#M+ DFC 11 prot warrior

1 messages · Page 1 of 1 (latest)

quasi matrix
#

@wanton hedge?

wanton hedge
#

looks generally alright

wanton hedge
#

ill have another look a bit later, felt like i kinda left you hanging

inland badge
# wanton hedge looks generally alright

I wouldnt call this generally alright, he seemingly did not quite understand the core of the build he's playing.

@quasi matrix you're playing colossus warrior, your defensive play comes from absolutely stupid revenge spam while refreshing ignore pain. The reason this works, is because we run a talent that lets 10% of our damage add to our ignore pain damage prevention. When pulling packs, you'll end up having damn near infinite rage, especially in the beginning. What you're doing, though, is pressing thunderclap and shield slam is if you were still playing Mountain Thane.
Generally, you're not messing up a lot but your dps could probably be doubled while still retaining similar defensives.
TLDR: click revenge more in aoe fights while ignore pain is up

quasi matrix
quasi matrix
#

@wanton hedge can you give this another look?

clever vigil
# inland badge I wouldnt call this generally alright, he seemingly did not quite understand the...

I wouldn't say he's pressing too much TC; it generally stabilizes around 6-7 CPM I want to say for the top damage logs due to rend maintenance and ST rage gen purposes throughout a dungeon run. Rather, kneejerk is that IP is being sent too often, costing revenge losses, as well as CDs to their fullest extent, like Demolish. It only has 29 uses, while Nome has a log where he squeezed out 31 Demolishes in a similar length Darkflame.

#

You'll also want to get a little more used to the kiting game with the creepers at the end, but I wager you knew that

#

Something else that'll be hurting your damage is that you're actually managing to send a bit over 1/3 of your outbursts on TC. You're costing yourself some rage gen that you can then send into more Revenge in AOE. TC is mostly relegated to rend maintenance and emergency rage gen in AOE for Colo, so like if you drop down to 30 rage without SS being your next global or the like

#

TC already does piddle damage itself for Colo, so the increased damage portion is pretty much wasted, and it generates less rage the SS, so the increased rage also gets hurt

quasi matrix
#

@clever vigil thanks for the feedback, I didn't realize I was sending that many violent outburst on TC. A big issue I have at times is that I get outburst up, but shield slam has its full cd, and only spell I can cast is Thunderclap, do I was a few seconds or what exactly?

clever vigil
#

Generally, that'll stem from the oversending on IP part I mentioned; you should pretty much always have enough rage to fish for enough reset attempts to get SS back up

#

In ST, it's similar to how it's often worth it for Thane to ignore the usual prio to fish for a few resets using Revenge, as well, as a heads up

#

So even though you use TC more often in ST due to rage economy reasons, it'll still be worth it to fish for a reset if you can in ST

#

Outburst trackers are helpful for letting you know when you might want to have rage stored for a reset, or you can preemptively send some rage using IP or the like if you know that cast will get you outburst while you have SS available, since if you're able to cast IP and will have an SS outburst, you'll be close to overcap anyhow.

#

That's actually a bit broader of a window since the Outburst rage nerf, but it's still something you can game to ensure you don't waste any rage and get the damage out, as well.

quasi matrix
clever vigil
#

Unless you literally absolutely need it to survive, yes. You get leech value from sending revenge, which helps keeps your HP fluffed, and it'll help you build toward the next Outburst faster by being much cheaper rage wise while still spending the rage (refunds from Frothing and SS resets)

#

You've also got more passive defenses as Colo compared to Thane, thanks to the crit block boost and Demolish also acting as a minor defensive CD

rapid torrent
#

sorry if this is hijacking but tbh the feedback for badkad was useful for me too and want to be sure

ignore pain is only used when youre scared otherwise just revenge spam and rely on the free ignore pains from violant outburst?

clever vigil
#

It's mostly used as a way to prevent overcapping rage

#

If you use whenever you get scared, you'll rage starve yourself and actually get less IP over time

rapid torrent
#

wow thats interesting, ill try it out ty. i have been feeling rage starved and im def an ignore pain spammer until im 50%+ before i revenge lol

#

i thought it was revenge starving me

quasi matrix
clever vigil
#

You won't necessarily be topped off, but you'll stay stable enough

clever vigil
#

Overall, your cast breakdown and damge is looking quite a bit better for the dungeons involved from what I can see on mobile. I'll take a more in-depth look later, since I'm slightly concerned you might have rend dropping from time to time with your number of TC casts, but that's a pita to check on mobile. I'll see if I can note anything else when I've got an actual computer to work with

quasi matrix
quasi matrix
#

@clever vigil sorry to bother you but did you get a chance to give this a proper look?

clever vigil
#

no i fell asleep and died yesterday, randomly texting responses in discord as i woke up in fits

I'm about to look into it after I deal with some mail I just got, so give me roughly 5 mins

clever vigil
#

It mostly looks like rend was dropping near the late end of the dungeon in Motherlode, pretty much starting from going through the trash to last boss through last boss. It dropping on the boss itself is, well, fairly understandable considering he goes effectively immune, but it feels like it still dropped a good bit on the general trash. Kneejerk, it also pulls could be bigger from time to time, or they could die faster, but both of those generally also require your DPS to not die to swirlies

#

I'll page through the ToP here a bit, too

#

Oh, as an aside, if you're looking to do more damage in particular, you'll definitely want to craft a wep if you haven't gotten one on myth track or are unlikely to loot one from raid

#

Wep damage is huge for increasing your damage, and that's directly tied to ilvl

#

And yeah, looking at ToP specifically in detail, it looks like rend drops off the most for you in low target counts/ST, since there's a few spots where its dps starts dropping just because rend isn't active, like when fighting the solo portal guardian. (For the record, you can ignore that last dip, as that's where you're waiting 17 years for last boss to spawn from RP)

#

So it's possible that your damage might be getting gatekept a bit due to ST, since you're not generating as much rage, meaning less cycling into outburst and AM. On Kultharok, for example, in a fight that was only about 10 seconds longer for me on a ToP 10, I generated about 150 more rage than you did (I also wasted 40 less rage, with most of your wasted rage coming from shield slam. Specifically, outbursted shield slams, so remember to IP if you've got a decent amount of rage in the tank and an outburst is coming)

#

Oh, and for random optimization, remember that you can farm demo stacks if there's ever 3 targets in a fight for a slight period by revenging them for stacks; it looks like you didn't hit the souls much on Kultharok, so I actually squeaked out an extra demolish and more stacks overall, too, that way

#

@quasi matrix So mostly some ST optimization, maybe a bit of pulling bigger when you can, and that'll shore up your damage a bit more. Oh, and get a weapon

quasi matrix
quasi matrix
clever vigil
#

he doesn't believe in revenge's range smh

#

I actually forgot about that too and just janked my positioning to hit him and the souls

#

When farming stacks like that, it can sometimes be useful to remember that you have a whole 180 cone for which you can block attacks

#

and also you can 100% turn your back while something is actually casting; just remember to turn back around if they melee you

quasi matrix
clever vigil
#

depends where your group drops them and where you jank yourself to stand

#

revenge range is like, slightly awkward longer than normal melee

#

It's why you can still hit people with revenge when you go out of circle aoes sometimes even though you can't auto-attack or shield slam

quasi matrix
#

oh i just thought that was because revenge didn't require a target so it just let you cast it unlike SS

clever vigil
#

You can tell if it actually hit something if you have sound effects on

#

It'll only play the second half of the sound effect if you actually hit something

#

or if you can spot your damage numbers popping up

quasi matrix
#

hmm

quasi matrix
clever vigil
#

In general in ST, you end up defaulting to the basic SS > TC > Revenge priority unless you can get away with less TC, since it means you get more rage overall. Also, you can also opt to drop Indom if you're not having survival issues to take both ram and ravager

#

Indom, while still helpful, has lost a lot of value due to repeated nerfs and hits

#

Especially when you get near execute phase, you'll really be pretty much the usual rotation just to get the most rage possible to keep pressing execute

quasi matrix
#

So the trickle healing indom gives is basicaly nothing now compared to the amount of leech we have?

#

So in st, TC gains more priority than in aoe as well with its rage

#

@clever vigil do you know if there is a haste breakpoint to swap from HR to ITF with the 4pc? Because I know without this new 4pc it was 17-18k haste

meager yacht
#

Im sure someone said it was 14k yesterday

#

one of the sweats on here

#

1/6 Mythic Tome - are trinkets (this trinket) still the last thing to upgrade/spend gilded on? rest of gear is just hero