Hello! Looking for some advice on my Mythic Loom prog. The earlier pulls I was doing an incorrect rotation but the selected pull is one of the better ones. Bladestorm is a bit late in the opener because we pulled when it was still on CD (classic)
https://www.warcraftlogs.com/reports/pqz27Kj6YaVrLxG4?fight=32&type=damage-done
#New Fury Warrior player looking for ST advice
1 messages · Page 1 of 1 (latest)
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You already kind of elduded to the opener but always ensure Rampage is your first case going into Bladestorm.
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You have a BS where you dont RB at all after not getting value from Slaughter Strikes or Brutal Finish and just immediately rampaged. Comparing to a log of around the same time i had 250 Slaughter strikes buff and you are coming in at 197.
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Your enrage and melee uptime is on the lower side. You are at 90% for enrage a good range for this is anywhere 95% so ensure that you are not dropping rampage during your rotation. Melee uptime is at 89% you want to try and make sure you are on the boss as much as.
Apart from that there is nothing majorly wrong
Thanks for replying!
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I find I rarely can get Rampage global 1 unless I sit there for half a global first so I tend to just RB and then Rampage. Is there a way for it to be more consistent?
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I recall the reset rng being bad on this one. One of the other P2 pulls I had 194 in 50 seconds less time.
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I'll try looking at my Enrage more. It was 94% when I died but could still be higher. Loom I do jump out at 2 seconds and have to walk before I charge in so I imagine it drops there. Should I rampage right before I jump out? I hold the rage until I come back in atm.
I'll record it next raid night and see why I'm at 89% melee uptime, that seems low. It seems the #1 log has about 6% downtime so I can look for another 5%
- Aslong as you Reck into Charge - 1 melee swing will put you at 80. You want the RB stack for after blade storm so u can spam
I'll do some more testing with it. I do reck->avatar->charge but that melee swing feels like an eternity, I guess haha
alright hi i am lex i went over your first mythic boss logs bc it gives a more clear picture compared to a prog log.
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your opener is scuffed / Wrong
we want to Reck -> Avatar -> Charge (this will give you enough rage to rampage and get insta enraged) -> Rampage -> BS -> spam RBs until one of the following conditions is true; no more RB stacks, lost enrage or 5 stacks of SS -> Rampage -> Normal rotation -
you are not making use of BF + SS stack up. BF is a hero tree note that makes it so that the rampage after BS deals 50% inc dmg now we stack this with SS so we increase our dmg even further to stack up SS we jsut use RB during this we ignore rage cap so dont worry about it but we still dont want to lose enrage
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you are casting rampage too early we want to cast rampage at +115 rage to minmax the GCDs spend in enrage before we need to reccast it, also we only want to DELAY Rampage not WASTE IT
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i think you do know when to execute properly so i am assuming you have the execute WA (?) if not let me know and i will link it but my point is that sometimes you execute at +3MfE so you do run the risk of wasting a few MfE over the cores of the fight which will hurt your BS casts and your execute casts keep that in mind, using a SD / Execute proc has the highest prio its even ok to overcap if that means you use it at +2 MfE / 2SD stacks
i hope i could help you a little bit if you have more questions you can always @me and just ask away here or in dms whatever you feel more comfortable with I am not the best player in the world but i think i did gest most of the issues
Did you look at the log I posted or did you go to my Plexus kill and look at that instead? If you went and looked at Plexus, it would actually give the opposite idea.
During Loom prog I went and asked a lot of questions in the discord to understand more of what I was supposed to do. The reason I chose that pull was because that was when I started to implement the answers I received.
The Plexus kill is extremely out of date
oh i see yea i didnt know that i just like looking at kill logs 😅 but if you worked on all the things i mentioned you should be fine to go on loom as well since nothing rly changes both fights are ST fights
The only thing I don't do is Rampage later into my rage pool but I never notice enrage dropping/not having enough rage to Rampage again. I'm not really sure why delaying it would be a big difference
very simple, lets say you are able to get 4 GCDs during Enrage before you need to re cast it, if we recast rampage with 1 sec left ish we wasted 1 GCD which could have been empowered by our mastery, for nothing. we didnt gain extra dmg out of it bc the ramgae we would have casted with 1 sec left of enrage would have been casted anyway JUST ONE GCD later
but this doesn't matter if my enrage never falls off, correct?
If I have 100% enrage uptime then delaying it shouldn't make any difference because all of your globals will be enraged anyways
yes but your enrage will never fall off bc lets say you are sitting at 100 rage and you still have 2 sec left of enrage, you can now either recast rampage which would result in rampage dmg + new enrage OR you could cast 1x RB which would bring you to like 120 ish (counting in a melee as well) Rampage NOW and your gain will be an Enraged RB which does about 1.8m dmg + Rampage dmg + Enrage
also the rule of thumb is if you dont have anymore RB charges and no Execute / SD procs you can rampage again even if you are not at +115 rage
bc the only other button you could bress by then is BT and BT is shit
but if I cast Rampage 1 global early, I will also cast a raging blow right after and still get the empowered Rampage just on the next one
The difference is RB->Rampage->RB vs Rampage->RB->RB
In the end, it's still the same thing
no its not bc we are loesing one global of enraged RB
Rampage -> RB -> RB -> SD proc -> RB -> Rampage
Rampage -> RB -> RB -> SD proc -> Rampage
we lose 1 GCD of enraged RB which we could have used with 0 downside
Rampage -> RB -> RB -> SD proc -> Rampage->RB
this should be the second line, no?
bc we would Rampage ANWAY after hitting +115 rage
You can't compare 6 globals to 5 globals
this could also be reflected on the first line though like this
Rampage -> RB -> RB -> SD proc -> RB -> Rampage -> RB -> RB -> SD proc -> RB -> Rampage
Rampage -> RB -> RB -> SD proc -> Rampage > RB -> RB -> SD proc -> Rampage
and thats the point you LOSE 1 GCD if you dont min max
thas why we delay
so we dont lose the GCD before needing to refresh
I don't think that's how it works
trust me, thats how it works
Unless the fight ends on the 5th GCD, it doesn't make sense
Yes
The only reason this should matter is if you enrage drops for a global
and you delaying your rage spending now gives you an ability to refresh that enrage
but we dont want to prematurely refresh
let me acutally get the APL string
so you belive me
actions.slayer+=/rampage,if=rage>115
actions.slayer+=/execute,if=variable.execute_phase&debuff.marked_for_execution.up&buff.enrage.up
actions.slayer+=/raging_blow,if=buff.opportunist.up
actions.slayer+=/raging_blow,if=action.raging_blow.charges=2
actions.slayer+=/raging_blow
this is the apl string if we dont have >115 rage it jumps to the next line UNTIL it reaches >115 rage (there is a fail save condition later that just casts rampge if we cant build anymore) (also keep in mind the number one rule is to never lose enrage so if you lose enrage by casting RB or have any downtime or sth like that you dont care about +115 rage just rampage at 80)
so it will generate until it gets to +115 rage OR you lose enrage
thats how the apl is thats how your guy sims ergo, we delay rampage to minmax RB casts before we need to rampaga again
and also this would result into less dmg let me break it down for you to make it fair for your assumption i will use both options with 6 GCDs even though option 2 isnt optimal
Rampage (100dmg) -> RB (80 dmg + 20% dmg to Rampage bc of SS) -> RB (80 dmg + 20% dmg to Rampage bc of SS) -> SD proc 90 dmg RB (80 dmg + 20% dmg to Rampage bc of SS) -> Rampage (100dmg + 60% = 160 dmg) TOTAL OF: 590
Rampage (100 dmg) -> RB (80 dmg + 20% dmg to Rampage bc of SS) -> RB (80 dmg + 20% dmg to Rampage bc of SS) -> SD proc (90 dmg) -> Rampage (100 dmg + 40% = 140) -> RB (80 dmg) TOTAL OF 570
so both options have 6 GCDs and option 1 does more dmg
This is very interesting, thank you for the explanation. If I am understanding it correctly, another way of thinking about that RB usage is to think as if you had 2 RBs ready to go. Yet you are choosing to press rampage, even though you don’t have to because you still have plenty of enrage time, but you are doing it at the cost of using the maximum amount of RBs in a fight, because you are allowing RB to sit there, capped at 2 when they could otherwise be recharging. This is what you mean about losing a GCD of RB?