#Ludum Dare 56 Collab
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we don't even know the theme or themes yet so
actually let's start off with the assumption that we have multiple themes
what should we do then?
be careful with getting yourselves into too many decisions to make territory
you guys won't be able to coordinate things properly without taking away from dev time
everyone will be stuck on someone else who hasn't responded
this is why a task list is important, people could just say 'hey I wanna do that'
also remember, 'idea generation' is the least important aspect to this whole thing
maybe you should /everyone that? do you want me to make itch and ldjam accounts? this needs to be done today.
theres only going to be a single theme
Absorb
You are not supposed to be here
Playing with fire
Tiny creatures
Under pressure
Mutation
Side effects
Salvage
Shelter
Isolation
Pathways
Descend
Lost signal
Connections
Strange machines
Ruins
Break the cycle
Here are theme finalists
Took care of this and the workflow a long time ago. Will be merging your pr and making some other changes and posting some information over the next few hours or so
Ah wonderful, I want to setup CI to automatically upload to itch. Would you be fine with that?
already have the workflow done
oh nice
they mean, that people are gonna do their own "mini idea" within the context of the ld jam theme
Oh right, I misinterpreted the last jam theme thing
Please go vote if you want to we have about 27 hours left
theme number 3 is giving me the urges to post a gif
<@&198916468312637440> Please review this message by: @pure ruin
@here
The Jam starts at 10:00pm GMT, I will make myself available in <220626116627529728>/Voice Channel at 7:00pm GMT. I know its late(or early) for some folks, but I encourage everyone to join me for a final discussion before it starts.
I Will be available in voice chat for the duration of the jam. We can also communicate here.(In fact we need to be sure to relay anything important via text for obvious reasons)
You don't have to, but I also encourage everyone who can, to join in the voice channel during the times they're available over the weekend. I will make myself available nearly 24/7 over the span of those days to help and coordinate for everyone in their respective time zones.
lmao
lol
use /everyone not at here
haxebot just likes to have fun
wait a second....
doesnt everyone ping the whole server?
oh, ok
oh
at least for projects, maybe...
err... the thought of letting everyone just be able to @everyone in a whole channel seems a bit crazy ya know
i think i'll sit on that thought for a while lol
@ everyong 
current system works fine imo
it does because it limits who can use it
just ping everyone's whose spoken in the last week 
certainly an interesting thought tho
@everyone - The Jam starts at 10:00pm GMT, I will make myself available in #voice-text /Voice Channel at 7:00pm GMT. I know its late(or early) for some folks, but I encourage everyone to join me for a final discussion before it starts. I Will be available in voice chat for the duration of the jam. We can also communicate here.(In fact we need to be sure to relay anything important via text for obvious reasons) You don't have to, but I also encourage everyone who can, to join in the voice channel during the times they're available over the weekend. I will make myself available nearly 24/7 over the span of those days to help and coordinate for everyone in their respective time zones.
thanks haxebot
You're welcome @teal ravine
sod off haxebot π
π
ngl i first thought the haxebot ping was gonna be in response to me saying something dumb
do americans say "sod off"... thought that was a very english colloquialism... π€―
we culturally appropriate everything dont ya know
i have never seen an american say that until now
same
i typically associate it with british people
unless i'm stereotyping
i associate sod with an episode of game shakers
i just wouldnt have guessed that "sod off" or "stop being a sod" had any meaning over the pond...
i didnt even know it had a meaning other than dirt

so what do you guys think about the potential themes?
i like some of them better than others. i think my favorite is tiny creatures
thats one that I voted for
"Playing With Fire" is probably the best concept from a jam runners perspective though. It follows my criteria for how I pick HaxeJam themes, but it is less fun
Shelter makes me think of This War of Mine
hm never heard of it
Take a look at this gameplay trailer for This War of Mine.
Visit all of our channels:
Features & Reviews - http://www.youtube.com/user/gamespot
Gameplay & Guides - http://www.youtube.com/user/gamespotgameplay
Trailers - http://www.youtube.com/user/gamespottrailers
Mobile Gaming - http://www.youtube.com/user/gamespotmobile
Like - http://www.fa...
its a beautiful game in its own right
oh that is pretty looking
how is all of this going?

followed

idk why you worded it like we are a nonprofit tho
kinda corporate sounding
i guess it would be good if we started a linkedin
Well, I started HaxeCollab and encouraged this collaborative jam with the mission to promote Haxe and bring members of the community together. It's meant to be a fluid github organization. You dont have to identify as part of the organization to join the community driven event though.
I hope no one feels uncomfortably pressured by the description or mission statement.
Yeah, I get your intentions. It could just be simplified a little.
Sorry, I overcomplicate and overthink everything 
not really a big deal lol
if i were to promote haxe i'd become president ofthe usa and then promote haxe
my fellow americans, inthese trying times, we must use haxe and program together
Some updates on my side: because of unexpected but rather challenging events in my life, Iβll probably wonβt be able to help on the programming side of things much this WE, but Iβll be glad to make a music as mentioned before. Also donβt worry if I donβt reply before Saturday, Iβll be quite busy before that. Good luck on the jam anyway πΈ
yo, is the thing happening rn?
Can we standardize on a color scheme and art style? I am already using Sweetie 16 for the UI, so we might as well use that.
If you already picked something, then we can just use that ofc
And is there any libraries that should be added? Would rather have them all added at the start bcs lime's package management is kinda bad.
i remember that this time is past midnight for me π
welp
it starts in 2 hours π
whoever shows up shows up. No worries, and no pressure. I will be here
I forgot this jam existed
feel free to jump in and help however you feel free all weekend
i might not be able to participate-
you can help us playtest or find bugs or whatever
give input, advice, critiques, whatever at any point of the next 76 hours. This is a community event
I will be posting a link to the live html5 deployment soon and it will also be in the readme
So if anyone needs to back out, dont feel pressured.
lol
I dont know what kind of beverage that is
but I assume its an energy drink
thats way too many π
way too little
the guy should have bought a coffee machine that pumps up double espressos 24/7
"work smarter not harder"
just.. Inject the coffee into your veins, why didn't I think of that.
Serious talk though
Do you drink your coffee with milk or sugar?
coffee is bean water if you really think about it
or a cappuccino
bean water
am i wrong
but is it really a bean
I slept so good last night
the baby slept good
was a good evening
I slept for like 11 hours
I havent done that in some years
:D
BTW
have you ever tried coffee with hot choco?
that stuff is surprisingly good
especially in the evening
huh
If you move the mouse around eventually it'll softlock and error
hey @peak kelp @wanton ruin any idea on why this would happen?
for now i think we can disable flixel cursors? idk how that would work with haxeui
Are you using the haxelib versions?
yea
what if you update to git versions maybeee
didn't i put the git version in the readme?
I think thats the issue, Ian always says to use the git versions
my fault then
(dunno why the haxelib versions are there in that case but whatev)
maybe the size limit for haxelib
I actually have that issue with putting out lime 8.2
I cant zip it down enough to fit within the limit at the moment
did you maybe try lime test html5 -final or whatever
totally missed that π
all good now
ty starmapo
it works
well 15 minutes until theme is decided
Thanks in advance to everyone who showed up. Super thanks to Logo for stepping up to get a lot of this early stuff done.
I have not been as organized as I had hoped. I'm lucky to have power and internet right now after Hurricane Hellene so it has been a bit of a challenge over the past week
and of course thanks to everyone who is making themselves available for any support or advice, etc
Theme Voting has closed
although I think the timer is broken

nvm it just fixed itself
so the theme is tiny creatures huh
might be worth doing an everyone announcement
besides me and logo π
@everyone - Ludum Dare has started everyone. The Theme is Tiny Creatures!
oh boy
alr 1 moment
Gonna wait a few more minutes if anyone wants to jump into chat.
i doubt many are gonna want to do voice chat
also can i add a .hxpkg for quick local setup?
isn't hmm more popular?
tiny creatures long heads #1282493664068767825 message
yes but hxpkg is lighter
and doesn't require setup
(and i made hxpkg so 
the urge to completely reorganize this codebase 
i haven't done much flixel stuff, sorry lol
Its not important right now π
i work with flixel on the daily
i think after you get the scaling to how you want it, we should mainly focus on actual gameplay
Lets focus on what we're actually going to do
(by we I mean everyone else, i am lazy)
I think, we actually have a smaller, sparse talent pool so we should probably just think about focusing on a single game idea
Tiny creatures Tiny creatures
Tiny creatures makes me think real low res sprites
this is seriously painful to work with
lmao
The source?
this isn't flixel this is just haxeui
i made a pr that changes the window size to 1280x720
Theres almost nothing there
problem: the background
can i like
remake this rq
it'll take like 10 minutes but it'll be far easier to work with
yeah, i didn't really intend anyone other than myself to touch the haxeui stuf
keep it in haxeui please
/wheel list [flixel, heaps, cortex, lemons, gaius]
but for stuff like the background can't that just be an flxsprite??
last 3 aren't complete
sure, i just set it as a background-image in css
you can just change the png to upscale it
that is one of the worst ways to go about it imo
i'm pretty sure i can speedrun remaking the menu with flixel AND haxeui
i'll brb for 10 minutes
it isn't really that important
just make a higher res version of this
and swap it out
We can polish things and play with architecture later
flx sprite: orange rectangle
flx sprite: yellow circle, lots of blur filters
nit picking early is a procrastination tendency π
which to pick?
the last one :3
seeing you use :3 scares me
After we have a solid plan I'll create a task list
Not going to even look at any code until then
I really love your UI designs @torpid rover
:)
would that be something you'd be interested in designing?
i could make a quick concept yea
and implementing
implementing doesn't sound too hard
Ok well I am gonna throw out some game ideas
16 bit world building sim using with tiny sprites
not too ambitious, easy to create assets, can accomplish in a short timespan, yet the game itself could have a long play value
Concept
Title: "Tiny Realms: Micro Civilizations"
Game Overview:
"Tiny Realms" is a 16-bit world-building simulator that combines the simplicity and nostalgia of classic 16-bit games with strategic elements from games like Civilization and Age of Empires. The focus is on building and managing a tiny civilization made up of adorable, pixel-sized creatures.
Almost akin to an idle game

Not Too Ambitious: The focus is on creating core systems that work well together like gathering, building, and light conflict. The assets are kept minimal, and the game leans into procedurally generated events and maps to create a sense of scale without requiring excessive content creation.
Proceedural generation in a game concept can really cut down on development time.
thank you haxe for destroying my completion
30 minutes later
i'm aware
common footageof me losing my mind
there
why does this look so grainy
oh wait
Any thoughts or other ideas?
i thought of a thing where you get chased by a horde of tiny bugs
looks nice!
reviewing now
inside im sobbing since i once made a fork but forgot to merge commits and its stuck on my chromebook
oh speaking of which
FlxG.sound.volume = 0; can be removed
i just used it for my own sanity while developing
haxeflixel should really remove the startup jingle
annoying af
you can skip it
i find the startup jingle charming
at least disable it for debug runs
i think richard oliver bray or whatever his name was has a tutorial on disabling the HF jingle
should b an easy find
oh thanks
this was in reference to haxeflixel devs, not you cobalt lol
Hi Horizon
thats the name of my engine πΏ
π€
haxebot are you gonna contribute
am i gonna be called speaker
i worry
anyhoo
thinking of the theme tiny creatures is kinda giving me pokemon like vibes
or og paper mario vibes
ahh love paper mario 
@weak fern don't you still need to setup lime with hxpkg?
if you wanna use the lime command yes
if you just use haxelib run lime then no
and besides, it compiled
hxnodejs needs to be added for electron support
i guess no one other than me is going to use that lol
so nm
i really need to add packages to hxpkg
ok that made no sense
let me clarify
package collections
Ok, so
haxelib run hxpkg install hashlink to install default + hashlink packages for example
random title thing my brain farted out
also includes pico walking with 3 turtles since turtles are so cool they my favorite animals
the turtles and pico is like a placeholder for like whatever visuals may be on screen but i feel confident about where i have things placed
-# note the credits and source buttons woulda been rectangle if i knew how to make straight lines with my arms no i aint gonna use rectangle tool unless i specificallly need to
@pure ruin https://github.com/haxecollab/ludum-dare-56/pull/21
This looks good to me, you good with it?
trust ya judgment
merged
hell yeah
ah right lol
turtle π’
Ok Turtles
this annoys me grrr
i think pixel art is the best bet just bcs it is relatively accessible to most
and easy to implement
reminds me of super auto pets
YAY
Can we give the turtle a gun
american turtle
shadow turtle
I wonder how @north sage is doing
oh, sorry to ping you
I really hope jeremy has music to share π
I gotta go check out his sound cloud
Having loosely followed this thread, and not participating myself, this seems like a cool theme for y'all
Thanks for following! Moral support is a good way to participate π
a
i
x
@teal ravine uhhhh
oh it does that sometimes
just rerun
thats concerning-
btw can we remove the windows action, it is quite slow
But, you know, we're focusing on things that were available to test for many days now
I dont want to remove it but i'll make it so it does not affect whether it passes or fails
i am kinda overwhelmed rn
my brain while thinking of paper mario, pico, and tiny critters, came up with a random thought
not everyone is a newgrounds kid
contains my best pico drawing, some of the tiniest things on earth, and like wha tif
only drawing pico just because
ik he'll be phased out someday
soo what do i do rn
project.xml no decap warning /j
come up with game ideas and convince people
oh lemmings
uhhhh
that brings back some memories
i don't have any ideas ._.
what is lemmings (i know someone with a similar name just not the game)
https://github.com/haxecollab/ludum-dare-56/pull/23
final thing before we actually start cookin
what kind of game excites you?
well, just turned on my PC, because trying to talk on a phone is devious
still need to eat breakfast
where did this name come from
me
do we want to try to build something edgy and unique?
i think we should give a turtle a gun and go from there
my discord is broken its not showing unreads lol
random thought
like
what if little people
instead of just existing
doing head things
for minigames that likely wont exist
what if like
they're useful in a world gen thing
oh
i think chris decided on not doing minigames
gonna lose my mind do i have to refork AGAIN
minigames if we had a bunch of devs would be cool. Maybe next time
the real question is why do you commit on your main branch
cute elements in a dark or horror space?
keep your main branch inline with upstream and make secondary branches for PRs
well, maybe something more creepy and not scary
bc im lazy
I'm letting Jeremy's music guide my creative process right now
I am digging it
Who here doesnt care what kind of game we end up making?
IK no minigames hence just redoing thoughts
Let me ask a different question
π
Can everyone name 1 or 2 actual game titles you have played or seen footage of and you just really do not like due to the mechanics
hmmmmm
sonic boom rise of lyric
(seen footage of years ago)
if you cant think of one let me know too
if thats the case we have a really tolerable bunch here π
me neither
ig i dont like really competitive stuff
well not anymore
many games i've played i don't hate
i play many games but most aren't experimental or niche
add mario bros lost levels' 1-1 to this
so probably an odd example but i'll say fnaf security breach is probably a game i don't like due to the "mechanics"
decent game, i don't hate it but it has a fundamentally flawed gameplay loop
I'm still not absolutely opposed to minigames but people need to speak up about doing a minigame. I know some people maybe just want to work alone.
bro-
i mean, besides the theme, what game are we making anyway
who the fuck joins the vc, plays a loud sound and leaves

whoever did that is actually just a doofus
:3
a friend once did that except instead of playing a sound they did a sonic voice and said the most cursed crap ever
nuh uh
this is the start of one idea I had
istg i saw heard a metal pipe and then suddenly your pfp had a green ring around it meaning you did it
after that, the ring disappeared
nuh uh
let's focus on the bigger concern at hand
I personally like the thought of doing something with proceedurally generated content
it just free's up development time so much while still allowing for long game play and replayability
that sounds incredibly painful tho
You guys have me for the next 70 hours π
<- Workπ
I will handle any specific tasks that might be a bit too complicated
seeds
But as soon as we have a good plan I will create a task list and yall can decide how you want to contribute
and I will fill
for whatever task no one wants
no pressure
man i was gonna make a joke about breaking arms and art then realized how dumb my joke wouldbe
procedural generation reminds me of minecraft
yep
2.5d then
but no, procedural content could be anything
my mind right now:
minecraft β
new super mario bros β
new minecraft ββ
little people β
2.5d minecraft β
new super mario bros / proceduarl gen = infinite super mario 64
infinite super mario 64 * theme of little creatures = potential idea
potential idea + little people = new thought
new thought βοΈβ
lol
how about something more like a puzzle and a little story?
deltarune
who cares if its undertale 2
i think its a good idea
doesn't necessarily have to be underground 
my theory on mario being sans is correct
love story driven games
random thought
proceduarlly gen'd platformer
i think a spelunky style level generator could work good for that
could get boring after a while
Kind of running out of time for this phase
- Planning (~2 hours)
- Game Design(~2 hours)
- Build(~60 hours)
- Prototyping
- Mechanics
- Content
- Art
- Sound
- Playtest/Bugfixes(~2 hours)
- Polish(~6 hours)
puzzle games seem the tidbit easiest thing to do i feel
depends on what kind of puzzles we're thinking of
the classic puzzle-solving games in RPG games, or finding contradictions in every statement
Probably true from a programming standpoint but I think a good puzzle game probably requires so good thought/well thought design
but I like the thought of incorporating that element
On another note, It would be really cool to win LD
but my main objective here is to promote haxe and our community
and help grow it π
so absolutely no pressure guys
lets have fun with it
lol too late for that
we're like the underdogs
the winners of ludum dare would have a practically finished game by now by my standards
no sleep just code
π
i mean, i'm only good at expanding ideas and relying on inspirations so coming up with my own isn't exactly the best thing
thats fine.
I have a very strong type A personality
I'm trying to be a type B here π
Because I want everyone to feel as involved as they would like to be.
if we wanna do puzzles, what are our inspirations?
the only puzzle games at least i think are puzzles is the ace attorney franchise
only thing i can recall, i'm not good with memories
(https://spelunkyworld.com/original.html btw if anyone was interested)
The official site of Spelunky - the randomly-generated action adventure!
I guess I'll take a lead here and start working on some kind of idea and incorporate some of the stuff we've talked about here
since we're running out of time
i feel the fireboy and watergirl games have good puzzles to take inspiration from
the puzzles be so good until da homie falls into the freakin grey something
allergies
in the meantime, let's forge ahead while we get a prototype
what else are we missing, what else do we need, and what to get inspired from?
on the inspired from thingie, idk why but i randomly thought of "wii series" games how they just feel traditional
we should probably pass away the wii series inspiration bit away for now
Shameless self promo

I encourage anyone else to prototype an idea or element or mechanic that they'd like to see in the game
just a working mechanic or anything
i dont have ideas so i'll work on backend where needed
If @torpid rover wants to design a cool title screen hint hint
New Game, Continue Game, Settings, Credits, Github
maybe a general design with some room to add some more intimate content based on the game later
(no emphasis on actually programming it unless you feel like it)
what, I love his style
Rap it up looks so neat
its rough and needs polishing but he has a good eye for design
my inner mario 64 came out
(note: i read some of the tcrf pages for sm64, fnfclassified, and some other mario stuff then my brain was like what if i just copied the play button and made it four file selects dont mind that ill change later also whats in grey is temporary tee hee)
idrk what options there would be
volume and perhasp controls?
we are making a game jam submission so, wouldn't it make sense to have fewer choices*?
this seems like we're trying to make a game
im cleaning the inner mario up
even a save system is too much imo
my brain is clogged
maybe replace opts with a link to the discord
i don't think we need a save system anyway
the length is probably gonna be very short
the play button can live once again
more layouting
crap i left the options button in
oh well
just a basic options screen to toggle game volume
pretty much it
mute check, volume bar

flixel already has that built in
r/beatmetoit
entire openfl ecosystem confuses me
hmm, bug?
try reloading
i'm on HL, for one
it worked on hl last time i tried
also clips through, unless i have a library issue
i wonder how the images are being handled
did you get everything from hxpkg
i don't know what a hxpkg is
it is cobalts thing
Oooki
jumpscare
Wut
did you finish some sprites yet?
Just a few
libraries were the issue
Oh
well if there's any ideas or programming to be done, lmk, i'll work on other projects till then
mixels and blurred pixels detected, youch
-# with all due respect
cute!
hmm but lighter is a way to describe it
you need to clean them up a bit more after
sure if someone else wants to do the art
I did. It was awful after scaling
i know many pixel artists but conveniently they're busy
so i don't wanna stress 'em, sorry
32x32 is not a lot of space
i'd beg to differ...
perhaps you'd like to use these sprites? these sprites are 32x32
i'm not saying you should copy these sprites (or use them in a literal way), these are for my own project after all
i feel you need to adjust your art style, it could be the solution we may as well need
I don't do pixel art
i see the technique
Just playing with some concepts for now. No. Idea what I'm supposed to be doing
let's see what sticks till then
Do you have any tips?
a tip i can provide is, well, this is more of a "me" thing
provide clear outlines of a pixel art character
much like this for example, a character is probably best recognized with the shape
better
i have been a bit out of the loop on the project but is there any like design document or anything
do tell
tell
whats up sword
hi idk im actually free
so i can participate in the jam
including programming
what the hell
ok maybe not
Thats something I'm doing
of course it does
it still needs to be integrated
into the game
the tilemap needs to be built out, the camera needs to be built out, the hud needs to be built out
A bit overwhelmed at the moment because I guess no one really wanted to participate in earnest π¦
i think @north sage can think about user interface, since i know they always have interesting ideas when it comes t o that
Jam started 8 hours ago
to be fair most of us were sleeping and its like 8am right now for me
and its a weekend
sooooo i'd except people to wake up a bit late
2 am for me
no I just want to create a submission that will promote haxe
fair enough
what's high priority currently
so we're going to make minigames right
no
huh
we decided against that
heh, couldnt even decide on a single game in a reasonable time frame
I dont know how we could have done minigames
oh and what's the theme
looking at the TODO, the plan is nice but ambitious
"Tiny Creatures"
ah i see
i have an idea but i think its just too generic
mmmm i'm just going to start the tilemap stuff
has it been taken yet?
Assigned To: Level Designer 1
i guess i can take both autotiling and camera system
could you elaborate on "camera pan"?
most likely language barrier tbh
i don't understand what camera panning is
yeah sure
got a ping or something somewhere - think it may be resolved - loads to go through and just woke up...
... ... ... anyways... good luck guys!! πͺ
Thanks Ian
I fixed the markdown
The original idea I had evolved as we discussed things like puzzles and what not
So I probably need to go back and update the tasks
its not as ambitious as it sounds
Most things are still the same
But the game narrative makes it a bit clearer
The idea is that there are few main elements to the game
The first is that the entire game is proceedurally generated
meaning all of the content and the levels are random
oh
currently learning how flxtilemaps work
that way we dont have to screw around creating content
isn't chris already doing the tilemap generation stuff
may as well learn just in case
to generate the tilemap data and the story data
sorry for leaving all of you , i was like very very sleepy and didn't wanna stay awake for the whole night
i'm cooked
what are my tasks
the generic roles in the TODO are confusing me
dont worry about that right now
I was just trying to decompartmentalize roles in my head
to make sure there were seperate tasks that could be handled my different people
I'll fix it in a minute
The Theme was Tiny Creatures
the game is a puzzle driven narrative in which the games outcomes are dictated by the players choices
i don't really understand the tilemap stuff either
ok
should it be like these very massive infinite worlds
no it just needs to be 2048x2048 tiles
i
most of the stuff isnt complicated
im not sure what this implies
2048x2048 tile grid
thats the dimension of the overworld
going to download the project in a minute
its a flat orthogonal perspective
grahhhh i hate language barrier
top down
right okay
why do i have the sudden urge to make a flixel editor
Ive been fighting flixel all eveneing :
we dont have the time for that
π
well we have 2 and a half days now
we can used tiled
and why do i have the urge to make a flixel project just to spy on it's cpp code generated by doofus 4.3.2/4.3.6
we dont need tiled
oh
we dont need an editor
well i dont have anything to do rn
so
flixel tpl -n "FlxChat" && start code FlxChat && exit
so you basically want a huge flat topdown tilemap grid
with a dimension of 2048x2048
yeah, it should be its own class
sure
not a blob in playstate
i mean
but a lot of that is also the camera
i don't see why it would be a huge blob anyways tho
Idk
but i like separating things in classes
yeah its not difficult
ok i downloaded the source
i would have used hl to compile but haxeui is kind of not hl-friendly
let me try anyways
lime test html5 -debug is quick
the game has to run on html5
how so
just trying to figure out things
maybe it makes sense to convert the TODOs into tickets/issues so people can grab & discuss them individually
Ive been kind of preoccupied with designing the game and fleshing everything out since no one else cared to have a creative opinion 
I think ive come up with an idea that players will be baffled by the idea that it was created in 3 days
while being totally feasible
from development standpoint
but thats a damn good idea
Im just randomly browsing while having a coffee. for some of the todos you can find a lot of reference material here: https://www.redblobgames.com
wifey is doing much of the game graphics
theres a ton of front-end stuff to do
dialogue engine
hud
menus
dialogue engine?
i would have made one
but i didn't see that in the todo
im makinng the dialogue engine after the tilemap and camera stuf
uhm maybe not
you can use yarn spinner
Compiler
whatever
ok so looking at the example for FlxTileMap
the tilemap is generated from a string of 0 and 1s
where 1 represents a tile and 0 an empty tile
are you sure?
the tilemap is generated from a 2d array
each index in the array contains a number that references back to the tile that goes there
loadMapFrom2DArray
i'm not sure that's the case, the demo seems to modify the visuals when i click on the left mouse button
and that's the code that does it
Each '0' stands for an empty tile, and each '1' stands for a solid tile
yeah
how exactly should this work
nah nah don't worry
hold on its an outdated item
alr
for the last 8 hours I kind of resigned to the idea that I was going to end up doing this myself π
so Im not well prepared
loadMapFromCSV("0,1,0,0,1", AssetPaths.auto_tiles__png, 16, 16, AUTO);
we're not loading from csv
im mostly a systems programmer but i dont really think i will be able to make smth like the building system
we're loading from 2D array
ok whatev
1 and 0 means only 2 tile variations
that doesnt make any sense whatsoever
each index can be a range between 0-n
n = the number of tiles we have
its not your fault
its just not a good sample/demo
theres no building system anymore
ah alr
the idea has evolved over the last several hours
i would really like an up to date list then
its gotten much simpler
as i said before i havent really been in teh loop
the tilemap is probably the biggest, most important and complicated front end peice of the game
i'm not sure this indice system even works
of course it does
waitno
i meant im not sure how it works
said 2d array seems to represent what tile should be rendered
loadMapFrom2DArray([[0,0],[1,0],[2,0],[3,0]], AssetPaths.auto_tiles__png, 16, 16);
this made 3 tiles with the 3 first tiles of the image
well, the 3 after the first
the first tile doesn't really appear for some reason
but i think i get it now
Good morning guys, is there a document anywhere?
not sure if i can do much work without the perlin noise stuff done
Like the current game plan?
The HaxeCollab Ludum Dare 56 Entry. Contribute to haxecollab/ludum-dare-56 development by creating an account on GitHub.
it's in the todo
I mean, the data is not necessary to create the frontend
the data feeds into it but it helps if you have some sample data
i don't have anything frontend to create really
for the tilemap
flixel seems to handle it all
you just feed it a 2d array
yes but it still needs to get set up for the camera and everything else
its fine dont worry about the tilemap
theres plenty of other stuff. Let me recalibrate here very quickly and start creating some issues like daz recommended
I cant do that and fix the todo and type to you at the same time
Man looking in todo, this stuff is quite complex
its not, most of the game is already finished to be honest
the todo is not accurate
the plan changed over the last 10 hours
got very basic camera panning and zooming done
i could try to do this?
looks much better
man ngl i really prefer debugging with hl
than html5
like, just test html5 before you pr
the game needs to be played from the web for security reasons
this is true for most jams
i thought its mostly for convenience reasons?
Its dangerous to download random exes
i feel at home
i mean for me personally its like i dont care about your game that much to download it so you better provide a web version?
i mean no shit its dangerous to download random exes but still
Well, there might be that point of view, but there no inherent harm or danger in playing a web application
so it makes your entry more accessible
Browsing haxelib & github, there are several cool haxelibs you can leverage I think
is there something that i could maybe do rn
Im making some detailed tasks in the issues
thats fun
ok there's a lot more
once im done with the camera ill start the dialogue engine
i feel left out kinda
yes I'm giving detailed breakdowns, please ask questions
I'm only one person, have patience
smooth panning is done
i can't really have clamping boundaries without tilemap though but
that'll be for later i suppose?
you can stub it
fair enough
like setBoundary(x, y, width, height)


