I've mained arms warrior for years, but I must be doing something very wrong this xpac. I parsed a 7 on our first mug'zee kill yesterday, and I genuinely don't know how I'm playing the class wrong enough to get that low. I lived the entire fight, I used my cooldowns, I even feel like I didn't get many downtime enducing mechanics to do!
https://www.warcraftlogs.com/character/us/area-52/thodnay?boss=3015
I don't have 2 set yet even, but surely 93% of people don't already have that over me? even with bad gear I feel I usually get ~50 parses.
Any rotation advice is appreciated!
#Arms warrior, HC mug'zee
1 messages · Page 1 of 1 (latest)
At a glance it looks like you're heavily undervaluing your Opportunist overpowers https://wowanalyzer.com/report/jMQAvFtZgfdDkHm4/9-Heroic+Mug'Zee,+Heads+of+Security+-+Kill+(6:17)/Thodnay/standard/timeline
Also looks like you have more downtime/space between your casts than you should
I'm using Luxthos warrior weak aura, I don't think it tracks opportunist well. I might look into a better way to track that then
The opportunist buff event doesn't happen until like 500ms after the tactician proc so it's a bit shite to track normally, Buds (one of the wa devs I think) made this one that updates immediately
do you mean between globals I'm not hitting buttons fast enough?
Or with boss positioning? For Mug'zee there's some down time swapping sides where we wait to reposition until the boss is where the add will land, and thats a few seconds loss every time
Both
Look at how sparse the casts in the first screenshot are vs the second
And even in the second, look at the slam slam MS at 3:36-3:38 vs the MS MS OP at 3:32-3:35
that first is when I was locked in the stone gaol, not much I can do about that downtime. I do see the spacing is pretty bad there though, I must be more focused on dodging than I realized
I mean yeah you dip into the gaol with like 1s remaining or whatever, kill add, get knocked, but it shouldn't be 7 full seconds before you're back on boss
That charge->CS is me getting knocked and then charging back to boss
Exe at 2:44 right before add cast finishes for max juggernaut uptime potential
So I had ~2s downtime vs your ~7s
yikes thats several globals i missed then