suggestions

130 threads · Page 2 of 3

Additional feedback 2 messages
(Player) Units lost on campaign score screen 2 messages
Single-player
production modifier number 12 messages
Turret radius 2 messages
Harvesters should drive to the closest refinery 6 messages
Attack Move QOL Suggestion 4 messages
Player Funds in Campaign 8 messages
Single-player
Napalm Bombers are bad?? 8 messages
Game is decent but will get boring quite quickly 16 messages
Multi-player Modding Single-player
Tweaks for winning endgame. 2 messages
Select All Units By Type 'T' 9 messages
Multi-player Single-player
FHQ being able to be given an order to deploy in the shroud 2 messages
Multi-player Single-player
hotkeys. 3 messages
Ally AI Funding 2 messages
Multi-player
The game is crashing like mad since patch. 25 messages
Beacon function for multiplayer mode 11 messages
Hotkeys on screen 2 messages
Hotkeys for: 26 messages
Infantrymen 3 messages
select all units on screen working with multi-select? 4 messages
Hide replay spoilers 7 messages
The story so far 11 messages
Single-player
Should "Select all on screen" select forward HQs? 2 messages
Multi-player Single-player
Repair and sell 9 messages
Relieve some unnecessary censors 5 messages
Maybe update manual to show which unit can attack aircrafts? 5 messages
Advanced Manufacturing Building 6 messages
Multi-player Single-player
Skirmish vs AI - Random but with exclusions 41 messages
Multi-player Single-player
Online System UI 3 messages
priority build 3 messages
Can't deploy HQ indicator 3 messages
Make the Max zoom 20% in 7 messages
Global Chat 5 messages
Oil nodes to be 15k as standard 51 messages
custom lobby titles 4 messages
Ping System 8 messages
Icons For Commands 3 messages
Multi-player Single-player
Building units clicks 2 messages
Multi-player Single-player
Remove starting units or at least keep it to infantry 26 messages
Multi-player
Patrol and functions 14 messages
Multi-player Single-player
Unit "move in formation" button 2 messages
alert when a resource node expires 3 messages
Multi-player Single-player
Units should not be targeting structures unless you tell them to 25 messages
Generic 'deploy / deploy at location' keys for Forward HQ, Transports 3 messages
Starting units and Foward HQ as starting unit should be defaulted to OFF 13 messages
You should not start with a minimap/radar 4 messages
Multi-player Single-player
Paradrop should NOT be visible on minimap 20 messages
Multi-player
Feedback on visuals/UI for selected units 12 messages
Multi-player Single-player
Challange: See the Light bugged 4 messages
Allow us to Rotate Buildings Please! 10 messages
Multi-player Single-player