#Need help optimizing a certain flick
1 messages · Page 1 of 1 (latest)
Yeah makes sense. The only reason I'm even thinking about it is the fact that it's the exact same flick every time so muscle memory, although useless in actual aiming, is something to consider here. Maybe one will yield more consistent results if I stick to it then the other Shrug
If you align the camera and character in such a way that you somewhat-perfectly can gauge how far you need to flick, and be able to make that setup repeatable each time, then having a more controlled flick likely will be better, given you then know when you can start decelerating. But might be generally difficult in practise
I see
I'll give that approach a shot then. Thankfully the target I have to hit is quite forgiving
Thanks for the help <3
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