#Ludum Dare 56 Collab
1 messages · Page 4 of 1
I cant organize and do everything
especially when Im organizing no one lol
people are more inclined to criticize than actually do anything
From what I understand, what needs to be done:
- provide a pool of dialogs for each tribe
- design puzzles -> probably the easiest to delegate, somehow similar to the minigame idea we had before, good reference here would be undertale-battle-style puzzles/minigames maybe?
From a front end, we need to build out the dialog ux and the tilemap
is the player like supposed to ever control the game or what?
I generate perlin noise to create a random overworld map data
2048x2048 tiles
16x16
we can scale it down if its too big
sword built most of the camera
ok one question, what is the player supposed to do? why isnt there player movement
Kayla is finishing the tilesets now she should be done in an hour or 2
we have about 30 tiny creature sprites
because you passively control an evolving tribe of tiny creatures with a growing population
oh-
i say people
uhhhh
tiny creatures™
so, is it fine if i help with the hud code and stuff
have at it
just ask any questions for clarification
like sword did when he built the camera
okeh
These are generic rough plans
that I created before the game jam
with some tweaks for the idea
the tribes health/energy can be a bar or a counter
or however
the quest panel is just for objectives that pop up and decisions waiting to be made by you
they can queue
hints are visual cues to help the player along(if any)
some things are more important than others
so if we dont finish it all its ok
like player hints
oh i already have a concept for the health-bar in mind
@weak fern please i swear to god please skip roblox for today
We need workers for the jam while i eep
Ok Anyway!
Every minute I spend chatting is a minute I'm not doing what I'm supposed to, and its keeping me from sleep.
I'm sorry I cant be more detailed and play organizer at this stage.
please dont fault me for it.
some things might get animated if we have time
I think as soon as shes done working on the tileset she is going to try and work on the tilemap
and start coding some frontend stuff
Also idea
which one do you guys prefer?
I was thinking we could do the game but without any sort of lore
what is the object of the game?
Dialogues, npcs or whatnot
is concept 1 or 2 better?
Might be too generic but we could have a set of maps that are randomly generated
The overworld and mayhaps few bosses
ah
do you know what a MUD is?
No not really
its a text based game genre
from a time when computers sucked
and we couldnt really do much graphics
the game works without any graphics at all
just text and prompts and numbers and stuff
this was the mashup
from the start of the jam discussion
I came up with this stuff based on that discussion
what ...
Ive explained about 5 times already
think about a multiplayer game
the logic doesnt happen with a GUI
well yeah
your client is just a thin client
a front end
all the logic on the server doesnt have graphical representation
but it can still proceed without graphics
thats what Ive been working on, the game backend
Oh
we just need to plug it into front end components
that dont exist yet
but the actual game backend is mostly complete
ive wasted 3 hours talking about this and getting nothing done
not sure why this idea for a jam entry but i digress
what
you isolate the logic from the UI
the actual game Idea creatively speaking was formed from the 4 hour discussion we had after the jam started.
enough talking, commit your stuff once its done
everyone had some very vague input
And ill directly understand from code
and no concrete ideas about mechanics or anything
nobody wanted to participate in the planning stage
this was the attitutde of everyone present
at the start of the jam
so dont fault me because people dont like the idea or the concept or anything like that
I still have no heard of an alternative, except for @cold estuary 's which I just saw
which one
Right
rife with negativity from the start
this was 2 hours into the discussion
so anyone that has some criticism about the direction of things needs to recalibrate
because I think I have done really good despite it all
i was saying it was too late to win ld entirely, there are some fucking intense devs
wasn't a knock against you or anyone specifically, i wouldn't be able to win myself lol
I wouldnt think we'd win
i have been avoiding sending any ideas bcs my goal was to just go with the flow and flesh stuff out near the end
I guess that was everyones idea too
i tried to counteract that by doing work prejam
I'm not faulting anyone, I am just defending my decisions
but i wasn't able to get all of what I wanted to get done bcs of you being out (not your fault ofc, don't blame you)
Im still commited to having a finished entry
¯_(ツ)_/¯
I gave everyone ample space to be part of the creative process, it just didnt materialize
back to it
Graphics are almost complete
I can work on the tilemap. We just need to do some of the other ui elements
And then we can spend tomorrow refining the content and playtesting
Wait you are working on the game jam too?
That's actually super cool: husband and wife working on a game jam together
So... for the background music, should I make something quite peaceful that does blend nicely in the game?
yeah that works, i think it will be to our favor to have something to base visuals on
i think for the "tiny creatures" aspect you kinda want it to feel "cutesy"
interpret that as you wish
I dont have a daily roblox ritual geez
And i cant contribute much
- Busy for a few hours
- No idea what to do
aye
would be great
Sounds good, let’s see what i’ll come up with
Gonna take a quick 15 minute break to go stroll the bebe around the neighborhood and get some fresh air
i should get a haxe shirt
👋
so how's things going
No idea
waiting for chris to upload his progress
He fell asleep with his laptop sitting in the living room 🫢
I'll wake him up in a few minutes. He's been working non stop
dang
I is awake
hi awake
perhaps i'll try to expand on what chris is working on if this the kind of concept and organization we gotta work on
The entire todo file:
idk whats taken and whats not
Like i think rn we only did tilemap stuff and camera
HELL YES CHRIS DID PROGRESS
Ngl though i feel like he was alone for the entire night
... assets macro
Im so confused
@pure ruin weren't u done with the procedural generation data stuff?
Yeah Im putting everything together in the game now
... oh
go to bed lol
there is no longer a specific win condition just multiple endings based on how you play the game
(some can be considered win and loss theoretically based on the players viewpoint I guess)
i dont think i have anything left to contribute so i'll be silent until assigned a specific task (i have no idea who does what
Ok well you should be able to play the game here with limited ui soonish
i'll take the role of "a playtester/ghost"
I'll be interested in anyones idea to hurry up and translate it to use our pretty graphics in the shortest amount of time
we can make some concessions to how the game is expressed visually to cut time, if we need to
we still have 42 hours
plus an extra hour to submit it
and we're allowed bug fixes after submitting
i can discuss visuals, but i won't be able to draw them
i mean, how to translate the game into how it should look
with the graphics we have
you'll see
right now the game is all text
and placeholders
and text boxes and crap
perhaps we can take some inspiration from the ace attorney DS versions? well, the simple 'rounded box with color and text' inside it is what i'm referring to
I need to have this task completely done within the next hour or two and then everyone will have a better idea on how they can help get it to the finish
will need all my flixel experts ❤️
regarding the inspiration thing, this is what my reference is:
https://youtu.be/7okb1lPD9MY?list=PLhq7N9JLM_oOpZxPPWOuvPCQt01MPuOV5&t=652
JOIN THE OFFICIAL ZSLYZER DISCORD SERVER
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Definitely the hardest case in the series...
Phoenix Wright: Ace Attorney
Part 1
The First Turnabout
Trial
Playlist: http://www.youtube.com/playlist?list=PLhq7N9JLM_oOpZxPPWOuvPCQt01MPuOV5
Stream: www.twitc...
it's simple enough, even a programmer can make these
OBJECTION!
Are you sure?
The 7th is included entirely as well?
like rn its the 6th for me
Compo?
theres plenty of time
Alright good to know
basically 2 days left
We just need not to waste it
whats the diff of the compo and jam ending other than the time?
is the jam time like the day you can submit?
the compo is harder
yikes
you are only allowed to solo
and the guidlines are stricter
about what kind of art you can use etc
so the compo is just a harder jam?
dang compos sound tough
it's why it's called the "Hard Mode"
ngl i didnt check the LD website so i didnt know it was called a hard mode
almost done converting all the data and adding some new stuff
everything used to be hardcoded
now its all json
which makes my head ache less
woa
question flixel peeps
can I display openfl content below flixel?
I know you can put it on top
nevermind probably not
the background is opaque
in the graphics api
well no I guess not necessarily
I'll think about it later
maybe try spawning openfl stuff first then flixel stuff perhaps?
i think flxgame is just a glorified openfl sprite if im not mistaken
Most likely by adding content before the FlxGame object yes
In the main entry point
ok thats good to know
Same thing for content on top
For fps overlays and whatnot
FlxGame is just an openfl Sprite with childs really
my temporary stuff will still be seen if we start doing the hud then
no
everything is gonna be made in flixel
just some temporary stuff with text
that I did with openfl
Fair
Sega


i mean
somewhat?
you can put it under the cursor
FlxG.addChildBelowMouse
Eh
another question
hi
nevermind, I'll surprise ya
okay
what is the question
okay
Uhh
Waiting for chris to commit said backend
smh if he commits it i can plug it to frontend,.,.
By the way have you guys thought of a newer (or modified) idea for the game
I was going to suggest but then i fell asleep mbbbbb
oh thats what you meant
I see, yeah let me do that
you keep forgetting the turtle tribe
Mb it looked tasty
the hud shouldnt be difficult
the text only version is harder because we dont have a world map
Are you done with backend yet
I thought you had a lot but so far theres just an asset macro and few json files
Along with the state manager
I thought you said the game backend is mostly done
If it is, would be cool to commit so we can plug it into frontend
I am refactoring and carrying everything over to the main branch
Im making it extensible to the ui/ux
the backend is just pure haxe project with cli and neko
so I had a lot of things to do to make it accessible to the flixel repo
just going to confuse you more right this minute and I dont have time to answer a million questions
huh
no
unless it requires dependencies we don't have
nothing works with the new data structure
ah
well some of it does now im almost done
just tired
and you also need to see it working to understand how it can be translated
otherwise you're just gonna ask me a million questions
guh
?
i wasnt aware of the flixel branch
@pure ruin any progress?
dam
joke..obv
o
Also as this is Ludum Dare 56th, it's also the day FNF is four years old
wow time flies
fear
?
i kinda don't like having an util folder
i just have a unified Tools class
but whenever i see such folder i already know it's going to be bloated with thousands of util classes for many different things
this ends up in real code bloat
my tools class isn't huge
at all
even though i have a pretty small codebase
~100 modules?
i agree, here's a reference, would like areas for improvement here though
hell no
why do you guys need utilities
smh just write good code and all dat would be gone
what if you had to write the same code
you should do the DRY practice
depends? i have a single utility class but i don't have repeating code patterns either
in my codebase
another thing is that you're clearly separating the concern of your utilities
it makes the whole codebase easier to navigate
even for you
you can't just say "good code" as a way to NOT use utilities
mmm depends on the context actually
to be fair yeah i have a small codebase
might not be the same for something like vslice
yo
hi
Don't repeat your (mother)
Nah but I agree a utils package is fine
@pure ruin is there any tasks that doesn't require any kind of backend
i don't want to leave you alone
or maybe we could liveshare if you don't mind
we have less than 2 days
yeah we probably need settings and load screens and a better landing screen
and the hud
title screen, in other words
title screen
or the first screen you start with
sure ill get to it in a bit
leave some for me in the future
new game, load, settings
bro we have less than 2 days
its now or never
but how can i do anything if you want to do them :P
that's what i meant
I mentioned this task yesterday and someone was like no we dont need those so no one did it
like uhh ok
I forget who it was
ohhh mb
sure you can choose what you want
mmm actually
do the title screen
i suck at ui design
sure
ill do preferences
does anyone have git-bash installed
yes, why?
@pure ruin suggestion, if we're going for the haxeui look for the ui, i wouldn't recommend it as we have a pixel art style
please don't say anything irrelevant here
i literally see your mess in #haxe
oh comment out the text_only define in the project xml
this is a debug view
figured it out
oh, feathersui isn't in the hxpkg file
eh, if its temporary it shoulddnt cause much troubles
.
im
just comment it out in the xml
looks like hl is strict with openfl object
feathers I mean
interesting
yeah no dce still thinks the ui should be compiled
what is f64
oh
._.
wait nvm
you can change it
using terminus ttf bold and then scaling it up to get the pixelated font
this is accurate if anyone wants to stub it and rough out something here.
the entire game can be played with the text only mode by interacting with npcs who have an interaction event.
when your npcs reveal one of the other clans, the other clans npcs start to show up as well. You'll get interactions with them too(just click on the npc with an event notification to start dialogue)
decisions affect how your tribe progresses
puzzles still exist to some degree but its beeen kind of slimmed down
for example
Example Situational Puzzles:
```Famine Crisis:
choice a: Send out gatherers to forage in the wild.
Outcome: This action may yield modest food resources if successful, but it carries a risk that some gatherers might not re turn. This builds resilience and the clan’s selfsufficiency but delays immediate relief
Choice B: Steal from the neighboring [Leaf Clan].
Outcome: You gain a quick boost to food reserves, but the Leaf Clan’s trust decreases, making future diplomacy harder. There’s a chance they find out and retaliate
Choice C: Request aid from the [Water Clan].
Outcome: If you have a good relationship, they provide assistance willingly, but you owe them a favor. A "favor debt" with the Water Clan may impact future interactions, binding your actions```
i wonder if that's still possible within the time we have left
this is one of the ones in the system
theres several
its the entire game
without it there is no game lol
note there is no food
theres a generic resources stat
working on a macro-based setting system
whats a macro again-
you can look it up
your choices and time effect them
sometimes you get items
you're basically just looking for npcs to interact with the entire game
from your clan and others
when members of your clan wander around the map(automated/prng) they will expose new tribe npcs
when you win enough favor from a tribe you'll get their relic and their population and metrics become part of yours as a whole
the object of the game is to eliminate the gloom by uniting all tribes but its not easy
you dont have to do that though
you could eliminate the other tribes
or die off yourself 😂
it all depends on your decisions
some tasks will reward you with items that you can use in future dialogue interactions
theres not a whole lot of items
if morale and resources are high, your population will grow(more npcs will spawn for more interactions)
illness morale and gloom will reduce your population and result in the death of your pop
the game is over when gloom is 0 or your pop is 0
ah and there are 3 time settings
once again the entire game can be played with text_only
anyway, i'll be back in a little bit
gotta feed bebe
cool
just wrap it in a string
soo
what ideas should i like use for the hud
health-bar maybe
idrk what i should do with it
@ruby grove
ah, unfortunately i can't continue, can't seem to make progress :c
literally the title
?
grah its not complicated
whatever ill try to come up with something myself
Send me the font and the progress you did
i think i'll probably have to step down as a programmer for this, this sort of thing stresses me out a lot
Why?
i just said it
?
ok, this also fixes openfl Object being treated as a float so it should fix actions
@north sage are you sure you sent the right font?
it.. doesn't really look pixelated
even without antialiasing
yes
you just have the incorrect size and scale
the size is meant to be small, and it's to be scaled up
ah right so you scale it to twice it's size
this is a trick used in OneShot, which uses the same font
oh i got it working
neat
though it's quite hacky... so will have to find a similar font
what does hacky mean ..?
the way i did the thing isn't ideal
keyword: "non-ideal"
yes, but inconsistency
it's one "small font" thing but a thing nonetheless
what difference is there?
that doesn't matter
the whole point is that it's a non-ideal hack
something that matters to us, and not anyone who's playing
then why change it
it's a hacky solution, is it hard to understand?
Does that matter in a game jam
just keep it like that
is it so hard for you to understand????
sword pointed it out
it ruins the ui itself sooooo
get over it
i'd rather find a font than do something not ideal and ruins the layout
i'm not the one doing anything anymore, ask sword why he wants to find an "ideal" solution for our hacky way
since haxeui handles the positioning
all things considered, not much really
text might be too huge
i'm not entirely sure myself
don't mind the buttons, i'll replace them
the only concern you'd have with hacky solutions is with having to discuss with other people with how your solution works
yeah, split it off to a new line
idk if i really like the name, it kinda repeats itself
line break?
maybe just do Tiny Realms
fair enough
ye much better
to be honest i don't think we can go much wilder with the titlescreen yet
since we don't have an idea on how gameplay frontend will look yet
tho we should rlly start working on frontend if we got the backend done
by the way could you merge my pr as i don't think chris is online yet
ye
the guy is sleeping most likely, he hasn't slept for a while
what are the plans for the hud
i think there was a sketch above
i thought you got my forward?
if you've updated discord that is
i didn't update my discord in a while
apparently there is an implicit casting from Strings to JS that doesn't work on C++?
hold on
ah this is the "text only" version
why is feathersui required now
chris is debugging with a text-only version of the game
so he's using feathersui for it
dude istg im so used to neutral pronouns
looking into the windows ci thing now
string float conversation errors originally came for hl due to DataUtil.getObjectByID returning an openfl Object
for some reason, it's treated as a float
Std.string fixed it, but windows was complaining for a while now
mmmmmm
maybe do a type check on the output?
(DataUtil.getObjectByID(this._id, AssetManager.getData(CLANS).clans) : OpenFLObject).name + " NPCs";
Std.string(DataUtil.getObjectByID(this._id, AssetManager.getData(CLANS).clans).name + " NPCs")
i realized it's seeking for name
which yeah it thinks the openfl object is a float
let me reproduce that
right, i think this is a common issue with HL
HL doesn't exactly turn floats into strings when it's being appended with a string
this is c++
why use hl when neko exists ¯_(ツ)_/¯
neko is deprecated
not sure what's happening there, maybe it's the same issue but happens differently?
waiting for it to compile on my system
let's put aside sarcastic comments please
we can just use casts
HXDLIN( 37) Float floatB = HX_(" NPCs",b2,23,9e,a0);
😭
Error: ./src/game/debug/ui/NPCList.cpp: In member function ‘void game::debug::ui::NPCList_obj::setup()’:
/home/logo/.haxe/hxcpp/4,3,2/include/hxcpp.h:179:30: error: cannot convert ‘String’ to ‘Float’ {aka ‘double’} in initialization
179 | #define HX_(s,h0,h1,h2,h3) ::String( const_cast<char *>(( HX_HEX_QUOTE(h0) HX_HEX_QUOTE(h1) HX_HEX_QUOTE(h2) HX_HEX_QUOTE(h3) "\x00\x00\x10\x80" s )) + 8 , sizeof(s)/sizeof(char)-1)
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| |
| String
./src/game/debug/ui/NPCList.cpp:290:48: note: in expansion of macro ‘HX_’
290 | HXDLIN( 37) Float floatB = HX_(" NPCs",b2,23,9e,a0);
here is a better error
var name:String = '${DataUtil.getObjectByID(this._id, AssetManager.getData(CLANS).clans).name}' + " NPCs";
thing is, AssetManager.getData also returns an openfl object
so we have to cast pretty much everything?
give me a sec
how funky
openfl TextEngine is now corrupted
i'll just rebuild the project
the first error is gone tho
var clanData:Dynamic = AssetManager.getData(CLANS);
var object:Dynamic = DataUtil.getObjectByID(this._id, clanData.clans);
var name:String = Std.string(object.name + " NPCs");
looks like openfl Object is the issue
though it might also be nice to just use an anonymous structure instead of referencing the data as dynamic
yeah, fixed
eh ill use dynamic for now
pushed
ci should be good now but lets wait
what
it does that, idk why
what the hell
a quick restart fixes it
segmentation fault in haxe
maybe i should try compiling to a different target than interp
but it isn't really a big deal
it might be an issue with http
probably some latest version of haxe
oh hi chris
we should start working on gameplay frontend my man
we have nothing but backend
i don't like the -nologo argument of this command
and a title screen
perhaps i can serve as some 'gameplay & balance designer' in a way? i don't draw though, i only write my ideas in text :p
oh, windows build worked. good job
merging now
it's good to know though I'll have to look at it next week
hell yes
we have one day 😭
no no the Object issue
ah right mb
speaking of next week, if we can't release this in time, we could always salvage it as a free game, always to be improved
.
at least by then we'd probably have a game that continously improves
someone is working on the tilemap now
hell yes
i'm guessing the someone is your wife? lol
well most of us aren't good at time management it seems
anyways i tweaked the title screen
we cant really inovate much on it because we have less than 40 hours and we don't even have a gameplay frontend to base the menu on
not exactly ideal if our game's antagonist is "the gloom"
yes we can replace it
maybe you can get away with some hue shifting and brightness
and leave that as a placeholder
oh yeah credits is affected by the font now
i suppose it fits
i would make usernames a bit bigger
agreed
is there a bold version of the font?
what does tbd mean exactly
to be discussed
yes theres a bold version
or to be determined
yeah, put that in there
is that font free to use without a license
reduce role size and increase github username size on the left
increase both role and display name on right
sure
i can do it if you need lol
well the issue is small text being used to display large content
?
no not really
@teal ravine any thoughts
thought adding a small fade would be cool
also made the background slightly darker
i think that's good enough for now
what
??
github is high
im going to start working on gameplay fronte
while chris works on backen
@teal ravine https://github.com/haxecollab/ludum-dare-56/pull/32
sigh im not sure what to really do
he woke up
@lavish carbon reviewing
let it be known
merged
flixel hates me
???
no seriously
Seriously
m
why does it go straight to the feathersui debug hud
it slipped by in my last commit
gah
this todo list is unreadable
do you have any tasks to give me
i really want to do something frontend related
@pure ruin is everything ready for hud?
or do i still need to wait for backend to be done
or any kind of logics that is missing in the repo
fear
stop
?
no we really need to start working on something
im scared
mmmm
so your wife is doing tilemap
no
no you didnt
guh
chris said "someone" is working on the tilemap
and i guessed (incorrectly) that it was his wife
based it on this too
shes working on the hud, the tilemap was a bit complicated
someone else is working on the tilemap
your wife and whoever is doing tilemap should be added to contributors.xml
no one should be unaccounted for
the todo is stale
dunno
the only open task is.. hud
i don't want to just do nothing
we gain time if we work more
thats basically all thats left
. what
only.. tilemap and hud?
what about the game?
like idk fighting against mobs and such
you have not been paying attention at all
ok, I dont have time for this conversation anymore 🙂
will do
he doesn't want you to reorganize
yeah completely fair
if you need to refactor anything you've worked on already it should be fine. Just dont play too much with anything else unless its to fix something or add something new
if you start moving things around it's gonna be a headache
relatable tbh
we can clean up the codebase after the jam
tbf moving contributors macro shouldn't affect anything
And here goes a music
37 mb moment
I may possibly send a new version later with a few tweaks in the mix but apart from that the song is finished so far
Let me know if you need the audio converted in other formats
you didnt get gc to clear it in any ways?
guh
Wait mmmm
There might be a leak from my code too
PlayState.self is a static that never gets nulled out
override function destroy() {
super.destroy();
self = null;
}
Fix to put in playstate class
Well, that was quick, here we go with 37mb more with a small correction in the mix
neat track
oh tasty
joke
because they're closed on Sunday
sadness
I would just kill for some of their lemonade right now
I could use a sugar pick-me-up
liquid gold
oh .____.
we're cooked
People focus so heavily on the front end
that they havent even started working on the game itself
front end or back end, what is better
I'm feeling pretty good about where we are at
No the project 😭
We need both
Tldr:
Frontend = what the user sees
Backend = what's powering it
y not a middleend, the glue keeping the front and back stuck together
center-end
end
man its gonna be close
im excited for sleep
no one still made a load screen and added the buttons :3
New Game, Load game
random thought what if loading game loaded data from a text file or somethin
idk jus a thought
You could have told me bruh
o
Do you guys have anything to show tho
@pure ruin
Or any progress indication?
Is the tilemap done?
Hows the hud going?
Whats the current progress of the project either way
We have less than 18 hours which is
Not bad at all
Just say hows stuff doin
Is there anything done
I hope I survive 18 more hours
But then why dont you say anything about the current progress
i dont care if they sleep, they can rest and you should to 😭
Im talking about what's done in the project rn
Is the tilemap completed
no
I didnt get to see anything on the tilemap yet
o
the hud is good
In few hours
Though this morning i have one hour
Meaning i have 3 hours free after that hour before i go back to school during the afternoon
So i could work on said load screen
Bruh you made a custom event 😭
game.eventDispatcher.addEventListener(GameEvent.POPULATION_CHANGE, _onPopulationChange);
Cool i suppose
Didnt know you could do that though lol
I didnt
its one of my libraries
quicker than trying to remember how to do everything with flixel
at this point im done trying to fight with flixel
Ah. Well at least you didnt spend an ungodly amount of time for something that might have been uneeded i guess
I was so scared that you lost time just on that lol
no i did that to save me time
vs looking at the flixel documentation
this source
is a frankenstein
Ever heard of FlxG.sound.play ?
yeah but
I dont have to think about anything because I know my lib
its been years since I did anything with flixel
I forget things
anyway
probably accidental autocomplete somewhere
im a zombie
im pretty sure those metrics are not even current
github lags a bit
because I actually have twice that number of commits
How much game time
should equal 1 day
5 minutes, 10 minutes?
3 minutes?
hmm
maybe 10 mins since minecraft
thanks
@pure ruin sooo, we need a load-save screen and a preferences menu?
we need a load screen from the main menu

