#protection
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You didn't ask if we knew about our ccurrent placement in top tier guilds
so it's gonna be about a 4.5 sec loss on demo
Thank you
We don't know, @solid quail
Just wait a week and watch the "Class representation in top guilds" Fin. 😉
if you want a more accurate measurement on Demo shout dps/survivability loss, it mostly applies to bosses firstly, since most groups of mobs are going to be done in 30 seconds, most you would be able to squeeze out from DC in its current state is just a few more seconds over 16 seconds
it was a dumb question to begin with
- you already had the answer you were looking for
- it's PTR so nothing is final
- With the current state of tank balancing that's a fucking fever dream
unless you bloodlust on trash packs for some ungodly reason
No I asked a question and instead got the standard "that's not the right question" might as well have asked stackoverflow haha.
Cheers, just wanted an honest best answer coz a mate quit over the class being ass
Are you in a top tier guild @solid quail ? Do you need to be a "top tier" tank according to progression mythic raiding?
plus you can use ignore pain during TC+ShieldBash/Revenge under avatar
@solid quail Friend probably just doesn't know how to play his class
@solid quail you asked a question, and when you got a response you assumed the person responding was being dishonest
so stop acting like a victim
bottom line DS uptime will drop ~20%
ignore pain going 0gcd is a huge buff to those periods of stretching DS out... have so much rage during those times and no GCD to use them
What's the uptime on SB going to look like?
demo uptime will be more like 50% with DC trait
the DC nerf should be looked at from the uptime percentage over an entire fight; in its current state, the average prot warrior tanking in a raid can keep DS up about 50-70% of the time, im going to say its 70% of the time just for the sake of it; lets assume 4 casts over a 2 minute fight (30 second time period between each demo shout thanks to anger management)
8.1 PTR (not final) version of DC makes demo shout last 14 (8+6) seconds assuming you get your claps off... which you should; assuming the same scenario as before with 4 casts over 2 minutes ,you get 4*14 = 56 seconds which is 46~% uptime
not 70+
1sec CD reduction doesnt look like much, but i'm not sure how that interacts with Haste
70% is if you're a fucking god and have a boatload of haste
@static lance
From 40 % to 45 %
its 2sec CD zak
71% uptime on that fight ^^^^^
Oh cool
of course it isnt, but your not going ot achieve that every single fight
I assume that HR is still not competitive with AM, then?
correct
AM will be slightly stronger with new IP
but basically assume average 4.5 sec less duration on DS from the new DC vs the old DC
Ok, sorry you're right guys, another question then, has your class objectively been shat on the most by blizzard
@zinc mauve I think using 70% is a bad example. Since people will use extremes wrong.
😃
honestly, since I play M+ exclusively, I dont really need high DS uptime. A lowered DS cooldown is more valuable.
but even if you use 70%, its a 30% loss in uptime from 70 to 40%
and I guess off-GCD IP will help that more.
with the SB buff, the change only really affects magic damage heavy encounters
An honest warrior
@static lance and blocking ranged. That will probably help a lot in m+ since we have no grip
nah it's more like going 70% to 50%
im just using 40% as an example because 46% is one of the better case scenarios
so did thyme @timid jay
loose about 55 sec of DS on a 5 min fight with ~12 DS casts
unless you are comparing best case to best case, which is fair in that case
Who is this Thyme
¯_(ツ)_/¯
@thyme
:thyme:
I raid as arms and m+ as prot ¯_(ツ)_/¯
wouldn't the IP change help with magic-heavy encounters? sure, Rage gen will still be a problem, but you could have IP more reliably
ip change helps with encounters where you rage cap
Honestly it may be a nerf but its a trade off for better SB uptime and IP being less punishing to hit.
Ok so I gotta ask because with the new R.IO update I get to see peoples raiding progress, and holy shit I am seeing very little kills on Mythax/Ghuun but a crap ton on Mythic Taloc/Mother. Is something going on with the last two bosses on heroic?
it helps with magic heavy encounters, but only a little
it just lets you eek off another spell when you would have nromally used that GCD for IP
M Taloc and mother are puggable
I'm not entirely up to speed on the changes but are there any rage generation changes yet?
H mythrax and ghuun aren't
Why is that?
yeah mother is just POP all healing cd's cross barrier then survive 3 min and do it again.
Shouldnt they be more harder?
@timid jay cosmo is ONE OF US
ONE OF US
some other tanks got their ranged tanking nerfed heavily though
the encounters are incredibly simple compared to other fights; none of them require tank swapping
Mother just requires some communication. Taloc is like the easiest boss in history
Less raid coordination required
you can honeslty 1 tank taloc
yeah I quit the game and wasn't active anymore
seems like they are keeping rage gen linked to haste so it's just gonna go up
Idm getting demoted
Bfa btw
every other tank in the instance (except mother maybe) requires 2 tanks minimum
No
Fuck levkos here
Yes
That is so odd, i honestly thought id see a lot more kills on mythrax, he seems really easy to deal with even on heroic
Love you too
Ghuun i can kinda get but not really
Kappa
but yeah SB changes are meant to balance the demo changes imo
block more, shout less
Fwiw
What
idk if anyone else has this issue, but in my guild, when we do mythrax with our 10 man raid, theres about a 20% chance someone gets bugged in one of the orbs
I hate mythrax
the bug makes us wipe more than the actual boss
Ur lucky
Marok did some napkin math and it seems to be a overall buff
I get pinged the most of our raid with ruin
The big thing you guys are missing is control
its only a nerf in mdmg heavy boss fights
Highest wipes on normal and heroic diff for my guild.
I have so little uptime on mythax to dps i actually just sit in a corner and wait for the phase 2
yeah not glued to a az piece with DC anymore
You can't control too much when you get those long DS outside of avatar
otherwise, the ptr changes are an overall very solid buff
I'm not too fussed about dc nerf tbh
Neither am i
it was going to get nerfed either way, or at the very least, other traits would have gotten buffed to be in line with it
But shorter SB recharge is going to be massive for ease of playing
I mean who care at the end about that nerf
Though, its more of a nerf then I initially thought.
i cant believe blizzard killed the rock meme
It's fairly negligible on bosses with tank swap mechanics
well it free's me up to use dragon roar more too i guess
more rage and IP off GCD it all adds up
excuse me but you misspelled R A V A G E R
The thing is. We should look at this practically speaking. DC is a trait. We received buffs to our baseline abilities and passive tankyness. That's a damn good thing. 👌
eh ravager only works if you use an equip 2h weapon macro
IT IS
then it's actually kinda good
I'm happy with changes
Yikes
can you change weapons mid combat?
Yes
what the fuck
no one notices you can equip a 2h weapon in combat then ravager for pretty nice damage
then swap back
Not in m+ right
So the only place where it would have mattered
Make you think u have choice
Nice
makes zul kinda fun with it when you outdamage the dps
everyone here talking about their thunderclaps, but no one talks about the elusive RANGED WARRIOR, heroic throw for maximum dps
You mean those elitist mythic raider shit lords
who needs melee when you have infinite axes
Yo infinite axes actually useful on h mythrax
use the bladestorm trinket for maximum WTF did this prot warrior do.
So use it on zul and zek
people always freak out when you drop ravager then start bladestorming at the same time for lulz
since those are the only two real places u can see its benefit
@regal island you know whats better than that, using bladestorm with DBS as arm in KR
soo much fun on zul & mythrax though, no orbs or fear on me all due to an old ilvl200 trinket
Ive freaked people the fuck out
I've been going through my logs, and saw that usually after DS I would only be able to increase the duration by 3 TCs (6s) without Avatar up anyway. So the DC trait nerf only really affects uptime on DS if I'm using it in combination with Avatar, and that's when I'm at low risk of dying anyway
You mean the room?
Yup
I have to yell everytime THAT'S NOT MY BLADESTORM
deafening crash being weakened isn't too bad because we're so good under DS, we can afford to lose a little bit of that survivability to buff the times we're not under DS
yeah yelling warrior feels too much like the old d2 shout barbs
obviously theres more time out of DS now, but its nowhere near as scary
There is nothing more satisfying then seeing ur tank/healer pop cds because they think ur bladestorm is not the npcs bladestorm
haha true
lemme just equip my 2x +3 warcry weapons
Always leaves me in tears
then i'll buffs us
i'm getting kinda curious on the actual math of AM vs HR with the changes though
6/8 mythic uldir representation:
Prot warriors: 1.4%
Blood, Brew, Protadin: ~4-5%
Guardians are almost on par at 1.6%
seems like HR with the SB uptime could actually get pretty good
Yeah but AM has more use
then a few extra seconds a shield with a shorter recharge time
It's obviously an overall buff, but they promised to fix the class (uncompetitive talents, awkward mastery etc.) and instead they give us 5 % stamina/armor and more dps/rage (you can use all GCDs on dps/rage generation instead of IP now).
Maybe (hopefully) the design changes are still coming, but it doesn't make much sense to do tuning (buffing vanguard) before that
When havent they
Dks can heal, dhs can heal(kinda), druids can heal, palys can heal, monks drink which means they heal
We are the only class that cant heal
did they promise to 'fix the class'
warriors and bear really fell behind this tier, they wanted to nerf bear because it was over represented in mythic raids in legion and they screwed up prot warrior in early legion and didn't want to repeat the same mistake
back when you could IP bubble for 3x your max HP and it absorbed 100% damage it was pretty OP
on raid bosses being able to self heal doesn't really matter though
it's more about EHRPS
self heal matters a bit for movement heavy fights
You've probably seen what comments griff got when he posted his video on reddit and how dumb people can be
@vale gorge Not just playing other tank classes, getting 6/8 mythic on other tank classes, people just don't want prot warriors/don't play them in high lvl gameplay.
And it's a problem blizzard need to fix
@solid quail if more people play other classes in general it's obviously going to mean more of those classes are going to reach 6/8
if you want to make a bit better comparison you have to look at what % people play prot warrior compared to other tanks in general, and then look at what % of prot warriors reach 6/8m compared to other tank classes
and see if those percentages differ
and even still there are other factors that influence it
@junior igloo my guess is that they are adjusting us currently just to see what some number changes do, maybe convince some players to start playing the class so they can collect some data. As it stands right now, just these changes alone will make us much stronger in m+ in the situations we are weak in, but it doesn't stand to fix any of the problems you have mentioned such as our talent inflexibility
How about warriors with prot as OS tanking 6/8? o:
arms being strong skews things, and WW not so BrM is nice for the debuff
that or they're just tryin to get this build good before they go ham in trying to fix different builds
eh shadow, ele, feral got giant reworks
I mean remember they did say not to expect much if anything in 8.1 for prots/guards
Representation is much more a reflection of community opinion than actual balance
granted they were all broken as fuck
So im not expecting anything else but what we got it, and I doubt they are going to tune anything
MM was super low represented this tier too
community opinion clearly looks at actual balance
still, largely a reason we are unrepresented is because the class is very weak if played improper
so MM got a fix
not perfectly, but well enough
making the class easier helps with representation
Prot actually isn't broken at the top end of skill level
@sick sentinel what video was that btw?
Which is why they haven't given us a giant rework like other specs
@vale gorge defensive stance enabled. Why do so many prot warriors refuse to accept their class is ass. Obviously it means less if the players good, but come on... The class is in tatters
Prot Warrior weakness is in its difficulty and how punishing it can be if you screw up. The base mitigation kit is perfectly good.
idk if they want to make prot good with the current build they need to change IP to consume upto 40 rage and not overcap your IP
@solid quail because we play the damn class and we actually see how good it is?
basically make it idiot proof
Or are delusional
Prot is better than the general perception if you play really well, but it's not at the level of monks for example
@solid quail because we're not ass and you're just a parrot repeating what people without a clue are saying
i play the class cause i like pretending to be a stormwind guard
@solid quail if you're only going to accept answers you want, just talk to yourself
why are you even responding to finboar
Rei, are you saying it's the top players fault for prot warrior being behind monk and DK? o:
good point, man. I was doing so well ignoring him earlier, too.
No Marvin
you bring a prot warrior for the 10% ap buff if you don't run an arms/fury war imo
but you run an arms warrior because decent in uldir
which hate to say it but there are better melee than arms/fury with way more utility
I mean that we were lower on the urgency to fix than feral enh ele etc
in M+ yes, not in uldir
That's true 😛
I'm not even insulting anyone, I'm saying the class is ass, doesn't mean people playing it are, a good marksman hunter could outdps a warlock doesn't change the fact marksman is shit
eh arms is good in uldir but it's nothing a rogue cant do
you're insulting our intelligence with your dumb arguments
spin to win
just stop
You pretty much want 1 arms on every fight though
Tell me why I'm wrong, how are they even comparable to other tanks.
SPIN TO WIN
like a monk is a better orb runner, frost is better cleave etc.
Rogues got sat on mythrax and ghuun in the wf race
cant say arms or fury are exactly vital for the roles they fill
You want at least 1 arms warrior for the buff, cleave and execute.
@solid quail
We are easily comparable - you compare them and easily see that we are behind 😄
They can't maintain 100% uptime on mitigation if I'm not mistaken?
i dont think a single tank can keep 100% uptime asides from stagger
prot warriors are comparable or even better than other tanks in some fights, as you could see if you looked at the amount of damage we take and external healing we need compared to other tanks
monk can keep ISB up 100%
bear can keep IF up 100%
other than that, no other tank can
We still take less damage than them
thanks for the correction
Prot specifically, because they have better passive mitigation.
If what I've heard is correct it's possible for all other tanks
prot excels in making that super large hit basically tickle with the right setup
No Finboar. No.
no
Lol no
just as an example, I main tank Fetid mythic and I need a lot less external healing than any monk tank I've been able to find
Dh has piss poor uptime
with 50% haste you can pretty much have 100% uptime on SB
No its not (im a dh tank)
our active mitigation is some of the strongest in the game as well, since that's our ggimmick
more base armor + block means not needing your AM at 100%. because sometimes its not necessary
Pally uptime isn't great either
DH don't have 100% uptime either. neither does Prot Pally.
I have a Prot Pally, I know this.
But come on, they don't take that less damage, in fact just raw healing wise, warriors need the most other than maybe guardian
i only play prot warrior and occasionally touch my guardian druid so i dont know too much about the other tanks
some tanks are designed around 100% uptime, some aren't.
Dh has worse uptime and weaker/less cds
i mean next raid tier that SB change is going to push us into 100% SB uptime easily
We have gaps up to 10 seconds in AM if you play bad(dh)
Monks need the most healing
brew takes more DTPS than any other tank and require more healing attention
their AM also differs in magnitude. Prot Pally AM gives way more armor than Druids or DK
Warriors need some of the least healing
But they're the easiest to heal Art
idd
@vale gorge
Oh that's true, we take less damage than other tanks. It might come in handy in some type of content, but in raids it usually doesn't matter than much.
With 4-5 healers, you usually have a bunch of hots, beacons etc. on you, so if you require 8k healing per second on average or 10k or 12k, it just doesn't mean much, a lot of that extra throughput ends up as overhealing sadly.
bad warriors die when they let all the mit drop off and run out of cd's
it's exactly the opposite though, prot warrs and guardian druids need the least amount of external healing when main tanking Fetid
that's the gap
if you actually look at the logs
@regal island Bad tanks die when they let that happen.
eh monks can get carried by healers
fair.
they just pump out a little more mana on heals
@junior igloo if taking less damage doesn't matter that much in raids then what does matter?
warrior it's nope... he's tanking the floor now
yeah, I can see the utility argument in m+, but isn't raid tanking all about mitigation?
exactly @static lance
The problem with warrior is that it's incredibly punishing when played badly
not entirely, utility is still weighed heavily
The only thing that matters is how easy you're to heal, be it being predictability or the tank handling most of the damage he himself takes, see DK and BrM.
But when prot is played well it's amazing and all healers can notice the mitigation
If the protection warrior mains were in beserker stance rather than defensive then blizzard might actually make some decent changes.
The first step to solving any problem is admitting you have one.
raids is all about being predictable to heal and survive the big burst mechanics
@solid quail We have admitted we have problems. We know what our issues are.
prot is bad for parsing healers
bad prot pops cd's and dies
it talent inflexibility and difficulty of play.
@solid quail they were stated in reddit post too...
@solid quail you are hopelessly misinformed s far as I've seen so far
@vale gorge
That's because the metric is imperfect.
A monk needs more healing total, true. But since they don't take burst damage (80 % of their damage taken is staggerd over time), you have time to heal them up. That means you can use efficient heals like hots and beacons.
A warrior needs less healing total, but when you take 1 or 2 melee hits, you are in immediate danger of dying which means healers don't have time to let hots tick, they have to bomb you now.
Less healing total, but usually more mana and GCDs spent on it sadly
yes but only monks are smoother in damage taken
no one here is saying warrior is flawless or near it what the fuck are you going on about fin
Depends on content though
that depends too because healers can also overheal prot a lot more
In raids of course brew is the best
But if you're a healer then brews are a nightmare to heal in m+
warrior/druid have the smoothest damage intake after monks
They are nerfing deafning crash by a shit ton right?
i just checked, in every single uldir log i have looked at with the exception of taloc and mother (where im the MT), I have the least damage taken and (obviously) most damage mitigated with 50-70% mitigation on every single encounter except vectis which is mostly magic damage
capping at 6 sec?
and they are a bit meh
@junior igloo but isn't the base mitigation of the warrior designed to help with that, in order to make the damage intake smoother? I look at some warrior streams and their intake seems pretty stable.
it's like a 4.5 sec loss per DS from what i was looking at @hearty portal
so saying that warriors require more external healing and attention is completely disingenous from my perspective
We are very stable when mitigation is up
So how many itemlevels will that trait be worth now?
15 id say
ok
its still a strong trait
Anyone that says warriors require more external healing pretty much takes reddit as their Bible
Yeah ofcourse
But i thought it wouldnt be worth like 45 itemlevel
lol nope
anymore
@junior igloo that's what I hear all the time, but I haven't found that to be true when comparing my health graphs with those of monks on a lot of fights. I usually take just as smooth or even smoother damage than monks. I think the difference is as a prot warrior you need to know in advance what kind of damage is going to be incoming and use defensives proactively
yeah its not, its only worth 15 instead of 45 now
@zinc mauve
Can you look at how much mana was spent on healing you compared to the other tank?
Or how many global cooldowns/casts the healers spent on you compared to the other tank?
warriors are like chilren with a fork and an electrical socket. You have to watch them close and make sure they dont die.
monk is more like a kid with a cup of juice you just need to make sure they don't spill
I like the change, but then again it will probably be extremly easy to get it on your gear later. So i kinda hate it at the same time
im not too familiar with warcraft logs to parse that information myself to be honest
i can send you some of my logs if you want though
cause i have absolutely no idea how to do it myself lol
Smoother damage than a monk? Seems legitimately impossible dude. Sure you can be mitigating better but s for taking smoother damage, I dunno
@vale gorge it wasnt a Q and A where it was from, from a blue post https://www.wowhead.com/news=287357/blizzard-on-azerite-imbalance-mythic-azerite-situation-and-prot-warriors
and thats because of stupidity on blizzards side to make them a passive stagger tank
Spent too much time looking for this crap
My raid priest much prefers to do m+ with me, an offspec prot, than our brew mt
compared to guard + self heals
Yeah warriors are an art, do em right and they might be competitive, but I haven't come across one of those warriors yet and 100% of the time they've been unable to handle nearly as much as any other tanks, that's a problem regardless of their unseen "potential".
ah thanks @sick sentinel 😄
I'm much easier to heal
Depends on the healing spec
oh damn pug pally is sad because he cant hold aggro : /
I'm not really sure how to find that quickly myself, @zinc mauve
I'm just pointing out that it would be a better metric
Main brew and have issues with certain healers
@raven kernel you must be insane, or your healers have seen shit monks because monks in m+ can be insane and so much more common to find good monks than warriors.
thats a healer problem, monk damage intake is super smooth
Coz most good warriors switched to a better class
even if you play trash and purify all the time
I think it's more that monk is less punishing than warrior when the player is bad
@solid quail or you're just horribly misinformed
Monks aren't the best in m+, just like prot. Monk is just less "fuck you" when you make mistakes or misplays
you've seen the monk post on the player who just used purify brew in heroic raids
and it didn't really matter
Yes everyone has seen the fetid log
@ornate sky but monk damage is nonstop. the healer can't take a breath, especially if you dont have HoTs
monk has more than enough utility for m+ tooo
I'm talking from experience
would be like a warrior only using IP and not SB
ok for the DC nerf look at
https://www.warcraftlogs.com/reports/xLPT3MBGtAfpH2Db#fight=27&type=casts&source=35
11 DS casts for a total DS duration of 203 seconds in a 286 sec fight aka 71% uptime
with the nerf 11 DS casts is max 14 per cast aka 154 sec.
meaning 49 seconds less of DS in a 4 min 46 sec fight
basically 20% less
Monks in m+ have to be spam healed pretty much
I think it's insane to suggest that it's easier to heal a warrior than monk under anything close to normal circumstances
A bad monk is a fucking nightmare to heal
idd
warriors need less heals but need more attention
monks need more heals but less attention
A bad warrior dies
@raven kernel yeah if they're face tanking everything, but they have a lot to just avoid damage and remain tanking.
Some guys in this group is delusional hypocrite
If used on cooldown, decent up-time on Demo Shout will go from ~70 % to ~55 %
They say noob players shitting name of prot warrior
@regal island you're not taking into account the fact that we'll be able to generate and spend more rage with the new changes, which means that with Anger Management the cooldown of DS will go down slightly
Otherwise prot is perfect as they said
Warrior has so much frontloaded mitigation I can facetank a pack till its almost dead before I kite to regen back some sb charges for next pack
how are we going to generate more rage? @vale gorge
because we don't have to spend GCDs on IP anymore, freeing them up to use rage gen abilities
@regal island
By using all GCDs on rage generation instead of Ignore Pain
They said in the Q&A that our rage was a problem aswell right? So they might look into it and smooth it out between aoe and single target etc
The changes will help. It's not going to catapult them to top tier of mythic progression and high keys. I think that much is clear
@light epoch prot warriors aren't hard to heal, though. assuming they know the basics and use mitigation properly, which is the main challenge.
The last necrotic week which was what 3.or 4.weeks.ago? I could facetank till my necrotic hit 30+ and I'm still not dying
Well the gcd is far from the only issue warriors had. But it does effect the feel of playing a warrior which to me is kinda big
The same can be said of any tank dude.
And my priest didn't bitch about it at all
But I would like to see a better mastery atleast, and some more rage gen
Necrotic changes are going to affect how those weeks go, a lot. It's not magic damage anymore
@light epoch isn't that the point though? that prot warriors are just as easy to heal as any tank?
that's gonna hurt DKs and pallys a tad
Total opposite experience from my healers
30+ stacks not 30% btw
@light epoch fair enough, but the argument is whether prot is easier to heal than a BrM. I don't think they are, but I don't think the gap is that huge either.
https://www.warcraftlogs.com/reports/wfyRYbvG3PpLaQBd#fight=53&type=damage-taken
prot tank vs brewmaster, 10 man raid w/ 8 ilvl disparity between tanks in favor of prot warrior
damage taken - 3.55 m vs 2.42 mill, least damage taken is prot warrior
DTPS - 17,625.7 vs 12,013.9, least dtps is prot warrior
mitigated - 50.18% vs 72.39%, most mitigation is prot warrior
casts recieved over fight - 59 vs 28, prot warrior recieved least casts AKA least attention
heroic fetid
Btw our DK main tank in the guild is usually running around with around 10k selfhealing through according to details
8ilvl is a lot and indicated a better (more commited) player
which is abit funny
I totally agree. I don't think the difference is anywhere near as large as people would suggest. However I still maintain there is a difference
Dk heals alot but also receives more external healing than warrior
@zinc mauve you can't compare main and off tanks on Fetid
@soft kindle
Spellwarding doesn't remove necrotic on live, only stops further applications, so it's a bit awkward to use at times.
BoP in 8.1 will instantly remove it (since it's physical) + you now have a free talent to use instead of Spellwarding.
The disadvantage is that BoP has a longer cooldown, but overall it's probably a neutral change for a paladin.
@raven kernel ofc they're gonna shine on necrotic weeks, doesn't change the fact they're outmatched every other week, no mass grip, no ring of piece.
do you want me to find the log where the role is reversed and its the near exact same result?
Zekvoz is probably the best to compare tank damage
On heroic fetid, lol
ok ill find the heroic zekvoz log then
I agree with your conclusion @zinc mauve but you can't argue it that way
fair
Shifting goalposts to utility now instead of healing required? Lol
just don't dip below 100% hp loooooooooool
BRM will always, or should always take more damage. That is simply how they work... It's the fact that the damage intake never spikes, ever. Less high impact heals are required meaning your healers can plan their casts and save mana
: that momment when you call your wife fat and run for your life as she rolls towards you but before she hits you, you yell shield wall and she stops to wtf and you get away
thats how i tank m+
@junior igloo looking at that same fight there was 2072 rage gained (not counting wasted rage). Even assuming a 10% rage gain due to freeing up the 12 gcd's spent on IP. thats 20 sec off cd's so 1 or maybe 2 demos lets say 1.5 brining demo so instead of a 49 sec demo uptime loss it would be ~30 sec demo loss
Not when the brew requires so much healing that you have to use fast heals to keep up anyway
My disc priest has almost never oomed healing me
Besides grievous week where all the dps need to be spammed as well
A semi decent monk who's read their abilities can basically mitigate almost all damage by kiting alone.
you cant kite raid bosses : ) )
And do half my dmg
So a brew master playing incorrectly. Gotcha
^
And also reduces the party dmg cos mobs are spread
You can stack things while kiting
Not when you have a mix of melee and ranged mobs
Whereas if a warrior slips up it's almost impossible to predict, knowing exactly how much damage a monk is taking means so much more than the actual healing output required
Rop is insanely strong
They will be spread all over
Not if done right.
monks played improperly can be just as spikey as a bad played warrior
It's harder to fuck up though
Monks played badly require so much healing your healer has to spam flash heals and barely get the hp up
Really badly yeah
And your healer will struggle to top up dps etc
at least a bad monk gets to live
A bad warrior is already dead
a bad warrior wouldnt have made it to raid night
^
Warriors played well require ridiculously low healing
^
But the issue is that they need healing and apparently thats too much for some people
Played really well, to the extent their limited in unexpected scenarios.
spike damage in this game often has long wind ups, for example, the zekvoz combo is laughable at best when you have a literal year to predict when its going to hit
resto druid in my m+ group can DPS more often when i'm tanking on my warrior vs when I'm tankng on my paladin. but I'm still unfamiliar with paladin and I expect it to even out eventually as I get better.
you know to save up your mitigation and pop it when it counts
I literally facetanked the packinfront of freehold last boss on Teeming week
Without kiting
On a 14
Yeah teeming is fine
Here's a comparison: https://www.warcraftlogs.com/reports/8BRvC4qfVWQXwY6n#fight=33&type=damage-taken&options=130 is a log of me main tanking Fetid M as a prot war (Cimmeria)
https://www.warcraftlogs.com/reports/mx1NKYzjwQncGk4J#fight=33&type=damage-taken&options=130 is a log of a BM monk (Zqs) with the same amount of progression and ilvl as me also main tanking Fetid M.
I have an average of 14,312 EHRPS (external healing required per sec) while the monk as 19,609 EHRPS. If you look at the Resources tabs (https://www.warcraftlogs.com/reports/8BRvC4qfVWQXwY6n#fight=33&type=resources&source=21 and https://www.warcraftlogs.com/reports/mx1NKYzjwQncGk4J#fight=33&type=resources&source=9) you'll see that I'm not taking spikier damage at all.
Good for you, 1 pack does a warrior not make
but teeming + fortified is annoying to deal with
A brew can't facetank that same pack on same week
Most of the things come up by the prot playing poorly
the point Rei is trying to make is that warrior, when you can predict the incoming damage, makes that incoming damage meaningless through our powerful active mitigation
They can't face tank it, but cc and kite it, easy
...so can we?
The only time warrior really has to kite are necrotic / sanguine week
Not as well
what?
heroic leap and intercept dont exist
Sure, but when I tanked it my party cleared the pack a good 15 to 20s faster
Which matters in m+
wow, this conversation is still going on.
Shit group, it shouldn't matter at all.
Heroic leap Intercept Highmountain racial for instance
We can kite no problem, the thing is not needing to kite
when i kite i turn rp walk on, that's bcs i play warrior and not bcs im a bad player
am i doing this right
Warrior are also good for just soaking damage to the back when your raid is doing too much aoe on zul: https://www.warcraftlogs.com/reports/YbqTFkHgjDvQxdat#fight=38&type=damage-taken
My DTPS is high on the start as I am intentionally "tanking" the crawgs with my back towards them. 😐
wheres my talent where i can put a second shield on my back
@zinc mauve
I see your point, warriors are decent when total healing matters, no doubt about that, but consider some of these:
- Overhealing on you was almost double compared to the monk (still low on both to be fair).
- Look at the priest - effective (and passive) heals such as Prayer of Mending, Echo (mastery) etc. is highest on the monk. But Serenity (which is the big heal on a longer cooldown) was used on you a lot more. On the other hand there was a bunch of Flash Heals on the brewmaster which aren't the most efficient.
- The shaman healer did a lot of passive/efficient healing on the monk - Riptide, Healing Wave, totem etc. On the other hand, he healed you a lot with Healing Surge which is the fast cast expensive heal.
That's the sort of thing that's hard to see on first glance.
That being said, low EHRPS tanks are very good on content that isn't too hard. When you overgear fights a bit and are out of danger of quickly dying, requiring less healing is great.
But in progression where you push the content that's as hard as you can manage, quick deaths from just 2-3 attacks is what kills some tanks (warriors in particular) because we have low baseline EHP (despite high average damage reduction).
we could definitely do with an ability to move mobs
Vacuum shout when
to deal with ranged on sanguine
@junior igloo interesting analysis. but what does that actually mean for us? is this something that blizzard should be addressing? is this a strength or a weakness?
SUCC shout
wrenching smash
healers overhealing us is a healer problem, not a tank problem. if they're overhealing, they should stop. its not hard.
Just having mocking banner reintroduced and it PULLS adds to punch it
Since brewmaster pretty much stole it from us
@junior igloo I see and understand what you mean. I am not too familiar with all the other classes so I can only do a surface-level read of logs. Your input is greatly appreciated
every healer aint a hive mind, their bound to over heal from sniping
This means that Brewmasters are kept up mostly with passive heals due to how stagger works compared to other tanks who need more reactive healing.
warriors just tend to take damage fast, so healers react quick to top you off using the ineffecient quick heals
😒
IP off gcd should help slow the spikes down
but thats kinda contingent on having rage to cast IP when you start spiking. Similar to a bad blood dk blowing runes early
i see the big bonus is, when were low on rage and taking dmage we can spend our global on gaining rage rather then puting IP up
my guilds blood dk actually had that problem back when we were doing mythic imonar
and obiously it helps stop us from rage capping
idk why they don't just make IP passive and use rage when we take spikes
make it a talent
Can anyone explain to me how to use Marok's sheet? I am trying to fix my stat priority but I'm new to this :x
@junior igloo it would be really interesting to see if healers tend to overheal more when there's a prot warrior in the raid than when a BM monk is in the raid. Has anyone done any research on that?
theres that new azurite trait that when we avatar, we put up a free IP and gain mastery, its possible we are getting a new mastery that directly affects IP
"fueled by rage"
your ignore pain is now passive and will aborb damage as if you had IP active at 40% damage taken instead of 50% if hard casting
basically a stagger linked to a rage bar
That might make prot too strong
Then you might aswell just play monk.
From my experience as a healer, healing a really good warrior is a pleasant experience, but it's roughly the same as healing any other tank regardless of how good they are, on the other hand, healing a really good, Protadin, monk or DK is just so much easier, to the extend that you can focus on pushing DPS helps so much especially for disc.
Tell me why my disc loves me then
@short sedge
Secondary stats are about equal for general use. In some type of content some are better if you want to min-max for a specific fight.
Stamina is really good (best stat for EHP), but doesn't reduce damage taken obviously.
Strength and armor are defensively weaker than secondary stats, but still have some value obviously
I mean I'm in a 7/8M guild and our raid tanks are dk and brew
You could also be an insane tank, but I'm talking generally
But my disc wants me a dps warrior to tank m+
or realize if they PW shield you you'll be fine and IP youself so they can heal you up via pennance
prot warriors can eek out some crazy damage in packs compared to other tanks
Helbrute, stop with the ignore pain meme
Prot and disc = high dps comp
he cant stop, its too dangerous
For m+
why blizz wants IP to be a thing, might as well hop on board and make IP work
that's just not true @unkempt tangle
High dps, but I'd prefer a DK pulling a huge pack and letting the DPS do their thing
prot warriors arent bad for m+, prot warriors are only bad at super high keys like 15+
and even then, they're only 'bad' because the other options are better
nobody sane could say prot is bad in uldir
Prot is bad in Uldir
Prot for over a decade, prot til I die~
double dk strat at vectis
I mean it is, most raids I've been in have declined any prot warriors coz they all fail the first scrub check of prot warriors by not rerolling a better tank.
If I wanted to push 20 I'd play dk too
dk has major advantages
Jesus
needing only 1 weapon is a huge advantage
thats just retarded, if someone told me they dont want me for M+ i just be annoyed but being declined in raids is just stupid
oh hey they can dps or tank with a single 2h... pretty sexy
Healer carry 100%
@solid quail dude, if we can get the right CC, we can skystep pull
trick is skystep + rogue and skip pretty much all trash to the first boss
Right CC I mean CC Infested
All the protwarr trashtalk makes me insecure, while it often depends on healer too. same dungeon, different healer day/nite
@solid quail can I ask to link us some log or .io?
It's a game, play what ever you enjoy.. 😒
Unless you are pushing world top 100 or something..and in that case you would be playing a monk/BDK anyways.
Depends on dps too
well, dps doesn't keep me at 100% with grievious
Theres nothing wrong with needing a healer as a tank its how mmo is supposed to be
If you get lazy fuck dps that don't Interrupt or stun anything you're gonna have a hard time
@topaz badger like 70% of prots use the wrong talents or are spamming ip instead of shieldblocking
And with the wrong talents the spec simply does not worm
@sick sentinel once again proving why this expansion is dying
Finboar you're jaded AF man
no1 else notices it's not as smooth having a disc priest?
Disc is not optimal for grievious
other healers work fine for me, but I seem to have issues when disc is healing me
You can't go around saying that everyone is bad and talk like you know everything
Maybe you just have a really good one 😛
On Comms it's not bad, but in pugs with a questionable warrior not easy.
Never said anyone is bad
But I have had a mate respec to holy and he did seem to have an easier time
I'm talking about the class in general and my experiences with it compared to other class
Classes
On grievous you just gave to chainpull for the disc to heal and eat after packs, I personally like running with discs
The % of prot warriors who do pug keys etc is very low and even those who do there are only few who do well
Experience is so, so subjective
Like in terms of knowledge of their class
Discs put out insane healing given they don't have to spam shadowmend for the entire fight
There are bunch of prot warriors choosing ilvl over having DC
so instead of taking it slow I should go faster with a disc?
so just stay on 5 stacks all the time?
You can eat after some pulls
No, but your best bet is to pop something relatively early so the disc can get some dots in and attonement everyone, coz after that it's piss
160k food
what are the affixes this week btw?
Explosive bolstering tyrannical
thx 😃
If you hear the sound shadowmend does more than once in a row you are doing something wrong
Kinda free week
@leaden kernel
So my warrior is about 375 item level.
Is it possible to do mythic Uldir for me? Of course. I can do it, but it's a bit problematic at times. Out of SB charges, so I call for an Ironbark, but healer isn't paying attention or is just running out with a debuff and cant cast it on me - I die.
I'm not taking a lot of damage, so hots aren't refreshed on me and they all expire, suddenly I have no healing incoming just as we have to move, everyone running, I'm not getting any healing for 5 seconds, I might die.
Of course, those situations are preventable in one way or another, but it's just so prone to dying to relatively small mistakes.
I swap to my brewmaster that is 20 item levels lower and nothing is dangerous. Every single of my deaths are the "wasn't healed for 20+ seconds because all healers were already dead".
I honestly think that I am better at playing a warrior than a brewmaster, but the difference is really noticeable.
I don't want to say that you shouldn't play a warrior or that it is literally impossible to kill anything with a warrior in your group or anything along those terms.
But at the same time I find it extremely disingenuous to say that "warriors are perfectly fine and all tanks are balanced", I just don't believe that.
You have people saying that the only thing that makes warriors worse is that they are harder to play. In that case - why aren't they represented at the top end? Are you saying that it's so hard that even top 100 players can't handle it? Well in that case that itself is a real issue then.
And at the same time the same people say that "prot is fine if you aren't top 100". How does that make any sense? That's pretty much a the exact opposite of the original statement. If it's mostly the difficulty causing issues, it's gonna be even worse for an average player than it is for a top player
It's "bring an outlaw/fury warr week"
they aren't represented in the top end because they have 4 geared alts to choose from and prefer to choose the ones that are most op at that moment.
@junior igloo a man who speaks some sense.
i defiantly understand were weaker but i just assumed that the public perception only really made sense in m+ environment
When you gonna learn that "play the most op at the moment" is the same as "I'm playing a shit class"
With 25% Haste SB recharge is at 12 seconds right? 16-16*0.25 = 12 Is the following correct?
sb uptime
@compact mirage
16 / 1.25 = 12.8
Does it take it from the base haste or haste + itf
Ok so a tad bit more Haste for 12sec.
Atm i have 50% haste in uldir with itf
a lot of posts here are "why can't we be as op as monk"
dont monks kinda blow in m+?
Yeah that not gonna happen @oblique garnet in most cases
DKs/DHs/Prot also have downtime in their mitigation and face those same challenges
and needs for externals
Monks are busted in raids
its a good convo to have to understand what makes us good and what makes monk good, i reflection on what makes us different
cause a world were all classes are the same is a cursed one
id rather all classes have their own special niche
monk just is broken for raids while stagger is so powerful
33.3% haste is 12sec recharge cd then
They're moving towards that I think with recent changes
@compact mirage with 8 stacks or reorigination array etc i have 50% haste almost all the time with the exception of dropping the stacks on zul
they need to move back toward dodge/guard and have stagger power reduced.. more for the 'stam increase and smoothing' than the mitigation side
Playing monk doesn't feel overly powerful
@oblique garnet what I wrote, that is Uldir only and will not affect the regular prot warrior tank daily life.
I've been maining one the last month
Well true but outside or uldir i still have 40% or so
because its boring as hell, they ruined monks imo. they are op but the worst to play mechanically
Don't get me started on bear and dh
MoP monk was great... keg toss would be op as hell right now though
ResidentSleeper
Now imagine playing a druid.
You have the brewmaster fun with the warrior surivability and less dps 😄
also rushing jade wind is disgusting
I've seen a single guardian druid this expansion, like literally 1
I only see them at world bosses
I think I've seen more real bears
my cotank is a guardian, his pretty fine, has aggro problems but that his player skill combined with the classes weakness i think
You're calling him shite?
yes
hes as good as he needs to be
The only thing warrior needs now is some utility imo, other classes have a imprison/pacify and a way to move mobs... we don't
couldnt really ask anything else from him
we have a aoe fear which is really strong but hardly usefull
More used as an aoe interrupt
our thing can be ... no self healing... no reason why we can't long term cc a mob or move them
rallying cry sucks
So many cooldowns for healers and tanks should be removed from the GCD
the only time iv really felt the no healing is the one time i had to tank mother, when everyone but one healer was left in my room and i just had to say let me die when you cross rooms and the cotank can have the boss
When should we wait 8.1 ?
Is there a place I can check for prot stat weights? It's not just as simple as plugging the simc string to raidbots?
prot doesnt have working sim
My cotank is a warrior, how much will the new PTR changes affect him in raids and M+? Does it make a big difference?
he will be a happier person
Haha, well that's always good 😄
No reason it wouldn't
Is it a cool down or a reduced gcd?
it is its own cooldown so you can spam it as fast as you press the key
If i recall correctly is like an anti high ping measure
Ignore Pain is now off GCD, REJOICE PLEBS
Ok ok
he dumb lol
oh snap
that's animation only, right ?
Nice
It's off GCD on PTR
BTW, mmochamp doesn't list this change, any idea why ?
seems like the .5 seconds is a normal cd
Hi guys, sorry I just jizzed in my pants reading the pins
"Undocumented 8.1 Change:
- Physical ranged attacks are now blockable."
No way
NA-the fuck- NI ?
Real?
Throw rock, shot, and auto attacks are blockable now
Is it true
@fierce juniper Any more clarification on the latest pin ?
oh how did we miss this pin lol
Is IP off GCD
IP is off GCD in the PTR
so we will only be scuffed vs constant magic dmg / bleeds
but no GCD IP helps there too
@ionic ridge You can block ranged physical attacks. Same rules as blocking melees afaik. You need to be facing the direction of the attack, etc.
Was it worth the DC nerf tho?
being able to block ranged atacks was
- limiting gear was a pain
i can convince my guild members to do toltagor now
In 8.1 only tho
T__T
😃
I can now die in peace
There is still no information/confirmation about the mastery rework too
So that's still in the bag
Yeah we miss the : what will be the mastery
my dream is a mob movement ability... shove / clash(old monk one).. anything
@fierce juniper can you confirm that now the maximum duration of demoshout with dc is 14 seconds?
@oblique garnet just tested on a target dummy, it is. It doesn't refresh after the third TC
That changes things
so unstoppable force isn't mandatory now?
Unstoppable force is still mandatory
prot dies
More or less
Meme
But DC might see some variables
Biggest change imo, is being able to block ranged attacks
dragon roar is nice for kiting though
More damage adds die faster no need to kite
@oblique garnet Yeah, you can get a maximum of 14 seconds of DS for each cast.
true, while AM is so strong, avatar is strong
AM has such a big effect on all 3 specs
DC is still worth a lot, even with this "nerf"
nah, but i will still wear my 370 DC over my 385
How big was the change to vanguard?
no the prot warrior discord collectively is illiterate
i find it humorous that there is potential a channel of 19733 warriors
may have potentially missed ptr changes and wouldnt be talking about it all day

someone said earlier that strength will still be relatively bad
Clarification on Deafening Crash Nerf:
The "up to 6 seconds" means you can extend each Demoralizing Shout by a maximum of 6 seconds. i.e. within a Demo Shout cast, using Thunder Clap 3 times will get you the 6 additional seconds. Any TC casts after that 3rd cast don't grant any additional Demo Shout uptime.
Meaning you can get a maximum of 14 seconds of Demoralizing Shout, per Demoralizing Shout cast.
Yup
Because there arent haste flasks
just gem and flask int for big brain plays
Bring back spirit
I must be blind. Can anyone tell me where's the bit for blockable ranged attacks?
Ah, cheers.
gee that would of been nice to get a patch and not be told a mechanic of my class has changed
yeah nvm i understand how it goes
And blizz does not even publish these changes, they are datamined if I understand correctly
^
it's weird cause they updated a bunch of tooltips for 8.1, but it still says that SB blocks all 'melee' attacks
Not wrong tho 🤷
If the reworked mastery ends up being good then things are gonna look fine
What reworked mastery?
we dont know yet 😛
it's just a dreams
Nobody has ever said anything about reworked mastery. It's a pipe dream.
Bliz is probably done with Prot now for another cycle lel
There were hints about mastery changes in the first datamining info but nothing official has been said about that
I feel we do not really need one
well, not necessarily, but our mastery is unreliable, right?
in legion at least, we could guarantee critblocks
if you knew when you critblock, you could save cds
now you must use them, incase u dont critblock, which makes it kinda bad, when you need it most
Unreliable stuff for tanks is not a good thing
new tank idea, everytime you take damage you have a 90% chance to take no damage, the other 10% you instantly die
That bonestorm nerf tho
How much ?
maximum heal is 15% per second
Is IP supposed to be the main self-sustain ala light of the protector and death strike?
death strike is main metigation, IP is secondary metigation
so no
it is comparable to lotp in some way
I'm trying to find the changes coming to prot warrior for 8.1 but can't seem to get them
Pins.
Changes are in the good direction at least
I'd say the IP off GCD addresses a massive issue we face with our skill floor
It should in theory make the margin of error much wider
or rather, give us the padding from IP without needing to plan ahead horribly much
the 11% increase in SB uptime
is also going to be pretty massive
the IP change treats one of our main problems with nonblockable (the Opportunity cost on IP not being accounted for) giving us a small boost to RPS through more SS chances and IP and SS No longer competing during Avatar
imagine if they just reverted the GCD change, virtually every class would feel so much better
Right but most classes are perfectly balanced around the GCD change
I mean, I don't even notice it as fury/arms
really?
yeah
i feel horrible having to use a GCD for SS as arms for example
same goes for reck as fury
I don't even notice them
and on say fetid devourer you literally have to stop attacking to "save" gcd for charge to knockback
there isn't a situation where I'm going to be like OH DAMN I WISH I Could press X right now
you mean, leap right?
K, found your issue
you should not leap the knockback on fetid as arms or fury
you can literally press heroic leap the instant the knockback goes off andn ever leave melee range
you gain more with a charge
rage = good
i love fetid as arms, you shouldnt be spamming every gcd and getting a free charge with no effort is free rage
?
you should have two charges
adds you leap + charge
knockback u charge
all in all i just see the gcd change as making the game more clunky for literally 0 upside
havnt heard a single valid argument
its so you know whats happening when watching a pvp stream
#worth
prot for sure is one of the specs that were hurt the most by the gcd change but i mean overall its still just a disgusting change
Oh! 385 1h mace from weekly. tho crit/mastery. hmm
Ok so i have 3 385 azerite armor
The head is from mother
With shoulder having DC and chest has Brace for impact
My question is: for head piece, do I talent brace for impact or the uldir trait?
yes
i would probably go for uldir trait. Archive is a big haste boost.
but that's personal preference.
In uldir, archive. Outside BFI. If you dont wanna spend gold swapping just go Archive and call it good. Wont be too big a difference outside uldir either way.
@ember arrow whats prot main mitiigation
SB?
Shield Block, as it always has been
@uneven mason you are nuts
Using leap for the knock back lmao
Leap is Better for huge swaps to faraway small adds
Unless you get royal treatment to sit on mass
yes SB
just time your weapon swing for the knockback and charge back in as soon as you're knocked.. geez
@cold wren I only ever use leap to cancel the knock.
its not optimum but really doesn't matter
but my cotank is a DK and its slow as balls.
Oh
So I cant just charge around wherever
Ahh
Shield block blocking ranged attacks
I have heard that it is not as game changing as one might think
IP is back to being an off gcd rage dump
so it becomes the primary way to rage dump now right?
Use IP if SB is on CD or you need to soak a magi
Negligible
oh that does not matter I gues
Stops you applying two IP back to back too rapidly
It's so you don't double tap it by accident
you dont want to use two ips in rapid succession anyway
Yeah
yeah .. just realized that when I wrote it
Honestly the changes feel a lot better than they actually are impactful
how broken would we be if you could stack IPs
PTR prot feels so clean and smooth again :D
Thinking about it
nice
Not delaying a gcd anymore for IP
really glad that did that
no more sitting at 100 rage for 12 seconds of my avatar :^)
Cos that shit hurts
Those people throw rocks at you at rail gun speeds in high keys
Now we can block it ^^
They didn't talk about buffs, they said "rotational improvements"
Yeah
btw
Now we can facetank zul even easier
*is
ok one more time the entire sentence
"which is a good thing I believe"
cause I can't write correctly ..
Well to account for the boost in def/dps due to IP being off gcd and no longer cock blocking your dps rotation
I think keeping DC would be op
Considering how much faster now
We can reset AM
I think DC in on itself is too strong anyway
@hot locust do you have a link with the "smooth" PTR chnages?
Yeah you are correct
@delicate bone

@delicate bone ^
We gonna be immortal (shame we don’t have mannoroth bracers anymore)
I wouldn’t be surprised if AM gets a nerf to compensate for IP buff?
Nah
Question: What does this mean?
" Deafening Crash Thunder Clap deals an additional 179 damage and extends the duration of your Demoralizing Shout on affected enemies by (2000 / 1000) sec, up to 6 sec."
Yeah, I think for raids nothing much will change except higher SB uptime and smoother IPs
are they saying you can stack the trait x3?
no
or are they putting a cap on how long you can extend the duration
blizz should make IP GCD and make like 6 sec cd and make absorb based on mastery+stamina,change talent never surrender to + like healing dot after absorb from IP.
It just only works for extending on 3 TCs
Shame we still lack utility to make us good in m+
per demo shout
isnt that a HUGE nerf?
eh
Mass grip
Seriously guys ,

