#Prot warrior logs. Im open to any tips and things i can improve

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harsh osprey
noble temple
# harsh osprey https://www.warcraftlogs.com/reports/DJHxZdBGQVpWgtRh?fight=3&type=damage-done&s...

hey im not a protwar main ^^

  • but youre sitting perma in Dstance.. you could stance dance for some dps gain, when youre very safe
  • also most people play with "into the fray" that might be some gain overall in dps and hps
  • hps seem low, but it was only a 10 .. Ignore pain had 50% uptime.
    and 2 non tank trinkets, so i guess you where fine so yeah if that needs more HPS pump more rage into IP or make use of Impending Victory or Tank trinkets like Chromebustible Bomb Suit
jovial forge
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we dont play in battle stance, the damage penalty from defensive stance was removed, so it's ok to stay in dtance

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as for trinkets, it will mostly depend on the key level, but we play with stats sticks

sonic nymph
# harsh osprey https://www.warcraftlogs.com/reports/DJHxZdBGQVpWgtRh?fight=3&type=damage-done&s...

You may feel that you're using SS on CD every time, but you're actually undercasting it by an uncomfortable amount. You don't even have 10 CPM for SS, when you can actually manage to send it closer to like 15 CPM while still achieving the same amount of CPM on Revenge. You're also suffering from actually undersending IP, since you managed to waste 1451 rage throughout the dungeon, so 14 and a half entire rage bars. You're doing decently on sending outburst on SS as well, but you could manage to eke a few more over to SS. You're also underutilizing shield wall, which sounds strange when your main focus is on DPS currently, but you're rocking Immovable Object, which makes it so Shield Wall does also give Avatar uptime, so you're incentivized to properly mitigate as much damage as possible with Shield Wall.

I'd also recommend dropping Indom for Ravager; Ravager will generally do more for you as Colossus on pull to help you stay alive in large, scary pulls due to the burst upfront rage it gives that you can cycle into IP, and it also adds a non-zero amount of damage. In Cinderbrew in particular, it's very useful for both of those since Cinderbrew has the big boy pulls and actually worrying damage on the tank (though the latter only in the first room if your team is playing properly)

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As an aside, you're also getting clipped in the back a non-zero amount, since this is your percentage of blocked hits with shield block active:

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I would've expected more of those to be on the mobs in first room, but it's actually mostly from the trash in I'pa's section and the bees.

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This log's a little old, but if you're aiming to improve your DPS, 4P will definitely be nice, since the extra shield charges add in some stonks sometimes for damage, and you do have enough haste with the stats in this log to rock ITF instead of Heavy Rep if you're willing to pay slightly more attention to block uptime in exchange for more damage.

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The trinkets you have on at the moment for that are quite good, since they hit well above their weight, especially Mechano-Core, but they are only Champ track, so if you haven't gotten anything since, you'll want to get some stronger trinkies.

harsh osprey
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@sonic nymph big thanks for your time

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i also notice from SS and improve that a lot

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would you willing to check more recent logs?

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I improve my SS usage (added big ass WA in middle of screen) and also i checked that i usually cap rage which add another WA ๐Ÿ™‚

sonic nymph
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Yeah, feel free to link any and I'll peek through

harsh osprey
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One think i see that i need to improve that im usually not using avatar/sw into demolish

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and its one think to improve from my side

sonic nymph
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Rage utilization is drastically better, so good props to you on that. It's technically possible to waste zero rage, so it's helpful to always keep it in mind.

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Outburst usage is still having a few too many thunder claps, since you generally want to aim to send them all on SS if possible in pretty much all reasonable contexts, though there will be a few times where it does get sent on TC

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Your SS CPM is a little low in TOP for what it could be, so it's still something to go ahead and try to work on catching those resets. There's a lot more downtime in ToP due to forced RP and the travel between wings, so your CPM will always feel lower than it realistically is, just as a heads up if you're checking things out on your own time

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For other random things, you're underutilizing spell block just as a defensive option; it was only used once at all during thew entire end boss, where you can use it to help mitigate the scythe tankbuster from the last boss, since it does have a magic damage portion. It doesn't reflect it anymore, unfortunately, but 20% DR on a 20s CD is nothing to snub your nose at

harsh osprey
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Big thanks, i agree on all of that ๐Ÿ™‚

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would work to improve

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again big thanks for your time and knowledge

sonic nymph
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Something to keep in mind is also the getting clipped in the back part. In Rookery, your blocked hits with shield block up looks a bit like this:

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The ToP log is hard to get a good number feel because you ran into two of the mobs that reduce your block chance by 100%, causing you to fail blocking hits even if you have SB up

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As you get into higher keys, getting clipped in the back like this will mean almost immediate death, so it's something you'll want to keep an eye on if you're going to keep pushing higher

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but on the bright side, the very first time you die from turning your back to something dealing high blockable physical damage, it'll scar you emotionally