#Monster Hunter

1 messages · Page 19 of 1

random zealot
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it just essentially tells how to differentiate real quests

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anything that does fit the parameters are cheated quests

mighty tide
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and by putting this out there, they've basically covered their asses

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now when a ban comes out, they can point to it saying "We told you so"

mighty tide
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poggers

latent elm
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What's the event this week

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Do we have new drip yet

cinder creek
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april 22

chrome anvil
gilded wagon
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damn i didnt know they collab with zelda egghead

bright nimbus
west thistle
stoic roost
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Bask in the springtime aura and enjoy cherry blossom season in the Grand Hub during the Festival of Accord: Blossomdance seasonal event, taking place in Monster Hunter Wilds for a limited time! Join the festivities to earn new free hunter and Palico layered armor, as well as a new Seikret decoration and more!

Event runs April 22 - May 6 PDT/ A...

▶ Play video
chrome anvil
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THE FUCKING mATRIX

cinder creek
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oh yeah the sunglasses are staying on alma

elfin plover
stoic roost
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event up feelsglad

finite zephyr
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is AT rey dau out now?

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or is that next week?

stoic roost
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next week

cinder creek
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Blossom dance drip is daily log in

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oh wait nvm its in bounties too

young granite
latent elm
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For the 2 people playing status

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Sakuratide 4pc might be new bis

mighty tide
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This gets the ticket and bombs as rewards

finite zephyr
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yeah that's how it's always been with event stuff since world

mighty tide
elfin plover
cinder creek
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wtf

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i played world but ignored the event stuff so i also didnt know this

finite zephyr
mighty tide
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if its ranked at #2

finite zephyr
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Anyone at this poitn whot hinks AC:shadows failed

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is just a moron

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is it enough to save ubi? i have no idea but the game itself was clearly successful

mighty tide
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Iunno, I still have the feeling it was unsuccessful or at least it was over inflated on both ends, with doomers posting how it sold 0 copies and the fanboys just hyping up ac shadows like it sold record number of copies

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but all of it is just speculation from me, so im just waiting really

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Is this sales number based on how many actually bought the game

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or just how many people own it

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does it count refunds or do they ignore that

elfin plover
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You could say any game sold a lot with 0 sources or any proof

mighty tide
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so unless their data is skewed, I wonder what'll happen

latent elm
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KCD2 sold about 2.75-3m copies

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MHW sold 10m

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I could believe shadows being 2nd

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Though probably closer to KCD2 because they haven't said anything every since what, 3 million player announcement unless I missed it

elfin plover
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We'll see when they actually say how many people bought the game

gilded wagon
mighty tide
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ok

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after a few hours with CB

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I'm getting used to getting up into power axe mode and cycling the charges

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i need to just improve sword combos

gilded wagon
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SO i got a crown

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but got most unhinged player

finite zephyr
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doesn't everyone in the quest get a crown?

gilded wagon
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yepcock

mighty tide
gilded wagon
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ye

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that person MIGHT got a confusion that

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only a person that capture got the crown

mighty tide
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man

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he's really trying super hard

gilded wagon
cinder creek
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3pc reydau Y 2 pc fulgur anja for giga maximum might?

gilded wagon
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higher dmg than gore when you can proc latent power

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ignore thai text

cinder creek
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oh its with the legs

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i was looking at it and it looks really comfy

gilded wagon
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problem is you need to take dmg to proc it firdt

cinder creek
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especially for gs

gilded wagon
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so its not that comfy

cinder creek
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Rocksteady and pray you dont die Hmm

gilded wagon
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130hp

cinder creek
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i do be getting hit alot in the fight so i migh be able to proc it

gilded wagon
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almost 1hp bar

cinder creek
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Dosen't the group skill help

gilded wagon
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could try it

cinder creek
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is there a cooldown to it

gilded wagon
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it should be just like

cinder creek
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it leaves u in 1hp but idk if its a one time thing or has a cooldown

gilded wagon
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cant proc during the buff

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and maintain forever

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but you could proc it immediately after expire

cinder creek
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Hmm i wish there was timers for the buffs so we can know

gilded wagon
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L1/LB show it

cinder creek
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latent power?

gilded wagon
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most buff

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it show as circle first

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then second when it almost expire

cinder creek
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what does the latent power icon look like

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is it just the normal sword icon

gilded wagon
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tbh i forgot

cinder creek
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maaaaan ill log in after unpaid work

gilded wagon
mighty tide
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The only hard thing about AT Rey Dau is how you can't blind him out of the sky

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so he just constantly runs away

thorny pollen
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you can in the beginning

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he gains resistance to it like midway

mighty tide
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I hate farming this Rey Dau

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its either people dont have the camp near his initial spawn

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or people who join my quest but spawning at the base camp which is like the opposite of where Rey Dau is

thorny pollen
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Only alessan rosso joined my sos

gilded wagon
finite zephyr
young granite
gilded wagon
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mistiming counter
no lightning resist
playing ls

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desereved to died

mighty tide
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i've had builds with pretty mid roll on lightning res

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and still get clocked over the head with that

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like sure, if you go all in on defense you will live and never die to AT Rey Dau

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but it feels like unless you go the entire way with full divine protection, stun resist, maxed lightning resist with hh, you don't survive the 2 hit combo of that

gilded wagon
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also ppl forgot mega armorskin exist + food that increase element resist

mighty tide
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and it stacks fast

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and the railgun is effectively a guaranteed stun once its on you

gilded wagon
mighty tide
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the railgun that he uses as the rises off the ground has a fucking huge aoe

gilded wagon
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for me that is small one
big one i meant is the one that he will stop moving after using it
which one shot most ppl

mighty tide
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that big railgun that leaves him open imo is the huge attack that no one should ever get hit

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but this one that he does when getting off the ground is extremely easy to get hit by especially if you're focusing on the head

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because you have very little warning and I believe requires Evade Extender to roll out of the range or Evade Window to give more iframes

latent elm
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rey dau is giga tanky

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do you only get 1 Y ticket per run

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i did 2 but to craft full set i need 3 more runs which is legit anothr 45 min

gilded wagon
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if you lucky can get additional drop

latent elm
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damn

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guess ill get it done later

gilded wagon
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to at the point where i just do 2 ppl run with my gf sheeesh

latent elm
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the pugs i did at least didnt fail

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one guy carted once

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its not like mizu where you fail half the time

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but i was playing at like 2am so i was getting jp lobby

gilded wagon
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i play 2 am jst

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1 weeb ls with jp name carted from raygun

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so far i still think tempered kirin is worse

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dont even need to compare to AT version

mighty tide
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3 for defense talisman and 3 for latent power talisman

chrome anvil
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URGENT: COAL MINERS NEEDED

mighty tide
latent elm
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defense talisman is fake

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skipping

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latent i may or may not get

gilded wagon
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i dont think we need both of them anyway

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anytime sooner

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might be like after we got stupid fatalis set again

mighty tide
cinder creek
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barely

gilded wagon
tender silo
elfin plover
gilded wagon
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that one is big raygun one

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ppl who keep dying is literally never respect AT and equip 0 resist gem

simple mist
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🪵

lapis maple
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Gumi…

simple mist
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kanjers . . .

lapis maple
simple mist
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wut da

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y nyot

finite zephyr
gilded wagon
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potential sf6 collab

mighty tide
gilded wagon
tender silo
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👀

solar coyote
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i like heavy bowgun

cinder creek
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Just set up a item loadout and you should be good with bowgun

solar coyote
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is there a way to increase ammo i can bring

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cant even inflict poison that much

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need like 4-5 hits

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and if i do proc poison does hitting it with 1 ammo reset the poison duration

cinder creek
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i think you dont have to put the ammo in your ammo slots you can still put ammo in ur item slots i think.....

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i didnt play bowgun in rise so Shrug

solar coyote
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ill try it later when i get home

finite zephyr
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You can only put ammo in slots but if the ammo requires combining to make you can put the base items in and combine them

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with them letting you "return to camp" at any time there's no real ammo concern

solar coyote
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o yea theres fast travel

cinder creek
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oh shit the scarf is here

mighty tide
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Time to boot up mh

mighty tide
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btw if anyone was wondering what the collab was

bright nimbus
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helldivers collab PagMan

chrome anvil
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😭

mighty tide
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super powered monster hunters beating down bots and bugs

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meanwhile you got airstrikes coming down on rey dau

solar coyote
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got home

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time to hunt

gilded wagon
gilded wagon
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https://www.playstation.com/en-us/games/monster-hunter-wilds/

A demon begins his HUNT. Become the master of the fist with the Monster Hunter Wilds x Street Fighter 6 Special Collaboration!

The free Akuma hunter layered armor with special actions and Blanka-chan Palico layered armor arrive on May 28, alongside a cosmetic collaboration paid DLC...

▶ Play video
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LMAO

gilded wagon
cinder creek
finite zephyr
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a-coomer using a gun just looks stupid

mighty tide
finite zephyr
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I do wonder how his punches will work

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we did have the fireball projectile in world i belive

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but it did like 5 damage

mighty tide
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For all we know it could just be joke weapon dmg

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Maybe high ko similar to hammer

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But otherwise no damage

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Someone was already doing a kick only run with MH Wild

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GS Kick only

gilded wagon
finite zephyr
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oh no

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it should be joke weapon damage not real

gilded wagon
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the dlc gesture also scaled dmg

solar coyote
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whats this

stoic roost
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Looks like it's forsen

ancient helm
bright nimbus
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that zinogre kinda sick

chrome anvil
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drop 80k on one of these !

bright nimbus
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holy hell

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I hope those aren't solid pieces of the metals

chrome anvil
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clueless

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They are

bright nimbus
mighty tide
steep grotto
mighty tide
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Hammer buffs feelsglad

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Though

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the 3rd line im not sure what they mean

sick obsidian
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Hbg and lbg buffs Gladge

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But elemental ammo got nerfed

mighty tide
mighty tide
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this'll be nice for atriax

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so far a neat update with a collab

cinder creek
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daammmnn they are adding a follow up for hammer offset

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p nice after getting hit by ground explosions after the 2nd offset

mighty tide
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its just that you offset monsters

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and then you have to walk up to them

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by the time you do that, they're already off the ground

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so like the only reason you want to offset is just to get the hyper armor

cinder creek
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oh yeah thats also a problem

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not a fan of the easier slide change tho i never wanna spin most of the time

mighty tide
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i think they just let you cancel it

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cuz it would lock you into the slide attacks, making terrain like the desert fucking annoying

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and that one slope in the forge area and wyveria

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hate those areas as a DB cuz you would ALWAYS slide when attacking

cinder creek
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that one side in zoh shia nest

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yeah and the dessert

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also im not sure about what they made in the slide easier

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its so vauge

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🦆 🚬

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jp devs

bright nimbus
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Chadge Free damage

keen swallow
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Where are my Lance buffs

stoic roost
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Lance bois 🫡

stoic roost
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Akuma out

stoic roost
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5 - 11 - 16 for quest location

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in basin map

finite zephyr
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!remind me 21 hours

gilded wagon
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i saw ppl assume that MM might be bugged and fixed

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aka nerfed

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@grok is this true

mighty tide
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Okay after fucking around with the Akuma shit

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its sorta still a joke weapon

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you do decent damage but its like

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its great for non tempered or easy fights

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its a clunky but fun way to fight monsters

gilded wagon
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sounds like a hammer

mighty tide
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the clunky part comes from you having to use an item to get into the "Akuma mode"

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so like your combos will be :

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Item > Triangle > Triangle > Triangle > Item > Circle > Circle > Circle

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and you have to refocus if you get knocked down to use the Offset/Focus Strike

gilded wagon
stoic roost
cinder creek
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WAKE UP

tulip tendon
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Dead channel

boreal crane
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ngl i dropped off wilds so hard that i probably won't even touch the game till the expansion hits

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it's probably the least i ever played a monster hunter game

finite zephyr
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Too much automation

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They removed literally everything except the combat you might as well just have every quest be an arena quest

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Sad because the world is gorgeous and there's so many little interactions and level design that just completely fucking ignored because hurr durr chocobo

boreal crane
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seems i'm not alone either, there's more ppl on world rn than wilds and i think wilds 24 hour peak is lower than world's has ever been in the 6 years it's been out

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and that's coming off a massively more successful launch too

finite zephyr
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I also think focus was a bad mechanic

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Not as bad as clutch claw but very close

boreal crane
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i just quickly ran out of things to do

finite zephyr
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They just way overreached when trying to attract casuals

boreal crane
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if i don't have a goal i typically lose interest and i was alrdy quickly running out of steam making builds for random weapons i barely cared about

finite zephyr
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And instead alienated their core users

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Oh and the new gem system

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Holy shit it's so bad

boreal crane
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tbh i feel like the gem system is hated in every monster hunter lol

finite zephyr
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It is but giving them weapon or armor only designations is such a misplay

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Trying to make the system easier

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But instead just severely limits builds

boreal crane
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oh i thought it was just about the acquisition which i thought was mostly just business as usual in the tedious department

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but i do agree with making them limited to weapon or armor is ass

mighty tide
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Me personally, as the first MH game I got into, I'm very thankful for the Focus mode because that was the main issue I had with old MH, the janky feeling of trying to yank the camera and player to hit where you want to hit. It made the game very skill expressive, sure, but I wouldn't be playing as much without Focus imo
And one criticism I have is the overly streamlined build system. Feels very same-y across the board for every player, with some very niche builds but even then they incorporate the same core skills everytime. It might be the case with Worlds and past iterations but you can also argue that with guides and such being more prominent, people will look up "Best build XYZ", "The strongest setup!1!!111!!", "The only build you ever need!".

gilded wagon
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i think i play it a bit more than base world

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i only played until KT and drop it

chrome anvil
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i definitely dropped way more hours on base world than base rise or base wilds

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rise at least had apexes for "muh endgame" and grinding talismans if you want to include that

ancient helm
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capcom store

tulip tendon
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@finite zephyr tell Capcom to fix Wilds

stoic roost
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leaks* ?

finite zephyr
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||the second monster is seregios||

boreal crane
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i'm pretty interested in lagi tbh, but idk if i care enough to play the game again for it

finite zephyr
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i won't

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i probably wont come back until the expansion

chrome anvil
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zinogre deviljho seregios lagiacrus shagaru magala and gogmazios
TIME TO TICK ANOTHER TWO OFF THE LIST!

tulip tendon
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IM GONNA PLAY!

gilded wagon
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logoff TnL first

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bozo

tulip tendon
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No

stoic roost
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dead game

chrome anvil
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i havent even played since before mizu

stoic roost
chrome anvil
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seregios has good gear at least!

keen swallow
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Title update: still performs like hot ass

tulip tendon
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it's all Atriax's fault

finite zephyr
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clown

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5 minutes played in every game

mighty tide
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I feel sad about people reviewing the game negatively but I understand em Sadge

finite zephyr
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go play world

mighty tide
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Call it what you will but for a first time MH enjoyer, this was a fun game to get into

finite zephyr
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not even capping

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you'll get so much more enjoyment

mighty tide
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idk, the only thing that turned me off from MH was the unresponsiveness of the weapons

finite zephyr
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The first time going through the ancient forest in world was fucking mesmerizing for me as someone who has played most of them

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was truly amazing seeing it transform

mighty tide
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I hate that in games where it just won't let you work your character like you want it to

finite zephyr
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most of that comes from 2 things

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not being able to roll backwards

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and cardinal only movement

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world fixes both those

mighty tide
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Fair, cuz my first interaction with MH was the PSP and DS era when I got em when I bought those handhelds

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it felt painful to control and move about

finite zephyr
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yeah world doesn't have that. if it's on sale i would genuinely implroe you to check i tout

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there's a good reason why it has more players than wilds

mighty tide
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Yeah, I just wish Wilds wasn't such a shitshow where everyone keeps bashing it Sadge

finite zephyr
mighty tide
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I get performance issues and the dripfeeding of content but some shit like how little content it has on launch honestly pisses me off when people compare to finished life cycles of older mh games

finite zephyr
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they have always updated on thursday between 8 and 10 eastern

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US time

finite zephyr
mighty tide
finite zephyr
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even in base worlds where we only killed 1 monster over an dover the game was harder than this

mighty tide
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was it harder or just grindier

finite zephyr
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there was no "black diablos" wall in this game

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it was sligthly grindier, but it was more difficult

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people got fucking WALLED anjanath and black diablos

mighty tide
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Well let me play devil's advocate here and put forward a few things

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would you say the people who got into Worlds were newcomers which is why they were walled at those bosses

finite zephyr
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base world also didn't have the problem wilds has of every weapon spams 1 super move

finite zephyr
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but wilds has outsold world

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so that same problem should have existed here

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but it doesn't

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wounds are wallbanging (from world) but on steroids

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and most people hated wallbangs

mighty tide
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would you also say that Worlds taught the devs to not put hard walled content because they noticed a substantial decrease in playerbase because they couldn't overcome those walls?

finite zephyr
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No, because the longevity of worlds probably beats every other MH by a mile

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things like alatreon were crybaby fests for multiple weeks

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until people got good and beat him

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"wahhh he's not balanced for elemental GS capcom sucks"

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turns out they did balance him for that you're just bad

mighty tide
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Alternatively, do you think having more resources online made people better faster rather than fragmented communities when Worlds was out

finite zephyr
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No, the same content creators still exist then for the most part as far as guides are concerned

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it's been the same core getting quoted since like mhdos

mighty tide
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i make that comment because we have seen people hark that Dark Souls back in the day was hard but nowadays people have so much resources to learn and improve that you hear less and less of how super hardcore the games are

lapis maple
finite zephyr
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If we were to use quin as a baseline then yes wilds is too hard

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but i don't think quin counts

mighty tide
# finite zephyr and most people hated wallbangs

Wasn't the agreement that Wallbangs were mandatory because if you didn't interact with them, the fights took longer to do and it was a conscious decision by the devs to include "The player will definitely use wallbangs" in rebalancing monster HPs?

finite zephyr
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No, that's becusae of the dogshit wound mechanic brought in with iceborne from clutchclaw

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they made hitzones much worse so you had to wound to do decent damage

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fights go way too fast with wallbangs

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because they are % hp

mighty tide
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So if people didn't wallbang it would be fine?

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but wallbangs just made fights too easy?

finite zephyr
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even if you didn't wallbang you had clutch drool

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i don't even remember what the official term was

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but they literally added a monster state speciifcally to clutch claw it

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i just want MH to be MH

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not flashy anime hunter

gilded wagon
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there is a fan mod to kinda rework the balance around

mighty tide
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which weapon you think is what represents what you want in the game, aside from GS

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cuz when you think MH you think GS

gilded wagon
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cb

mighty tide
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positioning, true charged slash

gilded wagon
#

sa

mighty tide
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in Wilds

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cuz atriax wants less anime hunter so not the spammy SA

gilded wagon
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honesty

mighty tide
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and I get that, I did the 1 trick pony SA

gilded wagon
#

wild murder old weapon playstyle

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wild encourage more 1 move spam

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over using different move

mighty tide
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idk what the old weapon playstyles were which is why im asking

gilded wagon
#

lets say

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you dont spam 1 retarded charge move as SA

mighty tide
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I know a lot about Hammer and while you do end every combo with MCS, you have a fuck ton of ways to get into it

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and there are moves for optimally tackling each situation

finite zephyr
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I don't think GS represents what i want in the game at all

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GS has counters

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it shoulder tackles through everything

mighty tide
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a casual can easily do the base combo but mastery over hammer lets you do a lot of moves whenever and wherever

finite zephyr
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it's everything i think is wrong with modern monster hunter

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and that is that you're able to completely ignore what the monster is doing

mighty tide
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the counter spam, the tackle to cancel charge slashes

gilded wagon
mighty tide
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but at the same time, if I were to play the GS

gilded wagon
#

you basically dont even know what monster doing at all in wild

mighty tide
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I would play Wilds GS cuz I would miss the fuck out of every swing in older games

finite zephyr
#

monsters have just become punching bags

mighty tide
#

gun to my head, force me to play one GS and I would pick Wilds cuz that would make my life easier

finite zephyr
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and we are anime superheroes

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rather than monsters being an actual threat

gilded wagon
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it still funny how ppl complain only 1 monster being overpowered

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i even forgot that one name

finite zephyr
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The hardest fight is gore magala and that's just because you can't fucking see

mighty tide
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oh another point, do you think the devs are just easing players into high end content or refusing to just drop those hard walled content

gilded wagon
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yeah gore

finite zephyr
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it's that they want the game to be easy and accessible

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giving us a mount that auto takes us to the monster

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putting hot/cold "items" directly in every single room

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where you need them

gilded wagon
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even AT is still considered easy

finite zephyr
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having your camp items be teleported into your bag

gilded wagon
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compared to world

finite zephyr
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the whole game is streamlined for retards

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and it diminishes the entire experience

mighty tide
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Yeah I do wish there was more agency in prep work

finite zephyr
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There is 0 friction in wilds

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They've removed every single possible "pain point"

mighty tide
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I did research on shit like min maxing items and found out you didn't really have to do much FeelsDankMan

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not much prep was needed

finite zephyr
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They've given players an answer to literally everything that is basically "you'll always be able to do damage"

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which was not the philosophy previously

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it was very much a chess match of "your turn, their turn"

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and you would try to bait specific moves

gilded wagon
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in wild

finite zephyr
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to this day how many people know that you can tell if rathain is going to stop charging based on how much her legs bow

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probably none

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because there isn't a need to look at animations like that anymore

mighty tide
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which charge

finite zephyr
#

her double or triple forward charge

mighty tide
#

the tail spin?

finite zephyr
#

her legs bow out more the last time she's charging

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no just the straight charge

mighty tide
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oh that charge yeah i never noticed the leg move

finite zephyr
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SHe's had it since 3u

mighty tide
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but i do recognize when she is winding down from it

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so i wait for that animation

gilded wagon
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at this point
elden ring nightreign being more MH than wild

bright nimbus
#

buuut yeah you had a lot more to work for in world

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the super good tier armor that btfo every set didn't start coming out until kulve imo

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or at least the weapon

finite zephyr
#

Behemoth armor in base world

gilded wagon
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nergigante being gatekeeper even in lowrank

finite zephyr
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Also lechen

gilded wagon
#

specific way to counter each elder dragon

finite zephyr
#

Super fucking hard

bright nimbus
#

then the final uber base-endgame for pure damage was behemoth

finite zephyr
#

Extremoth

gilded wagon
#

some cocksucker even justify that we got same amount of monster update like world now

#

ppl should stop complaining

#

like

chrome anvil
#

behemoth armor........ classick

gilded wagon
#

optional monster is real optional

#

you dont even farm for set

mighty tide
gilded wagon
#

who even use mizitsune set

mighty tide
#

that gets me fucking annoyed

gilded wagon
#

someone already post the base world update timeline

#

still got way more

mighty tide
#

iunno, with them testing underwater shit with lagiacrus, there may be more to come

chrome anvil
bright nimbus
#

yeah we had up to like

#

lunastra+ now

gilded wagon
#

zoh shia is nice and a bit fun to fight

bright nimbus
#

and that fight was pure ass

gilded wagon
#

but thats it

chrome anvil
#

actually i take that back, i think soulseer mizu set was good for gunner if i remember

gilded wagon
#

only 1 piece that use

#

for burst

finite zephyr
#

Lunastra also destroyed people

#

Same with hr50 kirin

chrome anvil
#

bro people that got pub carried on hr50 kirin

#

shouldve got the rope

#

damn cheaters

mighty tide
#

we'll see

#

maybe we'll get more polarising content down the line once they've decided that the playerbase has been adjusted or some shit

#

not like hard wall difficulty content but moreso content that gives more playstyle options alongside balancing

#

example being Rise Swaxe vs Wilds 1 trick pony swaxe

#

would love if you got different playstyles for em

finite zephyr
#

We don't even have rainbow palette for doing all side quests

mighty tide
#

You now regain control of your character slightly faster after starting a quest.

#

jesus finally

#

The hit boxes for certain attacks, such as Big Bang, have been adjusted.

#

no more hitting the fucking wings when I wanna slap their heads

#

Removed the skip function from important chat notifications and made it so that the map can now be opened even while the notifications are still active.

gilded wagon
#

oh right

#

even how muxh they buff other move

#

im pretty sure LS still spam same 2 button

#

same with SA

mighty tide
#

I mean those are fine for me

#

having basic entry level "this will be enough" combos for players who do not want to be that hardcore is fine

gilded wagon
#

problem with it is
almost no room to improve dmg

mighty tide
#

again like with Hammer, as long as players do good enough MCS combos, its fine by me

gilded wagon
#

retarded way can do best dmg is just bad design

mighty tide
#

there are room to improve tho

#

Longsword has parries they can constantly do to keep the assault going

#

there is move optimisation and learning patterns of monsters

gilded wagon
#

you think LS ppl even use?

mighty tide
#

you CAN do the crimson slash spam and that is fine by me

#

that is the entry level shit

#

when you WANT to do better, you learn to do the same moves that Peppo does

#

Hammer, you can just spam 1 button into MCS

#

but learning when to offset, optimal move and timing

#

learning when certain attacks can fit in a pattern or not

#

learning when you can use spinning bludgeon instead of running away because of hte little movement you get while spinning

#

fucking that move also does the best elemental damage out of all the others because of how many times it hits

#

To me, Wilds has a good amount of "Do this combo to be good enough" type shit that balances out with "If you want to be a master and improve yourself, you learn to do more than good enough"

gilded wagon
#

helm breaker spam should be another decent dmg also

#

but rn counter is just for iframe dodge

#

not for gauge that much at all

mighty tide
gilded wagon
#

my point is ppl always use someone as excuse

#

but for just optimal way that ppl could do is limited to 1 spam playstyle

#

and it is wild problem

#

SA from using bunch of move (and retarded clutch claw spam)
to FRS spam

mighty tide
#

fair, maybe its just how I play that I want to optimise and improve my gameplay to be above average and some people view the average as a stopping point.

gilded wagon
#

cb from you doing build up combo to SAED spak

#

spam

#

to just use the chainaxe

#

yes you could still SAED spam but not consistent at all

mighty tide
#

CB is a good example in my eyes

#

optimising the animations to get in and out of sword and axe

gilded wagon
#

chainaxe is satisfy to play at first few time

#

then you notice how ass to play as aolo

mighty tide
#

everyone just charge shield by holding it

gilded wagon
#

silo

#

solo

mighty tide
#

not many properly weave in the shield bash to speed it up

#

and how you can perfect block into axe into sword n shield into a slide slash into double slash

#

then you just shield bash to charge your shield into another double slash for your full phial setup

gilded wagon
#

those cb moveset was highest learning curve playstyle in the game

mighty tide
#

yeah and just optimising animations and movement is what I learn and practice whenever I play CB

#

meanwhile you have people just spamming double slash then running off to a corner to slowly charge

#

then wait for a wound and then power axe spam

#

like if you wanna play like that, go ahead, but im gonna be doing this better than you

gilded wagon
#

then you got skimp down to just

#

build it up for firs time

#

then spam savage axe

#

saed is just not worth to spam it

#

kinda same problem with ls

mighty tide
#

to be fair i still do that, savage axe spam, but building up to it optimally is what I do FeelsDankMan

#

they did nerf the axe spam tho

#

buffed SAED

#

i still don't see a good way to properly use it

gilded wagon
#

i doubt the dmg is good enough anyway

mighty tide
#

like 3 vial burst or just send it asap

gilded wagon
#

i saw they only buff the hit

#

not phial dmg

gilded wagon
#

@finite zephyr you were saying shit about rise
now they gonna bring it back in TU3 OMEGAKEKMAN https://x.com/MH_Wilds/status/1938524278783398097

【今後のアップデート計画】
前述の通り、タイトルアップデート第2弾にて各種改善・調整対応を実施いたしますが、皆様からお寄せいただいているご意見・ご要望につきましては、まだまだお応えしきれていないと考えています。

#

charm/talisman that grant you either weapon or armor skill and yes completely rng like rise

cinder creek
#

artificial grind 😇

chrome anvil
#

need my urgent: coal miners needed quest frfr

stoic roost
finite zephyr
#

you'll really be able to appreciate it when the game is running at 4fps

chrome anvil
#

ME WHEN IM BARAQ SEDITIONING IT

finite zephyr
#

5 hour maintenance tomorrow

#

that's cray

mighty tide
#

Lagi fight and ost is great

#

I will say the underwater combat felt cool but reminds me of watching people complain about clutch clawing

#

Might have to experience it yourself tbh

gilded wagon
#

there is a new performance problem with range weapon OMEGAKEKMAN

#

fucking capcom

#

new patch = making it worse

ancient helm
#

crapcom

gilded wagon
#

wait there's more

#

your game can crashed if changing the layer armor/weapon

simple mist
#

cant even do sumthing modders alr did 2 updates ago

stoic roost
keen swallow
#

I know the wilds team is crying and throwing up waiting for REXngine to give them plus four frames

finite zephyr
#

Rtx 6090 with 10 mfg when

keen swallow
#

Shareholders really want to kill every franchise that isn't RE I guess

finite zephyr
#

F

stoic roost
#

reminder

steep grotto
#

so monster hunter wild is dead?

keen swallow
#

until the xpac solves all of it's problems

mighty tide
#

main problem is just slow ass performance fixes (due to capcom hamstringing themselves with simultaneous updates)

steep grotto
#

ok

mighty tide
#

oh and another issue is no lifers running out of content

#

like i spent like 300 hours in the game already and other games exist so i can hop on/off

#

but some people want their game to be like an mmo with constant need to be on the game

#

shocking, the game that is not meant to keep players playing 24/7 is somehow convincing players they need to

boreal crane
#

Damn wtf 300 hours? I got like 60 before i got bored

mighty tide
#

That said, you can easily get by with basic knowledge which meant a lot of people got bored fast

#

But intricate knowledge of weapon interactions with the monsters, little niches and animation canceling

#

Shit like that I try to learn

#

I went from longsword to hammer to hunting horn

#

Then to cb, db, sw and ig

outer gulch
#

Hammer gameplay is so satisfying

mighty tide
boreal crane
#

I have enough experience with the games that i only have to check the new skills/moves out to rly see if i'd like a weapon or not unless it was changed pretty drastically like hunting horn

mighty tide
#

I don't have that big of an ego like some people to exclusively play 1 weapon

#

Which massively increases my enjoyability cuz I learn so much

boreal crane
#

I think i played a solid 5 or 6 weapons

mighty tide
#

And get to pick and choose

#

I play all except ranged, GS, lance and gunlance

#

Though I may delve into lance one day

#

Just have lots of other games on my mind so I'm fine dipping in and out for wilds

boreal crane
#

Bow, dbs, hh, sns, ls, lance, gunlance and very briefly tried cb to see if i'd enjoy it again like in mh4u

mighty tide
#

Try hammer

#

And learn the offsets

#

It's real fun and challenging to perfect

boreal crane
#

The concept of hammer gameplay is not interesting to me

#

Oh wait i used ig too quite a bit

mighty tide
#

Idk man

boreal crane
#

8 weapons not counting cb which i only briefly playes vs a few monsters

mighty tide
#

Stopping lagi mid charge with an offset

#

Was fucking awesome

boreal crane
#

But other weapons have offset moves too

mighty tide
#

Yeah but none weave in their offsets as much as hammer now and not only that you have to play ballsy enough to always get the head damage

#

Rather than focusing on the sides or the ass of the monster

boreal crane
#

If i don't like the core gameplay of hammer i don't think i'd enjoy it just cuz it has an offset atk added to it

mighty tide
#

I'd say give it a try but up to you

#

I disliked db reverse demon mode for awhile

#

Where you have to enter demon mode to gain gauge

#

But I got used to it and personally use it over SnS as my comfy weapon

boreal crane
#

I've tried to like hammer's gameplay a lot in previous games and i just never did, i don't care enough about this game to reinstall it and try hammer again, maybe with the expansion

mighty tide
#

I say the fun addition of mighty charge is great

#

Though if you argue it's repetitve

#

Legitimately all weapons are

boreal crane
#

I don't like it cuz i don't like the charging moves and its smash smash swing triplr hit

#

I actually like counters and perfect dodges so the addition of offset moves which are similar to them essentially is nice but if i don't rly like anything else about the weapon

boreal crane
#

I'll see with the expansion though, it's not unusual for weapons to get more stuff with an expansion and then with some added difficulty it'll be the perfect time to check out other weapons again

gilded wagon
#

and i kinda doubt that charm/talisman system update wont retain ppl also

finite zephyr
#

Expansion needs to remove the chocobo. Make the game harder. Remove item teleportation. Remove counters from 90% of the weapons. Nerf or remove wounds all together

random zealot
#

I find it amusing that all the damage gimmicks added in different games are just a way to nerf WEX

mighty tide
#

While I agree certain things like seikret mid fight for mobile item use is a bit op at times and abused a ton, just having the seikret move you from place to place is fine

finite zephyr
finite zephyr
mighty tide
#

Immersion means nothing to me when I'm walking down the same path for the 15th time trying to race after the monster who refuses to stop running

finite zephyr
#

Then just make every area 1 small arena

mighty tide
#

Making me spam flash pods so he does run only for the AI to force him to move to a new location after he gets back up

finite zephyr
#

Why even have a map

mighty tide
#

Why even have fucking open world then

finite zephyr
#

You're describing exactly why the chocobo should be removed

mighty tide
#

Let's go back to instanced arenas with loadzones in between

finite zephyr
#

That's fine with me

mighty tide
#

Having to tag with paintball so you keep track of the monster

finite zephyr
#

This isn't open world though

#

I would be perfectly fine with that

mighty tide
#

Then run through 3 loading zones til you're there

finite zephyr
#

It's monster hunter not monster arena punching bag

mighty tide
#

Your definition of difficulty is just adding tedium

finite zephyr
#

I didn't say it was difficulty

#

You're not understanding my point

mighty tide
#

No but it's influencing what you want

finite zephyr
#

Because you haven't played other ones

#

You think reviews are bad because of performance. It's not

#

It's because the game is a shell

#

You lack a reference point

#

Yes having to actually find the monster is part of what makes the series what it is

mighty tide
#

I'd agree with content and performance, but not your purist way of deciding that walking/running from arena to arena is fun

finite zephyr
#

Learning where they go

#

Their movement pattern etc

#

Knowing it goes from area 3 to area 7

#

Of watching the shadow

#

To see where it flies

#

Rather than getting on my train and going afk

#

It keeps you involved

#

Seikret removes that completely

#

There is 0 points to any of the maps because of seikret

mighty tide
#

No it makes me think how annoying it is to cover ground to find the next arena it chooses to go

#

Not to mention it narrows down a lot of the locations because you can't expect someone to fight for 10 min then make him run around the map for the next 10 only to find the boss and they run for the next arena

#

Then you get predictable and stale locations to fight monsters cuz its nest then arena 1 and maybe arena 3

#

Removing any dynamic use of surroundings because they narrow the map so much

#

Just put every monster in a zoh shia arena

#

Just a circle

#

I get the immersion, I get wanting the knowledge check, but it's not gonna make you sound impressive when it's just gonna be plastered on a wiki that everyone will have open on a second monitor

#

The only compromise I have is disabling or making the monster not reveal where they are going requiring a paint pod

#

Someone marks it, you have to manually run there with seikret or open your map to see where the monster is going then auto pathing to the location

#

Then you have a knowledge check where players familiar will run to the spot while others will have to deduce where and select the auto path movement to a location

#

It won't show where the monster is going but it will reveal it on the map

gilded wagon
finite zephyr
#

I'm not gonna argue because you've played 1 game

#

You lack the understanding

#

Giving the player a literal subway train directly to monsters removes so much from the game

#

You no longer get hit by random mosquitos that cause you to rage and kill everything

#

There's no hidden cat quest because you don't explore

#

You don't fight random monsters on the way because "fuck that monster"

#

It removes so much from the game it can't be overstated

#

The dumbass owl in rise was a problem too, as were scout flies in world but at least in world you had to manually traverse

#

Even if you fixed the performance this game would have less players than world

#

Because it's just a punching bag mission select simulator

#

It's fucking hilarious in gu or 4u or 3u spending 8 minutes trying to find the monster because it happens to leave right as you walk in. Or having to waive at the balloon and they show you where the monster is. Again you want everything stripped from the game except killing monsters

gilded wagon
#

game still have same issue from rise

finite zephyr
#

Which is exactly the problem. The game is more than just killing monsters

gilded wagon
#

and even try to bandage "nothing to do" with charm/talisman grind like rise

finite zephyr
#

Even very basic shit people cry about like hot and cold drinks

gilded wagon
#

the environment almost not exist at all in wild

finite zephyr
#

"oh if I didn't bring one I just have to abandon the mission and start over"

#

Yes that's the point

gilded wagon
#

in every area is almost the same

finite zephyr
#

You lost 2 minutes which is nothing but it gave you an experience

gilded wagon
#

only the "pull this rock lul" part

finite zephyr
#

Or if the fight took too long and you would run out

#

But that cant happen in wilds because there's 400 of them in the environment

finite zephyr
#

Because the chocobo doesn't take the route

gilded wagon
#

even cut off the exploration new area with streamline msq

#

just follow the npc

finite zephyr
#

Can't even not follow him LOLW

#

Game literally stops you from walking too far the wrong way

#

Movie missions PogU

gilded wagon
#

and one thing that i dont like about wild

#

lbg hbg all are the same

#

either rapid or pierce or both

clever thunder
#

Hop on MHFU

#

Also why wilds getting negative reviews on steam?

random zealot
#

game ran like shit since beginning

#

push an update that made game run even worse

#

which breaks the camels back on positivity

boreal crane
#

ppl are also unhappy about the content and lategame grind

random zealot
#

and people will review it negatively until fixed

boreal crane
#

alongside a divided community for some core decisions

finite zephyr
#

The game just isn't good

#

even if it ran well

#

it would have less players than world

boreal crane
#

tbf even if it was good it would likely still end up having less players than world sooner or later as there's just a massive amount of difference in content and player sentiment is always to wait for the expansion

#

which is honestly rly flawed reasoning to begin with to just say "yeah i mean the lategame always sucks in these games before the expansion so just wait for the expansion" as if that's not something to criticize capcom for in the first place but what can you do

mighty tide
#

people point towards the players on worlds being higher than wilds and im like, "Probably because they're still making their way through the dozens of monsters added from launch and in Iceborne"

#

Maybe my opinion will change give or take another 3-4 weeks when Wilds refugees in World stop playing it

finite zephyr
#

world is 7 years old

#

it's not people just getting to content for the first time lol

boreal crane
#

that being said though, wild's playerbase reached a low that world barely ever did in 7 years of release

finite zephyr
#

it's because it's genuinely a better game and when people want to play MH they pick that

boreal crane
#

world has barely ever dipped below 16k players, which wilds alrdy did and that's coming after a huge launch of 1.2m peak ccu

#

like what 4x world's peak

#

and also only 4 motnhs after release

#

i definitely would not expect capcom to be happy with those numbers

#

not after how wildly successful its launch was

finite zephyr
#

Honestly how successful the launch was, was baffling itself considering how fucking AWFUL the demo ran

#

that many people giving it a try despite the game running like absolute fucking trash

#

and they still fucked it up

#

not like it just runs bad on pc either

#

it runs like garbage on the ps5

boreal crane
#

but like yeah, wilds alrdy dipped below 10k before, and i don't think world has ever been that low

#

lowest i believe is like 15k or so

#

that's definitely gotta be somewhat alarming to capcom

finite zephyr
#

We'll see what they determine to be the cause of that

boreal crane
#

because with longer dev times, i don't think the expansion is necessarily making it 1.5 years after launch like per usual

finite zephyr
#

cause they definitely chased off older vets in favor of new players

#

But whether they come to that conclusion or not will be a different story

boreal crane
#

and if you've been around the playerbase, a lot of ppl have alrdy hedged their bets on the expansion for the game to rly recover

finite zephyr
#

TU's are just boring. They were boring in world. They were boring in iceborne (outside of giga sieges, and fatalis)

#

you login, kill the monster 3x then logout

boreal crane
#

which again i think is absolutely something to criticize capcom for, having to pay 30 bucks extra to finally have a satisfying endgame is rly not something ppl should be encouraging

chrome anvil
#

waiting for them to make a "classic" and a "modern" mode at this rate

finite zephyr
#

Go back to 4u/GU/3u where we have literally 500 quests

chrome anvil
#

just divide the players Bedge

finite zephyr
#

and fuck off with the "event" quests for farming certain shit

#

give me brachy farm

#

with 4 valor hbg

mighty tide
# finite zephyr it's not people just getting to content for the first time lol

few things to argue against this :

  1. Steam Sale just happened, Worlds is on a 70% discount. Definitely got an influx of new players.
  2. Players burnt from MH or wishing to try MH but wanting to not play Wilds atm, will most likely join Worlds as you said because of the feature completeness.

Thus you can say that Worlds having an increase in numbers ain't necessarily due to Worlds being inherently the timeless classic everyone will play 24/7

finite zephyr
#

This is before steam sale

mighty tide
#

Before steam sale the average peak was a 25k player count

gilded wagon
finite zephyr
#

wilds is also on sale

#

and also just had a content drop

mighty tide
#

with Wilds there are definite peaks in gameplay during updates for a couple weeks before it dies out

mighty tide
#

a 70% discount is huge and people would rather shill money for a game bundled with the complete dlc and effectively a sticker of "The game is finished" vs Wilds which is marred in controversy atm due to bad performance, players complaining about content, etc

mighty tide
#

some vet gets bored of worlds one day, hopping off to play MHGU and a new player takes his place on the metrics

gilded wagon
#

DOCBOZO power guard

chrome anvil
#

your one instance of guard 5 being useful

#

HUGE

gilded wagon
gilded wagon
#

but it is power guard not normal guard one

elfin plover
#

Don't you want guard up 3 not guard 3 for chip damage?

gilded wagon
#

ehh not really

#

difference is not that much

elfin plover
#

Guard up 3 is 80% reduced damage though

gilded wagon
#

and need to point out again that power guard has less dmg reduction

#

if you do normal guard that not perfect guard should be just fine

#
  • he mention that is with guard 3 already
elfin plover
#

guard 3 is for stamina depletion not for reduced damage, guard up is the one that reduces damage on hits with a shield

gilded wagon
#

wait doesnt guard up is unblockable dmg or smt

elfin plover
#

Guard up is different from world

#

so is guard

#

but guard up also does let you guard unblockables too

gilded wagon
#

that is what im thinkint

#

more guard up mean less dmg from unblockable dmg

elfin plover
#

Guard is just for knockback not for damage

gilded wagon
#

might need some clip

#

for guard up

#

i dont think anyone even bother to use it

gilded wagon
#

nvm you could just release it earlier and take tiny dmg kek
https://fixvx.com/MH_Canta/status/1940300933856174477?t=nPDf3AdsmYf0It04KJuXbQ&s=19

The fun part is learning from my mistakes and figuring out how I could've handled that situation better, now I'm making Tempered Lagiacrus my bitch with Lance 😤

QRT: ArtofRanael
@MH_Canta So whats gonna be the "fun" part there?
You cant parry it, just run away like cowards. You can't physixally outskill it

▶ Play video
random zealot
finite zephyr
#

in world it was 1 point

#

but as with powerguard 99% of the time it's not worth using

random zealot
#

and speccing for guard up feels so bad because it takes up weapon skill slots

#

which wasnt as bad in previous games

finite zephyr
#

most unblockable attacks now are just 1 shots anyways

#

previously it was just medium damage unblockable

#

but there were a lot more of them

#

same with grabs there's almost no grabs now

tulip tendon
#

The new update is out right?

finite zephyr
#

Yeah lil gup stuck on chatacabra

tulip tendon
#

I’ll play later

finite zephyr
#

In these trying times let us enjoy art

random zealot
#

real

#

I should have a modded p3rd iso for psp somewhere

#

english patch and higher quality textures from the ps3 version

tender silo
#

Going back to world

mighty tide
#

New festival up for anyone interested

mighty tide
gilded wagon
cinder creek
#

was gonna hop on but the shaders take 10 years to load for me

finite zephyr
#

they have this GL in every game

elfin plover
#

Not in World

gilded wagon
#

bring back wyvern ignition gs

cinder creek
gilded wagon
#

heard the craft one might be better

finite zephyr
gilded wagon
#

since you can craft wide ammo + strong now

finite zephyr
#

here's your GS with kulu ya ku's butthole on the pommel

#

woweeee

cinder creek
finite zephyr
#

downright depressing knowing you'd never get a visual upgrade on 80% of your weapons

#

at least it had rainbow armor though

#

wilds doesn't even have that

gilded wagon
#

dmc cb

gilded wagon
#

ok that looks sick

finite zephyr
#

Still not logging in also sekreit is one of the biggest problems with the game

mighty tide
random zealot
#

the theme for this summer event is ||Moonquake aka Ceadeus theme||

#

surely they dont intend to expand underwater combat and even make the lagi fight a proper underwater section

tulip tendon
#

Damn….dead game

simple mist
#

hey daz mai line

finite zephyr
#

A lot of words

finite zephyr
#

It's funny because they spend forever apologizing about difficulty and saying 9* will be hard etc then buff every weapon but bow

stoic roost
#

Even Lance got lots of buffs lacGIGA

mighty tide
#

wait remind me

#

these talismans

#

do they replace anything we have atm

#

like do we slot them like decos or wear em on the talisman slot

#

cuz that is a huge ask since some of the existing talismans are very powerful, you'd have to have a perfect skill talisman to compare

#

overall an okay ish preparation update i guess

#

gives time for players to try and grab some talismans, fuck around with the new 9* and adjust

#

think they saw the rey dau scramble from players when it dropped and wanted to avoid that

stoic roost
gilded wagon
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since charm = charm

stoic roost
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No idea on the talisman thing, no screenshots of it yet

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Yea

gilded wagon
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oh wait

mighty tide
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i mean if they are truly random as they say they are

gilded wagon
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its charm

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so maybe

mighty tide
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charm with a slot

stoic roost
mighty tide
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depending on how much it rolls then yeah it may provide a good variety for builds

gilded wagon
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welcome back MHRise

mighty tide
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ofc there are the unicorn ones for sure

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but definitely gonna be some variance here and there

gilded wagon
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variance is

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depend on your rng drop

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or jsut cheat it

finite zephyr
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Most people will just cheat it

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"I don't have the time to grind"

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Ok well that's the whole point of the game so congrats

gilded wagon
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ok most likely same slot with charm