#protection
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i mean not council the ring of booty
i have seen it proc into the target dummies in freehold, but it doesnt pull anything
yeah
Killed mythic fetid last night, those are happy thoughts
do you have your back to a pillar paw?
and if so which one
we felt like we were too far to one side and had some positioning issues
the raid that is
we were on the right. i think imma try left next
logs i'm seeing use that one
we're like always just 5 or 10% short on these eggs
Little or big?
eh both it changes pull by pull
Make sure ppl aren't switching off early
Most likely it's ppl not getting there in time
i feel like given how many stacks of reorigination we have it shouldn't be this tight
how many melees do you have?
we've been running w/ 5
Finding the dpa balance took a bit, we had to make some swaps. Afflocks are kinda balls for little adds
But great for big ones
K good
Our biggest issue was ppl getting to adds late
1st set is also hardest imo
3 aff locks, spriest, 2 arcane mages, boomy, hunter, ele sham are the ranged. to fill out the last 5 melee dps we choose among frost dk, dh, 3 rogues, 2 warriors, and a ret pally
we also have another mage and boomy but they've had work stuff
So any hope we will see additional prot changes in 8.1 Or is what weve seen likely it?
π€·
8.2
Ya your comp seems fine
i'm just gonna have to spend a bunch of time combing through our logs
hoping for some magic bullet i can give them that'll solve it
almost certainly a positioning thing tho
ppl late to adds
You have to pre-organize your raid on fetid
And sort ppl by 2 groups to optimize your add dps as soon as they pop
Sounds like they're doing that ppl just reacting late
Have to have people realise they need to figure out their positions and route to run before the adds spawn
Oh ok, well then they have to realize that you cannot kill the boss if the adds are not killed in time
And the only way to do that is to wipe like 50+ times lol
The best was starting the night with a 0.4% wioe
Hitting that same percentage about an hour later
And then killing it on final pull
how many pulls did you have before that first wipe
that'd be an insane start
and same styrth
that's pretty good. we're right at 50 i think
first eggs usually die, then second eggs are like juuuuust short
Literally every time we got through 1st adds clean we would get him low
Overall uldir is pretty easy compared to how many attempts antorus took per boss
we got the pity buff faster this raid
in terms of array
week 1 with 370 ilvl it was pretty rough
or lower
U weren't on a warrior tho
I was but I was doing MT not thrashes
U did mythic fetid week1 on warr?
No heroic
O lol
With like 350 ilvl or whatever it was
Ya dat was like 5 pulls tho
Well clΓ© is the French for Key ^^ but yeah, the stone's gone missing
They even translated the Sethraliss so Sephraliss dunno why
@dusk locust i'm having the exact same issue on fetid as you and we're on our third rekill
spent all of last night wiping on it, boss is just a serious piece of shit, we also have 3 afflocks and a spriest and our small add damage is just terrible
I watched methods stream the other day when they were doing split runs and even they had issues where they nearly missed the small add timers
Itβs just really tight. Hoping if I study our pulls some Iβll find an answer
Whatβs mildly annoying is that killing him is only going to bump us up like 2 rankings as a guild π
It's really irritating because we had a pretty good pace going in Uldir and now we've just stumbled for like 3 weeks trying to rekill this terrible fucking boss
Like you cannot have a 10 second long dps check in the same expansion you make so many classes proc dependent
We had pulls where everyone played basically the same and we killed the big add with 15 seconds left on its cast
And then the next pull we do the same thing and don't kill anything, it's fucking stupid
Yeah theres way too much rng in how the specs play
Thatβs a fair point I guess
But I mean even still it should only result in a wipe or two before the kill
Yeah
But then when you add in how bad some classes are at certain jobs, plus RNG on add spawns, plus RNG(ish) on breath targets
That's what makes this fight so interesting
Its not a brain dead fight where you do your rotation, ppl have to think about their actions constantly and react to their environment
Well they can be located before spawning like 5 seconds before the spawn
So you can time the spawn and anticipate it, it's not full rng
it absolutely is RNG
if both blobs spawn on the other side of the room
and then the breath cuts off the path to get there
Just proc more, easy
No more changes on the ptr at the moment?
Not ATM no
We still able to block projectiles on ptr?
Is it true
Is DC getting nerfed?
I just got a whisper of someone laughing at me saying they're making the worst tank spec even worse xD
dont listen to those idiots
Yes, but its not as bad as it sounds, and we are getting buffs in place
^
Oh we are?
it was overtuned
It's like our only lifeline atm
IP off GCD
SB uptime is up to 75%
up from 68%
pinned messages should show whats up
marok wrote a few things
someone posted screenshots
out of them all
it was amazing
new ptr changes @junior ivy
this was from a few days back tho
unless you missed our discussion that day
No
8.1 can't come soon enough
whoa i didnt know that about shield block
that doesnt sound bad
will it be enough?
toi make us good?
So does that mean best served cold is now better than unstoppable cforce?
ITS ALL IN THE PINS
Because we dont need to spam thunder clap
lul
super buffs π
TIL that killing the spores on the last boss in Underrot with Heroic Throw procs Victory Rush, giving you unlimited VR uses throughout the fight.
This may sound stoopid, but aside from azurite traits, is there anything that increases IP absorb amount?
@slow skiff It scales with AP and vers so you can do it that way
Other wise no
ok ty
hadn't been playing prot yet this xpac and was curious especially with the GCD change
@mighty gulch no, UF is still better than best served cold even after DC nerfs
IF will be better in physical fights
Bloodsport is ok for magic
but I mean
Not a huge difference
Like I know a few warriors use bloodsport for Zul bcs of the dot
thanks
PUMPIN
I love how a middle trait (crystaline) is weaker than an inner (gemhide)
And @junior rose you can solo the last boss of underrot with victory rushing
I tried to do that when boss was still broken and spawned 500+ spores
500+ explosive orbs
didnt go well
cause all spores made orbs
now it's hotfixed though
@raven ore 
π
just dusted off the prot warrior after reading about the GCD ignore pain change...and this happened
seems legit
SeemsGood
vial just seems bad
Depends on the content you're doing and what you're aiming for π€·
Vial isn't great tho
if you are going for great AoE with avatar then vial is good
i want howler but no luck yet
M+ is main content i do
then go lion's+syringe
once you get parry rating high enough ( through crit) you will see the true power
you can parry bleeds ( like in KR and the trash before the totem boss in Atal)
that pull is like bane of my existance
Same
anyone experiment with other talents specifically for zul last phase? seems like never surrender would be better for that than bolster
are you talking mythic?
highy disagree
you can use bolster to use all your rage on IP while you are still tanking the boss
heavily reduces the feeling of the bleed
nah heroic
i always get murdered by the bleed i guess thats more of a healer problem
Just bop on the swap π
You'll drop the blood instantly when you get bop'd though, so go out and call for it
hmm
rip
Is there any harm to scumbagging mythic zul adds as prot?
Yea save combat resses
Is the deafening crash nerf already active or part of 8.1?
8.1
I admittedly don't know which combination I want to use here; can anyone help?
there's no goal to hit, it's not even the best secondary to aim for
Rezan/Syringe. Sub out Darkmoon for Blockades if you're doing raid progression. Lingering sporepods has been substantially buffed and is not near as bad as it used to be, don't listen to the negative hype it's not a bad option. But random proc healing that takes 4 seconds to trigger means you'll likely be healed and it's just wasted overhealing (the real reason it's not great)
I meant sub out Syringe for blockades in prog raids..LOL
Thank you
rezans blockades better
you know, pally tanks have some wacky mechanics
apparently you can BoP and divine shield for fetid thrashes
Yup
you can also blessing of spellwarding and totally ignore a combo for zek voz
well, minus the shatter
Can confirm lol
minus the cheat death mechanic I feel shieldwall is much better than AD
when pugging +10 keys, what's the best thing i can do as a prot warrior? pray for cc's to not break, and save shockwave for worm spawns?
I use stormbolt since there is almost always some caster being ignored. Perfect world; your CC shouldn't be getting broken because bad things happen shrug. is the issue Survivability or something else?
nah not survivability, just overall control on worms
group just needs to swap focus. Thunderclap will slow them and there's your stuns if they're available
you can int shout the worms as well
Crackling Thunder is another favorite of mine if you don't need bounding
just need to be aware of the aoe increase if you're not used to it
aoe range*
you know what's funny is ive actually been running crackling thunder this whole time
because i literally always forget to switch to bounding
and i curse myself everytime i notice i need the bounding in the middle of a m+
I'm always swapping back and forth because o fraiding
"gee it sure would be nice to be able to leap again with increased move speed" as i die to council in kr and sots
safeguard is the devil π
?
stop
π€
stop bullying corejo
=
hi. i have two items: one is vers/mast at 375, the other is 370 with haste/vers
does the haste still outweigh 5 ilvls
or is the 5 ilvls that much stronger
leg
no sockets on either?
then the 5 ilvl is stronger
legs give alot of secondary stats, so upgrading them is almost always worth it
also, secondaries in bfa are so close to each other, that it's usually not worth holding back ilvl for them
is 100% uptime on block possible? i can get about 50 seconds or so before i lose a charge
@stiff basin is this including last stand?
Depends on the fight you are tanking
@dark lark no land stand but yes on 100 talent to extend
How the fuck do you get 50sec block uptime without last stand
If you can get to 24sec uptime with SB alone that's exactly 100%
You could only get the 50sec with maybe full procs and hero/bl
Heavy reper cussions probl
Oof HR :topkek:
@strong forum trying different things out to get it without uldir array
like using Devastator with a dagger to get shield slam procs, using those to extend shield block by 1 sec
yikes
Wtb str dagger
stranger?
@dark lark what about cloaks? i have one with haste/crit at 375 and one with crit/mastery at 365 with a socket. the second one sims just a little higher and im always tempted to use the higher itemlvl with pogchmap secondarys
wait i thought we were in arms section, my bad
!wa
hi quick question would you replace 340 shoulders with 370 ones if it meant losing DC?
hey guys, how do you decide between azerite traits? i looked at the pin messages didnt get my answers there
how is prot warrior lookin rn?
in m+ and raids
@jaunty aspen no
@bold zinc with 8.1 buff for raids it will be good for m+ will be better yet probably not as good as others
possibly prot pally level decent yet not best
anyone know what icon that is on the left? I don't play prot often and I have no idea what it is. https://imgur.com/a/2fu3uhd
@junior dew looks like a macro, you'd have to ask whoever the ss comes from
i took the screenshot :p
ask where you took the ss then i guess
either a macro, a trinket or any usable item
cant remember a trinket/item with that icon this xpac
π€
it's from an addon, saying "hey use this", was very confusing. I'll post on the addon page
there's a trinket from tos that uses that icon
π
Somewhat broad and maybe odd question
But at what point should I try targeting specific gear/stats?
Like right now I'm 302ilvl obviously my main focus is just raw ilevel right now, but when should I start trying to go for haste/mastery
When do I start getting picky I should say
when you have multiple pieces of the same ilvl
if you're somehow severely lacking haste then you can consider dropping 5-10 ilvl for a haste ring or something
but otherwise nah
personal loot is RNGesus so
Word
when you start doing M+ then obviously target dungeons that drop what you need
When you whisper someone about trialing as a prot warrior for Mythic @shut summit pogchamp
Better than most
and is willing to give u a shot
way better than "lawl prot is bad gtfo"
truth
If you try to get into guilds that trial people in hc ive got some bad news for you
I mean trust me I prefer not to trial in heroic
But I gotta go with what's open to me
Bolster over Indominable on Vectis M, ye? Feels like I'm taking sooo much dmg
Spell reflect
oh right
Get as few lingering infection as possible
If u spellreflect the dot you dont get a stack of the debuff
Right before it falls off..
Ideally you want 0 stacks
@brazen sequoia no its when Omega Vector fades / give you stack of lingering infection, can SR that
some groups dont give it to tanks but with prot warr is worth it, just takes stacks out of the fight for DPS
alright ty π

i feel pretty discouraged lately, no motivations to try m4
joined a plate team earlier as dps and saw DK having such a easy time -_-
also most of the pugs have high expectation of tanks it seems, 1 wrong pull and people start leaving
should we form our own groups for M+?
Feels badman i got 370 shield but its worse than my 365 with a socket
Anyone got a rough outline for CD rotations in M+?
Should i be trying to do things like not overlap Demo with SB?
CD rotations in M+ are just like any other time
And no you should be using SB whenever you can utilize it
So whenever some guy is clubbing you about the head?
I find when raid tanking the rotation of CDs feels different because there is downtime in active tanking
M+ tends to be chain pulling
@oblique garnet are you sure about that π€
@brazen sequoia you do not use indom, EVER
@oblique garnet it shouldn't be worse, the block stat is sure valuable
A 370 shield is better than a 365 shield with socket period
No matter what a higher ilvl shield is always better, the block stat is our best stat by a large margin, its our best mitigation
^^
would you guys say strength over armor pots?
Thats what i use, armor pots are a bigger defensive gain when physical dmg is dealt other than dots, but doesnt help you when its not where as str helps the boss die faster
i've a noob question: steppin into heroic when u are saved to a previous group only penalizes you and nobody else doesnt it? Like mythic0 dungeons, i thought everyone can receive loot except you
Ya, if you are saved it shouldnt effect loot for every one else
thanks
@willow hazel well str gives you a little bit of crit too π
They hotfixed underrot's explosive problem, right?
Strength gives parry, not crit
Only parry and ap
gets his old man voice out for talking about vanilla
We get armor too from strength
The passive we have
That increases our stam and armor
It keeps getting buffed
Not on my warr right now, but think it is just listed as a skill
They keep bumping the armor and stam up by 5%
Been trying to gear up my prot Warrior. Not feelin the love from the community
Ready for this stigma to go away
it's definitely still rough
It won't go away until next xpack
It's only our utility that is lacking.. nothing about tanking
is there a graph of the strength to parry conversion anywhere?
or anyone know the formula?
eh, the gcd thing is annoying still
considering most classes have their primary mitigation tools off GCD
still
also i would love just a tiny bit more passive rage
@graceful mason What exactly would you want utility wise for Warrior?
Iβm pretty okay with no utility as long as Iβm strong as fuck.
And yeah, shockwave is so underrated.
tbh I just want us to have a stronger slow effect for TC
Really I get pretty hyped about how much damage we do
20% is laughable
What makes me laugh is that talent for pallies still exists that makes consecrate slow by 50% and they buffed it for bfa by tacking on the 15% larger radius lol
"TC slow 2 gud stop now"
@steel mauve you say its worth but im losing block 1% of block 2% mastery 2% of haste
Yes, shields give you the amount to block, block rating is always worth upgrading
The higher ilvl shield, the more dmg you block from attacks
mastery increases block
ilv is king
Mastery increase block chance
It increase block CHANCE
Not block value.
Not block damage
y i k e s
Shields effect the actual damage you block, which is always better
I only enchant mastery and gem mastery over haste because I'm just trying to pad and vers is boring af
It is the only way you can block a higher dmg total, and so it is always better to go with a higher ilvl shield
It's always better to go with a higher ilvl anything so long as you aren't losing DC.
Except maybe trinkets.
But trinkets are a fucking mess atm
Not always true, rings can be better with a lower ilvl with a socket if the socket gives more stat total
40 stats
**ilvl
Idk the exact ilvl, but add all the stats together and add 40 to it and just see of its better
It depends on the ilvl of the item.
The value you see people quoting is usually the average sum across a normalized ilvl.
eg. Legion 900 wrists with a socket was just shy of 12 ilvls
Helm of the same ilvl with a socket was only a bit under 7.
But none of that matters, to be honest.
but prot sux 
No u
meleed for 43.5k, blocked 70k
i could stagger that
if a dk got meleed for 113.5k (infact it' be higher cos lower armor)
and they deathstriked 70k
healers would be like
OMG SELF HEALING SO GOOD
So if the ptr changes go live, are we likely to be middle of the pack, or actually in a good spot?
Or c) still bottom?
π¦ im scared to find out the answer to that
So what keys are absolute death this week? M8 and above.
the damn explosives on the last boss
when the adds come out
the explosives immediately spawn sooo spread out
you barely get a chance to dps the boss between phases
cause youre too busy making sure explosives dont wipe you
i did it with people who had a 1500 .io score
and we wiped 3 times on last boss
umm atal dazar is nice this week, i chested a +13
and i chested a 10 kings rest
shrine is shit this week i heard
those big packs
huehuehuehue
yea id stay the fk away from shrine
too many big pulls
yeh we used a ton of cc but it still sucked
@spark mortar temple is also kinda eh
The avatar with bad rng on the explosives spawn is aids since each of those hoodoo hexers spawn it also heart guardian and plague doctor spawn them
waycrest is ok but be careful in the maggot hallway
Ive done tol dagor, shrine and temple this week
shrine was the only one we couldnt even complete because our comp was ass
Did a waycrest just now, was fine except for our rogue with brain damage that thought that a bunch of mobs (elite or not) meant to aoe tf out of everything.
Siege wouldn't be so annoying w/Bolstering if it wasn't for the whole 'runs away in fear' mechanic that most of the mobs have in there.
I haven't played in 2Β¬ months or so, has Prot been buffed at all?
we are getting a nice buff in 8.1
ah yea, all 3 specs / classes i want to play are buffed in 8.1 lmao
Ele, Shadow Prot W
has been pretty fucking boring hence quitting
I would level alts if the 1-60 wouldnt take forever
Heirlooms work between 100-110?
If upgraded, yes
How do I deal with Zul's 2nd Phase?
Trust your healers to focus you
haha
hey hey, anyone good at weak auras and wanna help me take a feature from one and put it on to a diff aura?
Ele hardly changed. Just some damage got moved around, gameplay still feels bad
Barlar, what are you trying to do?
For the purposes of converting crit to parry in M+ Is the Syrine or Butchers block better? I'd think the block, if it proc'd early on a pull would provide better uptime and higher parry on the pack than the syringe. I think the syrine has overall higher uptime on the buff.
prot warrior mechanic question
When a melee attack comes in and you have ignore pain and shield block up
Which damage reduction does the damage filter through first
shield block goes first
Okay thanks
absorbs after damage reductions
So it gets reduced by (Block %) and then that gets reduced by ignore pain?
absorbs last
yes sparky
which is why when people complain IP disappears in seconds it usually means they didnt have SB up as well
basically absorbs are artificial HP
Yeah i know that
they only subtract when you would take hp dmg
I was just wondering about the ignore pain absorb
So a hit for 10,000 damage would be reduced by 38.55%
Which is 3855
Leaving 6145
Then ignore pain absorbs 50% and i take the other 50%
So I take 3072.5 damage. Correct?
yes
oh boy
REEE
indom ROFL
he's missing ravager
lol
i whispered him, inc kick
Actually something I'm not sure about; but I believe, is the damage mitigation priority, Dodge, Parry, Armor, Block, Absorb ?
it's the armor/block I'm not sure about..I know dodge/parry are considered first.
armor/block are multiplicative dmg reduction factors - they come together, not one after the other
@fringe marten
How are Prot War looking compared to other tanks for M+/raids in 8.1?
We still donβt bring anything that makes people want to bring us but we are getting a nice buff
@fringe marten i have a IP aura i like but i wanna take the part of Sco's WA for IP where he gives you the value and add that to it
Does anyone know the ICD on bone shield for DKs
ok so leveling warrior for first time and is taking IP off the GCD really that big of a deal?
it is and isn't....it is for the sake of increasing dps/rage gen and just overall playing the class in a smoother, easier fashion...having to take a GCD to bring up what is now a very weak IP, stinks.
im still like a month away from 120 and being geared lol but will Prot be useful like DH/DK for M+ and DK/Brew for Raids by then?
And give us more procs for SB (due to more globals for devastate and revenge) so more rage, and thus more IPs
I think itβs a lot more of a buff to m+ than people realize
I just wish there was something other Then damage that only we bring to m+
But so many dps bring aoe stun
I saw on the mega thread someone had the idea of making ravager be like druids ursol vortex that would be nice and actually make me maybe pick that useless talent
would be nice if aoe fear had them cover in place by default like dh's fear
at least there's a talent for it tho
370 laser matrix with crit bonus or 385 with brace for impact? D:
sorry for sudden question fam.
Is it your only way for reorigination module?
@neon tangle boneshield's ICD is 2.5 seconds
@steel mauve its that or dropping an 385 RP for a 355 archive.
In raid i think the 370 for the haste, outside of it the bfi
If youve stacked it up at least
the problem is, with my gear the module is stacking me with crit. which is why i was flaky about it in raid.
does archive pick a stat before or after ITF?
I can't see your crit being higher than your ITF stack
the module only checks the raw number, not the % of haste. and ITF only modifies the %.
yeah sorry module was what i meant
Ya its your highest number secondary, not % based
And to be honest, crit isnt bad, so a lot of it can still be good
gamer
So are these changes going to shake up the tank rankings by any chance?
No
It'll just make us more forgiving to play and it'll be a buff to those who already play well
But it won't change any metas
And BDK is still v strong with the amount of cooldowns they have as well as any kind of grip
it's a step in the right direction for prot, but the spec needs more significant changes if the goal is to actually change the current tank meta
judging by the way blizzard's been adjusting tanks so far though, that's not the goal
It will probably hurt bad tanks who rage starve themselves too much, since that's going to be even easier to do, and rage generation isn't increasing (unless I missed some note about that)
Otherwise it seems pretty much the same, and probably will barely be noticible single target
i was tyring to figure out why Zul is so hard for my group
i figured out why
yes that is 26 wipes
we had that healer on the bottom every single fight, but for some ungodly reason, they only got dark revelation once
while our other healer had dark revelation put on them literally every single fight almost every single time
supposedly in another discord someone said it was based off of either your player ID or your position in the fight which sounds so collosally stupid i hope it isnt true
how we feel about the changes?
happy
i wouldn't say it fixed us but it definitely is going the right way
its weird tosee this place being optimistic about state of prot warrior
iliek it
like*
I KNOW and i loved us in legionnn
i mean
most of the people that stay here regularly
are making do and dont' feel as miserable as everyone makes it out to be
i love my warrior
Eh, it doesn't feel as bad as people make it out to be, at least not for me
M+ is kinda bad for us, but I found Impending Victory to be somewhat useful if I don't have my personal healer with me

Most people seem to be used to self healing tanks, I guess
It's not like I'm doing high keys though, usually a +9 or something the like
I mean pug or not, taking IV over ITF is just making you take more damage
Self healing or not
i mean
i feel pretty safe with a druid
but the ones i real with just throw rolling and hots on me
knowing i'll be fine
Druids and monks are great IMHO
but i do call out my cds and scream I have nothing
LMAO
but i communicate a lot because of pvp
Eh, as long as there's at least a little healing going on it's fine for me; I usually announce my CD's as well
Aside of M+ I usually roll with Punish though as I usually get assigned to do things like taking the Thrash on Fetid
ITF all teh way for me baby
more haste = more shield block = more mitigated damage on thrash
hm should ido a motherlode 6
everyones too used to tanks now that have some form of self-heal.
lazy mentality thanks to legion+ design.
MW heals or druids best case though for prot tanking mythic+
I usually manage to have my CB up when it comes, alongside some BS via Intervene / Intercept
SB*
those with super high ilvl/haste next patch gonna see themselves blocking 100% of the time if PTR goes through with current changes....
kinda nutty. + IP back off GCD
Yeah, the changes are looking good so far
too good.
Although I kinda want Neltharion's Fury back in some way
biggest imo though being able to block ranged attacks again.
pretty lol beta gayme.
Hm, I don't remember blocking ranged attacks being a thing at any point, although I skipped MOP completely
you were able before legion I know for a fact.
idr if could or not in legion.
didn't play it extensively.
Oh, then I just didn't pay attention enough I suppose
yeah ranged physical attacks
Still, taking two Taeshalach Techniques at Aggramar and blocking like 20+M damage was kinda cool
^^
Too bad if the raid already jumped off at that point D:
whenver im on my druid
and im healing a warrior tank
i make sure to tell him
that i love warrior tanks
and that im happy hes my tank
to coutneract the negeatibity
lol
negativity*
lol
played well, monks and druids are perfectly fine healers for warriors mythic+
esp MW for 5% melee buff/melee focused mythic+ group, or druid's utiility.
I've found warriors to be pretty solid tanks since Vanilla, but you have to keep an eye on them as a healer
i β€ them
basically.
so, I know what the general best talents and traits are, but specifically does anyone know what the best options for ST dps are? I'm trying to parse on some farm content
just have to rub their booboos cus they cant themselves.
assuming I will never touch ignore pain
like original tank/heal design.
are punish or devastator viable options? heavy repercussions?
I wish fucking raidbots would sim prot
Well, I'd go for Heavy Repercussions and Punish at least
no
if you just want DPS for parses, triple DC azerite traits and other DPS traitds (gutripper, heed my call etc) and same ole specc will still do more ST damage than other alternatives if you properly maximizing demo/avatar + demo uptime.
AM is still better than HR AOE and ST.
triple DC? oof
Unstoppable Force
maximization is still better damage than anything you can buff shield slam for.
booming voice +15% damage is still more DPS in general than devastator.
especially so as haste keeps getting higher and higher for more tclapping.
higher haste would make dev more appealing than tc
not the point though
there's no sims for prot so it's just guesswork
double archive/DC is better than triple DC actually
oops
for DPS
can always look and compare top prot warr logs (Sense majority of them) see what they use. π
aim in that direction.
should iheal a motherlode 6
there's a couple top devastator parses
it's hard to really tell because most people aren't using it
devastator with double brace for impact seems good
Devastator seems to be rather lackluster currently without decent haste at least
but punish and repurcussions seem non competitive
though again that is going to depend on whether anyone who has the gear and group available is willing to try
The best way to figure that one out is to test it yourself
i highly, highly doubt HR would ever compete with AM in current tuning
or...
do the maths
I mean, AM is synergizing with unstoppable force pretty heavily yeah
but punish/devastator/hr also synergize
not really
???
So more shield slams doesn't synergize with shield slam doing more damage?
QUESTION MARK?
marginally more at best
I'm not arguing the amount since I have literally no clue ofc, that's why I'm asking
aight time to get old school I guess, where's a decent single target dummy
Boralus should have one, if you're alliance
negative
icy veins guide is more than detailed enough on explaining why devastator just isn't the ideal pick
The Zandalari weren't so eager to let me in the last time I visited, so I dunno where that one is
I'm not even concerned with devastator right now, logs have already convinced me it's better, especially if you don't have DC in a dps set
which I don't
still relevant
Realistically, most Shield Slam resets from Devastator would not be close to full value. Some resets would overlap with a reset from another ability, or a reset may line up where Shield Slam has a GCD left on its cooldown, meaning that reset did absolutely nothing for you. With that said, it should be clear that Devastator is not competitive when it comes to Rage generation.
that's not true when you explicitly aren't using ignore pain
you will almost never waste a proc
Devastator makes even less sense to me once 8.1 happens
Vengeance might be interesting
also devastator adds a lot of auto attack damage
There are a lot more top parses in logs with bv than there are woth devestator
Even top 10s, overwhelmingly bv
why are we having this conversation rofl
that's true but you have to consider that devastator is being disproportionately represented in top logs
relative to its actual usage
Bv is still a dps increase over devestator, unless its 100% purely single target
that's what I was asking about though
If you hit any thing else with demo shout bv instantly wins
Well, I'd say as soon as you have one point in DC Booming Voice would be better due to the increased duration and the general damage increase
Without DC Devastator might be worth it from a DPS POV
I just wish I could sim it
learn c++ and fix the module Β―_(γ)_/Β―
fuck I did enough of that shit in wrath
Only if its pure single target, 100% of the fight you only deal with 1 enemy
Yeah, that's the scenario he set in the original question
Then devestator will win purely in dps
But not in rage gain, and not in controlled rage gain
rage only converts into revenges though which is basically a gcd filler
i mean
Devestator got devalued a lot when they added the fact you can reset ss with tclap and revenge
and I don't think you can run low on rage if you only revenge
I typically have to shield block to avoid overcapping
In a ST scenario without Vengeance and Devastator, what would be the point to use Revenge if you don't have the Callous Reprisal trait? AFAIK without it Revenge and Devastate deal the same damage and have pretty much the same chance to reset SS
Revenge does a lot more dmg than devestate
revenge hits harder than devastate and dumps rage
Devestate does less damage than our auto attack
Point taken
Devestate is literally the last ability in our priority
Well, it'S a pretty cheap filler for when you have no button to press
if you're actually tanking not like a monkey you're supposed to devastate over spending rage on revenge
afaik
unless you're near cap
but procs > devastate
Revenge is usually reserved for procs or to keep Callous Reprisal up
Usually you revenge when you're about to cap or irs a proc behind other abilities
You revenge if you're about to cap or have a free proc and don't have other more important abilities to hit
SS>TC>Revenge (with proc or if you need to dump rage and wouldn't otherwise need to spend the global or rage on IP)>Devastate
@hoary surge
so on a dummy devastator is doing considerably more ST dps than BV with no traits influencing either
punish is actually trash
HR seems non-viable on a dummy but it might be better if you were getting hit and could reliably get revenge procs and some extra rage. Probably trash though
think I'll just go with devastator st and bv aoe
disappointing
Small testing on logs means jack shit, especially since one of your major sources of Rage is gone if you aren't hitting a tank dummy.
reading back up on it, that's already bad play... you press ignore pain regardless of damage vs survivability because it feeds into AM and rage generation
And I'm assuming you weren't, since you mentioned HR might be better if you were getting hit (which it wouldn't be, since AM is actually balls-to-the-wall retarded for DPS and survival).
reading back up on it, that's already bad play... you press ignore pain regardless of damage vs survivability because it feeds into AM and rage generation```
ignore pain does not generate any rage
Devastator is a minor DPS at best on pure ST, that's it. There's no pure ST fight in this game other than Patchwerk.
IP spends it, which is the point.
You spend Rage using IP (or Revenge) for AM.
we have two other rage dumps
More Rage spent, more CDR, more CDs used, more Rage to spend.
IP is clearly the worst for this purpose because it does 0 dps
doesn't mean you don't press ignore pain
Revenge has a CD.
that's incredibly bad play
yes it does
shield block and revenge combined will never let you overcap rage
both provide dps
You will still hit IP every so often even doing a DPS-focused rotation.
why, exactly?
Because Revenge has a CD, and in any actual real-world scenario, Revenge and SB won't be enough to prevent you from overcapping.
Again, you're hitting a target dummy, which means you're missing a large source of Rage generation.
loooook at those clouds in sals name
bunch of SF+ are full of clouds
so both SB and revenge are on cooldown, you're about to overcap rage, and you've taken devastator, you'd press IP
shield slam would probably have to be on cooldown too
since pressing anything other than that is pretty clearly a dps loss, especially with devastator
if you have rage, spend it
if you don't, generate it
tbh the "rotation" is fairly simple If and Ors
well this is actually not super obvious
you don't ignore abilities because they're specifically defensive, like Ignore pain, it still spends rage which feed into AM
is spending rage with no attached inherent DPS better than casting devastate?
it's probably not better than shield slam
so how much damage is 4 seconds of avatar CD worth
actually probably more than a shield slam even ST
so I guess if you're going to waste all or most of the rage and you have no other dump it's worth it ST
seems pretty niche though, it's hard to overcap when only tanking one enemy
Warcraft Logs and Parse were a mistake
im still angry that my guild is struggling to kill Zul because of a stupid bug
Tanks worrying about DPS, fucking christ
tanks are there for not dying and dps
if you cant do the first one, focus on that first, THEN do dps
Unless u are literally brainless, you have to do that as a tank so your focus should never be on dpsing
that's definitely not true
only in certain fights am i actually focusing on survival more than dps
there is never a situation where a tank shouldn't be doing damage
correct
Tank damage matters, unironically
Thats my point, ur dpsing naturally
a tank should be at least doing enough damage so that them plus the healer (in the case of m+) should be about equal or greater than the DPS
So ur focus should never be on dpsing
you shoudl be doing both
it's not either or
if you are never at risk of dying you should be playing as if you were dps
because at that point, you actually are just a dps that happens to be getting hit a lot
obviously if you're progging a boss you shouldn't put damage over your survivability
its kinda like saying a healer should focus on healing; they should still do damage and focus on it if they can, but not if it means someone dies
but that doesn't mean you don't do your most
there are situations in which survival of the group is more important if it means you will wipe otherwise; there is no blanket statement for this kind of situation that applies universally
Tank Damage and healer damage are both considered for phasing
in this case I both want to do more damage and take more damage(so healers can parse better)
it's win/win
The difference between a healer and a tank is that a tank is naturally dpsing so at what point should you be "focusing" on doing the thing that is to be expected of you
maximize group dps is your goal as a tank
You have three main objectives as a tank:
- Don't die.
- Don't let your groupmates die.
- DO as much damage as possible within those parameters.
ez
Amen
As soon as you know you can "survive" to the best of your ability, there is absolutely zero reason to not push as much DPS as you can.
There are several historical cases where tank DPS matters as much as any DPS' DPS for boss fights.
tight boss % phasings
1% wipes are a testament to this
Tight DPS checks come to mind, but that goes for any boss - the more DPS you have, the better.
Saying, "Meh, don't push DPS, you're a tank" is just so assbackwards that I don't want to address it, because it's that much of a braindead statement.
I'm sure everyone who has done a chunk of M+ has missed or made a timer by 1s
yes, that 1 second can be bought by simply doing more damage
(assuming you dont die as a result or cause downtime that wouldnt have normally occured)
FFXIV by virtue of their small raid sizes and easy rotations is pretty explicit about needing good tank and healer DPS in hard content
it's kind of interesting to me that WoW hasn't made it more obvious that it's an important aspect of the roles in modern design
in XIV, even if you have all your dps pushing the limits of what their class is capable of, if your healers don't dps you don't make enrage
period
pushing dps on hard content is one thing
taking shitty talents to top parse on inconsequential farm content as a tank
is another
what the fuck else are you gonna do?
Its pretty obvious that you have to do dps in current wow tho
just afk through farm without trying?
parsing is basically the entire point of playing the game beyond progression
I try to afk through farm as much as possible
except trying to top parse for the sole reason of top parse on some mythic fights
will get you removed from the raid
π
not if the whole raid is on board
I mean I'm not farming bosses the raid is progressing on
it's farm for everyone
that's how it works
π€
just parse 100 π
I don't think going all out as prot would break zul
if you're doing the usual rogue stacking strat, padding would fuck it up p bad
most zul kills have an arms warrior padding their ass off anyways
iirc method literally kicked some of their melee from the raid because they wouldnt stop aoeing crawgs
i do zul as arms and i bladestorm like maybe twice the entire fight
who gives a fuck about my parse if the boss dies
I do β€
i'm still top non-rogue for dmg on zul
either way
still doing my job
I mean parses aren't really important for anything
it's just something fun to do during farm
because otherwise it'd fucking suck
sure, but not at the expense of other things
never suggested it was
of course every vectis zekvoz etc i try for higher
but fights like zul i only look at boss dmg and not overall parse
cos trying for overall parse means padding like an idiot
and causes problems for the entire raid
also you guaranteed fuck up the parse of all the rogues
zul is a fight where you pretty much designate a parser
and on M ghuun
one person gets to pad
focusing on parse there is idiocy