#classic-doom-maps-mods

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haughty flower
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decorate

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why

torn timber
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just needed to make sure it was being loaded

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oh wait

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I think I know

haughty flower
#

wat

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also there's problem with jetpack

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air acceleration is low

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so i cant really walk while flying

torn timber
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that's because you put 1 in the last property

haughty flower
#

it adds to speed

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not overrides

torn timber
#

set/add: If 0, sets the thing's vertical speed to 0 and only then applies the force. If 1, adds the speed resulting from the special's force to the thing's current vertical speed.

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meaning it'll start from 0

haughty flower
#

adds

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if 0, sets speed to 0

torn timber
#

and whatever thrust value you have might be very small

haughty flower
#

30

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also i mean horizontally walking

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i can't horizontally walk while on air

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it walks really slow

torn timber
#

no air control?

royal wave
#

doom has poor air control in the first place

torn timber
#

As for the other thing, your new player pawn doesn't need to replace anything, so remove the replaces bit, you need to add it to the MAPINFO lump as such

#
{
   PlayerClasses = "MyPlayer"
}```
haughty flower
#

what

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only that

torn timber
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wait

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GameInfo
{
PlayerClasses = "MyPlayer"
}

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I don't know why Discord is eating part of my messages, even though it's still fully there when I go to edit it

#

but yes, you need that block in MAPINFO

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"MyPlayer" would be the name of the player class actor

haughty flower
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and

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thats all?

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whyat about the item stuff

torn timber
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what item stuff?

haughty flower
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the item replacement

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what you sent me only replaces class nig

#
{
  Player.DisplayName "Searine"
  Player.StartItem "PistolEdit"
  Player.StartItem "Jetpack"
  Player.StartItem "Fist"
  Player.StartItem "Clip", 150
  
  
  Player.WeaponSlot 1, Fist, Chainsaw
  Player.WeaponSlot 2, PistolEdit, Jetpack
  Player.WeaponSlot 3, Shotgun, SuperShotgun
  Player.WeaponSlot 4, Chaingun
  Player.WeaponSlot 5, RocketLauncher
  Player.WeaponSlot 6, PlasmaRifle
  Player.WeaponSlot 7, BFG9000
}```
torn timber
#

you still need that

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that's separate

haughty flower
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do i have to change

torn timber
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you still need a new actor to actually use

haughty flower
#

MyPlayer to PloomPlayer

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?

haughty flower
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it is vork

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woo

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@torn timber i has problem

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on Raise it shows it weirdly

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but on altfire it shows normal

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without A_RAISE

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wat do

torn timber
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see what's happening here is what I talked about, it's trying to play the animation while raising

haughty flower
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but

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the code i have is

#
    TNT1 AAAAAAAAA 0 A_Raise
    JETP A 1
    JETT ABCDA 5
    JETP A 1 
    Loop```
torn timber
#

yeah, that's the issue

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it's looping

haughty flower
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do i show it after Loop

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type*

torn timber
#

try having this:

    TNT1 A 0 A_Raise
    Loop

Ready:
    JETP A 1 // This is just a quick animation that plays before the weapon is actually ready
    JETT ABCDA 5
    JETP A 1 //This then drops down into the real ready state
ReadyLoop:
    //The actual ready state here```
#

keywords like "Loop" are for the flow of logic for your code

haughty flower
#

so i just change Goto Ready from Fire

torn timber
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once it hits Loop, it just goes back to the start of the state

haughty flower
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to Goto ReadyLoop

torn timber
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it doesn't continue past loop

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and yes

haughty flower
#

now it just keeps looping Ready

torn timber
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what does your code look like now

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including select, ready, and readyloop

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all three of those states

haughty flower
#
    JETP A 1
    JETT ABCDA 5
    JETP A 1 
  Deselect:
    JETP A 1 A_Lower
    Loop
  Select:
    TNT1 AAAAAAAAA 0 A_Raise
    JETP A 1
    JETT ABCDA 5
    JETP A 1 
    Loop
  Fire:
    JETP A 4
    JETP B 3 ThrustThingZ(0,30,0,1)
    JETP A 2 A_ReFire
    Goto ReadyLoop```
#

hold on

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i forgot ReadyLoop

torn timber
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that's because you didn't have a readyloop

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yeah

haughty flower
#
    JETP A 1 A_WeaponReady
    Loop```
#

it's on the top

torn timber
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there you go

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no

haughty flower
#

IT WAS ALREADY THERE

torn timber
#

that's has to be under the ready state

haughty flower
#

ok

torn timber
#

if you don't include a keyword at the end of a state,

#

it drops through

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to the next state

haughty flower
#

same thing nig

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you know what

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wahtever

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he'll raise it with normal anim

torn timber
#

if you don't specificly put a Goto phrase at the end of a state, it just passes to the next available line below

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yours is passing through to Deselect

haughty flower
#

it's better to just grab it up

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it'll flip the jetpack on AltFire

#

only

torn timber
#

whatever works for what you need

#

also you could possibly use this for when you switch the jetpack on and then revert it when you turn it off

royal wave
#

that's a weirdly specific default for an engine that doesn't support floats

torn timber
#

So like:


TNT1 A 0 SetAirControl(0.25) Would be better air control```
#

fixed point

royal wave
#

they imply the same thing, just different memory allocation

torn timber
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yep

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I think 0.00390625 shifted would be 5 as an integer? Did I do that right?

royal wave
#

let me check

unreal oyster
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That default has a very specific meaning, it's basically just enough to make jumping up to a ledge possible

torn timber
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yes, that's what the wiki says

unreal oyster
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Without making maps breakable because of increased control

royal wave
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operator is >> 8 right?

torn timber
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16

royal wave
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16?

unreal oyster
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<< 16 right?

royal wave
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I thought it dealth with 255

torn timber
#

yes, 16

unreal oyster
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1.0 in fixed point is 65536

royal wave
#

well fuck, flash don't know how to handle << or >> because both outputs give me 0

torn timber
#

?

formal breach
#

Some more textures from your's truly

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fuck it went to the wrong post

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Just go to the user named Sgt Ender or some shit

royal wave
#

it looks nice

formal breach
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I'm sure someone's done the flats before

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But not the COMPTILE edits yet

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Especially not the tech variants

haughty flower
formal breach
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Huh?

haughty flower
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two gun anims at once

#
    JETP A 4
    TNT1 A 0 SetAirControl(0.25)
    JETP B 3 ThrustThingZ(0,30,0,1)
    JETP B 0 A_PlaySound ("weapons/rocklf", CHAN_WEAPON)
    TNT1 A 0 SetAirControl(0.00390625)
    JETP A 1 A_ReFire``` @torn timber would this be correkt
#

WEE

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WOO

unreal oyster
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The COMPTILE edits have been done before, but not in the same colors as yours @formal breach

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(CC4-TEX.wad)

haughty flower
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not good

formal breach
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damn it

unreal oyster
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setaircontrol is ACS

haughty flower
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you can run acs on decorate tho

unreal oyster
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yes, if you launch an ACS script you can

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you can't just put an ACS function in DECORATE though

haughty flower
unreal oyster
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it doesn't work that way

haughty flower
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ok

formal breach
#

Well fuck you CC4, I got the purple version! HA

unreal oyster
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ThrustThingZ works in DECORATE because it is an ACS and DECORATE function

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SetAirControl is ACS only

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also just keep in mind when using SetAirControl, you immediately make your mod multiplayer incompatible

torn timber
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Some ACS functions can't be used in DECORATE, that's probably one of them

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many will still work

unreal oyster
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*most ACS functions

torn timber
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As for the fire state,

unreal oyster
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in fact, technically speaking, no ACS functions work in DECORATE. DECORATE is an entirely different bit of the source code

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so if any functions seem to work with both, it means they have been explicitly coded with the same function name

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for convenience

torn timber
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minus the setaircontrol stuff, should work fine, just make sure you have Goto ReadyLoop on the end of that

unreal oyster
#

concerning air control @haughty flower - it's pretty easy to use ACS in DECORATE, do you know how to do that?

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i can quickly run you through if you don't

torn timber
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I'm sure they know how to use ACS_Execute/ACS_ExecuteAlways in DECORATE

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if they really need to run a script

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they went over the compiling stuff and setting up ACS earlier

unreal oyster
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ah

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didn't scroll up

haughty flower
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who the fuck cares about multiplayer anyways

unreal oyster
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multiplayer is super fun, dude

hazy lantern
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^

haughty flower
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no because i have no friends

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so i can't play multiplayer

unreal oyster
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having your mod be mp compatible is a huge plus if it's doable

haughty flower
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who wants to play a mod about nerfguns and jetpacks in multiplayer

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that's not cool

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ACC doesn't compile for shit

torn timber
#

did you ever set up your compiler?

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download ACC

haughty flower
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i did

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it spews out mr. error

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lemme show

torn timber
#

then did you set the file path to the ACC in Slade?

unreal oyster
#

don't use ACC, use GDCC-ACC instead

haughty flower
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what the fuc is dat

unreal oyster
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it's an alternative ACS compiler

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better than the original one

haughty flower
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d o n ' t a n s w e r t h a t

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r t h e o r i c a l

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q u e s t i o n

unreal oyster
#

that wasn't a rhetorical question, but sure

haughty flower
#

ok

torn timber
#

your scripts will pretty much be the same with both, but yes, GDCC is newer, works better in some situations

haughty flower
#

mmmmmmmmmmmmmMMMMM 7z

#

that's more compressed than a waffle in a wafflemaker

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and that's goode A+

#

Gutawer

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which one do I open?

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gdcc-acc?

unreal oyster
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yea

haughty flower
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ok

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wait this is in C++?

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i saw .h files

unreal oyster
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.h files are C and C++

haughty flower
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god damn you microhard.ogg

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ima try script "Jetpack ON" (void) { ThrustThingZ (0, 8, 0, 1); }

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@unreal oyster so i compiled a script that said "daddy", deleted it, and tried to compile a diff. one

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do i gotta manually remove the temp acs

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sorry for ping btw

unreal oyster
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stop. fucking. pinging. me. please. for. god's. sake.

haughty flower
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@torn timber do u kno why? :u

unreal oyster
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nothing of the sort happens for me, although it did until recently

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update SLADE

haughty flower
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manually?

unreal oyster
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nah, just shout at your computer and it should update slade for you

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make sure to say please

haughty flower
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ok

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it shouted back at me

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is this normal

unreal oyster
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yeah, that means it's doing it

haughty flower
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ok

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there's only a beta release from february

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and i tihnk i have it

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nvm

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it just ate the bars

#
=== Error log: ===
ERROR: could not open 'C:\Program Files (x86)\SLADE\temp\MEMEPILE.acs' for reading```
#

help me gutawer

unreal oyster
#

with what? i mean if the problem you are having is that there aren't any slashes in the exe location - why not try adding the slashes in

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i mean, just a thought

haughty flower
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i added the slashes

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but it can't open for reading

unreal oyster
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ur, i dunno

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reopen slade?

haughty flower
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did

unreal oyster
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can i see the full error log, instead of just that bit?

haughty flower
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it only says that

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that's the error log

unreal oyster
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uh, screenshot the entire acc location window for me?

haughty flower
unreal oyster
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ur, that's not really anymore helpful

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i'm not really sure

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screenshot the wad layout maybe?

haughty flower
#

pk3

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but in a wad way

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yeah

unreal oyster
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uh, that's clearly a wad format though

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pk3s dont work with markers

haughty flower
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dont tell me what pk3s work with

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cause it does

unreal oyster
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lol, no it doesn't

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i tried making a pk3 with some TX_START and TX_END markers

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it doesn't fucking work dude

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i don't know why it would work for you, but even if it does:

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it's a garbage idea

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because the entire point of a pk3 is to make things better organized

haughty flower
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no

unreal oyster
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what do you mean "no"

haughty flower
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here's how my mod's going

haughty flower
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Looks like a nerf gun

formal breach
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it IS a nerf gun you heck

prisma saddle
#

It's a Nerf elite Strongarm,

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I know far too much about Nerf blasters...

formal breach
#

I have that one actually

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Really nice

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I love Nerf guns way too much actually

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I'm 16 wtf

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lmao

prisma saddle
#

I modified one of my blasters to lock up less.

haughty flower
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more enemies, different map layout, multiplayer-only entities are now for singleplayer, more weapons, a baron of hell

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and there are no secrets

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they're now open

unreal oyster
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the top-down view isn't very helpful honestly

haughty flower
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oh

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i'll send

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gameplay vid then

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Gutawer u der?

unreal oyster
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yes

haughty flower
unreal oyster
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could you send the wad? i wanna give it a spin

haughty flower
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ok

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i'm thinking of making map02, too

unreal oyster
#

uh, can you actually get to the outside area?

haughty flower
#

you can't get to the water area yet, dunno why

unreal oyster
#

other than that, it was slightly harder than the original so you did your job i guess

haughty flower
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probably something has impassable flag

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also one of the sides of the floor lights has a door-activating linedef

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that's my mistake

unreal oyster
#

but yeah other than that, it wasn't really that hard

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but it was harder than the original, i guess

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marginally

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@haughty flower you know people have already done the "harder doom" thing before though?

#

maps of chaos

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does exactly that

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map01 in maps of chaos for example

prisma saddle
#

I feel like making a map, but I have no idea what textures to use...

haughty flower
#

all

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Gutawer who the fuck cares bout that

#

that's extended doom, not HARDER doom

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also the layout is literally the same with a few additions

unreal oyster
#

yes, the one you made is literally the same with a few additions

#

at least maps of chaos adds more

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and btw, maps of chaos is way harder

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so it's not true that it's just extended doom

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if you want it to be even harder than normal, maps of chaos overkill is included in the same package

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which is far harder

unreal oyster
#

not gonna lie, that's kinda creepy :/

prisma saddle
#

Still kinda creepy,

#

It's probably not the best idea either.

#

Maybe pick a different loaction as reference,

unreal oyster
#

adding doom-like places makes it even creepier imo because it seems like you are trying to satan your school up

prisma saddle
#

Okay,

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Needs more Fireblu

haughty flower
#

that texture looks weird

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but i'll try that out

prisma saddle
#

10/10 best texturing,

royal wave
#

I remember when I was a angsty teenager too

unreal oyster
haughty flower
#

oh no

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not the edge

unreal oyster
#

edgy song goes well with edgy map idea

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ยฏ_(ใƒ„)_/ยฏ

royal wave
#

Nothing's edgier than a doom map based on your school

#

It's worked for every other mapper out there who's done that idea

haughty flower
#

frightened zombieman

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xddddx

haughty flower
#

No this

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lemme just

#

Is

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Honestly

elder ridgeBOT
#

Miloteza is a memer and a DOOM (93') mapper who likes using the default map textures. He also has no idea about DECORATE and he can't make ACS work. But he can make meh-quality sprites only to insult himself after making them. He also needs help every 5 minutes.

haughty flower
#

there

#

Do you people not understand when two people are having a giggle

hazy lantern
#

Thanks for the idea, @unreal oyster ๐Ÿ˜„

haughty flower
#

I'M NOT HAVING A GIGGLE

unreal oyster
#

heh lol

#

a spammy giggle

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with lots of all caps

haughty flower
#

ERIC YOU ARE FUCKING molesting ME

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I bloody well am having a giggle mate

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Listen

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i am not

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It was for your own good

hazy lantern
#

Does that demon

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DAB? O.o

haughty flower
#

yes

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i did that

hazy lantern
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Oh my

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๐Ÿ˜‚

haughty flower
#

YOU WOYKD KNOW IF YOU DUDNT PURGE OUR MESSAGES GHOSTFACE

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nvm that's the layer that removes original arms

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AS THE ABSWER LIED ABOVE

hazy lantern
#

@haughty flower I saw all messages, don't worry ๐Ÿ˜„

haughty flower
#

pffft

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Whatever whatever

hazy lantern
#

Who is Eric?

elder ridgeBOT
#

Eric is the coolest Australian lad ever, being 1/8 German. He loves his qt anime waifu Leo.
Has one favorite Emoji. Ask him which one.

haughty flower
#

here's arm layer, GH05TF4C3

hazy lantern
#

nice

haughty flower
#

took me 5 mins

#

also i'm making him attack with his dabs

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he faces you and shoots the dab

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you gotta exterminate the dab

royal wave
#

At least it's the only original idea you've had

haughty flower
#

Come onnnnn

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Give the wee lad a break

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Stop shitting on his stuff he's still new innit he?

royal wave
#

We've tried to encourage him to make something his own for awhile now

haughty flower
#

Well maybe he wants to keep doing what he's doing till he's good enough to move on

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Ya dingus

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He's very gut boi

royal wave
#

Sure

#

yo quick question. I want to increase a vanilla actors animation frames but keep the behavior vanilla. Last time i tried this i ended up with an actor that moved and attacked way too fast, how do I set up the decorate behavior?

unreal oyster
#

so are you saying you want to add more animation frames, so as to make it smoother?

royal wave
#

Not smoother per say

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I have an lost soul sprite sheet i made that replaces the fire with a static effect

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I wanted to make the static believable, so i had to quintuple the frames

unreal oyster
#

ah well unfortunately there isn't any easy way to do this, you just have to replace the entire states definition, making sure all the sprite animations still land in the same place

royal wave
#

Yes

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I'm aware how to replace states

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my issue is when i have the frames in

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the lost soul attacks like a fucking madman

haughty flower
unreal oyster
#

with attack frames, you need to keep A_SkullAttack on only one frame essentially

#

so while with something like A_Chase you could do

AAAA ABCDE 2 A_Chase()

instead of

AAAA A 10 A_Chase()
#

it doesn't work that way with attacking

haughty flower
unreal oyster
#

so instead of SKUL D 4 Bright A_SkullAttack you would need

SKUL D 1 Bright A_SkullAttack
SKUL EFG 3 Bright
#

or something of the sort

haughty flower
#

rip meme

royal wave
#

I think i tried that, but it caused it to stop mid animation and constantly fly at the player

unreal oyster
#

well i'm not exactly sure then

#

check out smooth doom's code?

royal wave
#

I have looked at it, I'm not sure I understand it a whole lot

#

I'll take a look at it again, i just don't get what witchcraft he's pulling, haha

unreal oyster
#

hmm well actually after looking at smooth doom's code it might be that they don't use multiple attack frames to get around that issue

haughty flower
unreal oyster
haughty flower
#

what

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there is

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a dat boi actor alraedy

royal wave
#

Wish i was that creative

haughty flower
#

whatever

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my wad is about dead memes

haughty flower
#

the butt of chat revival

unreal oyster
#

the butt of irrelevant content

haughty flower
haughty flower
#

anyone a good spriter?

#

Gutawer?

unreal oyster
#

no.

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and even if i was, i wouldn't be interested in making dead meme sprites or sprites for 2edgy4me mods

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so you would have to rule me out

haughty flower
#

no, it's not for that

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it's for if someone can turn this into a doomguy hands sprite

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ignore the long ass arms

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it's just in case

haughty flower
#

hi

haughty flower
haughty flower
#

anyone here wanting to play a co-op snapmap. Trying to round up 2 more players.

dawn saffron
#

is it long?

#

i've got about 20 mins

formal breach
#

Rate these

tawny lion
#

@Miloteza#1375 WHEN IS THE WAD GOIWNG TOAU BE REALSED?

hazy lantern
#

Who is Arhum?

elder ridgeBOT
#

Arhum is a creature from Earth that likes to express his thoughts in a very direct, simple and enthusiastic way.

tawny lion
#

yep

#

correct

royal wave
#

Concept design. What do y'all think?

torn timber
#

Did you use dynamic lighting with some transparent textures to make like a hologram projection room?

royal wave
#

They're supposed to be glowing crystals, but yeah

torn timber
#

hard to convey crystal shapes in Doom,

#

but still, don't think I've seen anyone do something like that yet myself

royal wave
#

Awesome

formal breach
#

That looks amazing

royal wave
#

Danke

haughty flower
#

me likey

royal wave
#

โค

royal wave
#

My goal for the first have is an office industrial complex

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Lots of rooms, lots of barracks looking spaces, etc.

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Then the latter half will be more underground like

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Mineshafts and chasms and pits

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I've made a glowing water texture that I want to use. Make the chasms all connected that you can swim in

unreal oyster
#

well you said "But yeah. i need to keep it more square in these parts" and tbh i'd disagree - try going off at angles rather than keeping things square

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also, i know it would make very little sense in an industrial complex but it's still very possible to have height variation

#

it doesn't need to make sense, that's the key

royal wave
#

Well no. But I want it to

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But square doesn't mean it can't be complex

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I think I can take inspiration from No Rest For the Living with their indoor areas

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I guess what I mean by square, I mean I want to use simple shapes if that makes more sense

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Sorry, I'm terrible at conveying my thoughts verbally

#

Later today I'll try streaming me working on the map

formal breach
#

Why am I so bad at mapping

plush sapphire
#

Because you haven't done it enough.

#

Same reason I'm so bad at it lol.

formal breach
#

I might just make another train map

royal wave
#

Ooh I have an idea for a train map :3

plush sapphire
#

Are they each going 100km/h toward each other on different tracks with a switch at the half-way point set to an automated 2-hour interval and one train is leaving Chicago, the other Detroit?

royal wave
#

No

plush sapphire
#

Oh good.

#

Your map might be good then.

formal breach
#

This train map will take place in the city most likely

royal wave
#

Woah cool

plush sapphire
#

Awesome

#

Is this classic or 2016?

royal wave
#

I think my train map would be very non-euclidean

formal breach
#

Actually it'll be in a desert with buildings passing by

#

I plan on trying to use 3D models for the buildings

plush sapphire
#

So classic then. ๐Ÿ‘

prisma saddle
#

BSPs would probably be better.

formal breach
#

I dunno how to do BSPs even

#

3D models are gonna be easier to throw in honestly

royal wave
#

Setting up a stream session for making my map

#

Nvm I remember how much I can never get twitch to work

unreal oyster
#

uh, what's the issue?

#

i could potentially help

formal breach
#

Skulltag mapping is so much easier

#

You have more textures

#

More ideas to work with

#

More enemies

#

More props

unreal oyster
#

and no playerbase

formal breach
#

You could always work with Zandronum as a port

#

Skulltag is supported by Zandro luckily

#

Sadly getting Skulltag working well with Zandro mapping is a shitfest

#

Well, until I realized using skulltag_content is easier to do

#

Why is Skulltag so abandoned nowadays

#

Like not even the source port

#

The content files used for Zandro

#

I wanna make a mappack that uses Skulltag stuff

#

Of course though it'll be for Zandronum

royal wave
#

don't worry about it, no longer in the mood

plush sapphire
#

Well if/when you are, I'd be happy to try to help you out. It's mostly what I do is help folks out with broadcasting.

royal wave
#

and gzdoom builder crashed five minutes in and I had just did a huge ammount of work, now I've lost motivation to pick it back up for tonight

plush sapphire
#

That's rough...

formal breach
#

brb making a skulltag map for zandro

#

if i can though actually

#

ill try and optimize a skulltag invasion map for d4d

#

well probably not but

#

ill do the skulltag map thingy

royal wave
#

Okay gonna try streaming again but on a different site maybe

plush sapphire
#

Alrighty. If ya need any help just ask.

royal wave
#

Change of plans. Can't stream

haughty flower
#

You know I've been streaming doom lately right?

royal wave
#

Okay

royal wave
#

I make pretty map

hazy lantern
#

@elder ridge Is @royal wave map pretty?

elder ridgeBOT
#

What do you look like??

royal wave
#

wut

unreal oyster
#

looks nice. reminds me of ice cap zone from Sonic 3

royal wave
#

I was going for a cold look, thanks!

tardy hawk
#

The textures look very similar to it

prisma saddle
#

I'd recommend adding some colour variation :P

royal wave
#

It's gonna have it. Part of the surprise is getting the player used to the drab :p

formal breach
#

crap

#

There

#

Some old Skulltag map I made

#

Last decent map I made

#

I wanna tweak it though because I really like it.

#

I might Skulltagify some other maps I made

haughty flower
#

kewl

plush sapphire
#

Question: In Doom 2016 Snapmap when utlizing the NextMap logic... upon entering the next map do players carry over their previous weapons/ammo?

royal wave
#

That's something to test, isn't it?

plush sapphire
#

I suppose there are ways... Haven't published maps yet so idk lol.

#

Was hoping someone knew off-hand.

hazy lantern
#

@plush sapphire That will come in a future update. Currently no data will be transferred between levels.

plush sapphire
#

Thank you! That is very helpful to know as I continue making my 4-player campaign here. @hazy lantern

weak lodge
#

so i'm working on a dm map

unreal oyster
#

@weak lodge check #announcements ๐Ÿ˜‰ we'll be doing classic doom deathmatch events so once your map is done we could trial it as a server

weak lodge
#

nice

#

i'll fetch a image of it

weak lodge
#

working on the map

royal wave
#

I could work on a few deathmatch maps for the server

frank basin
#

I have made one DM map, it's not pretty, but if anyone is interested, I'll post it.

unreal oyster
#

we can try it out next saturday as part of the event @frank basin

#

if you want that

frank basin
#

ok, give me a sec

unreal oyster
#

alright, i put it in the servers pwads folder, ready to go ๐Ÿ˜ƒ

frank basin
#

cool

weak lodge
#

dm map is pretty much done

royal wave
#

Coolio

weak lodge
#

have to add the exit and the rest of the weapons but we're gravy

weak lodge
#

did a quick test of it and i feel like it'd be better played in duel but oh well

haughty flower
#

what should i make

torn timber
#

Well, haven't seen anyone make a Rube Goldberg Machine in Doom yet

haughty flower
#

@torn timber that would be impossiballs

torn timber
#

I doubt that

unreal oyster
#

it absolutely wouldn't be impossible

torn timber
#

just a matter of how long someone would be willing to make it

unreal oyster
#

in fact it'd be rather easy

haughty flower
#

shut up is no

unreal oyster
#

just boring to make

haughty flower
#

i want to make a map with a fuckton of enemies

#

like

#

you have a pistol

#

and 96326934 barons of hell

torn timber
#

I'd consider it a mapping challenge just for screwing around with various functions of things to see if you could get them to interact in unorthodox ways

haughty flower
#

i cant even make a button open a door

#

how am i supposed to do that

torn timber
#

Then it's probably not something for you until you learn how to do it

unreal oyster
#

then you should learn the basics of doom mapping

haughty flower
#

i'l learn the basics of your femenine parent

#

or for short, your mother

royal wave
#

Scathing

torn timber
#

:V

royal wave
#

Got any more insults from hot topic?

unreal oyster
#

real insulting there dude

#

also completely unwarranted

haughty flower
#

oh no

#

here's my map

royal wave
#

it's a map alright

haughty flower
#

i didn't ask for criticism, don't make me more sad than i am right now

#

btw

royal wave
#

well you're getting it anyways

#

It's a map alright

haughty flower
#

ok thank you

unreal oyster
#

real edgy nazi symbol there mate (and yes i know it's technically the wrong way round but it really doesn't matter)

haughty flower
#

it's meant to be looked at from a different angle

royal wave
#

No gut, don't insult his creative visions, Clearly we don't posses a high enough caliber of game theory and design to understand this "masterpiece"

haughty flower
#

i never said that

#

holy fuck

#

i also never called it a masterpiece

#

i know it's shit

#

happy?

royal wave
#

I'm never happy ๐Ÿ˜ƒ

torn timber
#

There, how to make a switch operate a door

haughty flower
#

im trying to make a door get activated when you grab the chainsaw/ walk on the swastika

#

but no idea of how to

#

i tried with the tags

#

but idk where to put W1 thing

unreal oyster
#

on some linedefs roughly the size of the weapon

torn timber
royal wave
#

you can assign an action to items when picked up the same way you can assign actions to lines when used

unreal oyster
#

only in UDMF

torn timber
#

And then there's how to do it by walking over a linedef

unreal oyster
#

they said "W1" so I assumed doom/boom format

torn timber
#

you either need the walk trigger special for opening a door, a switch trigger special

#

tag the sector you want to be the door or ceiling raise or whatever

unreal oyster
#

yes, we both know how this works

torn timber
#

then link that

unreal oyster
#

oh sorry

torn timber
#

I know you know

unreal oyster
#

your name is pretty close to miloteza's, got confused ๐Ÿ˜›

torn timber
#

but Miloteza doesn't

haughty flower
#

minesae

unreal oyster
#

i thought it was milo speaking heh

haughty flower
#

what setttings did you give the linedef

#

and what settings did you give the door

torn timber
#

You just use Action: 2 - W1 Door Open Stay

#

or if you want a fast one,

haughty flower
#

on both linedef and door

#

?

torn timber
#

Action: 109 - W1 Door Open Stay (fast)

#

you only put the action on the linedef that's being activated

#

you tag both

#

with the same number

#

you obviously don't want to activate the door you're trying to activate by walking over the edge of the door ๐Ÿ˜›

haughty flower
#

can tall teach me?

torn timber
#

What do you need to learn about?

haughty flower
#

about making a doom map

torn timber
#

I'm assuming you have a Doom or Doom2 IWAD already

haughty flower
#

yea

torn timber
#

Best bet is to get GZDoom Builder

haughty flower
#

^

#

gzdoom builder is goode

torn timber
#

I guess the latest update was a couple of days ago

haughty flower
#

ok

torn timber
#

When you have that up, go to:
Tools > Game Configurations
and look for whatever engine and format you're interested in making a map for

#

and then add your IWAD as a resource

#

Then you should be set

#

If you don't know which one to work with, we'd need to know more about what engine you're playing Doom on currently

haughty flower
#

gzdoom, dosbox, zdoom

#

or

#

zandronum uh

#

gldoom

#

idk

#

@haughty flower which one u running

#

zandronum

torn timber
#

Then you would add it to either of these:
Zandronum: Doom 2 (Doom Format)
Zandronum: Doom 2 (UDMF)

#

Doom Format is going to be like the vanilla functionality, UDMF would be the more updated one

#

some also use the Hexen format, but it's a bit dated now compared to UDMF

#

I'm sure Gutawer has more info on the setup

unreal oyster
#

Doom: Doom 2 (Doom Format) - ensures 100% compatibility with original doom
Boom: Doom 2 (Doom Format) - compatibility with original doom lost, but you gain extra features usable in the boom sourceport
X: Doom 2 (Hexen Format) - don't use this one
X: Doom 2 (UDMF Format) - use this one for full features, but please note that your maps will be less played by the doom community by using it (replace X with the port you want - Zandronum is okay, but for Singleplayer maps i'd recommend using GZDoom)

haughty flower
#

i use original doom format

#

other formats are faggot shit

torn timber
#

GZDoom will have more features to work with

unreal oyster
#

unfortunately a lot of the doom community uses a source port called PrBoom+ which does not support ZDoom features or UDMF, so your map will get less plays by people using PrBoom+ if you do choose UDMF

#

doom format is a pain to do literally anything

haughty flower
#

not rly

#

doom format is ez

#

better than UDMF

unreal oyster
#

most stuff in UDMF is completely modular allowing for so many possible things

torn timber
haughty flower
#

im so confused so what do i have to do to make my doom map or a doom game with different maps

unreal oyster
#

also you get no ACS in Doom Format

haughty flower
#

@haughty flower just choose normal Doom: Doom 2 (Doom Format)

torn timber
#

Doom Builder is esentially your tool for making maps in WAD files

haughty flower
#

xd

torn timber
#

so you make your map

#

and then just load it in

#

should work fine

unreal oyster
#

if you use zandronum as your main port you might as well use UDMF so you can actually use zandronum features

torn timber
#

if you're not planning to do anything fancy, you can just load them up in Doom Explorer/Doom Seeker or just drag your file onto the Zandronum.exe

unreal oyster
#

Boom Format is acceptable but fuck Doom Format

torn timber
#

using Doom Format is just going to make it more confusing to get into right away

unreal oyster
#

nobody uses the original exe/chocolate doom so you are hurting yourself for no reason

haughty flower
#

doom format

#

now

torn timber
#

^ This guy doesn't know what he's doing either

haughty flower
#

i do know

#

@haughty flower select doom format

#

is best

#

im trying

torn timber
#

Please don't

haughty flower
#

no

#

people use

#

doom format needed

torn timber
#

If you're trying to make something modern, just go ahead and use UDMF

unreal oyster
#

who the hell even uses doom format anymore

haughty flower
#

but if you want it to be playable on old doom

#

i do

#

shove a finger up your anus

#

pls

#

doom format forever

elder ridgeBOT
#

:ok_hand: Miloteza#1375 has been warned.

haughty flower
#

wew

#

lad

#

@haughty flower if you want good mod, use doom format

#

if you want bad mod

#

use boom or UDMF

torn timber
#

Not sure who's deleting messages there ๐Ÿ˜›

unreal oyster
#

@haughty flower You're on 2 warnings now, so I'd watch out

#

just a warning

haughty flower
#

yeah and when do i get banned

#

5603265 warnings?

unreal oyster
#

3 is ban territory

haughty flower
#

no

#

ok kratos

#

if you want your mod ot be compatible

torn timber
#

So don't be a brat if you want to stick around

unreal oyster
#

i wouldn't ban you right away, probably a mute first

haughty flower
#

@haughty flower if you want your mod to be played with original dewm

#

use doom format

#

if you want 5 year olds to play your mod with zdoom or some shit, use UDMF

unreal oyster
#

nobody uses the original doom exe anymore so why is that relevant?

haughty flower
#

i do

unreal oyster
#

you aren't the majority though

haughty flower
#

nobody

#

majority

#

๐Ÿ˜‚

unreal oyster
#

you don't limit yourself to pander to a minority

#

you ever heard of "hyperbole"?

torn timber
#

This channel is supposed to be here to help people map and mod, so why don't we start being a little more helpful?

unreal oyster
#

might wanna look that up

haughty flower
#

ok so what the real format i should use

#

Doom

#

or Boom

torn timber
#

UDMF

haughty flower
#

im confused of what i should use

unreal oyster
#

it depends on what map you wanna make

haughty flower
#

use Boom

#

exactly

torn timber
#

do not listen to Miloteza on this one

haughty flower
#

i'm gay

unreal oyster
#

@haughty flower what sort of map are you planning to make?

haughty flower
#

if its some simple shit, just use doom format

hazy lantern
#

@haughty flower May I use the purge command again?

haughty flower
#

i honestly i dont know yet i just wanna see of hwat i can do in doom builder but i dont know how to use it

#

@hazy lantern no pls

hazy lantern
#

okay

haughty flower
#

the purge command has scarred me hard

prisma saddle
#

I just use UDMF for all my crap.

unreal oyster
#

@haughty flower i'd recommend UDMF format then, it involves much less hacky workarounds for things

haughty flower
#

@haughty flower use doom this time, and then use boom next time

unreal oyster
#

making the general process easier

haughty flower
#

and then the third time you use it, use UDMF

#

and then stick with the one you like the most

#

probably doom

unreal oyster
#

@haughty flower you wanna turn down the condescending tone a bit?

haughty flower
#

no idea what that is

unreal oyster
#

you are speaking very bossily basically

#

coming off as really rude to me

prisma saddle
#

I agree with that Goots.

torn timber
#

Gutawer, it might be better if you just PM Kratos the details

haughty flower
#

no

#

u

royal wave
#

Wait guys, let me get my popcorn first!

#

๐Ÿฟ

#

Okay continue

haughty flower
#

give me some ples

royal wave
#

no

#

You're being an ass

#

only good boys get popcorn

haughty flower
#

GH05TF4C3 he doesnt want to share

#

๐Ÿ” well i got a burger

#

xd

prisma saddle
#

May I have some Kevan?

haughty flower
#

passes ZeHatsu a burger

#

here's an alternative

royal wave
#

gives some ๐Ÿฟ to @prisma saddle

#

He asked for popcorn

haughty flower
#

no

prisma saddle
#

Thank you Kevan.

haughty flower
#

passes ZeHatsu a bottle of cheese grains to add to thee popcorn

#

have this

#

or whatever its called

#

but the cheese toppings to add to the popcorn

torn timber
#

ffs

haughty flower
royal wave
#

it's a map alright

haughty flower
#

no it's not

#

it's a pap

#

or a mam

prisma saddle
#

10/10 best hallway.

haughty flower
#

what hallway

#

which

#

why

#

who

#

when

royal wave
#

it's your "masterpiece"

prisma saddle
#

The swastika is a nice touch.

haughty flower
#

it was just a vertex test

#

the swastika

royal wave
#

Clearly none of us have the same comprehension levels to appreciate this work of art

prisma saddle
#

Oh.

royal wave
#

๐Ÿฟ

haughty flower
#

stop being a dick kevan

royal wave
#

I'm not being a dick

#

I'm coming to terms that I lack the mental comprehension to enjoy that map

prisma saddle
#

I hope I haven't been bothering you all.

royal wave
#

You're fine

#

Have some popcorn

haughty flower
#

and me?

unreal oyster
#

@prisma saddle you are probably the politest person in the entire server, don't worry about that ๐Ÿ˜›

haughty flower
#

kevan

#

do i get popcorn

plush sapphire
#

Breast map evar 6/9

haughty flower
#

go away you memer clarinetist

#

die

#

leave

#

now

#

rethink life

plush sapphire
#

Pffft

haughty flower
#

pls

fair wing
#

[funny ow the edge meme]

haughty flower
#

ew

#

not that

elder ridgeBOT
#

:ok_hand: Miloteza#1375 has been warned.

plush sapphire
#

That's ban territory now, right?

royal wave
#

you called me a dick

#

you don't get popcorn

haughty flower
#

wow

unreal oyster
#

it is, yes. but i wouldn't do it instantly

haughty flower
#

i called you a dick because you were being ironic

unreal oyster
#

3 warnings just means i can if i want to

haughty flower
#

about the "we doatn have mental comprehesnion blah blah vlah"

#

holy shit

plush sapphire
#

I'm not pushing or anything. It'd just be nice to see actual maps and map talk going up my screen while I work on maps.

torn timber
#

^

plush sapphire
#

Instead of whatever this is...

haughty flower
plush sapphire
#

Yeah, great. ๐Ÿ‘

haughty flower
#

thank

fair wing
#

we already saw that

plush sapphire
haughty flower
#

thats not a map

#

or is it

unreal oyster
#

it would be a stretch to call your screenshots "maps" either

#

but here we are

haughty flower
#

thanks dude

#

wait

#

i was gonna try something out but

#

oh nvm

#

im gonna make a giant face in doom

#

as a map

#

bootiful?

#

i have doom builder opne but so confused

plush sapphire
#

Needs a hand with a ring on one finger.

haughty flower
#

open*

royal wave
#

yup it's a map

plush sapphire
#

Maybe a door or two... maybe not. Maybe just 9001 Cyberdemons.

torn timber
#

do you see "Tools" at the top?

dawn saffron
#

yeah

#

simple tools

torn timber
#

oh pfft

dawn saffron
#

๐Ÿ˜›

torn timber
#

@haughty flower Then just add your Doom2.wad

royal wave
#

Doesn't GZDoombuilder remeber the assets per map you make now?

haughty flower
#

i got doom builder 2 thing

torn timber
#

It has for a while Kevan

#

only do it with the GZDoom setting if you're going to use GZDoom

unreal oyster
#

well, you should also add Zandronum.pk3/ZDoom.pk3/GZDoom.pk3 but make sure to set those to not be used when running the engine

torn timber
#

Then
File > New Map

Script Type: ZDoom ACS
Level name: MAP01```
Click OK, then you're ready to start
unreal oyster
#

should look like this when you go to create a map

torn timber
#

Yeah, for those other files, you can just check off the box that says "Exlude this resource from testing parameters" when adding it as a resource.

frank basin
#

Are you really supposed to use the gzdoom.pk3? I've never used it

torn timber
#

I suppose it might have some actors in it

unreal oyster
#

yes, if you want sound environment mode to work properly

torn timber
#

that are already hardcoded

unreal oyster
frank basin
#

hmm

unreal oyster
#

else you don't get this list

#

you get an empty one

frank basin
#

good to know

haughty flower
#

except he didn't spawn guns

#

pistol vs 100 barons of hell

#

but i have everything vs a lot of demons

royal wave
#

is that supposed to be pimples

haughty flower
#

wat

#

no

royal wave
#

looks like he had a serious blemish breakout to me

haughty flower
#

time to

unreal oyster
#

eric harris' wads at least didn't put a teleporter texture on a non-square sector

royal wave
#

Jesus make him wash his face it's getting worse

haughty flower
#

where is that teleporter texture

unreal oyster
haughty flower
#

that's an eye

#

if you look closely

#

it's meant to be a face

unreal oyster
#

with a teleporter texture

haughty flower
#

because its the first white texture i foudn

#

and only one, i think

unreal oyster
#

SHAWN2

royal wave
#

look under silver

haughty flower
#

me neither

#

cant find shawn nor silver

#

so iguess thats better

unreal oyster
#

also, i dunno if this is just me but i really wouldn't be bringing up one of the columbine killers when you're on 3 warnings, i won't punish you for it but i'd avoid edgy subjects really

royal wave
#

that many line defs is gonna make the node builder chug if you don't break that thing up into smaller sectors

haughty flower
#

dont worry i am expert

royal wave
#

Edgy in general

haughty flower
#

mathematician

#

also its just a joke wad

#

so who cares

royal wave
#

idk why people treat the entirety of the internet like it's 4chan

unreal oyster
#

nah, linedef count doesn't really aff- oh, wait. he's mapping in doom format. nevermind.

royal wave
#

yup

unreal oyster
#

in UDMF however, no restrictions like a linedef limit, happy days!

royal wave
#

Not talking about limit

#

talking about the node builder

unreal oyster
#

well UDMF uses a plain text coordinate system so it doesn't really even build nodes anyway

#

unless we're talking about GLNODES which are different anyway

royal wave
#

Well that's ebcause it lets Zdoom do that for it

unreal oyster
#

yea

haughty flower
#

im going to place barrels everywhere

#

ez kill

unreal oyster
#

but you'd have to have a real bad pc for that to really matter in 2016

royal wave
#

no need to worry about nodes when the only engines that support you are the ones that do it for you

#

Or be dumb like me :3

#

I made a huge ass maze and thought it was a good idea to make it one sector

#

I forget why, there was a reason

#

made GZDB chug and GZDoom wouldn't launch the map xD

haughty flower
#

barrel

#

also im playing on gzdoom

unreal oyster
#

also, kinda skipped by this but:

[8:21 PM] Miloteza: so who cares```
basically the same logic used to come to "IT'S JUST A PRANK BRO" being a valid excuse for being a cunt
#

just saying

#

something being a joke doesn't mean it's not edgy or offensive

royal wave
#

Gut don't reason with him

haughty flower
#

but

unreal oyster
#

eh, i shouldn't

royal wave
#

All we can hope for is he starts behaving

haughty flower
#

but-

torn timber
#

good luck with that

plush sapphire
#

o7

haughty flower
#

oh

#

so bored

#

aaaaaa

#

:c

#

ok

hazy lantern
#

@haughty flower Ever experienced a "softban"?

haughty flower
#

no please thanks

#

dont

hazy lantern
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Good.

haughty flower
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hey guys

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my mouse finally owrks

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cause my old one was broken

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idk what to map tho

royal wave
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you could map a doom map

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or a source engine map

haughty flower
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source maps are meh

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as in, my skills to do so

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i always have leaks

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this is so confusing

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wat

torn timber
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@haughty flower What are you confused about?

haughty flower
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how to do this

torn timber
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Have you read all the stuff above we've been sending you?