this was really annoying to get icl
1 messages · Page 1 of 1 (latest)
gimme some time, i got some stuff to do rn
of course
wait thats nova
I was expecting like a Plat or Diamond VOD LOL
it looks like a plat run icl
my sheet is dogshit
havent played anything else other then leapswithc
but sure
all these scores except leap r 2 months old
I js want astra leap 💔
more recent sheet
but i havent played these for a month im p sure
Okay there are 2 problems I see right away
one is just unlucky:
skill issue on tracking
I feel like youre already doing a good job focusing more on tracking than on the switching part
at least in this scenario
but there are some targets where it just seems like you struggle with the tracking itself
if you regularly play leapswitch
no lol
you could just spend a bit of extra time on PGTI
The other problem is
the switching part
you regularly flick BELOW the target while its going up
no bueno
do i just ditch pokeswitch and go for nova tracking first?
for improvement in leap too
my idea is always tracking at the top part of the arc, where I barely have ANY vertical movement
that will also just make the trackign easier
but after you kill a target you often flick below the next one and track up again
this might be a bit hard to visualize, but you just killed a target where you crosshair is and youre going to flick left to the next ones
but your first instinct is to flick to where the target is at this point
instead of where its going to be when the flick lands
so you end up looking like this
i hope thats somewhat understandable
yh i understand
I just flick to where the target is at the start of the flick
instead of where its going to end up
exactly
i havent really looked a lot at the pathing yet, this is more of a flick problem than a pathing one
it also makes the tracking after that harder, because you have a fast flick, then another fast adjustment and then you want to slowly track
nah id say pathing is just which target you choose next and thats already it
i see
ty louis
just to confirm
do i one trick tracking for a bit
so it isnt a skill issue
then go back to leapswitch
checked for pathing, dont think its your main issue. ofc its not always perfect but it shouldnt really be youre main focus, youre mostly doing fine.
Quick recap:
In your head Leapswitch should be called Leaptrack. The tracking part is whats important. The kill window for targets is from just about to reach their peak, to just after - that way you minimize the vertical component. Generally the less vertical movements you have in your runs, the better.
Flick speed isnt nearly as important as how clean your flicks are. they should end up on the target, not below.
I believe that if you fix the target acquisition part (i.e. the flick) your tracking could also improve from that. Generally its never a bad idea to get good at tracking (precision and/or control) to improve your leapswitch though
It didn't break, it's a feature :^)
much love louis ty