feedback-suggestions

40 threads · Page 1 of 1

marking if enemy behind something if it detected by ally craft 2 messages
Guard cutter AI doesn't account for enemy positioning 2 messages
Hud vector lines 4 messages
Conquest mode point ticks might need a rethink 13 messages
Map Editor / Procedurally Generated Maps 2 messages
Show the retrograde marker at all times 8 messages
Better situational awareness while zoomed 3 messages
MFD Radar Improvements 9 messages
Track Number 2 messages
HOTAS seemingly not working 3 messages
Navball Module(and or interchangeable modules) 16 messages
I like more zoom, but not the auto zoom feature 5 messages
Weapon Variety 47 messages
Deeper ship customization 2 messages
dumb idea: graple hook missile 6 messages
Larger Scale 26 messages
Mission debrief scoreboard is quite blinding after combat in the black of space. 2 messages
repairing and rearming at captured points 14 messages
H.O.T.A.S Controls: Reverse Thrust Toggle 8 messages
Fisheye lens and/or FOV modifications 3 messages
Temporarily overheating engines 13 messages
VR 6 messages
Sound Track 8 messages
X-Rays, Killcams, and Crewmates 4 messages
2 Small suggestions for the flight tutorial 2 messages
Dirk is not a good starter ship 61 messages
Accuracy of gimbaled chainguns vs fixed mounts 2 messages
test flight mode 3 messages
esc != back (not always) 2 messages
new weapon type - mines 6 messages
few suggestions about sensors and autopilot 6 messages
missiles need proximity fuse 3 messages
Move GIMGAL LOCK to another place 2 messages
Initial Feedback & Suggestions 16 messages
Reduce aim sensitivity when zooming 2 messages
Trying to locate beta/game key 2 messages
Timed fuze anti missile rounds 6 messages
More weapons that don’t use reactor power 3 messages
thoughts and critique of beta 2 messages
Motion Platform 2 messages