#protection
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ok cheers
guys how much haste you should aim for on m+ ?
as much as yor highest ilvl gear allow you to have
There's no cap or goal. However much you can get without sacrificing item level.
Haste also provides more damage and is pretty competitive with crit. Ideally you'd have haste/crit gear for M+ (but again, without sacrificing ilevel)
the only real change to 'gear for crit' would be like changing gems and enchants
which realistically have very little impact on survivability
so if you wanna sim and see if crit gems are better go for it
but the dps gain is also pretty minimal
grrr
"I'm sorry, guildie needs this key"
kicks after keeping me around 10 minutes
oh well
they have a 900 io rogue and the key holder himself is low
so good luck

I mean it was a workshop 16, only reason I stayed around is I was confident I could carry that key, but if he's swapping to a guildie, haha
pug life for ya
Yea happend some times on higer keys for me sucks 😑
yep
are these any good? gives me 8% avoid.. its either that or 460 gloves with rank 2 echo
they are not good. theyre usable if its all you got, but the dmg profile of almost all content is direct dmg and that would not provide strong capability for its corruption cost alternatives
figured.. i can clean them and wear 460 echo gloves
I'd definitely cleanse that and use the echo gloves
thank you for the help
Would you use vial 465 or torment 460?
torment is by far the highest for aoe
How does stacking DRs work? If i shieldwall and someone ironbarks me at the same time, do i have a total of 60% DR or do i first DR 40% and then 20% from the remaining damage?
Stacking damage redutions are multiplicative
You won't ever reach 100% dr
That was good English Thyme
Thank you
meaning 20% * 30% = 44% reduction (well technically it's 1-((1-.2)*(1-.3))
I was looking for that so I didn't bother proofing it
@slate pilot
aka its almost never worth doubling up on DR cds
unless you absolutely need it to live.... like solo tanking/soaking first boss in Uldir
Very niche
i can't think of any modern examples where you really need to double up on DR
maybe progging on mythic Shad?
If your cotank dies and you gotta tank 3 or 4 stacks on ilgy
Shad doesnt rly hurt that much tbh
meaning 20% * 30% = 44% reduction (well technically it's 1-((1-.2)*(1-.3))
@undone sun
Wow amazing math skills I love and appreciate all your contributions
Oh fuck nvm
I'm dyslexic and didnt see the minus
Plz no insult me it's a medical peonlen
Quick delete this
There fixed
LMAO

❤️ @modern brook
so a quick theorycraft question, what's the order of mitigation for incoming damage?
Like is it armor>block>ignore pain/absorbs?
So say a boss hits me with an attack, what is the order of which damage taken is reduced?
Example: 100k incoming damage, armor reduction offers 60% mitigation, a non-crit block is ~60%. Would it be 36k actual damage pre-ignore pain/absorb?
id say yes
Yup
however some absorbs are before block i think
but those are very specific
i think
And ignore pain would just be 18k off of that 36k
90% of absorbs are last
ye steak
thought so
Looking at it like that, I really do love warrior mitigation and damage intake
Yeah, that is also a good thing
And spells that are somehow blockable
Appreciate the input folks
What do you guys think about going tier 4 TD next week
Will put me at exactly 40 corruption how bad is one corruption of the thing from beyond
We have raid tanks running in the 70s on farm fights. >>
You can shield reflect things from beyond. Anything under 60 is plenty safe.
after awhile of running in the 50 range its not even TFB thats the most lethal
that eyeball gets real fucking annoying
esp in dungeons/fights where your mobility is limited
Harlan
I feel like corruption side effects proc more often this week
I'm still laughing at how much spell reflect chunks adderis. I'm gonna abuse the hell out of that now.
What can you reflect?
cyclone strike
Cyclone if you're not the primary target
The whole shotgun?
Yep
its like well over 1M damage per reflect
Wow
Very fair and balanced
I swear it was 20% of his hp on a 15
I was scared to try it cause I'm normally terrible at timing
But with that, it trivializes the only hard part of ToS
theres a google dof in #268491842637660160 that has a list of everything reflectable/deflectable of note
some of my favs are 3rd boss in ML and 4th boss in WCM
4th being lord and lady?
mhm
But yeah, I'm looking forward to cheesing tos every week
That'll be my go to key to get my weekly on warrior
I just love it on awakened as it is
Only time it's hell is explosive weeks
Cause of last boss
Is it normal for us to be top DPS in m+ or should I be looking for better DPS pugs?
Better dps
better dps
if your dps are missing TD and you have it you can be around where they are
but generally yah... they should be kicking your ass
I ran a couple of +12s earlier this week and just ran a +13 TOS and was top for all. I do have TD3 but the DPS all had ilevel equal or better than mine. Do you guys trawl through rio when pugging?
i have the IO addon
I’m top dps sometimes because my twilight dev 😂
so i can see at a glance what their score is for that character, their main, last season, and what the highest they've done for that particular listing is
it just adds info to their little name tooptip when you hover over them
Sound, I’ll give it a go and be a little more picky with my pugs, thanks for the help
I started off being quite lenient but got sick of 465-470 geared dudes only doing 40k, if you're pulling big enough that you can do good dps they should be way higher
islam's more important mosque?
that can't be the root of that lol
oh
it is
shit
that's the mosque at the center of mecca
unluck
TIL
any projections on when mythic will open up to cross realm
Is it 100 guilds on both horde and ally or just in total
Both
We are in the 60s now
Hall of Fame has to be filled on both sides
they always do
Yep
So we got several more weeks then
Easily
Ugh
i lagged out while WQing & got killed by corruption lmfao
forgot to post pic
I control the battlefield, not you!
"the risk he took was calculated, but damn hes bad at math"
nice
Healers are the worst
Made all our dps go below 40 in raid last week
Just heal u nobs
i think its highly class specific
pwar has no issues under 60
except for spell reflect fights
tell ur healers they suck
I would if I was dps
Tbh even boring af fights become awesome with high corruption
Drest is fucking terrible as a tank but kiting three things from beyond is awesome
📈
thats a pretty sick dropoff
🤏
Is the mechagon shield any good?
worse than other shields of equal ilvl, better than anything lower
🤏
its the worst shield in the game, but if its your highest ilvl you should still equip it
Then i scrap it, lol
the heal absorb is about less than half the absorb done by a resounding protection on a boss fight
the damage reflect part is almost 0 because the absorb is gone instantly
Mine has TD rank 2 on it so it's not quite worst shield in game.
Hey boys.. I am fury war and trying to get into tanking.. Is everything here on the pins also?
👏
what specifically kills you
the 2nd stack kills you? o.o
Yes
idunno, you def seem to be doing something wrong
you can SR it and stay at 1 stack
but the only scary damage imo is if you have bad dps
and get a bunch of adds
at least only damage we struggled with on prog
do you have logs of the wipes?
So I’m working my way into the higher keys. Did a 8 KR rest.... the bridge was awful. I know I need to get above 10 ASAP but I gotta gear up too.
Any help for these awful fort teeming keys when I can’t use obelisk skips yet?
Invis works fine. Tbh some places are easier with obs. Workshop comes to mind there.
Hey how are prot wars in heroic and mythic raids right now
they're fine
are they necessarily the best at handling certain mechanics? no. but this far into the patch that means literally nothing
you can survive anything with correct play and pump lots of deepus
Gearing up a pally right now, heard bdks are good but that lack of armor makes me really worry
honestly unless you're pushing the highest level of progression
like world first 100 or 24+ keys
it doesn't matter what you play
Ok
each tank has its own niche strenghths
and weaknesses
so play what you have fun with (:
I have to make Drest strat I wanna kms, I don't even want to know what's going on in that fight
9minutes of split tentacles assignment and timed kill, zzz
Everyone should have an insane amount of dps if they're raiders and kept up with cloaks
not perfect, but it's a start
otherwise just basically group up and run in a circle while killing tentacles
Oh that might help, thank you
I was reading notes on the video I'm watching but don't even know what I'm reading
it's more about staggering the people that do boss damage while keeping the amount of tentacles at a manageable level than everything else
(and incredibly boring as atank)
Yeah but you have to kill some together yeah?
always debuff 2 tentacles if possible at all
you will have to split melee and range dps because melees can't attack the maws
having said that they should still always be in the same part of the room and range should help melee with some of the tentacles depending on what is up
Hey guys. With engineering helmet what would be the go to for M+ prot? The 2nd ring of traits specifically
gizmo is the go to nowadays. bombs will beat it a little for damage
How have your guys junkyard keys been this week? Got a 17 I wanna do
Play it smart and youll be fine
big dam
Good work
475 rezans 475 butchers block, lingering psychic shell, humming black dragonscale, and vita
Doesn't the dragonscale outsim rezan's eye at equal ilevels?
i'm not sure
I'll have to go back to check bloodmallet
According to mallet for damage ONLY, Dragonscale beats Rezan's at equal ilevel, you have to get a rezan's from your box at the 470 to 475 range to slightly edge out 460 dragonscale. So says random math engine I don't trust~
should i be using visions as major in m+?
Absolutely. You may see some very high IO prot warriors run other options, but they're considerations made for extremely difficult high keys. Vision major will take you up to the 20 range as a very solid pick.
It is much easier to get humming Black Dragonscale Dragonscale than Rezans lol
It doesn't mean the other things you see ran don't have value; like Memory lucid major or Conflict and Strife major. They are taken for different reasons other than damage output; and if you're appropriately geared and playing prot warrior right you don't 'need' that style of survivability until a very high curve in the key scale. If you're struggling in lower keys it's your personal play; or low group dps having you tank packs too long; or bad healer. Make sure #1 is a non factor before you look to blame anyone else.
Crucible major is great for single target damage; taken usually for raids, but it's a damage output ONLY consideration. If you're doing mythic progression and the tanking is challenging for you; don't use crucible.
Why are prot warriors so suboptimal in Ny’alotha?
They are not.
Guilds all prefer monks, DHs or paladins
Tank balance in BFA is among the best it's been in wow for a long time; however in a raid situation Brewmaster monks look like granite rocks that are super easy to heal.
All of which are better for the raid what prot warrios brings
should i be using null barrier minor in m+
Depends on a key
Jirsa; not usually. The value of that is largely for the damage pop when the shield explodes; and of course absorbing the mage damage..which needs to be a major concern for the key to overtake other all around better choices.
How many 12/12M guilds used a prot warrior?
We'll be 10/12 with one :D
The phrasing of your question is what's a little suspect 'why are warriors so suboptimal?' sounds like you're trying to make warrior sound unviable. (sorry if that's not your intention) Other raid tanks may bring other things to the table, or be more 'stable' tanks for some fights; but warriors are not 'bad' for Nyalotha.
You're saying that as if the guild who is 10 or 11 of 12 with a prot warrior tank..is not 12/12 BECAUSE of the tank. That is not the issue.
Atm there is 1 prot warrior who is 12/12
Sense?
Correct. Not saying unviable. Saying suboptimal compared to other tank classes.
I felt a lot better on my warrior than I did on my monk for Ra'den
Prot warrior is honestly fine and feels alot sturdier than brm
Someone who is 10/11/12 on mythic Ny'alotha is probably much more concerned with aggressive mythic raid progression; meaning they likely play more than 1 tank so they bring something that might make it easier on healers or bring another tool to the table to assist the fight that little bit more. A lot of really dedicated raid tanks aren't warrior purists.. I think only Sense and Boost and a couple others are warrior die hards who are in strong progressive guilds.
Feelings 😡
if you wanna know why gduils prefer XYZ class
its because they watch some half-assed pushed out rankings video
that a YTer makes
and take it to heart without doing any more research
Dont be like that thyme
compared to brm on raden i had no isues living
i mean, i highly doubt most top guilds look for those videos
My only issue was not dropping low enough in p2 to not get clapped by the debuff
VDH are unkillable gods, monks have stagger so they'll be cemented as 'best raid tank' in the minds of the general populace... despite VDH being objectively tankier this tier
There was one video where prot warriors were ranked in the C tier for Ny’alotha. Just above DKs
Or..videos that a world first guild is racing with; they see their strategy, see they are leaning on the strength of X tank class; so their long time guild MT who has a couple different tanks says "ok lemme dust off my (not warrior)..so we can use that strat.."
even then..
if you were you wouldn't be watching rank videos to form an opinion lol
most WF raiders can sufficiently play just about any class at that level, but the whole point is to minimize the amount of risk
if undergeared prot can struggle to live through some things, shadar double issolve, 2nd ilgy beam etc
but by the time you hit that content yo'ull overgear it
Drest'agath probably feels better on brew, shad'har. Vex was groovy on warrior, xanesh was better with more warrior dps. Hivemind doesnt matter. Il'gynoth probably brew but you can cheese trinkets on eye hit
and the dps you can hit on proc will be comparitively more useful than some of the things other tanks provided to cuttign edge prog raiding
just get lingering psychic shell
I haven't cared about those vids in a long time...I play my warrior very well; I know warrior can do all content. I'm not racing for world first..I'm not even IN a guild, mine fell apart in late dazar'alor progression and went to play other games. They're coming back in shadowlands..so maybe I'll do mythic progression again then. If I were in a mythic prog guild, I could tank the zone..that simple.
i mean hell theres still people holding onto the 'DKS ARE BEST TANKS HANDLE MAGIC DAMAGE BEST SCALE BEST '
despite numerous articles debunking that
Is psychic shell better for 2nd eye hit than maut trinket? Guess its up every min so should be up every 2nd hit?
Do we need an extra tool in our belt in the form of a certain trinket? eh? Do we need to ask for an extra external that (NotWarrior) others don't have to ask for? eh? Could I manage it? Yes.
end of the day when it comes to raiding tank balance doesn't matter. you might have to work a little bit harder but you can still complete content
and in M+ theres many. many. more walls to your progression their than being the fotm class
assuming you're one of the best players in the game yo'ull be able to clear within a key level or 2 of the other best players in the world. regardless of what tank you're on
For a long time for early mythic progression warriors have not been a top pick. For a long time we've been a tank that has to have a deep toolkit (gear/trinkets/etc) and good gameplay and understanding of the class to get through; but we keep finding ways to do it. ATM we've risen to all-star M+ DPS tank status..so there's a bit more people wanting to roll one, or dust off an old prot warrior they have.
Warrior has been fine on m+ most of bfa
Only at the start of s1 they were struggling and in s3 monks were broken and overtook
Yes late. Don't tell them now~ Early on when we 'sucked' I was doing fine. THEN we got the patch to allow us to block ranged 'attacks', and I think that was the one that put Ignore pain off GCD? Then we got a lot spicier.
Im scarred for life of Throw rock and Throw wrench
Not to mention Shoot from the miniboss in KR 😬
Yiiiiikes
All the other people in S1 and S2 especially that were like "how comes u can't pull all the stuff and LOS it like a DK???" In motherlode. "you know those gobbos got wrench's right? They throws them~"
Wish they'd allow warriors to partially block magic attacks or something like that, sorta like ff14 pally. But would probably make warriors to strong then
If warriors could block magic damage they would be way too strong
Dude if we got even a small amount of block toward magic mitigation...ohhhh~ Don't tempt me.
IP and SR (not to mention high uptime on Demo Shout) are fine for magic
be careful where you get your 'tier list' info from too....
Taliesen is casual af and rates for 'fun value'
Bellular doesn't even fucking play the game anymore and is washed up
Sco has (had now) a very niche mastery and was primarily focused on what would be best pushing in M+ race
Preach.... dapples in a lot of classes but really doesn't have in depth understanding of any class outside what his current main is
and blocking spells goes against current game design for blizz
magic is a healer mechanic
they very specifically wanted to take away tank agency for magic damage
That was their whole thing for BFA? Tell me you guys remember that at the start of it
that was one of the huge pillars of the expansion; making healers more valuable again, tanks needing healers
then DK/Disc priest happened~
can you blame them? legion ended with DK/warlock parties no healers allowed lol
You can do this season without healers aswell
those were dark times indeed
+essences~
Or like how 5 tanks did 20 junk in time
that beingsaid i think it was an overcorrect. you can make tanks non-self sufficient without totally gutting our agency over a damage source
Hmmm...I wonder if shockbots had anything to do with that~
not even a little
I do, but only T1 😦
look at how many demonhunter abilities he casted
I'm a havoc main, don't @ me
he must be a skilled player
¯_(ツ)_/¯
wut
If you wanna grab me some corrupted gear from the AH, I will gladly do more damage for you
TD corruption scales linearly so there's no reason to avoid any tiers
like do we stack lower tiwlight devs
no
It's 25/50/75 corruption and 6/12/18% health
It's the same % for value of corruption.
You just take td no matter rank
oh so its' direct
its not like EV where tier 2 is (was?) way more efficient dps per corruption wise
Yep
it comes out perfectly 6% per 25
haha, (Tol Dagor NO TWIDEV!)
sold out
Nah man
Tich has a ton of it
It's just all like
T1 for 6 mil and shit
I legit saw a pair of 460 pants with the defensive vers proc for 6 mil on Tich AH last week
They are completely out of touch
meanwhile over here ready to equip TD5 in 2 weeks 😉
I'm honestly not rich enough to buy corruption so it's kind of a moot point for me
Boost more smh
ez
I haven't boosted in a while tbh lol. Been advertising more than anything
td5 =rank 3 + rank 2you mean?
yeh
i have td3 + td 1 but i dont' wanna cleanse shit lol
because knowing that our resist levels will go up a lot
See?
you can run td4 already
On Tich AH atm for 8.5 mil
The sad thing is; that proc is amazing...but even people doing VERY difficult keys STILL spend their corruption budget on damage output. And that is tougher content than Mythic raiding. As much as I like facerolling most content and being invincible until it scales into insane range; if blizzard wanted tanks to care about tanking, and healers to care about healing..they simply had to make tanks be LESS durable.
Or they have one that's T2 for only 5 mil!
trying to hype myself up to try a 15 TD
i think it's because they couldn't make it so that you had to depend on some defensive corruption to viably tank higher stuff
Why would you not push for damage in m+
As much as I love doing boatloads of AoE damage and being a seriously meaningful part of the damage throughput of a M+ dungeon... I kinda wish blizzard had built a world where we were constantly focused on being more and more durable as a tank; because we NEEDED to.
^ the timer is a much bigger threat than damage
eh tanking is and always has had the same job as a dps
get to a point where you can comfortably survive. then focus on output
Absolutely; I agree. My point simply being much of the itemization put in seemingly for "this would be great for tanks..to reduce damage..." we never want.
My opinion is that if Blizzard made progression on tanks a means to survivability rather than gameplay, we'd see even less tanks than we do now.
yah thats kind of boring
kinda what we saw in Wrath if Defense cap
whats exciting about needing a bonus armor standin just to live through basic AA's
Where if you were willing to tank, you were "collected"
Absolutely Morrison; but that's how WoW is. Other mmo's weren't always like that, in Everquest you were gearing to be tougher because you desperately wanted to survive better.
thats not engaging
But that was ..a long time ago with another mindset of mmo.
I mean if you look at what tanks are doing at the highest levels of keys they are going full defensive on their trinkets/essences and offensive corruptions to compensate for it
even FFXIV, ppl stop running tenacity for crit and skillspeed builds after the first clear or 2
and in there speedclears matter way less in raids than wow
Right late..but still spending the flashy new proc system..on more damage (of course because you need it to push the timer; I get that)
ugh, that 1:59 to 3:00am suuuucks
realistically though that new proc system isn't great for defenses
procs are unrealiable, so bad for very high endtanking
%'s are only strong to a point
You're not wrong morrison, really just the Versa proc, maybe the Versa from all sources, or haste proc/etc. But even then none of that is explicitly damage reduction minded.
procs arn't good for extremely high keys though
you need things you can rely on to activate WHEN you need it
hence AUG and lucid
Defensively*
^^
procs aren't good defensivly. period.
But that's how defense always worked
exactly
The rando procs that sim for damage are only good when you don't have critical moments where you have to survive..and you can just always focus on blasting.
I am still not convinced on lucid major 🤷♀️
so... im not getting what your solution would be?
on use % reduction corruption?
noone would want that. and ppl would be salty it was in the pool because it reduces chances of something exciting
it feels bad enough having avoidance in the pool
I smacked a couple medium keys with it..nothing 'tough' and the leech window was nice but I ended up thinking; if this was a much higher key this wouldn't keep me alive it would just barely help the healer along...? and maybe that's the difference.
Morrison my solution isn't about 'fun' it's about making people double down on their role, and would require a retune of the entire game, likely how tank and healer classes functioned...DPS would have to be part of that too.
but there are critical moments where you have to survive, we just have the tools to deal with it in the kits
unless you're saying they just make everything significantly harder
No one plays the game if the game isn't fun
tbh id stop tanking if it was a world of "NO DPS. ONLY TANK"
as would a vast majority of ppl still doing the role
proper play makes a bigger difference defensively than gear does
The only fun thing in m+ as a tank is to try and beat the dps players anyways
But it already is morrison; if you just played a DPS class you'd be doing more damage if that's what you REALLY want.
Yeah I mean, I'm not really tanking now, but I wouldn't even HAVE a tank if we went back to the 102.4% avoidance bullshit from the early days
its not though? you were just complaining about how tank meta right now is all about pumping dps
at the expense of 'tankier' options
I get it, but man do I hate people looking for 2.3k rio to do 16s
Wasn't as much complaining as I was saying that it's sad that shortly into a gearing cycle we end up with the mindset of a DPS. Which pushes all equipment into 1 pile.. Even healers just want DPS now. =\
well thats the point of speed runs
to clear a dungeon as fast as possible you need the highest possible dps
Yes; and that's a result of more modern mmo's...hence the comparison to Everquest.
and a system where you want to constantly stack tankiness is either impossible to balance. youd either hit never be able to get passed a gatekeeper threshold of 'tankiness' because youd need gear from that content to hit it
or the content would become easy and youd focus on other things
you would have to fundamentally redesign how mobs work too
tankiness stops mattering once you can live
^^^ vince is right..the game back then played very differently.
Yeah exactly. Damage is an uncapped progression system. Being "tankier" stops mattering at a certain point.
Dont tanks in classic also just push damage because there is no actual damage in the game anyways?
Right, not saying you guys are wrong at all. What i'm saying is unless you played mmo's back then you aren't thinking of how they played then.. DPS wasn't the metric for success, or even killing things.
because its a binary 'live or die' system
Tanks in classic push damage so their dps can deal dmg
once you hit it gratz
(sounds odd I know)
what was the metric for success then lol
How do progression guilds gear now? You literally prioritize DPS first, you flood them the gear, even DPS paladins get pushed gear over tanks...then you gear tanks, then you gear healers.
Killing the thing you're trying to kill has been the metric for success in every MMO I've played.
yah...
Because 'playing well' IE using active mitigation and playing the fight properly, is what has you live..until you collapse. You dps it faster so you don't collapse.
Its the same thing as retail tho
Back then..before vanilla wow. Fights/content was much MUCH slower.
But your goal was still to kill x thing
Your ability to kill ANYTHING was solely ENTIRELY about how geared your Main Tank was..and how many clerics you had to run a complete heal chain behind him.
ok so once you kil it
is haste proc corruption worth much as prot? Got it on a belt thats 15ilvl downgrade
what did your tank do with the good gear he just got?
in your world nothing. because hes already tanky enough to kill said thing
and dps doesn't matter
So the maintank was flooded ALL gear that made them tougher; and your ability to progress through content in the game was LITERALLY what your tank..could tank.
Right but once you can tank it, then...?
@oblique garnet so far on retail I have never hear of a tank that told his DPS to stop dpsing cause he didn't have enough threat. (skittish week is the only exception and even then)
People also were really bad at the game back when vanilla was a thing
it makes you tankier for the next boss
More healers...more tanky~....Fights were slow..the tank didn't get bursted down; they were ground down, and only a couple healers even existed, and the complete heal was the only one that mattered.
Also, you aren't seeing how the game was designed.
no they dont tell the tank to stop dpsing
but tanks lose aggro
monk is awful to play in m+ rn
whats the point of 'more healy and more tanky' when you've already beaten the thing
you dont hold aggro without tricks/corruption proc
tbf
it's the same as rewarding gear off the final boss in any given tier
you've already killed it, you don't need the gear
The mobs/dungeons...nothing was instanced. It was all contested content, and was built to be WAY outside the player power curve, you had to very slowly gear up to stuff so you could down it, and once you did..it was gone, no one else could get it for a week.
that still fails to explain why you would need more tankiness
once you killed said thing
Yeah, I played EQOA which was similar. But you still didn't go for more tankiness than was needed to kill the boss.
In any given xpac in EQ there was content that was nearly unkillable until you had all the gear from other content 'below' it.. by the time people were attempting end of expansion bosses; the next expansion was coming out.
EQOA was not EQ.
In classic the difference between a tank and a dps is that a tank has TF, wears plate. That is it. They play almost like a dps with the only difference that they use sunder armor a lot
so whats the point of that final contents reward
I didn't say it was. I just said the content was similar.
It was not instanced; you competed with other guilds/groups for the bosses
prep for next expansion 🙂
good game design -_-
The handful of players killing that content were exponentially stronger than most of the player base. They were progressing through content ONLY they could kill because only they got the gear from it..because it was all contested.
i mean i just said, what's the point of gear from final boss in any given tier in a patch in wow
exponentially stronger which means nothing if your damage output doesn't matter
The 'next best guild' was trying to log in at 2am to take your dragon kill...before you could log in to get it.
m+ changes things a little bit because it has infinite progression
but for raidloggers
so... a speed based system
why do you need +10 ilvls from last boss
It mattered enough because of course you had to 'kill' mobs; but how you killed them was by having enough healers to run a CHeal chain on the Maintank, so the MT never died. If you couldn't do that..you could NEVER kill the target.
you can't design content like that now though
The amount of damage players did, compared to mobs health..never mattered a ton, you just got MORE people.
so exactly the same as it is now
except group size is capped
your just made up the dps difference with more people
and content has a time gate
which objectively makes it harder
If you were doing..50 dps, and I was doing 200 dps. I'm 4x more powerful than you..but it STILL doesn't matter. It only matters in weaker content, in smaller dungeons or solo stuff where your strength could be seen. In actually upper end content..your 200 dps didn't matter.
well it's not meaningless either, you're just a glorified meat shield
nobody else can take a hit
if you die everyone else is dead
The glory was quite similar to what people say they 'wanted' from vanilla. For their progress to be slower but meaningful and the equipment to really 'matter'.
👀
Because there were no damage parsers, all that mattered was that you KILLED IT, and you did, or didn't..get a new item.
but by your own definition gear wouldn't matter
because only tankiness matters
and if you live through that content
But by class disparity basically there were a few people doing useful dps, the rest were doing trash.

gratz you passed the tankiness check
so that gear you got. is by definition meaningless to you
since all that extra defence is not needed
It matters a lot if you're the MT to actually progress the guild, and it mattered to you personally because when you went back to quad kiting, or soloing or playing with your buddy..you could see you were more powerful; bigger numbers.
Right; but in a 'raid' situation because of how much HP that mob had, and how long it took to kill it. You didn't actually win through your dps.
You won because the healers sat..meditated, got mana..stood up, casted a TEN SECOND long heal on the MT. Sat down.. and 5 to 8 clerics did that
And you fought that mob for 15, 20, 35 minutes.
By WoW's modern standards, and ? basically any modern mmo; it is incredibly painfully slow and boring.
However; to my original point... the Tank was the allstar; and how tanky he was, was incredibly important. And getting tankier, to an infinite degree...was the goal.
My point only being; you said 'how can it matter..just being tanky enough then doing more damage is what matters' Not the way that game was set up, during that time.
Remember that back in those days tanks were incredibly boring to play cause all you pretty much had was just gear. Other than that it was just mashing your keys to cast pure DPS skills

Limited to like 1 skill you could use defensively
yup, 100% enforcer. THREE buttons. Taunt, Slam, or Bash (depending on if you were large race) and kick.
The defensive skills came in later, in Ruins of Kunark with the "disciplines"
Yeah having buttons to 'push' to do damage, was stuff only hybrids with spells had. Warriors had 'weapon skills' like dual wield and such, but they were all passive.
I have no idea about that game I am just talking about classic till Cata. Cause in all that time tanking was purely about doing damage while mostly keeping 1 defensive buff up or something similar.
Oh; this was even more simple than that...much more so. Still the most engrossing mmo i've ever played; but of course that's because of when I played. Now it would be unplayably bland.
anyway back to the main point, even if defensive corruptions were powerful enough to make tanks want them over damage ones
What a strange thing to say, if it’s bland to you now, then you have played something more engrossing...
Nowadays tanking isn't much about gear hoarding. You actually have to use skills to stay alive. If I miss my shield block and spend my rage on ignore pain I will put a lot of strain on the healer or I might even die. If back in vanilla you forgot to use shield block.... So what!?
the way the game is designed now, there would still be nobody taking them
They wouldn't vince; unless certain encounters called for them...I totally get that.
no not just that
the way the fights are designed
there is too much damage that goes out that isn't on the tank
a game can be good for its time but bad 10 years later
you're limited by how many kicks/stuns/whatever you have

Right; and that was why the fights worked like that in EQ. Mobs with AoE's were, very rare. Not all 'high end' raid mobs had them. Some did.
Obviously this is archaic and is an mmo system that won't ever see the light of day again.
Also corruptions don't scale with being a DPS and it is a team effort. With TD and EV dealing damage based on max health it deals more damage as a tank than as a dps.
Of course; just the base class of the DPS is doing more, so they still do more damage; just not exclusively with some corrupted effects.
It is all about raid dps and even the tank plays a role there
I like the way it is atm. And going back to tanks just being a walking shield would be boring to play everywhere and frustrating to play in solo content
In classic based on the rotation I was part of the very top. Because it was so dull and easy. The hardest part was staying awake. And with loot being the only thing that makes you stronger it felt very unrewarding to play and the moment you actually got all the loot from current content you just felt like quitting every day
Using a 470 Rezan, Second Trinket choice 460 sigil of warding vs 465 Butcher's block, am I getting enough value out of the sigil of warding to use it over the butcher's block?
I thought razan was put bis but I see most tanks don't use it, even in the tournament realm, the go nazoth trinket and vita, is razan not our bis anymore
vita is much better
Ya I just have nothing else currently
and they use nzoth for surv so it's different
So I should prio vita over razan?
OK, thanks again krotos, always here when I need an answe
and since it's haste it's solid for surv as well, just not an extra CD like nzoth one is
lol, maybe in legion i was, im so hit or miss lately 😦
but no prob 🙂
So Sigil or Butcher's for second trinket for m+
butchers unless you need the extra CD
crit is more dmg and it's free parry when it procs
Ya even in 17-18s i don't see needing that extra CD that much right now
I rarely use it on the tank buster just wasn't for sure if i was thinking right
Seemed kinda dumb to use it just for one obi really
its prob decent in KR
It was nice in Shrine too
and on a few tyr bosses*
but its again related to how you feel about survival
if the extra CD isnt used the trinket is effectively a STR stat stick only
It helped alot in shrine this week, but outside of that it was meh i guess I literally just got the butcher's so figured I'd see
yup
Also why is vita > wrathion trinket?
idk, just sims better
Gotcha
prob value and proc rates
dope well thanks
mhm
fwiw the vita seems to be MUCH higher
430 sims higher than all other non-coral trinkets
it must proc often
i dont have one so i cant say 😦
i wouldnt
but idk, maybe they changed it
What bug?..getting out of the shadow realm thing?
Ill mess around w/ them I forgot I had baranacle and jes howler in my bags
hm...? a mine stuck on something maybe?
no idea
Lol barnacle head
got a 465 shield out of it
a snap, Sk'shuul Vaz
do I cleanse it
probably
I have better corruptions elsewhere
I STILL haven't timed a ML over 5 yet haha
I despise that place
yeah we got stuck on a mine before the final ob this week, went back to die in the tar and found it
I think it was the same one for us
mage died somehow and when he ran back he activated it
I went from a 460 JY shield to a 465 ML shield from it, so worth it
and fury got an off hand from weekly
I just need to pug a heroic wrathion tomorrow
try to coin a trinket
i'd kill for a vita lol, still have a 445 rezans
trinkets havent been my friend this patch
same
Only trinket above 445 I've gotten are either PvP, or a Merektha's fang
I have a 460 maledict AND a 455 breach sitting in my bags
vita has same uptime as rezan with a much better proc
I still need to conq cap this week
i have gotten 3 465 big red buttons...
a lot is pretty easy now that ppl have corruption and you can zerk so much
indeed
you still have people doing 30-40k single target though
during burstsss
Like I can do that on hpal
3 chars done on mythic quest though
last is mage
the one I hate pugging on
oof, the only other person in my guild that ever does a 15 transferred off Stormrage
LFG isnt too bad if you wait long enough
oh I know, and I can sneak into 10s a plenty using my warriors 1600
I'm torn on next weeks affixes
skittish is barely a thing
but Tyrannical, meh
bursting really depends so much on group
Hola fellow warriors, haven’t Prot tanked since BC, but I’m sure I’ll gain some good knowledge from y’all going forward!
hey welcome
@mint badger definitely start with reading through the pins and just giving it a go, a LOT has changed since then but you'll get it 🙂
@hollow agate EV R3 did about 6-8% dmg for me in dungeons
ah so prob keep twilight
I just recently got a the wrathion trinket and also vita. should I be running both? i just don't see vita proc that often alongside black dragonscale
anima?
Yeah
Quick question
Is there a BiS trait for the engineering goggles
These are all unorthodox traits
bottom right one
Is Ineffable Truth (chance to reduce CD) any good for us? I've got some mastery proc corruption i could cleanse if it is
its good
I usually run the primary stat/haste proc trait in engi googles for every spec (pve)
is there a trinket tier list anywhere for prot?
Depends Rehbero
If it's for more dps in dungeons, then bloodmallet
If it's for more tankiness I reckon icyveins had a section on it
prot war have any profit from leech stat?
it heals you but it's not something you attempt to stack
chant for weapon worth to use? or go force multiplier?
force for sure
thx
@high sierra ty
@ionic fern somebody said you should not attempt to stack leech, what is your opinion on this?
leech isnt worth anything
if you get it cool
but dont drop ilvl/better corruptions for it

If you get it on your highest ilvl piece it's solid.
Aight, lemme rephrase it.
"Maybe only on rings if it also has good stats".


Thank you mwahi, very cool!
is VoS (r3) better for major than MoLD(r2)? im mostly raid focused and only do M+ to get my weekly chest
VoP*
How much corruption would you recommend as tank? just got a phat 465 ring with TD rank 3, 75 corruption is a lot xD
i usually run sub 60 in almost all content
its up to you
it's an entirely personal choice
whatever you feel comfortable with is fine
thing from beyond kinda hurts though, and as tank u get them often
they're not that big of a deal tbh
in raids you can just stun them easy
in m+ you can cloak dispel, or in bigger packs you're rolling something else anyway to mitigate it
you can run higher corruption on easier content or you can deal with it easily
general rule of thumb is if youre progging dont run over 40
but thats not hard & fast
is it meme?
they're very bad
vita+scale imo
Vita + scale is pog
you are pog
noice
gore might have a place on necrotic weeks if you wanted the extra parry
okay, thanks
I have 460 vita, 460 dragonscale and 465 jes' howler?
Is Jes' Howler a good idea to replace any of those 2?
Or should I stick to vita+dragonscale for m+?
jes is good if youre needing the trinket to survive a certain high damage window
other 2 would be higher dps
I would only use jes if theres a fire mage in group. the other two are higher budget and will give you better avg results
so it's a wise idea to use dps trinkets for m+?
the faster mobs die, the faster the run goes
obv theres a balance between dps and surviving
ah right
99% of the playerbase can run dps trinkets
got a jes howler (465), dragon scale and jar at 460
but once you get higher in keys, tank trinkets start becoming crucial in certain situations to your survivability and the flexablity of your healers damage vs yours
oh okay
but even then, sometimes a haste trinket is just giving you better results cuz its better AM uptime than the hps a tank trinket would give you. entirely situational
So you're saying a healer having to heal you more, with you kiting more because of not having a tank trinket like the n'zoth to cover your drop of mitigition or lack there of with sac/bark is better because you get like 200 extra haste maybe as your total average uptime then them allowing themselves to fully nuke with all their offensive abilities
This season is the season of what one shots the tank
corruptions carry damage
and you staying alive what matters
N'zoth trinkets also scale with the corruption value in the obelisks, making it entirely more useful also
hpals do like 40-70k now
and having to heal you fucks them
This isn't season 3
But like I said. 99% of the playerbase can run double dps
I'm saying, the higher the key you go; the better the healers you get most likely
the more value you get from a better healer than your small 200 haste uptime and a giant drop of mitigation on higher pulls and obelisk defensives

yes, situationally, better overlap of AM (not to mention what else haste is giving you, including higher rage gen for IP) can offer stronger sustain, higher AM overlap so there ISNT a drop of mitigation, and less incoming dmg for a warr than an hps trinket would offset. and vita avg is closer to 450 than 200, btw. you also have excellent points for when a high absorb can pay off better also.
I'm talking about rezans, and dragonscale
it's about 200 haste about overall throughout the dungeon
my apologies, should have clarified.
depending on uptime
vita is a big haste stack
you can run vita + n'zoth trinket
that's fine
totes, good combo
but running two, offers marginal increase
compared to the high absorb + external value
from things that could one shot you
and covers mistakes
in a key
while the haste doesn't
the am increase is like
1 second more
lmao
from haste
Nzoth trinket doesnt exist
Me and cotank bonus roll every week on 2 chars
Never seen it

Ya
under 35 corruption also
I'm 472
64k here
With what corruption
ah coral and vita
I love how many people cried about how important mythic raiding would be this tier
And look at nome
Given how much simpad is t3 is, 58k is good
I have t3 is
I stopped raiding in late EP, this is just snagging ez loot okay
8.3 is the best patch to not raid
just get lucky
Big clapper
TD 4 
Ye for sure
"haha ye for sure, the bear said. Capping at 50k overall" - narrator
not clapping 90k in 2020 🤔
I do clap
😡
But no I dont think my bear can do 90k overall :(
But that's why I have a prot alt :)
😭 stop bully
wow get spegged D:
@exotic spoke help
Whats up Speg?
I'm being bullied
no roobully


The DH tank in our raid advised the prot warriors in our guild to stack as many bloodsport traits as possible just for Ny'alotha

What do I prioritize for raid? Just damage traits?
It's not run anymore if you look at top logs
Top LOGGS
I haven't been looking at prot stuff for the raid
I only tank M+ as offspec and that's even a meme
but I might get put in tonight
Just stay as you are in m+
wack
Nothing changes
Unluck
🤢

And Sal - he’s a bear. We have to be careful. They can be fragile
If he was a prot main, he wouldn’t be fragile xd



picking bear is very -200 iq of u
Bear is pog


Idk this was my first tier ever raid tanking so wanted a spec I'm comfy on
But turns out raid tanking is giga meme
:)
Tru
Raid tanking is “I figured out my job in 2 pulls, now I have to wait 73 more pulls for these idiots to figure out how to play soccer”

73? You ambitious overachievers
It’s not ambitious if you have good players 
Heck
flexing competent raid members 
I've never been in a competent guild 
I yolo'd shoulders
Friendship raiding 
What'd ya get
1k
This is why you dont gamble
you can gamble like 5 times before you get one piece though 
What happens when you get trash 5 times
You cry
