#Working on My Aim – DM VOD Review

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halcyon flax
halcyon flax
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@buoyant blaze

buoyant blaze
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why me

buoyant blaze
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I like how you track people instead of flicking and able to keep on even ground horizontally kind of at head lvl

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Try to work on it the make it like near perfect and work at elevations lvl when you are high ground or you aim up.

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This drill will help you w tracking and some stuff + kind of elevations

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The video teaches you more target confirming and not waste bullets unless you at them

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I recommend also to at some point learn flicking bcs if person wide swings you. You cannot follow them bcs when you are tracking you're lagging behind.

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Its ideal to treat it as linear and lead shot to kinda of read where he is gonna run to next. So you just put the crosshair and the person walks on it and you click time it.

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I recommend also you turning on shooting error

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You are not consistantly letting of the key or deadzoning/counterstrafing

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I myself prefer tbh counterstrafing bcs its more consistant and gives you more control wether you want to stop instantly or not instead of timing it with releasing the key.

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When you spawn you can start visualising where the enemies are and clear them and prepare to fight. And if not start pathing towards wheres lots of enemies.

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You are now swinging and just autopiloting the whole map

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I recommend to you start watching zaskos video

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He teaches you so much and gives proper context and when to use what and why

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I notice you trace or track edge of the wall

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That is not ideal

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Because if enemy swings out you have to stop and micro too much. So try to be aware and intentional putting it on the sweet spot. In a way you can hold wide or narrow swings and reduces micros.

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When you walking forward and youre not still close to the wall but rather far away. Its ideal to not touch your mouse and let it sit in a sweet spot so if they peek out you are kind of prepared to fight it.

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While you are improving your mechs and aim

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I recommend also investing to learning the game and developing gamesense

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Bcs when you play you just practice mechs and in comp you test them to get feed back wether youre doing correctly or not. Then back to dm you fixing them

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Because eventually youll get to asc w just pure mechs and some common sense w good decision makings.

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Unless you brute force yourself hard diffing with pure mechs and aim

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But lets not do that

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Feel free to ask me concepts from the video if you couldnt understand it properly. And come back when you have actually improved for more review to focus on next part.

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Oh yeah this talks about why you should leave a gap

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You have to to understand to differentiate when to leave a gap or trace away from the edge of the wall or corner/angle.

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This is just off note for advanced late game stuff. Eventually you have learned all of these mechanics thing that have improved your fundementally and foundation overall.

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Youll have to like combine and understand when to use what and maximize to reduce errors and micros

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Ideally you have to make it so easy that you barely need to aim but micro or just click time it

halcyon flax
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Thank you so much @buoyant blaze I will work on on all of this ..and thank you for taking out time and giving me review