#protection
1 messages · Page 2627 of 1
M+ dungeons can be fun and I think they’re a great addition but loot wise and how they interact with the loot economy is terrible imo
Nobody’s saying that you need to grind for a forge. If you want to go for it. But saying that mythic raiders are the only ones that deserve high ilvl gear is wrong
Is it?
There’s a problem with the Titan forging system itself, not necessarily m+ loot itself
Yes it is
And why
Because it’s not nearly as difficult as the rewards it produces
Because they sure as hell seem to like giving away high end loot to everyone and look at how that’s worked for the game
So you think its good change that +10 gives 420 piece?
Oh wait that’s right we have a bunch of other systems to determine whether or not people should even be deserving of coming to our run because gear means nothing now
Which is what again? 5 ilvls over normal?
So if you are mythic raider and have 420 from the previous tier you have no incentive at all to do m+ other than the weekly +10 for the 440 ilvl from chest
^^
Or your io if you actually care about it
Yes blade
Yeah and it’s not likely to come to fruition
I would really cum grano salis that....
If they make the change they will increase the loot at 15 probably
There was something similar last PTR for 8.1 that was resolved come live
Griff, the issue is then that people who do mythic raid have a huge advantage in m+ then.
like, that sounds like funky PTR data that is ultimately not relevant for testing
As they should. People who do the whole lot of PVE content have a higher chance of getting the gear they want because they’re engaging in more content
It’s the same issue that was prevalent back when pvp started giving high rewards too.
And Mythic raiding’s difficulty is fairly subjective, would I say it’s as hard as I thought it would be on an individual level? No but did I end up getting stuck because others found it difficult to do their job? Yes
That same logic applies to m+
I get it's your hill to die on that "good playerrs are the gatekeepers to the best gear" but that's just not how the game is/can be now
The whole point of m+, at least how it was originally conveyed, was to be end game content for small groups
serendipitous loot is a way to mend that gap
Serendipitous loot is part of what spawned a helluva lot of problems in WoW today
I’d argue that some of the keys I’ve done are harder than mythic raids
I actually love the idea of TF in concepty
Clearly when it’s an exponential infinite scaling system it will be harder
because it adds something blatantly missing from the WoW ecosystem
TF was also designed to give guilds a leg up if they hit a wall
But not because of any merit of its own, just simply because you’re literally ratcheting up the numbers each and every time
TF is a cancer
it is for purists
who can't get out of last decade, yeah
but that's now WoW anymore
Bring back upgrades that you earned
it's not sustainable
because not everyone who plays WoW thinks like you
That’s not an answer
it's 100% the answer
you have a very narrow, draconian view on a merit based system
that doesn't work in 2019 when there is INSANE competition
guess what happens when you don't get loot for weeks in a row cuz you get one shot a week IF you clear mythic....
you play Fortnite
What’s new
serendipitous loot breaks up your expectiations
That’s what people do anyways
When their friends aren’t on or they’re locked out
That’s rather an elitist view imo.
Blizzard decided that they wanted more people to see their content so they added in TF to help guilds get past their walls
However, their content progression doesn’t effect you. So I don’t see why it’s an issue personally
yeah but what happens when the most hardcore players who actually want to gear up during heroic/mythic week cant do that anymore?
They end up doing 10 split runs of hc instead of maybe farming m+ for gear
And catering to the whole “well we want more people to see this content” has led to more and more people leaving the game
M+ > Split runs
considering that WoW has survived this long
in the environment that it's in
is like....totally against what you're saying
It’s stifled a lot of players out of the high end, made less for the lower and mid tier players to work towards
again
Prove that’s the cause please griff. Correlation is not causation
this is your elitist view of merit
WoW is a very, very old game now. It is quite frankly amazing that it is still relevant at all.
^^
And prove to me that the new systems are better than the old ones then
I don’t need to. I never said they where. You made the claim that’s why people left
And if systems of merits makes me an elitist then hell yes I am one
However, mythic+ needs to have a system to reward difficult content. Whether that maxes out at 5, 10, 15, or 20 I don’t care. Saying my 15 is equivalent to normal raids is bullshit
also, merit based systems =/= what you're insinuating
I gear so I can push content. Setting loot rewards lower makes it drastically harder to push content - that gives me the loot.
Sure I’ll have experience others don’t, but they have a lot better gear than someone who just m+ it the changes to in
and from a time/cost perspective, raids are always going to be waaay more efficient at getting the top-end gear.
nowadays, gear is a means to an end. It USED to be the end
which worked, back then
If m+ had a bunch of other rewards other than loot I would agree with you
But it doesn’t
it's a gearing mechanism, so what would it have?
You could easily stick tmog/mount/pets behind 10/15/20 achieves each season
The other reward is the completion / competition
What would it have in my ideal?
as far as I see it, M+ is a self-sustaining ecosystem
Exactly @spice ferry
sure, and that is probably not off the table
tbh
esp with the increasing rise in M+ popularity
Give us other stuff to work towards
M+ should be another pvp type reward system in the game
Actual rewards
Ion has spoken of adding tmog, titles, and mounts to m+ achievements before but only said that it was something that they were discussing internally.
not gonna lie
i wouldn't be shocked if next expac downplays raids
in favor of more epic dungeons
a la mechagon
There literally is no reason to do m+ past 10 unless you’re fishing for TFs or want to boost IO
Add value to it
Not necessarily through power gains
To me there is no incentive to push a higher key past 10
But through cool shit
assuming that you don't enjoy doing 10+s.....?
That’s a different arguement then capping Ilvl rewards at normal raid levels and saying that’s all they should get
the reason is enjoyment.
Doing higher keys is actually fun because its challenging content
that's why I do it
^
and I don't even push 20+
I like hard stuff, even if it's the same fucking Dazari Juggernaut
^^ I’ve had more fun wiping and learning on 20s than doing face roll m+
and it's really, really not hard to make the leap that we're not like the only fucking people who think this way
Highest I've done so far is a 17 but it is a lot of fun when you have a dedicated group of friends doing it. We've been practicing a lot lately.
and if the m+ on 10s doesnt drop actually hc level gear people wont be able to do higher keys at all
because the scaling from lets say 22 right now on live is 366% damage increase to the key
put m 10 -14 HC and 15+ mythic gear
and like....10+ does increase your chances of getting TF via more rolls at the slot machine....
and 22 on next season will be 573% damage increase
M+ keeps a good portion of my raiders logging on for more than just raids. They don’t push like I do, but they enjoy them
Theres no way people will be able to do high keys without raiding mythic
It’s fine at heroic loot with an almost mythic piece for maxing out at end of week
What if doing a 15 fave your cache mythic but still dropped hc gear
That’s fine
Imo at least.
Whatever the cap is, it should give heroic loot imo. With a weekly cache of almost mythic
@sand egret you said wow has to compete with other games like fortnite and you’re not wrong but you know why fortnite is so popular?
oh boy
It’s not because the gameplay is super challenging or anything super crazy
gimme dat strawman
fortnite was popular because its free
same way league of legends was popular because its free
But they also throw a shit ton of cool shit at you to constantly be working towards
you have to pay for those
so are you guys getting ready for prot pally meta next patch ?
prot pally wont be meta next season takes too much damage still
How’s our damage in look? Still amazing?
no reaping so no
That would make our damage intake look better morth
Damage intake late - not output. Sorry I wasn’t clear
oh our damage intake is less
Fortnite is for the lil' ones who need to be stimulated constantly. We just established that "work towards" can be something that isn't like a new skin or something you can show off to your friends. The act of doing it is an inherent reward to some. The bonus is that is also has the chance to provide greater returns (assuming you're still in the gearing process)
essences will reduce it by quite a bit same with new gear
There’s a lot to be said about putting upgrade paths in front of people and letting them go wild, human psychology feeds off of doing work and putting in effort and getting something that you see as worthwhile out of it
Dungeon buffs 
And what happens when the gearing process is over
You’re either doing it to do it or for bragging rights
it's.not.about.the.gear.for.some.
You’re actually missing the point because I’m not even talking about gear now
I enjoy doing dungeons
wow was always about the gear
No more TD massive cannon fire
those AD/FH/TD changes though
i like harder ones
Guess we actually kill trash 😏
Yes I’m glad you enjoy doing something for not reward
See, you missed the point again.
You still have 15 shots throughout the tol dagor cannon
However, there’s a large portion of people out there that like rewards for doing something whether it’s gear related or not
I find my own reward in it
which should be enough if you dont miss any shots
that isn't presented by the game
is leech > haste ?
especially with reaping gone
So, you want m+ to give less of a reward?
with the same ilvl on the piece
@opaque shuttle Leech is worthless you dont drop anything for it
Then it’s not truly a reward through the game
Yeah you have to manage your pull size though
It’s just a pride tick
@oblique garnet ok ty
not everyone plays a game for the checkbox
some people just like to play games.
a shocking amount, you'd find
Which is what I’ve been saying this whole damn time when I said “You’re either doing it to do it or for bragging rights”
The main area you would use the cannon in has only 10 shots.
how can you say that, while also saying that "There is no reason to do above a +10"
you just gave a reason
That statement of “there is no reason to do above a 10” had that part included
"There literally is no reason to do m+ past 10 unless you’re fishing for TFs or want to boost IO"
ya sure?
Boosting io is an extension of doing harder content because you enjoy it
It’s literally an extension of it, there’s no reason to boost io if you don’t enjoy the content
But you can enjoy the content for no reason and do challenging content without caring about it
Yes and doing harder content for the sake of just doing harder content is appealing to your ego even if it’s just “bragging rights” to yourself
heck, I don't even update that shit
@dense flame What you will have to do is just pull everything together before the trash on 2nd cannon and wait a bit with shooting till they are together and just aoe blast them down with it
🤦
5 shots is enough to kill all of them
Fsho.
What you can no longer do is probably pull everything to cannons
also the enchanted emissary will kill you same way spell reflect does so if theres one there it needs to be separated
Regardless of what this tangent is it’s not even addressing my point, which is if you truly want to keep more people doing the content then there needs to be more incentive added just not in the form of power gains
cough mage tower cough
Thanks for the insight.
yes, and if that incentive is inherent in the content itself, that can be a reward. Is there a growing population that needs more and more vaildation? Sure, but that's different than implying that the content isn't itself incentivising
You’re continuing to talk at me instead of talking to me, addressing a point I’m not even making
🤔
I wonder if I can reflect the emissary damage back at them....
"here needs to be more incentive added just not in the form of power gains"
I’m not saying that completing the content itself can’t be a reward
talking to that
Clearly it is to some
Also, we could say the same to you Matt.
You want content to have rewards, and I agree. I’d love to see that. How does reducing the only reward it currently give help with that goal?
Didn't read backlog but I think we can all agree that completing certain higher levels of M+ should give you cosmetic mounts/pets/etc.
I don’t think a single person would disagree with that
Question is: does it need to?
also @sand egret I have yet to test the mc on the enchanted emissary it can still potentially work
ooo
they want you to go left
I’d put forth that as it stands - no it doesn’t. However; if loot is reduced, it would lose appeal and perhaps
did we talk about the priestess yet?
those %'s look large
Wait, do you MC the emissary and then use it to tank shit? Reflecting damage back at them?
that's what I'm theorizing
Holy shit that would be amazing.
at least negating the aura
CC it before a boss ...
if not reflecting it back
@sick sentinel It would basically do 50k per tick on like +10 or smth its nothing that major tbh you will probably pop a personal or smthing with it
Take it with you, and boom blow both up
so you can walk it to a place....to knock it back safely
the emissary is only out for 30 seconds
could use it to double pull another pack 😃
@sick sentinel its 50k per tick to everyone soaking the pool the other 2 changes are just all dispellable on todays like +20
oh
Dont get me wrong its alot of damage
but nothing too major
all the other changes to the boss are just healer affix basically dispels and purges etc
i'm just excited to maybe go LEFT for once
those stupid Constructs were just the worst
Which instance? AD?
yeah
My argument isn’t to just reduce gear rewards, however I will admit my argument is for what I think m+ should be instead of what it is.
In my ideal world m+ wouldn’t drop gear, it would give you an alternative upgrade path to the current gear available in Mythic raiding. The more you do the more currency you get. You can then spend the currency at a vendor and boom we’re back at justice points (which were perfectly fine tbh and addressed the same issues TF does but in a better manner imo). Give a pvp like upgrade path that has cosmetics loot etc. but let us see the whole upgrade path, make a new one each season of m+, bring back class specific armor sets etc. the higher the key the more progress towards that next tier. Also at the end of the run have extra cool stuff that’s in a loot pool that has a chance to drop to keep incentivizing people to run the dungeons if they’ve hit the top tier for the season and don’t find the content fun to do without the added carrot on a stick.
and by left I mean not just taking the first pack or 2 and fucking off right
Sound more reasonable now?
also
this
is this confirmed?
I mean, it forcing you to raid is the opposite of why they made M+, but I see what you want the system to be. So I get that side of it, it's just not what it is.
It does griff. But when you come out agreeing with the change of dropping normal loot it sets off the wrong issue.
I don’t agree with all of it, but I see the merits
should i still
as prot warrior? and at 406 ilvl what would be ideal dps?
if you only care about damage, then yeah
but i care about threat genaration
like i'm at a point where i;'m debating between 1 OP and 1 gutripper or 2 OP and 0 gutripper
@sick sentinel i think that pack is not patrolling due to the emissary
if you picked 0 OP and 0 Gutripper, it wouldn't ultimately change if you have/don't have threat, tbh
😮 okidoki
correct play is going to be the biggest contributor. But OP is awesome, so take that shit
Oh she did?
🐻
Idk i slept and had like 15 notifications and 5 missed calls like everyone was actually trying to contact me 🤷
I also just have very, different views on how loot should scale as well so that partially skews why I came out agreeing with the loot “change” on ptr
Like pretty sure most wouldn’t agree with me on saying there shouldn’t be 4 different raid difficulties
With 15 ilvl differences on each
There’s no reason not to have them though?
^
might as well
I get the arguement for and against TF.
^^ literally the worst idea
I mean I could give you a reason but we’ve already been down that road
just remove normal
But I don’t get the argument against different difficulties
I mean I would just argue to go back to the normal and heroic, with hardmode
3 difficulties is fine lfr shouldnt exist though
Yeet Raid Finder out the window
RF has a very intentional purpose
LFR=guildless
normal=????
HC=social guilds
mythic=well you know
just merge LFR and normal
and have 3 difficuties
There are alot of casual players who are not good enough to step into mythic raiding but are competent enough to clear hc
that's my opinion
@chilly brook what would you think about keeping the same difficulties but going back to wotlk where you had a single lock out?
you build a huge portion of the story content in the raid, you need a mechanism to get people in there. Yes, there are people who won't "pug" normal
get rid of difficulties and add back in hard modes during the fights like ulduar
I’d say normal is more social guilds and heroic is for the more competitive social personally
Yeah no
or it costs a stupid rare currency
I heard they were making an mmo that works like that
@exotic spoke other than artificially elongating content I don’t see the point in a single lockout
haha like how Russia reacted to Rust?
Your character has only one life and will progress through life etc
Like tbh the difference in normal and heroic is really just negligible imo
Lfr is pretty snooze
I mean, it’s basically what you’re suggesting with removing certain difficulties
LFR is the story as a QTE
I haven't done lfr in years
lfr ghuun still gives me nightmares
attendance boss is probably why you're in LFR
soo i'd say it's still the hardest
the mog
i did lfr once during uldir because i was 1 sanguicell away from my 385. god it was painful
Like I get that LFR has a purpose but that purpose isn’t fulfilled because it’s not an effective learning point and it’s not an effective gearing point either. So that leaves the story content and I don’t think it does a good job at that either because it’s often fragmented and a mad rush because most people want in and out
the dps for most pug 10's
while eating lunch
Personally, lfrs purpose is to see the story for people unable to complete it otherwise imo - not an introduction to raiding
tbh, i'm probably just gonna go dps/heal if i resub
But I get griffs point of it feeing rushes
but that's the problem, how do people get introduced to raiding properly
I get it's negative impact
nothing eases you into learning rotation properly
honestly they should just like make a specific "story mode" that allows you to go in solo or with a flex group and has npcs help you. lfr hurts my brain
but it's very much a thing to get people to see the content
@exotic spoke I wouldn’t say that’s what I’m arguing for, since I’d still like to see you be able to do for example both difficulties in one week. But having multiple difficulties doesn’t make sense when two of them can very much be rolled into one
konrad, that's actually what I'd like the most
That would be ideal
stick all the cinematics and extra dialog shit in there
you just get some NPCs to "raid" with you
remove it frmo mythic
sitting through the champs -> grong thing every time.... REEEEEEEEE
Lfr for individuals, Normal is for social guilds, heroic for more advanced and mythic is top tier
But at the same time I also wonder how much of an impact that would have in raids when the attendance boss is already a problem. Having several difficulties plays into that shortcoming of players and allowing what should be group content to become solo content contributes to it even more
honestly who thought making the cutscene skippable but made you wait for it to end as if you had watched it was a good idea
Tofu, I wouldn't be surprised if that happens next expansion
I mean raids can be as small as you’d like just not in Mythic. 😜
10 man groups are still generally kinda fucked on one or two bosses per tier
they've gotten a lot better at designing more diverse mechanics that aren't just inflated by having X + 1 of them
if they go from the ground up in a whole expac, I could see that flesh out for raids being like 10-15
Konrad, you can say the same about larger groups too
the issue comes down to larger class design in a lot of ways too
It’s damn near impossible to balance every boss for every raid size equally
yeah, having breakpoints for "flex" where you'd get another debuff was a huge issue
Which is another reason why I think flex is bad
some fights are harder with more people, but i remember someone who ran a 10man guild wrote something up about them early bod and a couple sounded really really rough
or it might have been uldir actually, cant rememebr
Oh absolutely Konrad. Ghunn in particular I think
I mean it really should be stick to one size with as small amount of difficulties as possible to create the best content possible and put the foot down
Imo at least
Times are a changing. As you’ve mentioned the attendance boss is a real issue
yeah now that i talk about it i think it was for uldir. Ghuun was a nightmare for them. They had to reroll specific classes to make it viable to do orbs
yeah, I'd put money on them going back to 10-15
come 9.0
and just design around that
Had 18 last Thursday on mythic mekkatorque progression. Week before we had a 5% wipe
We maintain a roster of 26-28 people. Bad convergence of events but still
maybe throw in some specific, world-boss like events for more
2-3-10?
We're probably up to about 10/12 people having come to jaina and bailed because they cbf with wow anymore
theres 15/16 of us who are constant, but those last 4/5 spots keep rotating through people
making prog a nightmare
and our officers are constantly recruiting/poaching haha
TBf, I think I’m done again after bfa. Purely from a time to get other things sorted in life. I’ll finally be finished with school again too. So it coincides with that
I partially think the attendance boss has a lot to do with how fragmented the playerbase is when it comes to difficulties
that's another thing that's prob going to get a facelift in 9.0, guilds
yeah i could agree with that Griff
@spice ferry you’re lucky. We have to go cross server to recruit now. Literally the only mythic guild on server and we’ve poached everyone worth a damn
@chilly brook i think they could really beenfit from making xrealm mythic more accessible
Lots of people who have only done normal who are scared of heroic or people who are in heroic that are too scared to try Mythic because they think it’s some crazy hard stuff
haha we probably should be doing that too
I don’t think so, for us I think it’s burn out. We’ve maintained the same core since start of legion
The reality is it’s not any more difficult other than having to do your job
imo we have a few dead weight even in the group that's stuck around, but they're sticking around.
But how do we get some of those players to dip their toes in
Less forgiving but not more difficult for sure
reduce the amount of people required to do it
increase the pool of people who have access to it
Change the perception as well
@stark sage I agree I don’t see a reason to put off xrealm Mythic when they’ve removed every other server specific ecosystem
Mythic raiding is seen as super hardcore. Let’s be honest - it’s not
like how many of those subset, think that way but will never prove themselves wrong because there's not enough people willing to try it
2 day a week is the within the norm
Hardcore and casual are a matter of perspective
2 day week guilds are great because some people enjoy m+ just as much/more and would rather have a night or two do to that content as well
@chilly brook i like the inter server politics and drama it creates, but its just not worth it at this point. so many low pop realms never get far in mythic because there isnt enough good raiders on the realm
Everyone has a different view on it
majority of my guild has that mindset
Agree griff. And we’d have to change the perception if that’s a major root cause imo
@spice ferry yeah like 99% of them
there was a guild who got realm first argus DURING BFA
We are 2 day aswell and not many are willing to raid dogshit
@stark sage I don’t even think you can call inter server politics and drama a thing anymore with how much of server locked stuff is gone
It's scary how many guilds disbanded on jaina or swapped away
@chilly brook my realm is fairly low pop, and the 3 mythic progress guilds kinda have our own little community, which is really fun.
@exotic spoke my realm has one guild 8/9 atm
On dead realms 100% @exotic spoke
No like - I mean is it an achievement
aww shit son. I’m on a dead realm
I’ll be pushing for that if we don’t kill her this tier
Saying we should go back lol
There's prolly some realms where you can still get ghuun / antorus realm first
I also think a lot of people are in the "wrong" guilds, (as in not a fit for what they truly want to do) but stay there due to stuff like not wanting to xfer, not visible alternatives, the PITA it is to find a guild, etc.
i dont think realmfirst is an achievement from the game system perspective, but i'm pretty sure you still get the realmwide announcement
It is
The fact that blizzards way of finding a guild is dogshit contributes
@strong forum I'm oceanic horde. There would be at least 10/15 GOOD (CE) guilds who have moved to alliance, or disbanded and had most of their members move there solo
You get the feat of strength
honestly id be surprised if there is a raiding scene on oceanic horde in 9.0
yeah Riki
like a serious one anyway
To alliance?! Why alliance
i expect to see that getting a facelift
Cuz "easier" Hall of fame
For some reason alliance is far better in oceanic
the guild system in game is doing them NO favors
Well on the best alliance Server we had like 20 top tier guilds disband or swap over to horde on jaina
Fucking pussies
@sand egret xrealm raiding restrictions doesn’t help, as much as I’d like to get into a great guild and get back into raiding I feel almost principally scammed in that I have to pay blizz $20 to xfer to raid and have a good game experience on top of what I already pay them
Top tier as in realm top
I agree with ya
there should be at least a lock-out where you can get a free xfer for an account after X time
It's scary how even on the best and biggest alliance Server you have to scramble for good players
EU that is
there will be 20-25 horde barth guilds to get CE (some of which have left already). There are almost the same amount of guilds on Frostmourne Alliance that are 8/9. Let alone the 40ish guilds with Ce already
and barth is the biggest by far horde oceanic server
I mean tbh xrealm Mythic shouldn’t have a lock how else am I supposed to trial and know it’s a good fit before transferring
the next best is like one or two CE guilds
Wait that's it's on oce?
if xrealm is to be locked out...it shouldn't be for nearly as long as it is now
there are a few other realms
I’d just say remove it entirely imo
40 guilds?
but they all have like at best one or two CE guilds per
On entirety oce?
i appreciate the idea for it
there are "rewards", as you stated, that promote the system =). But yeah, it's definitely too long imho
anywho, good talks
gotta split
K
nah. There are 40 guilds with CE bod on FM alli (now) with another 15/20 at 8/9 and plenty more at 7/9.
there will be 20/25 guilds with CE bod on Barth horde.
there are a few other servers that will get 1-2 CE guilds each at best.
of those 20/25, at least 5-6 have already moved to Fm alli
and plenty more died due to the good players being scarse or moved as a guild to FM alli
Ye, eu alliance is in the same boat
honestly if you want to raid seriously as oce, you go FM alli, but i've been horde for years and have all bar 4 toons at 120 (and those 4 are all on their way there)
i was lucky to find a guild that fit my schedule and had CE as an attainable goal or i'd have gone already
Faction balance is truly saddening
For a mythic raider
It's borderline impossible to get good players
Unless you become a bitch and transfer over
also, horde OCE got their first 1/2m guild THIS RESET
Could you imagine giving both factions compelling reasons to be that faction instead of perpetuating imbalance every expansion since WoD?
There's no incentive besides World rank
Just consolidate already
You can't @chilly brook
Oh you can
you gotta sell faction changes somehow
It’d be controversial though
It's impossible to balance it unless blizzard makes it so you can transfer for free to alliance
Your entire account and guild
Racials forced most to horde.
We’ve been dealing with that issue ever since
Two new classes hit em with faction locks :Pepega
If you buff alliance racials it would be imbalanced
And everyone would be alliance and horde would slowly scramble
And you'd have the same shit
the racials are good now. But to balance it they’d have to imbalance racials and that would just perpetuate the issue in the other direction
I mean tbh I member when everyone went alliance in WoD cuz that good ol human racial
I’d agree
I thought horde was better before wod
Fair. Human racial was op in tbc / wotlk
But I mean if you had two equally important classes but each was exclusive to one faction you have a compelling reason to be either
Human racial was broke in WoD
remove the mythic lockout, change it from realm first to region firsts and your done
It's that simple
I mean like for me personally I’m having a helluva time deciding what faction to be in classic simply based off the pally/shaman dynamic
No, mythic lockout needs to be there Imo.
Human racial was good, but my guild still decided to transfer horde because the alliance pop on our server was just about dead in WoD
What was it in wod. That’s the one expac I never played
The class thing is what is breaking my guild apart on which faction go play in classic... Not fun
Oh, yeah same as it was in tbc / wotlk
i mean get rid of mythic being only on server
EMFH worked on all cc
It's easy... Alliance
It already is Konrad.
from the beginning of the tier though
The answer is horde
On classic there's not even a compelling discussion about it
Emfh was like that in tbc I think. Or at least wotlk
That's the issue, our healing officer is shaman OTP if he can't play shaman he doesn't play at all
@lusty grotto I’m leaning alliance because my first main was a blood elf pally in tbc
Shamans are only good on viscidius
But you want human for AQ gates
Alliance are nakedly superior in vanilla, yeah. Windfury totem was just not an answer to judgment of light/wisdom blessing of might/salv/kings/wisdom.
And paladins are also way more mana efficient healers in vanilla than shamans.
You want to be alliance cause salv, di, and blessings are flat out broken
Im talking about based on the population of servers
In comparison to wf and whatever
EU is horde cancer, sadly
Yeah windfury is good but you have to play an absolute trashpile of a spec to have it
Alliance also has fear ward, while horde has tremor
But alas, I gotta somehow fall asleep now
But... but... STORMSTRIKE
And “unbreakable” pvp shaman OP... I saw the video
I'll never forgive them for how much harder Sapphiron was on horde than alliance.
There's not even a single reason to be horde to push pve
Human warrior - 31/5/15 if I play again
Well visc but he's optional
Then later swap to 17/34
I mean if I was a tank I’d want windfury
Which goes for the daily reminder of I'm never playing classic
No, you don't
You want salv
You want more opportunities for the boss to parry you and instagib you?
For your dps
Windfury was half the relative threat gain that salv was, at best, yeah.
🙃
Untamed blade + sword spec + crusader is good times. Then upgrading to asscandy
Its only real purpose was to make arms warriors smash faces in pvp.
And as soon as you get a tfury, you won't even need any of the 2
Well I meant more or less I’d want tfury for the extra rage as a tank
thunderfury is a tank weapon
I think he meant wfury
Yes he meant windfury
oh
But yes tfury drops of guilds are smart should 100% go to tanks to tanks
And like i said, once you get that as prot, you won't even need salv or whatever
And hell yea I want the extra rage to be selfish
I don’t plan on playing classic but I wonder how anal guilds are going to be about debuff slots
If only the extra rage did anything significant
The hardcore ones quite serious I’d bet
But it doesn't
Eh, in hindsight, with what’s been learned and practiced since release 15 years ago, I don’t think content will be hard at all. Just a major fucking grind
People are assuming too much that the raids will be hard because they couldnt do them in vanilla
woo you get more rage to use on HS, for your whole 10 dps more haha
they won't be hard
Raids won't be hard until later naxx40 stuff
Theres so much knowledge these days all will be a joke
if people are assuming that they are flat out retarded
Where you need 40 people who don't chew their own power cables.
the only hard thing is 40 people management
Raids in vanilla don’t stand the test of time in terms of difficulty
and that's not even remotely hard anymore
I honestly dont think you will need 40 man for most content
everyone is in voice
Only reason they were difficult back then was we were all retarded back then
you can 5 man onyxia
I can only imagine what awful boss mods will be available too.
I tanked onyxia for half the fight on our first kill as a resto shaman.
People will start farming NR gear for HuHu earlier too
That fight was always weirdly undertuned.
voice in vanilla was... vent/TS? and some people just couldn't do it due to their connection speeds
Of course it does something @lusty grotto it lets me push more buttons 🙃
Yeah I don't remember my guild regularly using voice until TBC at least.
so raid management for 40 people will not be as tedious
The other question is - is there going to be a guild to monopolize green dragons as much as possible to fuck over their competition
slap priority speaker on raid leads, that's it
You'll want to murder your guildmates for AFKing while you're racing a trash respawn still, mind you
I don’t know - now tat more people know of the other strat to killing Hubu
and obviously streamer armies are gonna wreck havoc
I’d say fuck farming green dragons and go the other strat
i suppose so
Farm ZG
but locking dragons will absolutely happen anyway
Split into two groups and have fun farming the ZG flasks
Then don’t even bother farming NR gear from mauradon
Oh god - removing gear to tank once you got overheated
Overgeared
lol oh god forgot about that
I still have nightmares about frost mages
@exotic spoke guess whos gonna play mage 8)
Removing gear to get more rage instead of just standing in a fire or spamming sit, the shame.
fuck your pom pyro mate
Goddamn just typing that made me furious at the warrior I dealt with for 5 years who would stand in any fire he could.
@oblique garnet you traitor!
Why would i want to play tank in classic?
You only tank in classic if you hate yourself.
Obv you play arms or fury and wreck shit
Because why would anyone put themselves through that
And get kited by every single mage you meet in pvp
But swear to god if I catch you without ice barrier you could die in a global
:shrug"
Idk so far tanking in classic looks fun to me
Heh.
You mean before or after i jump your charge riki?
It’s mindless. Don’t bother putting more than 15 points in prot
Did you play in vanilla Griff?
haha jumping charges
No I didn’t
Have fun with the biggest grind of your life
does doing the incursions give you a juicy chunk of rep at the end?
But I mean dual wield tanking bro on ps 🙃
reminds me in tbc arena
mount up, just spam jump
charge
you end up in africa
riki having a secret pocket hpal
will solve that really quick
I miss globaling kids but I don’t miss being globaled
You get 500 7th legion/honorbound and 500 for the zone the assault is in @spice ferry
have fun not having spell steal lmao
@warm plinth ty
Into a dead warrior
Don’t be a dick
Pvp was best between tbc - cata. Those three expansions imo
I got into muscle memory frost mage rotation and could reflect deep freeze. It was great.
Yeah @lusty grotto prime you would be killing 11 year old me easily 8)
i reflected everything
I honestly thought WoD pvp was pretty good
sheeps, clones, deep freeze
But then again it was like the only thing I did outside of raid nights
I stopped playing halfway through mop. Never got back into pvp like I was prior to mop
Fuck. I want to push arenas now
See how long it takes for me to get back to 2400
Well 2350
Which pve gear?
diamond
Well your healer needs voidstone and maledict
410 weapon and I’d be around 415 in arms.
I have a shitty maledict, and a 415 diamond.
Speaking of maledict - that trinket design is absolutely terrible
This expansion has two trinkets I think are terrible designs. I wish the sliver was never made.
“Stop coming close to me you’re making me drop stacks”
“Bitch, if I don’t safeguard you you’re going to die because you fucked ip and got hit by stupid shit”
If only they brought back pvp gear.....
Meh
While they’re at it bring back glad stance 🙃
Never played it. Don’t get the love for it. Just play prot
Disagree. It’s an mmo let me choose my stats
but with templates they balanced faster
yeah that's why there's pseudo templates now
Tbf in pvp it should be as close to as level of a playing field as possible
Hence why templates make sense
Pushing 2200 was hard. But it felt sooo good once you did. Because you where fighting up hill
right
But having to farm the best pve gear to do pvp just doesn’t feel right
agreed
Disagree. It’s an MMo. Character development should mean something
As for pve gear in pvp that’s an issue
Listen here nimchy.... I will straight murder some bitches
I don’t disagree that your character development should mean something but there shouldn’t be imbalances in stats in pvp
i severely dislike the immersion claims, especially anti-flying people
It should be about your ability as a player
There should be though it’s not an arena game. You put time into your character
There should be a reward for leveling up and getting there
Lol
so stupid that we have to wait a year to fly
I mean we used to have rewards for leveling up and getting there
you used to have rewards for doing pvp
Just give me new patch so i can go farm ap!!!
Blame blizz
with rating locks etc
Bring that back
^
No templates please
The problem with balancing the gear for pvp alone though makes a problem
^
Yup. Maybe they should add a pvp stat.. that only pvp gear has but doesn’t cost itemization points?
Something to make you more powerful or more resilient perhaps
But only in pvp
Hmmm, we could call it...resilience?
Lol
You mean like pvp reslience
no
Even then though still creates the imba
Guys I think I'm on to something here
But no I agree. PvP should be templated gear and outcomes should be based on player skill alone.
its not relevant anymore
But I don't PvP so I don't really care. 😃
yup ghash
I’d say the ideal would be what Ghash said
Resilience alone wouldnt save you during mop prepatch
Warlocks would just kill anyone in sight
I've always thought that PvP should be balanced separately from PvE as well.
Still give you stat choices in template items and bring back pvp vendors for gear for pve
Obviously not the best gear but enough to get you into normal or whatever
I disagree because you’re not playing a shooter or a moba. You’re playing an mmo. Character development, for lack of a better phrase, means if you put time into gearing your character you should do better than a fresh one
that's exactly the system we have today
pvp is competitive
competition shouldn't be held back by you killing monkeys and getting rng blessed
you should reward skill, not luck
We don’t have vendors though?
I agree with that. But pvp content should reward pvp gear. However, if I’m getting better pvp gear because I’m pushing the content - I should have an advantage
Or template gear? We just have blanket template stats
Similar to how weapons were 1800 or 2k - whatever - and shoulders where 2200
Rating required
I wouldn't mind doing what they did in BC again though, just have vendors for PvP gear so you can still have the feeling of gearing up. But don't allow PvE gear in the arena/BGs
bros
Like pve trinkets shouldn’t work in pvp at all
You're a weekly chest
Lul I’m not gonna hit 2400
You get 415 items at 2100
That’s fine is what I’m saying nim. As long as it’s pvp gear it should keep its stats as is
well there you go
Scale pve gear to the appropriate level?
I don't trust Blizz to scale things properly. I'd rather have content-specific gear personally.
I would need to do that on my shaman to get bis azerite for it😡
you're not reading, it feels like
I pug a lot on NA realms, does anyone else have issues finding out after a key starts that you're grouped with Oceanic people and getting a lot of lag?
PvE gear usable in PvE; PvP gear usable in PvE, and they don't cross
i wasn't replying to you griff
I can’t read
Ah
i was replying to riki
I’m just saying - no templates like BC
@dapper canyon Just gotta remember which realms are OCE and avoid inviting them.
the only reason why there's very specific items that stand out is because of their effectgs
Sorry like legion
Or make sure that a non-OCE person goes into the dungeon first
Cuz I was saying like go to a menu pick certain pieces of gear that auto equip when going into pvp (kinda like GW2), and have currency that you go to an actual vendor to spend on pve gear
Is that how it picks a shard, by who enters first?
That's been my experience
I have a couple guys I play with pretty regularly on OCE and that seems to determine it for us. Because I'd rather they play at 300ms than me XD
Why does blizzard connect Oceanic realms with NA ones ?
we have a system (what i call BFA templating) where it caps your stats at a certain point but still keeps any amounts you push towards on those specific secondaries
that's the system we have
so you stacking mastery
Because they have to connect them to someone or they wouldn't have enough people to play with
And since Australia speaks English, it makes more sense to have them on NA than EU
(which was legion's templating system)
Good point
You figure we probably have (completely guessing here) 1 million players in the US with a population of over 300 million; how many do you think they have with a population of like 25 million haha. They'd just have super dead servers.
yeah GW2's system
is actually great
but again GW2 has no actual world pvp outside its RVR/ SPVP
but yeah the scaling should be small
The 1% scaling thing
That sounds right
some people are adamant about it
world pvp i mean
which is stupid
and they have been pushing for it a lot
Horde VS Alliance
etc etc etc
World pvp is fun as prot warrior
i mean
1v7 is winnable if they dont have ret paladin or a healer
kinda just saying in comparison to gw2
End result of BfA: One faction to rule them all. Mwahahahaha.
I win most of my world pvp engagements but I still find it just a pain in the ass
Legion world pvp as a prot warrior 👌🏻
I was doing wqs on my monk he didnt stand a chance so i logged my warrior and killed people for few hours as a revenge 10/10 would recommend
that much i can admit
I lose most of mine because I don't get jumped by anyone that doesn't vastly outgear me. And I'm complete trash at PvP. My shining moment in PvP was getting Rival in Season 2.
Had some dudes complain about me playing a “bitch spec” while knocking out some of the neutral pvp world quests
Had some same faction warlock cuss me out because I clapped him every time in world pvp when he would attack me
I think it would be enlightening for them to remove the faction requirement for world PvP for a week.
fucking turning on that shit and wrecking your same faction
Just so people can see that it's not one faction that has all the "kids that have to mob you"
that shit was good
Idk what decent pvp is in BFA, the only world pvp I normally get is 40 alliance camping a turtle quest
See ^ lol
that's kind of a result of the whole faction imbalance reward shit
I've heard complaints about that since vanilla.
you can certainly find good pvp in it though
How x faction is a bunch of little kids who can't fight 1v1
no
that's not what i mean
alliance gets bigger ilvl rewards
so they raid up
or group up since the quest doesn't work in raids
I miss when i was tauren and used goblin gliders to fly around the map people would panic when hmt tauren jumped from the air right next to them and started clapping
They get 385 gear
eh?
They get 400 gear horde gets 385
im getting 400s
Yes
Against Overwhelming Odds?
yes
Its 400
They had nerfed it to 385 before because everyone was bitching about it. When did it get put back?
Yup
Idk what they were thinking with that. I doubt horde is ever going to see the positive side of that implementation
The one you got must have been a huge fluke tbh lol
I mean we got it 2 weeks after it was implemented because every horde had to turn it off because you couldnt stay in dazar alor at all
Didn’t Limit xfer their whole roster to take advantage of that before the BFD race?
Like you couldnt legit login great seal
Yeah because you could do the quest in raids still
Yeah they did
I participated in one of the raids actually lol
Lol
Not Limit's; I just meant one of the raids when you could still do it as a raid
Me prot warrior
Me hit thunder clap
Me get hit but use last stand
Me unstoppable now.
👢 🍵 👏
Accurate
damn the nerfs to the td cannons
and the buff to priestess in ad
real goofy stuff happening in 8.2
the td cannon thing is justified imo. skipping 3/4 the instance and cannoning it is dumb
TD is an absolute meme of a dungeon
and priestess is far easier than any other encounter in m+, not a surprise she got buffed
when is cyberpunk 2077 coming out?!
in 2077
april 2020 i think
whaaat thats so far
everything is being pushed to 2020 tbh
Next Gen Xbox is Holiday 2020
On a side note, I'd rather them take extra time and do this right
Haste food
I threw a http://us.battle.net/wow/en/item/153487 at the pack on the stairs before Vol'kaal
Four tries in a solo heroic
the first three times it dint work. but the fourth try ended up sheeping both Reanimated honor guards and one of the witch doctors.
Tried on a +9 and pulled all
lol
nice
Where are people finding m+ changes?
"guys, our failure rates for ML, KR, and SotS are too high what do we do about it?" "idk, nerf the ones with higher success rates?"
HAHAHAHAHA
@mortal brook realistically 15 shots is all you need to complete the dungeon the only problems in new season i can see happening is with the emissaries being in there namely enchanted one
imagine the cannon reflecting and killing the cannon 😄
It just kills you like spellreflecting does
yeah without reaping especially doable in 15 shots