#bounceshot problems
1 messages · Page 1 of 1 (latest)
Dynamic clicking is about reading bot movement primarily and then pathing efficiently
Going this fast, you end up tearing the screen quite a bit which makes for really inefficient movement
Try smoothing out your tasks and eliminating wasted effort from your technique here, with a focus on cleaning up the high tension present in your landings
- You flick fast which spends tension
- You need stopping power (because you flicked fast) and aren’t using friction so you spend tension again
- Your tension makes your crosshair shake which pisses away most of the time you saved going fast while you react to where you are
- You save little if any time and hugely waste energy which gasses you
Instead
- You don’t flick the whole way; maybe just halfway to your next target
- The flick becomes a glide
- You react to your approach as you near the bot and make adjustments
- Click with minimal waste
- With the energy you saved, you flick to the next target immediately after the click, giving you pace back