SLADE

lavish hollow
#

Dehacked

#

(Old)

shadow bone
#

Pfft, WHackEd is where it's at. Had all sorts of cool DeHackEd options, including Boom extensions and the like. That's what I learned to mod on.

#
DoomWiki.org

WhackEd is a Windows version of DeHackEd, created by Dennis Meuwissen (Exl). Unlike DeHackEd, WhackEd also supports BEX. It uses text descriptions for codepointers, so it is easier to understand. It has the additional features of sprite previews and a function to load PWADs.

lavish hollow
#

Groovy

#

anyone know of any programs like slade3 but like not slade3?
I really wanted to say "Slade2" just to fuck with him

vocal crypt
#

oi lads, does anyone know if its possible to add a third fire?

umbral sail
#

In theory you could script something that lets you switch fire modes with the mouse wheel

vocal crypt
#

I meant more like a key binded to shoot a third fire?

inner zealot
#

Isn't there a key for it in some source ports?

royal wave
#

Check out russian overkill. it has 4 fire modes

lavish hollow
#

You need to make it yourself yes, but yes it's possible to add a tertiary fire key

#

Btw I finished editing the chainsaw for now, can anyone give me suggestions for ways to make it look better?

vocal crypt
#

Looks too red to me

haughty flower
#

Anyone play gz3doom?

royal wave
#

Yes

#

Made me sick

vocal crypt
#

What kind of sick

royal wave
#

Motion sick

vocal crypt
#

The bad kind or t-

#

Oh

#

Literally sick

#

That's a new one

royal wave
#

It's the conflicting control scheme

haughty flower
#

Right

#

Mouse is horizontal, head is "freelook"

royal wave
#

^

#

Doesn't have wand aiming

#

Have to sit down to move and shoot

#

Makes you sick

haughty flower
#

wand aiming, like touch controllers or vive handset or something?

royal wave
#

Yeah controllers

haughty flower
#

yeah. so I modified the source to enable freelook with the mouse

royal wave
#

You didn't need to do that

#

GZDoom has an option for mouse look

haughty flower
#

nah, gz3doom disallows that when in openvr mode

royal wave
#

Weird

#

But that's not going to fix my problem

haughty flower
#

the author intentionally snaps the render viewpoint to the headset position

#

yeah that's what i was wondering...if it is worth releasing the source for the freelook patch

royal wave
#

If you work in controller support, that would solve a lot of problems

haughty flower
#

the original author is working on that

#

so i wouldn't bother

#

he would be able to get it working faster than i would anyway

royal wave
#

Roomscale might help

#

Unless it already does that

haughty flower
#

yeah, i think that's on his list too

#

no, he doesn't do positional tracking

#

there are some hooks in the code for it but nothing substantial

royal wave
#

That's going to annoy a few vr players

haughty flower
#

yeah, he's working on it though

lavish hollow
#

@vocal crypt what do you mean by "too red"?

vocal crypt
#

It's too dark shade of red

lavish hollow
#

It's meant to look like the evil dead chainsaw, as well as kind of beaten, blood splattered and such

inner zealot
#

I think the chainsaw and the shotgun both look great, but there's a noticeable difference in the style of the two.

#

But I might just be looking too deeply into it.

#

They bot hlook great, I think

lavish hollow
#

Yes, they're both made by different artists

inner zealot
#

Yeah

#

So, the only problem I see isn't major or easily fixed.

#

You made the right decision to stick with that chainsaw instead of the other, though

haughty flower
#

Chainsaw is too red for me.

inner zealot
#

Well

#

Too FLAT of a red

#

Could use some more depth

#

So GZDoom supports voxel HUDs

#

But like

#

Couldn't you just use pre-rendered models?

lavish hollow
#

If you zoom into it, I did try to make it a less flat red by using some light black, and a darker red

lavish hollow
#

Btw I tweaked the chainsaw a little more, here's it by itself, without the ssg

vocal crypt
#

That looks better

lavish hollow
#

I've made it darker because I've had several people tell me it needs to be, does it look better, or should I stick with the first one?

#

Idk if it's too dark lol

inner zealot
#

I think darker might look better.

lavish hollow
#

People keep telling me darker, but that first sprite is already way darker than the actual evil dead chainsaw, so I just need help lol

inner zealot
#

I think the environment it's in might factor in, too.

lavish hollow
#

It won't have any maps unless someone makes some, it's just a weapons mod

inner zealot
#

Oh. Hm.

#

I'll keep that in mind

lavish hollow
#

So far, everyone is telling me to use the lighter version

inner zealot
#

Try em' both, see what works.

lavish hollow
#

Everyone's telling me the lighter one is better now XD

#

I'll just stick with lighter for now, and replace all my old sprites with it, redoing the chainsaw is something I've been needing to do for a while

inner zealot
#

Hey, is there a specific resolution weapons need to be?

lavish hollow
#

I don't believe so, I've seen high and low res weapons

inner zealot
#

Like, are there any rules for them?

#

I guess I can just try stuff until something works.

lavish hollow
#

Like I said, I've seen super high res weapons, so I don't think there are rules, tho there may be some fuckery with the sizes, if they're high res

umbral sail
#

Im a noob in doom mapping so excuse me the question, can I make 2 3D floors in 1 sector?

lavish hollow
#

I believe so, if you're using gzdoom builder

umbral sail
#

yea I do use gzdoom builder

royal wave
#

Yes you can

#

just use two different dummy sectors with the 3D floor action

umbral sail
#

sorry, don't get it ._. , how would 2 dummy sectors with the 3D floor action create two 3D floors in 1 sector

royal wave
#

the 3D floor is generated off of the dummy sector

#

So two different sectors with 2 different floors and ceilings will produce 2 different 3D floors

umbral sail
#

no, I want to have 2 3D floors in 1 sector

royal wave
#

Yes

#

That's what will happen

#

you need to use 2 dummy sectors to accomplish it

#

Do you know how to make one to begin with?

umbral sail
#

of course lol

royal wave
#

2 dummy sectors

umbral sail
#

nvm I got it lol

royal wave
#

give the lindef the 3D floor action

umbral sail
#

anyway thanks

inner zealot
#

Hey, can anyone tell me how to use custom sky textures/

#

I'm a bit lost.

haughty flower
#

Are you creating for ZDOOM?

inner zealot
#

I moved over to UDMF, yes.

haughty flower
#

couldn't you just use SLADE to change the textures @inner zealot

#

i'm pretty sure the sky textures should be in there

inner zealot
#

I tried that, I think

haughty flower
cinder moon
#

This Is Only Map01

#

ive yet to work on map02,03,and 04

unreal oyster
#

looks pretty flat

#

and also pretty overly huge

#

some scaling down would probably go a long way here, since it's utterly empty

inner zealot
#

Yeah, you shouldn't have big amounts of empty space unless they're doing something.

inner zealot
#

Got custom skies to work.

#

Now I might as well utilize the rest of MAPINFO

#

Errr, ZMAPINFO, anyway.

#

I feel accomplished

zinc egret
#

If you're using just a normal 256x128, you can just replace the patches if it's not more than 11 maps

inner zealot
#

I'm probably just gonna keep it as a pale blue.

#

Like, no clouds or anything

inner zealot
#

MP3's aren't so good for music, right?

shadow bone
#

They're okay.

#

If you have tracker/midi music that's generally smaller

#

MP3s also don't loop as well, I think

#

OGG is a digital format that's slightly smaller and sounds slightly better than MP3 and can loop seamlessly I think.

inner zealot
#

Thanks for the input

lavish hollow
#

Yeah, the majority of doom mods use OGG

prisma saddle
#

OGG is also open source I think,

#

Alot of things use OGG.

inner zealot
#

I'm making rapid progress with the textures for the Overworld

#

I need to start testing this in GZDoom but I don't feel like moving the project to another computer

lavish hollow
#

What have you been testing on?

inner zealot
#

Computer or engine?

#

I'm testing in ZDoom

#

On a Dell Latitude D620

#

You work with what ya' got

lavish hollow
#

No open gl, I'm guessing?

inner zealot
#

Open GL 1.0

#

No 2.0 support

#

I have computers that support GL 2.0 and 3.0

#

But the project files are on this laptop, and I don't wanna move

lavish hollow
#

You've tried gzdoom and it doesn't work?

inner zealot
#

Doesn't run on this laptop, no.

#

I've got a whole lot of this to clean up.

#

Bunch of Hexen textures and things that aren't there anymore

lavish hollow
#

Reminds me, hexen 2 needs way more mods

inner zealot
#

I've thought about modding Hexen 2

#

One project at a time, though

lavish hollow
#

I've been thinking about modding quake and making a semi open world RPG, but I'm not sure if I'd rather do it in hexen 2

inner zealot
#

Check out the FTE Quake mod Afterglow

lavish hollow
#

On moddb, one has no files, the other is named afterglow quakeworld

#

Which one?

inner zealot
#

Quakeworld, I think

#

It's kinda Fallout-y

#

If you don't find it, I can send you my old copy

lavish hollow
#

I found it, tho it's quite large for my potato internet lmao

inner zealot
#

I can relate.

#

It only works in FTE Quakeworld.

lavish hollow
#

It doesn't work in darkplaces?

inner zealot
#

I tried, didn't work.

#

I think it comes with FTE

inner zealot
#

Does the scale of these seem alright?

vocal crypt
#

Does the title have the theme?

lavish hollow
#

Wow, that looks really good, very zelda

lavish hollow
#

Btw @inner zealot I can test for you on OpenGL if you are ok with sending me the file

haughty flower
warped rampart
#

It's fun to be unable to see the entirety of your progress

royal wave
#

What exactly is it doing?

unreal oyster
#

looks like the keys are going from green->yellow->flashing red->red based on health

warped rampart
#

Oh

#

I didn't think of that

#

That's pretty neat

royal wave
#

the crosshair does that just fine though

#

I'm not going to be looking at my keyboard for an estimate of what my health is at

unreal oyster
#

many games do that actually

#

GTAV has color stuff with logitech gear

#

pretty sure UT4 has corsair integration

royal wave
#

That doesn't defeat my point that you're not going to be looking at your input device, you're going to be looking at the screen

unreal oyster
#

yeah, but it's just a neat extra, heh

#

i don't assume it's intended to replace health display

royal wave
#

Sunken cost fallacy more like it

unreal oyster
#

it just looks like they're doing it in their free time for fun lol

#

it's not really that difficult anyway

#

you just download the library for the API

#

and code in support

#

in this case, it's literally a bunch of if statements

haughty flower
#

I personally love this kind of flash stuff. It's fun to code and it helps me learn C++ so why not.

unreal oyster
#

also, just to say, Zandronum actually has support for this with Logitech gear

haughty flower
#

Oh I didn't know that, nice.

unreal oyster
#

huh, that's an interesting way to do it

haughty flower
#

I thought that. Seems every other brand does it via libraries.

inner zealot
#

@lavish hollow I'm down for sending you the file, but there really isn't much of anything to do and this point and it's kind of a mess.

lavish hollow
#

Ah, well what do you intended on adding next?

inner zealot
#

The red trees.

#

I would've done it earlier, but I've been out all day today

#

I'm in the process of retexturing the map.

#

I moved over to Doom from Hexen, so there's still a bunch of missing things/textures.

#

I'm trying to sort that out before I add anything new

#

After that, I'm probably going to sort out a few more props, then either keep working on the overworld map or maybe enemies.

lavish hollow
#

I'd say work on the enemies first, then the map, once you think it's at least in a beta phase, I'd be happy to test it and give you some feedback

inner zealot
#

I've got a big gap in the map I do have that I'd like to fill up, but it's not so big. I could easily fill it up in maybe half an hour.

#

I do think I need to start adding some balanced enemies in.

#

All those Hexen ones were just... no.

vocal crypt
#

not a big selection compared to Doom eh

#

also, did you add the LoZ song to the title?

inner zealot
#

I haven't worked on the title at all

#

Though I do have the overworld music in.

#

It doesn't loop too well, though. Not a priority at the moment, though.

#

The rip I found has that weird fade out thing at the end.

#

I do plan to change the title menu, though

vocal crypt
#

I dunno either use this song

#

or this

inner zealot
#

That's something I've been debating myself.

#

Which do you think I should go with?

vocal crypt
#

it depends

#

I personally like the FDS version

inner zealot
#

I agree with you on that, but I kinda feel like I should use the American version.

lavish hollow
#

Are you going to add all the monsters from The Legend Of Zelda?

vocal crypt
#

I thought he wanted LEGEND OF ZELDA but it's Doom

inner zealot
#

I plan to add all the monsters and items, yes.

vocal crypt
#

no weapons?

#

So I can shoot Gannon with a BFG?

inner zealot
#

Well, Zelda weapons.

#

But because you're the second person who says they want Doom weapons, I'll probably sneak a few in there.

vocal crypt
#

like a SSG?

inner zealot
#

Yeah, stuff like that

lavish hollow
#

Imo there shouldn't be doom weapons, honestly, they don't really fit well

inner zealot
#

They wouldn't fit, but don't lie to yourself. Running through Hyrule with a shotgun would be awesome.

warped rampart
#

Reelism has the Master Sword as a melee weapon

#

that’s your random pointless comment of the day

lavish hollow
#

Is the first game set in hyrule?

inner zealot
#

Yes, actually.

lavish hollow
#

Ah, didn't know that

#

Well it'd be cool, but it wouldn't make any sense

#

To have guns, I mean

inner zealot
#

I want to hide at least one somewhere really hard to find.

#

You know the "It's a secret to everyone" rooms? Maybe give Doomguy one and he slips you an SSG

lavish hollow
#

For the weapon sprites, would you want them to be complex, or low res and accurate to OG Zelda?

inner zealot
#

Having them too complex would clash with the rest of the graphics, I think

lavish hollow
#

Definitely

vocal crypt
#

low res I guess

inner zealot
#

I'm taking a little bit of inspiration from a Zelda Oculus Rift remake I've seen.

#

I was thinking about doing what they did with the swords.

#

Where it kinda pokes out of the bottom of the screen

lavish hollow
#

Have they fully remade zelda for VR??

#

That sounds amazing

inner zealot
#

All the download links I found were dead.

#

From the footage I've seen, it's at least almost complete and really cool.

lavish hollow
#

I've actually never played the original Zelda... I need to get around to that, lol

vocal crypt
#

I haven't played a Zelda game

lavish hollow
#

Another question, will there be a level up system, and also, how about a magic meter? Or is this going for accuracy?

inner zealot
#

I planned for accuracy, but I can see how some things may not translate over well, so I'm open to suggestions.

#

I mean, you COULD consider getting heart containers as leveling up

lavish hollow
#

I suggested a magic better because other Zelda's have them, and you could make the secret SSG use magic instead of shells

inner zealot
#

I was gonna make it cost rupees like the bow.

lavish hollow
#

That also works

#

Why does the bow cost rupees?

#

Is the arrowhead made of them, lol

#

Actually that would be really funny for an ssg to cost rupees, because you'd basically be putting two fking crystals into the barrel and shooting them at things, lmao

inner zealot
#

Ha.

#

I could give it the same sparkly laser effect the sword beam does, too.

#

Maybe it'd basically be a "double barrel sword"

lavish hollow
#

That'd be cool, it could shoot two swords, but maybe it'd have some gimmick besides increased damage?

inner zealot
#

Ideas?

lavish hollow
#

Well, it's slightly OP, but maybe a chain attack, it jumps between enemies in close proximity to each other?

#

Or it could be similar to a BFG shot, where it passes through enemies and damages them on the way through

inner zealot
#

It could be piercing. Pass through enemies, like you said.

#

Or maybe the beams are explosive

lavish hollow
#

That's a good one!

inner zealot
#

Not a huge explosion

#

Like

#

Just under a rocket explosion

lavish hollow
#

A small one, yeah

inner zealot
#

Or, since there's two of them, half a rocket's radius

lavish hollow
#

Half each, pretty cool

#

What'd be really cool, is a manual that describes things like the weapons and the enemies, like an actual nes manual

inner zealot
#

I planned to make the help screen a condensed version of the manual.

lavish hollow
#

I could help with that, maybe

inner zealot
#

I'll hit you up when I get to the menu stuff. I won't stop you from messing with that now, if you like, though

lavish hollow
#

You're planning on using classic sprites, right? That'll make it easier

inner zealot
#

Yeah.

lavish hollow
#

Groovy

inner zealot
#

I've got a good portion of them if you want them

#

Not ALL of them.

#

But a decent amount

#

(Many thanks to a Zelda fan wiki)

lavish hollow
#

I could probably form a lot of it from scans and such of the actual manual, if those exist

inner zealot
#

I'm sure they do, quality will probably vary.

inner zealot
#

When you make a prop but forget to set the offsets.

inner fulcrum
inner zealot
#

Usage of 3D floors?

#

Also those statues almost look 3D

inner fulcrum
#

I've pretty much used a lot of 3D floors. as for the statues, I've found them on Google images

#

I can't do 3D models since I could never figure out how to use Misfit Model 3D

inner zealot
#

Misfit Model 3D?

inner fulcrum
#

That was some software someone on Doomworld that recommended me to use to make 3D models

lavish hollow
#

Use blender instead

inner zealot
#

I can't fucking run Blender on anything I own, damn it.

#

Well, nothing I own that works.

lavish hollow
#

I would think it'd need open gl and shiy

inner zealot
#

You think these screenshots are software rendered by CHOICE?

lavish hollow
#

I haven't even downloaded it yet because slow internet, but I know blender is just the go to program

inner fulcrum
#

I may get it bc I think it has MD3 support

inner zealot
#

Milkshape 3D and Anim8or are some other older, smaller ones.

lavish hollow
#

Wait, is this channel for doom modding, or literally all modding?

inner zealot
#

There's a guy who's straight up developing a new game, so.

#

I guess modding in general.

lavish hollow
#

Lmao yeah

#

What'll the title be for your Zelda mod?

inner zealot
#

My working title is ZelDoom.

#

Before that it was the much worse Zexen.

#

I would call it the generic "Doom: Zelda TC" but that's kinda already taken.

lavish hollow
#

There's already a mod called Zeldoom.wad

inner zealot
#

And ZelDoom is taken.

lavish hollow
#

It's bad and unfinished tho

inner zealot
#

Apparently

#

I could be all like "Ayy, bros. This name is mine now."

#

But I'd feel like an ass because maybe they'll decide to finish and release theirs

lavish hollow
#

I'd go for something silly, like "The Legend of Phobos"

#

And no, that wad is like a decade old, I think

inner zealot
#

Zeldoom? What was it, anyway?

lavish hollow
#

It was literally a single "level" (a hallway) with one new enemy and most of the weapon sprites were replaced

inner zealot
#

With?

lavish hollow
#

Magic wands n shat

#

The chainsaw was a sword

#

But they didn't remove the chainsaw noises

#

Looks like the name zeldoom has been taken at least twice!

inner zealot
#

Huh.

pearl sundial
#

;o

inner zealot
#

So that's three people who've had this idea completely on their own

#

And none of them have finished

lavish hollow
#

Actually there's another unfinished and unreleased Zelda mod on moddb, I think

inner zealot
#

What the fuck

#

Now I have to finish this.

#

I will be the one.

lavish hollow
#

BTW good huge thing to remember, link is left handed

inner zealot
#

I've seen that one.

lavish hollow
#

Yeah, the only article talls about learning acs lmao

#

Zavus.

#

There can only be one.

inner zealot
#

I chose this path.

#

Many like two have come before me...

#

I will be the one.

#

I am curious, though so I'm downloading that first one

lavish hollow
#

Yeah, I actually hadn't seen it until just now when I googled zeldoom

#

I'll check it out too

inner zealot
#

So he couldn't offset sprites.

#

I can.

#

And since he probably just ripped the sprites from Zelda anyway, I won't feel any guilt for taking some.

#

"GZDoom"

#

fuckin' nipples

lavish hollow
#

You can start implementing enemies early!

#

Saving time, and effort

#

Yeee

inner zealot
#

Oh, shit.

#

He made progress in other areas.

#

I'm gonna poke around in SLADE

lavish hollow
#

Groovy!

inner zealot
#

Let me know if you can get it running

lavish hollow
#

Keep us updated ( ͡° ͜ʖ ͡°)

#

I'm dl-ing it right now

inner zealot
#

Looks like he got most of the menu stuff done

#

Umm...

#

I think his ZELDOOM.wad is... Doom 2...

lavish hollow
#

Uh-oh

#

Well now you can feel even less remorse when ripping things from it

inner zealot
#

It's like a non-Zelda Doom thing

vocal crypt
#

I don't get it

inner zealot
#

I don't recognize the maps, though

vocal crypt
#

What do you mean his zeldoom is Doom 2

inner zealot
#

Wait, yes I do recognize it.

#

Most of the download is a renamed Doom 2 IWAD

#

Ha.

lavish hollow
#

@vocal crypt he means the wad is doom 2 but edited

vocal crypt
#

Easy piracy then

inner zealot
#

I actually don't think it's even edited

#

At all

lavish hollow
#

Wtf...

vocal crypt
#

easy piracy

inner zealot
#

So, all of the potentially useful stuff is the menu bits

#

And... I don't feel right using another guy's logo

lavish hollow
#

I don't even understand tho...

#

It's only 10 mb, doom 2 is like 14, what did he remove?

inner zealot
#

uhh...

#

Well, it is .zipped

#

Unzipped, the folder is around 20mb

lavish hollow
#

Ohh lmao

#

I didn't know you could compress it that much

inner zealot
#

And yeah, the wad is about 14mb

#

This is why I'm making this project in a pk3

#

For now...

lavish hollow
#

So all the levels and sprites, it's doom?

inner zealot
#

It's literally a renamed Doom 2 IWAD

lavish hollow
#

Wow

#

It didn't come with anything else?

inner zealot
#

Outside of that, it most of the custom menu graphics

#

And two music tracks

lavish hollow
#

Ahhh

#

This has had over 200 downloads, how has no one seen this??

inner zealot
#

I don't think anyone else cared.

#

They download, try to play, is nothing, delete, say nothing

lavish hollow
#

Yeah, makes sense

inner zealot
#

The two music tracks are the Zelda title and overworld theme

lavish hollow
#

Gonna use?

inner zealot
#

They don't loop better than mine.

lavish hollow
#

Are they in OGG format?

inner zealot
#

They don't loop because they fade out at the end

#

And they're mp3

#

WAIT

#

THERE IS A CUSTOM MAP

#

Don't know the format, though

#

Also the guy's name is Aaron.

inner fulcrum
#

Why not use the original soundfont that you can find on Zopher's Domain? ZDoom supports that

inner zealot
#

A...

#

Huh...

#

That is a really good idea and I will look into it, thanks.

#

Also the custom map looks like it was him starting to make the Overworld

inner fulcrum
#

np

#

However the files don't play on SLADE 3, but it does on the wad

inner fulcrum
#

I've used several on NMAREPAL.wad (SPC)

inner zealot
#

That's all there is.

#

Just a big empty room, a zombie, and a sector

#

And a teleport destination

lavish hollow
#

You got so excited for that map kek

inner zealot
#

The big empty room isn't even big enough to hold the whole Overworld

lavish hollow
#

Wooooow

inner zealot
#

So, the throne is still mine for the taking.

lavish hollow
#

Know what could be interesting? A sequel for your TC that's a Zelda 2 TC

inner zealot
#

I thought about doing A Link To The Past

lavish hollow
#

Too complicated

inner zealot
#

Zelda 2 would be...

#

Weird.

#

Link to the Past might work in Quake...

#

Or Hexen 2

#

One project at a time, though

#

My opponents consist of a project unstarted and a project unfinished.

lavish hollow
#

I need to follow that one project at a time time thing, on my mind I have a doom mod, 2 quake mods, and a half life TC

inner zealot
#

(I kinda wanna contact the Zelda: TC guys and see if they wanna partner up.)

inner fulcrum
#

I have like 2, but I'm mainly focused on The NIGHTMARE! Palace hope I didn't miss any spots on other sectors that needs to be colored

inner zealot
#

(totally just wanna bypass creating enemies and want to use theirs I think we could benefit from a partnership)

lavish hollow
#

I'll name them here just because, there's
Evil Doom (evil dead doom mod)
Unnamed quake mod (very story focused, also slightly inspired by evil dead)
Unnamed Quake RPG (semi open world, like hexen 2 but with an elder scrolls-ish level up system)
And finally
The Thing half life TC (based on John Carpenter's The Thing)

inner zealot
#

I take it you like Evil Dead

lavish hollow
#

Very much so

#

The quake thing tho isn't really evil dead related, it just has some aspects like the bad ending, and such

#

Was also thinking of having the occasional dutch angle for cutscenes

inner zealot
#

-sudden realization-

#

I don't know how to make going back and forth between maps work in a pk3

lavish hollow
#

Why not just have everything be in one big map?

inner zealot
#

Organization, for one.

#

I couldn't keep track of one map with the entire overworld, 9 dungeons, and a fuckton of little secret rooms

lavish hollow
#

Also, why not have the map be in a wad, that's in the pk3? Like beautiful doom

inner zealot
#

I know how to do that, but I don't know if the Teleport To Map functionality will work

lavish hollow
#

It should

#

The map is in the same file, after all

inner zealot
#

Because the maps would be in different .wads

#

That's what it tells me to do on the wiki, anyway.

#

I'm thinking about shifting back to a WAD before I get too much farther ahead.

lavish hollow
#

Just saying, I think having one big map would make a little more sense, besides, it's not like you're making skyrim.wad lol

inner zealot
#

Also, how would I change the music for dungeons?

lavish hollow
#

You can't do that with ACS? like, when you move past a certain point, like a doorway or something?

inner zealot
#

I guess I could

#

I'm more comfortable with doing multiple maps, though

#

I will lose track of all the dungeon doors if they're in one map

lavish hollow
#

One thing tho, is this going to be a 1:1 recreation of the zelda overworld?

inner zealot
#

More or less.

lavish hollow
#

If so, it wouldn't really be that hard to keep track of stuff, you can just look up the Zelda map online 😛

inner zealot
#

I mean sector tags and crap.

lavish hollow
#

Ahh

#

was gonna suggest getting someone else to do the mapping lol

inner zealot
#

The mapping is what I'm best at, though. Hence it being the focus.

#

I have some level of knowledge on ACS, though.

#

And DECORATE is easy.

lavish hollow
#

Definitely

#

has the sprites for my mod ready but hasn't even started the code

inner zealot
#

Ha.

#

You can't say shit about me not having done enemies, then

lavish hollow
#

I never say shit to people about coding, because I'm horrible at it lol

#

Now, maps are a whole different thing

#

XD jk

inner zealot
#

u implyin' somethin' u cheeky cunt

lavish hollow
#

I bite my thumb at thee

inner zealot
#

Oh, no the fuck you didn't it is so fucking ON RIGHT NOW

#

-loudly removes shirt-

lavish hollow
#

boi don't make it gay

inner zealot
#

Moved it over to a wad

#

I know I didn't plan on doing this but here, have a go.

lavish hollow
#

Will that make weapon coding any harder?

inner zealot
#

Probably not.

#

You don't need godmode for this one

lavish hollow
#

ZeldTerry.wad

inner zealot
#

shut up you

#

Ha.

#

If you get the magic SSG, you don't fight Ganon, you fight Somemong

lavish hollow
#

Lmfao

#

If you complete the game 100% you get to play as Zelda

#

You can't do anything but get kidnapped

inner zealot
#

I might do a second quest, but not a direct recreation of the original.

#

Make it more Doom-y

lavish hollow
#

Maybe have an original story?

#

I could help with that, as well

inner zealot
#

All along you've been fighting to rescue Terry.

#

Legend of Terry

lavish hollow
#

No, legen is perfec

inner zealot
#

Legen of Terry

lavish hollow
#

Link
He protec
But he also
Atac

inner zealot
#

Or Hissy.

lavish hollow
#

Legen of Terry: A Lincc 2 The Thicc

inner zealot
#

"No, bro. It's good, I swear."

lavish hollow
#

"Seems legit"

#

loads

#

"DO YOU SUCK DICK DO YOU SUCK DICK DO YOU SUCK DICK DO YOU SUC-computer EXPLODES"

inner zealot
#

I think we just masked our shitposting as brainstorming.

lavish hollow
#

Definitely

#

Someone will look at this, and do it

#

We're not shitposters

#

We're inspiring a generation

#

"I'm not a monster, I'm just... Ahead of the curve"
-Terry fgt, 2017

inner zealot
#

"fgt'

#

Yeah, they don't have sergeants.

lavish hollow
#

Yes kids, fgt means fergeant

#

But daddy said it means a queer-o-sexual!

#

Well your dad's a real FGT

#

I need to stop

inner zealot
#

I feel like you're ALMOST in trouble.

royal wave
inner zealot
#

Quick, counteract it with Evil Doom progress.

lavish hollow
#

Edgar Allen-NO I CAN'T JOKE RIGHT NOW

#

Uhmmm, I haven't really made too much progress other than the chainsaw, which I've already uploaded

inner zealot
#

Are you up past bed time, or something?

lavish hollow
#

Is 2:27 Rn

#

2:27 am

inner zealot
#

I'm up a whole hour later than you

#

I've been cracking up to "A Lincc 2 The Thicc" since you said it, by the way.

lavish hollow
#

Thank you, it's going down in my best meymeh book

#

A lincc 2 the thicc is what should load if you load zeldoom with hdoom tbh

inner zealot
#

Please don't give me ideas.

lavish hollow
#

And that map is looking damn good so far!

#

Now, the mandatory bd test

inner zealot
#

Send a screenshot of it from GZDoom, please.

lavish hollow
#

Where?

inner zealot
#

Anywhere, really

#

I just wanna see it it OpenGL at a better resolution

#

Hell, not even a better resolution. Just in OpenGL

lavish hollow
pearl sundial
#

ooo

inner zealot
#

Colors are way better in OpenGL, definitely.

#

Are any of the props showing up?

lavish hollow
#

Props?

#

I was gonna say, where's all those trees

inner zealot
#

Oh... Hmm...

#

Troubleshooting will need to be done, because they work fine for me in ZDoom

lavish hollow
#

I'll try it in zdoom

#

Even in zdoom, no props

ornate lance
#

so

#

slade doesnt fit hexen

lavish hollow
#

What

ornate lance
#

i mean it works

lavish hollow
#

You can use slade for hexen

ornate lance
#

just that all the textures are inverted colored

inner zealot
#

Oh, change the pallete

#

Top right corner

lavish hollow
#

Yeah, hexen has a different palette than doom

inner zealot
#

Any ideas, Jefe?

ornate lance
#

top right?

#

oh

#

am i a dumbass 🤦

#

thanks

lavish hollow
#

Jesus I am dumb lol

inner zealot
#

What did you do?

lavish hollow
#

I thought you didn't put tree sprites in the folder, but I hadn't scrolled down

#

😓🔫

inner zealot
#

I can't help but notice that the error sprites aren't in your screenshot

#

Several of them should be visible where you stand

lavish hollow
#

I can't find any props

#

Just walls, and such

inner zealot
#

Uhh...

#

Really...

#

Give me a moment

lavish hollow
#

Some stairs

inner zealot
#

Upon inspection, yeah. It's fucked

lavish hollow
#

What's wrong?

inner zealot
#

Maybe...

#

I don't know

lavish hollow
#

Well the map itself looks fantastic, just the missing props is bad

inner zealot
#

BMPs work in Discord, right?

lavish hollow
#

Bumps?

#

Lol

inner zealot
#

Bitmaps.

lavish hollow
#

So I was right

Bumps

inner zealot
#

Ugh... WinXP is backfiring

lavish hollow
#

You have winxp?!

#

You poor bb

inner zealot
#

It's either that or Vista/10

#

I'm stuck between a Vista and a 10 place.

lavish hollow
#

XD

#

I only have 10

#

I want 7 for compatibility tho

inner zealot
#

Are THOSE there?

#

Anywhere?

lavish hollow
#

Yes, at the bottom

#

Are you sure you defined their spawn states correctly?

inner zealot
#

I think I did.

lavish hollow
#

Is it supposed to be A -1?

inner zealot
#

I think so.

#

I only just started using DECORATE, though.

lavish hollow
#

Stop THONKing

inner zealot
#

What spawn state do you think they should be?

lavish hollow
#

Spawn
PNIS A 1

#

Idk maybe try removing the -1, see if that helps?

inner zealot
#

You try it, they don't work for you.

lavish hollow
#

It works for you tho? Screenshot?

inner zealot
#

Literally every screenshot I've sent

lavish hollow
#

Fuck

#

Nvm

#

My phone never loaded the ones you sent lol

inner zealot
lavish hollow
#

Ah, weird

inner zealot
#

Uhh...

#

Wouldn't the errors pop up for you even if the other props didn't?

#

Also, which Doom are you testing in?

lavish hollow
#

Doom 2

#

Wait, was I supposed to load in doom 1?

inner zealot
#

Yes, but I just tried it in Doom 2 and it still worked

#

Hey, from where you start

#

Go straight left and look in the river

#

There's supposed to be a pillar from Doom 1 there

#

In Doom 1 you're gonna have to go to MAP01 manually, of course

lavish hollow
#

No pillar, no trees, just an open little area

inner zealot
#

There's supposed to be a pillar in the lake because of thing id fuckups

#

So it's not just my props that don't show, it's all props.

lavish hollow
#

Yup

inner zealot
#

Try running a normal Doom map with my thing loaded

lavish hollow
#

What are you using to make the maps? Maybe that could be the problem?

#

Also, really weird, I noticed while playing E1M1, the enemies seemed to move faster

inner zealot
#

Uh... huh.

#

Weird

#

I use Doom Builder 2

lavish hollow
#

Huh, then that's not the problem

inner zealot
#

I wonder if anyone else has this problem.

lavish hollow
#

Well nvm on fast monsters, I think I just don't play vanilla doom enough lol

#

But yeah, try sending the wad to others

inner zealot
#

Uh...

#

@safe timber You on?

#

Eh. Do you know anyone?

lavish hollow
#

Sadly no, I guess not

inner zealot
#

I guess we're not figuring that problem out right now, then.

lavish hollow
#

Yup, sorry

inner zealot
#

Eh. I need to take a break, anyway

lavish hollow
#

Yeah, well I'm probably gonna go ahead and go to sleep tbh

inner zealot
#

I envy you.

#

Night.

lavish hollow
#

Goodnight

misty bramble
#

I'm trying to compile vanilla-Hexen compatible ACS with Slade. Zdoom handles it fine, but Doomsday doesn't read any scripts and Chocolate Hexen crashes on map load. Any ideas?

lavish hollow
#

I didn't think anything but Zdoom supported ACS

unreal oyster
#

hexen invented ACS

#

Hexen.exe supports it, Eternity Engine does, ZDoom does, there are other ports

lavish hollow
#

Ah, well I never knew that

shadow bone
#

I'm just thinking that you could probably make a decent limited implementation of "Brutal Doom" (or at least some kind of enhanced gore system) and run it with Chocolate Hexen.

#

Would involve "porting" all of Doom's monsters/weapons/textures/sounds to Hexen, but it's conceivably possible 😄

lavish hollow
#

I don't understand you at all, caligari

#

"I frown upon recommending brutal doom"
"I don't really like brutal doom but I keep my opinions to myself"
"BRUTAL HEXEN, GUYS"

haughty flower
#

brutalise everything

lavish hollow
#

Sorry for getting offtopic lol

haughty flower
#

llets face it

#

everybody loves brutal doom

shadow bone
#

It's just the general reference point for many things, whether I personally like to play it or not

royal wave
#

I don't enjoy BD

shadow bone
#

¯_(ツ)_/¯

haughty flower
#

I never actually tried bd by itself, went straight to pb. Im guessing they arent very different though

shadow bone
#

The only one I ever tried was v19 Sperglord Edition (or whatever that one was called)

haughty flower
#

lol what a name

shadow bone
#

Yup

haughty flower
#

gonna have to google that one

lavish hollow
#

You've only tried one version?

shadow bone
#

Only one I ever played at length. I fire up new vanilla BD editions when they come out to see if there's anything changed enough to keep my interest longer than map01.

#

Spoiler: Usually not.

misty bramble
#

So uh

#

Any advice on compiling vanilla-Hexen ACS?

lavish hollow
#

Hey @inner zealot have you worked on zeldoom at all?

inner zealot
#

A little bit, yes.

#

Got a bit more of the Overworld done, partially fixed MAP02, and added some more textures

vocal crypt
#

what about the title