#classic-doom-maps-mods

1 messages ยท Page 52 of 1

warped rampart
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I'm gonna keep my current version of GZDoom when they merge

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I get huge FPS issues with Zandronum for some reason

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Slideshow quality

vocal crypt
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2.1.2 or 3.0?

warped rampart
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Yes

vocal crypt
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...

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former or latter

warped rampart
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Both

vocal crypt
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coulda said that

compact island
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yeah zan runs like shit for me too

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especially on linux

haughty flower
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Runs fine for some reason

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It uses a shitty renderer so merging with gz might bennefit

compact island
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yeah thats what im hoping

haughty flower
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^

vocal crypt
unreal oyster
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gz and zand use the same renderer lmao

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they both have software and hardware

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if you lag on zand but don't lag on gz, you need to make sure both renderers are the same

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and also

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you need to get a better computer because seriously, FPS issues on zandronum with vanilla?

compact island
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yeah and its only zan, glboom+ and gzdoom run perfectly fine

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i somehow run at 40fps right at the beginning of Entryway with no wads loaded or anything

unreal oyster
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that's weird

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is your zand on the hardware renderer too?

compact island
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yep

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i 'fix' it by going into a lower resolution

vocal crypt
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also, Complex Doom is very unoptimized

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DAE agree?

royal wave
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tried to merge with GZDoom? When?

unreal oyster
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it's being talked about as a thing that might-kinda-happen-maybe

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this is the thread

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GZDoom also has a need for C/S now since the P2P system is now getting in the way of ZScript so it kinda makes sense

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but i doubt it'll be a repo merge, more like GZDoom will rewrite the networking from scratch

royal wave
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yeah if they couldn't perform a merge like QZDoom did, then that ship has left

unreal oyster
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QZDoom was always meant to be an experimental branch of GZDoom, intended for merging

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i think Zandronum was syncing with GZDoom originally but that's become impossible

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since GZDoom moves so fast

vocal crypt
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^

unreal oyster
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Zandronum can't sync easily since it needs to be 100% stable

royal wave
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I think it was out of laziness they didn't keep communications up or attempt to merge teams

unreal oyster
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i think that would have also played a part

vocal crypt
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{
attacksound "MP40/Fire"
Weapon.AmmoUse 1
Weapon.AmmoGive 30
Weapon.AmmoType "Clip"
Weapon.SlotNumber 2
Inventory.PickUpMessage "$GOTMP40" // "You got the MP40! BEKOMMEN! BEKOMMEN!"    
Obituary "$OB_MPMP40" // "%o was shot up by %k's MP40."
Tag "$TAG_MP40"
States
{
Ready:
MP40 A 1 A_WeaponReady
Loop
DeSelect:
MP40 A 1 A_Lower
Loop
Select:
MP40 A 1 A_Raise
loop
Fire:
MP40 A 1
MP40 A 1 A_Quake (2,2,0,200) 
MP40 B 2 A_FireBullets(1.5,0,1,3,"Bulletpuff")
MP40 B 0 A_Refire
goto Ready
Spawn:
MP40 E -1
Stop
Flash:
MP4F A 1 Bright A_Light1 
MP4F A 1 Bright A_Light0
}
}```
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I want the actual muzzle flash to be seperate from the weapon sprite

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but such muzzle flash ain't appearin

royal wave
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you need to call A_GunFlash

vocal crypt
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Oh

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oh that's what I was missing

royal wave
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that tells it to draw those sprites at the same time as the fire state

haughty flower
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Should I be worried?

royal wave
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it just means you don't need to copy and paste it entirely if you're only going to make a small tweak

unreal oyster
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it's also warning you not to create actors with the same name as gzdoom actors

royal wave
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you can do a simple inheritance and replace, and only change the states you need

haughty flower
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instead of pistol and fist start how can I change it?

unreal oyster
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you need to define a new playerclass

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define it in DECORATE, and then register it in Mapinfo

haughty flower
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I've defined but now what

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what is the weapon thing?

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I mean the command

unreal oyster
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with the PlayerClasses keyword

haughty flower
unreal oyster
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no

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it needs to go in the GameInfo block

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like:

#
GameInfo {
    PlayerClasses = "Smiloid"
}
haughty flower
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ok

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thanks

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the gameinfo lump or still in map @unreal oyster

unreal oyster
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no, the GameInfo section in MapInfo

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mapinfo's kinda badly named, it does a lot more than just map stuff now

haughty flower
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oh

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ok

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what

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?!?

unreal oyster
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idk, that could be anything, i need more info to help you there

haughty flower
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strange

haughty flower
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(its from faceball I'm remaking faceball so yeah)

haughty flower
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So that's cool

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what do you plan for on the weapons?

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well, that game didn't really have weapons if I recall

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you just shot a ball

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@haughty flower oh good point...

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is there a way to have multiple huds?

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or like ones that turn on and off if a specific variable is in play?

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don't ask me, I don't code

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I did one monster before and that's it

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oh...rip

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giant wolfen dog that instant killed and travelled unfairly fast

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rip

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in faceball 2000 mode there will be one weapon and no ammo display

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I realized, in 4000 there is gonna be allot more hud needed.

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the only thing i have ever coded was a door.

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and i had to use a guide.

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ripperoni

weak lodge
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what do you think?

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id-style

warped rampart
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It looks too linear so far

weak lodge
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yeahh

haughty flower
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cause uhh

haughty flower
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the sounds don't make sound ingame ?!?!?

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strange

cyan haven
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hows it looking

haughty flower
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looks like a doom 1 or 2 map

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i mean just from what i see now it looks like it could be a map from the retail, so i guess its a compliment

cyan haven
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one of my doom2 maps

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its finished (dunno why i said what i said)

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i like to use a visual thingy where i have the ceiling and floor on the same z axis and the texures displayed are different

warped rampart
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I had an idea for a map with a stupidly easy solution

cyan haven
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like this

warped rampart
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The exit is at the start of the level

haughty flower
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so something like the chainsaw in map01?

warped rampart
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I'd have a jape exit that just teleports you to the start of the level

haughty flower
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or maybe like you turn around, open the door that usually is fake and just indicates that you came through there from the last level?

cyan haven
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also i like to link my maps together

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so you start in an elevator and end in one too

haughty flower
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It looks good

cyan haven
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with the exit switch on both elevators being in the correct spot

warped rampart
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Like Wolfenstein?

cyan haven
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yeah

haughty flower
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but can someone help me with my menu sounds

warped rampart
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Oooh

cyan haven
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i loved that idea in wolf

haughty flower
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oh i havw a question there

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you know strife?

cyan haven
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i also like to try realistic lighting

haughty flower
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anyway, its possible to make maps that lead to different maps

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like an interconnected world

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so lets say i make a multiwad where i start at map01, kill the monsters, take the ammo, go to map02, and from there back to map01

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does it reset?

cyan haven
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no

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it shouldnt

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to my knowledge

haughty flower
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need to try that out tomorrow after work

cyan haven
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each map out of the 3 ive made have a certain colour theme to them

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first is based off of the basic startan2 texture

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adn this one off of the more orangey version of it

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you can tell what the next map is gonna be about from that screenshot too

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on the right

haughty flower
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did you release them?

cyan haven
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no

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i only started doing this about 4 days ago

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3 maps in total

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hoping for 12+

haughty flower
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i didnt play them, so i dont know about how they play, but from what i see i am interested in doing so

cyan haven
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despite ive been mapping for nearly 6 years, i only found out how to put 2 maps or more into one wad about 4 days ago, which is when i started this

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btw, i tend to make small maps

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with small corridoors

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these are no execption

royal wave
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your maps look very well structured

weak lodge
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ye

weak lodge
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they do

cyan haven
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thank you

umbral sail
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looks good iddt

vocal crypt
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Either I'm going too SR3

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or I'm just bored outta my mind

unreal oyster
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SR3?

vocal crypt
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Saints Row 3

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the tone I want for my mod

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Because I have some class who's blood is suppose to be shit.

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literally.

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but unfortunately Doom only uses red blood

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and not the blood I put for the frames

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I think that's just frame name issues tho

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but seriously

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How come DOOM uses the red blood color

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and not the color I used in the frames

unreal oyster
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because the blood effect isn't baked into the frames

vocal crypt
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oh so it's just cosmetic?

unreal oyster
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when you hit an actor with a hitscan weapon, it spawns a blood actor

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if you want to change the color of the actor, there's a BloodColor property for that

vocal crypt
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oh

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does the color need to be in quotes?

unreal oyster
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it's on the wiki

#
BloodColor color

    Sets the actor's blood color. There can be up to 256 different custom blood colors at the same time. color is either specified as 3 integers, a string "rr gg bb" or a string containing one of the special color names.
vocal crypt
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oh

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so it's literally how it's suppose to be in code?

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ok, but what about list of colors?

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or is that just from the Pallette?

unreal oyster
vocal crypt
#
{
Speed 0.7
Health 130
Player.MaxHealth 130
Player.DisplayName "Hans"
Bloodcolor Green```
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is the bloodcolor thing suppose to be like thta...

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I think I forgot the quotes.

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ok the blood color aint' showin

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@unreal oyster sorry to ping you...

vocal crypt
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but seriously

shadow bone
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Poor gutawer getting pinged left and right here and in the ZDoom server. He's probably like "I just want to play some Doom!"

unreal oyster
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i'm playing cards against humanity with the zdoom discord guys ๐Ÿ˜›

vocal crypt
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mkay

warped rampart
cyan haven
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i started and finished map04 of my way today

warped rampart
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Nice

warped rampart
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Ooh, that's very hellish

cyan haven
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yeah

warped rampart
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I assume it's supposed to be Hell, anyways

cyan haven
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the idea is that you start the wad in a normal building like thing, invaded by demons

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all the small ones that it, then you find how they got in

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and then this is what happens essentially

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and yes it is meant to be hell

warped rampart
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That's a very basic story, but we all know what Carmack once said

cyan haven
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im not creative person, this is all the story i need

warped rampart
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Story in a game is like story in a porn movie: it's expected to be there but it's not that important

cyan haven
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i actually really like how its a sort of build up until you just see this massive room

unreal oyster
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and he was wrong

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๐Ÿ˜›

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i love doom but it helps to have story in a game

haughty flower
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doom doesnt need a story like a plot

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but a map can still have a development as you play it, that kidn of implicates a story

cyan haven
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thats sort of the idea i went with

haughty flower
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actually thats good thinking, and romero too explained somethign liek that, but with other words

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like with the L shaped maps where you see stuff where you will be later on for example

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i highly recommend devs play with romero, the ign video with romero, and the 3 parter that leads into the new doom

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all of those are on youtube

royal wave
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Story and gameplay is a balance. I agree more with carmack that it's less important than the game, but I shouldn't have to slog through a story to get the game and vice versa

cyan haven
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doom has, um, never been too good with narration/story tbh

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and besides, story distracts from the game

haughty flower
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it depends on the game

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i alwaysliked the movie sequences in metal gear for example

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or the telltale games

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orlast of us and uncharted

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also batman

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it doesnt even need to be balanced, but for doom i agree gameplay is the most important thing

warped rampart
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@royal wave I hate to ping, but can you help me out here, please?

royal wave
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Can't help right now, at a ceremony, sorry

warped rampart
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Sorry

vocal crypt
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Why is the blood not turning green/

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?

#
{
Speed 0.7
Health 130
Player.MaxHealth 130
Player.DisplayName "Hans"
BloodColor Green
States```
#

yes, the code is closed and all of that

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I just didn't put all of the code for space reason

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s

trim falcon
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green is not a creative color

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or maybe green is not an option

vocal crypt
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uh, green is a option

warped rampart
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Got it sorted out thanks to Cali

trim falcon
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use RGB color instead

vocal crypt
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well @shadow bone

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uh

trim falcon
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""00 FF 00"""

warped rampart
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He said he had to go offline when I DM'd him

vocal crypt
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oh

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@trim falcon IDT that thing works

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unless I'm suppose to use that much quotation marks

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wait

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unless that's a hex

trim falcon
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yep its a hex color

vocal crypt
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oh.

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...still not figuring it out.

trim falcon
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figure out what ?

vocal crypt
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the blood color

trim falcon
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so its not working ?

vocal crypt
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try crashing

#
Script error, "WolfensteinDoomInvasion.pk3:actor/classes.txt" line 8:
SC_GetNumber: Bad numeric constant "States".```
#
{
Speed 0.7
Health 130
Player.MaxHealth 130
Player.DisplayName "Hans"
BloodColor "006400"
States
{```
trim falcon
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I never tried it

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but

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00 FF 00

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have you're tried this ?

vocal crypt
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not yet

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Well it ain't crashin

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but what's suppose to go in to the FF spot @trim falcon

trim falcon
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its mean green

vocal crypt
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well it's not working apparently.

trim falcon
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oh wait its actually use numbers

vocal crypt
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like?

trim falcon
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between 0 to 255

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Sets the actor's blood color. There can be up to 256 different custom blood colors at the same time. color is either specified as 3 integers, a string "rr gg bb" or a string containing one of the special color names.

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yes

vocal crypt
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...like? Like 0,255,0

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or 0 255 0

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or 02550

trim falcon
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according to wiki

vocal crypt
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which one

trim falcon
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0 255 0

vocal crypt
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ok

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in quotes or not?

trim falcon
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in quotes

vocal crypt
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still not green

trim falcon
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I check other mod

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and its

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BloodColor "0 78 0"

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something like this

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or its just not working on playerpawn

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try test the code on other monster

vocal crypt
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fin.

trim falcon
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if its does works with normal monsters

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and not working on playerpawn

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ask a question on zdoom forums

vocal crypt
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enop

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it don't work on monsters

trim falcon
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do you have any other mod that changeblood color ?

vocal crypt
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no

trim falcon
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hmm

haughty flower
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@trim falcon you can try and look at project brutality 3.0 barons have green blood there and cacos blue blood

toxic dirge
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Guys help me

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whats the file name of the secret found sound?

unreal oyster
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DSSECRET

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it's in gzdoom.pk3 though, vanilla doom didn't have a secret found message

toxic dirge
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oh

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thats why i couldnt find it

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thanks

shadow bone
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Really? Just a "secret found" message, no sound?

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I swear I remember one.

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Just fired up Chocolate Doom. No secret message or secret sound

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what the fuck

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my life is a lie

warped rampart
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You'd expect there to be one

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Because just having "a secret is revealed!" isn't exactly satisfying by itself tbh

umbral sail
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^

unreal oyster
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even the message isn't in vanilla

warped rampart
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Wat

umbral sail
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apparently I was living a lie

unreal oyster
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there's nothing, you just get a +1 on the secret count

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i don't know which port added a sound and a message

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it might have been Boom

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i know PrBoom definitely has one

toxic dirge
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also another question, how can I use an HD graphic for m_skull

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It's 420x420 :p

shadow bone
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I'm sure you can, you just have to scale it in the right place, which depends on your port. Using GZDoom?

toxic dirge
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Yep

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gzdoom 3.1.0

shadow bone
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Then TEXTURES should do what you want. Make a new "graphic" entry, set the scale (probably like 26 for x and y or something) and add your graphic as a patch.

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That'll override your actual graphic with a scaled-down version

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Or at least it should

royal wave
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@shadow bone it didn't even have the notification message, that was lifted from quake

shadow bone
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Yeah, I realized. Damn, secrets were really secret in vanilla Doom, lol.

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You don't even know until you've gotten to the end of the level

vocal crypt
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grumbles: kids these days..

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I am kidding

royal wave
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Well it was pretty obvious already when you did find one. Doors were clearly conveyed, so anything that moved like a door that didn't look like a door was a secret

vocal crypt
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don't forget walls with different textures, or position or something like that

toxic dirge
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I just found an easier solution to using HD graphics

vocal crypt
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not using HD graphics?

toxic dirge
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remap M_SKULL1 CUST1 in TEXTURES

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it replaces m_skull 1 with the graphic cust1, and also rescales it properly

shadow bone
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That works too!

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Forgot about that

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Though per the wiki warning that method is deprecated, so don't expect bugfixes or enhancements if something doesn't work as expected.

vocal crypt
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@unreal oyster you know anything about replacing blood?

unreal oyster
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yes, you use the BloodColor and BloodType properties

vocal crypt
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well see, I did use the BloodColor thing

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but it's still showing red.

unreal oyster
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post more code

vocal crypt
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hang on

#
{
Speed 0.7
Health 130
Player.MaxHealth 130
Player.DisplayName "Hans"
BloodColor "0 255 0"
States
{
Spawn:
SSWV A -1
loop
See:
SSWV ABCD 4
Loop
Missile:
SSWV E 12
Goto Spawn
Melee:
SSWV F 6 Bright
Goto Missile
Pain:
SSWV G 4
SSWV G 4 A_Pain
Goto Spawn
Death:
SSDE H 10
SSDE I 10 A_PlayerScream
SSDE J 10 A_NoBlocking
SSDE KLM 10
SSDE M -1
Stop
XDeath:
SSGI N 5
SSGI O 5 A_XScream
SSGI P 5 A_NoBlocking
SSGI Q 5
SSGI RSTUV 5
SSGI V -1
Stop
}
}```
unreal oyster
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that's not a valid format

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it either needs to be

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"<color name>"

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"rr gg bb"

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or <r> <g> <b> as integers

vocal crypt
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so include the < and >s then?

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and in quotes?

unreal oyster
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no

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like

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either

#

BloodColor "Green"

vocal crypt
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like "<5> <90> <69>"

unreal oyster
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BloodColor "00 FF 00"

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or BloodColor 00 255 00

vocal crypt
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literally like that, the 00 255 00 part?

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no quotes?

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oh

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well the blood hits from hitscan or whatever shows as green

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yet the sprites show as red still

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from dying

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either gibbed or just normal dying

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@unreal oyster ?

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I hate pinging you

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but

unreal oyster
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wait, what are you expecting? BloodColor isn't going to modify the actor sprites

vocal crypt
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That I already did modify

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but

unreal oyster
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if you want to change the color built into the sprites, you need to edit the sprites

vocal crypt
#

it still shows a-

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doesn't translating do that though?

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or is that just some cosmetic thing?

unreal oyster
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idk i feel like i'm not exactly sure what you are wanting to do here

vocal crypt
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I'm wanting the death sprites to show the red blood to green blood

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you know

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green instead of red for the sprites

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yet

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the sprites still show red blood

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even though I have em translated as green.....

unreal oyster
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"the sprites" being the blood on the actor, or the blood actors spawned?

vocal crypt
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I'd say the former

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I'm not looking to change the blood actor under the dead actor yet

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er..

unreal oyster
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ok

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honestly

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i have no fucking clue what you want to do still so i can't really help

vocal crypt
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The blood on that sprite is translated to green

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yet

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in game, it still shows the blood as red.

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Not the blood pool actor.

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The actual death sprite

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not all red

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but

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the blood

unreal oyster
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the blood pool actor? gzdoom doesn't have a blood pool actor

vocal crypt
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facepalm

unreal oyster
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is this like brutal doom or something?

vocal crypt
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no

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facepalm

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look, the blood that is green on the death sprites shows up as red in game

unreal oyster
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idk, it's probably being translated by something

vocal crypt
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like I was killing some regular SS

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sigh

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I'm terrible at describing my fucking problems

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there is a blood actor, right

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?

haughty flower
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@vocal crypt is that the player spriteset?

vocal crypt
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It's the sprite used for the class, yes

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It's really just translated SS sprites

haughty flower
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so

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wait a min

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i think it's like configurable in player setup then

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just do a like

vocal crypt
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you're saying the player color reflects the sprite color?

haughty flower
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i think yeah

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it's the same with doom marines as like

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multiplayer literally alows changing the armor color

vocal crypt
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sounds like there's a flag to stop that

haughty flower
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so i think it's that

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@unreal oyster do you get it now? ๐Ÿ˜›

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did i do a help?

vocal crypt
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yep

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it's hte player color

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thing

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isn't there a flag to prevent that from happening though?

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I kinda want the blood to stay the color I want it to be

vocal crypt
#

After Hitler's suicide from stuffing his Memorabilia in a ballon, which such ballon he tried to shove up his ass, but the pop killed him and now he's dead, the SS wanted to gain a edge against the brutality of the Soviet vodka drinkers, and created the SS Mutanten Essen Shit Division, which unfortunately only 4 were made and due to being failures to the SS, decided to call in the Icon of Sin and his minions to win the war. Unfortunately, they didn't bother to rid of the failed Division and their traitorus ways and will fight the hordes of the demons from Satan's Home. this story for my mod is so insane it's not even SR3 tone I believe. And no, I'm not high believe it or not. Nor drunk.

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and I forgot to spell Balloon correctly.

royal wave
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I think you should go for less edge here mate

vocal crypt
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which part is too edgy

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because tbh it sounds like a lesser Grezzo

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only with less offensive content in mind

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if that makes sense.

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either way, it's just 4 superhuman/nonhuman (/ being and or) things fighting doom monsters

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Kevan/

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?

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the balloon thing I just took from Aqua Teen Hunger Force.

royal wave
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Yeah that doesn't do well to sell your mod

vocal crypt
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so just remove the detail, just say after Hitler's suicide?

shadow bone
#

Grezzo is so far beyond edgy that "a lesser Grezzo" is still EDGY AS FUCK

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And that's not a good thing

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There's humorously offensive, and trying way too hard.

vocal crypt
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TBH the detail of Adolf's suicide seems too much

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so I'll just put after Hitler's suicide

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and it's not funny now I'm looking over it

#

My sense of humor is asinine

#

After Hitler's suicide, the SS wanted to gain a edge against the brutality of the Soviet vodka drinkers, and created the SS Mutanten Essen Shit Division, which unfortunately only 4 were made and due to being "failures" to the SS, decided to call in the Icon of Sin and his minions to win the war despite the soviets nearly at the doorstep. Unfortunately, they didn't bother to rid of the failed Division and their traitorus ways and will fight the hordes of the demons from hell.

#

probably still too edgy

#

and not funny.

#

yes this is pathetic

haughty flower
#

not enough ninjas

vocal crypt
#

but seriously

#

any other criticisms on that story

#

Gut, Kevan, Cali, anyone?

haughty flower
#

i am not sure if i understand

#

the SSMESD are meant at the end, they fight the demons?

#

and the SS called in the icon of sin?

vocal crypt
#

I don't get the first question

#

the second question, yes I guess.

#

or rather

#

his minions

#

@haughty flower

vocal crypt
#

@haughty flower ?

haughty flower
#

@vocal crypt

vocal crypt
#

read what I said before mentioning you twice

haughty flower
#

i mean your last sentence

#

who hunts the demons

vocal crypt
#

the Division

haughty flower
#

the ss, or the shit division?

vocal crypt
#

The Shit Division

#

the SS sides with the demons

#

beacuse they're desperate to win the war

haughty flower
#

yeah ok

#

so when the game starts, the ss and the demons are still up against the soviets, and the shit divisions fight the demons, why exactly, to save earth?

vocal crypt
#

well for one thing, they're doing it out of spite of the SS because well, the SS deemed the 4 people in the division failures, and the fact the demons are using the SS.

haughty flower
#

ah ok

vocal crypt
#

because honestly

#

do you think the demons and Icon of Sin would be loyal to puny mortals?

#

really, only one mortal stood up to them

#

the rest was paper mache

haughty flower
#

since you estables already 4 factions, wouldnt it be an idea to make a multi staged campaign,like in starcraft where you control members of different factions?

vocal crypt
#

I was more going for the 4 members fending off the demons

#

in a invasion style map

#

Unless I have 12 maps, 3 each for each faction

#

3 for the division

#

3 for the SS

#

3 for the Soviets

#

3 for the Demons

#

so

#

hy

#

why

#

vesides that

#

it's a Saints Row 3 tone

haughty flower
#

yeah ok

vocal crypt
#

so it'd might be OP for one faction

#

really, the SS fighting Soviet thing is on the sidelines.

haughty flower
#

but with so much mythology and so many sides already established, consider making it a franchise, where the game about the shit division is only the beginning

vocal crypt
#

no joke/pun intended.

#

yeah, no

#

I'm not a game maker

#

I'm a doom modder really

haughty flower
#

yeah thats all you need

vocal crypt
#

what kind of franchise then?

haughty flower
#

the shittyverse or something

vocal crypt
#

no no

#

I meant what do you mean by franchise

#

doom mod franchise

#

game franchise

#

what kind of franchise

haughty flower
#

but when you do that, always take care of one thing

#

individual games should never suffer under the weight of the whole franchise

vocal crypt
#

facepalm

#

yeah no

#

I'm not a game maker

#

I'm a doom modder

#

modder

#

not a game developer

#

modde

#

modder

#

it's apples to oranges

haughty flower
#

marvel did it pretty good,but BvS and amazing spider-man 2 where dragged down by the weight of the universe idea

#

as i said thats all you need,anyway was just an idea

#

its just i liked how you did estableshed so many factions with different interests all at once

vocal crypt
#

what do you mean "thats all you need"

haughty flower
#

all you need is doom

vocal crypt
#

so really, you mean a trilogy of doom mods

#

that kind of franchise

haughty flower
#

yeah

vocal crypt
#

that sounds more believable and achieveable

#

though tbh, it sounded more like a Wolfenstein In Name Only mod or something

haughty flower
#

anyway, tell me when your mod is done ^^

cinder moon
#

hey can anyone explain the fade fuction for adding to a door

blissful knoll
#

no

toxic dirge
#

@unreal oyster (sorry for @'ing you :p) Is it ok if I link my mod here? doomguy_cautious_r

unreal oyster
toxic dirge
#

Can anyone help me with this? I wanna make a knife weapon that has different behaviours and sounds depending on what you hit

#

for example if you hit a monster, it will play a slash sound and damage them, but if you hit a wall it would spawn a bulletpuff and play a wallhit sound

#

or if you dont hit anything it just plays a swing sound

cyan haven
#

this one took a bit more than a day to finish

toxic dirge
#

Woah

#

looks kinda nice

#

The texturing reminds me of the style of classic doom levels

#

+points for that I guess carmackulus

cyan haven
#

yeah

#

i really like/liked the designs of the levels

#

and ive tried to up it a bit, by adding more sectors and shit

#

only problem is that on map04, vanilla dos doom cant run it and just crashes lol

#

it is also significantly darker in game, probably because i use zdoom for map testing

#

yeah, it does appear to be because i was using zdoom

#

its still dark as fuck in game though

unreal oyster
cyan haven
#

it was too many sectors

#

or visplanes

#

ive already identified it, i cant really do anything to the level without heavily sacrificing detail

toxic dirge
#

just do it for a limit removing source port like boom

#

or something

cyan haven
#

i have

#

thats why i went for more detail in the first place

#

at least its playable with cndoom

royal wave
#

Cool aesthetic

cinder moon
#

thanks

cinder moon
#

@unreal oyster how can you make an actor unkillable?

warped rampart
#

Try setting the health to something absurdly high

#

K, vega

unreal oyster
#

use the +INVULNERABLE flag

#

"Try setting the health to something absurdly high" that solves no problems, it's an ugly hack that doesn't even need to be used

#

and no, setting the health to 99999999999999999999999999999999 (from the deleted message) is an utterly horrible idea

#

because of integer overflow

warped rampart
#

Oh

unreal oyster
#

if you need to use the highest value possible, you can use MAXINT

toxic dirge
#

The more you know.

cinder moon
haughty flower
#

@cinder moon LMFAO

vocal crypt
#

is it possible for you to only hold x amount of weapons before you have to drop one gun to grab another gun?

#

like, a doomguy holding a SSG and a chaingun, but if he wants to grab a plasma rifle, he'll have to drop either SSG or the chaingun

royal wave
#

yes you can do that

vocal crypt
#

Is it a bit complicated?

#

er

royal wave
#

idk

#

but you can make an on the fly inventory editing

cinder moon
toxic dirge
#

Hello again blazers NFKRZ here today asking you guys does #include work in SNDINFO files?

#

or should I just rename another file somethin like SNDINFO.Enemies

#

SNDINFO.Weapons

#

etc.

#

Cuz that seems to work

#

NVM #include is rip in sndinfo

toxic dirge
#

How can I make a player start a level falling? @shadow bone

vocal crypt
#

uh

cyan haven
#

in gzdoom builder i remember you could do it

vocal crypt
#

have a sector that's lower than the player?

cyan haven
#

you can set spawn height

toxic dirge
#

placing the spawn high up doesnt work

unreal oyster
#

there's a mapinfo flag for that afaik

#

but you can't do it with vanilla

toxic dirge
#

it still spawns on the ground xd

unreal oyster
#

in vanilla, you always get spawned on the floor

vocal crypt
#

can't you raise the player thing in GZDoom Builder visual mode?

unreal oyster
#

with zdoom it's possible though, i think it's a MAPINFO flag called, uh, UsePlayerStartZ?

toxic dirge
#

@vocal crypt it dun work

unreal oyster
#

you need to use MAPINFO as i've said

#

if you're making something for vanilla, you're outta luck

toxic dirge
#

yep its that flag

#

thanks Gut

cyan haven
#

i think i should use that in my map05

unreal oyster
#

didn't you mention that you were making your maps for vanilla, iddt?

cyan haven
#

i was, but then map04 comes along

#

and then just, no more visplanes crash

#

so i gave up for vanilla

unreal oyster
#

you can use Boom format if you want to map in vanilla style, but not worry about visplane stuff

cyan haven
#

i play cndoom/chocolate doom

#

cndoom is fine for the maps

unreal oyster
#

though, if you release your wad and say that it's for "limit-removing" ports, the doom community will know not to use Chocolate doom with it

cyan haven
#

im still far off of release

toxic dirge
#

thanks to you guys the player will now start falling through a tunnel full of SOMEMONG.

cyan haven
#

and if i do, it would be my first released, ever

#

oh fucking hell

vocal crypt
#

@toxic dirge please make sure it's just that

#

not a loud scream

#

and shaking all over the fucking place

unreal oyster
#

i shouldn't have told you how to do that lmao

#

this was a mistake

vocal crypt
#

you shouldn't have done that...

#

Also, why does SLADE always keep choosing the none thing for text language

#

I keep having to change it to ZScript

#

yes I know it still works and shit

#

but seriously

#

kinda nitpicking

toxic dirge
#

add .txt to the end

#

if its a pk3

#

@unreal oyster Dw bb it's just a meme mod

#

no terry traps ๐Ÿ‘Œ

vocal crypt
#

But there is a .txt at the end

toxic dirge
#

then I dunno

#

.zs? ๐Ÿค”

vocal crypt
#

@unreal oyster you seem to know much about ZScript

cyan haven
#

hm

unreal oyster
#

i use .zsc, but it doesn't fix that issue

#

i just deal with it

cyan haven
#

you guys know plutonia 2

vocal crypt
#

oh

#

you mean the unofficial sequel to Plutonia?

cyan haven
#

yeah

#

i kidna wanna make a level based solely around that "item room" as im gonna call it in map30

#

you know the one where if you make a mistake youre teleported away

vocal crypt
#

no...?

#

haven't played PLU2 in a long time

#

that, and I'm busy trying to work out my mod.

cyan haven
#

this room here, i wanna make a map like that

#

seems hell-ish enough

vocal crypt
#

well kinda off topic

#

Peter: second most sane person, being slow, but being a walking tank and a powerhouse albeit with bullets.

Klaus: the third more insane person, being fast, but loves to play with fire and explosives.

Walter: Most insane person, obsessed with powerful guns he'd make a gun with three 6 barrel minigun...guns```
#

some weird person thing

#

also, I'm not planning on making the three 6 barel minigun...gun thing

#

that's OP for my standards.

#

then again....

cyan haven
#

aw

vocal crypt
#

glances at Russian Overkill

cyan haven
#

but, russian over-

#

yeah

vocal crypt
#

but still

#

my mod is suppose to be Saints Row 3 toned

#

which, the story really isn't

#

it's too edgy

#

I need criticism on that

#

besides that

toxic dirge
#

ow fUCK I CUT MYSLEF ON YOUR EDGE

vocal crypt
#

but yeah

#

Hans is the superdoob average as he can be dude

#

Peter is a slowass, but he's can take shit, and fire shit.

#

Klaus loves fire and explosives, and is fast.

#

Walter is the dude who's too obsessed with strength and no Jack of All Trades stuff.

#

breathes

#

anyone got problems with this

toxic dirge
#

lol I dunno xDDDD

vocal crypt
#

no seriously

#

I need criticism

#

to improve

#

the story I do need to improve.

cyan haven
#

the characters seem fine

toxic dirge
#

it gud

vocal crypt
#

well I got good feedbeck from two modders that aren't masked for some reason.

#

Anyone else?

cyan haven
#

mashed?

#

masked*

vocal crypt
#

the modders mask

#

the one I have

#

and Lazor

cyan haven
#

oh, the role

vocal crypt
#

After Hitler's suicide, the SS wanted to gain a edge against the brutality of the Soviet vodka drinkers, and created the SS Mutanten Essen Shit Division, which unfortunately only 4 were made and due to being "failures" to the SS, decided to call in the Icon of Sin and his minions to win the war despite the soviets nearly at the doorstep. Unfortunately, they didn't bother to rid of the failed Division and their traitorus ways and will fight the hordes of the demons from hell.

#

the story btw

#

I think it's too edgy

#

and not funny

#

like SR3 sometimes.

cyan haven
#

idk

#

this is a mod after all, edgyness can be forgiven

vocal crypt
#

not really.

#

Grezzo 2 is far beyond edgy that anything below it is way fucking edgy

#

plus

#

edgy isn't really SR3

cyan haven
#

or you could do the approach of brutal doom and go to the extreme of the theme

vocal crypt
#

from what I've seen

#

eh, fuck it

#

guess one of the class sprites will be monster

#

though tbf

#

Peter has translated ChaingunGuy sprites

#

so

#

I already did that

toxic dirge
#

Im p sure me and iddkfa dont have the modder role yet because he still hasnt released anything and all I made is a really stupid meme mod xd

#

or, well, a mod that replaces all of the sounds with the roblox death sound

#

excluding music

#

including chainsaw

cyan haven
#

you mean me?

toxic dirge
#

yes of course you, iddqd

#

idchoppers

cyan haven
#

idspispopd

vocal crypt
#

probably the only 14 year old that knows what iddqd is

#

me btw

cyan haven
#

im 17, played since i was 6

#

still my main game to this day

toxic dirge
#

probably the only 12 year old that knows theres something more to doom than brutal doom

#

Ive played doom since around laaate 2013 or early 2014

#

havent stopped ever since

cyan haven
#

i would definitely call myself a mapper though, been doing it for ages but i always lacked the confidence to actually upload anything

toxic dirge
#

discovered it through brutal doom though xd although i dont think its "the masterpiece thats better than everything else"

#

I make tons of maps but cant detail them for shit, and also make them too tight

#

and dont release anything.

cyan haven
#

imo tight maps can be fun if done right

toxic dirge
#

I've got 2 unfinished boring maps with custom props, sounds, music, monsters and guns

#

and nashgore ofc

cyan haven
#

just, make it early maps with basic enemies

vocal crypt
#

heh, first time I played Doom was via Newgrounds triple pack

#

so yeah

#

played KDITD shit ton of times

cyan haven
#

doom collectors edition, xbox original

vocal crypt
#

then I downloaded Doom 2 and played it on DOSBOX

toxic dirge
#

Im gonna make the 2nd map of my MemE mod just the longest possible corridor in GZDooMBuilder

cyan haven
#

i used to use doom95 and my pc couldnt handle it properly so i basically played the game in megafuck mode as im calling it

#

where all the colours were incorrect, all the time

#

i remember the day i discovered zdoom and my life was changed, no longer did i have to suffer the headache that was doom95

toxic dirge
#

I think I killed GZDooMBuilder by making just a huuuuuuuuge corridor leading from the bottom of the map grid to the top ๐Ÿ‘Œ Building map nodes...

#

I just got the best idea

#

im gonna make a level where you are just falling in space and have shooting stars playing in the bg

#

or make a bottle flipping weapon that plays bones - okay,butthisisthelasttime whenever you flip one

#

and then spams ๐Ÿ˜‚ WHO DID THIS?!?!?!?! ๐Ÿ’ฏ on the screen

warped rampart
#

How about that fidget spinner mod

toxic dirge
#

oh no

#

Aquarius199's one?

warped rampart
#

Ye

toxic dirge
#

maymay

#

Ok I killed gzdoom builder

vocal crypt
#

maymay?

#

what are you, gay?

toxic dirge
#

What are you, fucking gay?

#

Hey, that's pretty gay.

#

OMG

#

yes

#

Green Cunt will be the final boss of my mod

#

the mini boss will be pink guy

vocal crypt
#

anyway

#

forgets I modded 40mmGrenadeLauncher to reload after six shots for my on-hiatus Doom Fortress remake mod

#

Suprised when after 6 shots it reloads D3D style

toxic dirge
#

imma add a dab that kills all enemies in front of you when they see it

vocal crypt
#

so yous making a meme mod

toxic dirge
#

yes

#

I fucking killed gzdoombuilder

#

rip

#

eyy ppl how can I end the level when the player falls on and touches a specific flat?

#

not just enters the sector or passes a linedef, falls on a flat

vocal crypt
#

a flat what

#

a flat texture?

toxic dirge
#

a floor

vocal crypt
#

a flat surface?

toxic dirge
#

flat surface

vocal crypt
#

a flat floor?

#

uh

toxic dirge
#

yes

vocal crypt
#

you're gonna need to make that flat floor a sector

#

and use the action that makes the level end

unreal oyster
#

if you're using zdoom, use the "Actor hits floor" thing

#

you put it in the desired sector

#

and then set its special

toxic dirge
#

ok

#

MAP03 "Shooting DooM Guys" is done

#

MAP01 "Pumped Up Kicks" is done

#

now MAP02 "Tight Pants Body Rolls"

#

watch out for my body rolls

#

high kicks

#

this is how we do it

haughty flower
#

I'm reluctant to ask what your project is about but... What are those names haha

vocal crypt
#
"Episode 2: Schicksal der Dรคmonen"
"Episode 3: Essen Fรผhrer und sterben, mein Fรผhrer!"```
#

I know they're episode names

#

but really, they're just levels

#

each level is a episode

#

get it

#

or somethin

warped rampart
#

The levels are big, i assume?

vocal crypt
#

I'd expect them to last more than 6 waves

#

Doom Monster invasion.

royal wave
#

I'd just like to point out the edgy shit has been done over and over since the creation of doom and not one has been successful

vocal crypt
#

not to be rude, but I thought I was trying to tone it done when I discussed my mode with IDDT and Alpha.

#

*down

#

*mod

#

besides that

haughty flower
#

Can I be honest? I thought Moonman was a successful edgy mod.

vocal crypt
#

it's not really edgy names

#

really, the only technically "edgy" name might be Episode 3

#

the other two are probably generic

#

Episode 1 IIRC is Traitors of the Third Reich

#

Episode 2 is Destiny of the Demons

#

and Episode 3 is (I apparently haven't bothered to change it) is Eat Shit and Die, Mein Fรผhrer.

#

either way, I'm not trying to be edgy.

royal wave
#

Because pumped up kicks isn't edgy when the world realizes what the song is about okay

haughty flower
#

It's pretty much Nazis in Doom?

vocal crypt
#

I dunno

#

some 4 band division fights off Doom Monsters

#

that the SS calls in

#

because WW2 happened.

#

So

#

Soviets curbstomping Germany.

#

either way, I'm trying to go for a Saints Row 3 tone silly/cookyness/whatever wise

#

but apparently I'm only making it edgy.

haughty flower
#

Your names sound too serious for a Saints Row-esque mod I think that's what kevans wanted to point out

vocal crypt
#

well not really Saints Row esque

#

but tone wise

haughty flower
#

Saints was more self aware so to speak

vocal crypt
#

SR3 atleast.

#

hmm

#
"Episode 2: Schicksal der Dรคmonen Dinge"
"Episode 3:Essen Sie diese Divisionen ScheiรŸe und Sachen, mein Hitler-Fรผhrer!"```
#

I'm getting tired a bit IRL talking about this since it's 1027 PM here...

#

@haughty flower

weak lodge
haughty flower
#

@vocal crypt Seems better and more humorous now while keeping the WW2 cloak on

#

@weak lodge Acid for everyone! Like the shape so far, doesn't feel too organic or gridlike

vocal crypt
#

I was planning on the final boss of episode 3 be a zombie mecha Hitler, with his death being humourous or something.

haughty flower
#

๐Ÿ‘Œ Sounds good

weak lodge
#

yeah, nukage for days

vocal crypt
#

But humanity

#

And our children

#

And our children's children

#

@weak lodge

weak lodge
#

MIGHT

#

MAKES

#

LIGHT

vocal crypt
#

And I feel mighty

weak lodge
#

the doom comic is soo good

vocal crypt
#

Not really

#

It's cheesy yes

weak lodge
#

the doom comic's fuckin like

#

holy gorgenzola cheese is like

#

tippity toppity tier

#

and that's what makes it so good

vocal crypt
#

The stupid imp Part sounds forced tho

#

Like he couldn't freaking swear

haughty flower
#

The Doom Comic being cheesy is the charm of the entire thing hahaha

#

I think you're also forgetting the "RIP and TEAR!!" meme that eventually got incorporated in an epic fashion in Doom 2016

weak lodge
#

yes indeed

vocal crypt
#
"Episode 2: Dรคmon Schicksal Etwas, das du kennst, wer gibt eine ScheiรŸe?"
"Episode 3:Essen Sie unsere kรถnigliche ScheiรŸe und sterben Sie, mein Hitler Vater Fรผhrer"```
#

sigh

umbral sail
#

I speak german and that names are lmfao

warped rampart
#

What do they even say

umbral sail
#

Unpaid Traitors of the final Reich

#

Demon Fate something, u know, who gives a shit?

#

Eat some kingly shit and die, my hitler father fรผhrer

vocal crypt
#

suppose to be "Eat my royal shit"

#

but Google Translate is ASS

#

so

#

there's that

warped rampart
#

"Eat some kingly shit" sounds funnier tbh

vocal crypt
#

very well then

haughty flower
#

yeh just keep it like that

vocal crypt
#

"Eat Some Kingly Shit and Die, My Hitler Father Fรผhrer!"

#

maybe I should put "My Fatherly Fรผhrer!" ?

#

@umbral sail @warped rampart

umbral sail
#

Mein vรคtertlicher Fรผhrer

#

it would make more sense tbh

vocal crypt
#

buut I'm going with some SR3 tone.

#

but

#

then again

#

very well.

#

"Episode 3:"Essen Sie etwas Kรถnigliche ScheiรŸe und sterben Sie, mein Vater-Fรผhrer!"

#

unfortunately GT is rubbish

#

so

#

it might not make sense

#

because Google Translate.

#

@umbral sail

umbral sail
#

"Essen Sie etwas kรถngliche ScheiรŸe und sterben Sie, mein vรคterlicher Fรผhrer!"

#

or is it just supposed to be Father

vocal crypt
#

I'm trying to go for My Fatherly Leader

umbral sail
#

then my translation should be correct

toxic dirge
#

I have no idea how are you planning to fit such long episode names onto the doom title screen @vocal crypt

vocal crypt
#

it's not for the doom title screen

toxic dirge
#

unless \n works in the episode selection screen

vocal crypt
#

I for some reason am naming the levels episodes

toxic dirge
#

wow what an idiot am i rite xDDDDDD

#

I can already see it...

MAPINFO

map MAP01 "Episode 1: Unbezahlte Verrรคter des Final Reiches" { next = "MAP02" sky1 = SKY2 music = GAYHITLR par = 69 }

#

truly the most whimsical wad of the season

vocal crypt
#

what

#

why gGAYHITLR as music?

#

Also, wtf does the par part do

toxic dirge
#

because why not :)

#

Par

#

you know when you finish a level in doom

#

you get the time it took the devs to finish it really fast

vocal crypt
#

oh

toxic dirge
#

so in e1m1 for example its 30 secs

#

its defined in secs

vocal crypt
#

69 secs

#

69 times of sex.

#

heh

#

no

#

well

#

maybe

#

SR3 is more self-aware

#

so

toxic dirge
#

just play the map and measure your time if you really wanna add par times

#

you dont need them

#

if you dont type par = whatever in the mapinfo then the par part of the intermission screen wont even bother showing up

vocal crypt
#

but it's invasion gameplay though

#

those take a long time

toxic dirge
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well

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dont add par times then

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because random damage

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and stuff

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it can really affect how you get through invasion mods and how others get through them

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unless you have enemies and weapons that all deal the same damage every time they fire

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with no randomization at all

vocal crypt
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ok ok I get it

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no par timem

toxic dirge
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timem

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this is gonna be my M_SKULL graphic now

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in my MemE mod

cyan haven
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classy

warped rampart
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Is there a specific minimum number of frames I need to have for a firing animation?

weak lodge
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not sure

shadow bone
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No

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You can have zero frames if you want

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As long as the fire state is there

warped rampart
warped rampart
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Never mind, got it figured out, mostly

toxic dirge
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Is there any way to play PC Speaker sounds (ex. DPPISTOL) without converting / recording it over to another format or changing the doom settings manually?

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from decorate

unreal oyster
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i don't think so, PC Speakers aren't really a thing in PCs anymore

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there's no reason you shouldn't just convert them

toxic dirge
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oh.

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then whats the best way to convert them over? does audacity work? carmack

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oh

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Convert Doom Sound to WAV

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it was in SLADE all along!

toxic dirge
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what would be the most efficient way to make a score counter? cacodemon

shadow bone
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There are a few mods that do it

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You could probably track some down and pull them apart

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Actually, Xaser's Damnums already does monster death and injury checking, could maybe repurpose that.

toxic dirge
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I never thought DamNums could work as a score counter :p

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but how could I display the player's current score on-screen with the default hud? (or a modded SBARINFO)

shadow bone
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Either with SBARINFO, or a HUDMessage ACS script, or whatever the ZScript equivalent is. The player already has a score variable (it shows up on the fullscreen alt hud if non-zero), you just need to actually display it, so pick your preferred method and start reading the wiki ๐Ÿ˜‰

toxic dirge
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aight, thanks coolcaco

royal wave
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I think I'm going to reattempt my lump scripting program under haxe

cinder moon
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i havent done the mapping yet but it will get done

trim falcon
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good