#classic-doom-maps-mods

1 messages ยท Page 53 of 1

haughty flower
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@cinder moon tfw axe slash sound is off by 0.25-0.5 seconds

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like almost every gun sound is off

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by a bit

toxic dirge
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Did anyone ever try making sound mods for DOOM 2016?

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Ive got a buddy thats really good with WWise and reverse-engineering audio in it, so I'm sure we would be able to cook up some dank sound mods for it

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also custom music

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in doom 2016

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and im decompiling some sounds already

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some >tfw some is actually 2 GB

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and @cinder moon that looks a LOT like golden souls

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was this mod inspired by it by any chance? coolcaco

cinder moon
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@toxic dirge Yes- ish

toxic dirge
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Ive got 2598 fully working DOOM 2016 sounds and music extracted STRAIGHT FROM THE DAMN GAME

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aight, this gonna be good

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what

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there are so many music cues and bits of songs from the e3 trailer

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or at least ones that sound like the e3 trailer

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they arent in the soundtrack

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is this real ๐Ÿ…ฑeta?

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umm

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there's also two different muffled and echoed ssg firing sounds

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even though there isnt any use of anything like that in-game. or even if there is then its done dynamically because these are the only pre-edited ones

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3735 voice lines (not including the dlc1, dlc2 and dlc3 voice pack files) in the us ver of doom2016

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nice

vocal crypt
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well fuck

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it appears I hit the modding version of writers block

royal wave
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That's still writers block

trim falcon
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be me

warped rampart
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That was me with my Prey mod

trim falcon
#

oh

umbral sail
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my project just ends because I lost all motivation

dim ravine
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Pretty much nailed what I went through making a 10 map mini campaign for DOOM 2 haha

weak lodge
vocal crypt
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wat

royal wave
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He's making an E1M1 themed map

vocal crypt
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oh

weak lodge
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actually a remake of a E1M1 that i made like a year or so ago

cinder moon
hexed sky
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I think it'd be nice if you could get an E1M1-sounding track that isn't quite E1M1 but sounds like it slightly

umbral sail
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Anyone here would like to test the first map in my mod? I can now say I think I fully finished it

toxic dirge
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I can :3

umbral sail
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let me prepare a test version quickly

toxic dirge
umbral sail
toxic dirge
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I should be working on my own mod right now but what the hell :p

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why not play something different so I dont get burnt out xd

umbral sail
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I really need to take a break and play other mods too

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I need to fix my titlemap first

toxic dirge
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rip

dim ravine
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Hey Nex, I wouldn't mind testing

toxic dirge
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heya @warped rampart , what kinda mod are you making?

warped rampart
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I don't wanna give away too much right now, but it'll have its own campaign megaWAD

toxic dirge
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kewl

vocal crypt
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you made in OBLIGE

toxic dirge
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xD

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roasted

warped rampart
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You can't generate good looking city maps in Oblige, I don't think

umbral sail
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you can generate a map and make it look good

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that is possible lol

haughty flower
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oooh ohohoh

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someone on gog contactedme

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maybe i can still get riddick

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but i think i read that all the codes expired

ashen saddle
toxic dirge
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ARCHVILE PAIN

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Ahh, music to my ears.

toxic dirge
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Do we have anyone who knows ZScript well here?

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I wanna know how hard it would be to make custom actions (ex. A_Doom4Pistol or something like that)

dim ravine
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Hmmm I only know the basics, however BrutalDoom v 20 has the DOOM 4 pistol replicated. Maybe you can pull the scripts type thing.

haughty flower
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@ashen saddle did i see smoothdoom when the mancubus died? also some audio enhancement?

shadow bone
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@toxic dirge Custom functions aren't hard at all

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Here's an example of what one looks like ```C
action void FireBullet() {
A_PlaySound(invoker.AttackSound,CHAN_AUTO);
A_AlertMonsters();
A_FireProjectile("Bullet",0,0,0,0,0,0);
}

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Then in my weapon I can just do this: ```C
States {
Fire:
PISG B 1 FireBullet;
PISC CD 2;
Goto Ready;
}

toxic dirge
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ooooh

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this is what i tried to do
action function A_Doom4Pistol() { A_AlertMonsters(); A_PlaySound("doom4/pistol",1); A_GunFlash(); A_FireBullets(0,0,1,3,"LaserPuff"); }

shadow bone
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Looks alright other than it should be action void unless you need to return a value.

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void means "this doesn't return anything"

toxic dirge
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Yea I know

ashen saddle
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Yeah I autoload the enhanced sound pack

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Don't think I was using Smooth Doom though

fleet basin
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is any one who is good at map making online?

shadow bone
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seems slow today. Whats your question?

fleet basin
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well im tring to add monsters i know how to but they wont show up in doom builder

vocal crypt
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sounds like didn't add a Doom ID at the end of the actor..identification thing.

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*doomnum

fleet basin
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so change the actor number

vocal crypt
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show us the code first.

fleet basin
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the whole code or just the actor number

shadow bone
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The first few lines should be enough for starters I think

fleet basin
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you want it from the decorate file right?

shadow bone
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Yeah, where you're defining your monster

fleet basin
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ACTOR Arachnophyte 3104
{
//$Category monsters
Health 500
Radius 64
Height 100
Speed 6
PainChance 15
Mass 5000
MONSTER
+NoGravity
+FloatBob
+Float
+NoRadiusDMG
+FireResist
SEESOUND "arachnophyte/sight"
PAINSOUND "arachnophyte/pain"
DEATHSOUND "arachnophyte/death"
ATTACKSOUND "spider/attack"
OBITUARY "%o was perforated by an Arachnophyte."
ExplosionDamage 128
ExplosionRadius 255
Decal Bulletchip
states
{
Spawn:
APYT A 0 A_PlaySound("arachnophyte/engine")
APYT ABABAB 4 A_Look
Loop
See:
APYT A 0 A_PlaySound("arachnophyte/engine")
APYT AABBAABBAABB 2 A_Chase
Loop
Missile:
APYT A 0 A_PlaySound("arachnophyte/engine")
APYT BABAB 4 A_FaceTarget
APYT A 0 A_PlaySound("arachnophyte/engine")
APYT CD 4 A_SPosAttack
APYT D 1 A_SpidRefire
Goto Missile+6

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i did not also mean to send a screenn shot

shadow bone
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At first glance it looks fine and doesn't interfere with any built-in editor numbers

vocal crypt
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are you using the wad as a resource of sorts for GZDoom Builder?

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or Doom Builder 2

fleet basin
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I plan to use it for doom builder 2 I don't own gzsdoombuilder

vocal crypt
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why do you plan to use DB2?

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are you using ZDoom?

fleet basin
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No I use gz doom and doom builder is what I have its what was out when I downloaded it and I use anything from GZDoom to zandornum or ho ever you say it

vocal crypt
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why can't you download GZDoom Builder?

shadow bone
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GZDoomBuilder-Bugfix is the most recent updated version. DB2 is old and buggy

vocal crypt
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^

fleet basin
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ok ill download it

shadow bone
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Anyway, that shouldn't affect your monster loading (they're all the same in that regard). I haven't used DoomBuilder in a while but I think if you press F2 it will show what's loaded.

fleet basin
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yeah i didnt know about GZdoombuilder tell recently... i used to do modding for doom many years ago i did all the janky ass shit i was shown how to do..

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ill have to start from scratch when i get home

umbral sail
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who needs to make maps when you have Oblige ๐Ÿ˜‰

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jk

shadow bone
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You joke, but it's practically true for me. Sometimes I want a huge sprawling campaign over massive hourlong maps, sometimes I want a quick popcorn session over a single short episode. Oblige gives me the freedom to generate exactly what I want without searching for the perfect mapset for today's mood.

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It's especailly good when playing randomizer mods

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Almost sort of a roguelike experience

vocal crypt
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But not invasion maps

shadow bone
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I don't care for invasion scenarios anyway

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ยฏ_(ใƒ„)_/ยฏ

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So that doesn't bother me

umbral sail
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oblige is definetly good if youre bored and want some quick maps

umbral sail
vocal crypt
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the only foliage I see is hte crisp walls that were presumably burnt from the lava

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so it's not even proper foliage

umbral sail
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the area on the other side is just here because I can

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you won't even get there

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its still WIP

vocal crypt
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I can only see one jewlepixel

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so from that, I cannot see foliage or green at all

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I only see the remains of a city the demons have buttblasted

umbral sail
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buttblasted is good said lmao

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I wanted to have the portal to hell in the same map but scrapped that

vocal crypt
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you already have one in there, just jump in the lava and have a swimming time while the hot temperatures burn your skin off with excruciating pain like the Indiana Jones scene with the wax figures.

umbral sail
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lmfao

fleet basin
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XD

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dont use xwe for anything <<<<< f*ck you ill use it for what ever i want XD (i do forget to mind myself some times)

shadow bone
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Slade really is so much better though ๐Ÿ˜›

vocal crypt
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more organized and better UI

vocal crypt
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so I replaced the demon/pinky monsters with the beheaded kamikazi from Realm667

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Imagine how fun that was ๐Ÿ˜

pearl sundial
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boring

umbral sail
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your life is not complete until you got segway zombies

haughty flower
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whats best in life?

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Having Fun.

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go watch the original conan

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its an absolutely awesome movie, and it will tell you the answer

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someone make a doom wad without testing it once.

haughty flower
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you think thats a good idea`

warped rampart
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He didn't say it couldn't be a map

prisma saddle
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Would be an interesting programing excersise.

haughty flower
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it's like releasing the beta to an anticipated game.

haughty flower
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sometimes it is like releasing the actually finished game

fleet basin
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amy one usefull online?

royal wave
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How can we be of service

fleet basin
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im having moster trouble they dont want to com in for work and my wad is missing my custom monsters i did all the steps right and they wont show up

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i used to mod manny years ago

royal wave
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Do you have slade?

fleet basin
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yes

royal wave
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Okay, can you show me a screenshot of it viewing any one of the sprites that doesn't show? please don't crop anything out

fleet basin
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well i cant get any of it to who in the tab

royal wave
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What do you mean?

fleet basin
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so i added the monster to the wad and i go to add it in do doombuilder or even GZdoom builder <<< (im new to this program ) they wont show up atall to add them

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ill show you a few screen shots

royal wave
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you just need to click once on a sprite in slade to view it

fleet basin
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the sprites are not the problem but ok

royal wave
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Well you said they weren't showing, right?

fleet basin
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i said the monster wasnt showing

royal wave
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Not showing in what

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there are several problems for different programs of monsters "not showing"

fleet basin
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in doom builder or gzdoombuilder

royal wave
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Alright, let me see your decorate code then

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any one of these custom monsters will do

fleet basin
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ACTOR Arachnophyte 3104
{
//$Category monsters
Health 500
Radius 64
Height 100
Speed 6
PainChance 15
Mass 5000
MONSTER
+NoGravity
+FloatBob
+Float
+NoRadiusDMG
+FireResist
SEESOUND "arachnophyte/sight"
PAINSOUND "arachnophyte/pain"
DEATHSOUND "arachnophyte/death"
ATTACKSOUND "spider/attack"
OBITUARY "%o was perforated by an Arachnophyte."
ExplosionDamage 128
ExplosionRadius 255
Decal Bulletchip
states
{
Spawn:
APYT A 0 A_PlaySound("arachnophyte/engine")
APYT ABABAB 4 A_Look
Loop
See:
APYT A 0 A_PlaySound("arachnophyte/engine")
APYT AABBAABBAABB 2 A_Chase
Loop
Missile:
APYT A 0 A_PlaySound("arachnophyte/engine")
APYT BABAB 4 A_FaceTarget
APYT A 0 A_PlaySound("arachnophyte/engine")
APYT CD 4 A_SPosAttack
APYT D 1 A_SpidRefire
Goto Missile+6
Pain:
APYT A 1 A_Pain
Goto See
Death:
APYT A 0 A_PlaySound("spider/death")
APYT A 4 A_Scream
APYT B 4
APYT E 8
APYT F 8
APYT G 6 A_Explode
APYT H 6 A_Fall
APYT I 6
APYT J 6
Stop
}
}

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thats the whole code

royal wave
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are you including the wad/pk3 as a resource?

fleet basin
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i am and also using the wad as the base wad that im edditing

royal wave
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in doom builder, do you see a warning flag on the bottom right?

fleet basin
royal wave
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there's your problem

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it's loading your custom wad before doom2.wad

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that's why it thinks doom2.wad is the problem

fleet basin
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ohhh

royal wave
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You've got a lump in your mod that shares a name with SW18_7

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Fix that and things should load correctly

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or the TID number

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yeah whatever is labeled 2291 in decorate is your problem

fleet basin
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i fixed the error and it still wont load my monster... i did everything like i was told to i used the same steps i have allways used and it still wont work im not getting any errors nothing is wrong and i cant load actor 3104

shadow bone
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You shouldn't have to "load" doom2.wad for anything, really...

royal wave
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tools>Reload Resources

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you mean you don't include iwads when making a map Cali?

shadow bone
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No

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The editor should take care of that

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You shouldn't load it as a resouce

royal wave
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It's never done that for me

shadow bone
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Sounds weird to me, but I'll defer since I can't actually run the editor right now

fleet basin
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i used to allways do that when making a new mod i neded it for textures

shadow bone
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For some reason I feel like that adds it as a PWAD, and there's a proper way to have it load as an IWAD. But I can't recall...

fleet basin
shadow bone
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What configuration file are you using?

fleet basin
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i dont have a config file.. im going to kill the wad after i figure out how to load the monsters

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why is soft modding a 3DS easier than this

vocal crypt
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because you're not dealing with 20+ year old code

shadow bone
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Okay, try this: Exclude Doom2.wad from testing, and then when you start GZDoom it should ask what IWAD you want to use

fleet basin
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ok

shadow bone
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If you include that resource in testing, it double-loads it on top of itself

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Fair warning, I'm taking an educated guess at best

fleet basin
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didnt ask for the iwad but i did get something

shadow bone
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Huh.

fleet basin
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last time i used thats the shape of the monster im testing

vocal crypt
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you didn't modify the iwad did chu?

fleet basin
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no not in a while

vocal crypt
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not in a while

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elaberate

shadow bone
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That should be "never" lol

vocal crypt
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*elaborate

shadow bone
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IWADs aren't meant to be modified

fleet basin
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last time i did some edditing was yesterday right now oh i didnt eddit the iwad

vocal crypt
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oh.

fleet basin
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all i did was load with out a stock doom 2wad

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nothing and when i did it this time it worked

shadow bone
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Oh, that's not what I meant. Go ahead and include it as a resrouce, but there should be a checkbox that says "exclude this resource from testing"

fleet basin
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ohhhh ok

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ill reload it

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nvm im dumb

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i got it

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huh so i wad loading things wrong i guess thanks thats all i needed

shadow bone
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Yeah, load order is a pretty big deal

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Glad it helped!

fleet basin
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yeah thanks guys

thorny walrus
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heh, that's a cute opener

vocal crypt
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you're a cute can opener

thorny walrus
#

wh-what

vocal crypt
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I kid

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why do the textures and sound...HD?

thorny walrus
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probably modded

vocal crypt
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Oh

thorny walrus
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the AV fire is distractingly hi-fi

vocal crypt
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smoothdoom is one of them mods

thorny walrus
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yeah, i use Smooth Doom myself but no sound packs

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it's just a few more in-between frames for everything so it doesn't seem 'off' to me

vocal crypt
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wtf with chaingun sound

thorny walrus
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sounds kinda bass-heavy doesn't it

ashen saddle
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I enjoy the less-bitcrushed sound effects

fleet basin
#

is thier away to add my custom monster to my monsters tab?

toxic dirge
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@fleet basin Add //$Category CATEGORYHERE,THISCOULDBEANYTHING into your ACTOR's decorate

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Dont forget about the //$ before Category

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its important

fleet basin
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ahh ok ok

toxic dirge
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and you can also add //$Title if you want the editor to display a different name than defined in the code

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This is confirmed working with gzdoom builder bugfix (latest build) by me so should work ๐Ÿ˜›

fleet basin
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awesome now i got to quick murge my shit in to wad XD

toxic dirge
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lol

haughty flower
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Does anyone know a place to find good forest/vegetation textures

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?

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Also

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How do I do slopes?

vocal crypt
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define slopes

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cuz IIRC there's a simple thing for that in GZDoom Builder

haughty flower
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Well

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Inclines basically

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Slopes floors

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Sloped floors

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Can be gzdoom builder or slade

royal wave
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slopes are really simple

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what you want to do is go to a linedef of where you want the slope to be

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and give it the slope action

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you also need to make sure that where you want the slope to happen, there needs to be a height difference

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as when assigning the action, it modifies the sector that's infront or behind

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so have something like this

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Then set the line between the two to plane align (slope)

fleet basin
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Oh cool

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Now I can draw dicks in doom

warped rampart
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You say that as if it was impossible in the past

royal wave
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original joke

fleet basin
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D: but i wasnt joking DX

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im kidding

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idk about doing more mapping any way i got a project im doing right now

ashen saddle
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Ya know, I was wondering about that lately but hadn't looked it up

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I feel so educated

fleet basin
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when building a mod i have to have my map files under custom monsters and weapons right?

fleet basin
toxic dirge
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A good way to test if it loads everything is to make a map that includes all the monsters and other stuff from every decorate file and load it in-game

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the acs editor never loads every decorate in there for me as well :p

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and I don't really know why would you want to edit decorate files with the script editor

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I always have slade on the status bar sooooo

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yeah

fleet basin
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im not using it to eddit it i know what works and what does it crashed a few of my monsters and then they all stopped loading...

unreal oyster
#

don't call all of your decorate files DECORATE and GZDB will work fine

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use #include

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that's what it's for

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if you have that many DECORATE files, you really shouldn't be using .wad anyway

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at that point, it's time to move to pk3

haughty flower
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Interesting

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Not really a technical question, but how do you guys organize all your doom-related files? Do you put them all in a single folder? Do you categorize everything? I already have a system, it's just interesting to see how other people organize their stuff

toxic dirge
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make a "master" decorate file, name every other one something other like code1, code2 etc and then in the master type #include "decoratefilenamehere"

#

@fleet basin

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repeat until it includes everything

fleet basin
#

ahh ok thanks

toxic dirge
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@haughty flower I've got a WADs and mods folder

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I try to organize stuff but it's painful xD

haughty flower
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I'm on mobile so can't take a screenshot sorry

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But like

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My folders are separated in : Apps(stuff like OBLIGE and Slade), Source ports (folders for ports), IWADS, Mods, and Standalone packs (for stuff that comes in its own folders like the hell on earth starter pack)

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All of those have their own subfolders

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For example Mods are divided between gameplay Mods, total/partial conversions and maps

toxic dirge
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similiar

haughty flower
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Oh and there's also a resources folder for dev stuff

toxic dirge
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Also what do you guys think about me putting metal MIDIs in my maps? ๐Ÿ˜‚

haughty flower
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I mean that's basically what ID did so it's a great idea

toxic dirge
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like Metallica - Master of Puppets but it's midi ๐Ÿ˜‚ ๐Ÿ’ฏ ๐Ÿ˜‚

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or Panthera-Mouth for war

haughty flower
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Do it

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It's awesome

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That moment when you realize your doom folder is more organized then your university files

haughty flower
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that even happens to the head of the university

haughty flower
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I'd be awesome if the head of my university played doom

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Deathmatch all day

warped rampart
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I'd love to have a teacher that loves Doom as much as I do

haughty flower
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my art/english teacher back the days loved descent

warped rampart
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"Hey, can you round this up to an A"
"No"
"1v1 me Doom deathmatch, that will decide whether I pass this math exam"

haughty flower
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I had a teacher that liked my metal music, so he attached my iPod to an aux cord and played it full blast

royal wave
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that would be an awful teacher

vocal crypt
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he should be fired /s

haughty flower
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Best part is that this is Utah, where metal is viewed as satanic and all that

royal wave
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I would not want a teacher who's willing to let you game the system

vocal crypt
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^

haughty flower
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It was playing in my pocket on accident and he heard it

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Liked the music and asked the class if he could play it, in which they said yes

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Idk if they realized it was metal lol

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so i guess utah people in general hate metal people, thereby being against gods commandment about loving the next person like yourself

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so they think they are btter than god or what? ^^

vocal crypt
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the answer is don't think about it

royal wave
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Utah in general are very... tame

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Not to imply everyone there are goody two shoes

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but you'll be hard pressed to find a general acceptance of any source of media that's worse than PG-13

vocal crypt
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Hollywood only likes that

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rated R and you can GTFO

royal wave
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They have the most strict liquor laws as well

haughty flower
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Yeh

royal wave
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You can't sell alcohol as a private business

vocal crypt
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so they're the helicopter parent state

haughty flower
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The second you leave and border from Utah there's like 4 liquor stores

royal wave
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Either has to be a chain restarant or state funded place

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Yup

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People from utah are willing to take a two hour drive to where I live just for the better booze

haughty flower
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There's a state-owned liquor store coming next to me

vocal crypt
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insane people, those are.

haughty flower
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But state owned so no thx

royal wave
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it's an easy drive actually

warped rampart
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Can't have a fox as a pet in Colorado smh

royal wave
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I-80 towards nevada is a pretty straight strip of highway with just enough stops in between

haughty flower
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And it's boring af

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My dad has me drive that part or from Beaver to Scipio just because he doesn't want to drive the boring land

royal wave
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he'd rather take the longer route just because of the scenery?

haughty flower
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No, he takes the practical one

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But places he doesn't want to drive goes to kids lol

royal wave
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I'm talking the part of I-80 when you leave toole

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however the fuck that place is spelled

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Toolle?

haughty flower
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Is that the one that goes towards Reno?

royal wave
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Yeah that's what your highway markers say, lol

haughty flower
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Yep

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One part our dad has us drive as well

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Boring salt flats

royal wave
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You know the Ugly tree, right?

haughty flower
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Yep

royal wave
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yeah that direction

haughty flower
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The weird painted one in the middle of nowhere?

royal wave
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yup

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40 miles out where I live

haughty flower
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lol

royal wave
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yeah we get a lot of Utah tourists just for the alcohol

#

and every now and then one of them will be stupid enough to drive right off the freeway and try to speed in the mud, only to get stuck

#

Hey jackass, the saltflats aren't right off the freeway

haughty flower
#

Alcohol tourism?

#

Man Americans are weird

warped rampart
#

I just realized we're having a discussion about beer and stuff in a modding channel

haughty flower
#

Not Americans, people in Utah because state gov has a lot of alcohol regulations, so they go out of state to get it

#

Oh

warped rampart
#

Not trying to micro-mod, just throwing that out there xP

haughty flower
#

Thought this was still offtopic lol

#

We should probably continue in offtopic

#

What is there to continue

vocal crypt
#

I've been pinged

haughty flower
#

I was too yet nothing was there

warped rampart
#

LETS PLAY PING PONG

royal wave
#

I know what the ping was

#

you can just say "let's move it to off topic"

haughty flower
#

That'll ping?

weak lodge
haughty flower
#

oh wad!

#

downloads

#

@weak lodge the visual design is a bit barebones, but ok

#

what i didnt like is the design of the gameplay flow going through the map, it felt a bit too much like stop and go for me

weak lodge
#

trying to pull off that id-style feel

haughty flower
#

maybe open the map up a bit more, with windows

#

put some things in that connect different parts of the map, and i dontmean that people can walk over like that, i mean connect them visually or something, know what imean?

#

yeah i can see that emulated id style

weak lodge
#

yeah

haughty flower
#

your first map?

weak lodge
#

i've been mapping for years

#

this is my second released map

haughty flower
#

from a pure technical point, you have the ingredients down at least, you have junctions where you need to go back and use a key, you have n item that needs to be earned, even if it is just running through a pool to get the shotgun, but somehow a real flow is missing

#

oh also

#

whatever i say, its a good thing, because i am always comparing to id maps

#

maybe take out some doors and put a bit more verticality in it

weak lodge
#

thank you, i'll keep that in mind

haughty flower
#

i mean i feel like maybe you change like 3 things, open up the outside ara, take out 2 doors, and connect 2 spots with a window, the map would already feel so much more connected

toxic dirge
#

goiz, how does one use HD sprites in-game and not make them look either gigantic or really obviously scaled down

#

And by HD I mean 1920x1925

trim falcon
#

I think scaled down is the only option

#

or use hires sprite

lucid tree
#

Will everyone yell at me if I mention something brutal doom related lol (I know the mod is largely controversal)?

#

I'm just going to mention this mod of Brutal Doom a friend and I made. We added a handful of features and attempted to balance Brutal Doom to be more in line with a more Doom-like feel. http://www.moddb.com/mods/brutal-fork. You can also pick up and throw cyberdemon heads.

haughty flower
#

so, how can i make it that uhh

#

basically i want to make a certain sprite replace every other flat/wall/ceiling texture without having to go through the pain with renaming

#

what do

unreal oyster
#

use ZScript

#

there's no other way

haughty flower
#

uh-oh

unreal oyster
#

without renaming + replacing

haughty flower
#

what part of zscript specifically

unreal oyster
#

you'd need to use an event handler, which loads at the world start, and then goes through all of the flats & linedefs in the map and changes their texture to whatever you want

#

event handlers are a bit lower on the wiki page

haughty flower
#

yeah

#

advanced parts

#

well shit

#

sigh nevermind then

#

rip mod

umbral sail
haughty flower
#

that's a lot of trash

#

did they take out the trash before they died or something?

#

xdd

umbral sail
#

๐Ÿคท๐Ÿป

toxic dirge
#

Lookin good

umbral sail
#

thanks

unreal oyster
#

it's really not that hard to do the texture replacer thing, this is the code you'd need

class TexSwapHandler : EventHandler {
    override void WorldLoaded(WorldEvent e) {
        // get textures
        TextureID walltex = TexMan.CheckForTexture("STARTAN2", TexMan.Type_Wall);
        TextureID floortex = TexMan.CheckForTexture("FLOOR0_1", TexMan.Type_Flat);
        TextureID ceiltex = TexMan.CheckForTexture("CEIL1_1", TexMan.Type_Flat);
        
        // flats
        for (int i = 0; i < level.Sectors.Size(); i++) {
            Sector s = level.Sectors[i];
            
            if ((s.GetTexture(0) != skyflatnum) && floortex)
                s.SetTexture(0, floortex);
            if ((s.GetTexture(1) != skyflatnum) && ceiltex)
                s.SetTexture(1, ceiltex);
        }
        
        // lines
        if (walltex) {
            for (int i = 0; i < level.Lines.Size(); i++) {
                Line l = level.Lines[i];
                
                // do front first, then back
                for (int s = 0; s < 2; s++) {
                    if (l.sidedef[s] && l.sidedef[s].GetTexture(Side.top))
                        l.sidedef[s].SetTexture(Side.top, walltex);
                    
                    if (l.sidedef[s] && l.sidedef[s].GetTexture(Side.mid))
                        l.sidedef[s].SetTexture(Side.mid, walltex);
                    
                    if (l.sidedef[s] && l.sidedef[s].GetTexture(Side.bottom))
                        l.sidedef[s].SetTexture(Side.bottom, walltex);
                }
            }
        }
    }
}
#

i didn't write this myself, so give credit to Rachael since she wrote that code

#

though it would be basically the same thing even if i did write it, lol

#

that code specifically would change the whole map to use the default GZDB textures

#

@haughty flower

haughty flower
#

oh

#

uhh

#

so i put zscript in a decorate file, yes?

unreal oyster
#

no

#

you put it in a ZScript file

toxic dirge
#

Help
chaindoom.wad:ZSCRIPT, line 1: Parent class EventHandler of TexSwapHandler not accessible to ZScript version 2.3.0 chaindoom.wad:ZSCRIPT, line 2: Type WorldEvent not accessible to ZScript version 2.3.0 chaindoom.wad:ZSCRIPT, line 2: Invalid type Type for function parameter chaindoom.wad:ZSCRIPT, line 2: Attempt to override non-existent virtual function WorldLoaded

unreal oyster
#

Ooh yeah I forgot about that

#

Put the line version "2.5" at the top of the file

unreal oyster
#

for anyone interested about learning to map for doom, this'll be happening

fleet basin
#

ahhh the things i do for doom

warped rampart
#

Why a WAD, though

fleet basin
#

thats not all the wad is also my second screen shot didnt send

unreal oyster
#

stop doing that

fleet basin
#

it shows why i only have the decorates showing

unreal oyster
#

use #includes

fleet basin
#

its not as janky as it looks

unreal oyster
#

instead of having tons of files called DECORATE, have one main file called DECORATE, call the others like, DEC_WEAPONS, DEC_MONSTERS, and then in the main DECORATE file:

#include "DEC_WEAPONS"
#include "DEC_MONSTERS"
// etc...
#

though i'd encourage you to move to pk3 anyway

fleet basin
#

i never worked with pk3 files befor

unreal oyster
#

read up on this and make the switch, then

fleet basin
#

ok

unreal oyster
#

what you are doing is just not suitable for .wad

fleet basin
#

ok

warped rampart
#

Once you figure out PK3 it's really easy to put together

fleet basin
#

i was thinking about using unwad to unpack them but rip its dead and i cant find a link for it

fleet basin
#

only example i have for on how pk3 files should look russian over kill and colombine doom <<<< dont judge me for having that file

torn timber
#

You know you can work with pk3 format in SLADE, right?

fleet basin
#

yeah i do know that

#

i havent packed it yet

warped rampart
#

You can't import folders into Slade

#

I don't think so, anyways

#

I wasn't able to

fleet basin
#

i did

#

i also made it in to a pk3 file

#

i made my first PK3 file in the most janky way posable XD

#

i also like eddting in windos any way i feel more at home doing so.. and it worked for me so im not going to make a fuss about it

fleet basin
#

welp im useless

warped rampart
#

What happened?

fleet basin
#

im trying to figure out why my monsters wont load..

#

im only getting one error

warped rampart
#

What's the error?

fleet basin
#

GLDEFS warning in "get ready for shit.pk3\gldefs.txt", line 86. DECORATE class "Demolisher" does not exist. <<<< i have the file but i dont know where i put the file but it shouldnt prevent the rest of my monsters from loading in

torn timber
#

you need to make sure they are loaded in then, or comment out the section that still references "Demolisher"

fleet basin
#

yeah im going to do remove it from the list for the moment tell i can figure out what to do with gldefs.txt....

torn timber
#

You can separate GLDEFS in the same manner you can separate DECORATE, so you know

fleet basin
#

oh ok just make a folder called GLDEFS

torn timber
#

well no

#

that's not what I mean

#

You can have a central GLDEFS file that uses #include to link to other files and treat those files as GLDEFS files

#

you can organize them into a folder if you want

#

Also you can avoid having to compress all of your folders and files into a zip and then renaming it as a pk3 every single time you make an edit by just doing everything in the editor

fleet basin
#

sorry i kindof new that

torn timber
#

Also you should know that even if you click on "New Zip Archive" when going to make a new .pk3 project in SLADE, you can still change the extension in the save dialog directly to pk3 to avoid having to rename the zip file

fleet basin
#

ahh ok

royal wave
#

I should make E1M1 in source 2 for VR

fleet basin
#

that would be awesome id play the shit out of it..

#

still doesn not want to load the file <<<FML

torn timber
#

well, does it give a file path and a line number that the error is located on?

fleet basin
#

GLDEFS warning in "get ready for shit again.pk3\gldefs.txt", line 86. DECORATE class "Demolisher" does not exist. thats all i added #include "gldefs"

royal wave
#

you don't include gldefs

fleet basin
#

it asked me to include it

royal wave
#

...where?

fleet basin
#

in the error in gzdoom

#

i figured something out

royal wave
#

you don't include gldefs

#

that's a standalone lump

fleet basin
#

i see that

#

now all i need to do is figure out why my monsters wont laod in i think ill just give up for the night

torn timber
#

You can use #include with GLDEFS

#

it's even right on the wiki

#

I've done so before to keep say, decoration lighting separate from lighting used for monsters

#

in order to fix the above problem, either complete the "Demolisher" actor definition in your DECORATE, or you can comment out or remove the second of the GLDEFS that references "Demolisher"

#

that's all you can really do at this point

fleet basin
#

i figured it out

#

thanks to looking at the rusian over kill mod

#

i should have done #include "Decorate/Ammo/Boolet.txt" not #include "DEC_FlamerZombie"

torn timber
#

yeah, you just add the file path

#

not the actor name

fleet basin
#

I see my computer died so I'll have to do it later

ashen saddle
umbral sail
#

Looks good

haughty flower
#

@fleet basin still in need of help?

fleet basin
#

Always I'm not at the computer I'm still new to pk3 I can sorta work with wads thats about it

#

@haughty flower sorry I'm having trouble getting this the tutorial I was linked was isn't helping much... And I'm retarded when doing new thinks I'm going to load up the lap top now

haughty flower
#

i can help you in voice, or in DMs with screenies

#

either one

#

just ping me somewhere later

fleet basin
#

OK cool that would be a great help let me get my headset

haughty flower
#

@unreal oyster the script you sent me doesn't work

unreal oyster
#

put the line version "2.5" at the top of the file

haughty flower
#

oh okay

unreal oyster
#

and then actually, i kinda forgot something, but you'll have to do this

haughty flower
#

it works

unreal oyster
#

uhh

#

it shouldn't

haughty flower
#

except the script doesn't execute

#

lol

unreal oyster
#

yeah

#

then, in MAPINFO:

GameInfo {
    AddEventHandlers = "TexSwapHandler"
}```
haughty flower
#

works

#

there we go! ๐Ÿ˜„

unreal oyster
#

yeah, the thing is about that ZScript system is that it'll actually work on any map, with any textures

warped rampart
#

Was I involved in this somehow?

#

I don't remember

umbral sail
#

it just works

unreal oyster
#

you can use Valiant, Ancient Aliens, whatever megawad you want

#

so it's far superior than the old way of replacing every texture manually, lol

haughty flower
#

@warped rampart weren't you the one that made the "doom but every thing is a chaingun"

#

yeah

warped rampart
#

OH

#

Oh, yeah, I was gonna do that texture thing

#

I didn't actually recognzie the texture until now xD

umbral sail
#

me neither lol

warped rampart
#

It's a thing of beauty, though

haughty flower
#

zombiemen aren't chainguns

#

@warped rampart do you plan on making the monsters chainguns as well?

warped rampart
#

Basically

#

I wanna make the Plasma Rifle and BFG hitscan-like, as well

torn timber
#

I require this script to replace everything with ASHWALL2, I know how much @torpid summit loves him some ashwall X3

haughty flower
#

@warped rampart let's work together

warped rampart
#

AMAZING.

#

APPROVED INTO NEXT CENTURY

haughty flower
#

with the plasma rifle being hitscan

#

you could have it where when it hits a wall, instead of the normal puff it's a blue puff

warped rampart
#

Why not a chainpuff

#

Gotta stay true to the name

haughty flower
#

fdsjfodsfjlsdakjflksdjflkdsjflksdjal

#

could have it where bfg fires a chaingun that's firing

#

that can be done through scripts

haughty flower
#

XD

#

That's great @warped rampart @haughty flower

#

y e s

umbral sail
#

nice

fleet basin
#

Rip

umbral sail
#

Lol y

fleet basin
#

idk

#

i figured out what may be wrong with my wad and its the dumbest shit ever kill me so now i need to restart XD

umbral sail
#

show us

#

maybe it's not dumb

weak lodge
#

alright, how do you make a teleporter trap where like you walk over a line and monsters teleport in from a different sector

fleet basin
#

i give up on paking pk3 files...

#

i was told all the files where right in the pk3 file but it still didnt work id rather give up my coppy hue and a legit copy of nuclear throne to some one and have them do it for me then keep working i dont will do keep trying to re pack and re do every thing i have not much space on my lap top and i cant seen to do it right,, im serious about the coppy of hue and nuclear throne.. i quit officaly

#

@umbral sail it wasnt the fix

haughty flower
#

in short, you basically make one sided windows (visuals) OR you make an outside sector the same sector as the play is (sound), and as soon as monsters hear/see you, they walk to your teleporter

umbral sail
#

what fix, anyway

haughty flower
#

@unreal oyster about that zscript

#

how do i change the sky texture

#

skyflatnum

unreal oyster
#

i believe that's something ZScript is missing tbh

haughty flower
#

damn it

unreal oyster
#

right now, just use ACS for that

haughty flower
#

i'll just replace files then

unreal oyster
#

just call a simple ACS script which changes the sky

#

no need to replace files

haughty flower
#

alright

#

i needed markers for ACS right

#

in .wad files

#

script 1 open

unreal oyster
#

you need to compile the script, SLADE will automatically put it in the markers

haughty flower
#

i compiled it

#

but it doesn't run

#

:((

#

or well

#

it doesn't change the textures

unreal oyster
#

you need to use a LOADACS file too

haughty flower
#

oh yeah

weak lodge
#

thanks

haughty flower
#

So I made my first map meant for multiplayer and uh

#

Well let me just put a pic

#

Uh

#

Should I be proud that I made this or disappointed in myself

vocal crypt
#

disappointed

#

you're a TERRY now

hard elmBOT
#

dynoSuccess Highsman13#7563 has been warned.

haughty flower
#

whoopsidoodles

royal wave
#

Let's not make terrywads please

umbral sail
#

^

proud belfry
#

Hey guys, I'm looking for a custom hud to use for Complex Doom + LCA

royal wave
#

Hmm let me see if I can find one for you

unreal oyster
#

that doesn't seem to mention Complex Doom + LCA compatibility

royal wave
#

it's worth a shot

proud belfry
#

Yeah, I will try it

#

"It does not work with Zandronum, currently, as it does not have the necessary features."

royal wave
#

oof zandronum

#

That's going to be a little bit more difficult

proud belfry
#

Yep, LCA works properly only in Zandronum

royal wave
#

which version of zand are you using

vocal crypt
#

Aren't tehy tryin to merge with GZDoom now?

#

or talking about it?

royal wave
#

...

#

he wants a hud

vocal crypt
#

I know

royal wave
#

what does that have to do with merging

vocal crypt
#

the Zandronum part

royal wave
#

what does that have to do with merging

#

He wants

#

A hud

proud belfry
#

Oh, I'm using the latest beta/alpha version of Zan 3.0

#

LCA isn't support by GZDoom, so ...

unreal oyster
#

really? LCA seems to work on GZDoom for me

#

at least, it boots and is playable

royal wave
#

yeah it's usually the other way around with mods

fleet basin
#

Try the project brutality hud

warped rampart
#

You mean Ultimate Doom Visor

haughty flower
#

wait

#

is making terrywads pretty much against the rules?

vocal crypt
#

Don't think so, but it lowers your reputation with our faction

cyan haven
#

this area took me WAY too long to make

royal wave
#

I need to remake my warehouse area

haughty flower
#

needs more boxes

cyan haven
#

really?

#

cause its already overflowing with boxes

#

and i have the secret designs done how i intended

haughty flower
#

boss box fight

#

the thing about stuff like boxes

#

or for example people in a crowd

#

is to make it look like they are more than they actually are

#

@cyan haven make like 1-2 more areas, and keep those hidden behind boxes maybe?

#

and fill those areas with boxes?

#

idunno

#

like in uhh

#

E1M2 i'm pretty sure

cyan haven
#

i already have a secret area with more boxes

haughty flower
#

maybe Pyrolex can make a mod for us where everything is a box?

#

nu

#

karacho that's easily done

#

allow me to demonstrate

#

allows

cyan haven
#

i have this as a secret

#

theres a megasphere here because this secret is attached to another secret, but this one is awkward to find

#

and due to how i made the map to begin with, this is a room that you teleport to

#

also this level is definitely not for vanilla engines

haughty flower
#

hold on @haughty flower

cyan haven
#

because it crashes because of "no more visplanes" again

#

like basically all my new wads

haughty flower
cyan haven
#

oh lord

haughty flower
#

he asked for it lmao

#

He said "everything is a box"

#

i can't get the sky to work tho

#

The gun is not a box

cyan haven
#

its like super releasio 64 but with crates

haughty flower
#

The enemies are not boxes

#

crypto

#

no

#

You lied

#

pls

#

YOU LIED

vocal crypt
#

^

#

YOU LIAR

haughty flower
#

fucking hell

vocal crypt
#

YOU ARE TO BE LYNCHERD, AND SENT TO HELL

haughty flower
#

WITHOUT A SHOTGUN

vocal crypt
#

AND BECOME THE TOY OF THE CYBERDEMON

haughty flower
#

well uh

#

have a sneak peak

#

of uhh

#

everything is a chaingun

#

The hand is still a hand.

vocal crypt
#

^

cyan haven
#

omfg

haughty flower
#

go die xDDDDDDD (just kidding admins pls don't ban)

vocal crypt
#

no

#

you will go die

#

LYNCHED

haughty flower
#

@hazy lantern help me out ;_;

hazy lantern
cyan haven
#

my friend found a solution

haughty flower
#

NO STOP

#

lm ao

#

lol

#

xD

vocal crypt
#

@haughty flower ao?

haughty flower
#

no stop

vocal crypt
#

oh

#

why did you put a space between lm and ao

haughty flower
#

idk it's a joke

#

ok mates, i have to tell you a story

solid lynx
#

make a minigun shotgun that fires miniguns

haughty flower
#

and it will have a scary twist like those campfire stories

analog grail
#

guys i know lazor he is secretly anti doom

haughty flower
#

stop

#

i once found a nice discord, with cool dudes, creative dudes

#

people that like the same stuff i do

#

but then i foudn out

#

they all

#

including me

#

are quite crazy

solid lynx
#

they all fucking died

haughty flower
#

@haughty flower Next part, the enemies bleed miniguns, your miniguns shoot miniguns, the keycards are miniguns

#

okok now the twist

#

THIS

#

is said discord

#

dun dun DUUUUUUN

analog grail
#

dude yeah he is an sjw who thinks that doom and other games like it are bad for everyone

haughty flower
#

xd sure

solid lynx
#

chaingun machine broke

cyan haven
#

all the keycards are different coloured chainguns

haughty flower
#

@solid lynx blobglare

solid lynx
#

hi

haughty flower
#

When did you join?

#

long ago

cyan haven
#

when it says "modding" in roles does that account for map creation with vanilla elements

unreal oyster
#

it's what it says on the tin, people who know how to modify the game in some way

cyan haven
#

oh

unreal oyster
#

so, yes

cyan haven
#

can i have modders role then, ive been doing that for about 8 years lol

#

thank you

haughty flower
#

i made corrections to the bdcme when used with the episode version of the master levels, and i made a chainsaw in project brutality loud again

#

i will be sure to ask for a modder role once i have released something ๐Ÿ˜„

royal wave
#

We should just make a brutalized mod that doesn't steal assets and is actually fun to play

unreal oyster
#

nah, let's create mods that do more than just replace sprites and add gore ๐Ÿ˜›

haughty flower
#

yeah we need to do more than that

#

not just gore

vocal crypt
#

Day of Defeat, Doom mod

haughty flower
#

MORE gore

royal wave
#

actually I do have an idea for a gameplay mod that invilves those fake hitboxes

vocal crypt
#

DAY OF DEFEAT DOOM MOD

royal wave
#

Imagine if shooting the arm off of a zombie

haughty flower
#

we need a mortal kombat doom mod

royal wave
#

that zombie is still a threat

haughty flower
#

hee is how it goes:

royal wave
#

and so is the arm

vocal crypt
#

maybe COD Zombies but it's Doom

#

or

#

DAY OF DEFEAT DOOM

haughty flower
#

each time you kill a monster, the game pauses, and awaits your commands

#

and when you input correctly, a fatality happens

warped rampart
#

Doom Text Adventure

haughty flower
#

if not the monster just collapses

vocal crypt
#

...DAY OF DEFEAT, DOOM STYLE.

#

Doom of Defeat

#

or Doom Fortress

warped rampart
#

Day of Doom

haughty flower
#

that can be a bit long if you just fired a rocket into a abunch of imps

vocal crypt
#

no... The Day of Doom

#

that's better title

haughty flower
#

doomsday

warped rampart
#

Well, the imps would all die instantly

#

So uh

vocal crypt
#

no, it's Day of Defeat but in DOom

#

so

#

no Doomsday

haughty flower
#

yeah they would be dead

vocal crypt
#

The Day of Doom

haughty flower
#

but the game would pause for each imp to input your fatality

warped rampart
#

DDR -- Doom Doom Revolution

vocal crypt
#

come on lads

warped rampart
#

I just realized I'm awful with serious Doom mods

vocal crypt
#

WW2 Class based shooter in Doom

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The Day of Doom

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or Doom of Defeat.

#

which one sounds better

#

The Day of Doom

#

or Doom of Defeat.

haughty flower
#

IKNOW

warped rampart
#

I think The Day of Doom sounds better

haughty flower
#

we shoudl make a sequel to doom, a real sequel to doom, one like Aliens is to Alien

#

and we call it

#

Dooms

vocal crypt
#

Doom 2.

haughty flower
#

no

vocal crypt
#

That's a "real" sequel tho

haughty flower
#

i said liek aliens is to alien

vocal crypt
#

also

#

it'd be Doomed

haughty flower
#

so it must be named dooms

warped rampart
#

We can make our own DOOM2016 sequel

vocal crypt
#

not Dooms

warped rampart
#

That would be fun

vocal crypt
#

Doom, Doomed

#

Doom,Doomed

haughty flower
#

but its not aliened :/

#

its aliens

#

so

vocal crypt
#

well Dooms doesn't make sense

warped rampart
#

Doom, Doomer, Doomest

vocal crypt
#

so

haughty flower
#

xD

vocal crypt
#

I still want The Day of Doom to be a r/DOOM Project.

#

For modders atleast.

haughty flower
#

i will copyright "Dooms" right now

vocal crypt
#

no you fool

#

you can't patent something id owns

haughty flower
#

"dooms" isnt owned by id

warped rampart
#

That's a lawsuit sword

vocal crypt
#

but Doom is.

warped rampart
#

Shoved straight up thine ass

vocal crypt
#

...

#

THE DAY OF DOOM

haughty flower
#

honestly, the day of dooms also sounds better

vocal crypt
#

nah

haughty flower
#

that "s" is so important

#

but maybe

#

"the day ofs doom" ?

vocal crypt
#

The Days of Doom

haughty flower
#

nah thats too easy

vocal crypt
#

but it works

haughty flower
#

i am out, its either dooms, or ofs

#

no of course you are right ๐Ÿ˜„

vocal crypt
#

of course, for me, the most PITA thing to these mods is getting the resources

haughty flower
#

i am good with ressources

#

as long as they arent physical or digital

vocal crypt
#

uh

#

what

#

what do you mean

haughty flower
#

sry just being a bit crazy at the moment

vocal crypt
#

what do you mean physical or digital resources

haughty flower
#

its a dumb joke

#

i am good with ressources

#

as long as they are not physical or digital

#

liek

#

man i can get you everything

#

just not

#

graphics

#

or sound

#

or money

#

or something else that would help

#

"I can get you everything except useful things"

#

exactly

#

thats my man!

#

Skeletor knows all

#

i can make german voices for your mods

#

if someone needs a nazi or something

#

i mean not a real nazi, cause i hate them

#

but the voice of someone pretending to be a nazi for the sake of making a mod

vocal crypt
#

Oh IDK, Day of Defeat is allies vs axis powers, and this The Days of Doom mod is DoD, but in DOOM, so...

haughty flower
#

that title generation also works with ninja you know?

vocal crypt
#

generatio?

haughty flower
#

"Day of the Ninja"

vocal crypt
#

ok....

haughty flower
#

ok what exactly will that mod be about?

#

a singelplayer experience?

vocal crypt
#

what mod

haughty flower
#

your mod

vocal crypt
#

the Days of Doom?

haughty flower
#

yeah

vocal crypt
#

it's Day of Defeat, but in Doom.

haughty flower
#

Call of Dooty.

vocal crypt
#

Day of Defeat being a multiplayer WW2 shooter objective bas-

#

no\

#

no

#

not that fool.

haughty flower
#

Call of Doom?

vocal crypt
#

no

#

The Days of Doom

haughty flower
#

oh god in my street is a kid learning to

#

whats the word

#

where you make sounds with your mouth

#

liek a flute

#

Beatbox?

#

lol

#

Whistle?

#

yeah whistle

#

ok he wnadered off

#

@vocal crypt sounds awesome, also good title ^^

#

one could also do something like strife

#

with more rpg elements

cyan haven
#

to whoever said my map needed more boxes:

#

i added more boxes

fleet basin
#

Wow what a strange group of people

unreal oyster
#

what?

haughty flower
#

(he thinks boxes are people, just agree with him)

cyan haven
#

...

#

alright

haughty flower
#

not you

fleet basin
#

No I was talking about the conversation between crypto an yes man

haughty flower
#

But we didn't even have a meaningful conversation.

haughty flower
#

boxes

weak lodge
#

it's like map11 from TNT

fleet basin
#

No shit and cool

vocal crypt
#

is team specific classes possible?

haughty flower
#

Are you referring to having 2 teams but they do not have the same classes for each?

#

if so, then yes.

#

idk how to do it, but it is possible

vocal crypt
#

yes, that

haughty flower
#

Ghouls vs Humans does that

#

I would look at that code

#

idk how to do it myself

warped rampart
#

So, would the name that appears when you boot up a mod (I.e. โ€œSeargent Mark IVโ€™s Brutal Doom v20Bโ€; โ€œDeath Foretoldโ€; โ€œBrutal Doom: Project Brutalityโ€)be in the gameinfo?

unreal oyster
#

yes

weak lodge
haughty flower
#

i will hace a look at it ^^

#

its a bit small, so it doesnt feel so epic,i also found it a touch more easy than the regular map, since the cyberdemon gets easily distracted be the cacos

#

but it is not bad in any way

weak lodge
#

thank you

weak lodge
#

updated it, it's a bit more bigger now and some enemies have been changed

vocal crypt
#

nice.,

#

*nice

#

also

weak lodge
#

yeah?

vocal crypt
#

would you consider adding respawning lost souls?

#

it'd make fighting the Cyber less easy when the other monsters are cleared

warped rampart
#

Why though

weak lodge
#

hmm

unreal oyster
fleet basin
#

Hey how is this for the intermission screen?

haughty flower
#

still good ^^

haughty flower
#

@weak lodge the difference in size makes it mauch better for me personally

umbral sail
#

@fleet basin don't think that fits a intermission screen

fleet basin
#

i figured as much im still looking in to one of my songs that would fit..

umbral sail
#

a racing game?

vocal crypt
#

not like it isn't possile.

#

*possible

umbral sail
#

never said it isn't

vocal crypt
#

true

#

and I want a Day of Defeat doom mod thing.

ashen saddle
#

Yes, Nex, a racing game

#

SRB2 Kart is a complete kart racing overhaul for Sonic Robo Blast 2.

vocal crypt
#

Uh

#

Is it for Doom

weak lodge
#

srb2 was lit

safe timber
#

just started work on a new snapmap

pearl sundial
#

looks great so far