I am trying to wrap my head around the orbit command. I am trying to orbit around a planet with the camera and orbit perpendicular to the terminator so that the parent star passes behind the planet from the left to right without rising or falling.
"Orbit
Starts circular motion (‘orbiting’) around selected object. Syntax:
Orbit – starts orbiting with default parameters.
Orbit { … } – starts orbiting with custom parameters provided below:
{
AngularSpeed 45.0 – orbiting rate in degrees per second; default is 10.
Axis (0, 0.707, 0.707) – axis around which orbiting occurs; default is (0, 1, 0) – polar axis of
an object.
FadeTime 1.5 – smooth start duration in seconds; default is 2.
Func "Cubic" – smooth start function; default is "Linear", possible values: "Linear", "Quadric",
"Cubic", "Sin".
}
During orbiting, camera orientation changes in that way so the object remains static on the
screen. Use the Goto/GotoLocation/GotoURL commands before this one to set a proper initial
orientation.
Important: the next script command will be executed immediately after this one. You must follow
this command with the Wait command, with some wait time to see the motion effect."
the bit that is most confusing about the command is the "Axis (x,x,x)" command is this a binary thing or are there different degrees of units? also what are the units as this would help with trying to work out the correct figure to use.
Any help would be much appreciated