#Its not a kill but i'm trying to get better with mountain thane any pointers id appreciate
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For whoever looks im noticing im hitting raging blow a lot more than blood thirst but i do utilize the weak aura that shows when to hit bloodthirst for the crit im hittikng it at 80% and or higher as much as possible
i find myself really mixing up shit this fight and even holding cds when i shouldnt as im still tryna figure out when it is best to pop them
alright here is a better log we just got the kill
Warcraft Logs
i need some help with this shit because im getting mad
As Mountain Thane, you run Crackling Thunder - this talent allows you to stand in between two Reel Assistants to hit both with a single thunderclap/thunderblast.
You can change your opener to get more damage onto the initial adds. You can pre-Ravager and instantly pop thunderblast ignjoring the enrage condition to maximize juicy padding
Generally, clicking raging blow more than BT is correct. Keep at it.
and thats just in general with mountain thane?
which part
The opener i mentioned is specifically for OAB to get more damage onto the adds
yeah they get melted sadly so makes sense
alright then when i hit recklessness is it prefered to hit bloodthirst before u get to around 80%
considering u get more crit from recklessness
no the condition stays the same, recklessness is an aid in getting to that 80% faster
flat 20%
below 35% yea pretty much
due to 
anything else thats fucked im messing up on or is it just based off of positioning and rng?
Rotationally you're doing well. You seem to know your shit and you're semi efficient at clicking rampage in time (you might overcap a lot but its okay and wanted to overcap in order to click thunderblast as long as you keep your enrage - tblast is higher prio than natty rampage)
cause i didnt position between as much as possible so i can fix that
you cant hit every tblast/clap between the adds
but some opportunities present themselves
the main core issue i found is you not sticking to your target very well
you move a lot
yeah so for our guild i have to sadly due to i have to grab first coin and they move noss fast af
you should just stay in melee range except to do the tblast double hit trick
i got assigned that shit annoying af
if its once, thats fine. Thats -1 on your parse but not -10
valid ill try and see where i can get on him for uptime more. but it is every first coin
so every first add that dies i gotta do it sadly for the guild
thats why i sit there not hitting boss cause i need coin buff grab the coin to slam in him and get to boss asap
they move the boss almost instantly when coins go out and add aint dead yet and or add dies as soon as coin buff roll out
Listen mate you're already doing well. It's all about fine tuning, small gains now. I'm doing the same, finding ways to cheat out more damage. Just keep at it as best as you can and try to look for damage gaining tricks on each boss. Mug'Zee for example, the shielded bots take bonus damage when they get their shield broken. You can abuse that.
yea thats unlucky unfortunately
no shit alright tank you for the heads up were progging mug next week got any tips for me on the fight?
also appreciate the heads up on the info again ๐
You're likely doing the 4 heal strat where you end up having too much damage, causing you to hold a bit in order to get the proper phasing (see if this is true before deciding to modify your personal damage strategy). If this is true - you can easily focus on padding on the adds. Your group will have to hold anyway.
The first fire soak is placed in the very far corner opposite of the entrance (you also start the fight there). Prisons are placed next to that fire - your raidlead will tell you. My personal suggestion is to not get scared when you get the ice arrow. Melees are usually (not always) assigned to go to the metal-side prison to hide behind a wall as to not get shot at by the ice arrow. You can stay in melee range clapping mugzee if 1) you bait the ice arrow properly deep behind the prison walls into the fire 2) you don't get scared randomly dropping melee range uptime in order to hide behind another wall. You can really optimize this melee uptime thing and you should tell your tanks to think about it if they grief it somehow.
I hope this makes sense, im happy to go more in depth
no we did 3 healers actually believe it or not
but besides that everything else u said is just about on point
i really didnt like how the guild was running it on this one plus tanks were really shitting the bed imo
Mugzee optimization requires a bit of personal responsibility due to differing strats. But I'm sure you'll manage since you seem like you know ur shit well
ohh wait im an idiot ignore what i said i was thinking one arm still haha
i legit read mugzee haha and thought oab
my man ๐ค
but naa i appreciate it man as always its always good to learn something new never know
so ty for the tips up there ^^
alright man welp have a good night ill catch ya later u might see me every now and then in the chats
o7 mate, much love
actually also cause id think u would laugh
look at this opener
tf is this bullshit with dev
XD
MF HAD A 30MIL OPENER XD