#M Sprocket Kill Feedback Prot

1 messages · Page 1 of 1 (latest)

dusty spoke
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I'm looking for some feedback on how to improve my damage and possibly survivability. This is my vod and log of my guilds Sporcket prog kill last week, I would love some feedback!

@neat creek not sure if you're familiar with prot in raid, or who is and can give some feedback

https://www.warcraftlogs.com/reports/LBT73qnQ8k4Z2bzK?fight=27&type=damage-done
https://www.youtube.com/watch?v=-ohk87npYJo

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M Sprocket Kill Feedback Prot

dusty spoke
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@neat creek when you see this

neat creek
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I'll see if I can check through it tomorrow; I'll have to go through looking through some other logs for the raid first, since I haven't really looked into this raid very much at all, but I'll see what I can find for ya

neat creek
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So, for generic improving your damage in raid advice, there's actually a few things.

the first is be luckier
This is sort of a joke, sort of not; at the end of the day, the highest parses generally require good luck, especially with our current tier set. Getting an extra proc of SC reduction and a ton of SS resets can have a drastic effect on your damage output, for example. It's just the nature of how dealing damage in raid can be. You can consistently reach good parses even with bad luck, but it's always important to remember how much of an effect luck can have since raid encounters are quite short compared to a whole dungeon run, so some luck can influence a lot. With that said...

If you're aiming to optimize damage, you'll want to start tracking juggernaut and sudden death stacks while playing the execute build. While getting sudden death itself is luck based, you can give yourself the highest chance of keeping juggernaut going by spacing out your executes pre-execute range without wasting stacks of sudden death. If you've played Arms, it's a similar idea as to what they aim to do, just simpler on our end. Going into execute phase with juggernaut fully stacked can do wonders for your damage output.

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You also somehow ended up with more casts of Demo Shout than you did of Demolish, which is interesting, since they share the same base CD

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but demolish can reduce its CD, while you don't have thunderlord, so Demo Shout is locked at a 45s CD

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It's possible that you might be missing SS resets, then, or that you're not working around mechanics quick enough to get it off; I'd have to check the vod to see for sure, but I'm mostly just focusing on the log at the immediate moment.

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You also can improve damage by improving your survival efforts, as well, as silly as that may seem. Mostly because you can swap your point in BSV back over to Ravager, which does end up being a decent chunk of damage during your CD windows you can fit it in.

By the, it's the usual thing, managing defensives, etc. Most specifically, the time that stands out the most is when you popped BSV at about 2 mins into the fight. A solid amount of the damage you took at this moment was from a single clap of the pyro party pack; I bring this one up, since you only pressed SR 3 times throughout the entire fight. You know what you hadn't pressed for over 20s before BSV popped? SR, which likely would have gone a long way towards making you not nearly in as much danger, even if you continued to not press a single other CD. It's easy to forget, but if there's no unique SR value like reflecting roots on Ansurek or anything, you can very freely send SR to mitigate magic damage in raid, as there's very few things that you can actually have fun with reflecting in raid.

dusty spoke