#Procedural Generation Features

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candid carbon
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So this is gonna be a long yap so hold on.

I have a request for ideas you and ur team could implement into space engine to make it more diverse and realistic.

My first thought is maybe you all could add procedural proto planets and protoplanetary disks. The protoplanetary disk could be like a mix of a thick accretion disk and rocky particles, and the proto planets could be represented as entirely magma dwarf planets / asteroids.

A cool thing yall could also add is procedural y type stars outside of clusters.

Another thought I had is generating more procedural oblate dwarf planets with an oblateness similar to Haumea and potentially having rings.

Ya’ll could also add a way to go to the ocean layers and core of a gas planet, basically treating gas giants as planets with an ocean of clouds and then a very deep and hot ocean made of various materials, and make hycean planets a potential class of planets (although hycean planets are hypothetical so I’m just putting this out as a potential class of planets when they get proven to exist)

My final request is that you guys could procedurally generate nebulae, but with complex structures that contain various other nebulae (if you don’t understand I’m meaning like the type of nebulae of the Orion and Carina Nebula Systems, (like how they have mini nebulae in larger ones) and also procedurally generate colliding galaxies, giant nebulae that is in a burst of constant star formation (procedural starburst nebulae) , and very close groups of galaxies.

Thank you for your time, and have a GREAT day!

cedar copperBOT
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Thank you for your suggestion, glswatt_84903!
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candid carbon
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Sorry for the yap

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Procedural Generation Features

candid carbon
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I also kinda combined some other people’s ideas into this forum (although I had these ideas before i found out about the forums they made) so I didn’t copy other people.