#were overwatch's hitbox changes, the answer to aim assist?

1 messages · Page 1 of 1 (latest)

main delta
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Ive been thinking about how i feel like games like apex and the finals are not really beginner friendly when your on mnk, even i as a above average player in apex struggle with lots of visibility and aim in general. Now to bring overwatch into here, ive always though the hitbox changes were dumb as hell, i felt like "oh why even bother aim training anymore if anyone can hit their shots" and it clicked thats it anyone can hit their shots, and obviously a new player won't hit as much shots as a experienced player but they will still hit their shots nonetheless, i cant really say the same about apex, ive played on controller for about 500+ hours before switching to mnk, it was so easy from the get go and just changing the sens to comfortable one your already better than an average mnk player (make sure to check out the r5 reloaded stats about mnk vs controller), while on mnk it just felt like shit when i first began, nothing made it better at the start, sure just lowered my sens and stuff but no where near how i was on controller in the beginning. so again i feel like making the hitboxes bigger is a good thing from a new player perspective but may be unfair in later ranks, am looking at you widow maker. Let me know what you think about this

spring stone
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the hitboxes have always been an issue in overwatch but this was a bad way to address it imo. inconsistencies with hero hitboxes couldve been worked out on a per hero basis rather than a net buff. and the health changes were a blanket fix to the fact they chose to do it that way. all they really did was decrease skill expression and make hitscan way better than projectile dps.