#Ludum Dare 56 Collab

1 messages Β· Page 2 of 1

teal ravine
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Warioware would be too much effort, it involves a bunch of really quick games

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I think @serene bane shared interest in leading one?

north sage
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we don't even know the theme or themes yet so

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actually let's start off with the assumption that we have multiple themes

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what should we do then?

cold estuary
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be careful with getting yourselves into too many decisions to make territory

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you guys won't be able to coordinate things properly without taking away from dev time

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everyone will be stuck on someone else who hasn't responded

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this is why a task list is important, people could just say 'hey I wanna do that'

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also remember, 'idea generation' is the least important aspect to this whole thing

teal ravine
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maybe you should /everyone that? do you want me to make itch and ldjam accounts? this needs to be done today.

pure ruin
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Absorb
You are not supposed to be here
Playing with fire
Tiny creatures
Under pressure
Mutation
Side effects
Salvage
Shelter
Isolation
Pathways
Descend
Lost signal
Connections
Strange machines
Ruins
Break the cycle

Here are theme finalists

pure ruin
teal ravine
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Ah wonderful, I want to setup CI to automatically upload to itch. Would you be fine with that?

pure ruin
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already have the workflow done

teal ravine
#

oh nice

cold estuary
north sage
pure ruin
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Please go vote if you want to we have about 27 hours left

torpid rover
vivid ivyBOT
#

<@&198916468312637440> Please review this message by: @pure ruin

dimensionscape#0
SPAM ALERT - Timed out

@here
The Jam starts at 10:00pm GMT, I will make myself available in <220626116627529728>/Voice Channel at 7:00pm GMT. I know its late(or early) for some folks, but I encourage everyone to join me for a final discussion before it starts.

I Will be available in voice chat for the duration of the jam. We can also communicate here.(In fact we need to be sure to relay anything important via text for obvious reasons)

You don't have to, but I also encourage everyone who can, to join in the voice channel during the times they're available over the weekend. I will make myself available nearly 24/7 over the span of those days to help and coordinate for everyone in their respective time zones.

cold estuary
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lmao

teal ravine
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use /everyone not at here

cold estuary
#

i don't actually know why that timed chris out tho

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he only posted it once

pure ruin
torpid rover
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first guilded now voice chats

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haxebot is dying

cold estuary
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haxebot just likes to have fun

cold estuary
#

wait a second....

pure ruin
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doesnt everyone ping the whole server?

cold estuary
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it only pings the people in the thread

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if in a thread

pure ruin
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oh, ok

cold estuary
#

but saying that

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doesn't this make my /everyone command pointless? πŸ€”

pure ruin
#

oh

cold estuary
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at least for projects, maybe...

pure ruin
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brain fart

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I didnt realize there was a command

cold estuary
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err... the thought of letting everyone just be able to @everyone in a whole channel seems a bit crazy ya know

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i think i'll sit on that thought for a while lol

torpid rover
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@ everyong trollface

teal ravine
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current system works fine imo

cold estuary
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it does because it limits who can use it

torpid rover
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just ping everyone's whose spoken in the last week trollface

cold estuary
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certainly an interesting thought tho

vivid ivyBOT
#

@everyone - The Jam starts at 10:00pm GMT, I will make myself available in #voice-text /Voice Channel at 7:00pm GMT. I know its late(or early) for some folks, but I encourage everyone to join me for a final discussion before it starts. I Will be available in voice chat for the duration of the jam. We can also communicate here.(In fact we need to be sure to relay anything important via text for obvious reasons) You don't have to, but I also encourage everyone who can, to join in the voice channel during the times they're available over the weekend. I will make myself available nearly 24/7 over the span of those days to help and coordinate for everyone in their respective time zones.

teal ravine
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thanks haxebot

vivid ivyBOT
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You're welcome @teal ravine

pure ruin
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sod off haxebot πŸ˜„

vivid ivyBOT
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😠

torpid rover
peak kelp
pure ruin
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we culturally appropriate everything dont ya know

torpid rover
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i have never seen an american say that until now

peak kelp
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same

north sage
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unless i'm stereotyping

torpid rover
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i associate sod with an episode of game shakers

peak kelp
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i just wouldnt have guessed that "sod off" or "stop being a sod" had any meaning over the pond...

torpid rover
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i didnt even know it had a meaning other than dirt

pure ruin
pure ruin
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so what do you guys think about the potential themes?

torpid rover
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very kool

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infact, theme three reminds me of

teal ravine
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i like some of them better than others. i think my favorite is tiny creatures

pure ruin
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thats one that I voted for

teal ravine
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"Playing With Fire" is probably the best concept from a jam runners perspective though. It follows my criteria for how I pick HaxeJam themes, but it is less fun

pure ruin
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Shelter makes me think of This War of Mine

teal ravine
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hm never heard of it

pure ruin
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its a beautiful game in its own right

teal ravine
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oh that is pretty looking

pure ruin
teal ravine
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followed

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idk why you worded it like we are a nonprofit tho

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kinda corporate sounding

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i guess it would be good if we started a linkedin

pure ruin
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Well, I started HaxeCollab and encouraged this collaborative jam with the mission to promote Haxe and bring members of the community together. It's meant to be a fluid github organization. You dont have to identify as part of the organization to join the community driven event though.

I hope no one feels uncomfortably pressured by the description or mission statement.

teal ravine
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Yeah, I get your intentions. It could just be simplified a little.

pure ruin
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Sorry, I overcomplicate and overthink everything blobblush

teal ravine
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not really a big deal lol

torpid rover
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my fellow americans, inthese trying times, we must use haxe and program together

crisp jackal
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Some updates on my side: because of unexpected but rather challenging events in my life, I’ll probably won’t be able to help on the programming side of things much this WE, but I’ll be glad to make a music as mentioned before. Also don’t worry if I don’t reply before Saturday, I’ll be quite busy before that. Good luck on the jam anyway 🎸

ruby grove
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yo, is the thing happening rn?

teal ravine
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Nah. We got twelve hours.

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Well. More like eleven

teal ravine
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Can we standardize on a color scheme and art style? I am already using Sweetie 16 for the UI, so we might as well use that.

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If you already picked something, then we can just use that ofc

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And is there any libraries that should be added? Would rather have them all added at the start bcs lime's package management is kinda bad.

ruby grove
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welp

pure ruin
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it starts in 2 hours πŸ™‚

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whoever shows up shows up. No worries, and no pressure. I will be here

lavish carbon
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I forgot this jam existed

pure ruin
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feel free to jump in and help however you feel free all weekend

ruby grove
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oh

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ok

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thanks..?

lavish carbon
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i might not be able to participate-

pure ruin
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you can help us playtest or find bugs or whatever

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give input, advice, critiques, whatever at any point of the next 76 hours. This is a community event

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I will be posting a link to the live html5 deployment soon and it will also be in the readme

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So if anyone needs to back out, dont feel pressured.

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lol

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I dont know what kind of beverage that is

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but I assume its an energy drink

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thats way too many πŸ˜‚

tender carbon
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the guy should have bought a coffee machine that pumps up double espressos 24/7

pure ruin
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sure just hook me up to an IV with amphetamines

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we good

tender carbon
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just.. Inject the coffee into your veins, why didn't I think of that.

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Serious talk though

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Do you drink your coffee with milk or sugar?

pure ruin
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depends

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regular coffee no

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but I will drink a latte

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which is mostly milk/cream

weak fern
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coffee is bean water if you really think about it

pure ruin
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or a cappuccino

ruby grove
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bean water

weak fern
pure ruin
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but is it really a bean

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I slept so good last night

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the baby slept good

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was a good evening

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I slept for like 11 hours

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I havent done that in some years

tender carbon
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BTW

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have you ever tried coffee with hot choco?

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that stuff is surprisingly good

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especially in the evening

teal ravine
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huh, why are none of the buttons clickable

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works when i build it myself

pure ruin
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doesnt work locally here

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on any target

teal ravine
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huh

zenith flume
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If you move the mouse around eventually it'll softlock and error

teal ravine
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oh dear

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might be a windows problem

pure ruin
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its just missing some theme stuff from haxeui

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no worries

teal ravine
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hey @peak kelp @wanton ruin any idea on why this would happen?

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for now i think we can disable flixel cursors? idk how that would work with haxeui

wanton ruin
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Are you using the haxelib versions?

pure ruin
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yea

ruby grove
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what if you update to git versions maybeee

teal ravine
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didn't i put the git version in the readme?

wanton ruin
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I think thats the issue, Ian always says to use the git versions

pure ruin
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my fault then

wanton ruin
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(dunno why the haxelib versions are there in that case but whatev)

pure ruin
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maybe the size limit for haxelib

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I actually have that issue with putting out lime 8.2

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I cant zip it down enough to fit within the limit at the moment

ruby grove
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did you maybe try lime test html5 -final or whatever

pure ruin
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all good now

teal ravine
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ty starmapo

vivid ivyBOT
ruby grove
#

it works

pure ruin
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well 15 minutes until theme is decided

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Thanks in advance to everyone who showed up. Super thanks to Logo for stepping up to get a lot of this early stuff done.

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I have not been as organized as I had hoped. I'm lucky to have power and internet right now after Hurricane Hellene so it has been a bit of a challenge over the past week

pure ruin
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Theme Voting has closed

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although I think the timer is broken

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nvm it just fixed itself

ruby grove
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what is the link to the timer?

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oh wait

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20 secs

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4

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3

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2

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1

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0

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uhhhhhh

teal ravine
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Tiny Creatures!

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Hell yeah

ruby grove
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so the theme is tiny creatures huh

pure ruin
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Alright

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So who is here?

teal ravine
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might be worth doing an everyone announcement

pure ruin
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besides me and logo πŸ˜›

vivid ivyBOT
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@everyone - Ludum Dare has started everyone. The Theme is Tiny Creatures!

weak fern
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oh boy

teal ravine
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Here is the GitHub, a basic flixel project has been setup in it

weak fern
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can we change this

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to 1280x720

teal ravine
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yeah, might need to make some scale changes

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send a PR

weak fern
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alr 1 moment

pure ruin
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Gonna wait a few more minutes if anyone wants to jump into chat.

teal ravine
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i doubt many are gonna want to do voice chat

weak fern
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also can i add a .hxpkg for quick local setup?

pure ruin
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I mean, here

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Well I'll be in voice anyway :3

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Lot of introverts here πŸ˜›

teal ravine
torpid rover
weak fern
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and doesn't require setup

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(and i made hxpkg so bleh

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the urge to completely reorganize this codebase trolley

teal ravine
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i haven't done much flixel stuff, sorry lol

pure ruin
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Its not important right now πŸ˜„

weak fern
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i work with flixel on the daily

teal ravine
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i think after you get the scaling to how you want it, we should mainly focus on actual gameplay

pure ruin
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Lets focus on what we're actually going to do

teal ravine
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(by we I mean everyone else, i am lazy)

pure ruin
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I think, we actually have a smaller, sparse talent pool so we should probably just think about focusing on a single game idea

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Tiny creatures Tiny creatures

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Tiny creatures makes me think real low res sprites

teal ravine
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i would be ok with that

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i think tamagatchi type stuff will be overdone

weak fern
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this is seriously painful to work with

teal ravine
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lmao

pure ruin
weak fern
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this isn't flixel this is just haxeui

ruby grove
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i made a pr that changes the window size to 1280x720

pure ruin
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Theres almost nothing there

weak fern
pure ruin
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its a clean slate

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Focusing on the technical side too much right now.

ruby grove
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oh

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hmmmm

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i have an idea to fix the problem with the bg but you're gonna murder me

weak fern
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can i like
remake this rq

it'll take like 10 minutes but it'll be far easier to work with

teal ravine
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yeah, i didn't really intend anyone other than myself to touch the haxeui stuf

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keep it in haxeui please

torpid rover
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/wheel list [flixel, heaps, cortex, lemons, gaius]

weak fern
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but for stuff like the background can't that just be an flxsprite??

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last 3 aren't complete

teal ravine
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sure, i just set it as a background-image in css

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you can just change the png to upscale it

weak fern
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that is one of the worst ways to go about it imo

i'm pretty sure i can speedrun remaking the menu with flixel AND haxeui

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i'll brb for 10 minutes

teal ravine
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it isn't really that important

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just make a higher res version of this

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and swap it out

pure ruin
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We can polish things and play with architecture later

torpid rover
pure ruin
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nit picking early is a procrastination tendency πŸ˜›

torpid rover
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which to pick?

pure ruin
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the last one :3

torpid rover
pure ruin
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:3 :3 :3 :3

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>:3

torpid rover
pure ruin
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After we have a solid plan I'll create a task list

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Not going to even look at any code until then

torpid rover
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plan: wario gets tiny people and forces them to play microgames

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boom

pure ruin
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I really love your UI designs @torpid rover

torpid rover
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:)

pure ruin
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would that be something you'd be interested in designing?

torpid rover
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i could make a quick concept yea

teal ravine
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and implementing

torpid rover
pure ruin
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Ok well I am gonna throw out some game ideas

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16 bit world building sim using with tiny sprites

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not too ambitious, easy to create assets, can accomplish in a short timespan, yet the game itself could have a long play value

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Concept

Title: "Tiny Realms: Micro Civilizations"
Game Overview:

"Tiny Realms" is a 16-bit world-building simulator that combines the simplicity and nostalgia of classic 16-bit games with strategic elements from games like Civilization and Age of Empires. The focus is on building and managing a tiny civilization made up of adorable, pixel-sized creatures.

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Almost akin to an idle game

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Not Too Ambitious: The focus is on creating core systems that work well together like gathering, building, and light conflict. The assets are kept minimal, and the game leans into procedurally generated events and maps to create a sense of scale without requiring excessive content creation.

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Proceedural generation in a game concept can really cut down on development time.

weak fern
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thank you haxe for destroying my completion

teal ravine
weak fern
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common footageof me losing my mind

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why does this look so grainy

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oh wait

pure ruin
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Any thoughts or other ideas?

weak fern
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i thought of a thing where you get chased by a horde of tiny bugs

teal ravine
teal ravine
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reviewing now

weak fern
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FUCK I FORGOT THE ACTIONS

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1 moment

torpid rover
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inside im sobbing since i once made a fork but forgot to merge commits and its stuck on my chromebook

teal ravine
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oh speaking of which

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FlxG.sound.volume = 0; can be removed

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i just used it for my own sanity while developing

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haxeflixel should really remove the startup jingle

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annoying af

weak fern
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you can skip it

torpid rover
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i find the startup jingle charming

teal ravine
torpid rover
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i think richard oliver bray or whatever his name was has a tutorial on disabling the HF jingle

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should b an easy find

weak fern
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i

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already

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disabled it-

teal ravine
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oh thanks

teal ravine
weak fern
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oh

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mb

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i feel very stressed rn so my interpretation is even more off than usual

vivid ivyBOT
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Hi Horizon

weak fern
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thats the name of my engine πŸ‘Ώ

vivid ivyBOT
#

🀭

teal ravine
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haxebot are you gonna contribute

torpid rover
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i worry

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anyhoo

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thinking of the theme tiny creatures is kinda giving me pokemon like vibes

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or og paper mario vibes

pure ruin
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ahh love paper mario blobcheer

teal ravine
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@weak fern don't you still need to setup lime with hxpkg?

weak fern
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if you just use haxelib run lime then no

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and besides, it compiled

teal ravine
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hxnodejs needs to be added for electron support

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i guess no one other than me is going to use that lol

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so nm

weak fern
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i really need to add packages to hxpkg

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ok that made no sense

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let me clarify

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package collections

pure ruin
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Ok, so

weak fern
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haxelib run hxpkg install hashlink to install default + hashlink packages for example

torpid rover
#

random title thing my brain farted out
also includes pico walking with 3 turtles since turtles are so cool they my favorite animals

the turtles and pico is like a placeholder for like whatever visuals may be on screen but i feel confident about where i have things placed

-# note the credits and source buttons woulda been rectangle if i knew how to make straight lines with my arms no i aint gonna use rectangle tool unless i specificallly need to

teal ravine
pure ruin
#

trust ya judgment

teal ravine
#

merged

weak fern
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hell yeah

teal ravine
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ah right lol

torpid rover
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turtle 🐒

pure ruin
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Ok Turtles

weak fern
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this annoys me grrr

torpid rover
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when i hear nodes i think of game builder garage

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am i mentally ill

teal ravine
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i think pixel art is the best bet just bcs it is relatively accessible to most

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and easy to implement

pure ruin
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inspiration

teal ravine
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reminds me of super auto pets

pure ruin
torpid rover
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YAY

teal ravine
#

Can we give the turtle a gun

weak fern
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american turtle

torpid rover
#

shadow turtle

pure ruin
#

cowabunga?

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πŸ‘€

torpid rover
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NINJA TURTLES

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πŸ•

weak fern
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i also added transitions

pure ruin
#

I wonder how @north sage is doing

north sage
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I woke up

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A minute ago

pure ruin
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oh, sorry to ping you

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I really hope jeremy has music to share πŸ˜„

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I gotta go check out his sound cloud

sturdy marsh
pure ruin
torpid rover
#

a

weak fern
#

i

torpid rover
#

x

weak fern
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@teal ravine uhhhh

teal ravine
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oh it does that sometimes

pure ruin
#

just rerun

weak fern
#

thats concerning-

teal ravine
pure ruin
#

But, you know, we're focusing on things that were available to test for many days now

teal ravine
#

if only logo asked people to test them

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what about a lemmings style game

pure ruin
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I dont want to remove it but i'll make it so it does not affect whether it passes or fails

ruby grove
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i am kinda overwhelmed rn

torpid rover
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my brain while thinking of paper mario, pico, and tiny critters, came up with a random thought

teal ravine
#

not everyone is a newgrounds kid

torpid rover
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contains my best pico drawing, some of the tiniest things on earth, and like wha tif

torpid rover
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ik he'll be phased out someday

weak fern
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1 last actions deprecation fix then

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uhh

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then what-

ruby grove
#

soo what do i do rn

torpid rover
teal ravine
pure ruin
#

oh lemmings

ruby grove
#

uhhhh

pure ruin
#

that brings back some memories

ruby grove
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i don't have any ideas ._.

torpid rover
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what is lemmings (i know someone with a similar name just not the game)

weak fern
ruby grove
#

soo

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what would be my task

pure ruin
north sage
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well, just turned on my PC, because trying to talk on a phone is devious

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still need to eat breakfast

weak fern
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where did this name come from

teal ravine
#

me

weak fern
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wait did i forget to change something

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FUCK

pure ruin
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do we want to try to build something edgy and unique?

ruby grove
#

why do i have to like choose the idea ._.

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we're cooked

pure ruin
#

you dont have to choose

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Just an open discussion

teal ravine
torpid rover
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my discord is broken its not showing unreads lol

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random thought

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like

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what if little people

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instead of just existing

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doing head things

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for minigames that likely wont exist

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what if like

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they're useful in a world gen thing

ruby grove
#

oh

teal ravine
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i think chris decided on not doing minigames

weak fern
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gonna lose my mind do i have to refork AGAIN

pure ruin
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minigames if we had a bunch of devs would be cool. Maybe next time

teal ravine
#

the real question is why do you commit on your main branch

north sage
teal ravine
#

keep your main branch inline with upstream and make secondary branches for PRs

north sage
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well, maybe something more creepy and not scary

pure ruin
#

I'm letting Jeremy's music guide my creative process right now

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I am digging it

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Who here doesnt care what kind of game we end up making?

torpid rover
pure ruin
#

Let me ask a different question

weak fern
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😭

pure ruin
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Can everyone name 1 or 2 actual game titles you have played or seen footage of and you just really do not like due to the mechanics

ruby grove
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hmmmmm

torpid rover
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(seen footage of years ago)

pure ruin
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if you cant think of one let me know too

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if thats the case we have a really tolerable bunch here πŸ˜‚

weak fern
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cant think of one-

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i dont play many games

pure ruin
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me neither

weak fern
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ig i dont like really competitive stuff

pure ruin
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well not anymore

torpid rover
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many games i've played i don't hate

north sage
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i play many games but most aren't experimental or niche

pure ruin
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sometimes its easier to decide what you dont want to do

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than what you want to do

torpid rover
north sage
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so probably an odd example but i'll say fnaf security breach is probably a game i don't like due to the "mechanics"

north sage
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decent game, i don't hate it but it has a fundamentally flawed gameplay loop

pure ruin
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I'm still not absolutely opposed to minigames but people need to speak up about doing a minigame. I know some people maybe just want to work alone.

ruby grove
#

bro-

north sage
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i mean, besides the theme, what game are we making anyway

ruby grove
#

who the fuck joins the vc, plays a loud sound and leaves

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whoever did that is actually just a doofus

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:3

torpid rover
ruby grove
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@weak fern i heard that

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the metal pipe

weak fern
#

nuh uh

pure ruin
ruby grove
# weak fern nuh uh

istg i saw heard a metal pipe and then suddenly your pfp had a green ring around it meaning you did it

#

after that, the ring disappeared

weak fern
#

nuh uh

north sage
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let's focus on the bigger concern at hand

pure ruin
#

I personally like the thought of doing something with proceedurally generated content

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it just free's up development time so much while still allowing for long game play and replayability

weak fern
#

that sounds incredibly painful tho

pure ruin
#

You guys have me for the next 70 hours πŸ™‚

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<- Work🐎

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I will handle any specific tasks that might be a bit too complicated

pure ruin
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But as soon as we have a good plan I will create a task list and yall can decide how you want to contribute

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and I will fill

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for whatever task no one wants

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no pressure

torpid rover
#

man i was gonna make a joke about breaking arms and art then realized how dumb my joke wouldbe

pure ruin
#

so far we have:

  • turtles
  • procedural generation
torpid rover
#

procedural generation reminds me of minecraft

pure ruin
#

yep

torpid rover
#

so in theory

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minecraft

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2d edition

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(joke theory)

pure ruin
#

haha well actually

#

Zanz did that πŸ˜„

torpid rover
#

2.5d then

pure ruin
#

but no, procedural content could be anything

torpid rover
#

my mind right now:
minecraft ❌
new super mario bros ❔
new minecraft βŒβ“
little people βœ…
2.5d minecraft ❌
new super mario bros / proceduarl gen = infinite super mario 64
infinite super mario 64 * theme of little creatures = potential idea
potential idea + little people = new thought
new thought β˜‘οΈβ”

pure ruin
#

lol

north sage
#

how about something more like a puzzle and a little story?

pure ruin
#

undertale

#

πŸ˜‰

torpid rover
#

deltarune

weak fern
#

who cares if its undertale 2

#

i think its a good idea

#

doesn't necessarily have to be underground trolley

torpid rover
#

my theory on mario being sans is correct

pure ruin
#

love story driven games

torpid rover
#

random thought
proceduarlly gen'd platformer

teal ravine
#

i think a spelunky style level generator could work good for that

north sage
#

could get boring after a while

pure ruin
#

blobthinkingeyes Kind of running out of time for this phase

#
  • Planning (~2 hours)
  • Game Design(~2 hours)
  • Build(~60 hours)
    • Prototyping
    • Mechanics
    • Content
    • Art
    • Sound
  • Playtest/Bugfixes(~2 hours)
  • Polish(~6 hours)
north sage
#

puzzle games seem the tidbit easiest thing to do i feel

pure ruin
#
  • turtles
  • procedural generation
  • puzzles
  • story
#

do you have some puzzles in mind?

north sage
#

depends on what kind of puzzles we're thinking of

#

the classic puzzle-solving games in RPG games, or finding contradictions in every statement

pure ruin
#

but I like the thought of incorporating that element

#

On another note, It would be really cool to win LD

#

but my main objective here is to promote haxe and our community

#

and help grow it πŸ™‚

#

so absolutely no pressure guys

#

lets have fun with it

teal ravine
north sage
#

we're like the underdogs

teal ravine
#

the winners of ludum dare would have a practically finished game by now by my standards

pure ruin
#

2 hours is nothing

#

People still gotta sleep

teal ravine
#

no sleep just code

pure ruin
#

πŸ˜‚

north sage
#

i mean, i'm only good at expanding ideas and relying on inspirations so coming up with my own isn't exactly the best thing

pure ruin
#

thats fine.

#

I have a very strong type A personality

#

I'm trying to be a type B here πŸ™‚

#

Because I want everyone to feel as involved as they would like to be.

north sage
#

if we wanna do puzzles, what are our inspirations?

#

the only puzzle games at least i think are puzzles is the ace attorney franchise

#

only thing i can recall, i'm not good with memories

pure ruin
#

blobthinkingeyes I guess I'll take a lead here and start working on some kind of idea and incorporate some of the stuff we've talked about here

#

since we're running out of time

torpid rover
north sage
#

oh that one

#

yes

torpid rover
#

the puzzles be so good until da homie falls into the freakin grey something

north sage
#

in the meantime, let's forge ahead while we get a prototype

#

what else are we missing, what else do we need, and what to get inspired from?

pure ruin
#

I really do like the Theme of this LD though

#

from an art perspective πŸ˜‚

torpid rover
#

-# /j

torpid rover
north sage
#

we should probably pass away the wii series inspiration bit away for now

noble willow
weak fern
pure ruin
#

I encourage anyone else to prototype an idea or element or mechanic that they'd like to see in the game

#

just a working mechanic or anything

weak fern
#

i dont have ideas so i'll work on backend where needed

pure ruin
#

If @torpid rover wants to design a cool title screen hint hint

#

New Game, Continue Game, Settings, Credits, Github

#

maybe a general design with some room to add some more intimate content based on the game later

#

(no emphasis on actually programming it unless you feel like it)

pure ruin
#

what, I love his style

#

Rap it up looks so neat

#

its rough and needs polishing but he has a good eye for design

torpid rover
#

(note: i read some of the tcrf pages for sm64, fnfclassified, and some other mario stuff then my brain was like what if i just copied the play button and made it four file selects dont mind that ill change later also whats in grey is temporary tee hee)

teal ravine
#

idrk what options there would be

torpid rover
north sage
#

this seems like we're trying to make a game

torpid rover
#

im cleaning the inner mario up

teal ravine
#

even a save system is too much imo

torpid rover
#

my brain is clogged

teal ravine
#

maybe replace opts with a link to the discord

north sage
#

i don't think we need a save system anyway

#

the length is probably gonna be very short

torpid rover
#

the play button can live once again

#

more layouting

#

crap i left the options button in

#

oh well

pure ruin
#

just a basic options screen to toggle game volume

#

pretty much it

#

mute check, volume bar

teal ravine
#

flixel already has that built in

torpid rover
pure ruin
#

okie doke

#

I'm not a flixel person

teal ravine
#

entire openfl ecosystem confuses me

pure ruin
#

blobthinkingeyes how so

#

oh you said the ecosystem

#

Β―_(ツ)_/Β―

north sage
#

hmm, bug?

teal ravine
north sage
#

i'm on HL, for one

torpid rover
#

relaunch then

#

idk

north sage
#

i'm pretty sure it's a bug

#

not me

teal ravine
#

it worked on hl last time i tried

north sage
#

also clips through, unless i have a library issue

torpid rover
#

i wonder how the images are being handled

teal ravine
#

did you get everything from hxpkg

north sage
#

i don't know what a hxpkg is

teal ravine
#

it is cobalts thing

torpid rover
#

package manager haxe thingamajig

#

idk

#

anyway ima try to do a proper pr

north sage
#

i'll stick to my haxelibs

torpid rover
#

my commits arent conflicting so aweesomes

#

okie dokie pr made methinks

twilit hare
#

Oooki

torpid rover
#

jumpscare

twilit hare
#

Wut

pure ruin
#

did you finish some sprites yet?

twilit hare
#

Just a few

north sage
#

libraries were the issue

twilit hare
pure ruin
#

nice

#

whats wrong with its ear :3

twilit hare
#

Oh

north sage
#

well if there's any ideas or programming to be done, lmk, i'll work on other projects till then

torpid rover
#

mixels and blurred pixels detected, youch
-# with all due respect

north sage
#

perhaps we could do with something simplistic?

#

much like undertale's world pixel art

teal ravine
weak fern
twilit hare
#

Not very good at pixel art

#

Just drawing and running it through the Pixelator thing

pure ruin
#

you need to clean them up a bit more after

pure ruin
twilit hare
#

I did. It was awful after scaling

north sage
#

i know many pixel artists but conveniently they're busy

#

so i don't wanna stress 'em, sorry

twilit hare
#

32x32 is not a lot of space

north sage
#

i'd beg to differ...

#

perhaps you'd like to use these sprites? these sprites are 32x32

#

i'm not saying you should copy these sprites (or use them in a literal way), these are for my own project after all

#

i feel you need to adjust your art style, it could be the solution we may as well need

twilit hare
#

I don't do pixel art

north sage
#

ah that's a problem indeed

#

do we adapt to pixel art or play into our strengths?

twilit hare
#

I draw on my tablet and use this then clean it up

north sage
#

i see the technique

twilit hare
#

Just playing with some concepts for now. No. Idea what I'm supposed to be doing

north sage
#

let's see what sticks till then

pure ruin
#

its fine

#

I need you to finish the specs I sent you

#

for the proto

twilit hare
north sage
#

a tip i can provide is, well, this is more of a "me" thing

#

provide clear outlines of a pixel art character

#

much like this for example, a character is probably best recognized with the shape

pure ruin
#

You dont have to shade things in, just use flatter palletes

#

it looks strange

twilit hare
pure ruin
#

better

final bane
#

i have been a bit out of the loop on the project but is there any like design document or anything

pure ruin
#

hey!

#

I have open tasks

north sage
lavish carbon
pure ruin
#

whats up sword

lavish carbon
#

hi idk im actually free

#

so i can participate in the jam

#

including programming

#

what the hell

#

ok maybe not

pure ruin
#

Thats something I'm doing

lavish carbon
#

mmmmmm

#

flixel has tools for pathfinding

pure ruin
#

actually its basically done

#

yes

pure ruin
#

of course it does

#

it still needs to be integrated

#

into the game

#

the tilemap needs to be built out, the camera needs to be built out, the hud needs to be built out

#

A bit overwhelmed at the moment because I guess no one really wanted to participate in earnest 😦

lavish carbon
#

i think @north sage can think about user interface, since i know they always have interesting ideas when it comes t o that

pure ruin
#

Jam started 8 hours ago

lavish carbon
#

to be fair most of us were sleeping and its like 8am right now for me

#

and its a weekend

#

sooooo i'd except people to wake up a bit late

pure ruin
#

2 am for me

lavish carbon
#

bruh

#

lil bro wants to win this jam 😭

pure ruin
#

no I just want to create a submission that will promote haxe

lavish carbon
#

fair enough

#

what's high priority currently

#

so we're going to make minigames right

pure ruin
#

no

lavish carbon
#

huh

north sage
#

we decided against that

lavish carbon
#

i guess it'll make the work easier then, lol

#

is there any plans about the game

pure ruin
#

heh, couldnt even decide on a single game in a reasonable time frame

#

I dont know how we could have done minigames

lavish carbon
#

oh and what's the theme

north sage
#

looking at the TODO, the plan is nice but ambitious

north sage
lavish carbon
#

ah i see

#

i have an idea but i think its just too generic

#

mmmm i'm just going to start the tilemap stuff

#

has it been taken yet?

#

Assigned To: Level Designer 1

pure ruin
#

Just a generic role title

#

not actually assigned to anyone

lavish carbon
#

i guess i can take both autotiling and camera system

#

could you elaborate on "camera pan"?

#

most likely language barrier tbh

north sage
#

this is a civilization game?

#

yeah it is i believe

lavish carbon
#

i don't understand what camera panning is

pure ruin
#

hold on

#

I need to get something to drink and relax my brain for a few minutes

lavish carbon
#

yeah sure

weak fern
#

i believe

peak kelp
#

got a ping or something somewhere - think it may be resolved - loads to go through and just woke up...

... ... ... anyways... good luck guys!! πŸ’ͺ

pure ruin
#

Thanks Ian

#

I fixed the markdown

#

The original idea I had evolved as we discussed things like puzzles and what not

#

So I probably need to go back and update the tasks

#

its not as ambitious as it sounds

lavish carbon
#

go ahead

#

lmk when the todo is updated

pure ruin
#

Most things are still the same

#

But the game narrative makes it a bit clearer

#

The idea is that there are few main elements to the game

#

The first is that the entire game is proceedurally generated

#

meaning all of the content and the levels are random

lavish carbon
#

oh

weak fern
#

currently learning how flxtilemaps work

pure ruin
#

that way we dont have to screw around creating content

lavish carbon
#

isn't chris already doing the tilemap generation stuff

pure ruin
#

I havent started on the tilemap stuff yet

#

just the proceedural generators

weak fern
pure ruin
#

to generate the tilemap data and the story data

ruby grove
#

sorry for leaving all of you , i was like very very sleepy and didn't wanna stay awake for the whole night

#

i'm cooked

pure ruin
#

the game works sort of like an idle game

#

thats another element

weak fern
#

what are my tasks

the generic roles in the TODO are confusing me

pure ruin
#

dont worry about that right now

#

I was just trying to decompartmentalize roles in my head

#

to make sure there were seperate tasks that could be handled my different people

#

I'll fix it in a minute

#

The Theme was Tiny Creatures

#

the game is a puzzle driven narrative in which the games outcomes are dictated by the players choices

lavish carbon
#

i don't really understand the tilemap stuff either

pure ruin
#

ok

lavish carbon
#

should it be like these very massive infinite worlds

pure ruin
#

no it just needs to be 2048x2048 tiles

lavish carbon
#

i

pure ruin
#

most of the stuff isnt complicated

lavish carbon
#

im not sure what this implies

pure ruin
#

2048x2048 tile grid

lavish carbon
#

oh

#

tile grid

#

yeah makes much better sense now

pure ruin
#

thats the dimension of the overworld

lavish carbon
#

going to download the project in a minute

pure ruin
#

its a flat orthogonal perspective

lavish carbon
#

grahhhh i hate language barrier

pure ruin
#

top down

lavish carbon
#

wait

#

i mean if it's 2d why wouldnt it be flat

pure ruin
#

you have top down and side scroll

#

2 different flat perspectives

lavish carbon
#

right okay

weak fern
#

why do i have the sudden urge to make a flixel editor

pure ruin
#

Ive been fighting flixel all eveneing :

lavish carbon
#

we dont have the time for that

pure ruin
#

πŸ˜„

lavish carbon
#

let's save time

#

we have 3 days

pure ruin
#

well we have 2 and a half days now

lavish carbon
#

we can used tiled

ruby grove
#

and why do i have the urge to make a flixel project just to spy on it's cpp code generated by doofus 4.3.2/4.3.6

pure ruin
#

we dont need tiled

lavish carbon
#

oh

pure ruin
#

we dont need an editor

lavish carbon
#

oh wait

#

OH

#

right its autogenerated

#

i forgot

pure ruin
#

everything is proceedurally generated

#

so that we dont have to fuck around

weak fern
#

well i dont have anything to do rn
so
flixel tpl -n "FlxChat" && start code FlxChat && exit

lavish carbon
#

so you basically want a huge flat topdown tilemap grid

#

with a dimension of 2048x2048

pure ruin
#

yeah, it should be its own class

lavish carbon
#

sure

pure ruin
#

not a blob in playstate

lavish carbon
#

i mean

pure ruin
#

but a lot of that is also the camera

lavish carbon
#

i don't see why it would be a huge blob anyways tho

pure ruin
#

Idk

lavish carbon
#

but i like separating things in classes

pure ruin
#

ive seen it!

#

lol

lavish carbon
#

fair enough

#

should be relatively simple i think

pure ruin
#

yeah its not difficult

lavish carbon
#

ok i downloaded the source

#

i would have used hl to compile but haxeui is kind of not hl-friendly

#

let me try anyways

weak fern
#

lime test html5 -debug is quick

pure ruin
#

the game has to run on html5

weak fern
pure ruin
#

just trying to figure out things

lavish carbon
#

ah

#

okay then

#

going to use html5

#

what the hell

#

what have you guys been doing

final falcon
#

maybe it makes sense to convert the TODOs into tickets/issues so people can grab & discuss them individually

pure ruin
#

Ive been kind of preoccupied with designing the game and fleshing everything out since no one else cared to have a creative opinion blobimfine

#

I think ive come up with an idea that players will be baffled by the idea that it was created in 3 days

#

while being totally feasible

#

from development standpoint

final falcon
pure ruin
#

wifey is doing much of the game graphics

#

theres a ton of front-end stuff to do

#

dialogue engine

#

hud

#

menus

lavish carbon
#

dialogue engine?

#

i would have made one

#

but i didn't see that in the todo

#

im makinng the dialogue engine after the tilemap and camera stuf

final falcon
lavish carbon
#

uhm maybe not

final falcon
#

you can use yarn spinner

lavish carbon
#

Compiler

#

whatever

#

ok so looking at the example for FlxTileMap

#

the tilemap is generated from a string of 0 and 1s

#

where 1 represents a tile and 0 an empty tile

pure ruin
#

what

#

no no no

#

thats collisions

lavish carbon
#

are you sure?

pure ruin
#

the tilemap is generated from a 2d array

lavish carbon
#

mm i see

pure ruin
#

each index in the array contains a number that references back to the tile that goes there

#

loadMapFrom2DArray

lavish carbon
#

yes that's one of the ways to make the tilemap

pure ruin
#

that is collisions

#

meaning a tile is blocked

lavish carbon
#

i'm not sure that's the case, the demo seems to modify the visuals when i click on the left mouse button

lavish carbon
pure ruin
#

Each '0' stands for an empty tile, and each '1' stands for a solid tile

lavish carbon
#

yeah

pure ruin
#

ok, dont worry about the tilemap πŸ™‚

#

maybe pick something else to work on

final bane
#

how exactly should this work

lavish carbon
#

nah nah don't worry

pure ruin
final bane
#

alr

pure ruin
#

for the last 8 hours I kind of resigned to the idea that I was going to end up doing this myself πŸ˜›

#

so Im not well prepared

lavish carbon
#
loadMapFromCSV("0,1,0,0,1", AssetPaths.auto_tiles__png, 16, 16, AUTO);
pure ruin
#

we're not loading from csv

final bane
#

im mostly a systems programmer but i dont really think i will be able to make smth like the building system

pure ruin
#

we're loading from 2D array

lavish carbon
#

yeah i know

#

but i wanted to show that's not collisions

pure ruin
#

the sample is about collisions

#

he calls it _collisionMap

#

for a reason

lavish carbon
#

ok whatev

pure ruin
#

1 and 0 means only 2 tile variations

#

that doesnt make any sense whatsoever

#

each index can be a range between 0-n

#

n = the number of tiles we have

#

its not your fault

#

its just not a good sample/demo

pure ruin
final bane
#

ah alr

pure ruin
#

the idea has evolved over the last several hours

final bane
#

i would really like an up to date list then

pure ruin
#

its gotten much simpler

final bane
#

as i said before i havent really been in teh loop

pure ruin
#

the tilemap is probably the biggest, most important and complicated front end peice of the game

lavish carbon
#

i'm not sure this indice system even works

pure ruin
#

of course it does

lavish carbon
#

waitno

#

i meant im not sure how it works

#

said 2d array seems to represent what tile should be rendered

pure ruin
#

yea the 2d array is a grid

#

x and y

lavish carbon
#
loadMapFrom2DArray([[0,0],[1,0],[2,0],[3,0]], AssetPaths.auto_tiles__png, 16, 16);

this made 3 tiles with the 3 first tiles of the image

#

well, the 3 after the first

#

the first tile doesn't really appear for some reason

#

but i think i get it now

tender carbon
#

Good morning guys, is there a document anywhere?

lavish carbon
#

not sure if i can do much work without the perlin noise stuff done

tender carbon
#

Like the current game plan?

lavish carbon
#

it's in the todo

pure ruin
#

the data feeds into it but it helps if you have some sample data

lavish carbon
#

i don't have anything frontend to create really

#

for the tilemap

#

flixel seems to handle it all

#

you just feed it a 2d array

pure ruin
#

yes but it still needs to get set up for the camera and everything else

#

its fine dont worry about the tilemap

#

theres plenty of other stuff. Let me recalibrate here very quickly and start creating some issues like daz recommended

#

I cant do that and fix the todo and type to you at the same time

tender carbon
#

Man looking in todo, this stuff is quite complex

pure ruin
#

its not, most of the game is already finished to be honest

#

the todo is not accurate

#

the plan changed over the last 10 hours

tender carbon
#

Ahhhh

#

Oke

lavish carbon
#

got very basic camera panning and zooming done

pure ruin
final bane
#

i could try to do this?

lavish carbon
#

man ngl i really prefer debugging with hl

#

than html5

pure ruin
#

I dont care what you use locally

#

just make sure it runs properly on html5

lavish carbon
#

oh

#

aight

pure ruin
#

like, just test html5 before you pr

#

the game needs to be played from the web for security reasons

#

this is true for most jams

final bane
#

i thought its mostly for convenience reasons?

pure ruin
#

Its dangerous to download random exes

lavish carbon
#

i feel at home

final bane
#

i mean for me personally its like i dont care about your game that much to download it so you better provide a web version?

#

i mean no shit its dangerous to download random exes but still

pure ruin
#

Well, there might be that point of view, but there no inherent harm or danger in playing a web application

#

so it makes your entry more accessible

final falcon
#

Browsing haxelib & github, there are several cool haxelibs you can leverage I think

pure ruin
ruby grove
#

is there something that i could maybe do rn

pure ruin
lavish carbon
#

thats fun

#

ok there's a lot more

#

once im done with the camera ill start the dialogue engine

ruby grove
#

i feel left out kinda

pure ruin
#

yes I'm giving detailed breakdowns, please ask questions

pure ruin
lavish carbon
#

smooth panning is done

#

i can't really have clamping boundaries without tilemap though but

#

that'll be for later i suppose?

pure ruin
#

you can stub it

lavish carbon
#

fair enough

pure ruin
#

like setBoundary(x, y, width, height)