#vanilla-discussion
1 messages Β· Page 17 of 1
I mean, I'd say this is by far your best bet bud.
The stress test invites have started going out
Hello I have general Question about Classic Wow , is it better to level from 1-60 as arms or fury ? also for the horde vs alliance pick , isn't Horde has massive advantage due to Wind-fury totem from shamans beside the fact as horde you will have less competition on gear as if you were alliance because paladins
I mean if you think you'll always have a shaman with you, for one. But also the arms tree has a bit more usefulness and utility in general for leveling
since you can no longer abuse the /sit thing for free healing and enrage I think Arms is going to be the general good idea
Thanks Artunias , May i ask you personally if you are going to play alliance or horde ? also for the arms leveling spec are you going Axe or Sword most likely
got stress test invite thought it was actual beta for a min feelsbadman
@slender scarab I'll be horde, can't pass up the windfury lulz
and I was alliance 15 years ago, so be kinda cool to see the other side
at first ya
it's the highest dps class for most of the end game by a good bit
and strong in pvp as well
its' def going to be overplayed lol
Yeah hugely
Everyone is like roll a warrior main on release , there will be less supply of healers pog
what is better sword or axe for arms for pve
While levelling you just pick the spec for the best weapon you have
it'll be overplayed but a lot of people will probably quit and reroll unless the beta levelling is really that much easier
there's no such thing as overplayed. Warriors will be always in high demand. just don't suck.
make yourself a name
eh, to some degree. still gotta gear. A geared rogue will do more damage than a warrior with mediocre gear
rogues get free gear? don't understand what you are trying to say
vanilla is the time when warriors actually scaled with gear
also, being able to tank dungeons and exclude loot competition makes gearing up as a Warrior quite easy
it's enough to be at least on par starting with MC
assuming everyone is at the same level of progression
for warriors it aint a straight flat progression of power
its a curve
others have a line
yeah, which is why Warriors are outscaling everyone with high-end gear. doesn't change the fact that even with pre-raid gear you are one of the top dps
we are playing 1.12, not early Vanilla
Has anyone else noticed the combat thing in classic beta with the unit frames?
I swear that thing was only introduced in legion
ill get some pics
So just right clicking on a mob changes the level into combat without actually attacking the mob
It's doing that in the beta
I'll give 'em the benefit of the doubt because it's only beta, the raid frames are modernized too so probably still in development
my comment was more that if a guild has 12 warriors, not all of them are gonna get gear
where some rogues most likely will
just make sure you get favoritism
: )
I saw a big survey on what people are gonna play
warrior was the highest at 13%
everything else 7-10%
rogues and dps warriors have a lot of overlaps especially early on. in later phases there is great gear from crafting and pvp. guilds will prio-loot warriors over rogues. it's a non-issue IMO
if anything then Rogues are fucked because Warriors are so good
wasn't warrior levelling a pain in the ass?
the sample size was about 15 thousand people on the survey I saw
so idk
I do think warrior will be most picked overall but I mean
it's the best dps and tank imo
and yeah warrior has the hardest leveling
way longer than others even with tricks
also, Rogues actually using their T1/T2 in contrast to Warriors
gonna be selling arcanite reapers asap
sure, can't wait for guilds to actually be big again...
can't wait for no guild banks
it's bound to happen to other guilds what happened to asmon's
one guy was the guild bank and he just dipped
how rare was AR plan actually that guy will be rich af who gets it early
I remember paying like a 5 or 10g crafting fee for it
yoink
hey
When do you guys think next wave of invites go out?
maybe after the stress test, tmorrow?
what professions are people picking? Personally I am going to level with Mining and enchanting, then swap out mining for engineering when I reach max.
cant imagine tanking without engineering at this point
I usually stick with mining to do DM:E runs
I'm torn on 2nd profession for endgame. Engineering is a must obviously but then it's tied between Ench, Alch and BS for me. personally prefer Enchanting because being able to disenchant and not having to look for an Enchanter each time you get a new item is cool. however, big pain in the butt to max out. I guess that Alch probably is a good money maker but you can just stock up on consumables. BS is only interesting if you can get the rare/epic recipes (Lionheart etc.) very early so you can charge ridiculous crafting fees.
Herb/Alc is tempting. But I've also considered Enchanting/mining/engi in various forms as well
I never played WoW until recently but i heard that crafting professions used to give stat boosts or sth right?
Will that be a thing again?
not in Classic
Herb/Alch is most tempting because I'm not gonna be putting in tons of time to classic
and yeah no stat boosts from professions in classic
herb/alch is higly dependant on your guild aswell
very organized ones will actually act as a team on that regard
and in fact spect of every single raider of having engineering
Ah ok
So it is an economic pick?
Not so much dependant on combat?
gathering professions after leveling and inital gold grind are a big no-no to me. I will make most of my gold from playing the AH as always.
@wary bobcat quite the contrary, they are huge in both pvp and pve
but, engineering is the only one that ask you having certain skill lvl to use it's items
but you can fully use alchemy items not being one.
yeah, need Engineering, don't need Alchemy yourself
Ah ok
So every character will do Engineering pretty much?
If you want to minmax
yes
what good stuffs did engi have don't remember at all
Rip economy lul
I had alch herb back then
bombs, are huge both as dps boosts and for aoe aggro
tanks have specific shields that also great for aoe tanking
bombs/grenades, trinkets, shield, cloaking device, mind control cap, ....
on top of it you have gnomish battlechicken wich gives you a buf of 5% haste?
cant remember the exact amount
and thats only for pve, on pvp is even more important
APES Farewell to ND by Parla and Honcho https://www.twitch.tv/parlatv https://www.twitch.tv/honcho1
see all those fire explosions? that's goblin sapper charges
can't remember ever seeing it in vanilla, maybe some guy with 200iq did.. lol
engi it is then
meta has evolved
engi can make a good shield too i think it does damage on block but has a 50% chance to lose durability when u block. having multiple of those for aoe packs is good
2 are enough imo, unless you are in for a wipe fest
but even then you should have some repair bots either way
granted the values are the same as pservers yada yada
fun? no way!
Honestly alchemy ainβt bad end game for money making
I wouldnβt do any of the armor crafting professions imo
Those are money sinks
Like cool. You can make robes of the arch mage, but those are obsolete real fast in the raid tiers
if you find a rare recipe that has big value, you can make bank
but yeah its not always consistent cash
thing is, if you want to be a BS you probably need to have some hell of a lucky runs in pugs or be designated as "official BS" for the guild thus giving you prio in the most juicy recipes
alchemy is okeish, since you can be tank and reserve flask recipes and get away with it, since said recipes come from different dungeons
Tailoring is great for casters once ZG is open, you can craft a insanely good set.
Anyone in beta find a working autoturnin yet
wish I was in the beta feelsbadman
Arcanite Reaper recipe
Alchemy is a guarantee money sink if you sell transmutes
money sink 
Trying to remember, Execute was actually a DPS loss at high rage, right? Wasn't it most efficient to use at 15 rage?
It scaled linearly I'm pretty sure, or if it didn't it was still the best button to hit
All right, I'm looking at the tooltip on wowhead classic. 600 base damage at rank 5, +15 damage per extra rage spent. Just being tooltip math with no regard at all for AP or anything else, you'd need another 40 rage on top just to double the damage. :\
Assuming the tooltips are accurate, even, which I won't be surprised if they're not. π€·
By how long you're typing, I'm assuming I've forgotten something very fundamental but not so fundamental that you'd respond with just 'lmao.'
Yeah sure, but it only competes against other abilities like Mortal Strike. If you have improved execute a 30 rage execute is 30 damage per rage. I'm having a hard time finding a good calculation for mortal strike weapon damage with gear + the damage on the ability lol. But I don't think it would be higher than 20 damage per rage
and that's with a pretty good weapon like Ashkandi
so it doesn't scale linearly, that's true. But it's still your best attack
A 10-15 rage Execute for sure would be the best pick if that's all the rage you had. But if you had 45 or more, and assuming you wouldn't otherwise be GCD locked for some reason or another (meaning we have the luxury to spread abilities over more GCDs for the sake DPR), I have a hunch that hitting Mortal Strike, then a smaller, more controlled Execute, might actually be a better use of that extra rage. That extra 30 rage into Execute just wouldn't really create that much extra damage. Certainly not more than a Mortal Strike could, I don't think, at least not with a decent weapon.
30 rage vs 30 rage would be a more interesting fight that I'd probably hand over to Execute, but after 45, I don't know anymore.
there's also the factor that at high gear levels your rage income is insane
and if you waste 30 rage because you hit mortal strike instead of dumping with execute
that's also a problem
Which is where if we're GCD locked or not comes in, in my consideration
If you're running out of GCDs in a mad dash to not overcap, then yeah, whatever dumps the most the fastest wins
That said, it's going to be fun trying to explain to the healers why they need to not bubble or dispel me until I'm almost dead. Need that RFDT, baby
Execute always, unless AP is about 2k - 2.05k, then use BT > execute
But only from about 30-65 rage
taunt boss in order to parry
taunt boss and leave the area to reset
When in doubt just top the metters
it is known
mine's rarely below 2k
Realm is offline
i think the server is more or less working now? just that it is constantly full
some of you guys are all right, don't log on to stress test tomorrow
wtf
I'm in boys
I solo'd Zalazane and logged off, ama
heya guys, i'm new here in the classic section, so i was wondering (always the same question i guess ?), even if war isn't that easy to lvlup, what is the best race for ant spec as war ?
Orc
Stun resist,axe skill, blood fury
dont go undead they dont get any benefits. orc has axe specialisation for extra damage, blood fury (dont use while tanking). Trolls are good for tanking too with berserking
Orc master race and yes warr is slow lvln unless you run with a healer type frand
Undead get free food and fear break but wars dont need those
Human yes
not going to do that much pvp i guess
Then human for the weapon skill options
And obviously the most important is stealth detection
why is dwarf better for pvp ?
stoneform is good
prot is better than feral in general
guardian*
guardian and feral are the same spec in classic π
oh gawd you're right
I love the old talents
I love my prot big boi but I like the idea of travel form xD
yeah i guess it depends on what your goals are
if you want to raid, you will have opportunities as a warrior
but druid is better for solo content and arguably pvp
thats not to say you cant raid as a druid
feral tanks are viable, and resto is strong
Cool, ty for the input. Noted! I'll dabble, and I'm sure i'll eventually make a prot warrior if I don't start with it.
Those two are always my main characters in the game xD
π
also side note, fury is beastmode and arms is pretty good in pvp especially with a pocket healer
Human #1 for alli in terms of numbers, but night elf have some nice quality of life traits. 50% move speed in wisp is actually useful in classic (you will die and the run back sucks) and shadowmeld can be very useful for suprise advantage for defending in pvp battleground. Charge cant be used in combat so guaranteeing a charge out of shadowmeld stealth is useful.
hold up hold up...you're gonna play alliance? :P I'm 100% gonna be a tauren for druid and prolly warrior too...then not sure about shammy yet. alliance will definitely not have any of my love in classic xD
:smorc:
If you are going horde bear is out of the table I think (you don't benefit from WF)
While in the alliance they are legit off tanks
Tauren with their broken hitbox
Is there a decent classic gear guide for warrior that came out of any of the private servers? Wana do my research
I can't wait to charge something and wait 30 minutes to be able to do heroic strike on the next stress test.
So torn. My warrior was first toon in vanilla and my main to this day. Leveling up another warrior for the VE heritage armor was fun but tiring. Thinking about a rogue or mage for vanilla but likely to go warrior again. Was fun at 60 but such a task getting there. Anyone else in the same boat?
Warrior is love. Warrior is life.
Hunter and Mage have both tempted me, but really all I want to do is go Windfury some fools in PvP
so warrior it will be
Warrior is defined by a weapon and Classic has so many cool ones
hard hitting execute
50% MS Pog
be top tank, be top dps, be top pvp (group)
be the man
assert dominance
be the Alpha chad
making your enemies tremble in fear and your healsluts wet
Is it worth dual wielding in deep prot?
Get more threat on bosses with minimal damage intake
And quick switch weapons for shield slam or something
I haven't played so wanna get a clue
If you want more threat and have the AP to support it, you go 32/19 instead
Talents, you can change a few points here and there based on preference:
DPS
Standard DW fury: https://classicdb.ch/?talent#LbhxkhbZVV0VgxoVo
2h Slam spec for Alliance: https://classicdb.ch/?talent#LbhxkGbZVV0V0EoVo
2H Hamstring spam Spec for Horde: https://classicdb.ch/?talent#LbhxkIbZVVbVMxoVo
Slam Spec for Horde: https://classicdb.ch/?talent#LbhxkIbZVV0V0voVo
TANKING
Impale Prot: https://classicdb.ch/?talent#Lihb0hbZcZxizoeMzVo
Deep Prot: https://classicdb.ch/?talent#Lq0bZVZEizoeMdVo
Fury Prot: https://classicdb.ch/?talent#LZVVzVRxoVoxfzoe
DW Fury Prot: https://classicdb.ch/?talent#LZVV0VxxoVoxizox
PVP
Arms PvP: https://classicdb.ch/?talent#LMhxdIboxuE0zu0x
Deep fury? I don't wanna do that off the bat especially cause I'll be stuck in that build the whole night
and have the AP to support it,
Most guilds will never need more than Impale Prot
Thanks for the links. I'll probably impale prot but trying to research my options
What about early dungeon tanking like ironfoe runs
Is there any value in fury prot there
Ah
Also been meaning to ask but what's the purpose of the 2h slam build for alliance. I know for horde windfury is gr8 but when would you use that
when you have a 2H and nothing good in terms of DW weapons
Steppenwolf, Mattz both used 2H slam quite well
and with UTB at 2ppm its really strong
after playing classic for the first time as someone that joined wow in legion
jesus christ classic is so much better
what happened
classic is like cocaine and bfa is like the worst fast food you've ever had
cant wait for classic to drop!
warrior all over again! been one since vanilla till present. level fury till 40 switch to arms and never look back. well until raiding then go fury and top the charts.
lol
m o r t a l s t r i k e ' d
s t r u c k
s h o o k
I wish bladestorm was in classic
Whats the consensus for best Prot warr on Alliance?
Pure mitigation its quite clear that Nelf are the better race, but also a bit to gain from going Human.
Im planning on going for being the main tank, so I'm wondering if the mitigation on Nelf is just better overall or if its kinda 50/50 between going nelf or human
Go gnome for luls
and noggen
Am wandering guys, regarding professions, is it better to start with mining and herbalism to get some money on AH (then switch from herb to engi) or go with mining and engi from the beggining?
@distant saffron Why Human 100%?
But iirc the best tanking weapon from MC/BWL is an axe
So that kinda negates the weaponskill untill TF
Except if ur human, you can take different weapons, and your stupid nonhuman furys can take the axe instead
Hmm... good point, but I guess those other weapons are going to rogues aswell π
Will definitely consider it, since my leveling buddy is going dorf priest
Makes more sense with human i guess π
haha
Rogues won't want AWH anyway
In classic you want to prio threat as a tank (after def cap), more threat means more raid dps.
In what scenarios do you use slam in classic. I know there are some slam specs but it looks like you only ever use it with a 2hander and never dual wield? Is it used in pve only and not pvp? Seems like an odd ability
Would you use it in place of heroic strike or in conjunction with? Also, would you still use slam if your not talented in it for the cast time reduction?
Heroic strike takes the place of your next auto attack and you don't get rage
To effectively use slam, you cast it immediately after your auto attack lands, giving you the benefit of the rage gain.
If you're playing arms for pve, there's no point in not talenting into it
All the streamers are making the βi was wrong about classicβ videos
If you're playing arms for pve, there's no point in not talenting into it```
Wish I had as many talent points available to spend as you.
That makes sense for slam usage. Thanks
Is there a non scuffed threat meter for beta yet?
Question for all of you dps monsters:
It feels like a bit of waste to watch 2h's collect dust while warrior and rogues fight over limited 1h's. As such, I'd like to go 2h dps. The fury/slam appears to be the most viable but the challenge is that I'll be playing as alliance.
My questions are:
- Is there any clear information about the output delta between dw and 2h fury as an alliance warrior (without BRE to start)
- Does making use of 2h drops that otherwise will not improve raid output make having at least one 2h warrior an ROI positive investment for an alliance guild?
It's a lot harder to play than dw fury, but imp slam 2h fury can compete and sometimes outright win on a low-movement fight in the later tiers, or at least that's been the recent conclusion on private servers. π€·
Either way, your raid will lose more dos by that one guy who just won't give up on trying to play balance, or subtlety, or shadow than it ever would by you opting for 2h fury.
If RL makes a fuss, say you're interested in pushing pvp ranks, so you need the 2h anyway. Gimme dat Ashkandi.
As far as being alliance goes, there shouldn't be too much of a difference in your output. Just a question of orc with axe or human with sword, unless I'm overlooking something
- No concrete data, but its low. Your rage gen is shit, and the spec feels clunky to play
- Not really - Only 3 weps that are useful for it are BRE, Ashkandi, and UTB, and the first 2 are all desired for PvP as well. BRE is shit on bosses, but UTB is quite strong. You need to be very good tho
DW is a lot more fun
@faint raft windfury is the difference
Ah, fair enough
DW is just better. If you pick up a good 2H it's super fun in pvp
(Also, shamans won't be using 2H swords. But I assume they meant windfury)
UD is better for the first couple raids in classic no doubt
I don't see any point in being tauren unless you really want the stomp
when's august
@ebon totem I recall raiding both 2h arms 31/20 and also 2h fury (dont recall the spec exactly) but more than 31 was put into fury) with great sucess in Bwl/aq40
arms is monkaS, MS debuff
means you will fuck some caster
I did the same at beginning of MC, but didn't know about the debuff limits and stuff back then
Arent there max debuff slots from the start ?
16 debuffs is still not a lot
Isnt BRE bis tho ?
Is warrior really that terrible to level ?
don't forget the nightfall debuff.
any warr here with beta that can test if the heroic strike bug works?
@faint raft @distant saffron thanks alot for your perspectives. I appreciate everyone else's reponse too.
It's a pretty tough decision for but I know that I'll be playing alliance and pushing raid content. I also know that I'll be pvping very actively as arms, so im going to be desiring 2h's either way. I know all the DPS warriors will be going dw because it's so good, so maybe I should just use the 2h spec to make my gear path more optimal.
Anyone else remember 2H tanking? all the blessings of high threat, none of the misses
tanked BRD with a 2h as lvl 53 or something π€
What HS bug?
@main hemlock I assumed he meant raid tanking
I've 2H tanked Sulfuron before
Its very fun :risitas:
back in MC our tank tried fury tanking couple times, he wanted to out dps actual dps .. but he felt bad so he went back to prot π
he was a good man
Hello, I'm looking for the ratio to calculate in% parry, dodge, blockage, touch and expertise in war tank
expertise isnt in pre-tbc
from what i've been seeing 2H fury is doable on alliance but weak vs horde side purely because WF totem exists
your rage generation is gimped in comparison
also in terms of debuffs, aye there's a cap of 16 but debuffs follow a priority system, deep wounds and ms are low prio iirc so they'll never knock off sunder/curses
also @ebon totem if you want to pvp as well as raid just remember respecs are 50g a pop and that's a significant amount in vanilla so maybe just go arms
Alternative to paying 50g per respec, quit your job, leave your wife and kids and maintain 2 level 60 warriors. One for pvp one for pve. That's the real vanilla experience.
or level a mage for high quality aoe farming
Or just main a mage
I remember playing on Nost and not having the debuff priority active. No one wanted to Raid as a DPS Warrior π
the PvPers who dont wanna respec lol
heroic strike π π©
still applies Deep Wounds π π«
yeah, it was jank as hell
@gloomy lake good call.
@steel flare https://web.archive.org/web/20101108220908/http://elitistjerks.com/f81/t37680-depth_fury_dps_discussion/p128/ 9th post
I'm actually wondering how wrong it is if you have slower OH weapon than MH? Even if its 0.1 difference? Did some research on that but couldn't find
as long as heroic strike or cleave is queued, you dont have the dw hit penalty on your offhand; it was discovered really late in wrath
Is there any evidence for it in vanilla?
@worldly dust thanks man
@distant saffron it was probably a bug with Titans Grip, so I'd guess maybe not?
Yeah, I just confirmed it with Vesri, so its pretty RIP
That wouldve been so fun to play with on classic
you cant pvp as fury at all in bgs ?
also being fury will be better as the honour system for pvp ranks comes out much later ?
you can with good gear
but its still worse than arms for bursting ppl
and you take more damage with deathwish etc
I want that damn beta access π¦
You can pvp as prot if you want, can you join a pre-made and rank up to the most juicy items as fury? Probably not.
MS debuff is so strong
If you can get the Deathbringer Axe from Ony early on, you'd be in a good position for PvP as Fury
There are so many iconic weapons to be obtained as a Warrior, it is really hard to settle on what spec to Main
yeah lots of big weaps are around the same dps and have interesting procs
If I can get jinrokh Iβll be set for life
thats like the shittiest grind in the game
What spec was generally best for raiding in classic fury or arms?
Fury
Arms is awful with the updated talents
Most guilds won't even let you raid as it
Thatβs for classic wow right
Yes
ya but who cares about bfa xd
For orc arms warrior pvp, is it worth giving up 10 points out of Fury for Iron Will in prot?
Was this discord the one who got the hit table post together?
Or does anyone know which it was?
What is DRE? I recognize UTB and ofc asscandy but i cant recall that weapon
I'm guessing its Dreadforge Retaliator
or it could be a typo and it was ment to be BRE, BoneReavers edge
Ah yeah its dreadforge
Forgot about that one, i never got it to drop back in the day and ended up with ice barbed spear then TUF/jinrokh
@haughty ember no, it wasn't this one
Yeah I found it, no worries.
@green spoke it's kind of a meme build, giving up enrage + blood craze + piercing is a lot
Id only go it if stuns were driving me up the fucking wall for some reason in particular.
Could gain value if layering it super abusable and everyone and their mother has tidal charm tho lol
Ah. Yea I was comparing IW vs what it would cost and it's pretty sketchy. The defense skill talent is kind of a waste. But having 40% stun resist is enticing.
@distant saffron turns out there was an issue with pserver hittables afterall lmao
Yup
8% hit confirmed
And baeza formula also confirmed maybe
Which is really good
i just need to know what this does
for weaponskillk
is edgemaster more or less mandatory now
They said in the post weapon skill is performing as described and as expected with no changes. Which means itβs still OP
idk why people keep coming up with claims based on private server behavior, when it's long been known that private servers never had most of the combat data and just guesstimated values
Archi in classic discord π
at this point it's safe to say private servers were mega scuffed
How else would you give somewhat reasonable feedback on the Classic beta, other than comparing it to pservers?
They have years of research put into them on what exactly it was like back in the day.
Yes, a lot of it is guesswork but outside of the Blizz reference client we dont have a better source for comparison.
by comparing it to actual vanilla
but it's kind of hard to remember
that's why they invited mostly old timers who had account back then
How are you going to compare it to actual vanilla w/o the reference client ?
Of course its hard to remember, thats why the people who helped create those servers put in countless hours of work to figure out the exact numbers with the data they had available.
When did deep wounds become good for buffing rogues?
https://classic.wowhead.com/news=291996/not-a-bug-combat-table-values-in-classic-wow
Vanilla bosses are supposed to have 9% more parry than they do on private servers
well im not sure what your point is, you cant really compare to private servers either due to them having stuff made up
My point is, using the pservers as a source of comparison is our best option atm.
They might not have the most correct figures, but its better than trying to give feedback based on our 15 yo memories how things were.
yes but still not optimal, imo just play the beta and report any stuff you think might be wrong
if i actually had beta π©
indeed, feelsbadman
i was 14 when i played classic, i aint remembering shit on how hard hitting/the numbers were. The only thing we have to compare by is those potato quality videos of people playing on youtube and private servers. There was a recent video of someone comparing beasts of the same level from beta to a private server using beast lore, to see if the damage is the same. but apparently beast lore is bugged in beta atm
didnt blizz say the damage is correct on beta
yes
but what this means with a whopping 9% more parry is that parry haste is a legitimate concern
especially for DW Fury tanking
which will probably get hit much in dramatically larger spikes by lots of parry haste rather than one big swing
which sort of explains why DW Fury tanking never cropped up in retail Vanilla yet it is very prevalent on pservers
and also the threat increase of DW tanking is a lot lower because they're going to be parried all the time
DW Fury will take a hit with 14% parry and World buffs on a 2h CD. But it will still be a thing I'm sure.
when you're overgearing the content, yeah
Yeah, I dont think you need it prior to melee getting r14 weps
especially on alliance
this actually hurts fury DPS the most probably
because you will constantly be pulling threat regardless of your type of tank
which doesn't mean they are bad by any means
if you look at Nihilum world first videos, they usually have 1-2 fury warriors in their top 10 damage meters
it means rogues and mages (as conventional wisdom was at the time) are probably better than they are on pservers because they do less threat
thats not bad, pservers stacking 20 dps warriors is ridiculous
it's all starting to make sense in perspective now
How does the invite happen btw? Will I get an email?
You should, but look at the launcher mainly. you might see it there long before you get any email
``How else would you give somewhat reasonable feedback on the Classic beta, other than comparing it to pservers?
They have years of research put into them on what exactly it was like back in the day.``
@lavish marlin no offence, but that's a kind of an ignorant comment (not the comaprison part, but the "years of research")
Sure, you can draw comparisons to some things
but you shouldn't be drawing numerical ones related to engine information that even the owners of said private servers have stated were made up
is the stress test coming back up again soon? I got on it randomly this morning I had no idea it was up again I was just checking it out again
They had a test yesterday
I think there are 2 more. Next in a bit over 2 weeks
None taken. @lusty robin
I don't think anyone claimed that the Pserver guys had accurate numerical values.
They guessed the values to the best of their abilities at the time, so reporting it to / asking blizzard if their combat table values are the same as on the reference client is an okay reason to submit a report.
They are the same? Yes. Okay, thanks.
I get that, but that specific test case (as well put together as it was) had some alarms going off right from the start
like not knowing crit depression was in the game
Definitely
I wasn't really bashing that bug report, because it was well put together, so much as the people who are clamoring about their experiences on private servers not matching up with beta
and jumping to the conclusion that beta is wrong as a result, when logically the opposite is more likely
Most of us don't really give a shit if the beta is different - In fact, we've been super excited to see all the things we got right (or wrong)
Its nice to be able to see the correct formulas finally
no amount of time spent trawling through old posts can be compared to that statement from blizz tbh
The baguette logs have proven to be more interesting than originally thought
There will always be clowns who will claim that the beta is wrong even if Blizzard used their reference client for the live game.
The number crunchers are having a blast right now working with valid formulas / values right now.
^^
We're having the time of our fucking lives atm
Just need beta to be level 40 now
So I can be 3/3 on my hit cap predictions
:rinsmug:
It's like playing PoE just from the Path of Building π
no clue what that means but imma agree
Have you done any testing on the actual threat values from spells ?
it's hard to atm
Because no cap
However, the 2 shouts don't seem to give threat, which goes against a guide from back in the day
Its heartwarming seeing people havinh genuine blast with Beta
At all ?
30 level cap is like new world in itself
tfw Baeza was correct after 14 years of questioning
:feelsgladman:
frick
Enable emojis reee
This is a meme-free zone sir
Do you think pservers will take formulas from classic now
@jade fog no, not from our testing
Or they will keep old values

:reee:
:pepehands:
Wow
agi/stam
Big boy
i was slapping
was posted at the end of vanilla by a random guy named Baeza
Who claimed these were the accurate formula
Confirmed to be secret blue
:rinsmug:
Can you dm me the full list of his posts about vanilla forumals
Well, sort of
Theres a lot of formulas out there @jade fog
And this one had 1) no proof or data and 2) was contradicted by a few other sources
You are pining the wrong guy bruv
?
Nvm, I thought you ment to ping me
Heh
however, he didn't seem to be entirely correct
He claimed 5.6% dodge/parry
:feelsbadman
https://wowwiki.fandom.com/wiki/Weapon_skill?oldid=349298 @lavish marlin this was the revision he posted to wowwiki
Weapon skill represents your proficiency with a particular weapon. The basic formula for your maximum weapon skill at a particular level is (5 * level). Each attack which is not evaded has a...
It's super fun to see the things in the beta tho
like 308 glancing cap
For years we assumed that things made sense in vanilla
Did the pserver guys go with his dodge / parry percentages or try to figure it out for their own ?
Because if I recall correctly in BC it was believed that the bosses had an around 15% parry chance
note : we thought wrong
we went with his
It's risky to use TBC evidence
because a lot was changed
Item stats, for example
on some of the naxx loot
Yeah I know
Like the KT shield, which STILL hasn't been fixed on fucking nostcore despite me spamming the devs about it
Nost lul
Bis prot shield, poor paladins / shamans
Aham
3936 Armor
10 Stamina
10 Intellect
90 Shield Block Value
59 Healing
6 Mp5
These are in fact values from TBC. The correct values are;
3425 Armor
10 Stamina
10 Intellect
68 Shield Block Value
59 Healing
6 Mp5
The current iteration is the best survivability shield for Protection Warriors, as it offers extra Shield Block Value and armor over the Sapphiron Shield, "The Face of Death". This results in Warriors wanting the shield over classes that are intended to use it, such as paladins and shamans. Changing the shield to the correct armor value will allow the Sapphiron shield to reclaim its correct place as the best mitigation Shield.
Sources:
https://web.archive.org/web/20061120143233/http://wow.allakhazam.com:80/db/mob.html?wmob=15990 - KT drop table, with item tooltips
https://web.archive.org/web/20061126083847/http://wow.allakhazam.com:80/db/item.html?witem=22819 - Item Page.
http://wowwiki.wikia.com/wiki/Shield_of_Condemnation?oldid=374257 - Revision as of 22:47, December 20, 2006
3425 Armor
68 Block
https://web.archive.org/web/20071023204849/http://wow.allakhazam.com/db/itemhistory.html?witem=22819. In this item history, the values change to the TBC value (3936/90) from the vanilla values (3425/68) 2 days before TBC prepatch - easily explained by either data mining or someone running their client on the TBC PTR.
https://web.archive.org/web/20060524223316/http://casterfriendly.com/newitems/shieldofcondemnation.jpg - Screenshot of the item stats, most likely taken on naxx PTR.```
the nost team went with a lot of TBC sources
surprised they didn't go with the parry but :shrug~1:
Except the combat table
maybe they thought another source was better
I really looking forward trying to make a Shield Block Value impale spec in Classic once we get to raid Naxx.
As it stands, fury will be the go-to threat spec but on shorter fights, a shield block heavy set with the Saph trinket might give it a run for its money
The 14% parry on bosses may put a pretty big damper on the pserver-style fury tanking (~5% there). Have a feeling parry hastened blows are gonna truck pretty hard for a lot of bosses
It's a fun paradox.
Because of the 14% parry chance, you will do less threat hence you will need to opt for furytank sooner.
But you will also take more dmg.
(most) classic bosses are/weren't hitting that hard to make parry-haste a huge problem. parry-haste instagibs was a TBC thing.
Definitely, but take into account that your high tps-setup is really low on EHP and avoidance.
Stuff like Lionheart, Savage Glad chest, hit rings etc.
I guess we'll know for sure once we step foot into the actual raids.
sure, you will have to find the right balance but as long as you can survive the worst-case-scenario and assuming competent healers and dps your primary concern should always be maxing out TPS/DPS
Indeed
I doubt it will play a big role in the start, as both of those classes need gear to do some serious dmg/threat, and you should be funneling gear into the tanks first anyway.
Later on it will be a problem, most bwl bosses arent tauntable and the drakonids there can get shadow vulnerability, taking extra dmg from shadow dmg. That's when the warlocks and warriors will be having threat issues, in my opinion at least.
AQ has no threat sensitive fights if I'm not mistaken.
As someone thatβs going to roll a warrior in classic. Should I stick to fury or go straight tank at 60?
Idk what to start farming... BIS tank/fury π
Can anyone explain how crit works? I see I have a 13.9% crit, but it it says my crit rating is 5 and that I have a .49% chance to crit?
because the base crit chance isn't 0%?
and the .49% is what you get from your gear?
@distant saffron idk what guide you're referencing, but threat is a numerical multiplier - things that don't do damage or healing don't cause threat unless they have also have a specific aggro mechanic (like taunt and a few other spells)
I'm referring to Kencos threat guide - was written shortly before TBC released
In it, he notes BS and DS as having threat values
demo shout applies a debuff which, in the absence of any other threat can cause aggro, but it doesn't actually have any "threat value" (number)
Battle Shout as far as I'm aware (and it's been awhile! lol) is completely ignored
This is a copy-paste of the EU repost of Kenco's (Unity ) original post from the official forums from January 2006 with his research on Aggro/Threat levels called "Some Threat Values and...
Note that debuffs associated with abilities are not connected to the threat they generate. Demoralizing shout generates the same amount of threat whether the debuff is on or not. Sunder armor generates the same threat after 5 debuffs are on as when there are 0.
Doesn't give a lot of detail, but I would not be surprised if he's just conflating hostile action threat (which doesn't have an actual value)
I guess he kind of hits on that with pulling
it's also possible something changed in one patch or another (though I doubt it in this case)
Demo shout definitely used to cause threat
I used it all the time for the adds on the panther boss in ZG
It wasn't a lot, but it was one of the better AoE threat generators you had
yep, battle shout I dont remember any tanks using for threat
I can also attest to Demo shout spamming in ZG for threat quite a bit before people were allowed to AoE the panthers in ZG back in 2005
Battle/Demo Shout should be easy to test on Beta with 2 Warriors. let them pool rage on a mob. Then body pull another, Warrior 1 shout and then let Warrior 2 shout more than once and see if he gets aggro or not
Quick question. Is there a way to reduce the chance for your taunts to be resisted? I only really started playing during Cata so I'm not used to having my taunts resistedπ€
There is a trinket from fishing boss in ZG
Spell hit gear
t3 set bonus
@gray oasis If a Taunt resists, you can also utilize Mocking Blow too. I know a lot of Tanks don't use it because it's an out of Defensive Stance ability, forget about it or don't bother cause it's not keybound
thats just being bad
yup, which I'm willing to bet happens in a lot of guilds
mocking blow often gets dodged or parried as well
also re demo/battle shout: BS definitely used to cause threat
buffing an ally (any buff) causes a certain amount, same goes for all classes
warriors used it to tank the magic duder on twin emps
and if a priest/mage/druid mass buffed on the pull they could pull aggro
among other examples
How Did you acquire pvp gear back in vanilla ? Is it possible to get close to bis without pveing?
When you do battlegrounds you get these "mark of honor" items, you trade these in for gear, but all the decent gear requires you to have pretty high rank iirc
they weren't?
iirc mark of honors were traded for honor at beginning
you gained pvp ranks by obtaining honour
the tokens were turned in for extra honour
3 for winning, 1 for participating
once you had the right rank you could just buy the item
for gold
Back Then it was just a grind eight
Skill hadnt that much value i guess
It also awarded gold, raz
π
@dreamy ice it could be completed multiple times
i just remember grinding alot of marks of honor from the different battlegrounds
yeah i remember now
Wasnt high waelord like 12h grind each day
More
But depends on the server/pool, etc
with the 1.12 breakpoints, it could be less
or more
Fuck that tho It's insane
you progressed based on your rank among all players each week
i can't see that it would be much quicker in classic, at least at the start
probably will be a bit easier later
Nah the start will be quicker than it was in 1.4
Bigger high brackets = more people getting better ranks in the first few momonths
333 players in pool of rankings = 1 r14 each week
yes that
So it was weekly ? Basiclly It's possible to grind 20h/D in 1 week get it Then never pvp again ?
Assuming i have all the gold etc
No
negative, since bracket 1 honor gains has a maximum limit you'll get each week
You need to get a point called RP
RP is decided by the weekly standing, which is decided by Honour
Ok unlucky
Your RP decays each week
If you get BR1 every week, and full RP from it
You can go from 0-14 in 12 weeks
But that will never realistically happen
Standings are per server, per faction
Ok ty
Will bgs be available from start ? Or is that in a later patch ?
p3
Wow Thats weird
But Okok... fuck that was gonna be half the experience to do bgs again
Idk Why they choose that direction
Basiclly wont be anything pvp related to do at 60
yeah there will be a lot of wpvp
What does that give u tho? Gearwise etc or just for fun
Can u progress towards something with the hks u earn?
The enjoyment of clapping losers
@cunning lotus phase 2 you'll be able to grind HKs for rankings
phase 1 is purely PvE driven. level alts, professions, grind for pre-bis PvP gear for phase 2
the best advantage you can get pre-phase 2 is to establish yourself in a guild as a dedicated PvP player, this way you'll have a shot at getting Bonereaver's Edge or Spinal Reaper from Rags. you'll have a huge advantage going into the start of phase 2 for early rankings
idealy you'd want BRE over Spinal since we're getting the 1.12 version of it, but just depends how long you want to wait for a weapon
yeah or get unlucky and see none of those drop
BRE, 0 drops in all of vanilla over a year of MC clears
I'd say you're very lucky to get either
Imagine doing something in the game just because is fun
remember if you played Vanilla, dont go to crazy on people....
zappy boi :peepolove:
If no Rags weapon drops, Ashkandi on 1st Nef kill π
Hunt prio
Iβm starting to get hella hype for vanilla tbh
i played in the first stress test, made a tauren druid and ran to durotar to play with the orcs where my friend started
we got to level 3 trying to collect scorpid stingers or some shit, took us forever
great time XD
Been playing a ton of ESO lately and it just captures that feeling that I havenβt had since I started playing WoW where itβs a journey and Iβm just excited to play and continue questing and slowly progressing towards a goal instead of being able to do everything in the game in a week
I was one of those βI think Iβll play it and itβll be interesting to try but I donβt think itβll have much staying powerβ people but Iβve changed my mind at this point
yeah classic is good like you're not forced to grind m+ or whatever for gear to stay competitive
yeah instead your just forced to grind DM to stay competitive :4head:
i've never grinded islands
i just dont participate in content that is retarded
Β―_(γ)_/Β―
@frosty haven donβt you mean grind them guild events for that dkp?
π just be a chad main tank and get all the loot for free
just be the best dps and get free epics
Yeah that's probably better
you show them how its done
The life of a Fury warrior: Join a guild, get mad when other guy in said guild who is being a member for months gets whatever sword, hop to another guild in the next reset. Get mighty mad when...
the guild I GM'ed in vanilla was senoirty based. if you got there first you more than likely had first dibbs
cant wait to give old geriatric guild mom tfury even tho she does like a third of normal dps
unless it involved Thunderfury then main tank got that and everyone else was screwed
do we know how many servers there will be for classic? Id love it if I could coordinate with my friends on which server/guild to join
might know on aug13th
They said you'll be able to reserve names ahead of time.
"If youβre eager to claim your character name in WoW Classic, take note: weβll be opening character creation on Tuesday, August 13.* Players with an active subscription or game time on their account will be able to create up to three characters per World of Warcraft account. Weβll have more information on realm names closer to launch, but rest assuredβyouβll have plenty of time to figure out your plans for realm domination!
- To align with other regions, the Americas character creation will occur slightly ahead of August 13."

I was waiting for this.
I mean, why would you not be able to
They are just names π€· if nobody picks them before you it should work
Wasn't there a rule against using the names of lore characters back then
You can't use name of lore characters anymore
says taken or maybe someone has actually taken it
Im pretty sure even these days i see poeple running with legit spelled lore names
Dunno about past
Just look at wcl
Maybe they changed the rules
And maybe they wont change them for classic π€·
But i dont care about those names
Imma be myself
Yeah me neither
Thinking about going a warrior protection this time around in classic, something that has just been on my mind tough:
Wont it be really harsh for someone to make a prot warrior as first class? Since from what i know they are slow gold farmers, run sells wont be a thing in the beggining i think and repairs are high... any advice you guys have in order to make moderate amount of gold atleAst as a prot?
make an alt for professions that can craft CDs and sell those
Tailoring + LW if you don't want a daily CD to worry about, so those are 3 and 4 day CDs
unlike Alchemy where the transmutes are a 1 day CD
yeah you will save yourself a lot of headache by just levelling a mage or hunter that can farm much easier
Early on might be harder than other classes but you should get into a guild that helps its tanks
also, if you're a main tank or a secondary tank, typically most guilds will provide the expensive consumables for you (the flasks) so that'll cut down on costs usually
Besides that as a tank you have plenty of ways to farm gold that are fairly reliable from the get go. That being orb farming for example
Later on you get DM:E as a miner which mind you will be I'd assume more profitable in retail that what we are used to in PServers (no dynamic respawn = higher arcane crystals value)
Furthermore down the line you can even organize Onyxia pugs and get something from the gbid for certain drops.
lol yeah, gotta cycle that chinese gold somehow π
Hell I've even got paid for being a tank in AV trains for several hours
Long history short, as a tank you have to know some extra tricks to earn that shiny shekels, but is still doable.
Rule of thumb as a tank is being social and known by
Thanks you guys for the fast replies! Will keep all of them in mind
sell your tanking services , ezgold
I think I'm gonna go priest since most of my guild called dibs on the fun classes
fury defiance is the way to go as tank. also best way to make gold as warr is either herbing or dungeons with a healer
Iβm torn
Between warrior, hunter and Paladin
I wanna play Paladin because I miss the old school pally and it was my first character when I started playing in TBC
But Iβve grown to love the warrior and I also really miss the old hunter when you had to carry ammo and used mana
And actually had melee weapons
never pay for your own tanking repairs
Make a raiding guild, use dkp system, tell people if they donate 1g they get 1dkp, use guild gold for repairs and other stuff :)
Actually what I look forward to is gdkp runs. Made a lot of gold in wotlk doing that
Gdkp runs 
Play in tbc, do Gruul every week, reserve DST, sell it to highest bidder
π
- Do a gruul pug 2. Win DST by roll 3. profit xxdd
- Do a gruul pug 2. Win DST by roll 3. Dont replace it till tbc is over
Im a bit scared to roll a warrior in vanilla π im a pvper , solo mostly runnin bgs ....
Hello, anyone knows if it's possible to slam between white attack without resetting attack timer on classic beta server ? i tried at lvl 30 with the WW axe but it seems it reset the swing timer..
Slam resets swing timer in classic, can't prevent it
but it's a bug no ?
if i remember right back in the day you could use slam between white attacks
alright, indeed that's how it is on beta right now
i work on weakauras port for classic, i want to make the swing timer accurate for warriors
retail version was also reducing swing timer after a parry, i'm not sure if the maths changed or not since vanilla
Parry haste is a thing
We're testing to figure out by how much its affected atm
it seems to be variable
right now it's calculated like that after a parry on weakauras swing trigger
if (timeLeft > 0.6 * swingDurationMain) then .... timeLeft - 0.4 * swingDurationMain
if (timeLeft > 0.2 * swingDurationMain) then .... timeLeft - 0.2 * swingDurationMain
if you find it's wrong i'd be interested to know about it
best way to check anything
is to follow the github here
i didn't know about it, thanks
Is there a cast bar addon?
ive seen streamers using cast bar addons, so they do exist
in regards to the slam thing, if you maxed out improved slam you could hit it RIGHT as your melee attack was about to go off, and it would not reset your swing timer
pretty sure it reset but there isnt much to reset if you landed it like 0.1 after AA
It would not if you cast it while the auto animation, but that only works with tbc imp slam that reduces its cast time to 0.5 seconds. Vanilla has 1sec cast on slam with imp slam
wait, Bloodfury is scaling with Strength?
That sounds like abug
Yes
and strength increases your BASE ap
It was changed in TBC to be a flat number
so does this mean humans are rip
not necessarily, you dont have paladins on horde
DPS isn't about how good you are
its about how good your guild is
Get in a top guild, and your DPS will skyrocket
Shorter kill times are the ONLY thing that get you logs in vanilla
:feels
yeah that too, does the boss die fast enough that my buffs last a large portion of the fight
yeah
I feel like the threat difference is going to be the biggest difference in DPS from private servers -> classic
Yeah, but stuff is hitting like a pansy
because tanks having 19% avoidance they just can't get rid of now is massive
So can wear more threat gear/DW earlier
In my experience from tanking since Vanilla, unpredictable hits (regardless of actual damage) are far more dangerous than large, predictable hits
like
I always remember tanking the 4th boss in Mt. Hyjal that chunked for 80% of my HP per swing that had no parry haste
was trivial for the healers compared to Morogrim Tidewalker, who had parry haste and hit for about 50% of my total health
I had died over 20 times to Morogrim tidewalker from tank damage vs. 0 to Azgalon (Azgalor)
his name was something like that
but even still, being able to DW more doesn't actually increase your threat if your guild is great anyway
weapon skill just straight up doesn't seem to reduce parry/dodge in Classic
having a 19% chance to just do 0 threat is pretty big
being able to DW absolutely does increase your threat
yes it does, that's not what I'm saying
You just adhere to the meta I predicted
which is slow OH, fast MH
cause no enrage on demand = need a disparity for not eating stacks
what I mean is that if you're already DWing in Private servers
vs. DWing in Classic
you are doing less threat
I worded it badly originally
tanks across the board will be doing a lot less threat vs. the same Pserver setup
yup, with same gear for sure
But if bosses hit as hard on the scaling as these dungeons atm
you can literally just not bother with defensive gear
its gonna be so fun
also, I see from this link that expose armor does not stack with sunder?
yeah, because I don't remember it being the case in Vanilla
Was a nostcore bug because nostcore is awful
I don't remember all our rogues speccing into it
so bosses will always have 250 more armor
so I'll give them that
no
Bosses will have 0 armor on classic
after full debuffs
3731 is boss armor
didn't they say it varied, though
Yup
in significant cases, because I remember C'thun had extremely high armor
theres 3 classes of mob
Mage, Paladin, Warrior
mages have about 3k
paladins 3.5
Warriors 3.7
oh yeah
that's what that little icon meant in unit frames lmao
I could never figure that out
I was like
why is this guy casting lightning bolt a paladin
you can get mob armor to 0 with Sunder/Faerie Fire/CoR/Anni
I think parry haste may have a bigger impact on fury DW tanking when you get to AQ/Naxx
and bosses start to hit harder/healing becomes more strenuous
also when 1.12 talents get closer to the talents that were available at the time
My intuition tells me that MC/BWL will probably be easier than Private servers and AQ/Naxx will be harder
@lusty robin late to this and may have missed something but in patch 1.12 Battle Shout still generated threat per person buffed and was a tactic for Nefarian prior to that as it buffed pets in phase 1 Warrior held threat on all the adds by spamming it while grouped with 4 hunters and raid standing behind throne using aoe spells.
Pretty sure I never went back to Nefarian after 1.12, so I'll take your word for it
If you have edgemasters (as non orc/human) what is the required hit rating vs boss?
according to blizz,if u have at least 5+ wpn skill,you need 8%hit
if not ,9%
for special attacks
<3
these 2 months are going by too slow
Edgemaster's Handguards was extremely op before naxx due to the +7 weapon skills
I got it for 33g in the AH after I found the thread in the EJ forums, I think it nullified glancing blows too
not sure if it was +7 skill back then after this comment now, it was just incredible w/e it did
wait till ppl notice that dft is actually a tank trinket
it wouldn't have nullified them since bosses were still 3 levels higher
not on its own, anyway
and it was definitely 7
There is no way to nulify glancing blows
Weapon skill reduces the penalty from 35% at 300 to 5% at 308
You can't reduce the chhance
it's calculated based on the difference between the weapon skill and defense iirc
The penalty is, yes
i thought you could push them off the hit table the same way as you can push misses off if your hit and crit etc are high enough
You can reduce the damage loss from them, but not remove them all together
Hi guys! I was listening to Countdown to Classic today and they referenced that armor values would be lower in Classic leading to higher Physical DPS but I canβt find a blue post or anything to confirm that. Did this come from somewhere else and I just can find it?
TLDR nost and nostcore servers used the TBC values - 4691 - 5491 armor for bosses
However, the max we can record from vanilla was 3737
thats between 900 and 1700 less armor on bosses
As warriors scale exponentially, that means that less armor = a fuck ton more damage
Got it. Thatβs good to know at least. Thanks Babyhoof.
I do remember a fury do 1200 dps on patchwerk, but that was 2006 and people weren't as good

this wait is taking too damn long lol
fury could do a lot more than 1200 on patchwerk
the highest i saw was about 1450 but it could go higher
the trouble was it was unusual to have a raid with 40 people in vanilla, all of whom were actually playing at a high level
you only needed around half that to do the instance properly
if the other 20 could stay alive and not wipe the raid, that was about all they needed to do
these days with a committed raid you could have a turbo quick patchwerk kill with people doing well over 2k imo
yea just stack furys xd
fire mages and rogues are pretty good too
yeah for sure, wont have 15 geared furys anyway
zg / ony buff with flask and all the elixirs
plus a raid full of people chosen for high dps
could have a <3min patchwerk kill
huge dps
the best way to get insane dps is by having insane kill times
and there were plenty of fights that werent intended to die within a couple minutes or less
Your place on rankings is almost entirely decided by kill times
I had no parses of note - joined one of the best guilds, and instantly had a top 10 server run
modern parses are a bit more controlled, as classes tend to be much closer in power level, and burst isnt as varied. ie reck being on a 30 min CD is nutty and warrior isnt necessarily balanced around it
just a quick FYI regarding weapon skills and glancing blows - even after hitting the 'glancing blow damage reduction cap' its still very valuable due to giving both hit and crit and reduced chance at being blocked/dodged/parried
Q u o t e:
Really? Because going by what Crezax posted I still see no reason to prefer weaponskill over hit rating and attack power.
Q u o t e:
Let's say you increase your weapon skill by 4.
Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss, 0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher chance to crit. That means a 4,8% net increase.
IIRC, all ratings cost the same in the item budget. And according to wowwiki:
3.9 weapon skill rating gives you 1 weapon skill.
22.1 crit rating gives you 1% crit.
If we instead use the item budget to increase crit rating, 4 weapon skill would be equal to (3.9*4)/22 = 0.71% crit.
So the weapon skill gives more crit% then crit rating, without even taking dodge/parry/miss into account.
there is no rating in classic,either 20agi=1% crit or 1% crit directly from item
0.5
@dusk ice which wowwiki article are you quoting btw?
Because unless its by Beaza
I wouldnt trust it
Looking forward to have those tasty hit or crit threads reappear π
lemme get dat classic simcraft
having a good vanilla guild and then going back to the whole 20 good players, 20 dead weight was brutal
I couldnt ever raid Molten Core or any of that old content again
Dead weight players are the worst
Furies that deal less DPS than the tank :feelsbadman:
Yeah I'm telling myself in my head: "hey people have raided mythic, getting a big group to do MC should be easy"
In reality it's going to be 15 good players, 10 decent
And the rest garbo
I never did mythics later on, but the vanilla fights were might simpler for the most part. The gating was more logistical and (resist) gear related.
And lack of knowledge about how the game worked.
@distant saffron was from a blue post way back
Well, from our current testing, you cant even come close to reducing parry by that much
@empty zephyr i understand that rating were introduced in tbc - but the math remained the same - instead of a flat +1 skill or +1% hit/crit - they introduced the rating system to reflect how classic worked
Seeing as Beaza has been correct on melee mechanics so far, and he's 99% an old blizzard employee, I'll trust him
this is exactly how it worked in classic to my memory, and the exact same in reverse for weapon skill > mob defense
If a mob's weapon skill (its level * 5) is EQUAL TO your defense, and you have no gear or talents that increase any of your defensive Ratings:
Its chance to miss you is 5%.
Its chance to score a critical strike against you is 5%.
Your chance to block the attack is 5%.
Your chance to parry the attack is 5%.
Your chance to dodge the attack depends on your Agility.
For each point that the mob's weapon skill (its level * 5) exceeds your defense, it gains the following:
Its chance to miss decreases by 0.04%.
Its chance to score a critical strike increases by 0.04%.
Your chance to block the attack decreases by 0.04%.
Your chance to parry the attack decreases by 0.04%.
Your chance to dodge the attack decreases by 0.04%.
For each point that the mob's weapon skill (its level * 5) is less than your defense:
Its chance to miss decreases by 0.04%.
Its chance to score a critical strike increases by 0.04%.
Your chance to block the attack decreases by 0.04%.
Your chance to parry the attack decreases by 0.04%.
Your chance to dodge the attack decreases by 0.04%.
The reverse is not the same
If it were, hit cap would be 5.6
Go read this
quite sure it was @distant saffron
it never was
people didn't know if it's 8% or 9% back in the day, so they geared for 9% to be sure
but now we know because blizzard told us
hm maybe i should have written quite sure the reverse was the same
i did not mean hte 5.6 hitcap is right
I remember 5 was hitcap for yellow damage to an equal level player
It was 8 or 9 for raids if I recall
Not you again
who dat
8% for a single weapon iirc in raids
9%
