#M+ Pwar 12s

1 messages · Page 1 of 1 (latest)

inner hatch
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Timed my first 12's finally, anything I can do to improve? Routing or gameplay wise from me?
Still failing some like this 12 FG. Timed 12 ToP log got misplaced it looks like
Aug evoker in 12 ML was a troll who swapped last second from dev
@shell wind can you take a look?
https://www.warcraftlogs.com/reports/zbyhF1vCkpYRgqfP?fight=last
https://www.warcraftlogs.com/reports/nHKC71J2mgrDy3pA?fight=2
https://www.warcraftlogs.com/reports/Z8RQwmKMPYrzNJv9?fight=15&type=summary

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No hurry/rush if you don't have the time

inner hatch
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@shell wind just wanted to make sure you saw this. No hurry/rush if you don't have the time

shell wind
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oh i completely forgot

I looked at it earlier while at work, so I forgot by the time I was off. I'll start taking a look now

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So, instantly on the Floodgate, you could have changed how you routed to get 4 lusts in instead of only 3 in the timeframe that you did things in. You've got 33 mins on the timer, iirc, so if you lust your first pull, you should have an extra bit of lust if it's used on CD from that point on pretty much, since it'll be back at each 10 min increment. If you want to lust first boss, you can actually router around so that first boss is the first pull. Floodgate's actually really neat in letting you route in different kinds of ways like that, so you should probably try and find however you want to structure it so that you get lust going ASAP. There weren't too many deaths overall, so the main way to get timing keys like that better is to optimize your pulls to enable more damage to go out, either by pulling bigger, controlling adds betters, or having party members who don't die to telegraphed frontals

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It looks like you could probably be doing slight bit bigger pulls, as well, in floodgate, to start with. It might be helpful to familiarize yourself with mobs and what they do, so you know what needs to be stopped versus what needs to be dodged. For example, the shredders mostly add things to dodge; you can walk out of the sawblades and avoid the turning flamethrower frontal. If your party is able to live through any kind of damage like that, you can generally pull those safely with other mobs. There's a lot of ways to pull Floodgate, though, so I'd recommend just checking out some vids of how people have been running it.

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You'll note that they keys you timed, you also generally did proportionally more damage for the sizes of pulls you'll see in those dungeons as compared to the Floodgate

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So your best way of improving your group's success would likely be to learn how to pull larger by learning what you can even pull and how to control it once it's gathered

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You can get a general idea from things like poking around in some higher M+ runner keys and see what pulls they generally do; bonus if they're just doing some off-pugging on an alt or something rather than organized play, since the pulls will be a bit more reasonable for random groups where you don't need to coordinate stops

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though there's some large pulls where you just send it since the limiting factor is killing the packs before they murder you

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Your general play as a whole is pretty solid and can get you through the keys you're at; you're still getting clipped in the back sometimes, can still optimize a bit more, but your general Prot War play is definitely of the caliber to push further than you're at. Just got to work on playing the dungos a bit better and learning how to start to pull bigger, as the most reasonable way to get more damage in to keep up with the increasing health bogging the timer down is to just add more mobs to hit at the same time

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@inner hatch Oh, to double up on some earlier bits I mentioned, when planning for lust use and the like, that's something you can easily handle before the key goes in. You can mention that you're going to be doing a big pull 1, so lust on the first pull, and communicate to the group

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Things like that and saying "los" with a ping can be helpful in saving a lot of time

inner hatch
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@shell wind thanks for the detailed response!

I will definetely look more into the mobs abilties, even the ones I'm was under the impression that pugs don't go well with, and look into making the pulls bigger.
I know how to make Big MAMA the 2nd pull, but how do you make her the 1st? Does it involve shroud?

shell wind
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iirc you can kinda jerk around some of the mountains?