#classic-doom-maps-mods

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calm crescent
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FUCKIN AROUND IN IT

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Door thing seems interesting

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would be funny to see people tear each other apart at those doors and never get shit done

quasi parrot
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thats what im intending for it

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just need to add alerts around the map when the button is pressed

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sound alerts atleast

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ive already got text alerts i might just replace with sounds

nova mica
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they really need a 'script' logic node

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where you can just throw in parameters and throw out an activator

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and modify other things from it, would make things much tidier

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because right now...

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it's just scary...

wooden plume
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LBP has something called a microchip which basicly puts all the logic for one thing inside it, and then you can hide it but it will still be active. Just to clear up space y'know. Would be great if SnapMap added something like that. Just so it doesnt look messy

nova mica
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still remains quite visual and node based

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I mean something like a programming block.

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from a player iterator > draw a line to the node > Write a script that references other nodes by name :

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set modifier {
speed = 110%;
health = 50%;
}
changeRace(Demon);
}
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and then it just ends and you save a crap tonne of visual space

wooden plume
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Well, honest. I prefer visual scripting over this

nova mica
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maybe you can then call the whole thing as a function later... module on entered -> run script and it does the same

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to each their own

wooden plume
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Like I am trying to learn C# myself, but I feel it's too much sometimes

nova mica
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but it would help some that prefer the other way

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i hope

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oh yeah bro C# can be hard >.< I'm trying to learn it too

wooden plume
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Like I understood the whole code you just wrote

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But god damn, coding is hard

nova mica
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yea

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if it were implemented I would want the code to be very easy to read

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you could even have a description of the node

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call it a custom node

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and then people can use steam workshop to make those nodes...

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lets say a Set Lives node... sure there is a lot of code

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but it will have its own properties and you can set the lives of a player

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player proxy (player 1) -> set lives

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all the code happens in the background but you get the idea straight away

wooden plume
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mhm

dawn saffron
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it sounds like game maker code

nova mica
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Think I've completely finished my map....although some of the secrets don't work sometimes...

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HD92NZCK if anyone wants to test it ^^

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it's a fast paced run like hell map

dawn saffron
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I'm on it

nova mica
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let me know what you think

dawn saffron
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too difficult to play alone

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at least for me

nova mica
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can be done

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but yeah best played coop

wooden plume
pale perch
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Very nice, looks like a proper level

dawn saffron
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yeah, unlike my arena stuff :DD

wooden plume
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Aiming more towards SP maps, maybe Co-op

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we'll see how it turns out

quasi parrot
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I might try my hand at SP after I finish my MP map

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I still need to do a lot

wooden plume
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I tend to make test maps first to see how everything works

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This is one of my test maps. But I am starting to like how it turns out

quasi parrot
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I think I've got a decent understanding of how most things work after messing with the puzzles a bit

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I need an idea for something ridiculous to make with logics

wooden plume
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I've also made checkpoints

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Which surprisingly are easy to make

quasi parrot
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I kind of wish we had access to an alarm sound

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For lockdowns

wooden plume
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Mix sounds together

quasi parrot
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I don't think I'm gonna get anything close to what I'm looking for

dawn saffron
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SPELL IT

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XD

quasi parrot
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Wut

dawn saffron
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there's a recording for every letter

quasi parrot
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No, not like that

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Like a siren

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Maybe I'll figure something out

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Actually, I just got an idea for a map

wooden plume
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Is there a way to delete all Demons in a map

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Like in-game wise

proper shuttle
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so apparently that's by the lead designer of doom 4

wooden plume
dawn saffron
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anyone figred out how to add score only once instead of each time a player performs an action?

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if i shot a thing and it's "mine", how to make it not give me ponts when i shoot it again?

wooden plume
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I wish I could help, not really familiare with score and point system yet

pale perch
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Hmm what is the player shooting?

dawn saffron
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shotgun?

pale perch
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Not in game right now, but off the top of my head you can maybe do it with a gate (both values set to false). If it's a monster, you can send an On Hurt signal to the gate to make it true. Then make it a XOR gate connected to that object that assigns point values to monsters, and assign the value to 0

dawn saffron
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wow

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thank you

pale perch
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Np but I dunno if that will actually work

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Worth a shot tho

dawn saffron
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actually i managed to do it differently ๐Ÿ˜„

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i did it through the counter

pale perch
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Oh much better. Simplicity wins lol

wooden plume
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I am currently trying to make my own item spawner, stead of the automatic world spawner

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So there's more item in the room instead of the world spawner spawning all over the map.

pale perch
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Definable item spawner sounds super handy

wooden plume
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Specially for Wave/Survival Events in only one Module

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Cuz there have been times where a module with Wave event never spawns any ammo when you need it the most

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So I might rework my map abit just so it's fun for SP

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and not based on how lucky you are.

quasi parrot
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.

dawn saffron
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MY MAP IS ALMOST DONE

wooden plume
dawn saffron
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I'M SO EXCITED

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wait, what kind of help do you need?

wooden plume
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Like I am trying to make an item spawner. But I want it to be random

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and whenever the item is picked up. It will spawn a new item in x amount of seconds

dawn saffron
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shit, sry, fam, can't help you with that

wooden plume
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I might be able to do this on my own. I just need to think like a fucking nerd here

dawn saffron
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good luck

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as far as i understand you have more programming background than me ๐Ÿ˜ƒ

wooden plume
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Eh

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I've played alot of littlebigplanet

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it works the same

dawn saffron
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but you meantioned learning c#

wooden plume
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Well I tried

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But holy fuck It's hard

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I might try again later tho

dawn saffron
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FUUUUUUUCK

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it crashed ๐Ÿ˜ฆ

wooden plume
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Hope you saved D:

dawn saffron
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the basic logic infrastructure that i was working on is there, phew

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everything i lost was more or less polish

wooden plume
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Holy shit I managed to do it

dawn saffron
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nice!

wooden plume
pale perch
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Fantastic!

wooden plume
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God damn that does feel satisfying

dawn saffron
wooden plume
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Holy fuck

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Oh wait it's an Arena map right?

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Would explain everything in one place

dawn saffron
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in a way

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it's a different gamemode

wooden plume
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ooo

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I want to try it out whenever it's ready

dawn saffron
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soon enough ๐Ÿ˜ƒ

pale perch
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Wow are all those sounds?

dawn saffron
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no

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i'm having massive drops to 30 fps ๐Ÿ˜„

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not when i play though

quasi parrot
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What the hell mitori

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That's a lot of logic

dawn saffron
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well, you could say....

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my map is very logical

wooden plume
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shut your whore mouth

quasi parrot
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I mean, it looks like there's way to many for it to be optimal, but maybe you just have thousands of connections

dawn saffron
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i'm expecting a crash any second XD

quasi parrot
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It shouldn't happen

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I haven't managed to crash yet and my logic chains we're extremely unoptimal

dawn saffron
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so

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anyone wants to jump in and see what it''s all about

wooden plume
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Sure, let me just save this map

dawn saffron
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you can find it it if you search for splatoon

wooden plume
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pls

dawn saffron
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yep

wooden plume
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Alright, found it

dawn saffron
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but you can't play it alone

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i'm hosting it right now

wooden plume
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oo

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Is it open

dawn saffron
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yes

wooden plume
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Invite me or something

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cuz I cant seem to find any

dawn saffron
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i don't think i have you as a friend

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i'm mitori in steam

wooden plume
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alright

dawn saffron
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read the description

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and btw do you want voice chat?

wooden plume
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uh I am streaming atm

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But I'll try to talk in-game

dim basin
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@wooden plume are you making a splatoon style map on stream?

dawn saffron
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no, i made it

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and i'm showing it to him

dim basin
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Oh cool

wooden plume
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I am just making some generic Singleplayer Map

dawn saffron
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id for the splatoon map

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but honestly you can just search for spaltoon

wooden plume
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inb4 it reaches PC Gamer

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or IGN

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cuz that's honestly very well made

dawn saffron
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thank you uwu

proper shuttle
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I'm capable of programming a map, thanks logic

plush zenith
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Ill give it a go a bit later, you can download and hosts peoples snap map creations right?

dawn saffron
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i certainly do think so

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i'm a whore

haughty flower
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Yup

dawn saffron
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yup

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but honestly

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this is impressive

haughty flower
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Never played quake

dawn saffron
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guys

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who is up for a round of spladoom in a bit?

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@here for god's sake

haughty flower
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Nope

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Only got splatoon

dawn saffron
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good

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you like it?

quasi parrot
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@here doesn't notify if you're not a mod anymore @dawn saffron

dawn saffron
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ffs

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thanks for telling me

haughty flower
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Splatoon is okay

proper shuttle
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@haughty flower where is the e1m1 doom 2016 remix

haughty flower
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you are months late

dawn saffron
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i can always give you one of mine ones

haughty flower
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mick gordon - doom trailer music compilation

nova mica
quasi parrot
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If you'd like to give input on a MP map im making, thatd be cool, but it doesnt really need testing per sey

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its really simple with a door gimick thing that i messed around on for 3 hours to learn logic chains

nova mica
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door gimmick?

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alrighty

quasi parrot
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yeah, basically its just a switch that opens a few doors after a 20 second time lock, added a few effects and shit to learn it, but i feel like it adds a bit to the map

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lemme grab the code for you

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CCUXPLK5

nova mica
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on it

quasi parrot
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but if you've got any input on weapon placement id love to hear it

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just kinda placed them around in decent spots, but its definitely not perfect

nova mica
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ah nice i like that

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it's sort of like reverse welding

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also there are some crates in a room just past that

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2 on the bottom one on the top

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and you can't ledge grab them

quasi parrot
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i was able to ledge grab the top one when i tested

nova mica
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but you can make them ledge grabbable by putting in player blocking volumes

quasi parrot
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maybe is finnicky

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ill make them grabbable by default

maiden patrol
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you called?

quasi parrot
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god damn it

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fuck off m8 โค

maiden patrol
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never

nova mica
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those ones over there

quasi parrot
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yeah

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those are the only crates right now

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ill be adding more like that later

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last night was just the door gimmick and basic layout

nova mica
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yeah i couldn't grab the top one

quasi parrot
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weird, ill test it out and if i have enough issues ill just default it to ledge grab

nova mica
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but i like the layout of the armor shards and the weapons in the corners

surreal loom
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I'm still trying how to reset the map so events don't keep running or auto-win after death.

quasi parrot
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i feel like the weapons could be better, but the armor is something that i like

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also i need to add text to the other button in the room that says lock doors

nova mica
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the one that locks doors

quasi parrot
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since its not obvious as to what it does

nova mica
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you can keep spamming

quasi parrot
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you can

nova mica
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it keeps saying locking

quasi parrot
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i know, i need to find a fix

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i think i have one

nova mica
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even if they are locked

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cool beans

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yeah solid map

quasi parrot
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alright, awesome, honestly is was gonna be a bit more complex but the map editor doesnt like connecting for an open map, so thats the best i could do at that time

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unless i was missing something

nova mica
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if there's gaps i use those couplers

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and the jogs

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they fix those misalignments on the doors pretty well

quasi parrot
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i wasnt able to get the couplers to position correctly, they were always off alignment by a bit

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i had a write up of a completely different map that i was liking, but it was a bit too big for 4 people

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and it didnt connect correctly

nova mica
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gah

quasi parrot
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cause the main room had doors on multiple different levels

nova mica
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they need flexi corridoors or something

quasi parrot
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and i couldnt figure out how to fix it properly

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they do

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that would be awesome

nova mica
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just draw a line from misaligned nodes

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and create a perfect angled corridoor with nothing special in it

surreal loom
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Finally got lives to work correctly, now to figure out the Reset Map thing

quasi parrot
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i havent messed with spawning or map events much yet

nova mica
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reset map?

surreal loom
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Yes. As in

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I die in a section of my map, and I want the events to stop without completing.

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When I respawn

nova mica
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ah ok

surreal loom
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However, when I respawn the events are either A) Still going, or if I set a On Death > End Event B) Ends with a completion opening the next area. Its kinda bothersome for Gauntlet Style maps.

nova mica
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you can have a boolean which you can always reference

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on spawned boolean is 1

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on killed set it to 0

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for every event just reference that boolean?

wooden plume
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Yeah I am still learning the whole variables thing

quasi parrot
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i dont understand boolean yet

nova mica
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boolean just means true or false.

surreal loom
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I wasn't even sure what a Boolean is, but hey if it works it works

nova mica
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so you can turn the boolean true or false... ahve it initially true or false

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it's like an on/off switch

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so k-sha spawns in

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the switch is on...

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etc

quasi parrot
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i know, but i dont know how to link it correctly in the chain to make it do what i want

nova mica
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ah

quasi parrot
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i get the premise, not so much the execution

nova mica
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well once you create the boolean... duplicate it. and it will always reference that boolean

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so if i create a boolean called jerry

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and duplicate it

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and have it so that if i hit a switch jerry is true

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then all the duplicates of jerry will become true no matter where they are on the map

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you can then ask the boolean to test itself

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"Am I true or false?"

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then put out another node from it... "if true" then do this

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"if false" then do the other thing

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in k-sha's case... it's to stop or start an event

quasi parrot
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...i could use that to make the lock switch accessible when the other is pushed, then disable it until the other is pushed again

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correct?

surreal loom
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That is what it sounds like

nova mica
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yes

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but you can do tht without booleans too

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on pressed > disable usable panel

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on pressed > enable the one you want to use

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and vice versa for the other panel

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disable one and enable the other

quasi parrot
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huh...

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ill have to test it out

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i still dont much understand the logic chains in terms of enabling and disabling other items

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but ive got enough of an understanding that i could probably learn it

surreal loom
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Gonna have to test it out myself see if I can figure it out, its still telling me to finish event rather than end event.

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But if I work with it maybe...

nova mica
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both of these panels when used will disable themselves....

quasi parrot
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but will one enable the other?

nova mica
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not yet

quasi parrot
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ah

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im not to concerenced with disabling it all together

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but thats good to know

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id like to keep the doors as a reoccuring theme throughout the map

nova mica
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and now they disable themselves and enable the other!

quasi parrot
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huh...

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doesnt look to complicated

nova mica
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nup

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s'cool

quasi parrot
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actually

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it looks like something ive never done before

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2 logics connected to each other in a separate chain

nova mica
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the switch sort of has to talk to itself

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to tell itself to turn off

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and furthermore interact with another switch and say: "hey wake up"

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the other switch does the same

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so yeah

quasi parrot
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alright, ill have to figure that out

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thanks tho

nova mica
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anytime

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I love this logic stuff

quasi parrot
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i do too, but i have no prior knowledge of how any of this works

nova mica
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did you ever play timesplitters?

quasi parrot
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nope

nova mica
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ah yeah it used to have a mapmaker like this one...

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that's where i got mine from

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and yeah also i've recently become a computer science student

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so i understand that variable stuff now

quasi parrot
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ah, im going into computer maitnence next year as a class, but thats about as far as im gonna go with computer stuff

nova mica
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cool beans

quasi parrot
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im not too inretested in coding so

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meh

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was for a while, then found out its not for me

nova mica
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yeah it's getting difficult this year >.<

nova mica
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still looking for testers for my map if anyone is interested : HD92NZCK

quasi parrot
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lemme load up doom

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might play some MP first tho

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i dunno the plan yet

surreal loom
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Hm.

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Here is an easy one that I don't know how to do

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How do you make a timer count down and make something unworkable?

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For example: I want to make a timed trial in my map to get the Super Shot Gun, I have a POwer Station Puzzle where upon taking the generator from the power station you can put it in another power station to open a secret door located within the same room to get the super shot gun

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However; I want a timer to start when you take the generator from the first station so that if you don't finish the puzzle in time its going to shut off the power station infront of the secret door

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I'm assuming this'll have something to do with the counter

nova mica
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nope just use the timer variable

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let me just see how those powerstations work

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the ones that use power cores right?

surreal loom
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Yeah

nova mica
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on power core taken > start timer > [timer: 15 seconds] > on timer finished > disable interactible > power station

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one nice line

surreal loom
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Sweet; Thanks

nova mica
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also i made a mistake timer is not under variables'

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it's under 'flow'

pale perch
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@nova mica that was intense, love the map. Couldn't survive the final stand solo - gonna try it again later with some clannies

nova mica
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ty yeah alot of people are saying its too hard

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might make it slightly easier at the end but it should be easier with other players

pale perch
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I didn't think it was too hard - seemed just right. Like there were some close calls, but the glory kills kept me going

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But defo can't do it without glory killing the way through

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Then agian I'm used to playing nightmare sooo.. I dunno lol

nova mica
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I can't survive my own map it's ok.

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one of my friends can do it but he locks me out and I get killed just before the end.

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xD

quasi parrot
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i just crashed while playing your map

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never had a crash before

clear crane
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how do you input snapmap codes to get a map

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dw

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found it

quasi parrot
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beat the map

clear crane
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I couldn't beat it lmao

clear crane
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does anyone know how to set the team of players based on events in-game

pale perch
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Like each player individually? Or all players together?

clear crane
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individually

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Like so it starts free for all, but when a player picks up the demon rune it turns to 3v1

pale perch
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Ah ok. You can send each player individually to a Cached Object (see above). Then, connect the event to another Cached Object (you'll have to do this for each player), and the Cached Object to a Team Proxy

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Sorry about all the crap in the background. Here, the event I used is a door opening

clear crane
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๐Ÿ‘ thank

pale perch
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Np. Disclaimer, I haven't actually tested that lol

clear crane
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it's not a vital aspect of my map anyway

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thank tho

dawn saffron
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keep in mind, that we don't have an automap in snapmap :D

nova mica
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ohhh yeaaah...

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i completely forgot

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there should be an option in gameplay settings for that in the future

quasi parrot
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That would be nice

surreal loom
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So, Anyone wanna give my map a try?

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Now that I've got it finished?

maiden patrol
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I would

surreal loom
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Alright cool gimmie one sec

calm crescent
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My time stamp says you said gimmie a sec 5 months ago.

surreal loom
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E5GQF82V thats the code, I'm assuming Bethesda kept their word and allowed Snapmap maps to be cross platform as I play on PS4

calm crescent
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They should be.

surreal loom
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Also be gentle its my first map~ I do however accept criticisms and possible future improvements.

maiden patrol
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it's probably good

calm crescent
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I'm not a gentle person.

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But just for u bb

surreal loom
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Daw โค

maiden patrol
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send pics and I'll say it looks good

plush zenith
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@dawn saffron what was the name/code for your map?

pale perch
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Yep can confirm that they're cross platform

surreal loom
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Alright cool so everyone can play my horrible map XD

nova mica
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gonna test it now

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is it called gauntlet hades?

surreal loom
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Yeah

quasi parrot
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Will test when I get home

surreal loom
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Cool thanks

quasi parrot
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Gonna need some testers tonight too

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I've got a map in the works right now

plush zenith
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hook me up

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ill play K-Sha while im at it

surreal loom
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@quasi parrot I'll test too, since everything is Cross Platform

plush zenith
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correction

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Sorry K-Sha

surreal loom
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No problem.

quasi parrot
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Mine won't be done tonight, just the general layout and idea

nova mica
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alright got a bug and i can't continue

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I used the power core on a door

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and to unlock the door at the top i think i need a power core

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but once i usea power core i can't use it again?

surreal loom
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Its the timed area, right?

nova mica
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yeah i got the plasma rifle

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there is a door upstairs with a super shotty too

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but I can enter that door without the need for a powercore

surreal loom
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Right; Inside the room with the plasma rifle should be a Red power Station, did I forget to add Power Core True on that?

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Lemme check

nova mica
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can't touch the red power core for some reason

surreal loom
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Alright loading up the editor now; Also keep in mind once the time runs out, all the Power Stations in that room lock down

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Its supposed to be somewhat challenging to get the Super Shotty

nova mica
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i just pressed F on that door

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and it opened.

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free super shotty

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xD

surreal loom
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Holds up finger, Lowers it, pauses ...

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Well shit

nova mica
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aside from that it's quite challenging

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I couldn't find the gray key card

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but i managed to get the bfg

surreal loom
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Yeah the Gray Key Card was behind the door at the top of the reactor level

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Which

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I just realized has a broken line to it

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And doesn't unlock once the Hell Knight Encounter is over

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Now it should

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Oh fudge

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Now I see what happened

#

The Station is supposed to be at first uninteractable, then when you put the power core in the gray Power Station outside the plasma room it'll become interactable

#

But in this case, I accidentally put it as 'keep uninteractable'

#

And I guess Secret Doors can't be locked

#

So I'll change those to normal doors

#

Alright republished

#

Everything should work now

#

Could you give it one more go to see if you can reach the end?

#

Cause after the Super Shotty and Gray Keycard there is the last part which is the boss room, and there is also a secret room

plush zenith
#

damn, yeah stuck on the same reactor core door

#

really enjoyed it so far though.

#

i liked the section before the slime pit mancubus fight, with all the small rooms with doors, every time one opened, it built tension, made me feel uneasy about what was coming.

surreal loom
#

Yeah; I fixed it so if you load it back up it should work

plush zenith
#

Yeah, Ill have another go after dinner. Sadly the upvote doesnt transfer ๐Ÿ˜› and I dont think you can upvote without playing it (the revised version)

dawn saffron
#

@plush zenith just search for splatoon

plush zenith
#

nice one, cheers.

#

@surreal loom managed to get the red core to get sshotty. but top door is still locked for me.

surreal loom
#

Did you kill everything?

plush zenith
#

everything i can find yeah

surreal loom
#

Hm. Alright give me a second

#

That is weird.

plush zenith
#

i didnt find the grey keycard either, does that make a difference?

surreal loom
#

Yeah you can't access the Final two rooms without it

plush zenith
#

but the top of the core door should open anyway?

surreal loom
#

Once the Event Finishes it should unlock yeah

#

Checking it out now.

plush zenith
#

well, problems aside, id say its definately fun to play, ive not spent 30minutes on any other snapmap creations so far.

quasi parrot
#

You might get 20 out of mine when its done

#

i dont know yet, whether it want to make it comnplex or not

plush zenith
#

look forward to it

quasi parrot
#

Like, ive got the map layout, but it takes up so much or the objects that i might have to remove one room

#

im at 80% with no demons or items laid down

plush zenith
#

oh right, so objects is literally everything? enemies, items, map tiles.

quasi parrot
#

yes

surreal loom
#

Alright; So what I did this time is... I placed a Control Pad up there and connected it to the door and set it to become interactable when the event ends.

#

So after I test it it should work

plush zenith
#

also: appalling feature on snapmap. if you save a map you like to the "my download maps" section, it shows you as the author, not the original creator. To actually upvote the map you have to search for it again and upvote there.

surreal loom
#

Publishing again

#

Give it a try whenever you're ready

surreal loom
#

Alright all Debugging has been done, now my level should be fully playable.

quasi parrot
#

Sounds good @surreal loom , will play it when i load up the game to make more of my map, which will likely be after it take a nap because I woke up wayyyy too early this morning

surreal loom
#

@quasi parrot @plush zenith When you guys replay the map shoot me a PM with anything that you have to saya about it, I'm heading to bed early so I won't be back in here until the morning.

plush zenith
#

I'm heading to bed now anyway (UK time). Will try for another run and feed back tomorrow

quasi parrot
#

seems that i have managed to completely break the spawns on my map

pale perch
#

Uh oh :x

#

Starting to put together my hybrid pvp map too ๐Ÿ˜ƒ

quasi parrot
#

Awesome, we need something to do around here that actually involves multiplayer layers

quasi parrot
#

@surreal loom

surreal loom
#

Yessums?

quasi parrot
#

Played your map last night

surreal loom
#

Sweet; What'd you think?

quasi parrot
#

From what i can remember, it was pretty good. Didnt have many issues with it besides just not understanding what i was supposed to do, i think i went through it 3 times until i finally saw everything

#

Btw, not sure if intended

#

But you can just skip the red power core and grab it last to bypass the timer

surreal loom
#

Yeah...That was unintended

#

Everything should be set to Un-usable until it is taken

#

Well crap

#

After I finish this level on Campaign I'll have to go and fix it

quasi parrot
#

Lol. 40 seconds seems like its not enough time to grab all 4 and put them in while killing the revenant and hell knight, but then again i think i was just using the combat shotgun

surreal loom
#

Its a challenge with any weapon except the BFG

#

If you have the BFG the BFG destroys everything in one hit

#

However, I tested it, I was at least able to kill the Hell Knight with the Shotgun alone and get all four up there.

#

The Revenant is much slower than the Hell Knight it seems

quasi parrot
#

it is

dawn saffron
#

has anyone played splatoon?

quasi parrot
#

Nope

dawn saffron
#

i mean

quasi parrot
#

nope

dawn saffron
#

spladoom

quasi parrot
#

nope

surreal loom
#

Not yet; I'll have to do it sometime soon though

plush zenith
#

Gonna run your map again K-Sha, is there a new build up?

surreal loom
#

Yeah, Though apparently the last room needs to be fixed. But for testing purposes just pull the red Core out in the last room first

#

I can confirm you cana get all the way through though

plush zenith
#

while ascending?

surreal loom
#

Yeah

#

I planned to fix it after this dumb room in the Campaign

#

But I can't get through it cause of the 8 million Mancubis Onslaught

#

XD

plush zenith
#

managed to test literally the end bit.

#

there was an active teleporter in the start room that gave access to the secret weapon stash, and teleports straight to a new verion of the power core room?

#

the 4 coloured power core bit

surreal loom
#

Fuck.

#

In my haste I must've forgot to delete my Debug Teleporters

#

The Secret Teleporter isn't supposed to be active at the beginning

#

It only is supposed to be active after you hit the button in the Furnace room

plush zenith
#

sorry.

#

but the end bit works!

#

bypasses the grey card requirement too.

surreal loom
#

Yeah I'll fix it in a moment

#

And hope you'll run it again for the full experience

#

x.x

plush zenith
#

will do at some point. for sure.

jade furnace
#

anyone looking to try some snapmaps

dawn saffron
#

spladoom?

jade furnace
#

lets try that

dawn saffron
#

nice

jade furnace
#

I've got a discord channel just for trying out snapmaps

dawn saffron
#

add me on steam

hazy lantern
#

@jade furnace Do not post invites here, please. Thanks.

jade furnace
#

ah, the reddit mods suggested I do it

dawn saffron
#

he meant inviting here

#

to this server

jade furnace
#

what's the spladoom code

#

keyword search aint workin

hazy lantern
#

What @dawn saffron said is right ๐Ÿ˜Š

dawn saffron
#

splatoon

#

search for splatoon

hazy lantern
#

@dawn saffron Paste Map ID dude

jade furnace
#

there's lots of splatoon's yeah

dawn saffron
#

it's splatoon v0.3 by mitori

#

wait a sec

jade furnace
#

I added you

#

on steam

#

cant seem to find you on my invite list

dawn saffron
#

nope

#

i'm a dude with the blue bg

jade furnace
#

sent

dawn saffron
#

now you've got it

jade furnace
#

we need one more

#

any takers?

dawn saffron
#

invited you

hazy lantern
#

I would love to but I have to wake up in 6 hours...

jade furnace
#

why this game doesn't have lobby chat

#

is completely beyond me

hazy lantern
#

@jade furnace Yeah, where is that thing? :D

jade furnace
#

we need ONE more

#

just ONNNNE more

nova mica
#

one more what?

#

nvm

#

just realised how late my reply was xD

jade furnace
#

we found an amazing one

proper shuttle
#

@jade furnace probably consoles

quasi parrot
#

Not sure what I should do with my map now that I broke it

dawn saffron
#

how?

quasi parrot
#

Triggers to show hidden enemies no longer work around the entire map

dawn saffron
#

anyone down for spladoom?

quasi parrot
#

Anyone down to fix my map for me lol

plush zenith
#

@dawn saffron I will play!

#

If still need people.

dawn saffron
#

sure

plush zenith
#

You are on PC right?

dawn saffron
#

yes

plush zenith
#

good stuff.

#

ah, is linking allowed on here?

dawn saffron
#

yeah

#

addded you

plush zenith
#

cheers

dawn saffron
#

you wanna voice?

plush zenith
#

yeah go for it.

dawn saffron
#

prowler

pale perch
#

@quasi parrot If you publish temporarily I can download and take a lookie

quasi parrot
#

I'll do that tonight if I can't find the error

#

I think it has to do with an AI conductor I placed then deleted

pale perch
#

Oh that doesn't sound good lol

quasi parrot
#

Yep

#

I dunno how I'm gonna fix it yet

surreal loom
#

Finally fixed everything

#

Woo

quasi parrot
#

Nice

dawn saffron
#

so anyone willinbg to jump into spladoom?+

#

@quasi parrot ?

#

@wooden plume ?

wooden plume
#

Overwatch is out dude

dawn saffron
#

ah, ok

quasi parrot
#

uhhh

#

I maen sure, not even sure what the mechanics are like though

dawn saffron
#

nvmd

#

oooh

dawn saffron
#

@nova mica i appreciate you coming

jade furnace
#

LETS SPLADOOM

grand tulip
#

yo

quasi parrot
#

Sup

grand tulip
#

u got a map?

quasi parrot
#

I've got a broken map that I still haven't gotten the chance to fix due to my computer blowing up yesterday

grand tulip
#

aww :\

#

what do u mean broken ๐Ÿ˜–

quasi parrot
#

I don't know, so hard disk error and RAM error. Just doing a clean install of my OS and wiping my hard drives clean

#

Some*

grand tulip
#

?? so not a technical snapmap error..

quasi parrot
#

Oh no, my map is broken too

#

It was uhhh

#

Triggers that should show hidden enemies don't cause them to spawn

grand tulip
#

anyone else? i wanna try a map, take a look how y'all do it ๐Ÿ˜‹

quasi parrot
#

I think it had to do with an AI conductor I placed and deleted

grand tulip
#

oh!! i had this too ..

quasi parrot
#

Did you manage to fix it?

grand tulip
#

i had to redo it and havent tested since

#

๐Ÿ˜„

quasi parrot
#

Well damn

#

That was my worry because my map is fairly big

grand tulip
#

i dont usually play my maps .. xD

#

how did u manage to make it big ๐Ÿ˜…

quasi parrot
#

Just used large rooms with a ton of connectors and split pathways to make it seem big

grand tulip
#

which option should i pick for coop? like there's basic and tiny

#

i picked tiny.. and i start with a shotgun O.O

#

lmao many monsters missing now !!

grand tulip
#

why does the game seem like a deathmatch with scoreboard? ๐Ÿ˜ฎ

quasi parrot
#

What?

#

What game? The snapmap thing?

grand tulip
#

ye yesterday seemed fine, now there are monsters in 2 rooms that dont spawn (hidden or on-start spawned) ๐Ÿ˜–

grand tulip
#

@quasi parrot what kind of map are you making?

quasi parrot
#

Just an SP map. Normal map when you think doom

grand tulip
#

ok cool me too

#

when u gonna finish it ๐Ÿ˜„

quasi parrot
#

When I install Windows 10, reinstall every program I need, and figure out how to fix my spawning issue

#

It's pretty much done aside from the spawning issue and some props that I need to lay out

#

And maybe health and armor

grand tulip
#

why win10 its bad

quasi parrot
#

Because it's not like I have another option

#

Plus it fixes memory leak errors

grand tulip
#

win7 ๐Ÿ˜‹

quasi parrot
#

Except that costs money

#

And I have to wipe my hard drives completely

grand tulip
#

btw yesterday these rooms worked , today they didnt (monster-wise) there were no monster whatsoever even when i changed the modules

#

so i just deleted them ๐Ÿ’ฉ

quasi parrot
#

Huh

grand tulip
#

ye

quasi parrot
#

I'll have to look into it

#

Cause I have no clue what actually causes it

grand tulip
#

in what direction is your module?

#

mine was on player's back. kinda reminds me of doom 2's gzdb -,-

pale perch
#

Simulated some working terminals. But uses so many objects, I have to cut them out of the map ๐Ÿ˜ข

hazy lantern
#

You should see how the logic in @dawn saffron s SplaDOOM looks like... :'D

pale perch
#

A lot of hit volumes? ๐Ÿ˜…

hazy lantern
#

This is one huge thing.

#

But the scoring logic is just....

#

Mindfuck

#

Also

#

When I just look at the logic

#

FPS goes from 75 => 56 - 61 xD

dawn saffron
#

no!

#

scoring isn't that bad!

hazy lantern
#

I didn't say that it is bad, chill ๐Ÿ˜„

dawn saffron
#

it has only lots of connections

hazy lantern
#

Yeah that's what I meant ๐Ÿ˜›

dawn saffron
#

and it's easy to understand

#

the hard part is

#

to see it :D

hazy lantern
#

Exactly

pale perch
#

I think it's the connections driving the object count up on these, but it doesn't seem like it should. There aren't that many

dawn saffron
#

@pale perch do you have any advice on making the score stay above 0?

pale perch
#

What do ya mean?

dawn saffron
#

so that score doesn't go -1 and lower

pale perch
#

Lemme take a lookie

dawn saffron
#

i added a system that adds a point when I reach - 1

#

and it stops through the gate

#

but it adds a point or two at best

pale perch
#

Like the gate isn't working the way you intend?

#

looking at it right now

#

What does this delay object with 0.0 delay do?

#

The logic looks sound to me. I'm probably misunderstanding the problem ๐Ÿ˜› I can't actually test for when it goes into the negative right now since it requires two players

dawn saffron
#

the thing is

#

it should add a point all the time when it passes the threshold of - 1

#

and stop doing it once it reaches 0

#

delay is the trigger

#

because when I tried triggering the gate directly it broke

#

and before

pale perch
#

Oh hmm

dawn saffron
#

when i tried doing it differently

#

it would give me 500 points and crash

pale perch
#

Are there any hit volumes that deducts more than -1 point on hit?

dawn saffron
#

no

#

it is possible

#

if you hit two volumes at once though

#

i want also to try doing it through boolean instead of a gate

pale perch
#

yeah I'm testing it with a boolean right now

pale perch
#

I can see what you mean by the crash lol. I'm not sure what's making it do that

pale perch
#

I swear it's bugged or something. No matter how you do it, giving the team +1 at the exact instance the score reaches -1 crashes it with a logic error

dawn saffron
#

yes!

pale perch
#

Getting late an dhave to go, sorry I couldn't help man. I'm gonna continue to try stuff tomorrow though because it's driving me nuts now

dawn saffron
#

and trying to turn it off when it's 0 doesn't work!

#

haha, thanks!

#

i appreciate it :)

pale perch
#

I'll let ya know if I figure anything out

dawn saffron
#

thanks!

nova mica
#

could do a repeater to check the score

#

if it's negative

#

reset the score

#

otherswise do nothing?

dawn saffron
#

reset is not a thing afaik

nova mica
#

but you can set it to zero no?

dawn saffron
#

and check if negetive is also impossible

#

yes, that i can

#

good idea

grand tulip
#

who likes chillax

proper shuttle
#

if negative?

#

what you do is check if its under 0

#

logic pls

#

if score < 0 set score to 0

pale perch
#

After some testing, it seems like the test is not the problem. It's anytime you add a positive or zero integer to the team score - it will crash it every time. I was looking for something that would "set score" instead of adding to the score, but couldn't find a way to do that

#

"mitori: yes, that i can" if you can find a way, that's probably your fix

#

Err.. I mean whenever you create a loop that starts with On Team Score Reached, it will crash it when you try to make that loop add a pos/zero integer

dawn saffron
#

yes, so i went another way

#

@pale perch i added two integres and tried modifying them in synchronisation with the score

#

so when blue scores - the integre rises and when it goes down - it should be going down

#

then i set up a repeater and an iterator

#

repeater repeatedly tests for the difference in two integres

#

if it's more than 0 - set boolean to false

#

if it's less than 0 - set boolean to true

#

where the same repeater is sending sgnals to team proxy

#

where there is a boolean filter on it

#

which references the boolean that i am chaniging

#

the damn thing still won't work

#

maybe because the integres aren't changing the way they;re supposed to

#

i have no way of controlling it

pale perch
#

That sounds cool. I was toying around with the idea of using integers too but haven't thought of how to use it. I'll give a try to what you're doing too

dawn saffron
#

i think it must be up right now, the way I did it

pale perch
#

It's up and working? ๐Ÿ˜ฎ

dawn saffron
#

it's up, but not working =/

#

i mean, it's playable, but score still goes below 0

#

you know what

#

I'm gonna try something different

#

I'm gonna filter score going below

#

so I'm not gonna "compensate" the score, but rather forbid it to go below 0

dawn saffron
#

it almost works perfectly

#

the only problem i have left is that the integre goes down independently from the score

#

which means

#

that integre can be lower or higher than the score which leads to the fact that it's not properly communicating the score itself

quasi parrot
#

Man

#

Who would've thought a scoring mechanism would be so fucky

dawn saffron
#

true

#

i really dob't understand why there is not min score, max score and set score

nova mica
#

is it possible to test if a score is negative?

dawn saffron
#

no

nova mica
#

alright so i've thought about it

#

every time you give someone a score of lets say 100

#

you add to an integer at the same time (it watches the score)

#

and everytime they lose a score do the same thing

#

constantly test if that integer hits less than zero

#

if it does reset the integer to 0

#

and on top of that

#

swap the player's team to itself

#

because on switch team...

#

you can reset score.

dawn saffron
#

dude, that's literally what i did

nova mica
#

oh

#

XD

dawn saffron
#

without the resetting part

#

because i was wrong and it's impossible

nova mica
#

what is?

#

the integer?

dawn saffron
#

both

nova mica
#

you'd have to do them in parallel

#

the team switch you can switch to being an arbitrary team

#

and then a delay of 0.1

#

and switch back

plush zenith
#

You having scoring trouble for spladoom mitori?

#

You having scoring trouble for spladoom mitori?

maiden patrol
#

You having scoring trouble for spladoom mitori?

plush zenith
#

Well, that is strange. A second echo...

#

Sorry about that, no edit on mobile.

maiden patrol
#

it's ok

dawn saffron
#

@plush zenith there is

#

also, yes

#

i am

unreal oyster
#

does anyone know if there is any way for zandronum to support sectors with more than 1 sector tags?

#

(g)zdoom works fine but zandronum only uses the first tag, breaking some bits of levels ive made

unreal oyster
#

also, unrelated, but is it worth supporting zdoom and not just map for gzdoom? there are certain things that irk me about zdoom such as skyboxes being kinda weird

hazy lantern
#

SnapMap: S56VM4YF

#

Play with 2 players.

winter shoreBOT
#

@quasi parrot Invite links are not allowed on this channel.

tawny lion
#

LOLOLOLOLOL

livid hedge
#

Hi

livid hedge
#

Is it just me, or are most of the most popular snapmaps kinda crappy?

dawn saffron
#

true

proper shuttle
#

yes

livid hedge
#

I played a bunch of them and was like WTF?! My first attempt at a map is better than most of these are

proper shuttle
#

snapmap.txt

livid hedge
#

Had to dig through the list to find a couple that were fun

hazy lantern
#

Version 2 of pure slaughter.
Map-ID: PMF4S9F6

haughty flower
#

gonna test it out!

haughty flower
#

its fun but are we stuck with only the plasma rifle and combat shotgun the whole time?

hazy lantern
#

@haughty flower There are better weapons... you just have to find a way to get them :P

haughty flower
#

ah ok!

dawn saffron
#

@unreal oyster nice to hear that. i dunno, i actually liked the thin wall, but not as much as the teleporter ๐Ÿ˜„ i'm looking forward to your third map to play all the maps again ^_^

dawn saffron
#

did you also change the radioactive stuff color?

unreal oyster
#

no, i want that to be super green

dawn saffron
#

๐Ÿ˜ฆ

unreal oyster
#

its supposed to signal to the player "get the hell out of there"

#

but if enough people complain about it, i may think about changing it

dawn saffron
#

then change the secret position

#

my problem is that i HAVE to spend more than a second in it

unreal oyster
#

okay i might tone down the color a little

#

however the secret location is staying, especially with the addition of translucent liquids which i added recently

#

it makes it so that you can see through the nukage, and see the secret

dawn saffron
#

i found it because of the map

haughty flower
#

How do I add level ends in DOOM Builder

unreal oyster
#

you want a button or a teleporter exit?

#

if it's a button, set the linedef's action to Exit Normal with "when player presses use" as the trigger

#

if it's a teleporter, set the linedef's action to Exit Normal with "when player walks over" as the trigger

#

also, little tip - stop using DOOM Builder 2, and switch to GZDOOM Builder

#

its the same program, just better and it's still in active development

haughty flower
#

Oh

#

But does it still work if I have ZDoom?

unreal oyster
#

yes

#

you dont have to use the gzdoom features, they are just there if you want them

haughty flower
#

Okay

#

Thanks

unreal oyster
#

also, can i ask what map format you are mapping in, if you know?

#

so doom format, boom format, hexen format or UDMF

#

it will say in this box if you cant find it

tawny lion
#

Wow

#

I just realised

#

that most of the Hell on earth map pack

#

is from duke nukem

#

with only minor changes

#

Thats a cheap move sarge

dawn saffron
#

that's srgmarkiv for you

#

he has a history of being an ass and stealing stuff

tawny lion
#

i hate the fact that he gets full credit and gets praised for doodle broom'

#

even though

#

to be honest brutal doom is one hell of a mod

#

No pun intended

unreal oyster
#

What does hell on earth starter pack use from duke?

#

Full copies of maps or just texture?

proper shuttle
#

hilarious, really.

#

and one hell of a mod that he stole from other people

tawny lion
#

@unreal oyster Most of the Los angeles map

unreal oyster
#

im downloading it now to see

#

how the FUCK is it 178 mb?

#

which maps are copied exactly @tawny lion and from which duke map

#

oh i see hell on earth starter pack includes gzdoom as well

#

makes sense

tawny lion
#

Umm

#

idk

#

but one thing

#

that map 31 is exactly one of the levels from duke nukem

#

where you jump down into the streets via a vent

#

They are almost full copies

unreal oyster
#

ugh this wad file

#

the levels are in different map formats

#

WHY?!!

#

some maps are in boom format, some are in hexen

#

what

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the actual

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FUCK

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yep

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map31 is legitimately a direct copy of hollywood holocaust

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but its not like its trying to hide it

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id say its a reference, rather than a stolen map

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it even plays the same music so its obviously a reference

tawny lion
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@unreal oyster Bro

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Los angeles = duke nukem

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those who didnt play duke nukem like me thought "Wow this guy must've spent a lot of time behind this"

vague minnow
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btw Duke3d should be mandatory

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as it's the first fps to implement one liners

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and a "urban" setting

unreal oyster
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I know that arhum but it doesn't matter to me

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Id software did it with MAP31 and MAP32

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Also mark probably did spend a lot of time on it

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There isn't exactly a BUILD to ZDOOM converter

tawny lion
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@unreal oyster Well did he credit it? anyone? The people who created the soundtrack and The maps in general? No.
He 'stole' it without any credit and all the effort he did was the conversion to the zdoom engine

unreal oyster
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He actual did credit 3D Realms on the moddb page but ignore that I guess lmao

tawny lion
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well...

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umm

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still

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those maps were straight out conversions

unreal oyster
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They actually aren't, they have much more detail added and the enemies have been replaced with Doom enemies and the map has been rebalanced for BD

vague minnow
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you could argue it's a rip off perhaps

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but not a 'conversion'

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he had to build it from scratch

unreal oyster
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It's a reference, not a ripoff

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It would be a ripoff if he had changed all the textures and called it a new map

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But all the textures are left in (e.g the Bleached Blonde Biker Bimbos posters) so it's clearly a reference and I'd say it's a pretty cool reference

tawny lion
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@unreal oyster go suck sarge's dick lmao

quasi parrot
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Geez

unreal oyster
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I hate the guy

haughty flower
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wew lad

quasi parrot
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What am i missing in here

tawny lion
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@quasi parrot Nuthin'

quasi parrot
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I dunno, this looks like a pretty fun playground match here kiddos

tawny lion
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lol

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@haughty flower Did you finish your mixtape?

unreal oyster
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I'm defending sarge for once because the super secret map in hell on earth starter pack is a clear reference to duke nukem and arhum thinks it is a ripoff

haughty flower
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i forgot about it

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had to focuse on school

tawny lion
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Well i'm not alone

haughty flower
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the effort paid off since i made it through first class with breddy gud notes

quasi parrot
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Eh, i dont see it as a "reference" or a "ripoff"

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Too much to be just a reference

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Not enough to be a pure ripoff

unreal oyster
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I mean it is a reference by the definition because it clearly references duke

quasi parrot
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"alluding"

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Putting a whole level isnt alluding

unreal oyster
tawny lion
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Hmmm what you saaaaaaayyyy

quasi parrot
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I'd call it more of a homage, but even then, the definition doesnt fit

tawny lion
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hmmm that you onl meant wheeeeeeen

unreal oyster
gleaming basalt
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@tawny lion Please keep this channel on topic, thanks ๐Ÿ˜„

unreal oyster
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I'd say it's a reference

tawny lion
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ok

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lol

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i showed that koma

unreal oyster
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But it anyway its not worth arguing about the meaning of reference

tawny lion
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It's

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A ripofferenceomage

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a new term

unreal oyster
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Point is, there's no problem with putting time and effort into porting a map

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Go scream at Id software because they were the ones who started it

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With the wolf3d levels

tawny lion
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But calling it los angeles and using that map as the invasion of demons there

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oh wait

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it's a ripofferenceomage

unreal oyster
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It's actually called Los Angeles Holocaust

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Which is a direct reference to hollywood holocaust

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The name of the duke nukem map

tawny lion
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it's a ripofferenceomage

unreal oyster
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The episode containing that level being LA Meltdown

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It's not a ripoff in any way though

tawny lion
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no

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im not calling it a rip off

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it's ripofferenceomage

unreal oyster
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But that's wrong because it isn't in any way a ripoff

quasi parrot
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I mean, i didnt say it was either of those

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I dont think its a bad thing

unreal oyster
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I know, im not arguing with what you said

tawny lion
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im done

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brb