#ptb-discussion
1 messages · Page 38 of 1

If they even notice you unhooked
Don’t mind me as I open this chest and you hit me two times as I do it
You unhook in front of them
And you have dh to get out of basement
Chest takes a bit too long to open ngl
Not with a key
Plus you have to mend before you can use endurance from dh again
Nope you can dh while deep wounded
90% sure you cant
gets smacked by a killer
Ow
gets smacked by a killer
Ow
gets smacked by a killer
Ow
gets smacked by a killer
Ow
gets smacked by a killer
Ow
Finally downed
OMG TUNNELING IS SO UNFAR
100% you can
Edit: it’ll just won’t do anything : )
No way
<@&253635077693505536> you can DH while in deep wound right?
I need some video proof
Test it yourself
Or overwhelming majority
Cannot rn
Don't have a friend to test with and I'm busy anyways
Yes, but it doesn't do anything.
It gives you endurance, but endurance has no effect while you're in deep wounds.
Well tbf if full health and hook protection isn’t enough for you to open chest with key and dip
That’s kinda sad
@barren viper double checking but I’m absolutely certain
Conspicuous Actions:
• Repairing a generator
• Healing yourself or others
• Unhooking others
• Sabotaging a hook
• Cleansing or Blessing a totem
• Opening an exit gate
So a chest isn’t on the list
Correct 
Oh my moment of glory activation is so worth getting stabbed twice in basement
did the ptb end?
No
weird it wont let me get back on the ptb
@steep sigil 🚫➡️ Your message content contains flagged text
wait if you have a duo or trio that comes for a flashlight/flashbang save it could take 6 M1 hits to hook you…….
Cuz jumping off killer shoulder is a way to remove deep wound
is Claudette’s rift set still bugged? (Missing head piece)
I'm like 90% sure they intentionally left it out since they couldn't figure out how to fit it in properly (conspiracy theory)
But yeah since the entire rift pass is full there's no slot for Claudette's hair and we likely won't get it until after the rift is over
Yup i was informed it’s coming early 2026 :((
Which is why I feel it was a side effect of them restructuring the rift pass to have less skins
They didn't have enough room to put Claudette's hair in without it being weird ig
They said the reason was that they weren't happy with it or something.
So is the ptb done or is there something up with my steam
It ended today
No more pinhead for me
We can only hope his license get renewed 💔
We can only hope
Though tbh trying him out in the ptb was miserable
The PTB with the changes and the queue times is not a good environment for trying a killer 🥀
Praying the bugs dont go live 🙏
He's abhorrently buggy in the PTB
Sad reality of video games is that no game will ever be bug free
Every 10 bugs behavior fixes 20 more appear
Sad really
thisll happen to any game thats been updated for as long as dbd has
The problem is how bad the bugs are usually
yeah different pieces of different killers probably have dependencies otherwhere in code that are a nightmare to find so even if they arent directly updated it can completely break a killer
Probably a solution could be to create simpler killers
But wheres the fun in that
simpler killers are lame
Exactly lmaooo
if you want more simple more samey killers just play the top 5 only
the better solution is to rework or buff to those that are horrendously awful
Yea, but that’s probably the only way to avoid bugs
Yet it’s not fully guaranteed
that wouldnt make bugs less likely
Killers being complex is not the cause of bugs its just spaghetti code.
Only thing we can hope, is that the bugs that appear, are not game breaking
But Knight has always had that problem
the issue is the spaghetti code and the fact the game has had shit put on top of it for nearly 10 years now
the complexity doesnt necessarily mean more or less bugs
@raven flume 🚫➡️ Your message content contains flagged text
i would honestly choose a year with no content so the devs can just restructure the code over a year of new content releases
the code base needs to be redone desperately
i just dont think they can do that
or better yet a year of or more of no content so they can just rebuild the codebase from scratch and just add everything piece by piece and then release it to live
they cant just stop releasing content for a year
i mean yeah they need the money to keep the servers running
but on the other hand they are taking a 5 month break from new content so like its possible
it just sucks that they used ue4s blueprint codebase
it is i have to imagine those 5 months will be spent doing some recoding or restructuring of the codebase to make it more stable
i mean they did the krasue chapter had codebase changes and ue5 updates
all 5 cannot be spent on the chapters to come after no shot
they really gotta do good on this january chapter
didn't they say they were taking the break so they could address bugs and the whole anti slug/tunnel and more polish on the upcoming licensed chapter
speaking of which one of the devs said in the dbd day video for japan that the new chapter will be revealed "soon" and its been almost 3 weeks
is this gonna be like valve time
i mean soon is a subjective scale
so valve time got it
idk i feel like the next chapter could be revealed or they could start hinting at it at any moment we'll just have to wait and see
true
really hoping pinhead being playable for all in the ptb is a sign hes returning
hopefully
the monkey's paw curls for this hope, b/c the Endurance nerf will make him hell to play. for some reason BHVR, in their infinite wisdom, didn't make picking up the box a conspicious action so Pinhead just can't stop it anymore.
i mean hopefully this change between the live release of the updates its why the ptb is a thing to get feedback
i played him on the ptb for the first time and he felt alright
one would think but it's still telling that this wasn't thought about in the first place. "let us remove the only counter play aside from M1'ing a survivor and see how it feels" surprise surprise, it feels like shit.
guess it wouldn't be so bad as long as they remove the Gateway Opening SFX to make it harder to Dead Hard, and make picking up the box Conspicuous, but we'll have to see what they do for live.
deadharding a chain imo is fine it feels frankly like a waste
i can agree with opening the box needing to be conspicuous
using dead hard for a chain is a real big waste of your dead hard
it depends on the loop. ideally you'll want to run back into Pinhead to disorient him instead of wasting DH on that, but as long as the loop is strong, you can continue to keep a chase going past its ideal end point.
idk i dont think dead hard is that big of a deal for chains
the whole point of the power is raw stopping power to complement a (supposedly) difficult game-sense shot, given it takes a lot of time for Pinhead to start moving again after casting it, but if you can delay or remove the boon of doing it it just wastes time to put the Survivor in a more advantageous position in a tile.
(well, i guess unless you have Engi's Fang, but that's situational and still wouldn't work against Endurance anyway)
yeah but they waste using a perk that couldve been used to take a free actual hit and extend a chase longer
it's the same result, if they're using DH to avoid the chain they're typically going to avoid an M1 if they can just skip it and move closer to a pallet.
well, assuming it's not a dead zone. then it's a complete waste but it will be funny to watch
at worst itll just have the same effect as if they used it for a hit in terms of extending a chase. There might be niche situations where it would be better to dead hard the chain but that takes a lot of skill an knowledge to do so i think its fine in terms of adding skill expression in his counterplay
i don't entirely disagree, but i'm willing to bet it'll be less niche than you think. (it's pretty easy to do only b/c the Gateway is loud af and it's directional, but to newbies it wont be, they have enough trouble countering him anyway). b/c Pinhead is weak on tiles he can't exert stopping power in, especially double pallet ones or window fillers, it'd be a suboptimal but its valuable delay for teammates.
||(i only say this because the Pallet Density "improvements" directly nerfed him on maps like Chapel where it's really easy to chain a Pinhead (no pun intended) into tile sets that can't be avoided, and extending that is basically a game-ruiner. Reaper had a game semi-recently where he just ego-chased an Ace that got lucky on the connected tiles, and got looped around simply b/c of how dense the safe pallets were)||
hows the ptb for killers that arent Nurse, Blight, or Kaneki?
It was miserable in any match that survivors didn't dc at the slightest inconvenience
to be fair
Ghost Face has been in the ICU since the Pallet update
Yeah bascially if you weren't A or S tier in this ptb nothing has changed.
I guess Bubba got nerfed with basekit Unbreakable.
i cant play ghost face unless i run an anti-pallet build + lightborn or surge
even still i barely succeed
its more stressful than a 12 hour shift
This pallet update really took 85% of the killer lineup & shot them in the head 15 times.
I’d rather main killers I enjoy then be a meta slave 
yeah
Demogorgon is still amazing tho
I bought him for Surge, already my favorite perk for GF
Respectfully no but he is very fun
Hey good morning
I can't play him without slowdown perks 😭 shame cus he's so fun. Noticed that the add-ons were all portal related instead of shred
no there are several shred add ons
I think a better way to prevent tunneling would be something like this:
-Some percentage of gen regression (like 15%) gets applied among all gens;prioritizing the more advanced gens and distributing the damage once the gens become even on progress; each time the killers hooks one of the players with the fewest hooks.
-Make each gens take X less seconds to repair (like 10 seconds)
That way, if someone tunnels, survivors will be able to finish a lot of gens, since they need 5 * X less seconds to finish all 5 gens while only getting 15% gen regression.
But if the killer goes for players with the lowest hooks, they get a built in slowdown that will compensate the gen repair buff. If they only hook unique survivors, over time, they would get 15 * 8 = 120% gen regression, but we could assume some could be lost of the overall gen progression was below 15% at the time of the regression.
The regression percentage and X should be tweaked until the game feels balanced.
@cold cloak 🚫➡️ Your message content contains flagged text
Not any that I felt useful, like 1/10 perks are shred perks
The ptb sucks
yeah ig
Mha best new gen btw
yessir
Fork found in kitchen
Hydrogen found in water
Or just act like they play but die quick and then you see them all having under 10k points
they'd never do this cuz it'll stop survs from doing gen and it's clear BHVR don't want survs to be inconvenienced
Personally, i think rewarding killers for not tunnel/slugging/camping would be a good start, instead of buffing survs to the moon
I think the 9.3.0 ptb would be better if it had the incentives of last ptb
Cause rn killers are struggling even more against good survivors who can use these changes effectively
While worse survivors still end up dying in a chase cause they haven't learnt how to play against tunneling even with these changes
And killers now have no way to catch up to really good teams who can do fast gens and heal insanely quickly
Those incentives might be added back in the live version since pretty much everyone talked about how trash the current incentives were in the ptb.
If not then this game will become ghoul by nurse-blight and the devs will do a killer-sided update next
Like these changes will be fine if bhvr:
- reduces the haste and endurance to 10s at all times due to just how abusable it is.
- brings no collision back to survivors with adjustments to prevent it being abusable (making it immune to auto aim etc)
- add better incentives like 10% haste instead of bloodlust, and some gen regression but make it unique to each set of killers like it was last ptb.
- tone down the survivor perk changes like babysitter, breakdown, wicked.
- revert furtive chase but make it's haste only add 5%
- also please just take current autohaven and brighten it a little bit and add a bit of fog this rework was too much
With the pallet density update and 2v8 coming back I've literally found it impossible for me to play my main sadako
So I've been playing ghoul (don't worry not the easiest way possible but low bar anyways)
And it's actually been fucking fun 😱
Yes Ghoul is pretty fun to play. (Just expect a lot of salt and hate mail)
Yeah though I get that just by playing dbd
I had someone (a supposed p100 sadako) complain that I was playing for condemn on sadako
Survivor rule 135-A: Don’t ever use a killer’s power unless it’s fun for the survivors.
Which is stupid cause condemn is sadakos power
Fr
It baffles me cause this was a self proclaimed sadako p100
Like yeah totally p100 if you don't even use her condemn power
And they also said that's why one pump Willie got cancelled and that baffles me cause I don't think he was cancelled at all
Either lying or just weird
Anyways
Yeah I think I probably won't play killer at all if this ptb makes it to live as it is
Cause these changes heavily impact killers even if they don't tunnel
Wicked + resurgence, breakdown even furthering the healing meta, baby sitter being 30s of free wall hacks on the killer (imo it should only reveal the aura of the killer if they are within like 16 or 24m of the survivor that got unhooked)
But hey if this ptb does go through I atleast know there will be a heavy correction update that will happen when killers stop playing
Or they just finally get rid of the pvp aspect and add bot killers lmao
My solution scrap this ptb
this is funny
For the unhooked survivor, would more haste and less endurance be healthier? I think bodyblocking off of hook seems unintentional and arguably unhealthy and I'd rather it wasn't massively buffed like this.
My only concern with increasing the haste is the unhooked survivor being able to zoom over to get another hook and be too quick to punish
I can respect wanting the unhooked survivor a chance to get distance safely.
I don't like that countering bodyblocking changes from 'count to 10' to 'count to 30'
i think they should stop giving hand out to the surv cuz they think their entitled to a fun match
they basically are, the point of the game is for everyone to have fun
so if good strategy is particularly unfun thats a game problem
I dont think they're making all the best changes, but trying to address the most disliked parts of the gameplay is a good thing
no the point of killer is to kill all 4 survs the point of survivor is to -> survive <- so if a killer kills you they played the game
Those are the objectives, but the point of the game itself is to give players a good time. You might think I'm saying something I'm not. It's not like I'm against balance or think one side should be advantaged or whatever.
but the way the game is rn survs are being over buffed while killers keep getting nothing the devs are actively killing the killer experience this means eventually the surv que times will sky rocket cuz no one will wanna play killer cuz theirs no point to it, also killers dont owe survs a fun game and vice versa
if the devs keep ignoring the killer issues the game will die
I agree the balance changes are bad, and I expect they're reducing killer counterplay in a way that'll be less fun overall.
I think the proposed changes feel like patches onto a deeper problem which basically tell the killer they're not allowed to play the objective (particularly the face camping change), and I'm concerned about improved bodyblocks.
There's an issue when something is balanced but unfun (eg if you camp a hook rather than patrol gens, thats a balanced tradeoff, but it's unfun for the doomed survivor), and the changes are disrupting that balance, and arguably just moving the un-fun around.
I don't think there is an easy solution though because it's challenging to make an incentive healthy at casual levels and also healthy at pro levels. I suspect the huge killer punishments from the previous ptb would have lead to survivors trying to get killed to cause the killer to be punished, similar to my worry about buffing unhook bodyblocking.
Right now killer is incentivized to get a survivor out early, which is not great because it's less fun. When they discourage killer from going for a survivor, it inversely incentivizes that survivor to play dangerous and bodyblock. I'd say both states are unhealthy
(edit: will be afk, but can answer later)
A major way to help killer anxiety with this ptb is nerf sabo builds remove the oak offering on both sides, also nerf healing builds or make it take longer to heal unless your the surv thats just been unhooked, id also drop the number of pallets in some maps. they are justa few ways id help oh and nerf the vault builds that are getting way to out of hand
I'd also take a look at perks on the survivor side where tunneling is the best way to not deal with them. Like resurgence. Best way to avoid that under hook heal resurgence value is just booking it to the hook and hitting the just unhooked.
I like sabo and other second chance options in theory, but think in combination and with swf they get pretty out of hand. I think I would be okay with heals if it wasn't for the limit on gen regen instances? It seems weird that survivors can stall the game at no cost late game. Other matters I don't know enough to comment. I'd prefer more weak pallets to fewer strong pallets I think.
but i think tackling the issues of what perks are being run when tunnelling happens or slugging (rip twins 0% play rate upcoming) and see i dont mind some maps but mid which has a massive pallet problem
Funny thing about twins; I've seen a lot of people claim it won't hurt twins as bad as we think, but one of the most well known twin players just played a regular game, and they anti slugging feature was kicking her in the ribs for just playing the character.
see they aint played as is but this wont help new killers
as they wont wanna play a killer with no power fantasy
Got a question about Furtive chase perk rework, um why???
NO FUCKING IDEA
Thought we supposed to prevent tunnelling and we use Furtive Chase perk to prevent tunnelling but bruh guess not
they didnt lo0k at beast of pray bloodlust = undetectible
its nice to have a human convo about this ngl cuz most i try to talk to just start getting angry
I honestly thought 5% haste was good enough just tune it down a little and keep beast of prey the way it is, same goes with furtive chase just maybe get rid of haste or lower down half
that simple really
i still think this ptb sucks
Funny part about survey is why do survivors uninstall? but never even bothered to ask killers, why do they uninstall
no why would they
survs cry louder
The changes don’t even fix tunneling
They only affect tunneling right off hook
If you hook someone and see them later there’s zero incentive not to prioritize them over everyone else
Like if I see two healthy survivors and I just hooked one I’m going to go after them 100% of the time even after these changes
15 seconds of bloodlust is nothing
All the changes do is let survivors use the anti tunnel super aggressively and indirectly nerf a bunch of killers like oni and twins
Im gonna speak for killers, when killers do slug and tunnel, its mostly cuz when full swf brings all same build like head on or full sabo on hooks leaving killers no choice but to slug or tunnel. So what if full swf in lobby can't have all same perks, I know it sounds unfair if some wanna run with same perk but think about it, 2v8 all surv can't have same loadout at same time. Its to prevent full bullies making it impossible for killers to hook or picking up survivors
They had the foresight to not let furtive chase stack with base kit bloodlust but they couldn't see resurgence and wicked stacking?
like isnt that the most problem? is full straight up same build on each survivor with full sabo toolbox
@gilded geyser 🚫➡️ Your message content contains flagged text
its either that or just gens going by too fast, the amount of times ive chased somebody for maybe like 30 secs and 1-2 gens pop by the time its over is staggering
Since Oni and Twins is a slug killer, I wish they could make unbreakable active if more than 2 survivors is down, because there other survivors will come and help. Teamwork but nope survivors can't really wait, sure Ill get it, it's stressful
Yeah it's pretty much unavoidable unless you bring lethal purser. Recently I played Pig with video tape addon which gives all head traps to survivor at start of trial so they have two choice, get rid of trap or jump straight to gen. so far its been massive success for my pig build
barely any pop at past 3 mins or more
all i really want is to play springtrap without having to worry about that happening
I would say best thing to do is keep eye on gens you wanna keep and ignore other gen like for example if there are few gens on left far map while one gen is far right of map then you want to keep eye on three gens on left side
Maybe have it so 2 survivors can help each other up if they're both downed and have their recovery bar filled? It may need a few more specifics, but I feel like that would be an infinitely better system than whatever they're trying to make work.
If everyone is slugged with no way to recover on their own they should just get sacrificed
It’s a strategy built into the game with its own risks and weaknesses
Why is it being treated like some sort of exploit
It’s like if you did a gen too fast you got a hook state
that would be funny
Survivors have zero restriction put on what they can do
They can focus on popping gens fast, pallet/flashlight save the same person repeatedly, bodyblock etc
But the equivalents on killer have all been universally nerfed over time
Can’t stay near hooked survivor, can’t leave them on the ground, can’t chase survivor off hook, can’t regress gens too much
And strategies via perks were also gutted into uselessness
@raven flume 🚫➡️ Your message content contains flagged text
lol
Sloppy butcher gutted, regression gutted
the devs just want the game to die
Random perks like stbfl nerfed
low tier killers repeatedly made worse over time
70 second hook stages
5 sec hook stages for all killers
Since this garbage update is prolly going through can we change the name of killers to entertainers so I feel less cheated
Hi so when are killers going to get something beneficial😂✌️
Maybe separate channels for discussion and salty hyperbole
Can’t stay near hooked survivor, can’t leave them on the ground, can’t chase survivor off hook,
Generally they're trying to stop the killer from being able to put any survivor in a position without agency, since that feels like queueing up to do nothing and watch yourself lose. I don't think any of their changes are very well designed, but I don't think its an easy problem to solve given its a player-elimination game. Anyone have constructive ideas?
well spoken i agree
This is a discussion channel tho
Honestly if they cant take the time to make good ideas now (which was the whole point of putting off the whole new stuff to january) then when will they take the time to solve this
If theyre going to keep releasing ass ptbs like this they js shouldnt at all and focus on bug fixing or literallg anything else
idk why they even removed base kit pop and bbq from the last ptb in the first place
if those incentives were still in place for unique hooks I could see this ptb working in live
having your agency taken away is just part of the game
being downed and hooked takes away agency
being pallet stunned or blinded takes away agency
@faint cloud 🚫➡️ Your message content contains flagged text
Yeah
It's also just the consequence of removing strategies as well
These survivor protections make the game just as linear as the incentives did because they remove a strategy
The issue with the last ptb was that you got punished way way too easily and the removal of information that's useful to killer (knowing when survivors got unhooked and where atleast 2 are and what they're doing)
This ptb would be so much better with the incentives from last ptb
And me personally I think this ptb would be fine with just these changes
I should probably go more indepth with these changes huh
it doesnt even fix the strategy they wanted to remove
tunneling is still the best thing to do
just not off hook directly
once they get healed or lose those protections you should always go for them again since there's no reason not to
if you have the choice to chase someone you've just hooked and someone else you always choose the former
Changes I feel would make the new systems good:
- reduces the haste and endurance to 10s at all times due to just how abusable it is.
- brings no collision back to survivors with adjustments to prevent it being abusable (making it immune to auto aim etc)
- add better incentives like 10% haste instead of bloodlust, and some gen regression maybe a mini pain resonance so that gen regression would be more useful for all killers but make it unique to each set of killers like it was last ptb, for example blight gets only 5% or no haste and only a 5% pain resonance vs 10%.
- change babysitter to make the killer aura reading only happen within 16 or 24m of the unhooked survivor.
- remove the new healing speed increase as breakdown did not need this compensation buff for the aura removal.
- remove the healing progress change from wicked and maybe make the removal of the unhook notification only happen in the basement as insta heal is insane and the removal of information is crazy to be happening all the time
- revert furtive chase but make it's haste only add 5%
- also please just take current autohaven and brighten it a little bit and add a bit of fog this rework was too much
For bad survivors it won't fix hard tunneling
bad survivors will still die no matter how much you handhold them
But good survivors that hard tunneling was already ineffective against can use these changes really well
it just makes playing non S tier killers more miserable and makes swfs even more unstoppable
Exactly, which is why we need a better tutorial and not a system like this in my opinion
they also need to change a bunch of killer perks back like sloppy
But again, if we are going to get a system like this we should get incentives as a killer to not tunnel
why was sloppy ever nerfed
Cuz they wanted to rework mangled right but then they never did
healing and gen speeds are both insane rn
If bhvr don’t fix the bug that absolutely annihilates my frames whenever I go near an exit gate I’m uninstalling istg
and they add even more strong healing and gen speed perks in
Yeah but behavior refuses to listen to the killers players saying these things
hmmm lets nerf DMS and pain res again
Gens speeds are ridiculous, the fact teams can get out within 3 minutes is criminal
Let's make it so that there's no decent killer perks. There's only s tier or c tier
also why is the regression limit still here
survivors have gotten like 4 huge basekit buffs since then
To be honest, I'm fine with The regression limit as it makes it so games don't go on for hours against certain killers
regression limit should only be on actual gen kicks
That is true.
not things like pain res or jolt
Why do ppl call surge jolt? I’m a new gen
Because stranger things was removed for a few years and that was the universal perk name
For example, pinheads perk deadlock was made into no holds barred
So people still call it deadlock but it's now called no holds barred
Mindbreaker always gets me when it's called Fearmonger
- I think survivor being able to escape safely is good, and being able to block/get a free unhook is bad. With that in mind I think a long or very high haste might be fine but endurance should be very short. I'd prefer more like 5 seconds.
- I agree no collision is probably better.
- I agree entirely with hook incentives
- I think furtive chase would be fine if haste didn't stack?
Current ptb has normal unhook notifications right? I strongly disliked removing unhook notifications last ptb
If regression has limited instances, after healing enough times survivor becomes permanently broken?
Yes but it's different to be stunned for two seconds vs camped to death, in terms of experience
Wicked removes unhooked notifications on all unhooks
Cause it wasn't good enough
Oh okay. Much less concerning than last ptb, and you can still see their status change on the hud.
Did anyone test the scratch mark colors on spirit? Are they more visible when in phase on certain colors?
Didn't think of that tbh
I would have tested it but i only recently started playing Spirit 🥀
I'm not sure Babysitter would be okay even with that change, it will just go from a "everyone can get value from this" perk to "only SWFs will be able to abuse it" perk.
i didnt test spirit specifically but i cant imagine they arent easier to see
great qol change
Bring back old tenacity
You’re not gonna believe me
Bring back old Chucky's scamper
Honestly atp let him have it
They legit gave krause scamper and shes 100x more annoying to face than chucky
If they gave chucky pallet scamper back he’d still be in the trenches of the tierlist lmao
It takes 1.7 seconds
Og scamper took 1.4
And you had access to both m1 and a strong dash after using it
@pale nova 🚫➡️ Your message content contains flagged text
@spare python 🚫➡️ Your message content contains flagged text
are the devs still radio silent or have they finally realised oh shit we might be killing our game
not yet
when this ptb ment to go live
Usually it takes 3 weeks
so in what about a week and a half well see if the devs are truly dumb or not
There should be a update on these things a bit earlier than that
i hope so cuz all this says atm is the devs dont care
Okay
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@maiden pawn 🚫➡️ Your message content contains flagged text
Just because you wont get any kills after this patch doesn't mean all of us suck...
You know its a bad patch when even survivor mains are saying its too much 😭
☝️
I'm not even claiming I'll be able to win every game, but I very like the idea of killers having to lose if they against a better team. But theoretically, no more slugging or tunnelling for ego.
Killers that tunnel and slug still lose against better teams tho? Plenty of youtube videos showing this
Many more saying "they gen rushing while I'm chasing Feng for 6 minutes. Now I have to tunnel", and other videos. Last gen pops, and they slug because it's so hard to get hooks
But without basing all this off YouTube videos, my surv games usually start as a 3v1. And do you have any idea how much easier a 3v1 is vs a 4v1?
they will cut the endurance and haste from 30s to 20s and call it a day
I just wish killers got more than just tier 1 bloodlust and some extra bp
They used to. They got bbq and chilli, they got a free gen kick. Killers said they didnt want it
The problem is those are just worse versions of good perks and the perks they are based on got gutted in the same ptb. Not to mention gen kicking really doesnt matter for a killer with low mobility
Its basekit. You expect to down everyone by looking at them too, and so what if its weaker. Its basekit. It doesn't even cost a perk slot. And if you have lower mobility, I wouldnt recommend hooking on the other side of the map if you have a specific gen you want to kick(and I loved one of those perk changes. One of em gave you killer OoO. That was super fun)
@maiden pawn 🚫➡️ Your message content contains flagged text
The main issue is that its not good enough compensation for what survivors get. Nobody was saying they didnt want the basekit changes. Killers just wanted better changes to actually compensate for what survivors got.
Even the bloodlust on hook is resulting in furtive chase being gutted
But the balance was because killers were too strong. Killers should get a bonus because they need to be weaker?
The balance was not because killers were too strong. It was because they played efficiently and it wasnt fun for survivors. There are certainly strong killers but these patches dont affect them nearly as much as every other killer.
Strategy was too strong*
Low risk, insanely high reward
"Efficiently" theres that word again. I'm done.
Very true. Thank you. Usually, I put a line in between bad killers and bad players
i mean you have to tunnel slug and all that to win against a half decent squad now
good swf ur just losing unless your ona s tier killer
all the new changes will do is weaken the weaker killers and make more killers quit
If you have to tunnel and slug to win, that's on you. If these killers didnt want to lose, they could get better, but yeah, "quit" is also a viable option. Wave goodbye. There will still be people playing killer, and there will be people that are able to win, no matter what "tier" their fav killer is in
"If you dont want to lose just get better" is a terrible way to look at things
You’re obviously a killer hater 😭 must lose a lot or something
It's not as terrible as "I'll get a participation trophy qnyways"
You could get the same skill level killer and same skill level survivor with the amount of pallets now the survivor could literally run and pre drop every pallet and you could do 500 gens by the time the pallets are gone tunneling and slugging is the only pressure a killer can have sometimes
The game just needs to have something that makes solo q and swfing different or liked a ranked mode
Yep. You got me. There is no way to win. I forgot pallets existed
yeah trapper has to just break it 9/10 times
I don't remember a single killer saying that shit though
I remember the incentives being very positively looked on by killers
If anything they just wanted more
That was just a simplified way to say all the YouTube killers were crying because they wanted the buffs without the penalties
a few complainers dont make up the whole killer base
Crying???
any neutral player rn says the ptb is too much
acting like survivors dont already have the upper hand
I think survivors have too much and killers are getting too little
I mean just the perk reworks show that lmao
thats how it goes the game wants to please the 4 players to the 1
Over the last few years the amount of killer nerfs has been unreal
Mangled Nerf
Which still hasn't gotten a rework which is why they nerfed it right?
I also think part of it is just lack of game experience on the devs part. They didn't understand why meat plant has a lot of slugging, even after the chat spamming pallets. At some point data ain't gonna tell you what natural game sense does.
They need to start playing their own game or something
Yeah definitely lacking game sense
Data can be so misleading sometimes that balancing purely off of data is horrible idea
Yup. I have a gripe with that cause it leads to stuff like nemesis' only good add-ons getting nerfed that one time. They seem to think "oh, well that must mean they're too good", but no, it's cause all the other options suck. They did that with Demogorgon too.
And they almost did it with artist as well, right?
they just need a ranked mode where you leave it how it is but add ranks with some kinda skill thing a normal mode where everything is just random like it is now and a mode for the new players where you gotta be under a certain level or its locked to play
Yeah. They just assume a killer is like blight where all of their add-ons are actually usable so they have a healthy spread. Then you get characters like my Onyrō
I feel like if behavior wants to cater towards newer players they need a beginner queue instead of a ranked queue
Cause behavior needs to be teaching players how to play their game. Not letting them play however they want and screwing over the rest of the player base
I can't wait for them to Nerf bloody fingernail cuz it's the best addon she has
They just need to update the tutorial and make it how the game actually works not just how to drop a pallet and run in a line
I think I disagree. Every game has that group of players that stagnate at a certain skill level, like being hard stuck in Platinum in most shooters. These players don't improve and just stay around they're current skill level and just expect things to get easier.
I think BHVR is catering to these players; they don't want to get better but want to bully the killer that's more skilled than them.
Yeah and a part of that should be a beginner's queue that is more teaching than the game is rn
They need something like siege had the beginner tutorials the beginners queu causal play then ranked
Cause the best way to learn is to experience the game and rn just playing regular queue doesn't actually let you learn anything and sometimes you even get lobbies with players far outside of your own skill level
Honestly I'd be fine with them nerfing finger nail if they just make her add-ons good. I can't remember what any of them do besides the two iri remotes, cause one of them is good and the other is so laughably bad it's hard to forget, finger nails, and mothers comb just cause it's a training wheels add-on. I can't remember any of the others and I'm p100 with her. 
Yeah cus rn the whole skill matchmaking is a mess killer can just let ppl escape then within an hour they could be going against new players
For real
Rename killer to entertainer
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The Entertainer sounds like the name of a killer
It's gonna be the name for all the killer role soon fr
just say you are ass bro
what does ptb mean?
Public Test Build, a version of the game that is available before updates for players to test and give feedback on the games upcoming update and content before its out.
DBDs PTB will only be a available for a limited time and no progress or items earned in thay version of the game carry over to the main game. This version is purely to get a sneak peak of the next update and give your thoughts.
To kind of piggy back on this:
The only way to get into PTB is on PC version with Steam, consoles & EGS (iirc about EGS) do not have a way to get on PTB.
BHVR uses PTB to gain feedback on changes they want to make to the live service version of the game. I kinda wish they did a PTB with the pallet density update because it feels like a band aid solution for dead zones.
Nah obviously dropping 200 pallets in chase is the intended way to play considering we got like twice the pallets on some maps/j
Looking for a teammate to play with, please send a private message
Funnily enough it was never intended. The devs just sorta gave up and said "screw it, looping is a feature now".
I love players like you. Yes. Drop your pallets. All your pallets. And survs think this is beneficial for them
I don't drop a trillion pallets I'm just joking about the "quality of life" pallet update
I don't even think they gave up I just think they are so comically out of touch and just play the game that little
Literally would be better off hiring they just took a bunch of YouTubers like otz and put them in the balance team at this point
I'll do it
I'm convinced a large chunk of this server could balance the game better and that's saying alot with how dogshit some of the takes here are
Might not be the best idea. Eve online actually had an entire problem where long term players started applying for jobs so they could make changes to directly benefit the clan they were a part of. A similar thing might happen here if they choose the wrong people.
Yeah it'd probably have to be some pretty well known trusted community figures
Gooper would perfectly balance the game
delete meg from the game
game has been balanced
most takes in this discord are made based off vitriol and spite and never actually look at the greater playerbase and not just your one experience with a bully squad that you forgot to bring lightborn to
I'm watching this video rn. It's crazy. Killers dont wanna play unless they are guaranteed a chance to win even if they suck. "I dont wanna get better. I wanna be able to camp and tunnel so I can get wins"
Cant tell if its rage bait or you are being deadass
Dead ass
But tunneling, camping, slugging, etc are valid strats killers use because gens can fly insanely fast and its the best way to build pressure full stop
i dont get how you dont see competent players as challenges and if you lose you feel a drive to get good enough to beat them, and not that their skill and experience was a result of the game and not your lack of pressure/hooks/mobility/foresight
soooo many outs and you choose blaming the game
But I'm literally watching this video. I got to the "entertainer" part and thought "I just read that a half hour ago"
If you spread hooks 9 times out of 10 you will be losing the game unless
A. You play a killer who couldnt give 2 shits about spreading hooks (blight, nurse, etc)
B. The survivors are actually lobotomized
Its just not the efficient way to play killer
Idk how anyone can see these changes and think they benefit the game personally
If you wanna let them sit on a gen, they are going to gen rush you. If you waste 5 minutes chasing Feng, you shouldnt get to ignore hooks because we just finished 4 gens
And I like playing both sides I dont ONLY play killer
Unironically the only killers who can afford to “place nice” the way bhvr wants are the very same killers survivors hate vs’ing every single game (top tiers)
Which you are going to see more of I guarantee lol
So you are only competent with the easy killers. Good to know. Thank you for your valuable input
????
Putting words I didn’t say in my mouth is certainly a move
Someones mad someone has an opinion they dont like
I think its unhealthy that the game is only balanced if someone is tunneled out early. What's the point in it being 1v4 instead of 1v3 then 😭 idk i think they could give killers some kinda base kit gen helper shit atleast but I dont think embracing taking someone out early is the right direction to take
Its never fun to be like playing with ur friends and get tunneled off hook and then you have to wait 10-15 min for the round to end plus a few minutes in queue and loading screens
If they never removed base kit pop and bbq from the unique hook I could see this patch working with a few tweaks
Like the endurance on the unhook not lasting a whole ass 30 seconds lmao
Elusive lasting that long is fine imo
Bloodlust 1 and a tiny bit more bloodpoints on unique hook is such a bitch slap to the face to people who want a valid reason to not tunnel compared to last ptb’s incentives
Thats true im ngl ive seen killer players win like 4/5 games and call the games killers wayyy too weak because they lost a single game to a good team😭 i dont think either side should have a 100% win rate for things to be "fair" and not killer or survivor sided it should be whoever plays the match better wins
If the killer is down 2 gens while at 4 total hooks and someones on death hook theres actually 0 reason to not just go for the dude thats on death hook its simply the logical play to make if you want to win
After a few gens have popped i get going for confirmed kills but like singling someone out intentionally i feel is not the way to go
If its like a tunnel off hook at 5 or 4 gens I can see the logic in despising it
I do find myself killing people off somewhat early sometimes but its not me going out of my way to go for whoever was unhooked its just me stumbling across them a few times when they slip up and make that mistake
Thats i think what most people have an issue with reguarding tunneling
I dont mind full killing people a few gens down but I also dont wanna spectate a hopeless game for 15 min because I died early and now the other survs dont have a chance and cant dc without penalties
I liked the first ptb idea. Noone dies before half the game is done, then everyone is fair game
Can only really blame bhvr for piss poor game design
They chose to make this the most viable way for a killer to establish pressure
In a perfect world they’d make playing nice and spreading hooks to other survivors also viable for killers but unless your a top tier it simply just isnt
I liked base kit pop and bbq last ptb it was a step in the right direction
Although punishing killers for killing was questionable
Also something thats annoying is a lot of killer players use like a shit ton of gen regression, I see pain res in almost every setup and its usually accompanied by 2 other gen regress perks like surge or pop and those killer players STILL tunnel so it leads to a round of someone dying at 3 or 4 gens and then the killer just blowing through the remaining 3 with gen regression so the remaining 3 are basically just playing to get fucked over especially when we don't have 4 person comms (i almost always play with my duo)
I also liked how they isolated top tier killers with smaller buffs on unique hook
Specifically so they cant take advantage of them as hard as mid-low tier killers
I do wish they would just keep heavily encouraging spreading hooks while giving base kit gen perks like that, it seems like the best direction to take to make it fun for everyone but BHVR just isnt taking the jump there fsr /:
I liked that as well that was pretty smart
Yeah classic bhvr
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Pop was not enough though. You either needed luck or high mobility to make the most of it and apply it to the gen you want to apply it to.
Plus the basekit bbq made killers predictable because you could know who they saw and thus, who would be on their corsshair.
It was a bad beginning. Which makes me baffled at how worse they made it for this PTB. I saw many good ideas in feedback and they all were IGNORED.
I don't know why do they seem sooo hellbent on bringing this flawed system to the game when they need more time, testing and listening. Plus perhaps either adapting it to the killer roster, or adapting the killer roster to it. Because in the current state of things, they are harming the killers that aint S-tier
Fr
Dont worry. They might make it easier for the low tier players... I mean... "killers" after they realize that killers are getting 0% stats, assuming that everyone is bad at the game after these changes
Last ptb was actually nice having the pop and bbq
As SM as well
It's not about who's good or bad. It's about who has more difficulties and who doesn't. This year killers have taken blow after blow.
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The awakening of the healing meta. Hit and run is almost obsolete.
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The pallet density being unnecessarily augmented. Chases are easier for survivor.
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The two attempts of antitunnel that limit their playstyle in one iteration and don't encourage hook spreading in the other while giving survivors more resources to fight them.
No matter how good you are, survivors have been having it easier and easier whereas killers have been having things harder and harder.
There isn't a survivor anxiety, but there is a killer anxiety. Things have reached a point where a mental issue is starting to be associated with the killer role.
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Kinda fair, but if they bring healing perks, they have less second chance. Or chase. Or whatever perks they have. Perks are a bad thing. Survivors cant have em. Why limit our crying to healing perks. All perks are bad.
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Chases are "more droppy", but easier? You should learn how to play the pallets like they do I guess
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...that limit their playstyle... ok
When someone gets unhooked, they are the only ones that are "immortal"(kinda. It still only lasts till you get hit), but it's not all of them. I promise. And since killers are waiting at the hook because some loser will be here eventually for an unhook, that hit generally gets used quick. And it only lasts while they are useless. So... what's the issue?
There is no survivor anxiety because we know someone is getting tunnelled out and everyone left will just be "easy pickings". We have come to terms with this, and the anxiety is gone.
Yes. Survs have been getting stronger, but as of right now, still not strong enough. I wanna go back to killer main, but wins didnt feel good. I wanted to back off till they had a chance, and it's getting closer, I been playing killer again, and loving it
I have to disagree with you in everything you said. But I see I am not able to convince you currently.
So let's just agree to disagree?
Ok
thank you :]
I still do feel like that if survivors mess up to an extreme degree killer should not be punished, like if they get inactive position where they get plugged from horrifically failing flash light saves on a downed teammate, punishing the killer for playing all their plays correct just seems bad
so how's the ptb?
Domniated both the first and second ptb as SM so I think they need to just push the changes in and the people who struggle at killer still can just skill isuee their way up finally
It wasn’t quite enough but it was a solid step in the right direction imo
Also the slugging changes in this ptb are fine but they really need to adjust it individually for killers who’s entire kit and playstyle revolves around slugging
Like oni, onyro, and twins are the main 3 that come to mind
Its deadass not uncommon on oni specifically to have 2-3 people slugged on the floor
Or the entire team lmao
twins is self explanatory, onyro you only really slug if you know the person slugged has almost 0 condemn to lock in
twins is not self explanatory. why does victor need to go cross country.
onryo "forces" you to slug when youre "forced" to chase a surv with 0 condemn. that almost makes sense.
oni, i kinda feel you. i love playing oni, and hate that i lose my power when i pick up. they said "ok, we will give you more orbs from hooking". fast forward to 2 extra orbs. a hook should give oni his power. that would help to not "force" slugging
but botched flashlight saves, yes. fair game. but youre not being punished, you totally have enough time to hook both if you get them both down. itll be 33% faster for a few seconds, but unless you botch that you can easily hook both
Twins and oni mainly are THE slug killers
So I feel like those two should be top priority to have specific changes so the anti slug doesnt absolutely botch their kits
Imo
it doesnt botch their kits. only playstyles with them that utilize slugging
Their entire kit revolves around slugging
for 10 minutes at a time?
??? What scenario is a survivor staying on the ground for 10 minutes at a time with or without anti tunnel/slug
i dunno, youre the one freaking out about not being able to slug. i dunno how long you usually leave em there
The anti slug has progressively increased recovery speed depending on how many survivors are slugged. Guess which killers tend to slug multiple survivors very often
twins and ESPECIALLY oni
That is legit oni’s entire identity
oni, yes, ive already said youre kinda right on that one, but with the twins. why should you need 10 minutes to pick them up just because victor wants to go on a road trip
I never said it should even be that long if they need to be individually adjusted for the anti slug
It should be a minor adjustment maybe make the progressive scaling with more slugged survivors a tiny bit less effective
On SPECIFICALLY oni and twins
good luck
But knowing bhvr they prob won’t do it
Arguably other temporary buff killers like plague and Myers are also incentized to slug, but they're not as important
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True post rework myers ive noticed has been a quite the slugger
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What is the flagged text that keeps coming up anyways?
Pretty sure its hacked accounts, suspicious links, scam accounts, etc getting their messages automodded
did anyone else lose access to playing the ptb?
The PTB usually ends about a week after it begins
ah ok
Knowing Bhvr they’ll convert twins to dash slop or the funny alternative is Victor is allowed to to hook survivors or become a hook
Oni's kit revolves around survivors bleeding from injuries.
His power incentivizes leaving survivors on the ground as he runs around on a rampage downing several survivals in succession but thats not really the same as Twins.
Victor has a "dash" already
Make it more so, Chucky 2.0 ahhhhh. In fact, give Charlotte one too
They will give oni 3 more blood orbs on hooks and nothing else
The more I think about it the more I come to the conclusion that the only real way to fix slugging is to make hooking automatic on down, but that takes away so much flavor from the game.
interesting but that will take away some insane plays besides many perks will be useless DS for example
Yes, it would remove a lot. Slapping people up on a hook, flashlight saves, pallet saves, struggling off and by extension Boil Over, DS all would go away.
You fix slugging by making it better for you to hook in more situations
Currently you are the most vulnerable as killer while you pick up and carry people
One of the primary reasons killers don't hook right away is there is some incentive not to, or some disincentive if they do:
- They may not have time to hook before pressuring a critical gen.
- Oni loses their power if they stop to hook.
- Meyers, Plague, etc. lose time on their power if they stop to hook.
- Flashlights lingering around make it risky.
And so on.
You run the risk of being sabotaged, pallet saved, flashlight saved, bodyblocked etc
You slug because you’re anticipating those things happening
Right, so the extreme end of that is downing = auto hook, which would solve the problem at the expense of removing quite a few gameplay elements that some people like.
also the game is designed around slugging
I doubt they will do it but I don't really see a compelling way around it.
It simplifies the game in a way that fixes slugging but also removes fun.
The solution is right there in front of them
Base kit pain res on unique hooks
Not affected by mobility, rewards hooking and encourages you not to tunnel
Oni doesnt stop to hook mid rage because thes not supposed to
He goes on a rampage, knocking down several survivals in succession if possible
its just apart of game the game they needa leave it alone and make another game mode for casual players with built in perks then a ranked for the sweats
ranked mode is an awful idea
how thats like the perfect thing
Many reasons
bigged probably being queue times
well if they did it right it would be rlly good and many ppl want it could also solve a lot of the current issues
There isnt a way to "do it right"
Only way would potentially be makign a competitive gamemode as a special event like 2v8 but I seriously doubt that will ever happen
there is plenty of ways to make it right lol
such as?
theres so many ways they could just add ranks that you get from your game or they could add a whole new mode with perk/killer bans theres a lot they could do
Do you honestly expect Behavior to be able to effectively manage perk and addon banlists for a different gamemode effectively? On top of the monumental task of balancing this game in the first place?
- you get ranked points for each hook instead of each kill
- end of season ranked rewards
- skilled based matchmaking
- certain maps / map bans
- killer/perk bans
well a ranked game mode could fix a lot of the tunneling issues
if they did it right
Sweaty players (the demographic of such a mode) generally value kills not hooks
skill based matchmaking already exists in DBD
its bad but thats besides the poijt
yeah and its awful.. big reason why so many new players quit
I fail to see how tunneling has anythign to do with a ranked mode
they could make it so you dont get rewarded any rank bonus for back to back hooks on the same survivor
Tunneling is a playpattern which results from extremely powerful micro killers, newer players being bad, trolls, and killers getting emotional about someone
they can do a lot to have a ranked mode slow down tunneling
What???
I would want it to be like 10% reduction tho, and that comes from a Killer play
Why shouldnt they just have tunneling take away emblems then???
Thats effectively the same thing
mainly used for pressure against good survivors
cus it’s still a required play style against some squads
On killers who CAN do that. A Hag or Trapper tunneling a person around the map isnt going to kill anyone
Ranked mode isn't a solution, better match making is what we need.
well it kinda goes together matchmaking can be based on rank
And having a ranked mode aleviates this how?
True, but it's Behavior. They'll find the most insane way to fuck it up.
Even if it wasnt behavior itd likely get fucked up
cus it could slow it down tunneling shouldn’t be completely removed as its a needed strat to 4k certain swfs
You arent answering my question
ye like every ranked in every game always sucks lol
whats ur question
Yes and no, it should be skilled based not ranked. Ranked would unironically ruin the game ngl.
How does ranked mode aleviate the problem of tunneling being a necessity for specific killers against coordinated survivors?
It doesn't
We need better matchmaking and better killer rewards for not tunneling.
More killers that arent purely microbased
Just buff them, they need it. Micros are fine but they need to be balanced better.
Buffing Nurse, Blight, and Kaneki sounds like a wounderful idea
I feel like survivors also have just so many ways to deny not only a pickup, but also a hook.
When there are 4 different ways to get a hook denied, then slugging should not be a surprising outcome.
you could either have a new ranked mode which rewards different ranked xp for fresh hooks and minus the rank xp for back to back hooks or they can just make player ranks to have a better matchmaking
yeah ultimately this is the problem
No? You just stsrt doing buffs regarding specific killers and not blanket buffs based on the type of killer.
But if tunneling caused you to have a lower rank, then many good players would purposefully tunnel to stay in low ranks, bullying weaker players.
Tunnelers would just treat Ranked like casual, and it would be an even easier experience
Then they lose more, the game locks you from even kicking gens 💀
well you can do that anyways a ranked would at least give them a reason to not wanna bully new players plus a ranks would make it harder for killers to keep picking on survivors they would have to constantly keep deranking which is better than how easy it is now
if the killer keeps 4king bot lobbies they rank up and it should be harder to derank than rank up
"People might bully in casual" is such a dumb argument, that's basically what we already have.
Putting it super broadly I think the issue comes down to survivors having too much at their disposal against the killer, generator speeds, and how much more of a problem tunneling is with the best killers in the game who specifically benefit from it.
Ranked isn't a solution and serves to create more issues
Blanket buffing doesnt work
Low end killers need buffs that only affect them
Killers that dont tunnel need to be rewarded better and fairly.
Skill isn't even taken into account with the games matchmaker bot. That needs to be resolved.
The survivor buffs, tunnel and slug reduction changes are not as big a deal as they would be if killer wasnt being given nearly nothing in return.
ranked would be good if done right and you would have to buff half the killers to make them even usable in half decent lobbies
It wouldn't, sorry man.
you just keep repeating "it would be good if done right"
Theres no way to make a ranked mode for this game work.
there is tho
You haven't had a single decent idea on how it would be so far.
Exactly. I agree with the tunnelling and slugging update, other than the fact the killer is given nothing.
A ton of lower tier killers NEED buffs, or at least slight reworks, and many S-Tier killers need nerfs.
A big problem with killers is the MASSIVE power difference between the higher and lower tier killers.
a ranked would help it so much so many ppl agree
a lot of people also think that basekit unbreakable is a good idea
or that the pallet changes are actually fine and killers are just whining
Also if you have any power or perk that activates during it after a hook, the current buffs given for uniques get immediately disabled.
the games too hard to fix as is
Absolutely no one with a brain would agree ngl
I just don't think ranked would get enough players unless Behavior offered cosmetics for it, which Behavior is shown to not be super keen on giving free cosmetics.
Ranked if you queue in teams of 5 similar to comp would work fairly well from a balance point of view as both teams are on a level playing field. Asymm is impossible to balance in the 1v4.
Tbf it makes sense at face value until you think about it
a lot of the top killer mains agree its actually a good idea
Yep. Wraith, one of the weaker killers, gets no buff 😭
No it doesn't
Isn't Wraith generally regarded as a B tier by people who main him though
None of the top killer mains should have an opinion cause they dont play survivor and are insanely bias.
they could even just have it how it is now like ash-iri but upgrade that to better matchmaking/better rewards
And streamers are notorious for having abysmally bad takes
Unless theyre Scott or funny clown man
Sure
well theyre the ones who know the most tbh
English please
Otz has been advocating for basekit kindred for ages now and that would be a disaster
Shoulder the burden was also Otz's idea
No they dont. They get paid to play a game and talk nonsense all day. Streamers affecting games is a genuine issue. They arent game devolpers.
Also, again, they are EXTREMELY BIAS.
Biased*
Oooh, I stand corrected.
Even being a B-tier though, it's still definitely BS that the anti-tunnelling buffs (though they are basically useless anyway) don't even help him at all, since after a hook he will almost always immediately have to recloak.
ones im talking ab want whats best for the game not one particular side
What's best for the game to them is whats best for them and their gameplay, their content.
At least it seems there is a strong consensus that the killer "bonus" for unique hooks is catastrophically underwhelming.
cus you cant fix slugging tunneling etc best option is a new rank to actually fix matchmaking
Theres also people like River and JC who's content is centered around ragefarming
It shouldn't be deactivated for perks and abilities also and yes
Even if it didn't deactivate in those situations it would still be dogshit.
Its people like you that cause issues for this game because you become hypnotized to one person's bias and cant make your own opinions.
games in a terrible state when it comes to the tunneling and slugging
ive been thinking they should add a ranked mode for years now
And that has nothing to do in anyway with a ranked mode!
Go play COD dude, they got Myers lmao
ranked mode would do so much you have no idea lol
You have no idea, thats the problem...
know more than you lmao
I feel tunneling and slugging can DEFINITELY be fixed in a way that's healthy for the game.
Maybe not in the pretty extreme way Behavior did it, but it can absolutely be done very well.
Doubtful and that little spurt of self endorsement makes you look like a narcissist
Agreed, ranked has nothing to do with it
theres a huge difference between solo q swfs good survivors and bad survivors you cant really fix much without having a rank/matchmaking system
Regardless of whether a new "ranked mode" would be benificial, the devs treating the game as casual creates these problems. Games are inherently competitive and players will look for the most effective ways to win, and average player skill will raise over time. Them holding on to this mindset that DBD is a casual game and should be balanced around people who have no idea how to play it is what creates most of these problems.
game makes it too easy for people to vs new players
Yeah, I do agree one of the biggest issues is the massive skill difference between SWFs and solo queues, but that doesn't mean tunneling and slugging still can't be fixed in a healthy way.
I just think more options for communication, and information, for solo queues would also be a healthy addition to the game.
I can agree, but integrating better skill based match making is a first step before ranked should ever be considered.
I seriously don't think this is the issue at all
Agree though I see them as two sides of the same coin.
yeah i guess just cant really be an effective way
ranked could be a way to fix matchmaking tho
Yes and no, if we know the current match making doesnt work, ranked wouldn't either. We need to refine the formula and issues with casual before ranked is even on the table.
It is. Many of the devs' decisions cater to mid/low skill players without any thought for high skill players.
You are an echo chamber for streamers bro
i dont even watch streamers smh
So what killer mains we glazing then lmao
They changed the haste to bloodlust in the PTB specifically because of S tier killers.
definitely glazing
Which has nothing to do with my point.
Thanks for confirmation you have no original thoughts.
literally does nothing lmao
yeah but neither here nor there
i just know whats best for the game 
Narcissists false narrative
giving 1k blood pints for killers selling the game isn’t what the game needs
That was a commonly requested thing for them to bring back though
It's like 48k max BP I think but yeah, BP is not a balance tool, it's a consolation prize.
The issue is that it comes off like they think thats enough
Survivors get colossal buffs and then killers get bloodpoints
yeah its just not balanced at all
And killer was already the higher-BP-earning role so it's a bit silly anyway. I mean it's welcome, but not as the primary thing killers get.
I genuinely think its fine
yeah its cool for it to be just added in but the way they did it is extremely unfair for killers
Like, peopel have been asking for this for ages now
Ever since they removed the bloodpoint bonus from BBQ people have been asking for it to be basekit
Yeah it's a fine thing on its own but they are framing it like "this is a sufficient reason not to tunnel" which is why it's so absurdly idiotic.
yeah
I don't play to earn BP, I play to have fun and (hopefully) win.
exactly its silly
BP is just an annoying side mechanic to give me stuff to make the matches interesting.
It's just silly that Behavior goes 9 years without any SERIOUS nerfs to tunneling and slugging, and then suddenly they go "WE NEED TO SUPER NERF THEM NOW NOW NOW. FUCK DOING SMALL NERFS OVER TIME WE HAVE TO DO EVERYTHING NOW!!!!!"
what?
"We did a really poorly-designed poll that was biased toward the exact answers we mostly got so we need to do something about it."
thats what it feels like 😭
@pure sable You are aware that the endurance on unhook was added in an update to counter facecamping and tunneling right?
I still cannot wrap my head around how dumb that poll is, though honestly at this point I don't know why I expected anything different from BHVR.
yeah but thats not as serious as the nerfs they have in this ptb
Ok, reword.
They have done serious nerfs, just none on such a high level as the current one. The massive jump is pretty insane.
I think youre underestimating how serious of an impact that mechanic's implementation had on the game
They need an actual statistician to do these polls instead of ChatGPT.
yeah but the jump is kinda insane like that was needed what they wanna do now is absurd
what poll are you talking about
The uninstall survey.
i like how that survey had zero questions about killers
You can pick up to 3 reasons you're uninstalling. Something like 6-7 options are complaints from a survivor POV, exactly 1 is from a killer's POV, and there's like 3-4 that could apply to both.
I see
It results in an insanely biased sampling, so they are proposing huge, sweeping changes based on poisoned data.
It also kind of further pushes the narrative that the devs mostly play survivor, because they could only come up with 1 thing killers may not like.
Reminds me of their supposed colossal tunneling numbers based on their data
numbers they got from terrible data extraction
i believe most people quit cus after playing survivor for a few games by yourself can just feel like a waste especially if you just do gens then die
Yeah. It's weird but it turns out if you start with really bad definitions, you can get the data to say almost anything. I wonder if politicians have figured that out yet, someone should tell them. 
also reminds me of how disconnects effect killrates in data
Yep and this is 100% because of matchmaking.
killer abandoning after all 4 survivors disconnect counts as a full escape
I have something like 2.3k hours and I regularly get 30 hour survivors in my lobbies, shit is dumb.
wat
I am aware of how glicko works and high RD (provisional) will result in huge MMR swings (as it should) but it happens way too often to be new players with provisional ratings.
imagine if they added some new modes
would be so much better
a dbd prop hunt would be a w
Let DbD have a modding community for custom games.
People would be going haywire.
their metrics for most things are horrible
I.E: Skull Merchant killrate
TBH I like the 2v8 approach of prebuilt loadouts. I don't think they can do that at this point with the main game because there are too many perks to try to consolidate, plus people would be upset they can't use stuff they bought. Prebuilt loadouts would make the game much easier to balance.
But first, matchmaking needs to be fixed anyway.
theres so much more they could do i generally feel it would improve the game so much
They can't build a replay system, I doubt modding is on the table, in fact it's so far off the table it's not even in the house, it's somewhere lost in the forest.
they need to bite the bullet and add gen speed or pallet spawn stats for each killer individually

This game desperately needs a rewrite, but execs do not understand technical debt.
just like how they have TR or movement speed differences
dbd mobile had a prop hunt why cant the actual game make one 😔
DBD mobile was not the same engine.
There's a reason Twins and Houndmaster just completely break every update 😭
yeah ik but i feel like it wouldn’t be super hard to do
IIRC DBD is written in Blueprints. A visual, flowchart-ish coding language. I'm sure everything is super hard to do, and the pace we get new basic QoL features like filtering for perks is glacial as a result.
If it was rewritten in something better suited for this kind of game, those kinds of features would be a weekend project for an intern.
I guarantee that won't happen though. BHVR as a whole is rife with hubris and ego. They know what's best and we don't.
I feel like thats less an issue of hubris and ego and more an issue is management, costs, and time
Youre talking about redoing the entire gamr
Almost every bad decision they have ever made can easily be attributed to ego. See TWD live stream.
This would also involve hiring new employees and training people for the new base
Yes, a rewrite would take a bit of time. It's paying down technical debt. That always takes time.
Youre severely understating the ammount of work this would take.
In the meantime the interest accrues, which manifests in stuff taking longer to ship and it being buggier than it needs to be.
Additionally I dont think the DBD playerbase would enjoy not having content for a year
I quite literally work in software, I'm aware of how big of a project rewrites can be. We are in the middle of a multi-year rewrite of one product currently.
Alright
It doesn't mean no new content, it just means lower profits for shareholders for awhile because you need additional employees to work on that while the rest continue working on new content.
oh nvm then 😞
always wondered why there wasnt more modes
woulda been a good touch to the game
I also want to be clear that the people working on the code are generally not those I have a problem with, it's the people directing them.
Well yeah
Behavior's biggest problem is clearly management
Fact theyre using LLMs to assist their management kinda shows tbh
didnt dbd used to have a perk roulette mode
I get super frustrated with them because I love DBD and want it to be a healthy game but I feel like management and project leadership cannot stop tripping over their shoelaces day after day.
Chaos Shuffle, yes
It still has it. They just cancelled it the last time it was supposed to happen for technical reasons or something
Oh
Last one was supposed to be after the anniversary event but it got cancelled and the anniversary event was extended
Yeah i remember playing it a long time ago but never seen or heard of it since coming back was surprised when they brung 2v8 back
Meanwhile, Lights Out sits forgotten in the corner.
Lights Out sucks tbf
It's fun in small doses, like 2v8.
Do they still have that
They haven't done LO in at least a year.
Its on the stat tracker
The dark made it fun
Did they remove the scratch mark color change option
It hasnt been added yet
Oh dang
@raven flume 🚫➡️ Your message content contains flagged text
@grim elk 🚫➡️ Your message content contains flagged text
The 9.3.0 PTB is closed.
This channel will be reopened for the next PTB, thank you!
Well?
PTB stream at all??
There should be in a hour
They're doing it at release time? Usually they do it an hour before
yo any devs here? when is ptb , since this channel opened i suppose its soon
Ptb would go live in a hour it should be an hour before
I think last time they did it at release time in not sure about the streaming I don’t usually watch it
Its in 1 hour......at 11am EST
is there gonna be a code or how do u get in the ptb?
If you let me finish typing
On steam in beta for dbd
yeah it says code
ima just keep refreshing the page
You gotta wait till they release the ptb in 58mins
look above
is it out?
nah everyone says it releases in an hour
ah alr
55 minutes until PTB
vecna the second
The Flayed, Henry Creel, curious what name they are giving
omg vecna from dead by daylight is coming to dead by daylight
the henry
The Creel
The One 🗿
im assuming its going to be the first or something
The Flayed One
prolly the telepath idk
smth with his power
could be the flayed tho
The Henry
Stranger thing
the thing
The Strangest Thing
ptb will be at 5 p.m.?
ITS CLOBBERIN' TIME!!
50 minute left
the vecna
why is vecna kinda hot...
wait is that confirmed?
I hope there will be a skin for Vecna where he is in human form.
agreed, that'd be an instant buy for me
Facing against the henry
The Henry
45 minutes until PTB
although that would be funny, but they might just name him "vecna" because they names demogorgon demogorgon
A character's actual name has never been their title though
Demogorgon is more like a species
Vecna is the name of DND's Lich in the game, they likely will name him something else
especially if its his mr whatsit outfit
The Flayed One or The One
ik, they're both (loosely) relative, but I have no idea what they could name him
Xenomorph too
Exactly
their twitch says theres a scheduled stream for 10am..
Guess we will see
They are just a member of species
...what about my boy clown 😭 🥀
The Jeffrey
Oh?
yeah..
Clown is not his actual name
Does anyone know what abilities Vecna will have in DBD? I’m afraid he might end up being a niche killer again.”
You sure its for today and not the last stream in December?
No info yet
positive
We will learn in 40 minutes
I'm hoping like a flaying mechanic
go look
will the base outfit be his s5 appearance?
I only see December?
please bhvr give us a Mr whatsit outfit
i think the embargo drops in about 20 with the PTB confirmed for (well, confirmed as in" without technical issues/delays) 40minutes
I hope so
go to schedule it says they have a scheduled live for 1/6 at 10am
It would be an interesting power if he could shift to the other side and haunt survivors through lights, like in the movie
I hope we got hawkins rework
i think we are getting a new variant of it
Fuck my chunges life
which will include the rainbow room
I'm on the schedule rn, there's nothing there
add me rq
i have it pulled up
I'm rewatching the December stream to see if they said if they were going to stream today or not
We’re talking only about Vecna. There will also be Eleven and Dustin. I’ll definitely be playing Eleven.
Will pinhead be available in the ptb? Apparently he was in the last one
El/Jane and Dustin will be the survivors, and im psure Robin is a skin
I don't think so
well on my end the january 6 schedule says they were supposed to go live and its highlited red for 10am-11am
if i go back to days before its not highlited
Robin & Eddie P100 
thats just cuz they made a change to him in that ptb
Likely not. HE was in it due to a pinhead change
dustin gull
Robin and Steagull
eddie gull
there won't be any livestream before the ptb this time?
Whens it coming out in uk time?
30 minutes
30 minutes until PTB
im crazy wtf
turn back the clock perk sounds cool ngl
Do PTB patch notes come out early? Maybe not
Where's the ptbbbb
28 min
im so hyped
how to join in ptb?
Pooping my pants excited
"the first" ... srly ? whats up with that naming
its not in betas
is ptb already out
Dude this is gonna be gas
wait are the ptb patch notes gonna release when the ptb does?
we already have patch notes, see #dbd-announcements
HOUNDMASTER LEAKED FOR 2v8
PTB patch notes are already out
OMGGG
Important The 9.4.0 PTB will be available from January 6-13, 2026. New content and features will be available to test for the entire duration of this PTB. 2V8 content will become available for testing on January 8, 2026. All characters you have unlocked on the in-game store, combined with any DLCs unlocked on Steam, will…
soo like how do you get the ptb again
its not in beta
TURN BACK THE CLOCK
Perk seems really convenient for saving time as killer
He can enter the upside down like straight up?? At least buff demo :(
I can't access the ptb yet
is the PTB not available on Steam yet?
The upside down seems like it could be a better xenomorph tunnel depending on how it's designed, tbh
BUFF PYRAMID HEADS M2 TRAVEL TIME PLZ
i still dont see itr
bro 4 zombies and 35% speed increase 
PTB will be out at 11am on Steam
in eu time
40/50/60 or is it supposed to be 60/50/40?
what timezone
EST / ET (can never remember which one we're in)
PLS @chilly arch BUFF PYRAMIDHEAD
new hex perk seems good
survivors AINT surviving 
Chucky in 2v8??
Edt
Dang dustins perks are cool
oki thank you 
so in 25 minutes, okay
Normally est
The timer gets higher to give you more time to use the perk
Trapping windows like bubba needed more counters
NEMMY EATING SO GOOD THIS 2V8
FOUR ZOMBIES?
QUICK WHAT DO WE NAME THEM
Ohhh wording
IT'S TRUE!!
4 ZOMBIE NEMESIS
The new killers no krasue but he's OK ig
CARL AND JENOVAN
SECRET PROJECT IS A TAD UNFAIR??
bro when is chaos coming back 😭

wait, no
no, non onon
they're adding an event mode TO THE PTB???
four zombie nemi im gonna cry WHYYYY
when is it starting

some1 pin this
survivors AINT surviving 
is the pbt out?
TURN BACK THE CLOCK IS LIKE A POP AND SURGE!! THATS INSANE
23 mins
thanks
np
atp js add a rpg already
<t:1767715200:R>
Just took a 7 minute nap
No new map sucks tbh
nd make it cost 10k bloodpoints
I'm wondering if extrasensory perception let's the survivor see the killer's aura. That might be slightly concerning.
word
NEW SURVIVOR CLASS: TORCHBEARER
Class Skill:
Starts with Flashlight of uncommon rarity.
Class Skill charges over 60 seconds, granting a Flash Grenade when fully charged.
Behaves like an ability; does not take up any item slot.
Press the Active Ability button 2 to activate the Flash Grenade.
Kinda sad we aren’t getting vecna demo and d&d vecna in 2v8
holy crap prove thyself + full circuit would be a goated doubling gens combo
Are notes out yet?
the ptb isnt showing up for me on steam any idea how to get it to work?
💀
so when is it dropping anyway?
BRING BACK PIN HEAD FOR A WHILE
knocks down all survivors on the map ahh skill
PTB IN 22 MINUTES
they cant

No demo buffs????
oh right license
haha
Nemesis zombies 35% speed???
noooo i wish…
Bada Bada Boom + Chemical Trap
literally all the ST2 perks sound at minimum viable. some of them sound kinda insane lowk. they FINALLY managed to give killer new actually good perks
YES NEMESIS HAS MORE ZOMBUES
Dont haha ☹️☹️☹️
These are cool
flashlight class in 2v8 good lord😭 😭
wym survivors in 2v8 will have flashlights, flashbangs
Only for 2v8 i believe
Teamwork: Full Circuit + Prove Thyself
NO BRO WTFFF …
What do you guys think about Dustin's perks guys?
still good
Dustybun heyy
Better than elevens
- soft spoken
5% is kinda mid, just put deja vu ngl
hi
Will here
wait did they add survivor classes or something
Wait did they add custom terror radiuses for 2v8??? Maybe Dracula is finally playable
This chapter seems kinda meh to me idk
That's true, but deja vu is naturally a bit more selective
i see, i see
Eleven perks are so bad
I was hoping for a perk that go against the killer for eleven 😭


