#Unable to improve and hit gold in these 4 scenarios, s2 benchmark

1 messages · Page 1 of 1 (latest)

terse turret
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You can always post a VOD if you want to

terse turret
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I assume this is all with the video I linked in mind? If so, you are getting there.

In your sixshot VOD (sixshot novice, not sixshot nov), what you did at 0:45 - til end of the VOD was pretty solid

In multishot you started doing it more properly around 0:45 - end of the VOD.

Before those timestamps, you were occasionally overpushing your speed a bit too much which caused some lack of control for you, but I guess this can be chalked off as lack of consistency given you are still trying to practise it. So if you take the speed of those timestamps in mind and try to stick to it, you are good.

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The last sixshot VOD you posted looks a bit better, but you still have the tendency to overpush it a little bit on the occasion, so be mindful of that to not go too hard on the speed. Just keep practising and you will get it.

With the switching scenarios, the issue presents itself there a bit too, given that static and switching go hand in hand, but I do want to note 1 extra thing that I especially notice in Sphereswitch: make sure that when you are going for your next target, that you properly read their movement and try to intercept that a bit.

I notice with sphereswitch that you tend to flick to the location where you've last seen the bot, so when you land there, the bot already has moved on. Read where the bot is going and try to lead it a tiny bit into that same direction (but not lead it too far and wait for it to float into your crosshair).

idle ermine
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I'll try to remember but if I forget Ping me once more tomorrow and I'll give advice
Currently sleeping

terse turret
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Yeah as I said, you are occasionally pushing your speed a bit too much.

It is however not as bad as most VODs that I have seen, so don't think you are far off the mark. You are actually way closer to the described technique than you likely think you are.

Whenever you do have a controlled flick, you decelerate towards the target pretty well, and that is exactly what we are aiming for. There are just these moments where you push it too hard and end up overflicking and bouncing-back due to having to stop on a dime.

The timestamps I provided show the moments in your VOD where you do it decently well. That is something you want to aim for at the moment.

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nd to avoid doing that I should move mouse in a lower speed than flick

You just need to slow down your flick ever so slightly. You don't have to drastically alter your speed.

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Video also did mention about not flicking, is flicking that bad

It is a bit overexaggerated. You are still flicking, but at a controlled speed. Whenever people think about "flicking" however, they think about going from point A to point B as fast as humanly possible, while the point is to go from point A to point B at a fast yet controllable rate.

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Im personally having issues in controlling my movements in static, any specific scenario to help that? Also my movements are never linear mostly, is it fine to have that little curvy movement or I should try to make it linear with practice?

You can try the static playlist from the VDIM routine. However, multishot 90 and sixshot are also just fine to practise on if you prefer those.

And those non-linear movements are more than likely tied to both you needing to work on your smoothness (smooth tracking) and just having inconsistencies in your technique. Ultra-straight lines are not the goal of flicking and not something you need either, but with a bit of practise things will iron themselves out.

terse turret
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No worries! Goodluck

idle ermine
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for sphere switch i noticed you dont do actual flick tech much you kinda just drag crosshair to target, which is bad. you want to make the snap in between targets a bit faster. also i noticed your fov of view looks low, try like 115 for that scenario.
try to kill the targets moving from the outside of the map to the middle instead of shooting targets moving toward the edge. this keeps you more centered on the map and more likely to groups of targets closer together, while also keeping extra targetts in your field of view so you know where to flick next.
you also would benefit from a textured background like brick. this would help with speed matching and reading bot movements/ directional changes.

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@green crane

idle ermine
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you should switch your fov to 103 ow as thats what mthese scenarios are made for, anything 103 ow and up .