#test zone
1 messages · Page 1 of 1 (latest)
[showcase] don't mind me just testing some stuufff will delete
[showcase] don't mind me just testing some stuufff will delete
[showcase] don't mind me just testing some stuufff will delete
[showcase] don't mind me just testing some stuufff will delete
[showcase] don't mind me just testing some stuufff will delete
@worldly cipher send a message here pls
[showcase] like this?
perfect
ty
[showcase] like this?
[showcase] like this?
[showcase] like this?
[showcase] like this?
[showcase] like this?
[showcase] like this?
test
[showcase] test
[showcase] test
[showcase] test.
[showcase] like this?
[showcase] like this?
[showcase] like this?
[showcase] test 2
[showcase] test 2
[showcase] test 2
[showcase] test 2
[showcase] test 2
what to heck
lots of fun things in here
[showcase] test2
[test] test2
[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...
if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/
WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)
[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...
if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/
WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)
[test] New ninja move just dropped https://twitter.com/ohsat_games/status/1572649478850768899
Here's another move in Chibi Ninja Shino-kun's arsenal: The dive kick! You'll automatically start sliding when you hit the ground, so this is a good way to get some true ninja speed going. #indiedevhour
[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...
if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/
WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)
[test] New ninja move just dropped https://twitter.com/ohsat_games/status/1572649478850768899
Here's another move in Chibi Ninja Shino-kun's arsenal: The dive kick! You'll automatically start sliding when you hit the ground, so this is a good way to get some true ninja speed going. #indiedevhour
[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...
if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/
WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)
[test] New ninja move just dropped https://twitter.com/ohsat_games/status/1572649478850768899
Here's another move in Chibi Ninja Shino-kun's arsenal: The dive kick! You'll automatically start sliding when you hit the ground, so this is a good way to get some true ninja speed going. #indiedevhour
[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...
if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/
WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)
[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...
if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/
WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)
[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...
if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/
WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)
[test] test
[test] test
Here's another move in Chibi Ninja Shino-kun's arsenal: The dive kick! You'll automatically start sliding when you hit the ground, so this is a good way to get some true ninja speed going. #indiedevhour
Here's another move in Chibi Ninja Shino-kun's arsenal: The dive kick! You'll automatically start sliding when you hit the ground, so this is a good way to get some true ninja speed going. #indiedevhour
[test] HaxeUI 1.5 Released! - https://community.haxeui.org/t/haxeui-v1-5-released
So, here we are. Another long overdue HaxeUI release! This release comes with some new components (quite a few actually), some enhancements to older components, some new examples and, of course, a ton of bug fixes and QoL improvements. Lets dive in! New Component: Canvas This is probably one of my favourite new components (and is actually the b...
So, here we are. Another long overdue HaxeUI release! This release comes with some new components (quite a few actually), some enhancements to older components, some new examples and, of course, a ton of bug fixes and QoL improvements. Lets dive in! New Component: Canvas This is probably one of my favourite new components (and is actually the b...
So, here we are. Another long overdue HaxeUI release! This release comes with some new components (quite a few actually), some enhancements to older components, some new examples and, of course, a ton of bug fixes and QoL improvements. Lets dive in! New Component: Canvas This is probably one of my favourite new components (and is actually the b...
So, here we are. Another long overdue HaxeUI release! This release comes with some new components (quite a few actually), some enhancements to older components, some new examples and, of course, a ton of bug fixes and QoL improvements. Lets dive in! New Component: Canvas This is probably one of my favourite new components (and is actually the b...
So, here we are. Another long overdue HaxeUI release! This release comes with some new components (quite a few actually), some enhancements to older components, some new examples and, of course, a ton of bug fixes and QoL improvements. Lets dive in! New Component: Canvas This is probably one of my favourite new components (and is actually the b...
So, here we are. Another long overdue HaxeUI release! This release comes with some new components (quite a few actually), some enhancements to older components, some new examples and, of course, a ton of bug fixes and QoL improvements. Lets dive in! New Component: Canvas This is probably one of my favourite new components (and is actually the b...
So, here we are. Another long overdue HaxeUI release! This release comes with some new components (quite a few actually), some enhancements to older components, some new examples and, of course, a ton of bug fixes and QoL improvements. Lets dive in! New Component: Canvas This is probably one of my favourite new components (and is actually the b...