#Low dps on keys +12 Priory

1 messages · Page 1 of 1 (latest)

final seal
little rune
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one of the main things I see you do is that you consume your overpower buff stacks with mortal strike in aoe situations, when you should always funnel those into cleave

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Since cleave with no reset always ends up being a 2gcd cooldown, you can fill in up to two overpowers (depending on how many you have available of course). If you have two, then I'd highly recommend just doing cleave > op > op > cleave - which is very obvious and easy to do to increase damage.
When you have one stack of overpower available then i highly recommend being aware of the cleave > ms > op > cleave line. This was, you don't waste your overpower buff on mortal strike in aoe situations. A lot of people end up auto-piloting into the cleave > op > ms > cleave line, wasting a lot of damage.

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Something else that a lot of warriors don't do (I honestly didn't check if this applied here ngl) is using sweeping strikes in such a way that you end up with a THICK collateral damage buff - which you need to be careful not to wastefully consume. This by itself doesn't deal all toooo much damage (still noticeable though). In combination with Merciless Bonegrinder, so with Ravager running, you can get a gigantic cleave into demolish full combo, where that one cleave potentially ends up doing more damage than a 10 stack demolish

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aside from that i could only potentially argue that you're slightly underusing demolish (especially in the latter half of the dungeon).

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this hero talent node makes it so we have giga cooldown reduction, don't be afraid to test "just sending it"

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you'll see demolish come back up way ahead of expectations due to this node

sturdy zenith
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8 sec Demolish CD reduce during SS with one MS that crits twice sounds very good.

little rune
sturdy zenith
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Makes sense.

sturdy zenith
little rune
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I was more suggesting that you do not waste your collateral damage proc, because its a lot more damage when used in conjunction with ravager due to merciless bonegrinder

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we dont have every cd on every pack

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Obviously

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im describing a situation where ss is back up but ravager isnt, you stack your collat damage during the sweeping strikes and then unleash a fat cleave with ravager running when you get the opportunity

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not playing around this makes warrior a lot worse

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Not only that - us warriors should prepare collateral damage and colossal might stacks before starting a key if we want to deal dummy damage on the first pull. This ravager + collateral damage cleave interaction is necessary to optimize damage with a prepared opener

final seal
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Hi! thanks for your input, ive been reading it all and I agree with all of your points, I havent been paying attention to Colat damage at all tbh

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and also, I agree I oversave Demo trying to always sync it up with WB on AoE packs

final seal
little rune
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this is the difference between your average 2mil overall player vs 3mil-4mil+ overall

final seal
little rune
final seal
little rune
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i mean depends on packs death time

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in cinderbrew i kill the two yellow on the left with 24sec pulltimer

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works out every time

final seal
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ok so in the case I start the key with a colat stacked, AoE opener would change to charge>TC>SS>Ava>Rav>Cleave>...get some demo stack...>WB>cleave>Demo?

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surely I cant also get the fat cleave inside WB cause then I get no time to stack demo before WB expires

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or I pop SS some time before and MS before

little rune
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you are supposed to prep both collat and colossal might, not only collat

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refresh colossal might duration with a quick mortal strike in the opener

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also no your opener is completely sideways

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with collat and colossal might fully tracked:

Charge > Tclap > Roar > Rav > Ava+WB+trinkets n shit > Demolish > Cleave (theres an argument to double OP first)

final seal
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aight gotcha

sturdy zenith
little rune
sturdy zenith
little rune
sturdy zenith
little rune
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i dont think you understood it

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aint even gon lie

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you include the prep in the pull timer

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a long pull timer

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not 10 sec

sturdy zenith
little rune
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do you want to learn or talk back man

sturdy zenith
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learn. thats why im asking

little rune
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in your group

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dont do a 10 sec pull timer

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do a e.g. 24 sec pull timer

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24 lets me prep all i need

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10 seconds is standard but not mandatory.

sturdy zenith
# little rune 10 seconds is standard but not mandatory.

You have a clip to show this?
When I try this it goes like this:
Prep till 10 stacks 23sec buff. Go out of combat -5 sec. Key starts, loading screen + 10 sec timer - 12 sec. 5 sec of buff left. 5 sec for tank to pull and for me to refresh buff. Impossible in motherload e.g.

little rune
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you dont have to skip the first packs in ML - thats a dungeon where this type of prep rewards you with enough damage to destroy the assassins