#New to prot, trying to figure out why raid damage is low. Thanks!!!

1 messages · Page 1 of 1 (latest)

naive owl
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Seems like comparing my logs to other Warriors im casting too few times... Not really sure why but missing a few casts of thunderclap and execute (probably not sniping enough with this) Likely also munching my outbursts with slams instead of claps.

naive owl
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Hey sending this to the top so maybe some gamers can see it today.

bitter eagle
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I'll get to this once I'm done playing WoW for the day, but it is good to know that RNG does play a heavier factor in raid fights compared to M+ due to fight lengths

naive owl
fathom arrow
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your big picture problem on plexus is that you are spending too much time off target

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when the tankbuster is targeting you, you should leap out with ~2s left on the cast and then start moving back in as soon as the cast ends and he shoots, don't wait for the puddle to appear under you

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during intermission, when the last add dies it should take you like 3-4s max to get back to the boss

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you are walking back to the boss with the group, but they have to take a safe path because they are squishy and you are not

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just use phase blink to cross the knockback bubbles, don't worry about using it to cross the moving wall

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the wall only does ~20 mil so you can just defensive stance + SR (and wall if it's up) and walk through it

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on soulbinder you are wasting way too much rage on IP and you are also not pressing execute enough

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and obv parsing on that fight is just about padding on adds better so you should try to hold TB procs/avatar/demo shout a few globals if add spawns are imminent

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on loom, the way your tank comp works is that the bdk's damage goes up if he gets to hold the boss and the war's damage goes up if he gets to run around and execute adds so your gameplan is clear

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just take the boss 1-2 globals before she fires the tankbuster and let the bdk keep it the rest of the time

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prot is very good at adding add damage on this fight because unlike the melee dps players we don't really care if we end up in the soak beam

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on our last kill i was second on add damage KEKW

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also press execute more

naive owl
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Wow ok thank you, yea this is the first raid ive done off DH since Nzoth. This all makes sense, just need to actually play like i know what im doing instead of like a monkey.

Am I just always staying in offensive stance?

fathom arrow
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it depends how safe you feel/how much your healers are struggling

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i usually prog in d stance until i get a feel for what parts are threatening, then i switch to b stance for everything except those bits

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plexus you can stay battle stance for everything except maybe the tankbuster and walking across the moving wall

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soulbinder you should probably defensive stance the tankbuster and the giant wave of adds because you are gonna end up with aggro on most of them

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loom i only defensive stance in the second phase if i have to stand in the goo, but during prog i also defensive stanced the tankbusters

naive owl
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I really appreciate the input. Helps a lot. Hopefully I can improve notably

bitter eagle
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Yeah, there's no notable downside to being in def stance, buuuut

there's usually not a lot that's actually threatening to a tank in raid, even in Mythic, due to the telegraphed nature of damage.

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For like all the raid based information, Jorm pretty much got you covered; maintaining uptime is always key to maximizing damage due to how short encounters are.

naive owl
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@fathom arrow What is your check list for execute? I can't seem to hit it NEARLY as much as you in these logs. So infuriating and I feel like I'm prioritizing stuff WAY over execute and im not sure what im doing wrong exactly

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CLEARLY im not executing/ravaging enough and im wasting a few hundred rage. Obviously that sucks and I'm working on it but i dont know why im not executing nearly as much as you. Are you dropping clap casts for your executes?

fathom arrow
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in p1 if i'm hitting the adds i basically prioritize execute over everything else

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because my logic is that since the adds die so fast, if i have thunderblast and execute both available for example and i press thunderblast first, there is a good chance the add dies and i lose my chance to press execute

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but if i execute first and the add dies i can still turn around and thunderblast the boss