Im new, and need some help clarifying stuff.
How to best optimize map and scenery, and how important is it?
My main questions:
- is item number or variety more heavy on performance
- i've read to fill in the spaces bellow free-blocked scenery with the 13-2-1 blocks, to improve shadow and light calculation and remove bottom walls. Is this true, and does the increased item count from all those blocks not a factor?
- Lightmap priority. I've read that setting items away from route to -3 and close to route to +3 is supposed to do something. What is it, and is the effort worth it?
- Custom items. I need a big finish ring. When creating a custom block, should i delete most stuff apart from the trigger area and front face of the ring, to reduce size? Should custom blocks generally be avoided as much as possible?
- Any other basic things to keep in mind when building, to make sure your maps has as little unnecessary performance drag as possible?
I'm finishing up scenery, and the map complexity/weight rating jumps up super fast, from 3000 to 20000. Which don't make no sense to me.