#ptb-discussion
1 messages Ā· Page 37 of 1
As far as I know it will still deactivate, as will much of the anti tunnel (but not all).
so much toxic, wow. how could you guys, in this nice community?!
is the only reason bhvr is pushing this garbage ptb because of their "survey" of why people stopped playing dbd (which was completely biased towards surv mains) or what. genuinely confused
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Well I mean tunneling has been among the most complained about things in the entire game from the survivor POV, and considering that the killer has a greater ability to make the game miserable based on how they play, I think thatās the incentive for why theyāre focusing on that. I donāt like the update, but I guess for that reason, I canāt really hate it either
i just feel like these changes make killer more linear; why do i need to be forced to play a certain way? these changes ruin killer agency which imo is what the devs consistently neglect
I donāt really think so. I think the previous PTB leaned more in that direction. Weāre not punished for anything anymore though. Itās just a safety net
And low key, I donāt mind killers having slightly less agency if the agency they had otherwise was the ability to tunnel someone out easily at 4 gens
Like laws preventing people from stealing limits their agency, but they also have a positive outcome
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My only real complaint is that Killers are getting basically nothing with this update. Bloodlust isn't even slightly helpful. Its too easy to lose. All it takes is a survivor running in the corner of your screen to trigger chase and its gone. Idk if its supposed to be this way, but kicking pallets and gens also removes it. I had multiple test runs where my friends would unhook one of themselves and run back to me afterwards and trigger chase, and pull me out of bloodlust. Its terrible. No benefit.
I wish instead of just punishing tunneling they try to help remedy the issue of why people tunnel
Itās just a fact that the game gets infinitely easier as killer when one player is eliminated from the game
Gen rushing hurts man
I find it super strange why they went with giving 15 seconds of bloodlust for a unique hook instead of a small haste boost
Oh i read, some killers need that haste man. Perhaps give the speed killers bloodlust and the other haste?
Well I think part of the problem is you can't really just do one and not the other
Like let's say you remedy why people tunnel by nerfing gen speeds or having some kind of slowdown on hook, but you don't do any anti-tunnel features
Well that's just going to make tunneling even stronger, because now you have both at your disposal, and you can transition into tunneling whenever you need after you've secured one or two unique hook buffs
I think the haste is too small of an upside, but I don't inherently disagree with the anti-tunnel stuff introduced.
You do got a good point
I do wish they increased the reward for not tunneling
Am also a killer main so am a bit biased 
I'm also a killer main, but for me, I've always been motivated by a desire to just play more normal games of Dead by Daylight. People giving up or DCing early into the game has gotten so bad recently that I'm willing to trade survivor buffs for them staying in the game longer on average
I wish games lasted longer on average
I have noticed the raise in people giving up when you take out one to two survivors
I wonder how slowing down gens in generally would feel but giving the survivors a buff to gen speed every time someone died, It wouldn't be 4 player gen speeds but still that a 2 or 3 player team does not feel like a loss cause
If games go too slow you run out of le pallettas, not that it's an issue on most maps..
But when there are killers that shred pallets in seconds, you really must put on the pressure with gens or they just win if you're busy opening chests
At some point the only resources left would be windows and survivor health states
Reminder that MintSkull is a POS and that you should never ever watch their videos, especially when related to ptbs
Its not even haste its bloodlust, meaning chunk of killers literally just don't benefit from it.
Hag loses it immedietly after setting a trap lmao
What did MintSkull do? I don't watch him but i thought he was just the DBD news and occasional fact video guy
Hes one of the worst clickbait youtubers in DBD.
Well I think that's annoying and not great but I don't think clickbait is that big of a crime
Hes one of the people that really farms off of negativity for views
Its annoying.
Idk I guess Im just more irritated this stuff rn
Feels like a lot of the response to this PTB and general news has been severely hindered by a lot of content creators ragefarming
I get that. I don't like the negativity farming either, but I don't know if I'd call him a POS
Plus I think his opinions are largely genuine. It's just that DBD has a very strong... I don't know if I'd call it bandwagon effect. Inertia of ideas?
Honestly its 2am and when I posted that my brain melded him with mintbrush somehow whom I genuinely despise
People will start to say something and it'll really stick
Oh fair. IDK who that is
Mintbrush is a youtuber whom is a skullmerchmant main and is the person who coined the term "dashslop"
The word "slop" and its long-term consequences in this server have been disastrous
Anyway the bloodlust is genuinely worthless on a bunch if killers
Its weird noone ever seems to discuss this
Worthless for it getting cancelled out immedietly I mean
first take after a few games, the slight buff to killer after so many changes to survivor feel so terrible i might have to switch to survivor if it keeps up at this rate
They buffed killer and made it worse somehow lol, interesting
They gave a very minor buff to killer and then slapped on several new bonuses for survivor.
what was it? 7k more BP roughly for playing nice to killer? and negligable speed boost for unique hooks in trade for 3 perks becoming basekit for survivor on top or more buffs?
The bloodpoint bonus was a commonly requested thing though
Like on its own that is fine
So wait there arent new changes, just whats already been in the ptb?
A lot of people have been discussing it. It's the main complaint people had about the killer changes
Its literally the most discussed thing
Most of the discussion Ive observed was closer to the PTB's initial drop and I dont remember people talking about it much.
Mostly about them buffing survivor too much, how broken the perk buffs are, and how Pinhead got hit too hard
Pinhead kinda needed to be cause nobody can buy him, its an unfair advantage. He should not be good till the license is restored.
Doing this also forces the license holder to cave into community demands and outcry.

Id suggest looking into the chats and videos on the ptb. Its been the biggest point of contest as of late.
If they renew the license it can mean new skins and characters too.
Most of the videos are pretty blatant ragebait though.
Just watch Jund, so far the least bias creator ive seen.
Scott Jund is great yeah. He actually tries to have a discussion and stuff too.
Yes, and he gives unbiased views cause he plays both sides of the game regularly.
He has his biases but he actually acts constructive.
Noone is unbiased
His goal is to start conversation rather than rile people up. Kind of besides the point tho.
really? most of the videos I watch from him are usually positive
did he like start negative posting LMAO
same with mintskull too did he also like start negative posting
I think the only way they could add the anti slugging is if they completely remove they sabotage and pallet/flashlight save mechanic otherwise itāll be too op and only the coordinated squads make value of it and they are the last people that need a buff
Or could at least add what otzdarva suggested which is an enraged mode where if you got flashlight/pallet rescued but i do still think the sabotage mechanic should be completely removed even if they dont add the base kit anti slugging
I think hating the entire ptb is pretty short sighted
I co think Only a small portion of the update had any good impact to on the game
Gotta be rage bait
The anti tunnel and slug are both simple and extremely easy to grasp changes and are effective, just overtuned in the ptb
Not as insanely as people think
The perk changes are a lot more obviously problematic, but anti tunnel and anti slug apply to every single match ofc
Some people talk about this ptb the exact same way they talked about the old one lmfao
Simple does not always mean good and the changes arenāt just overtuned they are game changing and need to shift the entire game around them to be even remotely good in the current dbd state
Read this and tell me what you think: https://forums.bhvr.com/dead-by-daylight/discussion/459943/my-overall-i-believe-very-fair-thoughts-on-the-ptb
I already additionally put some of this in their individual categories, like perks and anti-tunnelling. This is basically all of my thoughts.
Idk, saying that it will be "hand holding" to give the killers basekit pop but proceeds to give survivors everything basekit especially in this ptb makes their game so easy is crazy. It wont help bad players but will skyrocket pro bullies
They didn't say that about the basekit pop
Basekit pop's usefulness varies too much between killers, they need to return the basekit bbq from last ptb
What did they say exactly? Because im pretty sure they said that giving killers something basekit was "hand holding"
I think it was just said about the old ptb as a whole
It might've been more specific
And I think keep the BL but make it go away if the killer tp's or their speed increases
And haste š shouldn't š stack š
No I feel like EVERY killers would benfit from it
I hate this community for bitching about that overall good for the health of the game change
BL?
4.4 killers for example don't equally enough
Bloodlust on unique hook, currently in the ptb disappears when killers use... any power... really stupid
Ohhhh yep thats stupid
Anyway I'm not an expert on any of this but I'm confident all my proposed stuff here is an amazing start
Elusive should solely be for slipping away from the killer
I do agree with his takes but i fear bhvr doesnāt have the brain capacity to do all that and if the changes do actually come its a 70% chance they wont change anything about them
And basekit endurance should solely be for anti tunnel, nothing that's able to be used aggressively
No, if nobody can even buy the dude rn, it would be purchase bias if any killer buffs rn for the ptb for example go live and Pinhead becomes meta somehow. Read what I said, its not hard to come to a normal and logical conclusion, im sorry that may be difficult for your brain to process, thinking is hard!
I get the having no faith in them but there's some things even with them that are very safe to assume will happen
My proposal about elusive removing collision but attack priotitise survivors with collision would be amazing but probably... too much for bhvr...
Some things for example I'm 100% confident a significant number of things in the ptb will be changed before live
I do still think if bhvr is nerfing tunnelling they should reward unique hooks more
^ basekit bbqqqqqqq
And the bloodlust has potential
Basekit corrupt would honestly be kinda nice too just as a whole, a weaker version of it. I think anyway, not totally sure about it but identity v does it and it felt good in it
I dont hate it but i think it shouldnāt disappears when using some certain killer powers
Absolutely
I think teleports and speed increases (both with killer powers) should disable it
-# Blight 4.4 and/or Kaneki tokens nerf when
And maybe not even teleports idk
Since bhvr is nerfing/reworking killer perks that encourage/need to slug to get value form do you think survs should also get the sabo mechanic nerfed?
And maybe ignoring haste, just killer powers that don't use it like billy and blight, idk but it wouldn't be that difficult to make these types of changes I hope they don't fuck it up lol
Hell yeah that would be nice
I'm not sure how much but definitely some, like I think being able to take a hit and still sabo should not be possible whatsoever right
I think as long as that's not possible sabo would be in a fine state? I think blocking upright pallets dying survivors are under for like 30 seconds or something should also be a thing, it'd be like windows blocking, nothing too jarring
I went against a sabo sqaud in the ptb and they werenāt even trying to play the game they just abused the basket ub
Hey I reckon that's good to see how bad it can be, ptb and all
Do you think my idea of pausing the anti slug if survivors are nearby would've helped then... I thought of that more for survivors under pallets
I usually just slug against sabo squad but that obv isnt an option anymore
The anti slug definitely shouldn't kill slugging altogether
Anti tunnel shouldn't kill tunnelling, just hard tunnelling
I do yeah but thereās is still the wiggling part whcih is still problematic
Etc
Wiggling part? Uh breakout and boil over??
Flip flop
I could maybe edit my post to include sabo nerfs but yeah
Yeah even if the timer slowed/stoped they could just continue what they were doing before the ptb(boil over break out) and if i drop them and go for anotherās surv they just get up
I think spots that are actually abusable with boil over need the maps themselves to change
If the timer stopped it would kind of like
Make the anti slug not count survivors harrassing the killer
Is the idea, it would only count when the killer slugs but they don't like have to
Yeah it wasnāt too much of a problem before because could niat slug them but now that isnt an option anymore
I think with a big enough radius this would minimise that enough
It takes two minutes for basekit ub
I think a fix is if a hook gets sabotage near the carried surv the baske kit anti slug should stop for 30-50 sec
That would be great too yeah nice
But tbh things like this probably wont come and bhvr would rather just scrap the idea
Nearby survivors pause the timer while they're nearby enough, and the timer is paused for a set period of time if a hook is sabotaged close to the killer carrying the survivor
Sadly yeah š
All the major changes on the PTB sucks only good stuff is the QoL (REAL ones not pallet density trash) like scratch marks and more bloodpoints
In their current state sure
This would kill the anti slug being abusable I think entirely
Idc about the idea and potentital rn what they are is utterly garbage
š you should care about the idea and potential
I wont support behaviour to push live trash changes with hope they will do them right
Why tf should i trust behaviour to not fuck up like every single time with rhem?
Yeah i do agree with that
I lost count of times behaviour pushes something with potential that makes the game miserable
You shouldn't, you should still care about the idea and potential as in
Why tf should i trust them?
Like it's still there and it'd be great if done well
Idk you shouldn't, they've proven plenty they can't be
And is not done great rn, so i dont want it in the game
In its current state neither
Why should i want trash on the game with hope some day will be good?
Thanks for telling me about your sabo hook timer pause idea
Literally we got stuff with potential that we got promise long time ago would be good on the game rn that is still trash
Why should we add yet another thing behaviour wont do shit or balance priperly ever
Want the trash to be made good and then put on the game lol
Also I get the negativity but consider quitting the game or taking a break, I get feeling glued to it lmao
And this PTB is all the ideas done poorly so i dont want any of it on the game, is literally as bad as last update
I get = been there
I mean that's not true last update was like 3 times worse minimum as it was
Not really already took a break and already gave all the feedback possible last PTB
There's a big improvement since
But this one is just the same spit on the face so i wont support this changes in any way unless is the final decent version
Did you keep it constructive š
The Thing is when bhvr do things like this in the ptb they already spent time and resources and they would have to spent even more time and recourses to fix them instead of doing something else
I spent days giving long texts of how to implement them, the changes, the good sides just to get this PTB being as bad as last one
They've shown they can scrap entire things if necessary ĀÆ_(ć)_/ĀÆ
And the devs being so out of touch with killers and their game so yeah i wont trust them "hoping" they will do the idea good
If you want the game to be better all you can do is hope lol
When so far their implementetions of the idea have been utterly trash, why should i trust devs that gave me 0 reason to trust them for years?
Shouldn't
I mean if they are going to scarp the whole thing because they cant do it right i wouldāve rather that they didnt delay the chapters for this
No all i can do i call trash when they do trash and call praise when they do good
I wont be comformist for bad changes thats literally why PTBs like this also keep coming
They definitely won't do that just mean them pouring effort into stuff doesn't necessarily mean anything about what they do with it
One thing is they tend to pour effort in shit things that need scrapping more than what'd be nice lol
Also careful about not getting a dev bashing ban like I did LMFAOO
Yeah totally
Idc i have been pushing for balance in both sides and bhvr keeps doing the same shit
They can seem very out of touch but if you think positively they can also be great and do exactly what's right
Only real dbd killer to exist are its fucking devs
I think it's just a weird process they have and some of their devs just suck while others don't, and shit like higher ups in the company or whatever pull strings poorly idk
They ARE out of touch, they are good at creative creative killers (besides when repeating dash) and unique perks but they are bad on the rest
They can create stuff but they cannot balance shit because they dont even understand their game only their own vision of it which is not the game that they are working on rn
Often WAY too late but we are nearing a state of DBD that'll be fantastic and what everyone wanted ages ago
I'm glad I joined DBD semi recently (after Chucky) enough to miss the extra shit stuff
They are good game designers but bad at balancing it
They literally got 100% control of their game they got no publishers to listen to or anything, behaviour is their own boss
Higher ups in their own company. No idea 

Also they got such an ego like TWD live stream
Literally they refuse to listen to people saying on their face the literal solution to the issues
That was embarrasing lol
And prefer to just fucking fail rather than listen to others
I'm not making an insane deal out of it it's just inexperienced people organising that and stuff
The fact that people like that are on bhvr for me is prove on what kind of mentality they got
Dude those people have been on behaviour for years
Should've gone better. Also I do think it being an indie game with no intention of being like this WHATSOEVER is something unlike 99% of games lol
Behaviour literally have been working on this game for 9 years, tf you mean inexperience???
Inexperienced with streams
DBD INDIE GAME???????
I think they should get an outside consultant
They could've chosen poorly for people to do it
Yeah not worth keep discussing
They need to listen to their consultants...
You know it used to be right?
They dont have any thatās the thing
Have you ever heard of any of his ideas coming to the game?
Nope LOL
Exactly
I think the issue is they do have them now they just don't listen enough and I heard it frustrates the consultants
Anyway imma play some DBD and get mad at some bs design or smth loll
Hf
2v8 freshly injured survivors need 2.5s of endurance to counter double tapping
Mode's near unplayable for me without it, Identity V 2v8 survs have 3 health states
I dont play 2v8 so i cant give my opinion
Double tapping is just like hard slugging etc, strategy that isn't even efficient but it's just so painful to deal with lmfao
Two killers after you? You're fucked
2.5s would prevent it being noticeable if only one killer is after you cause of the weapon wipe etc
This is just awful design with easy solutions
I played surv ones and and gun silnger held me down while a billy gave a nice back rubbing
I would love to play bubba in 2v8
yeah they should add bubba & myers to 2v8
solution to finally fix balancing, delete soloq
This is unfortunately still going to happen
You can be playing perkless trapper on a terrible map and the moment you gain even the slightest upper hand these type of survivors will promptly dc
There is no amount of base kit buffs they can give to survivor that will make these type of survivors stay in a game
The only way to put an actual end to it is to put harsher dc punishments in place
They want the match handed to them on a silver platter and anything less= dc
I don't believe that. I don't think punitive systems are generally what will make people on aggregate DC less often
It probably wont end it but it sure will help curb it
Especially when we basically have non existent punishments in place now lol
I should clarify by the way that when I say "DC," I am including giving up, like running up to the killer but not looping so they hook you, or just dropping every pallet they see, and stuff like that.
Stuff that can't be easily solved with a stronger DC penalty
Oh you mean just letting the killer kill you
Something to that effect, yeah
Yeah thats more tricky to solve idk how that would get fixed
I was talking in a sense of like
You land one good hit at shack on a survivor who was at full health and the game is currently 5 gens still and they just dc lol
I feel like people like that need to be penalized very harshly
Exactly. Which is why I'm against punitive systems. I don't believe that survivors DC just because a match doesn't go their way. I think it's more likely that people are going to DC if the last 10 matches they had were draining for one reason or another, and they're like "I just don't want to deal with this" and leave.
Since you just fucked the game for the 3 remaining survivors in the lobby and made the game more boring for the killer as well
By choosing to dc at 5 gens
I feel like there really isnt a good solution in place yet for people who do this unfortunately and that goes for most multiplayer games not just dbd
Its a mindset thing
I don't think there's any way to solve it completely, of course, but I think that changing a game's systems can change the mindset of its playerbase
Matchmaking penalties dont solve it completely obviously but they exist to curb it
that's why i barely solo queue
Maybe the ragequiter will think twice about leaving the match if they risk a 24 hour ban over it (it wont obviously be that long but you get the point)
And then we run into the issue you stated which is just them letting the killer kill them
they can still run up to the killer so they die faster
So they bypass that yeah
I mean I think there needs to be some penalty, but the thing is, if someone doesn't want to play the game, they're going to find a way to not play the game. So we gota find ways to make them want to play the game
Bhvr should just delete soloq
Only survivor teams that are allowed now are 4 stacks. This will solve DBD
How to torture killers even more
Make every single game they play a swf
I think having a separate playlist for solo queue is the play for solving that problem but that only works if we have a big enough playercount to split the playerbase up
Yep, so that they stop focusing on useless punishment tactics and do actual balancing. Note I eclusively play soloq when survivor, and now i am certain soloq should not exist
Which I donāt think we really can afford
Or maybe a actual casual and ranked mode but its the same issue. Splitting up the playerbase
Who knows maybe that will come whenever they touch up on mmr
All problems stem from the fact that soloq is analogous to miserable experience.
Anyways because there are going to be ways around a DC penalty that BHVR can't reasonably fix with an automated system, I think there has to instead be changes made to the base game that, in aggregate, makes the survivor experience more enjoyable.
I also fully admit my bias. I love playing killer and I will still love it even if my job is a little harder. My desire for survivors to give up less often is entirely selfish (I get bored if survivors just give up). So I'm okay with most of the changes in the PTB if it means I can enjoy a normal match of this game for once
I had a game of Unknown recently where I struggled to get a single hook by 2 gens left, and I enjoyed that match so much more than the one I had earlier on Midwich where I got two downs fairly quickly and one DCed.
Ive had people on survivor side instantly dc when realizing the killer is a trickster before lol
Like the terror radius track for trickster will pop up and its just a dc
I haven't had that happen to me since I mained Twins lol
No shot people hate this killer this badly when he isnt even that good
Well how much someone enjoys going against a killer isn't always related to their strength. Billy's generally pretty liked despite being really strong. Myers was really weak for a long time but a lot of people found going against him boring or frustrating
Yeah im aware of that but if you hate a killer so badly because you dont know how to counter them then put in the time to learn the counterplay instead of dcāing
Tricksters power is legit useless on certain loops
Well do you know if it was because they didn't know how to counter or because they didn't like the power?
Most likely a combination of both
What gave you that impression?
Trickster being a relatively hated killer for survivor side overall+ some survivors dcāing when getting downed by his blades on a loop he can obviously hit you over
No matter how many punishing mechanics and incentives bhvr comes up to prevent killers and give survivors more, only swf benefits and soloq still remains mierable whre ppl will complain.
In their attempt to restrict killers, it outright demolishes 1 side of the asym game they are trying yo balance. SoloQ was never meant to be.
Just prevent ppl from queueing without a buddy as survivors and balance/innovate from there on.
I play mostly soloq survivor and after 1400 hours in this game, i am 100% sure survivor playerbase will never be happy
Well I don't believe that either. I'm not a fatalist about it. I think these changes will help solo survivors a lot, especially the HUD ones.
They will but it will also make swf which is already the optimal way to play survivor even more oppressive vs killers
Im sorry but no, they dont, it only laxes the learning curve for survivors. In the end these changes solely buff swf
I found the most success playing solo survivor funny enough using boon builds
When you run triple boon perks and set up boons in good spots it helps the survivors who are actually super experienced at looping or in a 2-3 man com out a lot
Simply because soloq are either inexperienced or lack the desire to even try most of the time. They dont use these mechanics, they never will. Wven if bhvr makes it so it requires 3 hits to down a surv as a basekit, soloq will still feel miserable and result in mostly killer wins.
Shadow step+ circle of healing+ either dark theory or exponential in a good spot just goes really hard for solo imo
Your teammates will be grateful 
I don't believe that, but also I'm going to do the annoying thing and leave this conversation because it is 3 AM and I'm struggling to form coherent sentences right now
I can feel the killer strike coming
I actually run perkless survivor. But yeah, maybe i can just slap some teammate benifit perks, havent played boon builds in a while
dont assume all dcs are leaving, at least half are dc from network issue on server-side
Definitely
The issue is they keep saying survivor is 4 times the player base without realizing that for every 1 killer that leaves 4 survivors don't have a game
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Fix the lag at exit gates pls for the love of god
yeah its a bit too consistent im not buying that unfortunately
The worst part is some survivors and the devs donāt realize if killers get fed up and leave thereās no game anymore
If a survivor dcs after I do something to them without any like indication of network issues (them moving forward continuously without changing direction or anything or just obvious lagging) I am gonna assume they rage dced
Like I'll stop playing killer or just straight up stop playing dbd if a majority of this patch goes through
The amount of actually connection dcs I've had is rare but usually they don't happen right after I m1 and hit the survivor
Or hook the survivor
If they cared about the longevity of this game they wouldnt just listen to one side
Well the issue is that since dbd is an asym and bhvr uses primarily data to balance the game the survey data is gonna be skewed towards the larger side
Especially if there's not a lot of killer geared questions in their uninstall survey
well if this goes through i hope killers go on strike till they listen
I definitely will
I will also make use of breakdown well make it
I'm still baffled that breakdown was made into what it is rn
Cause wdym youre making a well make it that circumvents the issue with well make it (that it requires your team to have it to get value on yourself) and also has the added affect of creating a hook deadzone
Sybau
I won't weak ass mental if u cant adjust to changes ur not a good killer youre a crybaby disguised as one
Lmfao
Yeah cause bhvr neglecting killers is us being cry babies
Let's be so fr if bhvr just made healthier strategies for killers to use to win
It'd be fine but instead they're buffing survivors and leaving killers with no other way to play against competent survivors
Cause rn there is actually no way to gain pressure without tunneling against a competent team as healing is at insane speeds and so are generator speeds
And this is all against competent teams not just 4man swfs just people who actually know how to play survivor
Cause if you go against 2 100 hour survivors obviously you're gonna win as killer
Watch better killers play so you can learn my best advice. Byeeee
I get consistent results. I'm just tired of behavior, ignoring killers, pain points or Killers problems with the game and just favoring survivors
Cuz there's plenty of reasons why Killers are going to have a poor time with the game that just shouldn't exist and I feel like it should be a good time for both sides, not just one side
Ngl how does tunnelling build pressure ? It lets all the other survivors know theyāre safe and they can lock in on gens
It eliminates one survivor from the game and make it a 3v1 instead of a 4v1
Waste of time if you focus on them too much ngl
Having one less survivor makes an insane difference
If you pick the wrong survivor who can run you for a long time obviously which is why it's also risky at the same time
If a survivor knows how to loop you and play well against you and you try to tunnel them out then you lose the game. But if you tunnel out a survivor who is n't as good as at looping you then it's a really good decision
It also just depends on if you're able to outplay survivors and capitalize off their mistakes well enough
I think they should play on Asia servers
I donāt see how tunnelling can ever be good when itās just more time for the rest to do gens without worry. 90 seconds is all they need to finish a gen. Triple hooking one person even if theyāre awful could take much longer
That method no matter how you dice it if like u said full team of knowers yeah no wonder why ur crying sm
It removes one person from the game and if you can do that quickly enough, it's a game changer for the rest of the match
If it wasn't effective it wouldn't be used at all, but it is effective and it is used a lot to win games
Why remove one person when you can keep all not doing gens?
Priorities injuries
You cant pressure all 4 survivors at once
Healing perks are so insane that just one completely removes any pressure that injuries might have
They rather complain than learn and adapt bro I hope they peep ur advice too
You donāt need to? But you can surely pressure 2 or 3 if theyāre all injured
Again healing perks are so insane that you'll have a hard time actually keeping survivors injured
Doesnāt really matter because we get benefits for injuries itself? They HAVE to spend time healing too
The time they spend is so minimal that you don't get much pressure out of it
Theyāre really not crazy. We get benefits purely from injury as well so doesnāt matter if they heal fast
???
It takes 20~ seconds for a gram iirc? A third of a gen bro
Yes? Injuring is blood orbs for Oni, faster nightfall for dredge etc
For certain killers sure
But not all killers
For many. Enough to say just use them to get used to how to pressure
Just well make it increases it by 100% for 90s do no harm gives 100% and extra great skill check progress at max value
I run healing as survivor because it's just that good
And heals go by so quick that I can almost immediately get on a generator
Thatās still time theyāre NOT on gens for us, thatās 2 survivors busy?
Not to mention that this ptb gives even more ways for survivors to heal quick
10s is not enough
And then those 2 survivors go and double a gen anyways
If youāre efficient with your time and perks it is
Then hop on that gen and youāve got 2 survivors NOT on a gen again
No it isnt
You don't have knowledge of where every survivor is though
And it's not like you can just leave the other 2 alone
You can easily guess based on green progress and amount of perks and killer skills that give info
????
You donāt need to, injure one or both
Maybe down if they stuck
Like I'm gonna be so fr I get 3 and 4ks on a majority of my matches but it's obvious that survivors have insane healing times
Even with a dedicated hit and run build on dredge for injuries survivors spent most of the match healthy
Even if I was constantly pressuring them
I be getting 3 or 4ks too, their current heal time doesnāt seem that serious at all
Pressuring isnāt hard. Just leave chases if itās too long
I'm saying that the time survivors spend resetting is just insanely quick to the point that it's hard to actually get value off it
when i'm at acting competition but my opponents are survivors on ptb acting like they're not dying to me on purpose
Because it is and I experience this on both sides
Many killers make it SO easy to pressure like Sadako and shi. Maybe youāre playing like a nurse on a Freddy or smth smh
I had a match against a Myers who was injuring survivors then pressuring gens and we spent so little time healing we broke the 3 gen really easily
Thatās not even possible when a significant amount of killers get benefit PURELY off an injure.
I main sadako and her power is helpful for pressure but it's also really counterable too
Any aura reading perk and map knowledge and itās not. Theyāve got to go to the other side of the map
That's implying they don't immediately pull the tape before you can get condemned on them
Which good survivors will do
Then chase them off the gen and tp somewhere else
U2
Skull merchant is...playable..
This heals my soul
But if other things go live it doesn't matter
And give her two scan lines back.
She's Alright
Im p100 merchant and this healed my soul
Set up is much easier which is amazing and drones don't just like stop scanning
I just want stealth drones and two scan lines back
But her drones still just don't place sometimes which I find annoying cause it puts the drones on cool down but doesn't actually place one
A bug obviously
Its just a bug probably
But it's so annoying cause it happens multiple times a match
Two scan lines and stealth drones.
If they give those both i can give up on rework (and some minor buffs)
I do think she needs a small rework still
Like some replacement for hindered like pixel bush was sayjng
Hindred should be %12 if it stays
Cause survivors are gonna be so enraged if skull merchant gets those 2 back š
And haste should be %7
I personally would rather skull merchant have some other way to get downs out of her drones y'know
Not the control drones and dash shit but like a projectile or smth
Stealth drones, Two scan lines, %12 hindred, %7 haste and i would gave up on rework and p200 her
Pixel bush said smth like an emp dart or smth
Then survivors call for her to get gutted again
Nobody is gonna play her
Even if they give those
Just her mains will be happy (like me)
Maybe not stealth drones but we need two scan lines back
Seriously
Oh yeah and why ptb's queue times are at least 30 minutes
What is ptb?
Public Test Build
Dbd players test things before they go live
And give feedback
(They wont listen)
They listened last time
Scrapping their prior anti tunnel/slug for a new work, and now they have this
It still isnt what we really need, but its proof they can take some criticism
Thats arguably worse beacuse killers get absolutely nothing
At least they dont get fucked beacuse they killed someone
NO FUCK NO
NO NO NO JO JO ONO NO NO
NO fuck two scan lines thats is worst change they could do
We do not need two scan lines it was unhealthy, unskillfull frustrating part of skull merchant
The best change abt her 7 nerfs is one scan line
Emp dart and stealth drones is what she needs ,
Emp dart aka drone buddy is drone that will follow skully around and act like unknows uvx but only for claw traped survivors
yeah yeah
I love drone buddy <3
Same
if implemented let us pet him! (also please why is the drone missing from skull merchants mori)
She needs those two few changes to kit in terms of removing hinder , making hacking drone better reworking how her undetecable works , qol changes and add on pass
yeah
Two scan lines would litrly throw evrything to shit
are you serious?
it was necessary
It wasnt it made her pissy easy
what are you smoking
I could litrly shit a drone and never rotate it or interact with it and get value
unskillful and unhealthy lol
just give skull merchant a hit-scan attack and a dash ability and call it a day.
Yes
Litrly evry skillfull and good skull merchant main hates two scan lines
Vindruva( best skull merchant main by stats),pixelbush, and evry skull merchant person i have talked
I didnt like merchant 2.0 either but two scan lines were fine
Why do you want your character nerfed lol
Nobody played her even when she had two scan lines
-1 scan line ( if they were compsited good with rotating speed) wont effect skull merchant mains who rotated drones it only effected those who never rotated them
How do you even play without rotating
Its unhealthy and made her braindead
Have two scan lines and get value
Are we talking about skull merchant
"Unhealthy" and "braindead" there is literally 30 killers i can say this and old merchant is not one of them
Yes two scan lines like i said allow u to not give shit abt drone while geting value similar to person who would rotate drones while also building up blood lust
Two scan lines were unhealthy and unskillful
If you build up bloodlust you're losing chasešš
Not winning shitšš
And let me tell you something
Sure
Kaneki's hitscan injure exist
Question?
How is kanekis hit revelant?
Skull merchant's "scan 3 three times to injure" is unhealthy or unskillful?
Yes with 2 scan lines
Lol
With one is healthy and skilful
I dunno what are you smoking
I still didnt see argument on why is 2 scan line healthy
I didnt say Healthy, it doesnt have to be Healthy
Thats dbd bro nothing is Healthyššš
Aru u fr ?
Hmmmmmm
Lets see
Skull merchant and "unskillful" in one sentence fried me
You know why you calling it unskillful? Beacuse nobody knows how to counter her
Thats why it looked like free "unskillful" value
Two scan lines: unhealthy , u didnt need to rotate drones to get very similar value as person who would roate drone
One scan line: healthy , more fun , more skillful, and good skull merchant mains dont get effect by this change only ppl who are effected by this are ppl who never rotated drones to begin with
Skull Merchant 2.0 was pissy easy and its cuz of two scan lines
Wich is better oh yes , two beams were more frustrating, one scan line isnt
So im sorry but saying 2 scan line should come back and asking me what am i smoking
More fun lol
Only thing one scan line does is being worse
And making killer fucking trash
How ik u suck at skull merchant
Cuz one scan line at 105° is same thing as two (when it comes to value)just better in evry way posible
Im playing to win i dont care about if survivors are having fun or calling my killer unhealthy
Why would i want change that would make my killer more hated like she isnt already there , and probably get her guted AGAIN for year or even fully reworked to dash slop shit i cant enjoy
I play for win too , if u dont want killer or game to go in more healthy way sry ur opinon in balance takes should take serius
I dont care if she is hated lol i like her and she is C tier killer at bestš
If they cant win against "unhealthy" C tier killer thats their problem
Why would u want killer to be intentonaly unhealthy ?
When it can be healthy and litrly nothing changes if u are good at her
Beacuse nobody cares expect crybabies
So u legit outing urself as ass skull Merchant main
Good argument , call me when u can acutally get one dear
Lol
Its is funny
I have like 600 hours on skull merchant and played every possible version of her and i am ass?
Alright
That many hours and still giving most bullshit and ass takes abt killer
I dont care about two or one scan lines either lol
U clearly do
I want 1.0 skull merchant im just talking about two scan lines beacuse she would be a bit powerful
And as you cant understand, winning is fun for me
She legit wouldnt šš she is the same strenght with 1(105°) or2
I said a bit
Same i play for win
Question what did u enjoy abt skull merchant 1.0?
1.0 is the reason why i switched to skull merchant
Why
How did u play her ?
What why? I simply enjoyed her playstyles
Wich one
Chase merchant, gen holder merchant
Oh 3 gen merchant ?
Chase merchant was more fun
I love sweating and 3 gen merchant was so fun beacuse of that
Oh ik why are u having most shit takes now
Good bai lol
I dont like merchant beacuse of that lol
I liked her chase potential with addons
But gen holding was very enjoyable too
You cant say it wasnt enjoyable
I can
Her current form is chase merchant
I hope they give her silen hill f censure
Bro what the-
Or shorts
No more looking under her skirt for panties
Itās a 18+ game. I think a bit of fanservice is no crime
I think it is
How old are you?
18
And youāve been playing for how long?
How revelant ?
Well if you played for over a year, there will be a moment where youāre not 18 and playing a 18+ game
fanservice is never an issue lol, until its overdone or built under fetish/sexism
like marvel rivals, is weird bc its not an 18+ game and they know the fanbase is teens and kids
Not that a game rating should restrict what you play, Iām just saying
Like if they release Emma with a summer swimsuit, the game would be going to 18+
idk how bad it is tho
Brother it woulda feed generations. (and lost some too)
Tbf marvel rivals modders have done wilder stuff
yeah mods are odd >_>
doesnt even matter what game too, its like any game, genshin, dbd, rivals, etc
That's an awful idea for dbd
Ty
If u want to look at girls panties there are plenty of games like that and dbd shouldnt be one
Exactly it's meant to be a horror game at least visually
Yea I think itās distasteful for an asymmetrical horror game. It feels out of place
But I will still say the game ratings allows for partial nudity
I get this is sarcasm but that's what i mean yeah
c'mon, balance change team making this game anything but horror
No sarcasm here, itās just does not fit the genre but it can work cuz well 18+
Fair enough i spose
but there's so many baby bully squads and kill rate feeders on ptb that it's not even fun to win
and go nexters... imagine dc against chucky/tiff in 2025
Background storytelling?
Hm?
How was the game?
Like, I downed few ppl not letting them flashlight save as well and they just dc one by one... was more running after bots than ppl
You slugged? š
Nope
Ok š
Honest question; do you think BHVR just forgot about resurgence when doing the wicked change? Not in a joking way, I'm genuinely curious if you think they just forgot the perk existed and didn't see the combination because they just forgot the other perk existed and didn't plan for it. 
More like they didnāt trust their spaghetti code to let them stack
It canāt be a problem if itās surely not a feature ahhhh mentality
More likely they just didnāt see the interaction, thereās over a hundred perks and this ptb is the beta testing
I know that inevitably some combinations will fall under the radar at BHVRs headquarters, but I find it kinda funny that the moment people read that wicked change they all thought "wait, what about resurgence?". I dunno why, I just find that funny.
no
@tawny kayak š«ā”ļø Your message content contains flagged text
I remember there was instance like this before, a problem with a perk or add on because they forget another thing exists
AI slop?
no, they probably realized exactly what they were doing.
I wanna buy the new Dracula skin but also killers finna be unplayable so should I still buy or just uninstall
Why do people keep posting game questions in ptb discussion its wierd
Oh wait I misunderstood
I assume the idea maye have been that it being basement only justified it
You good š
They've forgotten about add-ons before, they likely just didn't know
They still havent changed any of the mangled broken addons come to think of it
more likely that they don't care, but it's possible that they don't know.
Im sure they were aware of it
Fact its exactly 50% makes me feel like they had it in mind
Nah rly old and grainy gif of a YouTube video lmao
It was from a couple years ago?
Wait till they release info about the update
Resurgence is 70% tho?
Ik resurgence used to be 50% if that's what you mean
Oh right they buffed it
I have been waiting for 40 minutes for autohaven queue
Please someone queue upšš
yeah after like the first 2 days of ptb queue times are like 30 mins for a single match
and to make things even worse yucky stinky poopy 2v8 is live rn too so nobody is going to be on ptb
I did NOT think that was actually in the game 
Is miserable on general
2v8 without legion is boring unless you sandwich
I switched to normal game lol
2v8 finds game faster
Yeah unless you wanna play killer
I mean 2v8 KILLER finds game fasteršš
Ohhhhh ehhhhh depends if you play survivor while waiting
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Ngl this ptb is abysmal shit, furtive chase didn't need to be changed, Survivors doesn't need basekit babysitter, then only good thing in the ptb is the anti tunnel/slug/facecamping things it's such a nothing burger of a ptb that only shoots killers in the foot while overbuffing survivors
I'm not even participating in the PTB, and I'm really scared of what I've been hearing. I hope player feedback isn't ignored here and they choose not to move forward with the update
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Going by the record of almost every PTB saddly doubt it will be heard
The devs seemed really confident that they listened and implemented the right feedback from the last anti-tunnel system during the livestream. Seems like this patch is going live even if itās slightly changed.
Plus they havenāt announced a delay like they did during the last ptb.
They keep buffing survivors tenfold meanwhile killers get a tiny little extra batch of bp and a unintentional synergy with beast of pray and the new bloodlust on hook thing
@raven flume š«ā”ļø Your message content contains flagged text
While making Furtive Chase (an already okay perk who had a very mid, but fun synergy with Friends Til the End) a worse terror radius hider
meanwhile Beast of Prey getting buffed by proxy
Beast of Prey is just free Undetectable now
Some of this ptb is actually good tho, i.e, and anti camp/tunnel/slug, all it needs is to be toned down by like, 15~20%
That's at least half the reason Furtive got changed, because Beast of Prey just does the same thing but better
This ptb is all ass lmao
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One oversight I find hilarious is that the devs nerfed pinhead so he couldnāt use his chains to cause a deep wound and easily tunnel a survivor yet they didnāt remove Kanekiās ability to do the same thing. Guess they think Pinhead is stronger than Kaneki
Didn't they just make original pain a better version of a different purple addon
Ok being real:
A: the first change was actually warranted, it was actually a BUSTED addon. They went overkill with a rework though
B: The removing the ability to hit survivors with endurance though... seriously?
Well you gotta remember sweaty pinhead players plague the servers rn so they had to do something. Besides Kaneki is so rarely played and easy to counter plus survivors love playing against him.
I know that camping hooks and slugging can be problems but it just feel like if I donāt want them to get off hook immediately I need to run across the map and then when I do that, someone just goes and unhooks them
I feel like this PTB is going live, last time they atleast admitted that it was problematic this time there is no response right?
I hope it goes live, I wanna see how these changes are received beyond the streamer/hardcore community
the casual players will still cry game is too killer sided like they always do most likely
need more base-kit second chance perks for survivor
This guy gets it
Second chance perks as a whole i find pretty weird but you cant exactly play around them as much now
i like how they nerfed the only non meta good perk, Furitive chase and they litreally made BABYSITTER SO BROKEN
well they made old babysitter base-kit so the only logical thing they can do to the perk is buff the crap out of it since its a survivor perk.
Is the new survivor buffs a prank or another way to show is that the devs are stupid
They need to do a major rework of Nurse (or make it so perks are generally weaker on her)
Killer perks have been balanced to be weaker because of her existence (Remember PTB Awakened Awareness?)
Nerfing her should be followed up with major perk buffs for killers. Genuinely I feel BHVR has been balancing killer with the idea of Nurse in mind, with failure to consider the rest of the cast. To give them a crumb of credit they actually did grasp this idea with the previous ptb.
see i dont think these new punish the killer for playing the game changes are healthy and reallllllllyyyyy should be scrapped all it does is punish the really shit killers rather than look at the actual problem of survs thinking their entitled to a fun game no killer owes you a fun game
I donāt understand why they didnāt make the new unhook effects situational, either theyād only activate if you were the last person hooked or only if youāre unhooked on second phase
see i wouldnt mind that but they gotta keep sucking off the surv mains cuz they whine the most
not the channel for that lol
Just went against a swf who all had breakdown, babysitter, sb, vigil, the offering that makes hooks spread out, and maxed out commodious tool boxes. They all died in the corner of the map where I could only reach one hook, that one hook was almost always broken. Could not slug them because they just started picking themselves up despite the fact that I could literally not hook them. Like what do I do, I just get pre-ran to that corner as doctor
and this is whats going to happen every game if the ptb changes go live
Man the number of bully squads in the ptb is actually insane, most of em aren doing it out of curiosity or testing and not spite so Iām not mad abt it but the fact itās so aggressively effective is insane to me, esp when the team said they specifically didnāt want these changes to be used aggressively (then they showed a clip of them being used aggressively in the stream to block a hit lmao)
itās just so insanely obvious that the devs either donāt play their game enough to understand survivor strategies, think itās killer sided and nerf killers- or they just donāt play at all and are doing this purely off of a spreadsheet (like most every other change they do)
just bandaid fixes on top of bandaid fixes
guys, so generally how active is this PTB? is it like permanent, all day every day or for like a month before the official update releases in the official game
The facecampijg thing is actually somewhat problematic because of just how far away it can be active from
it also doesnāt take into account for multi floor buildings. I saw a video where someone was showcasing the exact distance from a hook using RPD and having the killer have a terror radius the same size as the new anticamp distances(20 meters I think) and basically anywhere that the heartbeats was visible meant the killer would be giving the survivor anticamp
Who tf are to speak to me like that?
Anticamp has never accounted for multifloors
The game calculates every "radius" as a cylindar that goes up and down infinitely
I can't tell what you're asking exactly, but the PTB only lasts for a week, so it closes Tuesday.
Multi-floor maps are problematic for anti-camp for a ton of reasons. I understand why it works the way it does, because there can be drop-downs near the hook so the killer can sit above and still get to the hook quickly. However, sometimes there is no fast path to the hooked survivor, so anti-camp shouldn't trigger in those cases.
Basically, BHVR needs to adjust it so that instead of just being "within this cylinder" it works more like "is there a <X meter path from the killer to the survivor" but obviously that's much harder to implement. It may also change as the match goes on (breakable doors, the doors in Gideon that open when gens are done, etc.).
It's a good example of why treating symptoms instead of causes is a bad idea. Not only can it be hard to accurately treat the symptom, but it doesn't solve the cause anyway.
Cool, not really the main point tho
The main thing is 20 meters is way larger than the devs seem to realize
The rationale was mostly "but Huntress and Bubba and.." Okay so increase the radius for them.
But nooooo we can't have killer-specific considerations in balance because of reasons. Except during the last PTB. Also for reasons.
Just like we can't have SWF-specific considerations.
Killer specific would make thingd less consistent wnd intuitive
I don't disagree but the fix for that isn't not to do it, but to tell the players how it works. Give the killer some indication that they're in anti-camp range.
Killers are going to test and see what the range is anyway.
I feel like we are jumping through hoopd here
That's what I meant by treating the symptoms is a bad idea.
The current anti-camp is treating the symptom and not the cause, so of course it's not going to be perfect. It doesn't solve the problem, it just attempts to work around the symptom, but the result is that the symptom can still exist (e.g. Huntress can proxy very well) or that a non-symptom is incorrectly "fixed" (e.g. AC procs even though the killer is on another floor without a fast path to them).
As it is today (not on the PTB) it's mostly fine, but continuing to tweak it to try to make it more accurate is a losing battle.
You will fix one false negative (huntress) and create more false positives in trade.
why are the PTB Queues so LONG?
i been sitting in here looking for a match for 20 mins
Most likely a huge imbalance between killers and survivors
Thereās a ton of survivors excited to test the new changes, but you canāt say the same for killers
okay thanks because like i been here watching a movie and still i havent loaded in a match.
Hopefully the data of how many killers vs survivors playing in this ptb is factored in as a huge datapoint for whatās to come
Canāt just say wow thatās a lot players on ptb, it must be a success and ignore the very much lack of killers
yea maybe
@runic herald š«ā”ļø Your message content contains flagged text
BHVR's MO is misinterpreting data, so I don't have high hopes about that.
The perk changes are so ass except for Wicked
Just add the anti-camp mechanic, I don't like anti-slug, and im iffy on the anti-tunnel change
Ass in what way?
this whole ptb is ass
I agree, just trying to understand if they're saying the perk changes are busted or weak.
id say the perk changes are the most balanced part of the ptb lol
Babysitter runs counter to the whole goal of the PTB and is kinda busted. BT is busted in the hands of a SWF, otherwise it's pretty weak, which is terrible perk design.
Those two plus Wicked need to be changed.
@mossy shoal š«ā”ļø Your message content contains flagged text
Everyone shufted over to playing 2v8
That's also part of it.
I feel like 5~10 meters is perfectly reasonable, but not 20
It's frustrating because it's fine on some killers and not others.
alright
Breakdown literally exists aswell
Sabo in general is a can of worms with the anti slug.
breaking hooks for 90s which is better than before ig but the increase to the speed at which you are healed by 100% is stupid
We did not a need a second well make it that stacks with well make it and works with a second survivor
My suggestion is that any survivor action/perk that breaks a hook (e.g. not sacrifices) should disable the slugged resolve bar for the duration the hook is broken.
You can't make the counterplay for sabo verboten if you still allow sabo.
TBH I missed that Breakdown added healing speed, yeah that's kind of absurd in combination.
There's so much WTF in this PTB.
Mine suggestion is to buff clown and nerf trapper
@exotic fjord š«ā”ļø Your message content contains flagged text
you're telling me the killers aren't excited to earn 10% more bloodpoints in a ptb? :o
Is your mental health worth only a few hundreds of bp?
I mean it's 10% per unique hook, so up to 120% theoretically, but yeah, it's still not a balance change. It's just a consolation prize.
Neat right? Except the bloodpoint difference from killing all survivors 12 hooks with tunneling is going to be an INSANE difference than 3 hooks and survivors escaping in 3 minutes because gen progress is insanely fast, especially with no pressure.
They will give us blood point bonuses as "balance" changes and then drop like 2 million bloodpoints every event
i think that's an overall good change but it doesn't cover up for anything
as a new player the amount of bp i need to start playing the game like everyone else is just too much so a buff to bp gain is kind of a must
Yeah it's not bad at all but it's also not good
So, as someone who use consult for franchises, and many businesses, people forget you need to look at the CAUSE, and adjust off that. If you got ants, and you spend too much time killing ants when you should be cleaning your kitchen and bagging your food. To FIX the tunnel meta, you need to encourage killers to rush for other survivors because it's the optimal play, and because it's more fun and engaging, RATHER trying to make punishment systems or buffing the other side. Survivor is THE power role. Look up JP statistics.
Instead of killer bloodpoints, or whatever random ideology, why not make basekit deerstalker? That works on survivor with least chase outside of 40m, if killer hasn't had chase in 30 seconds. Disables after survivor dies or when gens completed/hatch spawns.
We keep pushing basekit perks on survivor, the more you give survivors the more insentive it is for killers to tunnel/slug, or play some sort of way that's "anti-fun" for survivors.
idk how it works im just hearing more free bp and im all in for it but i will not take it as a trade for anything it should be a thing there to help new players
bc imagine buying this game for 10 bux and when u want to play a character u got steamrolled bc you don't use perks or add on's
that's just such of an unfun new player experience
I can curse, and this is too uncomfortable.
Third Seal hasnt worked properly on trapper since the krasue update so they already nerfed him.
If the best killer strats weren't slugging and tunneling people wouldn't be slugging and tunneling as much
Give us the option for build variety so you can actually change up how you play and still have it work
That's why Otz's video is so good. I don't agree with every take he has but he's very right that BHVR doesn't really seem interested in looking into the cause, they just want to treat the symptom.
In medicine, if the cause is fatal, treating the symptoms only is a good way to kill the patient.
Which video?
Its impossible to yell when an otz video is actually commentary and when its just a bait and switch stream highlight -_-
His video titled "I'm disappointed."
Alrighty. Ill watch it tomottow
Whatās the overall consensus for this PTB and changes
Also how was the reaction for the pallet density update when that came out?
Asking because I only recently gotten VERY into DBD (like a month and a half ago with 170 hours atm) and play a lot of killer games with Myers and hillbilly atm
With my games now however (maybe Iām just bad) it just seems like thereās so many pallets in majority of outdoor maps that survivors can just predrop for easy safety.
how do I know the killer has no TR in 8v2
The current ptb makes the game even more surv sided than tha game currently is
You stop hearing it
if this ptb launches the way it is you will have to play blight to win and even then you probably wont
30 second buffs on unhook and to compensate the killer gets like 5% extra speed after a hook that goes away if they break a pallet get in chase or use their power at all
And 500 new bugs
The killer incentive is genuinely useless and with the survivor protections lasting 30s you can't really tunnel against an effective team anymore and you have no other good ways of winning either
Healing speeds are once again buffed with the breakdown and wicked perk changes
With an instant heal possible with wicked ( also letting you keep the full 30s of protections despite being full health )
Babysitter now gives 30s of wall hacks on the killer after unhooking a survivor meaning 2 people become a lot harder to go after as soon as an unhook happens
Furtive Chase, A unique and actually decent perk that disincentivized tunneling, got reworked and gutted cause bhvr worried that it had too much synergy with the killer incentive (made it not useless) and couldn't be bothered to make furtive chase increase the bloodlust to bloodlust 2 when hooking the obsession
Not to mention the lack of killer bug fixes in the supposed killer bug fix update
Tldr: it feels like killer has got the short end of the stick with the only effective strategy against good teams being gone. Not to mention that tunneling against bad players will still be a thing since they haven't actually learned how to loop or play against the killer well with these changes and while it's just straight up harder as a killer to go after them they still ultimately don't know how to play
Anyone know if the servers are up in Australia? Tried to join the PTB and waited 8 hours for a match that never came.
Servers are available, but with the PTB ending in a day or two, I imagine there are very few people online right now
that really sucks, guess I'll just need to wait had hope the game will be playable for me.
as far as I can tell from watching youtube and twitch, the only good thing is the map changes and accessibility. everything else is going to make it so I can't play my main for fun 
New killer meta will be hitting the unhooked survivor immediately after they get off hook, then just chase them and down then again. No more waiting until endurance is done, just hit and chase again.
Ideally be close to the hook or right at the hook, the moment the one survivor gets unhooked.
So basically nothing's changed except it's harder to tunnel than current patch. Which, is the goal...
āļø
Yeah like the previous PTB felt like an attempt to outright remove tunneling. This just makes it more difficult, but still possible given the right situation
I mean there's no reason not to tunnel. Just like there's no reason for survivors not to work on 3 seperate generators during the killers first chase.
Killers could spread hooks, just like survivors could cleanse dull totems or open chests or crouch walk around the map, but why would either side do that?
does anyone know why i dont have any auric cells in the ptb first time loading it
There is a benefit to spreading hooks in some cases. When you tunnel someone out, you are sort of putting all your eggs in the basket of āget this person out as soon as possible,ā but if you canāt do that, or if that person has DS or Dead Hard and is able to make use of it, or their teammates come in to help, and if you canāt kill them in time, then all your pressure is pretty much gone.
When hooks are spread, itās much more difficult for any one person to come in and save their teammate, because odds are they are also have a hook or two. Additionally, if you want to hard tunnel, you have to remain close enough to the hook to do so, meaning you might be giving up pressure elsewhere to either camp or return to the hook.
Not saying that tunneling isnāt strong, but I donāt think itās a binary ātunneling is always the best option, not tunneling is always sub-optimal.ā It depends on the state of the game. I donāt think itās comparable to opening chests or crouch walking around the map, because you are progressing the objective
Plus perks like Pop or BBQ incentivize just getting as many hooks as you can. It might be worth hooking the easier person rather than the unhooked one to get a Pop proc
except they removed the basekit pop and bbq because it was too much hand holding for the killer... basekit unbreakable and babysitter is not hand holding though.
I didnāt say basekit Pop/BBQ. I used them as examples for perks because I like them. You could make this same argument with Grim Embrace or DMS if you like
yeah but that was the only incentive not to just tunnel. Without it there is not any reason not to tunnel unless you care more about the survivors having fun than you care about winning
Thereās always reason not to tunnel beyond the aforementioned perks. Like I said, sometimes tunneling is just the wrong decision
sometimes it is sure, but they didn't give killers any reason not to tunnel that they didn't already have
making it harder to tunnel doesn't make not tunnelling any more viable. tunnelling is still the most efficient way most of the time, now you just have to actually be good at tunnelling and it won't be as "free" as it was.
Okay. Whatās the problem? I donāt mind the most effective strategy requiring a bit more skill to pull off
the problem was that wasn't the entire point of this ptb to nerf tunnelling because it's not fun for survivor? why not make it MORE viable to split hooks and go for different survivors rather than just making it slightly more difficult to tunnel without giving an actual viable alternative.
now you're just encouraging killers to get better at tunnelling
Low key I think if someone sees these upcoming patch notes and their response is just to try and tunnel harder, I donāt think thereās a single things the devs could ever do to get that person to stop tunneling
basekit gen regression for splitting hooks would 100% make tunnelling less necessary and make less killers feel like they need to tunnel. sure killers that just like tunnelling would still do it, but it wouldn't feel as necessary to win.
but they've already said basekit pop is too much hand holding
Where did they say this? I havenāt kept up with what the devs have been saying. Iād like to read their reasoning
one of the livestreams I'm pretty sure
Do you have a link or timestamp?
My impression was that because the penalty for tunneling was toned down, so was the reward for not doing so
https://www.youtube.com/watch?v=Q_VldLHEfSs&t=3881s pretty sure it was in this stream
0:00 - Countdown
13:07 - Community Stream Kick-Off
16:30 - What's Coming Up? News and Updates!
27:34 - Deep Dive into the Next PTB
29:47 - Facecamping Reduction Plans
37:08 - Tunneling Reduction Plans
53:36 - Slugging Reduction Plans
1:02:02 - Autohaven Wreckers Visual Adjustments
1:04:22 - Map Feedback Survey + Next Steps
1:08:40 - Settings Upd...
Do you know roughly where?
there is a tunnelling section timestamped on the video, pretty sure it was in that section
Okay, thank you
Okay I will say, I do not think the devs are the greatest communicators. I take BHVRās side note than I probably should but this feels a bit more unfocused than it probably should
They basically admitted to not even knowing what tunnelling is all the time in the livestream when they were talking about tunnelling though. "when you go for the same survivor until they are out of the match"
going for consecutive hooks "get second survivor out of the match quickly"
a third mystery type of tunnelling that they could not remember what it was.
could just be bad communication on their part but it came off as them not even knowing what tunnelling is and just using it as a blanket term for killers killing too efficiently regardless of who was hooked when.
regardless
Eliminating a single person as fast as possible from a trial disregarding everything is a problem
And has been a problem for years
Blame the people who do it consistently at no gen pressure. Thats why this change needs to happen
tunnelling and killer being efficient with hooks is not the same thing though, so calling that tunnelling and punishing the killer for being too efficient is ridiculous
Okay, going back to the hand-holding thing you mentioned, what they mean by hand-holding is that they are guiding the players to very specific outcomes or playstyles. It ties into what he is talking about with player agency. His point is that players reported it made their gameplay feel cookie cutter, boxed into a certain way of playing regardless of circumstance
imagine if survivors did 3 gens before a killer got 4 hooks and a survivor was sacrificed at random because survivors were being too efficient with their objective. basically the killer equivalent of what they tried with the first anti-tunnel PTB
He doesnāt mean hand-holding in the sense of like āoffering too much protection and guidance to make things easierā
GOOD GOD MAN as a killer survivor player gee wilikers what the heck im basically not incentivized to play as survivor with the leash safety and as killer if i want to get a kill i need to really try hard or break my usual rule of double hooking or my bigger rule of tunneling because goly gee wilikers I canāt have fun on either side because of pallet density in the map and the game holding my hand as survivor where at this point should have the option for survivors to automatically win and playing killer is such a chore or rather a dam job that I hate m, i unloaded ptb after 10 games of each side and played the much less painful the isle (not saying game is good either has problems)
That comment is being misconstrued. They didn't mean it was "handholding" as in too strong. They meant that it was "handholding" as in guiding/railroading gameplay, forcing a play pattern. i.e. Hook, kick gen, then chase, rather than leaving options open.
Yeah exactly it seemed fairly clear based on context
No.
Doing 3 gens early on doesnt eliminate you from playing the game.
Tunneling does
Usually a sign of either poor pressure, or gens you dont care about for macro
DS is definitely a deterrent to tunneling but it only affects low tier killers. Killers like ghoul or Dracula or blight just catch up after the DS stun.
Teammates coming in to help is the best thing a killer can want. It means they're not on gens, which is all you should care about. Then you can go for the slug snowballing on the body blocking teammates and finish off the 2 hook survivor.
sure, and being tunnelled is a sign of not being good at chase which can also be countered by getting better at the game
If a survivor pre drops pallets and you're not playing a killer that can keep up, it's very common (and easy) for gens to be almost halfway done before the killer even gets his first injury in the match.
no being tunneled is a sign that a killer just wants you out
With no way for you to do anything about it other than "bring x perks"
āGit gudā is not really a solution to systemic issues. Like sometimes a thing can be a skill issue but not all skill issues are good skill issues
except maybe don't get downed in the first place. can't be tunnelled if they can't even hook you.
Like holy smokes yall need to look on both sides gen rushing is the killers tunneling and when 2 people have bardic and 2 have the other thing you can complete 4 gens your own in 45 seconds or
Yea with this logic then you can just say survivors should just not get hit
Why do people get tunneled out? Have they considered just winning the game?
sure, sometimes it is a skill issue though, and sometimes there's nothing you can do about it.
That is true. I also do not think it is applicable here
As an current SM main, the weakest killer in hte game.
This occurence... next to never happens.
I actually cant think of a game in memory where I didnt get AT LEAST an injure before the first gen
Im sure it does happen and will admit that there are players that really struggle at killer role though. So I can see it happening to them
It happens to me every so often because I just donāt have a mind for survivor spawns
Also I play Singularity and Unknown so that may be part of it
The first couple gens aren't the ones that matter though
And then yes š
Also true. Killer gets stronger as the match goes on
Unless you let them do middle gens in your face for whatever reason
Border safe gens do not matter early game. And can work in your favor most of the time
If your expectation is to 4K with 5 gens every game then you're already setting yourself up for failure
No⦠unless you have late game perks this is in fact not true
I had one game like that š I was playing deathslinger and survivors were just stealthing extremely well when I got to the gens
Less gens available to repair means you have less areas to patrol and look for survivors
As the match goes on, there are less pallets, less hook states, less items, some one-time use perks will be used up, less gens to patrol, and you have a better understanding of what perks the survivors have. There are lots of advantages killer builds up over the course of a match
I canāt think of many benefits that survivors get the longer a match goes on. Most are tied to specific perks
with the pallet density adding 45 pallets to every map, you no longer create dead-zones to make the game harder for survivors later in the match. unless you are consistently getting hooks and kills as gens are completed the game is not getting easier as it goes on unless you were already winning anyways.
Itās still possible to create a dead zone. Itās what I spend half my Singularity games doing. Itās just a little harder and takes a little longer.
Also like⦠you should be getting hooks and kills as the game goes on
The only one I could see a remote argument is creating a reset zone where the killer is less likely to check, therefore safer, but that's super up in the air.
I've actually been learning blight because of all these recent survivor changes. Yeah I'm "that guy". It's been pretty fun and blight is still hard to play, he's not an instant win killer.
Hes more so than.... 99.99999% of the roster is what people mean when "instant win"
with Kaneki probably being the only one ahead of him
Thatās fair. I play Singularity and run Nurseās on Unknown so thatās less of a problem for me but if I played Pyramid Head or something I could see it
This could be easily avoided with perks such as ripleys pallet thing that makes breaking a pallet bad (unless you can dash) and the pick up pallet perks but letās say you donāt want to run these donāt use your resources quickly donāt create dead zones loop till you canāt if you get hit donāt throw pallet run to a safer pallet
Blight is still hard to play. People that bought this game during the Halloween sale aren't picking blight and 4king games with him against 5k hour players.
True
To be fair youāre not 4king games as anyone against 5k hour players if you got this game on Halloween
Kaneki is prob the closest to blight strength with requiring way less practice as well.
Okay but the thing is that eventually you need to use them. Thatās what I mean. The total area of the map thatās viable to use against the killer is reduced the longer a match goes on. Thatās just a DBD fundamental
If this PTB goes live DBD might die for real for real
DBD has been supposedly on the verge of dying every other patch. I think itāll find a way to go on
I would be okay if it was 30 second endurance and 10 seconds of haste/elusiveness
30 seconds of 110% speed is crazy
Tbh not really especially with vaulting safe zones like the double L and especially if you crouch in a bush or use meta like sprint burst you can cancel chase and I do see your point itās only I see that right now dbd is no longer for both sides but only survivor if you try uninstalling dbd only mainly survivor reasons
30 second endurance is practically begging survivors to use it aggressively to take hits for each other when the killer is trying not to tunnel though
if they give you the free hit then you can just tunnel them then?
I mean if they want to run up to me and take that hit and put themselves in that situation, Iāll take that tunnel
If this does happen to come base game i would no longer play anymore or only play meta killers with meta builds
the buffs are only a problem if you have to try to get the hit
and they removed the no collision on being unhooked so clearly they want survivors to use the endurance aggressively to body block and take hits
they removed no collision specifcally because it was easier to do this
I remember from the last PTB a lot of the time when survivors tried to take hits and force me to tunnel Iād just take that. Like I donāt care about the penalties. Them being dead is better than any slowdown
Yes and that's fine, then you can chase them in their deep wound. If they have 30 seconds of 10% haste then you can't chase them after they body block (depending on your killer of course)
Couldnāt you like sit inside their hitbox and make it impossible for the killer to hit them?
yes.
And you could do hilarious combos with pallets
Wait what was the pallet one?
good luck catching up to them with 10% haste when they body block when you're playing trapper though. they will be half way across the map by the time you even enter chase with them.
You could go into the killers box and slam a pallet on them even if you were a bit behind. They couldnt body block you and hit the person they were after
so they made almost all of anti tunnel perks basekit and on top of that they nerfed any killer power/addon that is good at tunneling
slugging... got nerfed
Only way to win is... like manage to hook 4 people at once
but thats near impossible unless you are like billy or bubba and survs doesnt a dumbass mistake
not true at all but okay
I think the slugging is fine and the unhooking stuff but I donāt see why itās sooo fast and there should be no debuffs for killers and buffs to objectives for survivors
I think slugging is okay same goes to anti camping but... anti tunneling is too much... and killers doesnt get rewarded for not tunneling... bloodlust is useless
You dont need a reward for not doing it
then why wouldn't I just tunnel if I get nothing for it
give me a reason not to tunnel or I will just get better at tunnelling.
Low tier killers needs to tunnel... against good survs with good builds. also surv gets rewarded for doing nothing.
Hooks taking longer to kill you, able to see killer aura,Longer haste, you can just go across the map in seconds and do a gen
No if you hit them with endurance and with rabbit thing that hides scratches and blood and pain groans they could easily get away with intelligence
Out of curiosity, would you have preferred the previous PTB's changes?
no, this is an improvement over that at least.
they made tunnelling harder, not less viable though.
Why? That patch gave you reason not to tunnel
because it's harder to do?
Because of the basekit Pop, BBQ, and Furtive Chase
also more pallet spawn some reason
that was removed. there is no base kit pop, that was too much hand holding
that shit was balanced since high tier killers doesnt get full effects
HOLY MOLLY HELL NAH like golly gee wilikers the way survivors were bullying killers with the chance to have HUGE gen rewards btw you could do a gen 15 seconds with your pal
survs getting 5 basekit perks??
There was on the previous PTB
I am mad that they delayed new killer and 2 survs were gonna get for a PTB that gonna fail again
Isn't... that the balance? They were like "hey these high tier killers don't need these buffs as much so we're going to lower their strength for them?"
Oh wait
I'm so sorry I completely misunderstood what you meant. Sorry I woke up at 4 AM
more perks and shit should have this for killers like Nurse.
so survs doesnt complain about it too much and low tier suffers from it
exactly. it's only hand holding when it's killer getting buffs. not when survivors get literal second chance perks added to basekit.
That's not what they meant by "hand holding"
7 basekit perks if we count anti slugging btw
Yeah I'm on board for killer-specific balancing but at the same time, they need to explain all of that somewhere in the game, because game mechanics are already woefully underdocumented in in-game tutorials/guides and I don't want that to get worse.
they want... killer do something else? they say killer shouldnt hook a surv,kick a gen,find a new surv and repeat but... I though thats what they want
Iām just wanting things not to be too easy or too hard for either side
we need buffs for perks that nobody uses
yeah it's just ironic that they worded it the way that they did
Well I mean if you listen to what they said it's not really a contradiction because the survivor changes aren't hand-holding in the way they meant it with the killer changes last PTB
agree
how many times they gonna buff/nerf same perks over over
6-9 times
rememeber that killer perk that allows you break your own totems for aura reading.
6-7
Yea man like with my killer games I really donāt even tunnel that much unless a few of my own criteria is hit in the game or I do it unintentionally
Like if Iām at 3 hooks but 3 gens have popped Iām going to tunnel who I think is the weakest on the survivor team
Or if I am in a chase with someone else then hook them, and then find the same person I hooked prior without me purposely trying to find them⦠well I have nothing better to do and I shouldnāt be punished for that imo.
Lastly one of the perks I use on my Myers build is āNo way Outā (trickster perk) where 1st hooks on all survivors block the exit gates for longer. Idk I havenāt played the game incredibly long compared to others in this community but this makes me not want to play killer if they go live
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I'm in the same boat with you as these are changes that consistently negatively impact killers and only bandaid fix tunneling and doesn't actually address why it happens
And if a majority of these changes make it to live I just quit trying to play killer
i'd see both ptb changes on fire
seems like not even survivors want to play this bullshit
noone got connected after this small swf and they left
Oh, cool knife
I forgot the jennifer tilly skin had such a different knife
yeah... before i saw movie with her i thought it's Taylor Momsen tbh
Well itās the last day of the PTB. Iām not surprised there arenāt more people here
and devs said nothing about changes... guess the game is doomed
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They never say anything about the changes the day it ends. The dev update is usually the weekend before the patch goes live
A'right
Just remember last time they've said anti killer changes gonna be postponed while ptb was still on
Well yeah. They were
guess this time we're deleting dbd for real then
I wish I could see one patch focused on actually bettering the killer experience
Just one
the devs truly are dumb
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we will never see it cuz this ptb if it goes live WILL kill the game
I will be honest
I didn't notice the change with the pallent density update, since most often I play stuff like xeno who just see pallets as a free hit
Then I tried Bubba and got midwich, for a like a minute straight it was just chainsawing pallet after pallet after pallet
It became miserable. Then I had to slug because I am pretty sure two were SWF and just alternating flashbang+head on and IDK what else
Pure hell
Now if they get 30 seconds of godmod after hook..
yeah ans survs still say its killer sided
To be fair, if DBD's devs had a strong bias in favor of survivors, they would not have released Ghoul and Krasue as strong as they were. Dracula and Singularity wouldn't continue to be some of the strongest killers in the game. Nurse and Blight would have been toned down ages ago
I think it's more that BHVR pushes basekit power into survivors, while killer power is more funneled into their powers. I don't think this would be as much of a problem if there wasn't such a vast gulf of strength between Trapper and Oni, or even someone like Unknown
I think it's more so that they balance off statistics rather than looking at actual games and seeing what happens
My 2 cents
It has a lot to do with the code and engine
It severely limits the type of power and abilities you can design a killer with. Leading to recycling like Dracula, who is basically spirit, pyramid head and wesker rolled into one.
Especially since the really strong killers still have killrates close to that 50% despite how strong they are
Add on top of that mobility creep, a similar thing happening league of legends
New characters having basekit insane mobility, meaning the older ones are almost invalidated
The sad thing is, it wouldn't take much to fine tune some of the old killers to give them some sort of mobility
Like trapper, give him a baseline haste when he sets down or resets a trap
Have the doctor become faster for each survivor inflicted with tier 3 insanity
etc
Close enough welcome back old Skull Merchant
I donāt know if I believe that either necessarily. Dracula was intentionally made as the Swiss army knife killer, but I donāt really think BHVRās at a point where they canāt do anything new or interesting. There are limits of course, but people have been fearing this for years and then they release something really interesting like Singularity or Unknown
I would like some basekit mobility on lower tiered killers like ghostface and shit
Also if we had that haste stacking removal update we could go ham with ts
But we cant cause we dont
Yes and no
Singularity is essentially a teleportation killer, something they have done several times before. In a coding sense he wouldn't be that much different than nurse.
Uknown likely uses a similar coding/projectile logic like plague
I also feel like if healing speeds got nerfed and mangled got rebuffed to how it used to be it'd be a lot better aswell ngl
I think the issue is less tthe speed and more that it can be done over and over and over again
I miss Sloppy on Nurse. I know it had to go do exposed could go but I loved it
Maybe making so the first healup can be done normally
But any after has to have a medkit being used
make m2s trigger m1 hit perks again ngl
Wait so at some point you could just run out of the ability to heal?
They never did, right?
way back when they did
so a pig dash could inflict sloppy
Exactly.
The survivors are trying to SURVIVE, not thrive
Time should not be on their side
If they get smacked around by the killer there should be consequences
Health states are a resource and should be seen as such and limited
Please no nurse surge sloppy
i see no issues
Makes the gap between nurse and all other lower tier killers even worse
:c :c :c :c
then make nurse have one blink base kit also shes a very dificult killer to play
Yeah but she is stronger because of it
no it just means people have taken the time to learn her
It can be also that they had enough time to learn the maps more than anything
From what of the nurse I player (not much) it does feel like muscle memory is a big thing to gauge the teleport
It is more important to know what is behind a wall, a rock and generally being able to predict ahead of time where a survivor will be
nurse takes a lot of game knowledge
Exactly, game knowledge overall. Not just her mechanics
You cannot tell me that a person who can play her well, cannot play almost every other killer well
If Hag came out today people woukd be complaining shes just a recycled trapper
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Without healing yourself manually (or by teammate), from hook to the next, whatās the most amount times you can get hit?
With Wicked Resurgence DH and Moment of glory
Itāll be like 5 right?
Get hook in basement
Unhook yourself and full heal
Open the chest in basement to activate moment of glory as the killer comes back to hit you
They hit you again and hook protection proccs
You then dh after leaving basement and mending
Then later moment of glory full heals you in chase assuming killer is terrible
Then two more hits, you can be hooked again
Yikes
You can swap Moment of glory with inner strength to be more optimal but moment for me is more salt inducing
But survivors being able to infinately heal is totally necessary!
Also opening a chest isnāt a conspicuous action btw
Being able to heal in like under 5s is so necessary
No fucking way