#ptb-discussion

1 messages Ā· Page 37 of 1

light apex
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Will anti hook camp still deactivate in the endgame or is it being removed

verbal lance
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As far as I know it will still deactivate, as will much of the anti tunnel (but not all).

oak harness
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so much toxic, wow. how could you guys, in this nice community?!

silver flint
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is the only reason bhvr is pushing this garbage ptb because of their "survey" of why people stopped playing dbd (which was completely biased towards surv mains) or what. genuinely confused

dusty edgeBOT
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@vernal canyon šŸš«āž”ļø Your message content contains flagged text

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@scarlet condor šŸš«āž”ļø Your message content contains flagged text

fickle crane
silver flint
fickle crane
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And low key, I don’t mind killers having slightly less agency if the agency they had otherwise was the ability to tunnel someone out easily at 4 gens

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Like laws preventing people from stealing limits their agency, but they also have a positive outcome

dusty edgeBOT
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@feral skiff šŸš«āž”ļø Your message content contains flagged text

stark summit
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My only real complaint is that Killers are getting basically nothing with this update. Bloodlust isn't even slightly helpful. Its too easy to lose. All it takes is a survivor running in the corner of your screen to trigger chase and its gone. Idk if its supposed to be this way, but kicking pallets and gens also removes it. I had multiple test runs where my friends would unhook one of themselves and run back to me afterwards and trigger chase, and pull me out of bloodlust. Its terrible. No benefit.

normal spindle
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I wish instead of just punishing tunneling they try to help remedy the issue of why people tunnel

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It’s just a fact that the game gets infinitely easier as killer when one player is eliminated from the game

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Gen rushing hurts man

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I find it super strange why they went with giving 15 seconds of bloodlust for a unique hook instead of a small haste boost

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Oh i read, some killers need that haste man. Perhaps give the speed killers bloodlust and the other haste?

fickle crane
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Like let's say you remedy why people tunnel by nerfing gen speeds or having some kind of slowdown on hook, but you don't do any anti-tunnel features

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Well that's just going to make tunneling even stronger, because now you have both at your disposal, and you can transition into tunneling whenever you need after you've secured one or two unique hook buffs

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I think the haste is too small of an upside, but I don't inherently disagree with the anti-tunnel stuff introduced.

normal spindle
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You do got a good point

normal spindle
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Am also a killer main so am a bit biased myerssmile

fickle crane
normal spindle
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I wish games lasted longer on average

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I have noticed the raise in people giving up when you take out one to two survivors

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I wonder how slowing down gens in generally would feel but giving the survivors a buff to gen speed every time someone died, It wouldn't be 4 player gen speeds but still that a 2 or 3 player team does not feel like a loss cause

twilit gazelle
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If games go too slow you run out of le pallettas, not that it's an issue on most maps..
But when there are killers that shred pallets in seconds, you really must put on the pressure with gens or they just win if you're busy opening chests

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At some point the only resources left would be windows and survivor health states

ripe bison
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Reminder that MintSkull is a POS and that you should never ever watch their videos, especially when related to ptbs

ripe bison
fickle crane
ripe bison
fickle crane
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Well I think that's annoying and not great but I don't think clickbait is that big of a crime

ripe bison
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Hes one of the people that really farms off of negativity for views

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Its annoying.

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Idk I guess Im just more irritated this stuff rn

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Feels like a lot of the response to this PTB and general news has been severely hindered by a lot of content creators ragefarming

fickle crane
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I get that. I don't like the negativity farming either, but I don't know if I'd call him a POS

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Plus I think his opinions are largely genuine. It's just that DBD has a very strong... I don't know if I'd call it bandwagon effect. Inertia of ideas?

ripe bison
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Honestly its 2am and when I posted that my brain melded him with mintbrush somehow whom I genuinely despise

fickle crane
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People will start to say something and it'll really stick

ripe bison
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Mintbrush is a youtuber whom is a skullmerchmant main and is the person who coined the term "dashslop"

fickle crane
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The word "slop" and its long-term consequences in this server have been disastrous

ripe bison
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Anyway the bloodlust is genuinely worthless on a bunch if killers

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Its weird noone ever seems to discuss this

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Worthless for it getting cancelled out immedietly I mean

long moss
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first take after a few games, the slight buff to killer after so many changes to survivor feel so terrible i might have to switch to survivor if it keeps up at this rate

maiden oyster
ripe bison
long moss
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what was it? 7k more BP roughly for playing nice to killer? and negligable speed boost for unique hooks in trade for 3 perks becoming basekit for survivor on top or more buffs?

ripe bison
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The bloodpoint bonus was a commonly requested thing though

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Like on its own that is fine

maiden oyster
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So wait there arent new changes, just whats already been in the ptb?

fickle crane
ripe bison
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I need to sleep

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And look deeper into discussion again

maiden oyster
ripe bison
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Most of the discussion Ive observed was closer to the PTB's initial drop and I dont remember people talking about it much.

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Mostly about them buffing survivor too much, how broken the perk buffs are, and how Pinhead got hit too hard

maiden oyster
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Pinhead kinda needed to be cause nobody can buy him, its an unfair advantage. He should not be good till the license is restored.

Doing this also forces the license holder to cave into community demands and outcry.

ripe bison
maiden oyster
maiden oyster
ripe bison
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Most of the videos are pretty blatant ragebait though.

maiden oyster
ripe bison
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Scott Jund is great yeah. He actually tries to have a discussion and stuff too.

maiden oyster
ripe bison
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He has his biases but he actually acts constructive.

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Noone is unbiased

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His goal is to start conversation rather than rile people up. Kind of besides the point tho.

rain bridge
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did he like start negative posting LMAO

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same with mintskull too did he also like start negative posting

tardy kayak
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I think the only way they could add the anti slugging is if they completely remove they sabotage and pallet/flashlight save mechanic otherwise it’ll be too op and only the coordinated squads make value of it and they are the last people that need a buff

Or could at least add what otzdarva suggested which is an enraged mode where if you got flashlight/pallet rescued but i do still think the sabotage mechanic should be completely removed even if they dont add the base kit anti slugging

celest hare
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I think hating the entire ptb is pretty short sighted

tardy kayak
celest hare
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It hasn't had any impact, it's still in the ptb

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With tweaks it all could

celest hare
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The anti tunnel and slug are both simple and extremely easy to grasp changes and are effective, just overtuned in the ptb

celest hare
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The perk changes are a lot more obviously problematic, but anti tunnel and anti slug apply to every single match ofc

celest hare
tardy kayak
celest hare
quick slate
celest hare
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Basekit pop's usefulness varies too much between killers, they need to return the basekit bbq from last ptb

quick slate
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What did they say exactly? Because im pretty sure they said that giving killers something basekit was "hand holding"

celest hare
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I think it was just said about the old ptb as a whole

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It might've been more specific

celest hare
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And haste šŸ‘ shouldn't šŸ‘ stack šŸ‘

quick slate
celest hare
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I hate this community for bitching about that overall good for the health of the game change

celest hare
celest hare
# quick slate BL?

Bloodlust on unique hook, currently in the ptb disappears when killers use... any power... really stupid

quick slate
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Ohhhh yep thats stupid

celest hare
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Elusive should solely be for slipping away from the killer

tardy kayak
celest hare
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And basekit endurance should solely be for anti tunnel, nothing that's able to be used aggressively

maiden oyster
# quick slate Gotta be rage bait

No, if nobody can even buy the dude rn, it would be purchase bias if any killer buffs rn for the ptb for example go live and Pinhead becomes meta somehow. Read what I said, its not hard to come to a normal and logical conclusion, im sorry that may be difficult for your brain to process, thinking is hard!

celest hare
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My proposal about elusive removing collision but attack priotitise survivors with collision would be amazing but probably... too much for bhvr...

celest hare
tardy kayak
celest hare
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^ basekit bbqqqqqqq

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And the bloodlust has potential

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Basekit corrupt would honestly be kinda nice too just as a whole, a weaker version of it. I think anyway, not totally sure about it but identity v does it and it felt good in it

tardy kayak
celest hare
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Absolutely

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I think teleports and speed increases (both with killer powers) should disable it

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-# Blight 4.4 and/or Kaneki tokens nerf when

celest hare
tardy kayak
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Since bhvr is nerfing/reworking killer perks that encourage/need to slug to get value form do you think survs should also get the sabo mechanic nerfed?

celest hare
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And maybe ignoring haste, just killer powers that don't use it like billy and blight, idk but it wouldn't be that difficult to make these types of changes I hope they don't fuck it up lol

celest hare
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I'm not sure how much but definitely some, like I think being able to take a hit and still sabo should not be possible whatsoever right

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I think as long as that's not possible sabo would be in a fine state? I think blocking upright pallets dying survivors are under for like 30 seconds or something should also be a thing, it'd be like windows blocking, nothing too jarring

tardy kayak
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I went against a sabo sqaud in the ptb and they weren’t even trying to play the game they just abused the basket ub

celest hare
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Hey I reckon that's good to see how bad it can be, ptb and all

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Do you think my idea of pausing the anti slug if survivors are nearby would've helped then... I thought of that more for survivors under pallets

tardy kayak
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I usually just slug against sabo squad but that obv isnt an option anymore

celest hare
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The anti slug definitely shouldn't kill slugging altogether

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Anti tunnel shouldn't kill tunnelling, just hard tunnelling

tardy kayak
celest hare
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Etc

celest hare
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Flip flop

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I could maybe edit my post to include sabo nerfs but yeah

tardy kayak
celest hare
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I think spots that are actually abusable with boil over need the maps themselves to change

celest hare
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Make the anti slug not count survivors harrassing the killer

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Is the idea, it would only count when the killer slugs but they don't like have to

tardy kayak
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Yeah it wasn’t too much of a problem before because could niat slug them but now that isnt an option anymore

celest hare
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It takes two minutes for basekit ub

tardy kayak
celest hare
tardy kayak
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But tbh things like this probably wont come and bhvr would rather just scrap the idea

celest hare
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Nearby survivors pause the timer while they're nearby enough, and the timer is paused for a set period of time if a hook is sabotaged close to the killer carrying the survivor

autumn mirage
celest hare
autumn mirage
celest hare
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😭 you should care about the idea and potential

autumn mirage
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I wont support behaviour to push live trash changes with hope they will do them right

autumn mirage
autumn mirage
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I lost count of times behaviour pushes something with potential that makes the game miserable

celest hare
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You shouldn't, you should still care about the idea and potential as in

autumn mirage
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Why tf should i trust them?

celest hare
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Like it's still there and it'd be great if done well

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Idk you shouldn't, they've proven plenty they can't be

autumn mirage
celest hare
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In its current state neither

autumn mirage
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Why should i want trash on the game with hope some day will be good?

celest hare
autumn mirage
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Literally we got stuff with potential that we got promise long time ago would be good on the game rn that is still trash

autumn mirage
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Why should we add yet another thing behaviour wont do shit or balance priperly ever

celest hare
celest hare
autumn mirage
celest hare
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I get = been there

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I mean that's not true last update was like 3 times worse minimum as it was

autumn mirage
celest hare
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There's a big improvement since

autumn mirage
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But this one is just the same spit on the face so i wont support this changes in any way unless is the final decent version

celest hare
tardy kayak
autumn mirage
celest hare
autumn mirage
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And the devs being so out of touch with killers and their game so yeah i wont trust them "hoping" they will do the idea good

celest hare
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If you want the game to be better all you can do is hope lol

autumn mirage
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When so far their implementetions of the idea have been utterly trash, why should i trust devs that gave me 0 reason to trust them for years?

celest hare
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Shouldn't

tardy kayak
autumn mirage
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I wont be comformist for bad changes thats literally why PTBs like this also keep coming

celest hare
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One thing is they tend to pour effort in shit things that need scrapping more than what'd be nice lol

celest hare
autumn mirage
celest hare
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They can seem very out of touch but if you think positively they can also be great and do exactly what's right

autumn mirage
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Only real dbd killer to exist are its fucking devs

celest hare
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I think it's just a weird process they have and some of their devs just suck while others don't, and shit like higher ups in the company or whatever pull strings poorly idk

autumn mirage
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They can create stuff but they cannot balance shit because they dont even understand their game only their own vision of it which is not the game that they are working on rn

celest hare
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I'm glad I joined DBD semi recently (after Chucky) enough to miss the extra shit stuff

tardy kayak
autumn mirage
celest hare
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Higher ups in their own company. No idea deaddead

autumn mirage
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Literally they refuse to listen to people saying on their face the literal solution to the issues

celest hare
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That was embarrasing lol

autumn mirage
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And prefer to just fucking fail rather than listen to others

celest hare
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I'm not making an insane deal out of it it's just inexperienced people organising that and stuff

autumn mirage
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The fact that people like that are on bhvr for me is prove on what kind of mentality they got

autumn mirage
celest hare
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Should've gone better. Also I do think it being an indie game with no intention of being like this WHATSOEVER is something unlike 99% of games lol

autumn mirage
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Behaviour literally have been working on this game for 9 years, tf you mean inexperience???

celest hare
tardy kayak
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I think they should get an outside consultant

celest hare
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They could've chosen poorly for people to do it

autumn mirage
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Yeah not worth keep discussing

celest hare
celest hare
tardy kayak
celest hare
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They do? Hens is one afaik

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And afaik it's a pretty recent thing

tardy kayak
celest hare
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Nope LOL

tardy kayak
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Exactly

celest hare
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Anyway imma play some DBD and get mad at some bs design or smth loll

tardy kayak
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Hf

celest hare
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2v8 freshly injured survivors need 2.5s of endurance to counter double tapping

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Mode's near unplayable for me without it, Identity V 2v8 survs have 3 health states

tardy kayak
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I dont play 2v8 so i cant give my opinion

celest hare
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Double tapping is just like hard slugging etc, strategy that isn't even efficient but it's just so painful to deal with lmfao

celest hare
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2.5s would prevent it being noticeable if only one killer is after you cause of the weapon wipe etc

celest hare
tardy kayak
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I played surv ones and and gun silnger held me down while a billy gave a nice back rubbing

celest hare
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LMFAO

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Yeah, stuff like that, it's just stupid

tardy kayak
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I would love to play bubba in 2v8

celest hare
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I think I'd love to play Chucky

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Bubba would be a good 2v8 addition

candid merlin
delicate cliff
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solution to finally fix balancing, delete soloq

wary hamlet
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This is unfortunately still going to happen

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You can be playing perkless trapper on a terrible map and the moment you gain even the slightest upper hand these type of survivors will promptly dc

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There is no amount of base kit buffs they can give to survivor that will make these type of survivors stay in a game

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The only way to put an actual end to it is to put harsher dc punishments in place

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They want the match handed to them on a silver platter and anything less= dc

fickle crane
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I don't believe that. I don't think punitive systems are generally what will make people on aggregate DC less often

wary hamlet
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It probably wont end it but it sure will help curb it

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Especially when we basically have non existent punishments in place now lol

fickle crane
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I should clarify by the way that when I say "DC," I am including giving up, like running up to the killer but not looping so they hook you, or just dropping every pallet they see, and stuff like that.

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Stuff that can't be easily solved with a stronger DC penalty

wary hamlet
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Oh you mean just letting the killer kill you

fickle crane
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Something to that effect, yeah

wary hamlet
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Yeah thats more tricky to solve idk how that would get fixed

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I was talking in a sense of like

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You land one good hit at shack on a survivor who was at full health and the game is currently 5 gens still and they just dc lol

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I feel like people like that need to be penalized very harshly

fickle crane
# wary hamlet Yeah thats more tricky to solve idk how that would get fixed

Exactly. Which is why I'm against punitive systems. I don't believe that survivors DC just because a match doesn't go their way. I think it's more likely that people are going to DC if the last 10 matches they had were draining for one reason or another, and they're like "I just don't want to deal with this" and leave.

wary hamlet
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Since you just fucked the game for the 3 remaining survivors in the lobby and made the game more boring for the killer as well

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By choosing to dc at 5 gens

wary hamlet
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Its a mindset thing

fickle crane
# wary hamlet Its a mindset thing

I don't think there's any way to solve it completely, of course, but I think that changing a game's systems can change the mindset of its playerbase

wary hamlet
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Matchmaking penalties dont solve it completely obviously but they exist to curb it

dense moon
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that's why i barely solo queue

wary hamlet
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Maybe the ragequiter will think twice about leaving the match if they risk a 24 hour ban over it (it wont obviously be that long but you get the point)

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And then we run into the issue you stated which is just them letting the killer kill them

dense moon
wary hamlet
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So they bypass that yeah

fickle crane
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I mean I think there needs to be some penalty, but the thing is, if someone doesn't want to play the game, they're going to find a way to not play the game. So we gota find ways to make them want to play the game

delicate cliff
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Bhvr should just delete soloq

fickle crane
wary hamlet
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How to torture killers even more

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Make every single game they play a swf

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I think having a separate playlist for solo queue is the play for solving that problem but that only works if we have a big enough playercount to split the playerbase up

delicate cliff
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Yep, so that they stop focusing on useless punishment tactics and do actual balancing. Note I eclusively play soloq when survivor, and now i am certain soloq should not exist

wary hamlet
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Which I don’t think we really can afford

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Or maybe a actual casual and ranked mode but its the same issue. Splitting up the playerbase

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Who knows maybe that will come whenever they touch up on mmr

delicate cliff
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All problems stem from the fact that soloq is analogous to miserable experience.

fickle crane
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Anyways because there are going to be ways around a DC penalty that BHVR can't reasonably fix with an automated system, I think there has to instead be changes made to the base game that, in aggregate, makes the survivor experience more enjoyable.

I also fully admit my bias. I love playing killer and I will still love it even if my job is a little harder. My desire for survivors to give up less often is entirely selfish (I get bored if survivors just give up). So I'm okay with most of the changes in the PTB if it means I can enjoy a normal match of this game for once

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I had a game of Unknown recently where I struggled to get a single hook by 2 gens left, and I enjoyed that match so much more than the one I had earlier on Midwich where I got two downs fairly quickly and one DCed.

wary hamlet
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Ive had people on survivor side instantly dc when realizing the killer is a trickster before lol

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Like the terror radius track for trickster will pop up and its just a dc

fickle crane
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I haven't had that happen to me since I mained Twins lol

wary hamlet
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No shot people hate this killer this badly when he isnt even that good

fickle crane
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Well how much someone enjoys going against a killer isn't always related to their strength. Billy's generally pretty liked despite being really strong. Myers was really weak for a long time but a lot of people found going against him boring or frustrating

wary hamlet
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Yeah im aware of that but if you hate a killer so badly because you dont know how to counter them then put in the time to learn the counterplay instead of dc’ing

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Tricksters power is legit useless on certain loops

fickle crane
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Well do you know if it was because they didn't know how to counter or because they didn't like the power?

wary hamlet
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Most likely a combination of both

fickle crane
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What gave you that impression?

wary hamlet
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Trickster being a relatively hated killer for survivor side overall+ some survivors dc’ing when getting downed by his blades on a loop he can obviously hit you over

delicate cliff
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No matter how many punishing mechanics and incentives bhvr comes up to prevent killers and give survivors more, only swf benefits and soloq still remains mierable whre ppl will complain.

In their attempt to restrict killers, it outright demolishes 1 side of the asym game they are trying yo balance. SoloQ was never meant to be.

Just prevent ppl from queueing without a buddy as survivors and balance/innovate from there on.

I play mostly soloq survivor and after 1400 hours in this game, i am 100% sure survivor playerbase will never be happy

fickle crane
wary hamlet
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They will but it will also make swf which is already the optimal way to play survivor even more oppressive vs killers

delicate cliff
wary hamlet
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I found the most success playing solo survivor funny enough using boon builds

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When you run triple boon perks and set up boons in good spots it helps the survivors who are actually super experienced at looping or in a 2-3 man com out a lot

delicate cliff
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Simply because soloq are either inexperienced or lack the desire to even try most of the time. They dont use these mechanics, they never will. Wven if bhvr makes it so it requires 3 hits to down a surv as a basekit, soloq will still feel miserable and result in mostly killer wins.

wary hamlet
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Shadow step+ circle of healing+ either dark theory or exponential in a good spot just goes really hard for solo imo

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Your teammates will be grateful myerssmile

fickle crane
tiny granite
#

I can feel the killer strike coming

delicate cliff
candid merlin
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why do survs dc at first hook so many times

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wtf is this all of a sudden

delicate cliff
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dont assume all dcs are leaving, at least half are dc from network issue on server-side

tepid tapir
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The issue is they keep saying survivor is 4 times the player base without realizing that for every 1 killer that leaves 4 survivors don't have a game

dusty edgeBOT
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@cobalt moon šŸš«āž”ļø Your message content contains flagged text

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@warped silo šŸš«āž”ļø Your message content contains flagged text

haughty wing
#

Fix the lag at exit gates pls for the love of god

candid merlin
tiny granite
shut inlet
shut inlet
shut inlet
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Or hook the survivor

tiny granite
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If they cared about the longevity of this game they wouldnt just listen to one side

shut inlet
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Especially if there's not a lot of killer geared questions in their uninstall survey

tiny granite
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well if this goes through i hope killers go on strike till they listen

shut inlet
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I will also make use of breakdown well make it

shut inlet
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I'm still baffled that breakdown was made into what it is rn

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Cause wdym youre making a well make it that circumvents the issue with well make it (that it requires your team to have it to get value on yourself) and also has the added affect of creating a hook deadzone

slender swift
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I won't weak ass mental if u cant adjust to changes ur not a good killer youre a crybaby disguised as one

shut inlet
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Yeah cause bhvr neglecting killers is us being cry babies

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Let's be so fr if bhvr just made healthier strategies for killers to use to win

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It'd be fine but instead they're buffing survivors and leaving killers with no other way to play against competent survivors

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Cause rn there is actually no way to gain pressure without tunneling against a competent team as healing is at insane speeds and so are generator speeds

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And this is all against competent teams not just 4man swfs just people who actually know how to play survivor

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Cause if you go against 2 100 hour survivors obviously you're gonna win as killer

slender swift
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Watch better killers play so you can learn my best advice. Byeeee

shut inlet
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Cuz there's plenty of reasons why Killers are going to have a poor time with the game that just shouldn't exist and I feel like it should be a good time for both sides, not just one side

marble stone
shut inlet
marble stone
shut inlet
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Having one less survivor makes an insane difference

shut inlet
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If a survivor knows how to loop you and play well against you and you try to tunnel them out then you lose the game. But if you tunnel out a survivor who is n't as good as at looping you then it's a really good decision

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It also just depends on if you're able to outplay survivors and capitalize off their mistakes well enough

slender swift
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I think they should play on Asia servers

marble stone
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I don’t see how tunnelling can ever be good when it’s just more time for the rest to do gens without worry. 90 seconds is all they need to finish a gen. Triple hooking one person even if they’re awful could take much longer

slender swift
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That method no matter how you dice it if like u said full team of knowers yeah no wonder why ur crying sm

shut inlet
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If it wasn't effective it wouldn't be used at all, but it is effective and it is used a lot to win games

marble stone
#

Priorities injuries

shut inlet
shut inlet
slender swift
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They rather complain than learn and adapt bro I hope they peep ur advice too

marble stone
shut inlet
marble stone
shut inlet
marble stone
marble stone
marble stone
# shut inlet ???

Yes? Injuring is blood orbs for Oni, faster nightfall for dredge etc

shut inlet
#

But not all killers

marble stone
shut inlet
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I run healing as survivor because it's just that good

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And heals go by so quick that I can almost immediately get on a generator

marble stone
shut inlet
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Not to mention that this ptb gives even more ways for survivors to heal quick

shut inlet
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And then those 2 survivors go and double a gen anyways

marble stone
#

If you’re efficient with your time and perks it is

marble stone
shut inlet
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And it's not like you can just leave the other 2 alone

marble stone
marble stone
shut inlet
#

Like I'm gonna be so fr I get 3 and 4ks on a majority of my matches but it's obvious that survivors have insane healing times

#

Even with a dedicated hit and run build on dredge for injuries survivors spent most of the match healthy

#

Even if I was constantly pressuring them

marble stone
#

I be getting 3 or 4ks too, their current heal time doesn’t seem that serious at all

#

Pressuring isn’t hard. Just leave chases if it’s too long

shut inlet
#

I'm saying that the time survivors spend resetting is just insanely quick to the point that it's hard to actually get value off it

hazy kraken
#

when i'm at acting competition but my opponents are survivors on ptb acting like they're not dying to me on purpose

shut inlet
marble stone
#

Many killers make it SO easy to pressure like Sadako and shi. Maybe you’re playing like a nurse on a Freddy or smth smh

shut inlet
#

I had a match against a Myers who was injuring survivors then pressuring gens and we spent so little time healing we broke the 3 gen really easily

marble stone
shut inlet
marble stone
shut inlet
#

Which good survivors will do

marble stone
shut inlet
#

I'm clearly getting nowhere here </3

#

Alright imma make lunch and you have a good day

marble stone
#

U2

undone breach
#

Skull merchant is...playable..

#

This heals my soul

#

But if other things go live it doesn't matter

#

And give her two scan lines back.

shut inlet
undone breach
#

Im p100 merchant and this healed my soul

shut inlet
#

Set up is much easier which is amazing and drones don't just like stop scanning

undone breach
#

I just want stealth drones and two scan lines back

shut inlet
#

But her drones still just don't place sometimes which I find annoying cause it puts the drones on cool down but doesn't actually place one

undone breach
#

Its just a bug probably

shut inlet
#

But it's so annoying cause it happens multiple times a match

undone breach
#

Two scan lines and stealth drones.

#

If they give those both i can give up on rework (and some minor buffs)

shut inlet
#

Like some replacement for hindered like pixel bush was sayjng

undone breach
#

Hindred should be %12 if it stays

shut inlet
#

Cause survivors are gonna be so enraged if skull merchant gets those 2 back šŸ’”

undone breach
#

And haste should be %7

shut inlet
#

Not the control drones and dash shit but like a projectile or smth

undone breach
#

Stealth drones, Two scan lines, %12 hindred, %7 haste and i would gave up on rework and p200 her

shut inlet
#

Pixel bush said smth like an emp dart or smth

shut inlet
undone breach
#

Nobody is gonna play her

#

Even if they give those

#

Just her mains will be happy (like me)

#

Maybe not stealth drones but we need two scan lines back

#

Seriously

#

Oh yeah and why ptb's queue times are at least 30 minutes

fluid vine
#

What is ptb?

undone breach
#

Dbd players test things before they go live

#

And give feedback

#

(They wont listen)

hidden dune
#

They listened last time

#

Scrapping their prior anti tunnel/slug for a new work, and now they have this

#

It still isnt what we really need, but its proof they can take some criticism

undone breach
#

At least they dont get fucked beacuse they killed someone

hazy kraken
#

At least

#

But antislug is total bs

carmine nimbus
#

NO NO NO JO JO ONO NO NO

#

NO fuck two scan lines thats is worst change they could do

#

We do not need two scan lines it was unhealthy, unskillfull frustrating part of skull merchant

#

The best change abt her 7 nerfs is one scan line

carmine nimbus
#

Emp dart aka drone buddy is drone that will follow skully around and act like unknows uvx but only for claw traped survivors

carmine nimbus
#

Same

shut inlet
#

if implemented let us pet him! (also please why is the drone missing from skull merchants mori)

carmine nimbus
#

She needs those two few changes to kit in terms of removing hinder , making hacking drone better reworking how her undetecable works , qol changes and add on pass

shut inlet
#

yeah

carmine nimbus
#

Two scan lines would litrly throw evrything to shit

carmine nimbus
#

Yes

#

Two scan lines are unhealthy and unskillful

undone breach
#

it was necessary

carmine nimbus
undone breach
carmine nimbus
#

I could litrly shit a drone and never rotate it or interact with it and get value

undone breach
#

unskillful and unhealthy lol

young forum
#

just give skull merchant a hit-scan attack and a dash ability and call it a day.

carmine nimbus
#

Litrly evry skillfull and good skull merchant main hates two scan lines

undone breach
#

No bro nobody hates it

#

You're acting delusional now

carmine nimbus
undone breach
#

I didnt like merchant 2.0 either but two scan lines were fine

#

Why do you want your character nerfed lol

#

Nobody played her even when she had two scan lines

carmine nimbus
#

-1 scan line ( if they were compsited good with rotating speed) wont effect skull merchant mains who rotated drones it only effected those who never rotated them

undone breach
#

How do you even play without rotating

carmine nimbus
carmine nimbus
undone breach
#

"Unhealthy" and "braindead" there is literally 30 killers i can say this and old merchant is not one of them

carmine nimbus
carmine nimbus
undone breach
#

If you build up bloodlust you're losing chasešŸ’”šŸ’”

#

Not winning shitšŸ’”šŸ’”

#

And let me tell you something

carmine nimbus
undone breach
#

Kaneki's hitscan injure exist

carmine nimbus
#

How is kanekis hit revelant?

undone breach
#

Skull merchant's "scan 3 three times to injure" is unhealthy or unskillful?

undone breach
#

Lol

carmine nimbus
#

With one is healthy and skilful

undone breach
#

I dunno what are you smoking

carmine nimbus
#

I still didnt see argument on why is 2 scan line healthy

undone breach
#

I didnt say Healthy, it doesnt have to be Healthy

#

Thats dbd bro nothing is HealthyšŸ’”šŸ’”šŸ’”

carmine nimbus
#

Hmmmmmm

#

Lets see

undone breach
#

Skull merchant and "unskillful" in one sentence fried me

#

You know why you calling it unskillful? Beacuse nobody knows how to counter her

#

Thats why it looked like free "unskillful" value

carmine nimbus
#

Two scan lines: unhealthy , u didnt need to rotate drones to get very similar value as person who would roate drone
One scan line: healthy , more fun , more skillful, and good skull merchant mains dont get effect by this change only ppl who are effected by this are ppl who never rotated drones to begin with

carmine nimbus
carmine nimbus
#

So im sorry but saying 2 scan line should come back and asking me what am i smoking

undone breach
#

Only thing one scan line does is being worse

#

And making killer fucking trash

carmine nimbus
undone breach
#

Bro if you dont care about every advantage you can have

#

What can i say

carmine nimbus
#

Cuz one scan line at 105° is same thing as two (when it comes to value)just better in evry way posible

undone breach
#

Im playing to win i dont care about if survivors are having fun or calling my killer unhealthy

carmine nimbus
carmine nimbus
undone breach
#

I dont care if she is hated lol i like her and she is C tier killer at bestšŸ’”

#

If they cant win against "unhealthy" C tier killer thats their problem

carmine nimbus
#

When it can be healthy and litrly nothing changes if u are good at her

undone breach
#

Beacuse nobody cares expect crybabies

carmine nimbus
#

So u legit outing urself as ass skull Merchant main

carmine nimbus
carmine nimbus
undone breach
#

I have like 600 hours on skull merchant and played every possible version of her and i am ass?

#

Alright

carmine nimbus
undone breach
#

I dont care about two or one scan lines either lol

carmine nimbus
undone breach
#

I want 1.0 skull merchant im just talking about two scan lines beacuse she would be a bit powerful

#

And as you cant understand, winning is fun for me

carmine nimbus
carmine nimbus
carmine nimbus
undone breach
#

1.0 is the reason why i switched to skull merchant

carmine nimbus
#

How did u play her ?

undone breach
#

What why? I simply enjoyed her playstyles

carmine nimbus
undone breach
carmine nimbus
undone breach
#

Chase merchant was more fun

undone breach
carmine nimbus
#

Good bai lol

undone breach
#

I dont like merchant beacuse of that lol

#

I liked her chase potential with addons

#

But gen holding was very enjoyable too

#

You cant say it wasnt enjoyable

carmine nimbus
undone breach
#

And she is hot

gray night
#

Her current form is chase merchant

carmine nimbus
snow tusk
carmine nimbus
#

Or shorts

carmine nimbus
snow tusk
#

It’s a 18+ game. I think a bit of fanservice is no crime

carmine nimbus
snow tusk
carmine nimbus
snow tusk
#

And you’ve been playing for how long?

carmine nimbus
snow tusk
jovial crane
#

like marvel rivals, is weird bc its not an 18+ game and they know the fanbase is teens and kids

snow tusk
snow tusk
jovial crane
#

idk how bad it is tho

snow tusk
#

Tbf marvel rivals modders have done wilder stuff

jovial crane
#

yeah mods are odd >_>

#

doesnt even matter what game too, its like any game, genshin, dbd, rivals, etc

burnt hedge
carmine nimbus
#

Ty

#

If u want to look at girls panties there are plenty of games like that and dbd shouldnt be one

burnt hedge
snow tusk
burnt hedge
hazy kraken
snow tusk
hazy kraken
#

but there's so many baby bully squads and kill rate feeders on ptb that it's not even fun to win

hazy kraken
#

and go nexters... imagine dc against chucky/tiff in 2025

warm copper
hazy kraken
warm copper
hazy kraken
# warm copper How was the game?

Like, I downed few ppl not letting them flashlight save as well and they just dc one by one... was more running after bots than ppl

hazy kraken
warm copper
#

Ok šŸ™‚

misty yew
#

Honest question; do you think BHVR just forgot about resurgence when doing the wicked change? Not in a joking way, I'm genuinely curious if you think they just forgot the perk existed and didn't see the combination because they just forgot the other perk existed and didn't plan for it. CrowThink

snow tusk
#

It can’t be a problem if it’s surely not a feature ahhhh mentality

#

More likely they just didn’t see the interaction, there’s over a hundred perks and this ptb is the beta testing

misty yew
#

I know that inevitably some combinations will fall under the radar at BHVRs headquarters, but I find it kinda funny that the moment people read that wicked change they all thought "wait, what about resurgence?". I dunno why, I just find that funny.

dusty edgeBOT
#

@tawny kayak šŸš«āž”ļø Your message content contains flagged text

tall prawn
young forum
tepid tapir
#

I wanna buy the new Dracula skin but also killers finna be unplayable so should I still buy or just uninstall

ripe bison
#

Why do people keep posting game questions in ptb discussion its wierd

#

Oh wait I misunderstood

ripe bison
tepid tapir
jaunty lagoon
ripe bison
#

They still havent changed any of the mangled broken addons come to think of it

young forum
ripe bison
#

Im sure they were aware of it

#

Fact its exactly 50% makes me feel like they had it in mind

snow tusk
#

It was from a couple years ago?

shut inlet
shut inlet
#

Ik resurgence used to be 50% if that's what you mean

ripe bison
#

Oh right they buffed it

undone breach
#

I have been waiting for 40 minutes for autohaven queueBlightHypers

#

Please someone queue upšŸ’”šŸ’”

undone breach
#

Oh its not exclusive to autohaven queue

#

NOBODY plays ptb in general😭

young forum
#

yeah after like the first 2 days of ptb queue times are like 30 mins for a single match

#

and to make things even worse yucky stinky poopy 2v8 is live rn too so nobody is going to be on ptb

celest hare
autumn mirage
autumn mirage
undone breach
#

2v8 finds game faster

autumn mirage
undone breach
autumn mirage
dusty edgeBOT
#

@dreamy siren šŸš«āž”ļø Your message content contains flagged text

dusty edgeBOT
#

@bitter crane šŸš«āž”ļø Your message content contains flagged text

sweet quartz
#

Ngl this ptb is abysmal shit, furtive chase didn't need to be changed, Survivors doesn't need basekit babysitter, then only good thing in the ptb is the anti tunnel/slug/facecamping things it's such a nothing burger of a ptb that only shoots killers in the foot while overbuffing survivors

tender shard
#

I'm not even participating in the PTB, and I'm really scared of what I've been hearing. I hope player feedback isn't ignored here and they choose not to move forward with the update

dusty edgeBOT
#

@small pagoda šŸš«āž”ļø Your message content contains flagged text

#

@tulip lake šŸš«āž”ļø Your message content contains flagged text

#

@random rain šŸš«āž”ļø Your message content contains flagged text

autumn mirage
slow venture
#

The devs seemed really confident that they listened and implemented the right feedback from the last anti-tunnel system during the livestream. Seems like this patch is going live even if it’s slightly changed.

#

Plus they haven’t announced a delay like they did during the last ptb.

sweet quartz
#

They keep buffing survivors tenfold meanwhile killers get a tiny little extra batch of bp and a unintentional synergy with beast of pray and the new bloodlust on hook thing

dusty edgeBOT
#

@raven flume šŸš«āž”ļø Your message content contains flagged text

sweet quartz
#

While making Furtive Chase (an already okay perk who had a very mid, but fun synergy with Friends Til the End) a worse terror radius hider

fathom bane
sweet quartz
#

Beast of Prey is just free Undetectable now

#

Some of this ptb is actually good tho, i.e, and anti camp/tunnel/slug, all it needs is to be toned down by like, 15~20%

native aspen
#

That's at least half the reason Furtive got changed, because Beast of Prey just does the same thing but better

sweet quartz
#

This ptb is all ass lmao

dusty edgeBOT
#

@tawny kayak šŸš«āž”ļø Your message content contains flagged text

#

@umbral wolf šŸš«āž”ļø Your message content contains flagged text

slow venture
#

One oversight I find hilarious is that the devs nerfed pinhead so he couldn’t use his chains to cause a deep wound and easily tunnel a survivor yet they didn’t remove Kaneki’s ability to do the same thing. Guess they think Pinhead is stronger than Kaneki

sweet quartz
#

Didn't they just make original pain a better version of a different purple addon

fathom bane
slow venture
cobalt trench
#

I know that camping hooks and slugging can be problems but it just feel like if I don’t want them to get off hook immediately I need to run across the map and then when I do that, someone just goes and unhooks them

echo dune
#

I feel like this PTB is going live, last time they atleast admitted that it was problematic this time there is no response right?

craggy radish
#

I hope it goes live, I wanna see how these changes are received beyond the streamer/hardcore community

young forum
#

the casual players will still cry game is too killer sided like they always do most likely

#

need more base-kit second chance perks for survivor

burnt hedge
echo dune
#

i like how they nerfed the only non meta good perk, Furitive chase and they litreally made BABYSITTER SO BROKEN

young forum
#

well they made old babysitter base-kit so the only logical thing they can do to the perk is buff the crap out of it since its a survivor perk.

primal zodiac
#

Is the new survivor buffs a prank or another way to show is that the devs are stupid

north ferry
#

They need to do a major rework of Nurse (or make it so perks are generally weaker on her)
Killer perks have been balanced to be weaker because of her existence (Remember PTB Awakened Awareness?)
Nerfing her should be followed up with major perk buffs for killers. Genuinely I feel BHVR has been balancing killer with the idea of Nurse in mind, with failure to consider the rest of the cast. To give them a crumb of credit they actually did grasp this idea with the previous ptb.

cold sedge
#

see i dont think these new punish the killer for playing the game changes are healthy and reallllllllyyyyy should be scrapped all it does is punish the really shit killers rather than look at the actual problem of survs thinking their entitled to a fun game no killer owes you a fun game

pine aspen
#

I don’t understand why they didn’t make the new unhook effects situational, either they’d only activate if you were the last person hooked or only if you’re unhooked on second phase

cold sedge
cold sedge
#

not the channel for that lol

dense stream
#

Just went against a swf who all had breakdown, babysitter, sb, vigil, the offering that makes hooks spread out, and maxed out commodious tool boxes. They all died in the corner of the map where I could only reach one hook, that one hook was almost always broken. Could not slug them because they just started picking themselves up despite the fact that I could literally not hook them. Like what do I do, I just get pre-ran to that corner as doctor

cold sedge
robust pike
#

Man the number of bully squads in the ptb is actually insane, most of em aren doing it out of curiosity or testing and not spite so I’m not mad abt it but the fact it’s so aggressively effective is insane to me, esp when the team said they specifically didn’t want these changes to be used aggressively (then they showed a clip of them being used aggressively in the stream to block a hit lmao)

#

it’s just so insanely obvious that the devs either don’t play their game enough to understand survivor strategies, think it’s killer sided and nerf killers- or they just don’t play at all and are doing this purely off of a spreadsheet (like most every other change they do)

#

just bandaid fixes on top of bandaid fixes

rustic tinsel
#

guys, so generally how active is this PTB? is it like permanent, all day every day or for like a month before the official update releases in the official game

void pasture
#

it also doesn’t take into account for multi floor buildings. I saw a video where someone was showcasing the exact distance from a hook using RPD and having the killer have a terror radius the same size as the new anticamp distances(20 meters I think) and basically anywhere that the heartbeats was visible meant the killer would be giving the survivor anticamp

quick slate
ripe bison
#

The game calculates every "radius" as a cylindar that goes up and down infinitely

verbal lance
verbal lance
# void pasture it also doesn’t take into account for multi floor buildings. I saw a video where...

Multi-floor maps are problematic for anti-camp for a ton of reasons. I understand why it works the way it does, because there can be drop-downs near the hook so the killer can sit above and still get to the hook quickly. However, sometimes there is no fast path to the hooked survivor, so anti-camp shouldn't trigger in those cases.

Basically, BHVR needs to adjust it so that instead of just being "within this cylinder" it works more like "is there a <X meter path from the killer to the survivor" but obviously that's much harder to implement. It may also change as the match goes on (breakable doors, the doors in Gideon that open when gens are done, etc.).

#

It's a good example of why treating symptoms instead of causes is a bad idea. Not only can it be hard to accurately treat the symptom, but it doesn't solve the cause anyway.

void pasture
#

The main thing is 20 meters is way larger than the devs seem to realize

verbal lance
#

The rationale was mostly "but Huntress and Bubba and.." Okay so increase the radius for them.

#

But nooooo we can't have killer-specific considerations in balance because of reasons. Except during the last PTB. Also for reasons.

#

Just like we can't have SWF-specific considerations.

ripe bison
verbal lance
#

I don't disagree but the fix for that isn't not to do it, but to tell the players how it works. Give the killer some indication that they're in anti-camp range.

#

Killers are going to test and see what the range is anyway.

ripe bison
#

I feel like we are jumping through hoopd here

verbal lance
#

That's what I meant by treating the symptoms is a bad idea.

#

The current anti-camp is treating the symptom and not the cause, so of course it's not going to be perfect. It doesn't solve the problem, it just attempts to work around the symptom, but the result is that the symptom can still exist (e.g. Huntress can proxy very well) or that a non-symptom is incorrectly "fixed" (e.g. AC procs even though the killer is on another floor without a fast path to them).

#

As it is today (not on the PTB) it's mostly fine, but continuing to tweak it to try to make it more accurate is a losing battle.

#

You will fix one false negative (huntress) and create more false positives in trade.

red solar
#

why are the PTB Queues so LONG?

#

i been sitting in here looking for a match for 20 mins

snow tusk
#

There’s a ton of survivors excited to test the new changes, but you can’t say the same for killers

red solar
#

okay thanks because like i been here watching a movie and still i havent loaded in a match.

snow tusk
#

Hopefully the data of how many killers vs survivors playing in this ptb is factored in as a huge datapoint for what’s to come

#

Can’t just say wow that’s a lot players on ptb, it must be a success and ignore the very much lack of killers

red solar
#

yea maybe

dusty edgeBOT
#

@runic herald šŸš«āž”ļø Your message content contains flagged text

verbal lance
rocky bobcat
#

The perk changes are so ass except for Wicked

Just add the anti-camp mechanic, I don't like anti-slug, and im iffy on the anti-tunnel change

verbal lance
#

Ass in what way?

cold sedge
#

this whole ptb is ass

verbal lance
#

I agree, just trying to understand if they're saying the perk changes are busted or weak.

cold sedge
#

id say the perk changes are the most balanced part of the ptb lol

verbal lance
#

Babysitter runs counter to the whole goal of the PTB and is kinda busted. BT is busted in the hands of a SWF, otherwise it's pretty weak, which is terrible perk design.

#

Those two plus Wicked need to be changed.

dusty edgeBOT
#

@mossy shoal šŸš«āž”ļø Your message content contains flagged text

ripe bison
verbal lance
#

That's also part of it.

sweet quartz
verbal lance
#

It's frustrating because it's fine on some killers and not others.

red solar
shut inlet
verbal lance
#

Sabo in general is a can of worms with the anti slug.

shut inlet
#

breaking hooks for 90s which is better than before ig but the increase to the speed at which you are healed by 100% is stupid

#

We did not a need a second well make it that stacks with well make it and works with a second survivor

verbal lance
#

My suggestion is that any survivor action/perk that breaks a hook (e.g. not sacrifices) should disable the slugged resolve bar for the duration the hook is broken.

#

You can't make the counterplay for sabo verboten if you still allow sabo.

#

TBH I missed that Breakdown added healing speed, yeah that's kind of absurd in combination.

#

There's so much WTF in this PTB.

leaden orchid
#

Mine suggestion is to buff clown and nerf trapper

dusty edgeBOT
#

@exotic fjord šŸš«āž”ļø Your message content contains flagged text

weary portal
snow tusk
verbal lance
#

I mean it's 10% per unique hook, so up to 120% theoretically, but yeah, it's still not a balance change. It's just a consolation prize.

sterile carbon
reef portal
#

They will give us blood point bonuses as "balance" changes and then drop like 2 million bloodpoints every event

wispy bough
reef portal
#

Yeah it's not bad at all but it's also not good

sterile carbon
#

So, as someone who use consult for franchises, and many businesses, people forget you need to look at the CAUSE, and adjust off that. If you got ants, and you spend too much time killing ants when you should be cleaning your kitchen and bagging your food. To FIX the tunnel meta, you need to encourage killers to rush for other survivors because it's the optimal play, and because it's more fun and engaging, RATHER trying to make punishment systems or buffing the other side. Survivor is THE power role. Look up JP statistics.

Instead of killer bloodpoints, or whatever random ideology, why not make basekit deerstalker? That works on survivor with least chase outside of 40m, if killer hasn't had chase in 30 seconds. Disables after survivor dies or when gens completed/hatch spawns.

We keep pushing basekit perks on survivor, the more you give survivors the more insentive it is for killers to tunnel/slug, or play some sort of way that's "anti-fun" for survivors.

wispy bough
#

idk how it works im just hearing more free bp and im all in for it but i will not take it as a trade for anything it should be a thing there to help new players

bc imagine buying this game for 10 bux and when u want to play a character u got steamrolled bc you don't use perks or add on's
that's just such of an unfun new player experience

atomic trellis
ripe bison
reef portal
#

Give us the option for build variety so you can actually change up how you play and still have it work

verbal lance
#

That's why Otz's video is so good. I don't agree with every take he has but he's very right that BHVR doesn't really seem interested in looking into the cause, they just want to treat the symptom.

In medicine, if the cause is fatal, treating the symptoms only is a good way to kill the patient.

ripe bison
#

Which video?

#

Its impossible to yell when an otz video is actually commentary and when its just a bait and switch stream highlight -_-

frozen vault
ripe bison
#

Alrighty. Ill watch it tomottow

wild urchin
#

What’s the overall consensus for this PTB and changes
Also how was the reaction for the pallet density update when that came out?
Asking because I only recently gotten VERY into DBD (like a month and a half ago with 170 hours atm) and play a lot of killer games with Myers and hillbilly atm

With my games now however (maybe I’m just bad) it just seems like there’s so many pallets in majority of outdoor maps that survivors can just predrop for easy safety.

hybrid pewter
#

how do I know the killer has no TR in 8v2

cold sedge
astral cipher
tepid tapir
reef portal
#

And 500 new bugs

shut inlet
#

Healing speeds are once again buffed with the breakdown and wicked perk changes

#

With an instant heal possible with wicked ( also letting you keep the full 30s of protections despite being full health )

#

Babysitter now gives 30s of wall hacks on the killer after unhooking a survivor meaning 2 people become a lot harder to go after as soon as an unhook happens

#

Furtive Chase, A unique and actually decent perk that disincentivized tunneling, got reworked and gutted cause bhvr worried that it had too much synergy with the killer incentive (made it not useless) and couldn't be bothered to make furtive chase increase the bloodlust to bloodlust 2 when hooking the obsession

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Not to mention the lack of killer bug fixes in the supposed killer bug fix update

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Tldr: it feels like killer has got the short end of the stick with the only effective strategy against good teams being gone. Not to mention that tunneling against bad players will still be a thing since they haven't actually learned how to loop or play against the killer well with these changes and while it's just straight up harder as a killer to go after them they still ultimately don't know how to play

obsidian sail
#

Anyone know if the servers are up in Australia? Tried to join the PTB and waited 8 hours for a match that never came.

fickle crane
#

Servers are available, but with the PTB ending in a day or two, I imagine there are very few people online right now

obsidian sail
#

that really sucks, guess I'll just need to wait had hope the game will be playable for me.

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as far as I can tell from watching youtube and twitch, the only good thing is the map changes and accessibility. everything else is going to make it so I can't play my main for fun nosleep

cyan pine
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New killer meta will be hitting the unhooked survivor immediately after they get off hook, then just chase them and down then again. No more waiting until endurance is done, just hit and chase again.

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Ideally be close to the hook or right at the hook, the moment the one survivor gets unhooked.

native aspen
fickle crane
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Yeah like the previous PTB felt like an attempt to outright remove tunneling. This just makes it more difficult, but still possible given the right situation

cyan pine
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I mean there's no reason not to tunnel. Just like there's no reason for survivors not to work on 3 seperate generators during the killers first chase.

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Killers could spread hooks, just like survivors could cleanse dull totems or open chests or crouch walk around the map, but why would either side do that?

uneven meadow
#

does anyone know why i dont have any auric cells in the ptb first time loading it

fickle crane
# cyan pine Killers could spread hooks, just like survivors could cleanse dull totems or ope...

There is a benefit to spreading hooks in some cases. When you tunnel someone out, you are sort of putting all your eggs in the basket of ā€œget this person out as soon as possible,ā€ but if you can’t do that, or if that person has DS or Dead Hard and is able to make use of it, or their teammates come in to help, and if you can’t kill them in time, then all your pressure is pretty much gone.

When hooks are spread, it’s much more difficult for any one person to come in and save their teammate, because odds are they are also have a hook or two. Additionally, if you want to hard tunnel, you have to remain close enough to the hook to do so, meaning you might be giving up pressure elsewhere to either camp or return to the hook.

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Not saying that tunneling isn’t strong, but I don’t think it’s a binary ā€œtunneling is always the best option, not tunneling is always sub-optimal.ā€ It depends on the state of the game. I don’t think it’s comparable to opening chests or crouch walking around the map, because you are progressing the objective

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Plus perks like Pop or BBQ incentivize just getting as many hooks as you can. It might be worth hooking the easier person rather than the unhooked one to get a Pop proc

young forum
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except they removed the basekit pop and bbq because it was too much hand holding for the killer... basekit unbreakable and babysitter is not hand holding though.

fickle crane
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I didn’t say basekit Pop/BBQ. I used them as examples for perks because I like them. You could make this same argument with Grim Embrace or DMS if you like

young forum
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yeah but that was the only incentive not to just tunnel. Without it there is not any reason not to tunnel unless you care more about the survivors having fun than you care about winning

fickle crane
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There’s always reason not to tunnel beyond the aforementioned perks. Like I said, sometimes tunneling is just the wrong decision

young forum
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sometimes it is sure, but they didn't give killers any reason not to tunnel that they didn't already have

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making it harder to tunnel doesn't make not tunnelling any more viable. tunnelling is still the most efficient way most of the time, now you just have to actually be good at tunnelling and it won't be as "free" as it was.

fickle crane
young forum
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the problem was that wasn't the entire point of this ptb to nerf tunnelling because it's not fun for survivor? why not make it MORE viable to split hooks and go for different survivors rather than just making it slightly more difficult to tunnel without giving an actual viable alternative.

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now you're just encouraging killers to get better at tunnelling

fickle crane
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Low key I think if someone sees these upcoming patch notes and their response is just to try and tunnel harder, I don’t think there’s a single things the devs could ever do to get that person to stop tunneling

young forum
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but they've already said basekit pop is too much hand holding

fickle crane
young forum
fickle crane
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Do you have a link or timestamp?

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My impression was that because the penalty for tunneling was toned down, so was the reward for not doing so

young forum
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https://www.youtube.com/watch?v=Q_VldLHEfSs&t=3881s pretty sure it was in this stream

0:00 - Countdown
13:07 - Community Stream Kick-Off
16:30 - What's Coming Up? News and Updates!
27:34 - Deep Dive into the Next PTB
29:47 - Facecamping Reduction Plans
37:08 - Tunneling Reduction Plans
53:36 - Slugging Reduction Plans
1:02:02 - Autohaven Wreckers Visual Adjustments
1:04:22 - Map Feedback Survey + Next Steps
1:08:40 - Settings Upd...

ā–¶ Play video
fickle crane
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Do you know roughly where?

young forum
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there is a tunnelling section timestamped on the video, pretty sure it was in that section

fickle crane
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Okay, thank you

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Okay I will say, I do not think the devs are the greatest communicators. I take BHVR’s side note than I probably should but this feels a bit more unfocused than it probably should

young forum
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They basically admitted to not even knowing what tunnelling is all the time in the livestream when they were talking about tunnelling though. "when you go for the same survivor until they are out of the match"
going for consecutive hooks "get second survivor out of the match quickly"
a third mystery type of tunnelling that they could not remember what it was.

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could just be bad communication on their part but it came off as them not even knowing what tunnelling is and just using it as a blanket term for killers killing too efficiently regardless of who was hooked when.

gray night
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regardless

Eliminating a single person as fast as possible from a trial disregarding everything is a problem

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And has been a problem for years

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Blame the people who do it consistently at no gen pressure. Thats why this change needs to happen

young forum
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tunnelling and killer being efficient with hooks is not the same thing though, so calling that tunnelling and punishing the killer for being too efficient is ridiculous

fickle crane
# young forum but they've already said basekit pop is too much hand holding

Okay, going back to the hand-holding thing you mentioned, what they mean by hand-holding is that they are guiding the players to very specific outcomes or playstyles. It ties into what he is talking about with player agency. His point is that players reported it made their gameplay feel cookie cutter, boxed into a certain way of playing regardless of circumstance

young forum
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imagine if survivors did 3 gens before a killer got 4 hooks and a survivor was sacrificed at random because survivors were being too efficient with their objective. basically the killer equivalent of what they tried with the first anti-tunnel PTB

fickle crane
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He doesn’t mean hand-holding in the sense of like ā€œoffering too much protection and guidance to make things easierā€

fading shoal
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GOOD GOD MAN as a killer survivor player gee wilikers what the heck im basically not incentivized to play as survivor with the leash safety and as killer if i want to get a kill i need to really try hard or break my usual rule of double hooking or my bigger rule of tunneling because goly gee wilikers I can’t have fun on either side because of pallet density in the map and the game holding my hand as survivor where at this point should have the option for survivors to automatically win and playing killer is such a chore or rather a dam job that I hate m, i unloaded ptb after 10 games of each side and played the much less painful the isle (not saying game is good either has problems)

native aspen
fickle crane
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Yeah exactly it seemed fairly clear based on context

gray night
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Usually a sign of either poor pressure, or gens you dont care about for macro

cyan pine
young forum
cyan pine
gray night
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With no way for you to do anything about it other than "bring x perks"

fickle crane
young forum
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except maybe don't get downed in the first place. can't be tunnelled if they can't even hook you.

fading shoal
gray night
fickle crane
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Why do people get tunneled out? Have they considered just winning the game?

young forum
fickle crane
gray night
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Im sure it does happen and will admit that there are players that really struggle at killer role though. So I can see it happening to them

fickle crane
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Also I play Singularity and Unknown so that may be part of it

native aspen
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The first couple gens aren't the ones that matter though

gray night
fickle crane
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Also true. Killer gets stronger as the match goes on

gray night
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Unless you let them do middle gens in your face for whatever reason

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Border safe gens do not matter early game. And can work in your favor most of the time

native aspen
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If your expectation is to 4K with 5 gens every game then you're already setting yourself up for failure

fading shoal
cyan pine
native aspen
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Less gens available to repair means you have less areas to patrol and look for survivors

fickle crane
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I can’t think of many benefits that survivors get the longer a match goes on. Most are tied to specific perks

young forum
# fickle crane Also true. Killer gets stronger as the match goes on

with the pallet density adding 45 pallets to every map, you no longer create dead-zones to make the game harder for survivors later in the match. unless you are consistently getting hooks and kills as gens are completed the game is not getting easier as it goes on unless you were already winning anyways.

fickle crane
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It’s still possible to create a dead zone. It’s what I spend half my Singularity games doing. It’s just a little harder and takes a little longer.

Also like… you should be getting hooks and kills as the game goes on

native aspen
cyan pine
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I've actually been learning blight because of all these recent survivor changes. Yeah I'm "that guy". It's been pretty fun and blight is still hard to play, he's not an instant win killer.

gray night
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with Kaneki probably being the only one ahead of him

fickle crane
fading shoal
cyan pine
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Blight is still hard to play. People that bought this game during the Halloween sale aren't picking blight and 4king games with him against 5k hour players.

fickle crane
cyan pine
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Kaneki is prob the closest to blight strength with requiring way less practice as well.

fickle crane
mortal rune
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If this PTB goes live DBD might die for real for real

fickle crane
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DBD has been supposedly on the verge of dying every other patch. I think it’ll find a way to go on

cyan pine
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I would be okay if it was 30 second endurance and 10 seconds of haste/elusiveness

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30 seconds of 110% speed is crazy

fading shoal
young forum
native aspen
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if they give you the free hit then you can just tunnel them then?

fickle crane
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I mean if they want to run up to me and take that hit and put themselves in that situation, I’ll take that tunnel

fading shoal
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If this does happen to come base game i would no longer play anymore or only play meta killers with meta builds

native aspen
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the buffs are only a problem if you have to try to get the hit

young forum
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and they removed the no collision on being unhooked so clearly they want survivors to use the endurance aggressively to body block and take hits

gray night
fickle crane
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I remember from the last PTB a lot of the time when survivors tried to take hits and force me to tunnel I’d just take that. Like I don’t care about the penalties. Them being dead is better than any slowdown

cyan pine
fickle crane
gray night
fickle crane
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Wait what was the pallet one?

young forum
gray night
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You could go into the killers box and slam a pallet on them even if you were a bit behind. They couldnt body block you and hit the person they were after

mortal rune
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so they made almost all of anti tunnel perks basekit and on top of that they nerfed any killer power/addon that is good at tunneling

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slugging... got nerfed

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Only way to win is... like manage to hook 4 people at once

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but thats near impossible unless you are like billy or bubba and survs doesnt a dumbass mistake

gray night
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not true at all but okay

fading shoal
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I think the slugging is fine and the unhooking stuff but I don’t see why it’s sooo fast and there should be no debuffs for killers and buffs to objectives for survivors

mortal rune
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I think slugging is okay same goes to anti camping but... anti tunneling is too much... and killers doesnt get rewarded for not tunneling... bloodlust is useless

gray night
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You dont need a reward for not doing it

young forum
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then why wouldn't I just tunnel if I get nothing for it

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give me a reason not to tunnel or I will just get better at tunnelling.

mortal rune
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Hooks taking longer to kill you, able to see killer aura,Longer haste, you can just go across the map in seconds and do a gen

fading shoal
fickle crane
young forum
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they made tunnelling harder, not less viable though.

fickle crane
young forum
fickle crane
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Because of the basekit Pop, BBQ, and Furtive Chase

mortal rune
young forum
mortal rune
fading shoal
mortal rune
fickle crane
mortal rune
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I am mad that they delayed new killer and 2 survs were gonna get for a PTB that gonna fail again

fickle crane
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Oh wait

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I'm so sorry I completely misunderstood what you meant. Sorry I woke up at 4 AM

mortal rune
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so survs doesnt complain about it too much and low tier suffers from it

young forum
fickle crane
mortal rune
verbal lance
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Yeah I'm on board for killer-specific balancing but at the same time, they need to explain all of that somewhere in the game, because game mechanics are already woefully underdocumented in in-game tutorials/guides and I don't want that to get worse.

mortal rune
fading shoal
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I’m just wanting things not to be too easy or too hard for either side

mortal rune
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we need buffs for perks that nobody uses

young forum
fickle crane
fading shoal
mortal rune
mortal rune
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rememeber that killer perk that allows you break your own totems for aura reading.

mortal rune
wild urchin
# shut inlet Tldr: it feels like killer has got the short end of the stick with the only effe...

Yea man like with my killer games I really don’t even tunnel that much unless a few of my own criteria is hit in the game or I do it unintentionally

Like if I’m at 3 hooks but 3 gens have popped I’m going to tunnel who I think is the weakest on the survivor team

Or if I am in a chase with someone else then hook them, and then find the same person I hooked prior without me purposely trying to find them… well I have nothing better to do and I shouldn’t be punished for that imo.

Lastly one of the perks I use on my Myers build is ā€œNo way Outā€ (trickster perk) where 1st hooks on all survivors block the exit gates for longer. Idk I haven’t played the game incredibly long compared to others in this community but this makes me not want to play killer if they go live

dusty edgeBOT
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@magic thicket šŸš«āž”ļø Your message content contains flagged text

shut inlet
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And if a majority of these changes make it to live I just quit trying to play killer

hazy kraken
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seems like not even survivors want to play this bullshit

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noone got connected after this small swf and they left

hidden dune
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Oh, cool knife

I forgot the jennifer tilly skin had such a different knife

hazy kraken
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yeah... before i saw movie with her i thought it's Taylor Momsen tbh

fickle crane
hazy kraken
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and devs said nothing about changes... guess the game is doomed

dusty edgeBOT
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@vivid basin šŸš«āž”ļø Your message content contains flagged text

fickle crane
hazy kraken
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A'right

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Just remember last time they've said anti killer changes gonna be postponed while ptb was still on

hazy kraken
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guess this time we're deleting dbd for real then

quasi thistle
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I wish I could see one patch focused on actually bettering the killer experience
Just one

cold sedge
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the devs truly are dumb

dusty edgeBOT
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@clever bear šŸš«āž”ļø Your message content contains flagged text

cold sedge
quasi thistle
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I will be honest
I didn't notice the change with the pallent density update, since most often I play stuff like xeno who just see pallets as a free hit
Then I tried Bubba and got midwich, for a like a minute straight it was just chainsawing pallet after pallet after pallet
It became miserable. Then I had to slug because I am pretty sure two were SWF and just alternating flashbang+head on and IDK what else
Pure hell
Now if they get 30 seconds of godmod after hook..

cold sedge
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yeah ans survs still say its killer sided

fickle crane
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To be fair, if DBD's devs had a strong bias in favor of survivors, they would not have released Ghoul and Krasue as strong as they were. Dracula and Singularity wouldn't continue to be some of the strongest killers in the game. Nurse and Blight would have been toned down ages ago

I think it's more that BHVR pushes basekit power into survivors, while killer power is more funneled into their powers. I don't think this would be as much of a problem if there wasn't such a vast gulf of strength between Trapper and Oni, or even someone like Unknown

shut inlet
quasi thistle
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My 2 cents

It has a lot to do with the code and engine

It severely limits the type of power and abilities you can design a killer with. Leading to recycling like Dracula, who is basically spirit, pyramid head and wesker rolled into one.

shut inlet
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Especially since the really strong killers still have killrates close to that 50% despite how strong they are

quasi thistle
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Add on top of that mobility creep, a similar thing happening league of legends
New characters having basekit insane mobility, meaning the older ones are almost invalidated

The sad thing is, it wouldn't take much to fine tune some of the old killers to give them some sort of mobility

Like trapper, give him a baseline haste when he sets down or resets a trap

Have the doctor become faster for each survivor inflicted with tier 3 insanity

etc

fickle crane
fickle crane
shut inlet
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I would like some basekit mobility on lower tiered killers like ghostface and shit

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Also if we had that haste stacking removal update we could go ham with ts

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But we cant cause we dont

quasi thistle
shut inlet
quasi thistle
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I think the issue is less tthe speed and more that it can be done over and over and over again

fickle crane
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I miss Sloppy on Nurse. I know it had to go do exposed could go but I loved it

quasi thistle
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Maybe making so the first healup can be done normally
But any after has to have a medkit being used

cold sedge
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make m2s trigger m1 hit perks again ngl

fickle crane
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Wait so at some point you could just run out of the ability to heal?

fickle crane
cold sedge
#

so a pig dash could inflict sloppy

quasi thistle
shut inlet
cold sedge
shut inlet
#

:c :c :c :c

cold sedge
shut inlet
cold sedge
#

no it just means people have taken the time to learn her

quasi thistle
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It can be also that they had enough time to learn the maps more than anything
From what of the nurse I player (not much) it does feel like muscle memory is a big thing to gauge the teleport
It is more important to know what is behind a wall, a rock and generally being able to predict ahead of time where a survivor will be

cold sedge
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nurse takes a lot of game knowledge

quasi thistle
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Exactly, game knowledge overall. Not just her mechanics
You cannot tell me that a person who can play her well, cannot play almost every other killer well

ripe bison
lime ibex
#

Hello

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Can someone plepleasepleplease add me

dusty edgeBOT
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@urban stirrup šŸš«āž”ļø Your message content contains flagged text

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@steep sigil šŸš«āž”ļø Your message content contains flagged text

snow tusk
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Without healing yourself manually (or by teammate), from hook to the next, what’s the most amount times you can get hit?

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With Wicked Resurgence DH and Moment of glory

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It’ll be like 5 right?

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Get hook in basement

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Unhook yourself and full heal

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Open the chest in basement to activate moment of glory as the killer comes back to hit you

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They hit you again and hook protection proccs

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You then dh after leaving basement and mending

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Then later moment of glory full heals you in chase assuming killer is terrible

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Then two more hits, you can be hooked again

shut inlet
#

Yikes

snow tusk
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You can swap Moment of glory with inner strength to be more optimal but moment for me is more salt inducing

quasi thistle
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But survivors being able to infinately heal is totally necessary!

snow tusk
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Also opening a chest isn’t a conspicuous action btw

shut inlet
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Being able to heal in like under 5s is so necessary

shut inlet