#classic-doom-maps-mods
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wat
also there's problem with jetpack
air acceleration is low
so i cant really walk while flying
that's because you put 1 in the last property
set/add: If 0, sets the thing's vertical speed to 0 and only then applies the force. If 1, adds the speed resulting from the special's force to the thing's current vertical speed.
meaning it'll start from 0
and whatever thrust value you have might be very small
30
also i mean horizontally walking
i can't horizontally walk while on air
it walks really slow
no air control?
doom has poor air control in the first place
As for the other thing, your new player pawn doesn't need to replace anything, so remove the replaces bit, you need to add it to the MAPINFO lump as such
{
PlayerClasses = "MyPlayer"
}```
wait
GameInfo
{
PlayerClasses = "MyPlayer"
}
I don't know why Discord is eating part of my messages, even though it's still fully there when I go to edit it
but yes, you need that block in MAPINFO
"MyPlayer" would be the name of the player class actor
what item stuff?
the item replacement
what you sent me only replaces class nig
{
Player.DisplayName "Searine"
Player.StartItem "PistolEdit"
Player.StartItem "Jetpack"
Player.StartItem "Fist"
Player.StartItem "Clip", 150
Player.WeaponSlot 1, Fist, Chainsaw
Player.WeaponSlot 2, PistolEdit, Jetpack
Player.WeaponSlot 3, Shotgun, SuperShotgun
Player.WeaponSlot 4, Chaingun
Player.WeaponSlot 5, RocketLauncher
Player.WeaponSlot 6, PlasmaRifle
Player.WeaponSlot 7, BFG9000
}```
do i have to change
you still need a new actor to actually use
it is vork
woo
@torn timber i has problem
Check out this video on Streamable using your phone, tablet or desktop.
on Raise it shows it weirdly
but on altfire it shows normal
without A_RAISE
wat do
see what's happening here is what I talked about, it's trying to play the animation while raising
but
the code i have is
TNT1 AAAAAAAAA 0 A_Raise
JETP A 1
JETT ABCDA 5
JETP A 1
Loop```
try having this:
TNT1 A 0 A_Raise
Loop
Ready:
JETP A 1 // This is just a quick animation that plays before the weapon is actually ready
JETT ABCDA 5
JETP A 1 //This then drops down into the real ready state
ReadyLoop:
//The actual ready state here```
keywords like "Loop" are for the flow of logic for your code
so i just change Goto Ready from Fire
once it hits Loop, it just goes back to the start of the state
to Goto ReadyLoop
now it just keeps looping Ready
what does your code look like now
including select, ready, and readyloop
all three of those states
JETP A 1
JETT ABCDA 5
JETP A 1
Deselect:
JETP A 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAA 0 A_Raise
JETP A 1
JETT ABCDA 5
JETP A 1
Loop
Fire:
JETP A 4
JETP B 3 ThrustThingZ(0,30,0,1)
JETP A 2 A_ReFire
Goto ReadyLoop```
hold on
i forgot ReadyLoop
IT WAS ALREADY THERE
that's has to be under the ready state
ok
if you don't include a keyword at the end of a state,
it drops through
to the next state
if you don't specificly put a Goto phrase at the end of a state, it just passes to the next available line below
yours is passing through to Deselect
whatever works for what you need
also you could possibly use this for when you switch the jetpack on and then revert it when you turn it off
that's a weirdly specific default for an engine that doesn't support floats
they imply the same thing, just different memory allocation
let me check
That default has a very specific meaning, it's basically just enough to make jumping up to a ledge possible
yes, that's what the wiki says
Without making maps breakable because of increased control
operator is >> 8 right?
16
16?
<< 16 right?
I thought it dealth with 255
yes, 16
1.0 in fixed point is 65536
well fuck, flash don't know how to handle << or >> because both outputs give me 0
Some more textures from your's truly
fuck it went to the wrong post
Just go to the user named Sgt Ender or some shit
it looks nice
I'm sure someone's done the flats before
But not the COMPTILE edits yet
Especially not the tech variants
i broke something
Huh?
two gun anims at once
JETP A 4
TNT1 A 0 SetAirControl(0.25)
JETP B 3 ThrustThingZ(0,30,0,1)
JETP B 0 A_PlaySound ("weapons/rocklf", CHAN_WEAPON)
TNT1 A 0 SetAirControl(0.00390625)
JETP A 1 A_ReFire``` @torn timber would this be correkt
WEE
WOO
The COMPTILE edits have been done before, but not in the same colors as yours @formal breach
(CC4-TEX.wad)
damn it
setaircontrol is ACS
you can run acs on decorate tho
yes, if you launch an ACS script you can
you can't just put an ACS function in DECORATE though
it doesn't work that way
ok
Well fuck you CC4, I got the purple version! HA
ThrustThingZ works in DECORATE because it is an ACS and DECORATE function
SetAirControl is ACS only
also just keep in mind when using SetAirControl, you immediately make your mod multiplayer incompatible
Some ACS functions can't be used in DECORATE, that's probably one of them
many will still work
*most ACS functions
As for the fire state,
in fact, technically speaking, no ACS functions work in DECORATE. DECORATE is an entirely different bit of the source code
so if any functions seem to work with both, it means they have been explicitly coded with the same function name
for convenience
minus the setaircontrol stuff, should work fine, just make sure you have Goto ReadyLoop on the end of that
concerning air control @haughty flower - it's pretty easy to use ACS in DECORATE, do you know how to do that?
i can quickly run you through if you don't
I'm sure they know how to use ACS_Execute/ACS_ExecuteAlways in DECORATE
if they really need to run a script
they went over the compiling stuff and setting up ACS earlier
who the fuck cares about multiplayer anyways
multiplayer is super fun, dude
^
having your mod be mp compatible is a huge plus if it's doable
who wants to play a mod about nerfguns and jetpacks in multiplayer
that's not cool
@torn timber i actually have no fucking idea how to ACS
ACC doesn't compile for shit
then did you set the file path to the ACC in Slade?
don't use ACC, use GDCC-ACC instead
what the fuc is dat
that wasn't a rhetorical question, but sure
ok
your scripts will pretty much be the same with both, but yes, GDCC is newer, works better in some situations
mmmmmmmmmmmmmMMMMM 7z
that's more compressed than a waffle in a wafflemaker
and that's goode A+
Gutawer
which one do I open?
gdcc-acc?
yea
.h files are C and C++
god damn you microhard.ogg
ima try script "Jetpack ON" (void) { ThrustThingZ (0, 8, 0, 1); }
@unreal oyster so i compiled a script that said "daddy", deleted it, and tried to compile a diff. one
do i gotta manually remove the temp acs
sorry for ping btw
stop. fucking. pinging. me. please. for. god's. sake.
manually?
nah, just shout at your computer and it should update slade for you
make sure to say please
yeah, that means it's doing it
ok
there's only a beta release from february
and i tihnk i have it
nvm
it just ate the bars
=== Error log: ===
ERROR: could not open 'C:\Program Files (x86)\SLADE\temp\MEMEPILE.acs' for reading```
help me gutawer
with what? i mean if the problem you are having is that there aren't any slashes in the exe location - why not try adding the slashes in
i mean, just a thought
did
can i see the full error log, instead of just that bit?
uh, screenshot the entire acc location window for me?
ur, that's not really anymore helpful
i'm not really sure
screenshot the wad layout maybe?
lol, no it doesn't
i tried making a pk3 with some TX_START and TX_END markers
it doesn't fucking work dude
i don't know why it would work for you, but even if it does:
it's a garbage idea
because the entire point of a pk3 is to make things better organized
no
what do you mean "no"
Check out this video on Streamable using your phone, tablet or desktop.
here's how my mod's going
Looks like a nerf gun
it IS a nerf gun you heck
I have that one actually
Really nice
I love Nerf guns way too much actually
I'm 16 wtf
lmao
I modified one of my blasters to lock up less.
i made a hard version of map01
more enemies, different map layout, multiplayer-only entities are now for singleplayer, more weapons, a baron of hell
and there are no secrets
they're now open
the top-down view isn't very helpful honestly
yes
Check out this video on Streamable using your phone, tablet or desktop.
could you send the wad? i wanna give it a spin
uh, can you actually get to the outside area?
you can't get to the water area yet, dunno why
other than that, it was slightly harder than the original so you did your job i guess
probably something has impassable flag
also one of the sides of the floor lights has a door-activating linedef
that's my mistake
but yeah other than that, it wasn't really that hard
but it was harder than the original, i guess
marginally
@haughty flower you know people have already done the "harder doom" thing before though?
maps of chaos
does exactly that
map01 in maps of chaos for example
I feel like making a map, but I have no idea what textures to use...
all
Gutawer who the fuck cares bout that
that's extended doom, not HARDER doom
also the layout is literally the same with a few additions
yes, the one you made is literally the same with a few additions
at least maps of chaos adds more
and btw, maps of chaos is way harder
so it's not true that it's just extended doom
if you want it to be even harder than normal, maps of chaos overkill is included in the same package
which is far harder
not gonna lie, that's kinda creepy :/
Still kinda creepy,
It's probably not the best idea either.
Maybe pick a different loaction as reference,
adding doom-like places makes it even creepier imo because it seems like you are trying to satan your school up
10/10 best texturing,
I remember when I was a angsty teenager too
@haughty flower you should use this https://www.youtube.com/watch?v=3YxaaGgTQYM
Nothing's edgier than a doom map based on your school
It's worked for every other mapper out there who's done that idea
Miloteza is a memer and a DOOM (93') mapper who likes using the default map textures. He also has no idea about DECORATE and he can't make ACS work. But he can make meh-quality sprites only to insult himself after making them. He also needs help every 5 minutes.
Thanks for the idea, @unreal oyster ๐
I'M NOT HAVING A GIGGLE
ERIC YOU ARE FUCKING molesting ME
I bloody well am having a giggle mate
Listen
i am not
It was for your own good
arm layer
YOU WOYKD KNOW IF YOU DUDNT PURGE OUR MESSAGES GHOSTFACE
nvm that's the layer that removes original arms
AS THE ABSWER LIED ABOVE
@haughty flower I saw all messages, don't worry ๐
Who is Eric?
Eric is the coolest Australian lad ever, being 1/8 German. He loves his qt anime waifu Leo.
Has one favorite Emoji. Ask him which one.
nice
took me 5 mins
also i'm making him attack with his dabs
he faces you and shoots the dab
you gotta exterminate the dab
that's his attack sprite, here's IDLE/See sprite
At least it's the only original idea you've had
Come onnnnn
Give the wee lad a break
Stop shitting on his stuff he's still new innit he?
We've tried to encourage him to make something his own for awhile now
Well maybe he wants to keep doing what he's doing till he's good enough to move on
Ya dingus
He's very gut boi
Sure
yo quick question. I want to increase a vanilla actors animation frames but keep the behavior vanilla. Last time i tried this i ended up with an actor that moved and attacked way too fast, how do I set up the decorate behavior?
so are you saying you want to add more animation frames, so as to make it smoother?
Not smoother per say
I have an lost soul sprite sheet i made that replaces the fire with a static effect
I wanted to make the static believable, so i had to quintuple the frames
ah well unfortunately there isn't any easy way to do this, you just have to replace the entire states definition, making sure all the sprite animations still land in the same place
Yes
I'm aware how to replace states
my issue is when i have the frames in
the lost soul attacks like a fucking madman
with attack frames, you need to keep A_SkullAttack on only one frame essentially
so while with something like A_Chase you could do
AAAA ABCDE 2 A_Chase()
instead of
AAAA A 10 A_Chase()
it doesn't work that way with attacking
so instead of SKUL D 4 Bright A_SkullAttack you would need
SKUL D 1 Bright A_SkullAttack
SKUL EFG 3 Bright
or something of the sort
I think i tried that, but it caused it to stop mid animation and constantly fly at the player
I have looked at it, I'm not sure I understand it a whole lot
I'll take a look at it again, i just don't get what witchcraft he's pulling, haha
hmm well actually after looking at smooth doom's code it might be that they don't use multiple attack frames to get around that issue
it's dead boi+
http://forum.zdoom.org/viewtopic.php?f=19&t=51925 real original idea there
Wish i was that creative
the butt of irrelevant content
no.
and even if i was, i wouldn't be interested in making dead meme sprites or sprites for 2edgy4me mods
so you would have to rule me out
no, it's not for that
it's for if someone can turn this into a doomguy hands sprite
ignore the long ass arms
it's just in case
hi
Check out this video on Streamable using your phone, tablet or desktop.
anyone here wanting to play a co-op snapmap. Trying to round up 2 more players.
@Miloteza#1375 WHEN IS THE WAD GOIWNG TOAU BE REALSED?
Who is Arhum?
Arhum is a creature from Earth that likes to express his thoughts in a very direct, simple and enthusiastic way.
Did you use dynamic lighting with some transparent textures to make like a hologram projection room?
They're supposed to be glowing crystals, but yeah
hard to convey crystal shapes in Doom,
but still, don't think I've seen anyone do something like that yet myself
Awesome
That looks amazing
Danke
me likey
โค
My goal for the first have is an office industrial complex
Lots of rooms, lots of barracks looking spaces, etc.
Then the latter half will be more underground like
Mineshafts and chasms and pits
I've made a glowing water texture that I want to use. Make the chasms all connected that you can swim in
well you said "But yeah. i need to keep it more square in these parts" and tbh i'd disagree - try going off at angles rather than keeping things square
also, i know it would make very little sense in an industrial complex but it's still very possible to have height variation
it doesn't need to make sense, that's the key
Well no. But I want it to
But square doesn't mean it can't be complex
I think I can take inspiration from No Rest For the Living with their indoor areas
I guess what I mean by square, I mean I want to use simple shapes if that makes more sense
Sorry, I'm terrible at conveying my thoughts verbally
Later today I'll try streaming me working on the map
Why am I so bad at mapping
I might just make another train map
Ooh I have an idea for a train map :3
Are they each going 100km/h toward each other on different tracks with a switch at the half-way point set to an automated 2-hour interval and one train is leaving Chicago, the other Detroit?
No
This train map will take place in the city most likely
Woah cool
I think my train map would be very non-euclidean
Actually it'll be in a desert with buildings passing by
I plan on trying to use 3D models for the buildings
So classic then. ๐
BSPs would probably be better.
Setting up a stream session for making my map
Nvm I remember how much I can never get twitch to work
Skulltag mapping is so much easier
You have more textures
More ideas to work with
More enemies
More props
and no playerbase
You could always work with Zandronum as a port
Skulltag is supported by Zandro luckily
Sadly getting Skulltag working well with Zandro mapping is a shitfest
Well, until I realized using skulltag_content is easier to do
Why is Skulltag so abandoned nowadays
Like not even the source port
The content files used for Zandro
I wanna make a mappack that uses Skulltag stuff
Of course though it'll be for Zandronum
don't worry about it, no longer in the mood
Well if/when you are, I'd be happy to try to help you out. It's mostly what I do is help folks out with broadcasting.
and gzdoom builder crashed five minutes in and I had just did a huge ammount of work, now I've lost motivation to pick it back up for tonight
That's rough...
brb making a skulltag map for zandro
if i can though actually
ill try and optimize a skulltag invasion map for d4d
well probably not but
ill do the skulltag map thingy
Okay gonna try streaming again but on a different site maybe
Alrighty. If ya need any help just ask.
Change of plans. Can't stream
You know I've been streaming doom lately right?
Okay
@elder ridge Is @royal wave map pretty?
What do you look like??
wut
looks nice. reminds me of ice cap zone from Sonic 3
I was going for a cold look, thanks!
The textures look very similar to it
I'd recommend adding some colour variation :P
It's gonna have it. Part of the surprise is getting the player used to the drab :p
crap
There
Some old Skulltag map I made
Last decent map I made
I wanna tweak it though because I really like it.
I might Skulltagify some other maps I made
kewl
Question: In Doom 2016 Snapmap when utlizing the NextMap logic... upon entering the next map do players carry over their previous weapons/ammo?
That's something to test, isn't it?
I suppose there are ways... Haven't published maps yet so idk lol.
Was hoping someone knew off-hand.
@plush sapphire That will come in a future update. Currently no data will be transferred between levels.
Thank you! That is very helpful to know as I continue making my 4-player campaign here. @hazy lantern
so i'm working on a dm map
@weak lodge check #announcements ๐ we'll be doing classic doom deathmatch events so once your map is done we could trial it as a server
I could work on a few deathmatch maps for the server
I have made one DM map, it's not pretty, but if anyone is interested, I'll post it.
we can try it out next saturday as part of the event @frank basin
if you want that
alright, i put it in the servers pwads folder, ready to go ๐
cool
Coolio
have to add the exit and the rest of the weapons but we're gravy
map's done
did a quick test of it and i feel like it'd be better played in duel but oh well
what should i make
Well, haven't seen anyone make a Rube Goldberg Machine in Doom yet
@torn timber that would be impossiballs
I doubt that
it absolutely wouldn't be impossible
just a matter of how long someone would be willing to make it
in fact it'd be rather easy
shut up is no
just boring to make
i want to make a map with a fuckton of enemies
like
you have a pistol
and 96326934 barons of hell
I'd consider it a mapping challenge just for screwing around with various functions of things to see if you could get them to interact in unorthodox ways
Then it's probably not something for you until you learn how to do it
then you should learn the basics of doom mapping
Scathing
:V
Got any more insults from hot topic?
it's a map alright
ok thank you
real edgy nazi symbol there mate (and yes i know it's technically the wrong way round but it really doesn't matter)
it's meant to be looked at from a different angle
No gut, don't insult his creative visions, Clearly we don't posses a high enough caliber of game theory and design to understand this "masterpiece"
i never said that
holy fuck
i also never called it a masterpiece
i know it's shit
happy?
I'm never happy ๐
im trying to make a door get activated when you grab the chainsaw/ walk on the swastika
but no idea of how to
i tried with the tags
but idk where to put W1 thing
on some linedefs roughly the size of the weapon
you can assign an action to items when picked up the same way you can assign actions to lines when used
only in UDMF
And then there's how to do it by walking over a linedef
they said "W1" so I assumed doom/boom format
you either need the walk trigger special for opening a door, a switch trigger special
tag the sector you want to be the door or ceiling raise or whatever
yes, we both know how this works
then link that
oh sorry
I know you know
your name is pretty close to miloteza's, got confused ๐
but Miloteza doesn't
minesae
i thought it was milo speaking heh
what setttings did you give the linedef
and what settings did you give the door
Action: 109 - W1 Door Open Stay (fast)
you only put the action on the linedef that's being activated
you tag both
with the same number
you obviously don't want to activate the door you're trying to activate by walking over the edge of the door ๐
can tall teach me?
What do you need to learn about?
about making a doom map
I'm assuming you have a Doom or Doom2 IWAD already
yea
Best bet is to get GZDoom Builder
SVN Builds
I guess the latest update was a couple of days ago
ok
When you have that up, go to:
Tools > Game Configurations
and look for whatever engine and format you're interested in making a map for
and then add your IWAD as a resource
Then you should be set
If you don't know which one to work with, we'd need to know more about what engine you're playing Doom on currently
gzdoom, dosbox, zdoom
or
zandronum uh
gldoom
idk
@haughty flower which one u running
zandronum
Then you would add it to either of these:
Zandronum: Doom 2 (Doom Format)
Zandronum: Doom 2 (UDMF)
Doom Format is going to be like the vanilla functionality, UDMF would be the more updated one
some also use the Hexen format, but it's a bit dated now compared to UDMF
I'm sure Gutawer has more info on the setup
Doom: Doom 2 (Doom Format) - ensures 100% compatibility with original doom
Boom: Doom 2 (Doom Format) - compatibility with original doom lost, but you gain extra features usable in the boom sourceport
X: Doom 2 (Hexen Format) - don't use this one
X: Doom 2 (UDMF Format) - use this one for full features, but please note that your maps will be less played by the doom community by using it (replace X with the port you want - Zandronum is okay, but for Singleplayer maps i'd recommend using GZDoom)
GZDoom will have more features to work with
unfortunately a lot of the doom community uses a source port called PrBoom+ which does not support ZDoom features or UDMF, so your map will get less plays by people using PrBoom+ if you do choose UDMF
doom format is a pain to do literally anything
most stuff in UDMF is completely modular allowing for so many possible things
Chubzdoomer has some decent tutorials, though they're on Doom Builder 2, you should still be able to follow along or at least see how the stuff works in general. https://www.youtube.com/playlist?list=PLCE835098C82D8F24
im so confused so what do i have to do to make my doom map or a doom game with different maps
also you get no ACS in Doom Format
@haughty flower just choose normal Doom: Doom 2 (Doom Format)
Doom Builder is esentially your tool for making maps in WAD files
xd
if you use zandronum as your main port you might as well use UDMF so you can actually use zandronum features
if you're not planning to do anything fancy, you can just load them up in Doom Explorer/Doom Seeker or just drag your file onto the Zandronum.exe
Boom Format is acceptable but fuck Doom Format
using Doom Format is just going to make it more confusing to get into right away
nobody uses the original exe/chocolate doom so you are hurting yourself for no reason
^ This guy doesn't know what he's doing either
Please don't
If you're trying to make something modern, just go ahead and use UDMF
who the hell even uses doom format anymore
but if you want it to be playable on old doom
i do
shove a finger up your anus
pls
doom format forever
:ok_hand: Miloteza#1375 has been warned.
wew
lad
@haughty flower if you want good mod, use doom format
if you want bad mod
use boom or UDMF
Not sure who's deleting messages there ๐
3 is ban territory
So don't be a brat if you want to stick around
i wouldn't ban you right away, probably a mute first
@haughty flower if you want your mod to be played with original dewm
use doom format
if you want 5 year olds to play your mod with zdoom or some shit, use UDMF
nobody uses the original doom exe anymore so why is that relevant?
i do
you aren't the majority though
This channel is supposed to be here to help people map and mod, so why don't we start being a little more helpful?
might wanna look that up
UDMF
im confused of what i should use
it depends on what map you wanna make
do not listen to Miloteza on this one
i'm gay
@haughty flower what sort of map are you planning to make?
if its some simple shit, just use doom format
@haughty flower May I use the purge command again?
i honestly i dont know yet i just wanna see of hwat i can do in doom builder but i dont know how to use it
@hazy lantern no pls
okay
the purge command has scarred me hard
I just use UDMF for all my crap.
@haughty flower i'd recommend UDMF format then, it involves much less hacky workarounds for things
@haughty flower use doom this time, and then use boom next time
making the general process easier
and then the third time you use it, use UDMF
and then stick with the one you like the most
probably doom
@haughty flower you wanna turn down the condescending tone a bit?
no idea what that is
I agree with that Goots.
Gutawer, it might be better if you just PM Kratos the details
give me some ples
May I have some Kevan?
no
Thank you Kevan.
passes ZeHatsu a bottle of cheese grains to add to thee popcorn
have this
or whatever its called
but the cheese toppings to add to the popcorn
ffs
my map is best map 2016
it's a map alright
10/10 best hallway.
it's your "masterpiece"
The swastika is a nice touch.
Clearly none of us have the same comprehension levels to appreciate this work of art
Oh.
๐ฟ
stop being a dick kevan
I'm not being a dick
I'm coming to terms that I lack the mental comprehension to enjoy that map
I hope I haven't been bothering you all.
and me?
@prisma saddle you are probably the politest person in the entire server, don't worry about that ๐
Breast map evar 6/9
Pffft
pls
[funny ow the edge meme]
:ok_hand: Miloteza#1375 has been warned.
That's ban territory now, right?
wow
it is, yes. but i wouldn't do it instantly
i called you a dick because you were being ironic
3 warnings just means i can if i want to
I'm not pushing or anything. It'd just be nice to see actual maps and map talk going up my screen while I work on maps.
^
Instead of whatever this is...
actual map
Yeah, great. ๐
thank
we already saw that
thanks dude
wait
i was gonna try something out but
oh nvm
im gonna make a giant face in doom
as a map
@plush sapphire
bootiful?
i have doom builder opne but so confused
Needs a hand with a ring on one finger.
open*
yup it's a map
Maybe a door or two... maybe not. Maybe just 9001 Cyberdemons.
do you see "Tools" at the top?
oh pfft
๐
Doesn't GZDoombuilder remeber the assets per map you make now?
i got doom builder 2 thing
It has for a while Kevan
only do it with the GZDoom setting if you're going to use GZDoom
well, you should also add Zandronum.pk3/ZDoom.pk3/GZDoom.pk3 but make sure to set those to not be used when running the engine
Then
File > New Map
Script Type: ZDoom ACS
Level name: MAP01```
Click OK, then you're ready to start
Yeah, for those other files, you can just check off the box that says "Exlude this resource from testing parameters" when adding it as a resource.
Are you really supposed to use the gzdoom.pk3? I've never used it
I suppose it might have some actors in it
yes, if you want sound environment mode to work properly
that are already hardcoded
hmm
good to know
except he didn't spawn guns
pistol vs 100 barons of hell
but i have everything vs a lot of demons
is that supposed to be pimples
looks like he had a serious blemish breakout to me
eric harris' wads at least didn't put a teleporter texture on a non-square sector
Jesus make him wash his face it's getting worse
where is that teleporter texture
with a teleporter texture
SHAWN2
look under silver
ever heard "the hair is lava"
me neither
cant find shawn nor silver
but i found this
so iguess thats better
also, i dunno if this is just me but i really wouldn't be bringing up one of the columbine killers when you're on 3 warnings, i won't punish you for it but i'd avoid edgy subjects really
that many line defs is gonna make the node builder chug if you don't break that thing up into smaller sectors
dont worry i am expert
Edgy in general
idk why people treat the entirety of the internet like it's 4chan
nah, linedef count doesn't really aff- oh, wait. he's mapping in doom format. nevermind.
yup
in UDMF however, no restrictions like a linedef limit, happy days!
well UDMF uses a plain text coordinate system so it doesn't really even build nodes anyway
unless we're talking about GLNODES which are different anyway
Well that's ebcause it lets Zdoom do that for it
yea
but you'd have to have a real bad pc for that to really matter in 2016
no need to worry about nodes when the only engines that support you are the ones that do it for you
Or be dumb like me :3
I made a huge ass maze and thought it was a good idea to make it one sector
I forget why, there was a reason
made GZDB chug and GZDoom wouldn't launch the map xD
also, kinda skipped by this but:
[8:21 PM] Miloteza: so who cares```
basically the same logic used to come to "IT'S JUST A PRANK BRO" being a valid excuse for being a cunt
just saying
something being a joke doesn't mean it's not edgy or offensive
Gut don't reason with him
but
eh, i shouldn't
All we can hope for is he starts behaving
but-
good luck with that
o7
@haughty flower Ever experienced a "softban"?
Good.
hey guys
my mouse finally owrks
cause my old one was broken
idk what to map tho
source maps are meh
as in, my skills to do so
i always have leaks
this is so confusing
wat
@haughty flower What are you confused about?
how to do this
Have you read all the stuff above we've been sending you?