feedback-suggestions
marking if enemy behind something if it detected by ally craft
Guard cutter AI doesn't account for enemy positioning
Hud vector lines
Conquest mode point ticks might need a rethink
Map Editor / Procedurally Generated Maps
Show the retrograde marker at all times
Better situational awareness while zoomed
MFD Radar Improvements
Track Number
HOTAS seemingly not working
Navball Module(and or interchangeable modules)
I like more zoom, but not the auto zoom feature
Weapon Variety
Deeper ship customization
dumb idea: graple hook missile
Larger Scale
Mission debrief scoreboard is quite blinding after combat in the black of space.
repairing and rearming at captured points
H.O.T.A.S Controls: Reverse Thrust Toggle
Fisheye lens and/or FOV modifications
Temporarily overheating engines
VR
Sound Track
X-Rays, Killcams, and Crewmates
2 Small suggestions for the flight tutorial
Dirk is not a good starter ship
Accuracy of gimbaled chainguns vs fixed mounts
test flight mode
esc != back (not always)
new weapon type - mines
few suggestions about sensors and autopilot
missiles need proximity fuse
Move GIMGAL LOCK to another place
Initial Feedback & Suggestions
Reduce aim sensitivity when zooming
Trying to locate beta/game key
Timed fuze anti missile rounds
More weapons that don’t use reactor power
thoughts and critique of beta
Motion Platform