#Missing custom textures when uploading a skin

6 messages · Page 1 of 1 (latest)

valid agate
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so i've been making a skin in substance painter and went to upload it to TM, i got the c-aa-00-03 error code so i opened the skin in the ingame editor, and exported it from there to upload it. the problem with doing that is i lose the wheels textures when i do that...

I've tried adding the textures to the zip file after exporting it ingame but it didn't allow me, im confused

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(the first photo being the custom wheel textures and the 2nd photo is the result of opening my project and exporting ingame)

summer holly
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Opening it in ingame editor will only load basic coloring, so don't do this
(only skin color and skin reflections, not details or wheels etc. or any lights)

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You just need to upload your zip that you got from substance painter
I think there is a file size limit, but if you're under 20mb that's fine
I've heard that if you put it directly in carsport folder its more likely to work

valid agate
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Ahh okay it's most likely the file size limit then, ill give it a shot with some smaller textures

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I'm at like 35mb