#ptb-discussion

1 messages · Page 38 of 1

snow tusk
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That’s why you can activate moment of glory right after full heals unhook with Wicked

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Killer can hit you twice in basement as you get the chest

shut inlet
snow tusk
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Don’t mind me as I open this chest and you hit me two times as I do it

snow tusk
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And you have dh to get out of basement

shut inlet
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Chest takes a bit too long to open ngl

snow tusk
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Not with a key

shut inlet
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Plus you have to mend before you can use endurance from dh again

snow tusk
shut inlet
quasi thistle
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gets smacked by a killer
Ow
gets smacked by a killer
Ow
gets smacked by a killer
Ow
gets smacked by a killer
Ow
gets smacked by a killer
Ow
Finally downed
OMG TUNNELING IS SO UNFAR

snow tusk
snow tusk
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<@&253635077693505536> you can DH while in deep wound right?

shut inlet
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I need some video proof

snow tusk
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Test it yourself

shut inlet
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Or overwhelming majority

shut inlet
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Don't have a friend to test with and I'm busy anyways

barren viper
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It gives you endurance, but endurance has no effect while you're in deep wounds.

snow tusk
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Well tbf if full health and hook protection isn’t enough for you to open chest with key and dip

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That’s kinda sad

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@barren viper double checking but I’m absolutely certain

barren viper
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Conspicuous Actions:
• Repairing a generator
• Healing yourself or others
• Unhooking others
• Sabotaging a hook
• Cleansing or Blessing a totem
• Opening an exit gate

snow tusk
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So a chest isn’t on the list

barren viper
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Correct YesYes

snow tusk
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Oh my moment of glory activation is so worth getting stabbed twice in basement

granite vessel
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did the ptb end?

snow tusk
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No

granite vessel
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weird it wont let me get back on the ptb

dusty edgeBOT
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@steep sigil 🚫➡️ Your message content contains flagged text

snow tusk
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Cuz jumping off killer shoulder is a way to remove deep wound

round abyss
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is Claudette’s rift set still bugged? (Missing head piece)

shut inlet
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But yeah since the entire rift pass is full there's no slot for Claudette's hair and we likely won't get it until after the rift is over

round abyss
icy summit
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yeah :(

shut inlet
# icy summit

Which is why I feel it was a side effect of them restructuring the rift pass to have less skins

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They didn't have enough room to put Claudette's hair in without it being weird ig

icy summit
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They said the reason was that they weren't happy with it or something.

shut inlet
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Idk

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It feels odd and off that specifically the hair is just gone

granite vessel
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So is the ptb done or is there something up with my steam

icy summit
granite vessel
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No more pinhead for me

icy summit
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We can only hope his license get renewed 💔

shut inlet
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Though tbh trying him out in the ptb was miserable

icy summit
turbid sable
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Guys, they killed knight

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He’s actually unplayable in the ptb

icy summit
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Praying the bugs dont go live 🙏

mild nimbus
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But Knight does not have an update right?

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Or bugs we are talking about?

icy summit
mild nimbus
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Sad reality of video games is that no game will ever be bug free

icy summit
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Every 10 bugs behavior fixes 20 more appear

mild nimbus
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Sad really

granite vessel
icy summit
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The problem is how bad the bugs are usually

granite vessel
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yeah different pieces of different killers probably have dependencies otherwhere in code that are a nightmare to find so even if they arent directly updated it can completely break a killer

mild nimbus
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Probably a solution could be to create simpler killers

icy summit
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But wheres the fun in that

granite vessel
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simpler killers are lame

icy summit
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Exactly lmaooo

granite vessel
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if you want more simple more samey killers just play the top 5 only

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the better solution is to rework or buff to those that are horrendously awful

mild nimbus
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Yet it’s not fully guaranteed

granite vessel
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that wouldnt make bugs less likely

icy summit
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Killers being complex is not the cause of bugs its just spaghetti code.

mild nimbus
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Only thing we can hope, is that the bugs that appear, are not game breaking

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But Knight has always had that problem

granite vessel
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the issue is the spaghetti code and the fact the game has had shit put on top of it for nearly 10 years now

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the complexity doesnt necessarily mean more or less bugs

dusty edgeBOT
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@raven flume 🚫➡️ Your message content contains flagged text

hardy hornet
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i would honestly choose a year with no content so the devs can just restructure the code over a year of new content releases

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the code base needs to be redone desperately

granite vessel
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i just dont think they can do that

hardy hornet
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or better yet a year of or more of no content so they can just rebuild the codebase from scratch and just add everything piece by piece and then release it to live

granite vessel
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they cant just stop releasing content for a year

hardy hornet
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but on the other hand they are taking a 5 month break from new content so like its possible

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it just sucks that they used ue4s blueprint codebase

granite vessel
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it is i have to imagine those 5 months will be spent doing some recoding or restructuring of the codebase to make it more stable

hardy hornet
granite vessel
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all 5 cannot be spent on the chapters to come after no shot

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they really gotta do good on this january chapter

hardy hornet
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speaking of which one of the devs said in the dbd day video for japan that the new chapter will be revealed "soon" and its been almost 3 weeks

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is this gonna be like valve time

granite vessel
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i mean soon is a subjective scale

hardy hornet
granite vessel
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idk i feel like the next chapter could be revealed or they could start hinting at it at any moment we'll just have to wait and see

hardy hornet
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true

granite vessel
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really hoping pinhead being playable for all in the ptb is a sign hes returning

hardy hornet
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hopefully

jade tapir
granite vessel
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i played him on the ptb for the first time and he felt alright

jade tapir
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guess it wouldn't be so bad as long as they remove the Gateway Opening SFX to make it harder to Dead Hard, and make picking up the box Conspicuous, but we'll have to see what they do for live.

granite vessel
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deadharding a chain imo is fine it feels frankly like a waste

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i can agree with opening the box needing to be conspicuous

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using dead hard for a chain is a real big waste of your dead hard

jade tapir
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it depends on the loop. ideally you'll want to run back into Pinhead to disorient him instead of wasting DH on that, but as long as the loop is strong, you can continue to keep a chase going past its ideal end point.

granite vessel
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idk i dont think dead hard is that big of a deal for chains

jade tapir
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the whole point of the power is raw stopping power to complement a (supposedly) difficult game-sense shot, given it takes a lot of time for Pinhead to start moving again after casting it, but if you can delay or remove the boon of doing it it just wastes time to put the Survivor in a more advantageous position in a tile.

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(well, i guess unless you have Engi's Fang, but that's situational and still wouldn't work against Endurance anyway)

granite vessel
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yeah but they waste using a perk that couldve been used to take a free actual hit and extend a chase longer

jade tapir
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it's the same result, if they're using DH to avoid the chain they're typically going to avoid an M1 if they can just skip it and move closer to a pallet.

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well, assuming it's not a dead zone. then it's a complete waste but it will be funny to watch

granite vessel
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at worst itll just have the same effect as if they used it for a hit in terms of extending a chase. There might be niche situations where it would be better to dead hard the chain but that takes a lot of skill an knowledge to do so i think its fine in terms of adding skill expression in his counterplay

jade tapir
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i don't entirely disagree, but i'm willing to bet it'll be less niche than you think. (it's pretty easy to do only b/c the Gateway is loud af and it's directional, but to newbies it wont be, they have enough trouble countering him anyway). b/c Pinhead is weak on tiles he can't exert stopping power in, especially double pallet ones or window fillers, it'd be a suboptimal but its valuable delay for teammates.

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||(i only say this because the Pallet Density "improvements" directly nerfed him on maps like Chapel where it's really easy to chain a Pinhead (no pun intended) into tile sets that can't be avoided, and extending that is basically a game-ruiner. Reaper had a game semi-recently where he just ego-chased an Ace that got lucky on the connected tiles, and got looped around simply b/c of how dense the safe pallets were)||

tidal vessel
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hows the ptb for killers that arent Nurse, Blight, or Kaneki?

rigid axle
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Basically unaffected iirc

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Ghostface found dead before being able to arrive Sadge

shut inlet
tidal vessel
rigid axle
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I guess Bubba got nerfed with basekit Unbreakable.

tidal vessel
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even still i barely succeed

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its more stressful than a 12 hour shift

rigid axle
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This pallet update really took 85% of the killer lineup & shot them in the head 15 times.

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I’d rather main killers I enjoy then be a meta slave ChadSip

tidal vessel
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Demogorgon is still amazing tho

rigid axle
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I bought him for Surge, already my favorite perk for GF

pine aspen
lime ibex
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Hey good morning

young turtle
tidal vessel
waxen dove
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I think a better way to prevent tunneling would be something like this:

-Some percentage of gen regression (like 15%) gets applied among all gens;prioritizing the more advanced gens and distributing the damage once the gens become even on progress; each time the killers hooks one of the players with the fewest hooks.

-Make each gens take X less seconds to repair (like 10 seconds)

That way, if someone tunnels, survivors will be able to finish a lot of gens, since they need 5 * X less seconds to finish all 5 gens while only getting 15% gen regression.

But if the killer goes for players with the lowest hooks, they get a built in slowdown that will compensate the gen repair buff. If they only hook unique survivors, over time, they would get 15 * 8 = 120% gen regression, but we could assume some could be lost of the overall gen progression was below 15% at the time of the regression.

The regression percentage and X should be tweaked until the game feels balanced.

dusty edgeBOT
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@cold cloak 🚫➡️ Your message content contains flagged text

young turtle
maiden fog
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The ptb sucks

young turtle
tidal vessel
wary hamlet
young turtle
hazy kraken
cold sedge
sour coral
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Personally, i think rewarding killers for not tunnel/slugging/camping would be a good start, instead of buffing survs to the moon

shut inlet
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Cause rn killers are struggling even more against good survivors who can use these changes effectively

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While worse survivors still end up dying in a chase cause they haven't learnt how to play against tunneling even with these changes

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And killers now have no way to catch up to really good teams who can do fast gens and heal insanely quickly

slow venture
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If not then this game will become ghoul by nurse-blight and the devs will do a killer-sided update next

shut inlet
# shut inlet I think the 9.3.0 ptb would be better if it had the incentives of last ptb

Like these changes will be fine if bhvr:

  • reduces the haste and endurance to 10s at all times due to just how abusable it is.
  • brings no collision back to survivors with adjustments to prevent it being abusable (making it immune to auto aim etc)
  • add better incentives like 10% haste instead of bloodlust, and some gen regression but make it unique to each set of killers like it was last ptb.
  • tone down the survivor perk changes like babysitter, breakdown, wicked.
  • revert furtive chase but make it's haste only add 5%
  • also please just take current autohaven and brighten it a little bit and add a bit of fog this rework was too much
shut inlet
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So I've been playing ghoul (don't worry not the easiest way possible but low bar anyways)

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And it's actually been fucking fun 😱

slow venture
shut inlet
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I had someone (a supposed p100 sadako) complain that I was playing for condemn on sadako

slow venture
shut inlet
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Which is stupid cause condemn is sadakos power

shut inlet
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It baffles me cause this was a self proclaimed sadako p100

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Like yeah totally p100 if you don't even use her condemn power

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And they also said that's why one pump Willie got cancelled and that baffles me cause I don't think he was cancelled at all

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Either lying or just weird

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Anyways

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Yeah I think I probably won't play killer at all if this ptb makes it to live as it is

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Cause these changes heavily impact killers even if they don't tunnel

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Wicked + resurgence, breakdown even furthering the healing meta, baby sitter being 30s of free wall hacks on the killer (imo it should only reveal the aura of the killer if they are within like 16 or 24m of the survivor that got unhooked)

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But hey if this ptb does go through I atleast know there will be a heavy correction update that will happen when killers stop playing

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Or they just finally get rid of the pvp aspect and add bot killers lmao

cold sedge
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My solution scrap this ptb

orchid brook
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For the unhooked survivor, would more haste and less endurance be healthier? I think bodyblocking off of hook seems unintentional and arguably unhealthy and I'd rather it wasn't massively buffed like this.
My only concern with increasing the haste is the unhooked survivor being able to zoom over to get another hook and be too quick to punish

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I can respect wanting the unhooked survivor a chance to get distance safely.
I don't like that countering bodyblocking changes from 'count to 10' to 'count to 30'

cold sedge
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i think they should stop giving hand out to the surv cuz they think their entitled to a fun match

orchid brook
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they basically are, the point of the game is for everyone to have fun

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so if good strategy is particularly unfun thats a game problem

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I dont think they're making all the best changes, but trying to address the most disliked parts of the gameplay is a good thing

cold sedge
orchid brook
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Those are the objectives, but the point of the game itself is to give players a good time. You might think I'm saying something I'm not. It's not like I'm against balance or think one side should be advantaged or whatever.

cold sedge
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but the way the game is rn survs are being over buffed while killers keep getting nothing the devs are actively killing the killer experience this means eventually the surv que times will sky rocket cuz no one will wanna play killer cuz theirs no point to it, also killers dont owe survs a fun game and vice versa

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if the devs keep ignoring the killer issues the game will die

orchid brook
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I agree the balance changes are bad, and I expect they're reducing killer counterplay in a way that'll be less fun overall.
I think the proposed changes feel like patches onto a deeper problem which basically tell the killer they're not allowed to play the objective (particularly the face camping change), and I'm concerned about improved bodyblocks.

There's an issue when something is balanced but unfun (eg if you camp a hook rather than patrol gens, thats a balanced tradeoff, but it's unfun for the doomed survivor), and the changes are disrupting that balance, and arguably just moving the un-fun around.

I don't think there is an easy solution though because it's challenging to make an incentive healthy at casual levels and also healthy at pro levels. I suspect the huge killer punishments from the previous ptb would have lead to survivors trying to get killed to cause the killer to be punished, similar to my worry about buffing unhook bodyblocking.

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Right now killer is incentivized to get a survivor out early, which is not great because it's less fun. When they discourage killer from going for a survivor, it inversely incentivizes that survivor to play dangerous and bodyblock. I'd say both states are unhealthy
(edit: will be afk, but can answer later)

cold sedge
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A major way to help killer anxiety with this ptb is nerf sabo builds remove the oak offering on both sides, also nerf healing builds or make it take longer to heal unless your the surv thats just been unhooked, id also drop the number of pallets in some maps. they are justa few ways id help oh and nerf the vault builds that are getting way to out of hand

misty yew
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I'd also take a look at perks on the survivor side where tunneling is the best way to not deal with them. Like resurgence. Best way to avoid that under hook heal resurgence value is just booking it to the hook and hitting the just unhooked.

orchid brook
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I like sabo and other second chance options in theory, but think in combination and with swf they get pretty out of hand. I think I would be okay with heals if it wasn't for the limit on gen regen instances? It seems weird that survivors can stall the game at no cost late game. Other matters I don't know enough to comment. I'd prefer more weak pallets to fewer strong pallets I think.

cold sedge
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but i think tackling the issues of what perks are being run when tunnelling happens or slugging (rip twins 0% play rate upcoming) and see i dont mind some maps but mid which has a massive pallet problem

misty yew
cold sedge
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see they aint played as is but this wont help new killers

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as they wont wanna play a killer with no power fantasy

winged stream
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Got a question about Furtive chase perk rework, um why???

cold sedge
winged stream
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Thought we supposed to prevent tunnelling and we use Furtive Chase perk to prevent tunnelling but bruh guess not

cold sedge
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its nice to have a human convo about this ngl cuz most i try to talk to just start getting angry

winged stream
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I honestly thought 5% haste was good enough just tune it down a little and keep beast of prey the way it is, same goes with furtive chase just maybe get rid of haste or lower down half

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that simple really

cold sedge
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i still think this ptb sucks

winged stream
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Funny part about survey is why do survivors uninstall? but never even bothered to ask killers, why do they uninstall

cold sedge
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survs cry louder

obtuse berry
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The changes don’t even fix tunneling

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They only affect tunneling right off hook

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If you hook someone and see them later there’s zero incentive not to prioritize them over everyone else

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Like if I see two healthy survivors and I just hooked one I’m going to go after them 100% of the time even after these changes

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15 seconds of bloodlust is nothing

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All the changes do is let survivors use the anti tunnel super aggressively and indirectly nerf a bunch of killers like oni and twins

winged stream
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Im gonna speak for killers, when killers do slug and tunnel, its mostly cuz when full swf brings all same build like head on or full sabo on hooks leaving killers no choice but to slug or tunnel. So what if full swf in lobby can't have all same perks, I know it sounds unfair if some wanna run with same perk but think about it, 2v8 all surv can't have same loadout at same time. Its to prevent full bullies making it impossible for killers to hook or picking up survivors

misty yew
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They had the foresight to not let furtive chase stack with base kit bloodlust but they couldn't see resurgence and wicked stacking?

winged stream
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like isnt that the most problem? is full straight up same build on each survivor with full sabo toolbox

dusty edgeBOT
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@gilded geyser 🚫➡️ Your message content contains flagged text

south flume
winged stream
winged stream
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barely any pop at past 3 mins or more

south flume
winged stream
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I would say best thing to do is keep eye on gens you wanna keep and ignore other gen like for example if there are few gens on left far map while one gen is far right of map then you want to keep eye on three gens on left side

misty yew
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Maybe have it so 2 survivors can help each other up if they're both downed and have their recovery bar filled? It may need a few more specifics, but I feel like that would be an infinitely better system than whatever they're trying to make work.

obtuse berry
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It’s a strategy built into the game with its own risks and weaknesses

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Why is it being treated like some sort of exploit

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It’s like if you did a gen too fast you got a hook state

cold sedge
obtuse berry
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Survivors have zero restriction put on what they can do

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They can focus on popping gens fast, pallet/flashlight save the same person repeatedly, bodyblock etc

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But the equivalents on killer have all been universally nerfed over time

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Can’t stay near hooked survivor, can’t leave them on the ground, can’t chase survivor off hook, can’t regress gens too much

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And strategies via perks were also gutted into uselessness

dusty edgeBOT
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@raven flume 🚫➡️ Your message content contains flagged text

obtuse berry
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Sloppy butcher gutted, regression gutted

cold sedge
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the devs just want the game to die

obtuse berry
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Random perks like stbfl nerfed

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low tier killers repeatedly made worse over time

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70 second hook stages

cold sedge
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5 sec hook stages for all killers

tepid tapir
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Since this garbage update is prolly going through can we change the name of killers to entertainers so I feel less cheated

solar atlas
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Hi so when are killers going to get something beneficial😂✌️

orchid brook
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Maybe separate channels for discussion and salty hyperbole

Can’t stay near hooked survivor, can’t leave them on the ground, can’t chase survivor off hook,
Generally they're trying to stop the killer from being able to put any survivor in a position without agency, since that feels like queueing up to do nothing and watch yourself lose. I don't think any of their changes are very well designed, but I don't think its an easy problem to solve given its a player-elimination game. Anyone have constructive ideas?

solar atlas
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Honestly if they cant take the time to make good ideas now (which was the whole point of putting off the whole new stuff to january) then when will they take the time to solve this

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If theyre going to keep releasing ass ptbs like this they js shouldnt at all and focus on bug fixing or literallg anything else

wary hamlet
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if those incentives were still in place for unique hooks I could see this ptb working in live

obtuse berry
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being downed and hooked takes away agency

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being pallet stunned or blinded takes away agency

dusty edgeBOT
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@faint cloud 🚫➡️ Your message content contains flagged text

shut inlet
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These survivor protections make the game just as linear as the incentives did because they remove a strategy

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The issue with the last ptb was that you got punished way way too easily and the removal of information that's useful to killer (knowing when survivors got unhooked and where atleast 2 are and what they're doing)

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This ptb would be so much better with the incentives from last ptb

shut inlet
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I should probably go more indepth with these changes huh

obtuse berry
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tunneling is still the best thing to do

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just not off hook directly

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once they get healed or lose those protections you should always go for them again since there's no reason not to

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if you have the choice to chase someone you've just hooked and someone else you always choose the former

shut inlet
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Changes I feel would make the new systems good:

  • reduces the haste and endurance to 10s at all times due to just how abusable it is.
  • brings no collision back to survivors with adjustments to prevent it being abusable (making it immune to auto aim etc)
  • add better incentives like 10% haste instead of bloodlust, and some gen regression maybe a mini pain resonance so that gen regression would be more useful for all killers but make it unique to each set of killers like it was last ptb, for example blight gets only 5% or no haste and only a 5% pain resonance vs 10%.
  • change babysitter to make the killer aura reading only happen within 16 or 24m of the unhooked survivor.
  • remove the new healing speed increase as breakdown did not need this compensation buff for the aura removal.
  • remove the healing progress change from wicked and maybe make the removal of the unhook notification only happen in the basement as insta heal is insane and the removal of information is crazy to be happening all the time
  • revert furtive chase but make it's haste only add 5%
  • also please just take current autohaven and brighten it a little bit and add a bit of fog this rework was too much
shut inlet
obtuse berry
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bad survivors will still die no matter how much you handhold them

shut inlet
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But good survivors that hard tunneling was already ineffective against can use these changes really well

obtuse berry
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it just makes playing non S tier killers more miserable and makes swfs even more unstoppable

shut inlet
obtuse berry
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they also need to change a bunch of killer perks back like sloppy

shut inlet
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But again, if we are going to get a system like this we should get incentives as a killer to not tunnel

obtuse berry
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why was sloppy ever nerfed

shut inlet
obtuse berry
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healing and gen speeds are both insane rn

torpid monolith
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If bhvr don’t fix the bug that absolutely annihilates my frames whenever I go near an exit gate I’m uninstalling istg

obtuse berry
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and they add even more strong healing and gen speed perks in

shut inlet
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Yeah but behavior refuses to listen to the killers players saying these things

obtuse berry
torpid monolith
shut inlet
obtuse berry
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also why is the regression limit still here

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survivors have gotten like 4 huge basekit buffs since then

shut inlet
obtuse berry
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regression limit should only be on actual gen kicks

shut inlet
obtuse berry
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not things like pain res or jolt

torpid monolith
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Why do ppl call surge jolt? I’m a new gen

shut inlet
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For example, pinheads perk deadlock was made into no holds barred

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So people still call it deadlock but it's now called no holds barred

violet lantern
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Mindbreaker always gets me when it's called Fearmonger

orchid brook
# shut inlet Changes I feel would make the new systems good: - reduces the haste and enduranc...
  • I think survivor being able to escape safely is good, and being able to block/get a free unhook is bad. With that in mind I think a long or very high haste might be fine but endurance should be very short. I'd prefer more like 5 seconds.
  • I agree no collision is probably better.
  • I agree entirely with hook incentives
  • I think furtive chase would be fine if haste didn't stack?

Current ptb has normal unhook notifications right? I strongly disliked removing unhook notifications last ptb

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If regression has limited instances, after healing enough times survivor becomes permanently broken?

orchid brook
shut inlet
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Cause it wasn't good enough

orchid brook
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Oh okay. Much less concerning than last ptb, and you can still see their status change on the hud.

icy summit
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Did anyone test the scratch mark colors on spirit? Are they more visible when in phase on certain colors?

icy summit
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I would have tested it but i only recently started playing Spirit 🥀

verbal lance
granite vessel
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great qol change

young pier
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Bring back old tenacity

astral cipher
hazy kraken
wary hamlet
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Honestly atp let him have it

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They legit gave krause scamper and shes 100x more annoying to face than chucky

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If they gave chucky pallet scamper back he’d still be in the trenches of the tierlist lmao

astral cipher
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Og scamper took 1.4

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And you had access to both m1 and a strong dash after using it

dusty edgeBOT
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dusty edgeBOT
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cold sedge
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are the devs still radio silent or have they finally realised oh shit we might be killing our game

cold sedge
astral cipher
cold sedge
astral cipher
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There should be a update on these things a bit earlier than that

cold sedge
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i hope so cuz all this says atm is the devs dont care

astral cipher
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Okay

dusty edgeBOT
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@copper viper 🚫➡️ Your message content contains flagged text

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@hard sapphire 🚫➡️ Your message content contains flagged text

dusty edgeBOT
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long bay
cyan pine
long bay
#

I'm not even claiming I'll be able to win every game, but I very like the idea of killers having to lose if they against a better team. But theoretically, no more slugging or tunnelling for ego.

cyan pine
#

Killers that tunnel and slug still lose against better teams tho? Plenty of youtube videos showing this

long bay
#

But without basing all this off YouTube videos, my surv games usually start as a 3v1. And do you have any idea how much easier a 3v1 is vs a 4v1?

obtuse berry
icy summit
#

I just wish killers got more than just tier 1 bloodlust and some extra bp

long bay
icy summit
#

The problem is those are just worse versions of good perks and the perks they are based on got gutted in the same ptb. Not to mention gen kicking really doesnt matter for a killer with low mobility

long bay
#

Its basekit. You expect to down everyone by looking at them too, and so what if its weaker. Its basekit. It doesn't even cost a perk slot. And if you have lower mobility, I wouldnt recommend hooking on the other side of the map if you have a specific gen you want to kick(and I loved one of those perk changes. One of em gave you killer OoO. That was super fun)

dusty edgeBOT
#

@maiden pawn 🚫➡️ Your message content contains flagged text

icy summit
#

The main issue is that its not good enough compensation for what survivors get. Nobody was saying they didnt want the basekit changes. Killers just wanted better changes to actually compensate for what survivors got.

#

Even the bloodlust on hook is resulting in furtive chase being gutted

long bay
#

But the balance was because killers were too strong. Killers should get a bonus because they need to be weaker?

icy summit
#

The balance was not because killers were too strong. It was because they played efficiently and it wasnt fun for survivors. There are certainly strong killers but these patches dont affect them nearly as much as every other killer.

gray night
#

Low risk, insanely high reward

long bay
#

"Efficiently" theres that word again. I'm done.

long bay
vague token
#

good swf ur just losing unless your ona s tier killer

#

all the new changes will do is weaken the weaker killers and make more killers quit

long bay
icy summit
#

"If you dont want to lose just get better" is a terrible way to look at things

vague token
long bay
#

It's not as terrible as "I'll get a participation trophy qnyways"

vague token
#

You could get the same skill level killer and same skill level survivor with the amount of pallets now the survivor could literally run and pre drop every pallet and you could do 500 gens by the time the pallets are gone tunneling and slugging is the only pressure a killer can have sometimes

#

The game just needs to have something that makes solo q and swfing different or liked a ranked mode

long bay
vague token
shut inlet
#

I remember the incentives being very positively looked on by killers

vague token
long bay
vague token
#

a few complainers dont make up the whole killer base

vague token
#

any neutral player rn says the ptb is too much

#

acting like survivors dont already have the upper hand

shut inlet
#

I mean just the perk reworks show that lmao

vague token
#

Over the last few years the amount of killer nerfs has been unreal

shut inlet
#

Which still hasn't gotten a rework which is why they nerfed it right?

misty yew
#

I also think part of it is just lack of game experience on the devs part. They didn't understand why meat plant has a lot of slugging, even after the chat spamming pallets. At some point data ain't gonna tell you what natural game sense does.

vague token
vague token
shut inlet
misty yew
shut inlet
vague token
#

they just need a ranked mode where you leave it how it is but add ranks with some kinda skill thing a normal mode where everything is just random like it is now and a mode for the new players where you gotta be under a certain level or its locked to play

misty yew
shut inlet
#

Cause behavior needs to be teaching players how to play their game. Not letting them play however they want and screwing over the rest of the player base

shut inlet
vague token
misty yew
# shut inlet I feel like if behavior wants to cater towards newer players they need a beginne...

I think I disagree. Every game has that group of players that stagnate at a certain skill level, like being hard stuck in Platinum in most shooters. These players don't improve and just stay around they're current skill level and just expect things to get easier.

I think BHVR is catering to these players; they don't want to get better but want to bully the killer that's more skilled than them.

shut inlet
vague token
#

They need something like siege had the beginner tutorials the beginners queu causal play then ranked

shut inlet
#

Cause the best way to learn is to experience the game and rn just playing regular queue doesn't actually let you learn anything and sometimes you even get lobbies with players far outside of your own skill level

misty yew
#

Honestly I'd be fine with them nerfing finger nail if they just make her add-ons good. I can't remember what any of them do besides the two iri remotes, cause one of them is good and the other is so laughably bad it's hard to forget, finger nails, and mothers comb just cause it's a training wheels add-on. I can't remember any of the others and I'm p100 with her. CrowDerp

vague token
main geode
#

bhvr hates killer side atp

#

just remove killer side now there will be 5 survivors

ripe bison
#

Blight in lore was a survivor originally

#

does that count?

scenic hornet
#

y'a deux français

#

?

wary hamlet
dusty edgeBOT
#

@still basin 🚫➡️ Your message content contains flagged text

ripe bison
#

The Entertainer sounds like the name of a killer

shut inlet
fierce creek
shut inlet
#

God forbid I make a joke

fierce creek
#

jokes are funnier when they are based in reality

#

not a circlejerk

shut inlet
#

sureeeeeee

candid cloak
#

what does ptb mean?

maiden oyster
# candid cloak what does ptb mean?

Public Test Build, a version of the game that is available before updates for players to test and give feedback on the games upcoming update and content before its out.

DBDs PTB will only be a available for a limited time and no progress or items earned in thay version of the game carry over to the main game. This version is purely to get a sneak peak of the next update and give your thoughts.

rigid axle
reef portal
haughty roost
#

Looking for a teammate to play with, please send a private message

misty yew
long bay
reef portal
reef portal
#

Literally would be better off hiring they just took a bunch of YouTubers like otz and put them in the balance team at this point

reef portal
#

I'm convinced a large chunk of this server could balance the game better and that's saying alot with how dogshit some of the takes here are

misty yew
#

Might not be the best idea. Eve online actually had an entire problem where long term players started applying for jobs so they could make changes to directly benefit the clan they were a part of. A similar thing might happen here if they choose the wrong people.

reef portal
limpid crag
#

Gooper would perfectly balance the game

cold sedge
#

game has been balanced

summer heath
long bay
# wary hamlet Rename killer to entertainer

I'm watching this video rn. It's crazy. Killers dont wanna play unless they are guaranteed a chance to win even if they suck. "I dont wanna get better. I wanna be able to camp and tunnel so I can get wins"

wary hamlet
#

Cant tell if its rage bait or you are being deadass

long bay
#

Dead ass

wary hamlet
#

But tunneling, camping, slugging, etc are valid strats killers use because gens can fly insanely fast and its the best way to build pressure full stop

summer heath
#

soooo many outs and you choose blaming the game

long bay
#

But I'm literally watching this video. I got to the "entertainer" part and thought "I just read that a half hour ago"

wary hamlet
#

If you spread hooks 9 times out of 10 you will be losing the game unless

A. You play a killer who couldnt give 2 shits about spreading hooks (blight, nurse, etc)

B. The survivors are actually lobotomized

#

Its just not the efficient way to play killer

#

Idk how anyone can see these changes and think they benefit the game personally

long bay
wary hamlet
#

And I like playing both sides I dont ONLY play killer

#

Unironically the only killers who can afford to “place nice” the way bhvr wants are the very same killers survivors hate vs’ing every single game (top tiers)

#

Which you are going to see more of I guarantee lol

long bay
wary hamlet
#

????

#

Putting words I didn’t say in my mouth is certainly a move

#

Someones mad someone has an opinion they dont like

agile loom
#

Its never fun to be like playing with ur friends and get tunneled off hook and then you have to wait 10-15 min for the round to end plus a few minutes in queue and loading screens

wary hamlet
#

If they never removed base kit pop and bbq from the unique hook I could see this patch working with a few tweaks

#

Like the endurance on the unhook not lasting a whole ass 30 seconds lmao

#

Elusive lasting that long is fine imo

#

Bloodlust 1 and a tiny bit more bloodpoints on unique hook is such a bitch slap to the face to people who want a valid reason to not tunnel compared to last ptb’s incentives

agile loom
wary hamlet
agile loom
#

After a few gens have popped i get going for confirmed kills but like singling someone out intentionally i feel is not the way to go

wary hamlet
#

If its like a tunnel off hook at 5 or 4 gens I can see the logic in despising it

agile loom
#

I do find myself killing people off somewhat early sometimes but its not me going out of my way to go for whoever was unhooked its just me stumbling across them a few times when they slip up and make that mistake

agile loom
#

I dont mind full killing people a few gens down but I also dont wanna spectate a hopeless game for 15 min because I died early and now the other survs dont have a chance and cant dc without penalties

long bay
#

I liked the first ptb idea. Noone dies before half the game is done, then everyone is fair game

wary hamlet
#

Can only really blame bhvr for piss poor game design

#

They chose to make this the most viable way for a killer to establish pressure

#

In a perfect world they’d make playing nice and spreading hooks to other survivors also viable for killers but unless your a top tier it simply just isnt

#

I liked base kit pop and bbq last ptb it was a step in the right direction

#

Although punishing killers for killing was questionable

agile loom
#

Also something thats annoying is a lot of killer players use like a shit ton of gen regression, I see pain res in almost every setup and its usually accompanied by 2 other gen regress perks like surge or pop and those killer players STILL tunnel so it leads to a round of someone dying at 3 or 4 gens and then the killer just blowing through the remaining 3 with gen regression so the remaining 3 are basically just playing to get fucked over especially when we don't have 4 person comms (i almost always play with my duo)

wary hamlet
#

I also liked how they isolated top tier killers with smaller buffs on unique hook

#

Specifically so they cant take advantage of them as hard as mid-low tier killers

agile loom
agile loom
dusty edgeBOT
#

@compact shadow 🚫➡️ Your message content contains flagged text

dusty edgeBOT
#

@compact shadow 🚫➡️ Your message content contains flagged text

#

@lunar compass 🚫➡️ Your message content contains flagged text

hollow basin
# wary hamlet I liked base kit pop and bbq last ptb it was a step in the right direction

Pop was not enough though. You either needed luck or high mobility to make the most of it and apply it to the gen you want to apply it to.

Plus the basekit bbq made killers predictable because you could know who they saw and thus, who would be on their corsshair.

It was a bad beginning. Which makes me baffled at how worse they made it for this PTB. I saw many good ideas in feedback and they all were IGNORED.

I don't know why do they seem sooo hellbent on bringing this flawed system to the game when they need more time, testing and listening. Plus perhaps either adapting it to the killer roster, or adapting the killer roster to it. Because in the current state of things, they are harming the killers that aint S-tier

long bay
gray night
#

Last ptb was actually nice having the pop and bbq

As SM as well

hollow basin
# long bay Dont worry. They might make it easier for the low tier players... I mean... "kil...

It's not about who's good or bad. It's about who has more difficulties and who doesn't. This year killers have taken blow after blow.

  1. The awakening of the healing meta. Hit and run is almost obsolete.

  2. The pallet density being unnecessarily augmented. Chases are easier for survivor.

  3. The two attempts of antitunnel that limit their playstyle in one iteration and don't encourage hook spreading in the other while giving survivors more resources to fight them.

No matter how good you are, survivors have been having it easier and easier whereas killers have been having things harder and harder.

There isn't a survivor anxiety, but there is a killer anxiety. Things have reached a point where a mental issue is starting to be associated with the killer role.

long bay
# hollow basin It's not about who's good or bad. It's about who has more difficulties and who d...
  1. Kinda fair, but if they bring healing perks, they have less second chance. Or chase. Or whatever perks they have. Perks are a bad thing. Survivors cant have em. Why limit our crying to healing perks. All perks are bad.

  2. Chases are "more droppy", but easier? You should learn how to play the pallets like they do I guess

  3. ...that limit their playstyle... ok
    When someone gets unhooked, they are the only ones that are "immortal"(kinda. It still only lasts till you get hit), but it's not all of them. I promise. And since killers are waiting at the hook because some loser will be here eventually for an unhook, that hit generally gets used quick. And it only lasts while they are useless. So... what's the issue?

There is no survivor anxiety because we know someone is getting tunnelled out and everyone left will just be "easy pickings". We have come to terms with this, and the anxiety is gone.

Yes. Survs have been getting stronger, but as of right now, still not strong enough. I wanna go back to killer main, but wins didnt feel good. I wanted to back off till they had a chance, and it's getting closer, I been playing killer again, and loving it

hollow basin
long bay
#

Ok

fair lark
simple void
#

so how's the ptb?

gray night
#

Domniated both the first and second ptb as SM so I think they need to just push the changes in and the people who struggle at killer still can just skill isuee their way up finally

wary hamlet
#

Also the slugging changes in this ptb are fine but they really need to adjust it individually for killers who’s entire kit and playstyle revolves around slugging

#

Like oni, onyro, and twins are the main 3 that come to mind

#

Its deadass not uncommon on oni specifically to have 2-3 people slugged on the floor

#

Or the entire team lmao

#

twins is self explanatory, onyro you only really slug if you know the person slugged has almost 0 condemn to lock in

long bay
# wary hamlet twins is self explanatory, onyro you only really slug if you know the person slu...

twins is not self explanatory. why does victor need to go cross country.
onryo "forces" you to slug when youre "forced" to chase a surv with 0 condemn. that almost makes sense.
oni, i kinda feel you. i love playing oni, and hate that i lose my power when i pick up. they said "ok, we will give you more orbs from hooking". fast forward to 2 extra orbs. a hook should give oni his power. that would help to not "force" slugging
but botched flashlight saves, yes. fair game. but youre not being punished, you totally have enough time to hook both if you get them both down. itll be 33% faster for a few seconds, but unless you botch that you can easily hook both

wary hamlet
#

Twins and oni mainly are THE slug killers

#

So I feel like those two should be top priority to have specific changes so the anti slug doesnt absolutely botch their kits

#

Imo

long bay
#

it doesnt botch their kits. only playstyles with them that utilize slugging

wary hamlet
#

Their entire kit revolves around slugging

long bay
#

for 10 minutes at a time?

wary hamlet
#

??? What scenario is a survivor staying on the ground for 10 minutes at a time with or without anti tunnel/slug

long bay
wary hamlet
#

The anti slug has progressively increased recovery speed depending on how many survivors are slugged. Guess which killers tend to slug multiple survivors very often

#

twins and ESPECIALLY oni

#

That is legit oni’s entire identity

long bay
#

oni, yes, ive already said youre kinda right on that one, but with the twins. why should you need 10 minutes to pick them up just because victor wants to go on a road trip

wary hamlet
#

I never said it should even be that long if they need to be individually adjusted for the anti slug

#

It should be a minor adjustment maybe make the progressive scaling with more slugged survivors a tiny bit less effective

#

On SPECIFICALLY oni and twins

long bay
#

good luck

wary hamlet
#

But knowing bhvr they prob won’t do it

orchid brook
#

Arguably other temporary buff killers like plague and Myers are also incentized to slug, but they're not as important

dusty edgeBOT
#

@lost atlas 🚫➡️ Your message content contains flagged text

wary hamlet
#

True post rework myers ive noticed has been a quite the slugger

dusty edgeBOT
#

@hexed sparrow 🚫➡️ Your message content contains flagged text

fickle crane
#

What is the flagged text that keeps coming up anyways?

agile loom
fathom jungle
#

did anyone else lose access to playing the ptb?

fickle crane
fathom jungle
snow tusk
ripe bison
# wary hamlet Their entire kit revolves around slugging

Oni's kit revolves around survivors bleeding from injuries.

His power incentivizes leaving survivors on the ground as he runs around on a rampage downing several survivals in succession but thats not really the same as Twins.

snow tusk
obtuse berry
#

They will give oni 3 more blood orbs on hooks and nothing else

verbal lance
#

The more I think about it the more I come to the conclusion that the only real way to fix slugging is to make hooking automatic on down, but that takes away so much flavor from the game.

lost sail
verbal lance
#

Yes, it would remove a lot. Slapping people up on a hook, flashlight saves, pallet saves, struggling off and by extension Boil Over, DS all would go away.

obtuse berry
#

Currently you are the most vulnerable as killer while you pick up and carry people

verbal lance
#

One of the primary reasons killers don't hook right away is there is some incentive not to, or some disincentive if they do:

  • They may not have time to hook before pressuring a critical gen.
  • Oni loses their power if they stop to hook.
  • Meyers, Plague, etc. lose time on their power if they stop to hook.
  • Flashlights lingering around make it risky.

And so on.

obtuse berry
#

You run the risk of being sabotaged, pallet saved, flashlight saved, bodyblocked etc

#

You slug because you’re anticipating those things happening

verbal lance
#

Right, so the extreme end of that is downing = auto hook, which would solve the problem at the expense of removing quite a few gameplay elements that some people like.

obtuse berry
#

also the game is designed around slugging

verbal lance
#

I doubt they will do it but I don't really see a compelling way around it.

#

It simplifies the game in a way that fixes slugging but also removes fun.

obtuse berry
#

Base kit pain res on unique hooks

#

Not affected by mobility, rewards hooking and encourages you not to tunnel

ripe bison
#

Oni doesnt stop to hook mid rage because thes not supposed to

#

He goes on a rampage, knocking down several survivals in succession if possible

vague token
#

its just apart of game the game they needa leave it alone and make another game mode for casual players with built in perks then a ranked for the sweats

ripe bison
#

ranked mode is an awful idea

vague token
ripe bison
#

bigged probably being queue times

vague token
ripe bison
#

There isnt a way to "do it right"

#

Only way would potentially be makign a competitive gamemode as a special event like 2v8 but I seriously doubt that will ever happen

vague token
ripe bison
#

such as?

vague token
# ripe bison such as?

theres so many ways they could just add ranks that you get from your game or they could add a whole new mode with perk/killer bans theres a lot they could do

ripe bison
#

Do you honestly expect Behavior to be able to effectively manage perk and addon banlists for a different gamemode effectively? On top of the monumental task of balancing this game in the first place?

vague token
#
  • you get ranked points for each hook instead of each kill
  • end of season ranked rewards
  • skilled based matchmaking
  • certain maps / map bans
  • killer/perk bans
vague token
#

if they did it right

ripe bison
#

skill based matchmaking already exists in DBD

#

its bad but thats besides the poijt

vague token
#

yeah and its awful.. big reason why so many new players quit

ripe bison
vague token
ripe bison
#

Tunneling is a playpattern which results from extremely powerful micro killers, newer players being bad, trolls, and killers getting emotional about someone

vague token
#

they can do a lot to have a ranked mode slow down tunneling

maiden oyster
ripe bison
#

Why shouldnt they just have tunneling take away emblems then???

#

Thats effectively the same thing

vague token
vague token
ripe bison
maiden oyster
vague token
ripe bison
pure sable
ripe bison
#

Even if it wasnt behavior itd likely get fucked up

vague token
vague token
vague token
maiden oyster
ripe bison
#

How does ranked mode aleviate the problem of tunneling being a necessity for specific killers against coordinated survivors?

maiden oyster
#

We need better matchmaking and better killer rewards for not tunneling.

ripe bison
#

More killers that arent purely microbased

maiden oyster
ripe bison
pure sable
#

I feel like survivors also have just so many ways to deny not only a pickup, but also a hook.
When there are 4 different ways to get a hook denied, then slugging should not be a surprising outcome.

vague token
ripe bison
maiden oyster
pure sable
#

Tunnelers would just treat Ranked like casual, and it would be an even easier experience

maiden oyster
vague token
#

if the killer keeps 4king bot lobbies they rank up and it should be harder to derank than rank up

verbal lance
#

"People might bully in casual" is such a dumb argument, that's basically what we already have.

ripe bison
#

Putting it super broadly I think the issue comes down to survivors having too much at their disposal against the killer, generator speeds, and how much more of a problem tunneling is with the best killers in the game who specifically benefit from it.

maiden oyster
#

Ranked isn't a solution and serves to create more issues

Blanket buffing doesnt work

Low end killers need buffs that only affect them

Killers that dont tunnel need to be rewarded better and fairly.

Skill isn't even taken into account with the games matchmaker bot. That needs to be resolved.

The survivor buffs, tunnel and slug reduction changes are not as big a deal as they would be if killer wasnt being given nearly nothing in return.

ripe bison
#

Disconnects affect MMR btw

#

Abandoned count as deaths or for the killer no kills

vague token
ripe bison
maiden oyster
#

Theres no way to make a ranked mode for this game work.

vague token
#

there is tho

maiden oyster
pure sable
vague token
#

a ranked would help it so much so many ppl agree

ripe bison
#

a lot of people also think that basekit unbreakable is a good idea

#

or that the pallet changes are actually fine and killers are just whining

maiden oyster
vague token
#

the games too hard to fix as is

maiden oyster
pure sable
verbal lance
#

Ranked if you queue in teams of 5 similar to comp would work fairly well from a balance point of view as both teams are on a level playing field. Asymm is impossible to balance in the 1v4.

ripe bison
vague token
pure sable
maiden oyster
ripe bison
maiden oyster
vague token
maiden oyster
#

And streamers are notorious for having abysmally bad takes

ripe bison
#

Unless theyre Scott or funny clown man

maiden oyster
#

Sure

vague token
maiden oyster
ripe bison
#

Otz has been advocating for basekit kindred for ages now and that would be a disaster

#

Shoulder the burden was also Otz's idea

maiden oyster
verbal lance
#

Biased*

pure sable
vague token
maiden oyster
verbal lance
#

At least it seems there is a strong consensus that the killer "bonus" for unique hooks is catastrophically underwhelming.

vague token
#

cus you cant fix slugging tunneling etc best option is a new rank to actually fix matchmaking

ripe bison
maiden oyster
verbal lance
#

Even if it didn't deactivate in those situations it would still be dogshit.

maiden oyster
vague token
vague token
maiden oyster
maiden oyster
vague token
#

ranked mode would do so much you have no idea lol

maiden oyster
vague token
pure sable
maiden oyster
maiden oyster
vague token
verbal lance
#

Regardless of whether a new "ranked mode" would be benificial, the devs treating the game as casual creates these problems. Games are inherently competitive and players will look for the most effective ways to win, and average player skill will raise over time. Them holding on to this mindset that DBD is a casual game and should be balanced around people who have no idea how to play it is what creates most of these problems.

vague token
#

game makes it too easy for people to vs new players

pure sable
maiden oyster
ripe bison
verbal lance
vague token
vague token
maiden oyster
verbal lance
maiden oyster
vague token
maiden oyster
ripe bison
vague token
verbal lance
maiden oyster
ripe bison
#

yeah but neither here nor there

vague token
maiden oyster
vague token
#

giving 1k blood pints for killers selling the game isn’t what the game needs

ripe bison
#

That was a commonly requested thing for them to bring back though

verbal lance
#

It's like 48k max BP I think but yeah, BP is not a balance tool, it's a consolation prize.

ripe bison
#

The issue is that it comes off like they think thats enough

#

Survivors get colossal buffs and then killers get bloodpoints

vague token
#

yeah its just not balanced at all

verbal lance
#

And killer was already the higher-BP-earning role so it's a bit silly anyway. I mean it's welcome, but not as the primary thing killers get.

ripe bison
#

I genuinely think its fine

vague token
ripe bison
#

Like, peopel have been asking for this for ages now

#

Ever since they removed the bloodpoint bonus from BBQ people have been asking for it to be basekit

verbal lance
#

Yeah it's a fine thing on its own but they are framing it like "this is a sufficient reason not to tunnel" which is why it's so absurdly idiotic.

ripe bison
#

yeah

verbal lance
#

I don't play to earn BP, I play to have fun and (hopefully) win.

verbal lance
#

BP is just an annoying side mechanic to give me stuff to make the matches interesting.

pure sable
#

It's just silly that Behavior goes 9 years without any SERIOUS nerfs to tunneling and slugging, and then suddenly they go "WE NEED TO SUPER NERF THEM NOW NOW NOW. FUCK DOING SMALL NERFS OVER TIME WE HAVE TO DO EVERYTHING NOW!!!!!"

verbal lance
#

"We did a really poorly-designed poll that was biased toward the exact answers we mostly got so we need to do something about it."

vague token
ripe bison
#

@pure sable You are aware that the endurance on unhook was added in an update to counter facecamping and tunneling right?

verbal lance
#

I still cannot wrap my head around how dumb that poll is, though honestly at this point I don't know why I expected anything different from BHVR.

vague token
pure sable
ripe bison
verbal lance
#

They need an actual statistician to do these polls instead of ChatGPT.

vague token
ripe bison
#

what poll are you talking about

verbal lance
#

The uninstall survey.

vague token
verbal lance
#

You can pick up to 3 reasons you're uninstalling. Something like 6-7 options are complaints from a survivor POV, exactly 1 is from a killer's POV, and there's like 3-4 that could apply to both.

ripe bison
#

I see

verbal lance
#

It results in an insanely biased sampling, so they are proposing huge, sweeping changes based on poisoned data.

#

It also kind of further pushes the narrative that the devs mostly play survivor, because they could only come up with 1 thing killers may not like.

ripe bison
#

Reminds me of their supposed colossal tunneling numbers based on their data

#

numbers they got from terrible data extraction

vague token
#

i believe most people quit cus after playing survivor for a few games by yourself can just feel like a waste especially if you just do gens then die

verbal lance
#

Yeah. It's weird but it turns out if you start with really bad definitions, you can get the data to say almost anything. I wonder if politicians have figured that out yet, someone should tell them. feenT

ripe bison
#

also reminds me of how disconnects effect killrates in data

verbal lance
ripe bison
#

killer abandoning after all 4 survivors disconnect counts as a full escape

verbal lance
#

I have something like 2.3k hours and I regularly get 30 hour survivors in my lobbies, shit is dumb.

verbal lance
#

I am aware of how glicko works and high RD (provisional) will result in huge MMR swings (as it should) but it happens way too often to be new players with provisional ratings.

vague token
#

imagine if they added some new modes

#

would be so much better

#

a dbd prop hunt would be a w

pure sable
obtuse berry
#

I.E: Skull Merchant killrate

verbal lance
#

TBH I like the 2v8 approach of prebuilt loadouts. I don't think they can do that at this point with the main game because there are too many perks to try to consolidate, plus people would be upset they can't use stuff they bought. Prebuilt loadouts would make the game much easier to balance.

#

But first, matchmaking needs to be fixed anyway.

vague token
verbal lance
obtuse berry
verbal lance
#

This game desperately needs a rewrite, but execs do not understand technical debt.

obtuse berry
#

just like how they have TR or movement speed differences

vague token
#

dbd mobile had a prop hunt why cant the actual game make one 😔

verbal lance
#

DBD mobile was not the same engine.

pure sable
vague token
verbal lance
#

IIRC DBD is written in Blueprints. A visual, flowchart-ish coding language. I'm sure everything is super hard to do, and the pace we get new basic QoL features like filtering for perks is glacial as a result.

#

If it was rewritten in something better suited for this kind of game, those kinds of features would be a weekend project for an intern.

#

I guarantee that won't happen though. BHVR as a whole is rife with hubris and ego. They know what's best and we don't.

ripe bison
#

I feel like thats less an issue of hubris and ego and more an issue is management, costs, and time

#

Youre talking about redoing the entire gamr

verbal lance
#

Almost every bad decision they have ever made can easily be attributed to ego. See TWD live stream.

ripe bison
#

This would also involve hiring new employees and training people for the new base

verbal lance
#

Yes, a rewrite would take a bit of time. It's paying down technical debt. That always takes time.

ripe bison
#

Youre severely understating the ammount of work this would take.

verbal lance
#

In the meantime the interest accrues, which manifests in stuff taking longer to ship and it being buggier than it needs to be.

ripe bison
#

Additionally I dont think the DBD playerbase would enjoy not having content for a year

verbal lance
#

I quite literally work in software, I'm aware of how big of a project rewrites can be. We are in the middle of a multi-year rewrite of one product currently.

ripe bison
#

Alright

verbal lance
#

It doesn't mean no new content, it just means lower profits for shareholders for awhile because you need additional employees to work on that while the rest continue working on new content.

vague token
#

always wondered why there wasnt more modes

#

woulda been a good touch to the game

verbal lance
#

I also want to be clear that the people working on the code are generally not those I have a problem with, it's the people directing them.

ripe bison
#

Well yeah

#

Behavior's biggest problem is clearly management

#

Fact theyre using LLMs to assist their management kinda shows tbh

vague token
#

didnt dbd used to have a perk roulette mode

verbal lance
#

I get super frustrated with them because I love DBD and want it to be a healthy game but I feel like management and project leadership cannot stop tripping over their shoelaces day after day.

#

Chaos Shuffle, yes

ripe bison
vague token
#

Oh

ripe bison
#

Last one was supposed to be after the anniversary event but it got cancelled and the anniversary event was extended

vague token
#

Yeah i remember playing it a long time ago but never seen or heard of it since coming back was surprised when they brung 2v8 back

verbal lance
#

Meanwhile, Lights Out sits forgotten in the corner.

ripe bison
#

Lights Out sucks tbf

verbal lance
#

It's fun in small doses, like 2v8.

vague token
verbal lance
#

They haven't done LO in at least a year.

ripe bison
#

Its on the stat tracker

vague token
#

The dark made it fun

pliant lichen
#

Did they remove the scratch mark color change option

rotund otter
#

It hasnt been added yet

pliant lichen
#

Oh dang

dusty edgeBOT
#

@raven flume 🚫➡️ Your message content contains flagged text

dusty edgeBOT
#

@grim elk 🚫➡️ Your message content contains flagged text

native aspen
#

The 9.3.0 PTB is closed.

This channel will be reopened for the next PTB, thank you!

raven flume
#

Well?

zealous storm
#

PTB stream at all??

trim mural
zealous storm
heavy helm
#

yo any devs here? when is ptb , since this channel opened i suppose its soon

undone breach
trim mural
zealous storm
junior gorge
#

is there gonna be a code or how do u get in the ptb?

trim mural
trim mural
junior gorge
#

yeah it says code

heavy helm
#

ima just keep refreshing the page

trim mural
heavy helm
gleaming sentinel
#

is it out?

heavy helm
gleaming sentinel
#

ah alr

zealous storm
#

myerssmile 55 minutes until PTB

paper sail
#

vecna the second

zealous storm
#

The Flayed, Henry Creel, curious what name they are giving

lofty glen
#

omg vecna from dead by daylight is coming to dead by daylight

zealous storm
dusk sonnet
#

The One 🗿

paper sail
#

im assuming its going to be the first or something

zealous storm
#

The Flayed One

dusk sonnet
undone breach
dusk sonnet
zealous storm
smoky moth
#

ptb will be at 5 p.m.?

undone breach
undone breach
paper sail
#

the vecna

worn bluff
#

why is vecna kinda hot...

worn bluff
barren viper
#

(no)

#

there's no way you thought that was a serious title 😭

smoky moth
#

I hope there will be a skin for Vecna where he is in human form.

barren viper
#

agreed, that'd be an instant buy for me

undone breach
lofty glen
#

The Henry

zealous storm
#

CrowBongo 45 minutes until PTB

worn bluff
barren viper
#

A character's actual name has never been their title though

barren viper
#

Demogorgon is more like a species

zealous storm
paper sail
zealous storm
#

The Flayed One or The One

worn bluff
undone breach
barren viper
#

Exactly

raven flume
#

their twitch says theres a scheduled stream for 10am..

undone breach
#

They are just a member of species

worn bluff
barren viper
raven flume
#

yeah..

undone breach
smoky moth
#

Does anyone know what abilities Vecna will have in DBD? I’m afraid he might end up being a niche killer again.”

zealous storm
worn bluff
raven flume
#

go look

paper sail
#

will the base outfit be his s5 appearance?

zealous storm
worn bluff
#

please bhvr give us a Mr whatsit outfit

fathom bane
smoky moth
raven flume
smoky moth
#

It would be an interesting power if he could shift to the other side and haunt survivors through lights, like in the movie

carmine nimbus
#

I hope we got hawkins rework

fathom bane
carmine nimbus
fathom bane
#

which will include the rainbow room

zealous storm
raven flume
#

i have it pulled up

zealous storm
# raven flume add me rq

I'm rewatching the December stream to see if they said if they were going to stream today or not

smoky moth
#

We’re talking only about Vecna. There will also be Eleven and Dustin. I’ll definitely be playing Eleven.

weak solar
#

Will pinhead be available in the ptb? Apparently he was in the last one

fathom bane
#

El/Jane and Dustin will be the survivors, and im psure Robin is a skin

raven flume
zealous storm
#

Robin & Eddie P100 p100

lofty glen
fathom bane
paper sail
#

dustin gull

fathom bane
#

Robin and Steagull

paper sail
#

eddie gull

warm field
#

there won't be any livestream before the ptb this time?

spiral parrot
#

Whens it coming out in uk time?

tropic whale
#

30 minutes

zealous storm
#

musicjamghostfaceanimated 30 minutes until PTB

paper sail
tribal tartan
#

turn back the clock perk sounds cool ngl

dark jungle
#

Do PTB patch notes come out early? Maybe not

tender flame
#

Where's the ptbbbb

cold sun
#

28 min

dense crown
#

im so hyped

tender plume
#

how to join in ptb?

queen peak
#

Pooping my pants excited

delicate cliff
#

"the first" ... srly ? whats up with that naming

tender plume
#

its not in betas

opal sequoia
#

is ptb already out

vast garden
#

Dude this is gonna be gas

worn bluff
#

wait are the ptb patch notes gonna release when the ptb does?

barren viper
placid rapids
#

HOUNDMASTER LEAKED FOR 2v8

rough bone
#

PTB patch notes are already out

placid rapids
#

OMGGG

barren viper
sharp vigil
#

soo like how do you get the ptb again

opal sequoia
#

its not in beta

sullen crypt
#

TURN BACK THE CLOCK
Perk seems really convenient for saving time as killer

vast garden
#

He can enter the upside down like straight up?? At least buff demo :(

compact bobcat
#

I can't access the ptb yet

rough bone
#

is the PTB not available on Steam yet?

sullen crypt
placid rapids
#

BUFF PYRAMID HEADS M2 TRAVEL TIME PLZ

opal sequoia
#

i still dont see itr

inner zealot
#

bro 4 zombies and 35% speed increase sobpray

chilly arch
#

PTB will be out at 11am on Steam

opal sequoia
#

in eu time

lone stream
#

40/50/60 or is it supposed to be 60/50/40?

compact bobcat
chilly arch
placid rapids
#

PLS @chilly arch BUFF PYRAMIDHEAD

foggy tusk
#

new hex perk seems good

inner zealot
keen sedge
#

Chucky in 2v8??

tribal tartan
#

Dang dustins perks are cool

compact bobcat
rough bone
#

so in 25 minutes, okay

lone stream
#

Normally est

barren viper
vast garden
#

Trapping windows like bubba needed more counters

brittle valley
#

NEMMY EATING SO GOOD THIS 2V8

sullen crypt
vast garden
sullen crypt
#

IT'S TRUE!!
4 ZOMBIE NEMESIS

keen sedge
#

The new killers no krasue but he's OK ig

brittle valley
worn bluff
#

SECRET PROJECT IS A TAD UNFAIR??

lofty elk
#

bro when is chaos coming back 😭

inner zealot
proven cradle
#

wait, no
no, non onon

they're adding an event mode TO THE PTB???

rotund rampart
#

four zombie nemi im gonna cry WHYYYY

formal moss
#

when is it starting

nocturne vigil
opal sequoia
inner zealot
lime ferry
#

is the pbt out?

worn bluff
#

TURN BACK THE CLOCK IS LIKE A POP AND SURGE!! THATS INSANE

opal sequoia
lime ferry
#

thanks

opal sequoia
#

np

inner zealot
undone oracle
tepid ivy
#

Just took a 7 minute nap

keen sedge
#

No new map sucks tbh

opal sequoia
sullen crypt
#

I'm wondering if extrasensory perception let's the survivor see the killer's aura. That might be slightly concerning.

inner zealot
native grove
#

NEW SURVIVOR CLASS: TORCHBEARER
Class Skill:

Starts with Flashlight of uncommon rarity.
Class Skill charges over 60 seconds, granting a Flash Grenade when fully charged.
Behaves like an ability; does not take up any item slot.
Press the Active Ability button 2 to activate the Flash Grenade.

vast garden
#

Kinda sad we aren’t getting vecna demo and d&d vecna in 2v8

foggy tusk
#

holy crap prove thyself + full circuit would be a goated doubling gens combo

tepid ivy
#

Are notes out yet?

haughty hazel
#

the ptb isnt showing up for me on steam any idea how to get it to work?

tacit kindle
#

so when is it dropping anyway?

opal sequoia
#

BRING BACK PIN HEAD FOR A WHILE

inner zealot
#

knocks down all survivors on the map ahh skill

keen sedge
#

PTB IN 22 MINUTES

undone oracle
opal sequoia
pliant ridge
#

No demo buffs????

opal sequoia
#

oh right license

foggy tusk
queen peak
#

Nemesis zombies 35% speed???

finite anchor
sullen crypt
#

Bada Bada Boom + Chemical Trap

brittle valley
#

literally all the ST2 perks sound at minimum viable. some of them sound kinda insane lowk. they FINALLY managed to give killer new actually good perks

craggy mortar
#

YES NEMESIS HAS MORE ZOMBUES

pliant ridge
finite anchor
unkempt loom
#

flashlight class in 2v8 good lord😭 😭

native grove
#

wym survivors in 2v8 will have flashlights, flashbangs

pliant ridge
sullen crypt
#

Teamwork: Full Circuit + Prove Thyself

finite anchor
tribal tartan
#

What do you guys think about Dustin's perks guys?

craggy mortar
finite anchor
queen peak
brittle valley
undone oracle
tribal tartan
finite anchor
foggy tusk
#

wait did they add survivor classes or something

vast garden
#

Wait did they add custom terror radiuses for 2v8??? Maybe Dracula is finally playable

keen sedge
#

This chapter seems kinda meh to me idk

sullen crypt
tribal tartan
scarlet elbow
sly jay
#

I was hoping for a perk that go against the killer for eleven 😭