#Ludum Dare 56 Collab
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Im aware
the point is to make modular systems like our Camera class
I'm not asking you to impliment features from scratch
oh
thats why we're using flixel
I mean, unless its necessary obviously
so when we glue everything together, we're using a short subset of specific modules
and the apis they expose
many hands make light work
soo what can i do rn?
what would you like to do?
i don't really know what to pick π
Does Flixel have a central event/message bus? I feel you can simplify interactions between systems if you just allow everything to listen for events on a central gameplay eventdispatcher or something
i wanted to do the progress tracking system but i dont really feel like doing all of it
i mean you can kind of make one with FlxSignals
did you change the credits workflow @weak fern
i just updated actions/checkout and krdlab/setup-haxe
ok so
let me go see what happened
i didn't modify the actual haxe
zoom affects panning?
its failing now
lol
that should be just SIG7Pro
@pure ruin could you elaborate on this
you dont have to
lets use the issue to discuss
be patient
you can help us playtest in later stages π
if you feel too overwhelmed
and help find bugs
should camera panning be affected by zoom
i don't really understand the concept
Allow the camera to move faster when zoomed out
Slow the pan speed when zoomed in
??
yes
the camera should move faster when its zoomed out
the math there is kind of simple
its just a multiplier
when the camera's zoom is lower, it should move faster and vice versa
oh
so panning speed depends on the zoom
so the more the camera is zoomed, the slower panning is?
the formula is something like (zoom%) * speed
bro
orb
i know how to math im just asking about the concept because i didnt understand it to begin with
so the more it is zoomed, the faster panning is
ok gotcha
other way around i think
less zoom = faster
oh
Zoom out vs zoom in
I think π
if its backwards we can change it later
dont take offense if I explain something π
and
in the future use the github issue
to ask questions about a task
so other contributors can follow
without trying to having to skim through discord
no time for that
unless its not an open task in the issues
pick what you can do
isn't there like a recommendation or something?
i think i understood the concept
i actually wanna help tho
yeah sure
go to todo.md and look at the tasks to go
issues tab too
@pure ruin is this the effect you wanted
noone can recommend something to you, cause no one knows what you can do, so just be honest with what you're capable with and just find something that sounds like something you can roughly do
sword, do you mind if i help you?
wouldn't recommend if communication is bad
what are you hesitating on? @ruby grove
i don't wanna stay around here doing nothing
maybe you could give a shot to the dialogue engine with me later tho
you totally trolled me there. I thought your avatar is some dirt on my screen/broken pixels...
xD
perfect
is this already taken?
was this meant to reply to my video
okok now i can continue then
sword is doing camera stuff atm
json?
it's a bit wordy/sound complex. But all you really need to do here is just figure out a way to save and load a file. And have a central way to access it
flixel has FlxSave, which uses openfl SharedObject
in other words, serialized data in a .sol file
oh true lol
https://github.com/haxecollab/ludum-dare-56/issues/26 that kind of goes in line with this
ok i did the zoom level system
now that im thinking i think the zoom should be clamped
but we can break things down into smaller steps
let me try to list out some low hanging fruit
in the issues
instead of big ticket items
would be glad to do these kind of tasks especially in a high-stress environment
FlxSave and a bunch of arrays
could always use a flag system
and a lot of heat
ok most likely done with zoom stuff
isn't said macro view just tied to zoom levels?
@pure ruin
ok so when can i start
anytime
idrk what to do for my task rn
depends
gives us some leeway during polishing
if we have a max zoom and min zoom
and then a total zoom out
i actually added a max and min actually
cant move the map anymore
oh wait
ah
so what am i actually supposed to do
gahhhh i should have started with a stub map
^^
i feel like the zoom out feature would just simply be a sort of map
helloooo?
but directly from the camera sounds jank
no, because its the cameras job
let me do the thing anyways
i mean...
minimap isnt the same thing
sure
not to confuse with haxe macrosβ’οΈ
dont mess with me its 5 am and I havent slept lol
ohj
serious faces >:3
what are your skills/talents?
I'm not ignoring you, but you gotta help me help you
I cant decide for you
I dont know you
I tried to do discussions to get to know everyone and their talents weeks ago in github for this purpose
but no one really participated
well i idrk how to say that
well then maybe just wait for an opportunity to fit in somewhere, theres 2.5 days left
everyone just started helping all at once a little while ago
i can do movement code ig?
what about the hud?
are you familiar with haxeui?
ehhh, not really
if haxeui can have customized style, maybe, but i disagree with using haxeui on everything
the hud is a good low hanging fruit
let me make an issue for the hud and give a detailed overview of what we need to do
has anyone read the game narrative?
can I get some creative feedback lol
how else can we represent the Gloom?
i know it represents like the dark age (literal) of the world
oh speaking of the neighbors, perhaps we can also give them some more problems that they can solve but can't, so all they need is a bit of inspiration
metaphorically or literally/physically?
metaphorically speaking
the macro view in question
had to resize
more seriously it's done for the most part backend-wise
so we're going for that detailed pixel art... atleast because of the limitations
right now i really need to get good keyboard keys
i dont know why im having a hard time finding appropriate keys for things
speaking of keyboard, i'd like to share my controls class
use this to your heart's content
counter
eh im not
really a fan of static singletons like this
competition :O
no are you insane
am i insane too?
i prefer static vars to singletons
imagine if FlxSprite was static
controls definetly is
no
and are we going to make multiple players?
and do you have a way to back that claim?
now i see why i always felt you're trying to be right in every scenario
uhm
now i shall continue this jam
well, you did bring up multiple players regarding that controls code when we aren't making a multiplayer game in the first place
i was talking about geenral use case bro π
so should i do the save-data thing?
yes go
regardless i don't have the energy to argue with you rn but we might have this talk somewhere again later
but for the entry thats kinda out there π
sure
time to use the good old flxg.save.data

for settings i agree
i don't see why settings could be an object
so i agree here
but yeah, the gloom is the creepy eepy doom that sucks the hope and fun out of the world 
they feed on hopelessness
and multiply
how can we interpret this in a metaphorical way?
taxes?
i mean, most of us will probably pay taxes by 10 years
or injustice?
that's a good point
division is a very broad theme so
taxes are far funnier
for what ._.
mine was better smh..
you can check the PR mentioned...
its a game jam, its not that serious
no
oh do you love it when inputs interfers
hell yes
erm... mine got merged...
i never said we disregard humor
...
i was making a joke mb
a spike is enough
I have some stretch goals for the game if we have the time to spend on it
post-jam?
well for the jam, but only after we have a complete entry
right
just one reason, why was my pr closed without a reason
bandaids
what PR
you mean the PR you sent before?
pr #20 duh
but i thought mine was gonna get merged first
ok now this
timing is everything
a superior PR might've existed when yours came
or is it something like a
and don't feel bad about it anyway
can i maybe do movement code like the player maybe
well, for an example, i would say something like "moving" to an NPC
depends on the game
oh well ima start rn ig
do you know what game we're working on?
answer my question
uhhhh
so you don't know?
hell
is chris online
i might have to assume you don't know, but for the sake of it
well ima start anyways
we're working on a civilization type of game
it's really important that you at least know what you're doing and what we're working on
we only have 72 hours after all, and now less as almost half a day has passed
what happens if i start now
it wouldn't matter much but it's better to come up planned than trying to be fast
ehhh
and besides that, i've noticed you momentarily antagonized me a bit
sword can you send over the camera code rq
don't do that, i'm only interested in making sure you at least know what you're doing
sup
-# ??
^^
@lavish carbon
camera.zoomInTo(object:String, value:Float); and camera.zoomTo(x:float,y:float, value:Float);
just add empty function block for the first one
it will plug into the central data to get a point
based on an event id
the second function is self explanatory
does that make sense?
so an event id
change it to id
its just pseudo code
yeah, leave the function body blank for now
we'll fill it in when its needed
but you can implement the other function
basically the camera will pan to a location
so zoomTo is supposed to zoom to an object for a certain period of time?
and then zoom on it
based on the value
no, not based on time
the value is the zoom value
sword
what if we want to reset the cam and make it follow the player shortly after though
i go sleep now gn yall and good luck
then we call camera.follow(event);
fair
see ya
buh bye
sword i think you need to answer someone's question apparently
just leave blank function bodies with a //todo
for certain things we cant implement yet because of missing dependencies
im sure hes going to pr it at some point soon @ruby grove
we're on a time crunch
please be mature
there's lot of dependencies required actually
thats fine, we stub things with todo's for now
it'll also give other contributors a chance to help plug some things in later too
I'm in the middle of building the game mechanics/data/ with 0 front-end
everything will come together
plug and play
i just realized what bitch behaviour i am displaying
i can only describe it as... impatience
yeah Im not being rude, we just have limited time and I havent slept in 24 hours π
i sometimes have these jealousy ahh issues
you could do better with being more patient
let's not turn this into a therapy session though
and i suggested that you be patient
that's how you fix yourself
don't ignore everyone else's advice and words
it'll be easier to do the Map module when the tile sheet is done
she is almost done working on that too
perhaps if we do this again, we might need to find artists as well
Yeah I tried to reach out
but they were taken by other teams
mostly because we are an unproven group
maybe in the next jam, we'll get a better chance
that hasnt submitted a jam entry together
people dont want to risk wasting their time, I dont blame them
yea
might add some tween parameter at some point
dont worry about drag
that is more of a minimap thing
camera should move via arrow keys(and or wasd)
and the camera should move/drift if you put mouse on edge of the application viewport
something like 48 px
from the edge should trigger
what's a viewport
i think the term is what you can actually see from the player's perspective
so, just add a bool
uh
and we'll plug it into our settings module later
this is a good start, the camera the second biggest task
if you're still confused, just say it out loud
saying "uh" isn't making it obvious
say "can you clarify what a viewport is?", that's a good question
lack of sleep feeding onto you?
probably
if so, if you wanna stay up (though I don't recommend easily and not meant to be encouraged)
I havent had a coffee in a few hours
maybe try a notepad or 2?
oh this
I will get a few hour nap in at some point
Oh
I love the fire civ sprites
my favorite so far
i was afk
so no drag feature?
qwertzuiopΓΌasdfgh
Error: and isn't a valid field
?
?
what isnt a valid field
what does move-drift implies
turtle clan
camera bounding stuff?
if you move your mouse near the edge of the application
its like pressing an arrow key
oh
make sense?
yeah i get it
if Sword's ever played it
so basically move the player if the mouse is near an edge of the app
no?
we move the camera
offset the camera panning?
i think i see what you guys want hold on
moving mouse to between the range of (viewport width - 48) to (viewport width)
is the same as pressing the right arrow key
for example
i see
eepy sleepy
Fire Relic, Ice Relic, Water Relic, Turtle Relic, Leaf Relic, Stone Relic
I still need to flesh out the details of some of these mechanics
ok i think im done with the drift thing
going to record in a second
huh
nvm
ok recording
im gonna adjust the region more
why the eggplant
srd i swear to god π
just ignore
looks correct, I think
do we have a scroll sensitivity multiplier?
for the settings?
game jam code
trying to figure out how i could make this zoom-independant
screenX seems to be affected by zoom
weirddd
OH
I FORGOT TO NORMALIZE THE
drift region properly
grahhhh
π
lol
so you just want a multiplier ranging from 0-1 instead of a "normal" value?
Fmpat
double looking ahh
0-2
but not need to complicate it in the camera module
we just need a float value
it can be set from the settings
cute boi
ill get back to this now
and finish the camera stuff
how much time is there left?
@pure ruin
Not sure if hes sleeping
ok after an hour or so i finally fixed this
FlxG.mouse.screenX/Y was dependant on zoom
luckily FlxGame had fields for world-independant mouse position
ok im done with camera stuff for the most part
going to clean up and documentate code
hi logo
i had a dream where the theme wasn't actually tiny creatures and they lied to us
real
glad to see real progress going
do you want me to help you with something
k
?
you weren't sleeping?
doh
anyways i just finished the camera system for the most part
it's framerate independant and theres everything you asked in the issue
well, most things
excluding exceptions and the few things that needed more backend implemented in
what the hell
i.. commited without permisions?
nevermind
ok fork made
I tried to read back the thread but discord app makes it quite difficult, whatβs the take on the theme?
https://github.com/haxecollab/ludum-dare-56/blob/main/TODO.md scroll to the bottom of the file
Thanks
what is the purpose of this?
seems like it is only used once and can be easily removed
i think that allows it to access like most vars i thinkkk so that it doesn't yappity yap yap about some shit ig
heard of that, it's a common technique in FNF mods
idrk 100% of the stuff tho, dont blame me
to access playstate variables from outside of playstate
that is what public is for tho lmao
it is completely useless
oh i see what you are doing
yeah that is fine, i would probably just past it through the constructor tho
eh
neh I had to feed little one breakfast
i like my habits
PlayState.self is imo better than passing in constructor
i could eventually make it a getter that does an unsafe cast but eh
i see, morning then
also no not really fnf mods
where else then
ive seen it multiple times elsewhere
i can't recall though it was a bit of a while ago since then
even though yeah its often used in fnf world
but anyways
lets not argue over something that silly
The project seems very ambitious for a 2-3 days jam, is it? As far as Iβm concerned Iβve been hit with covid again and mostly need to rest, so I can make a background music for the game but thatβs about it all. Let me know if you have something specific in mind regarding the background music
i feel like its hyper ambitious since we're apparently not a lot to participate
at least in an efficient manner
also make sure to rest well
is there anyone to work i feel alone π
im not able to do everything by myself that's going to be hell
start allocation to eh
isn't Chris also working on stuff
yeah but we planned to be much more
not sure if that's due to timezone though
and if anything the plan sounds really ambitious
@pure ruin i think we should go for something simpler for this jam
your ambition is great, but we only have 3 days
2 days actually
this can be seen in two ways, either ambitious or overestimated the contributors
well think about it, only six* of these contributors are in this chat right now
minigame sounded a bit complex
dont make me join
contributors.push(dazKind);
it wasn't complex, people just did what they wanted to do for themselves and put it under the collab umbrella
yeah but then you'd need to think of around 15 ideas
the person making the minigame would think of the idea
which yeah thinking we're only 4 right now
idea's are literally the easiest part of the whole process
getting shit done is the hard part π
fair enough
but yeah, its cool
still, i think we need a much less charged plan
maybe someone can spend time simplifying the idea
@ruby grove
you wanted to do something
take a look at the game plan and see if you can make it simpler
nah, in these situations you just start coding till it's done
the issue there is sword gonna do the collab solo π€£
who's around to do shit now? @here
SwordCollabWithSword
everyone gone on holiday
perhaps there's a task i can do? i'm not good with assigning myself anything
we need someone to simplify the game idea
if simplifying is too much, maybe generate a whole new idea
im not even sure if chris would be ok with it...
but nothing is happening with how things are
tiny creatures, how about a mini pokemon game? that is easily relatable with a relatively clear objective list for peeps
.. you're right
It's an idea but i don't have too much time as i'm switching between work and here
Art
- 2 creatures
- a simple map with some grass
- a player character with some basic animation frames
Music
- idle background
- battle
Gameplay
- Player can move along the map
- RnG battle chance if in grass
Battle mechanics
- turn based
- simple menu with 2 options (attack/defend)
- attack has a chance to crit
- defend reduces battle damage by 90%
90% is a bit too much imo
@crisp jackal you're up for some tracks?
cross reference with chris, see if that's okay or simplify the existing idea but the above seems doable with a few a peeps and is easily splitable
One track
mmm sounds good
i can get someone else for the second one
let's wait for chris first tho
the idea is relatively simple so this can be done in a day or so
so i'll wait for chris yeah
but realistically people need to know what they're gonna work on
hardest thing with collab is workflow and communication
needs to be somewhat autonomous
bro, if you pick a 50% chance and against your opponent i think 90% is pretty fair ya'know
depends on the hp
90% negates most damage
what about %?
%?
Ok, i scrolled up for 3miles and read everything about the concept I could find in the repo. I have a lot of questions
first being most likely how we're going to achieve all dat
seems like chris just kinda came up with something on his own?
yeah
.what
who are these people
i think these plans are definitely overambitious sadly
Feel free to mess with that excalidraw
this is great
i really wanna have all the characters following eachother pikmin style
Daz joined? OK, you guys are fine now... he'll write actual settlers over the weekend "for kicks" π
nonono
Im just messing with the idea atm
it's a bit all over the place in my head atm
this needs a basic definition for the most basic gameloop so things can get attached to
this feels like a week-long game jam game
like I have no idea what the puzzles are supposed to be, are these the "minigames" that were initially thrown around?
i think the only person who knows is chris
we need the lesser ambition of FNF in its ludum dare days
what about this idea is even related to tiny creatures? the tribes?
oh shit does zooming for me, zoom for all of you? π
yeah, the kids arrived
the only person who i'd suspect to actively make shit worse is eh
funny you say that, i thought the exact same thing...
anyway, regardless who it is... nice way to make daz lose total interest in trying to help - he sorted it
check my discord rpc
I did say suspect not know
i will be putting my discord on dnd to avoid pings disturbing my peace lol
just refresh, restored it
there's a ton of stuff here to do
sketched out the most simple gameloop based on Chris' docs
Build puzzles, people
This is actually more Final Fantasy than Settlers
is anyone doing anything or is this dead
yeah its kind of dead cuz we're waiting for chris atm
bleh
nothing is dead
chris
we gotta have a smaller plan my man
your abition is great but unfortunately i dont think we're able to accomplish such plan in a short amount of time
Unless we maybe get like 30 arms
Simulatanously working
We didnt do the minigame idea because no one came out to lead on doing anything at all. I worked on this by myself for the first 8 hours or so π
well to be fair
your new idea is also a bit huge
we should come up with a smaller plan
No time to change the plan.
it's not that hard to get a new plan
hell dazkind did it for us
no time to change the plan, but no time to finish this either if so
Im making a game about a bad mannered shrimp fighting the urge to make out with hooks
Anyone that wanted to get involved with the direction, they probably should have have been here at the start of the jam. We had like a 4 hour open discussion after it started and not much came out of it.
I dont know what to say 
we definetly lacked of organisation for this jam, for sure
but hey nothing's lost yet
we can do the simplest parts of the current plan
no, people just werent here when it started
and see what comes out of it
-oh
i mean
to be fair
timezones exists
i was sleeping, so probably other people did
so stay awake, its a friday
I hvent slept since it started
thats the nature of these jams
you cant start 8 hours after it starts
you have to come up with something right away
it's also a first experience for everyone here
right now its the evening for me
we still got a lot of time left
we can do something
ok, but dont mention because it was poorly organized
sure
Everyone knew when it started. π
for at least 30 days
In any case the negativity isn't helpful. The game is almost done.
oh make sure to show progress
I just dont have time to organize the project and do 90% of the project.
for sure
Minigames would have been fine, but no one stepped up with any ideas in the first 4 hours.
You can still use the minigame setup for the puzzles
#1282493664068767825 message
feel free to read the chat from the start of the competition
Im strictly talking from a perspective on how to distribute the work. People think in terms of modules and you need at least 3-4 different types of puzzles. At least I dont see any concrete concepts you made for them so source them out?
So what's the gameloop? I only assumed things above
I got into gonna do this jam myself if I have to since no one was here from the start to really flesh out a solid plan
cant organize, design, and do all of the work 
sword is the only one who really jumped in to help with anything so far
(like earnestly)
and I appreciate it, but I had to suddenly jump back out of do everything myself mode
and start documenting everything
so it might be a little jumbled
I havent slept in over 24 hours
sort of, it plays like an idle game with randomly generated and proceedurally generated content
most of that is done, I just need to start plugging it into a front end that is mostly non existent right now
the flow diagram isnt way off
you dont move around(explicitily)
theres one overworld map, your civ grows based on some of the decisions you make
win condition is to eliminate the gloom based on a series of proceedurally generated events and decisions you make during the game
idle game? I dont really get that.
In any case, im not here to bash anything. Just trying to understand how the connections are made. At the moment I think the core stuff needs a simple architecture and battleplan so people can connect to the design & problems and get creative. TBH I dont think this jam has failed for you folks, execution will be quick once the core-idea has been established for everyone
lose condition is if your tribe gets wiped out
So every "decision" either costs you or gains you people
over time
your population may end up starving to death based on bad decisions
or going to war with another tribe
you dont actually micro control any of this
you could play the entire game iwth nothing but text
like a mud
hypothetically
the front end just plugs into the data
and provides nice user interface/ux
the back end is what I've been working on
can you document the attributes, actions and their positive/negative outcomes? I imagine you have a set of attributes in mind that model the tribe entity and which need to get influenced by these outcomes
Those are some things that I'm still playing with and balancing as I go. You can play the entire game in the console at the moment
(mith modified time multipliers)
This is a great discussion to have, it just should have happend 24 hours ago
ok, I get you are going solo then
no there are a lot of front end tasks available
its just very difficult to switch modes between organizer/lead and work-horse
with the time available
ok, then assign work to people who want work
instead of just making a few vague overly-worded github issues
I tried that π
actually sword did a decent job
The first task asigned to everyone was to come up with a game idea together, or come forth and take a lead on a minigame.
You know how that 4 hours went.
Ok, who wants to work on something?
people want you to simplify stuff
I havent heard anyone suggest anything with much substance in that regard
Open to ideas
except maybe vaugely under-worded suggestions like "hey guy, simplify stuff"
I have done plenty of jams starting 8 hours after the start because in my timezone I had to sleep, this is alright. It should also be totally ok to actually sleep normal nights. I agree that the scope here is waaay to big imo
Chris you should sleep
(And I also agree that itβs still possible to still start a new idea now if the new scope is smaller, but anyway Iβm just sharing opinions here as I canβt help much this time anyway, so not forcing anything)
I know its the jam and stuff but you're ruining your health
For a game jam
You need to rest
All ears on new ideas.
For sure the collective jam with people from all around the world with different timezones is rather challenging
i was in favor of just throw everything at the wall and see what sticks
Oh, smaj is in the vc
I just really think this was due to timezones
Like, looking at the history i think only logo and alory were participating?
and cobolt
Oh, 4 persons
what abt me?
Oh i dont think you were awake at midnight lol
Im starting to think nearly nobody really wanted to work on this seriously
and who wants to do what?
But yeah anyways
Exactly!
I think we should just simplify our current idea
how
at this point if someone has some creative direction changes, they need to be concrete
By turning "unrealistic" goals into something we can achieve within 24 hours
dont just tell me to simplify my idea, because im spent
do we have permission to simplify your idea
he was just diagraming the flow of my idea
I dont see how any of it is simplified
actually theres extra stuff in there
yeah i said tldr for a reason
yes if you guys plan on actually working on it.
so far it really just me and sword
Oh i dont think logo is much experienced with flixel
i can implement stuff, if someone tells me what to do
unless if theyre maybe fast enough to read 10 web page of documentation
Oh ok fair enough
Well, ill have to sleep soon
its midnight in a few hours for me
ill get back to the jam tomorrow
i would be satisfied if logo takes the lead while i sleep
I assumed by your comments you are not interested in doing much
are flixel docs and concrete explanation of the idea enough
i can figure out technical stuff
i just need someone to say "implement player cujabulating"
@weak fern can you skip roblox for tonight-
For me the main issue here is that there are too many moving parts that require substantial work. If I understood it correctly, we are talking about narrative work with multiple dialogs (including a choice/condition system), different for each tribes, designing multiple puzzles which can easily take quite a lot of time (I'm assuming when you say the game working without the frontend doesn't have actual puzzles designed or dialogs written right? In my opinion these are the most time consuming parts).
But again, just sharing my views and won't be able to help except for making the bg music and hum.. giving more opinions π
its proceedurally generated, we dont create the explicit content
Ive got most of the game working in the console, as I mentioned you can play it with just text
yes for the terrain map
How do you come up with procedurally generating puzzles and dialogs though?
I get it, but that pool of content need to be made then, you need actual content there right?
at this point
yes, but we dont explicitly create every single detail because its procedurally generated it takes a lot of the heat out of having to do so
I spent the last 24 hours working on it
and why is it not on git?
I am having a hard time understanding how we can come up with a system that provides engaging dialogs and puzzles that are fun to play with a procedural system and its pool of content, in a weekend jam, but willing to be proven wrong
im refactoring and getting ready to push it now
i'll review the PR if you want
would have but Ive been wasting the last 2 hours talking about nothing substantial
I'm still all ears on new ideas and simplifications.
Dont hate on me because I switched into solo mode when no one was really interested or here to help do anything. 
I've just been focused on the entry
Please understand how hard it is to do all of the creative, all of the organizing, most of the programming, and assets π
(not because I wanted to)
but because I would have been sitting here twiddling my thumbs otherwise
what tasks are open rn
Idea of simplification:
- skip the exploration part -> focus on encouters with tribes, and the resulting dialogs
Yeah, not trying to undermine the work you have put, I believe you it's hard and challenging to organize it all
exploration as in, uncovering more of the game and learning about the other tribes
like I said, the entire game can play like a MUD
^^
it just needs to be plugged into pretty UI/UX
what about the puzzles, what do you have in mind?
Creatively, I havent gotten there. I was hoping people would jump in more once I layed out all of the game framework in day 2(today)
soo i could maybe help with the player-movement code and the hud elements a bit
wha-
uhm....
why..?
is the "player" supposed to stare at a game playing itself or what?
my plan is to push everything ive been working on, document and go to sleep for 8 hours
but so many distractions
then what is this game supposed to be???
hmm
