#test zone

1 messages · Page 1 of 1 (latest)

shut lily
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[showcase] don't mind me just testing some stuufff will delete

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[showcase] don't mind me just testing some stuufff will delete

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[showcase] don't mind me just testing some stuufff will delete

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[showcase] don't mind me just testing some stuufff will delete

shut lily
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[showcase] don't mind me just testing some stuufff will delete

shut lily
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[showcase] don't mind me just testing some stuufff will delete

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@worldly cipher send a message here pls

worldly cipher
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[showcase] like this?

shut lily
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perfect

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ty

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[showcase] like this?

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[showcase] like this?

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[showcase] like this?

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[showcase] like this?

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[showcase] like this?

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[showcase] like this?

shut lily
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[showcase] like this?

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[showcase] like this?

shut lily
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[showcase] test

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[showcase] test

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[showcase] test.

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[showcase] like this?

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[showcase] like this?

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[showcase] like this?

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[showcase] test 2

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[showcase] test 2

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[showcase] test 2

red bolt
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what to heck

shut lily
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lots of fun things in here

shut lily
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[showcase] test2

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[test] test2

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[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...

if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/

WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)

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[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...

if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/

WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)

#

[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...

if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/

WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)

#

[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...

if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/

WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)

#

[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...

if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/

WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)

#

[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...

if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/

WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)

shut lily
#

[test] I've made a ton of progress since yesterday.
All the enemies do things now.
I've added the sound effects, the win/lose conditions (although when you win/lose you just end up on a blank screen right now), and I've got almost all the sprites in the game... still need to work on a few more and make the HUD more readable...
Hope to have that all done today and then tomorrow, friday can be spent on extra things that I want to try and add...

if you want to give it a try as-is, you can check it out here:
https://axolstudio.github.io/GBSummerJam2022/

WASD/Arrow keys to move
Z to transition, X to Thrust (as mech), C to attack
Kill all 3 'bosses' to 'win'.
Ship & Mech have separate health
If Ship runs out of health you can't ship anymore
if Mech runs out of health you lose
Pick up Green health to restore health - to Mech first unless Mech is full
Ship will also slowly recover health while in Mech form.
(I prob need to add all this in-game,too)

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[test] test

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[test] test

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