#protection
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@cedar tide only armor does
re: explosive corruption, you pre-reflect it before the cast ends
and double warr removes it from the fight, mostly
People move away from beam is better, esp if the targeted guy is surrounded by people, there's no way he'll get clear
You only have 1s to move
Most Classes have a way to gtfo
It's like every swap
every second cast, 2 warrs, π€
You have to time taunts
Swole is still picking his head back together right now
SR has 25 sec CD and explosive corruption happens every 15 sec
Which overlaps with 2 warriors
We are running double prot
if a raid allows it
well fuck
IDK if the same thing works with AMS tho
i dont play dk and god help me if I did
Even though, I am the "recruiter" I guess and I recruited a VDH and my fury is 373 so I will be fury I guess
Double prot can also perma bounce a vector without getting stacks right
So rip double prot meme
On vectis
Vector jumps every 10
Oh poop
Oh really?
ye you still get a stack if he's untargetable when you reflect it
Well you can get one, prevent 2 stacks and deliver it back
Odd interactions lmao
I mean
I still steal Vector from the DPS every 25 seconds if I can
but ye it's handy
can you school me on this
@violet pewter we should try this
i reflect at3 seconds and i get debuff, reflect at 1 still failed
reflect at two sometimes works
is ther ea time to hit SR to prevent debuff?
what move?
it's always worked for me as long as Reflect is up AS omega is dropping off, and the boss is targetable
omgega vector vectis
Omega vector
ye boss has to be targetable, you get debuff during intermission phase
Ok i might be crazy but why are the tanks getting OV's for?
Cos prot can take a vector without getting a stack
Because intermission sometimes ends up with a tank getting it
I take it on purpose sometimes to lower stacks overall
π
Also trying to position an add close to melee
Also lowering the total stacks of the raid yeah
So just to get this straight, ur SR right before the timer ends
like when debuff is at 1
Less than 5
i mean yeah
^
At 4 to take less damage
im saying i reflect anywhere from 1-3 seconds left on vector and many many time still get the lingering
Boss in liquid form?
Ok cause Ive never done that before becasue i never got OV
As long as spell reflect is up when the debuff falls off you, you dont get a stack
so thats why im aasking
Can't do it in intermission like people said
i missed that
@sick sentinel you are not supposed to get one, but its fine if you do and you're prot, some even take one intentionally
Well now I know just in case it happens
Lucky for me it hasn't yet but
Tbh I used my SR on contagion or after the other tanks swaps off of me to smooth out damage
It's not the end of the world even if you get lingering
I use SR usually after the other tank taunts...but then also at the end of Transition to eat a stack as everyones regrouping
I am curious does AMS for bdks work that same way it does for us with SR with OV or ghuuns debuff
not sure
If it does, imma be ral angry at the bdks I've pugged with
i dont think it does
If they aren't crying about third war nerf then whatever they say to me is just white noise
We will be fellow tank overlords in 8.1
π
If we get fotm rerolls coming in here in 8.1 I'm gonna be Mr Nasty
Don't stop
Wait you guys are getting stacks when spell reflecting omega vector during the intermission? Because I don't π€
Mythic raiding is all about banging ur head until everyone gets it right and stops fucking it up
Not intentionally @vale gorge, unless ur wanting to help the raid better streamline the linger debuff
Or if ur raid decided to play with their head up their ass and not watch where the tanks are
63% !
That kind of goes 2 ways, we arent tanking any thing really in p2 vectis, so the raid shouldnt have to watch where we are
I think you missread @sick sentinel
What I mean is that people were saying that the boss needs to be targetable to spell reflect omega vector without getting a stack
But for me this has not been the case
Are you ok
@frank valley Not for this channel.
No, I'm at my wits end.
Does anyone know if Mortal Strike effects affect the healing of the adds on Mythic Fetid?
@cinder nova this may come as a surprise, but I don't spend all of my time monitoring this channel.
Yeah, just wasn't sure if it affected the x% every 2 seconds
kk my bad
lmao
It let's ur assert dominance over the raid, especially over the healers
it happened cause i leaped out to get out of circle and whe ni landed i un-cced an add
and then someone ws like wtf
so i panicked
You control the boss therefore u control whether the raid wipes
You shouldn't need to leap to get out of any of the circles.
i expected it to be the inner one nextr
it was outer one
i was closest to inner
i panicked
i panic a lot
rofl hargo
but im happy cause i only caused one wipe on zek
i did great every other attempt!
i didn't even make mistakes
goin to un-cc this add and void lash all of u mmkay
oh i should stop leaping too i guess
i have a habit of doing that every time
Finally my first useable Cache π
wow nice
jealousss
cry everyteim
haha thanks all haven been this happy for a long time π
grats
saw my mate get a 395 Howler though
kick him in the nuts
so still jelly
An Hpal got a 385 socketed howler on my 2nd mythic run of TD
"oops I forgot to set it to healer xD"
I wanted to peel my face off.
ohhhh dude
I was ready to commit murder
π¦
Commit sudoku
My cotank right now was a WW DPS that swapped BrM and he's already 381
Sitting at 375
New prot warrior PTR changes. Ignore pain off GCD, 5% buff on stamina and armor from strength, an extra -2 second CD on shield block. Back into the game from Cata, running arms, want to get into tanking. Is this what we need to not be shamed out of raids and mythics or nah?
Itll help us but its not gonna change community perception of us over night i dont think
Yeah on mmoc and wowhead
I'm happy with the changes tbh, I wasn't expecting any meta shifts in M+
P much best we could of hoped for
yeah if they go thought that will be solid as fuck
I am prot 8.1
All I see is a 0.5 sec CD why do people say it is off the GCD?
Click on the news channel?
the 0.5s cooldown is just the cooldown of the ability itself
so you need to wait between IP casts
ty
nah i read it to
def a nerf to DC π¦ but hey the buffs we getting are strong so π
Check pinned msgs
Stam and armor buff, shield block buff, ignore pain buff
What more do you need
as long you hitting 3 thunder Claps while DS is up you Gravy
Thanks for the link
Wasnt asking for anything more, smogel
Wasnβt saying you were
I almost want to fap to this but itβs not nearly enough imo
We still need more Rage gen or the rage costs reduced
Well you get free ignore pain with avatar now hehehehhe
But hey, itβs a start
If we have the right Azeroth gear we do
Letβs hope we get more
Thanks for news man
Damage is a stealth nerf in longer AoE packs since Demo shout's uptime during avatar won't be 100%
Not much though
A non-issue
15% loss with booming voice for ~6 seconds
if ranged phys attacks really are blockable that will be huge in m+
they still annoying π
Keep in mind you have another ring of traits in 8.1, which will help
Really, really good changes. Still hoping for some sort of utility or a trump card for prot, though.
I don't think we need more utility tbh
other tanks have utility
what we bring to the table is big dmg
instead of utility
Is there any speculation on when 8.1 will drop?
what if they gave us back raid wide leach?
Honestly? Right now we are getting very close to the line where it can potential push us to becoming overtuned if they buff us any further
So from this point on do not expect any buffs
I more meant something along the lines of death grip, control undead, etc. Just something like that
But you're right, that damage is probably just as good
in its own way
We have shockwave
that helps
Lowest CD aoe stun, and it does some damage
Β―_(γ)_/Β―
Where is shockwave for arms
Lol
π
A little salty that "too many people have AoE stuns", then they took them all away. Then gave them back to everyone besides arms :#. But stormbolt isn't that bad
really low CD, and good/ranged
To be honest you have to really understand that we might not have as much utility but we have something like 4 times the damage of all tanks?
Yeah, the avatar/shockwave spam is out of control on huge packs. Now that we're more durable I think it'll be able to shine
at least that's the hope
Maybe abit too much indeed but you get my point
especially aoe
Wait, are we higher ST?
We are much higher not just higher though
I know that thunderclap/avatar is nutso
In aoe
Damage doesn't matter in higher M+.
There's a reason why DK is the most used tank, and 95% of it is utility.
Yeah, but the idea that all tanks can equally be represented in higher M+ is just a pipe dream. Whatever is strongest will be the most represented, and only one thing can be strongest in a niche. I think a lot more of us care about "viable" rather than "best"
Our damage doesn't matter when:
- We're the most punished tank for making a mistake, &
- We can't survive the sort of pulls that DK (and to a lesser extent, DH) can,
& 3. We can't even group mobs up as well as DKs can.
That's why DKs are the "best" tank for M+.
Playing prot in higher M+ atm is rough because we have survivablity issues. As long as those get patched up, I think we're fine
Sal is on the money we never gonna be the number 1 pick when DKs / DHs are around but if you get a good group and these buffs go thought we will be in a much better spot
We'll be in a better spot, sure, no doubt about that. But as long as Gorefiend's exists, we will never be #1 - or anywhere close to it.
Would it make sense from a balancing perspective instead of trying to make prot less punishing, other tanks were similarly punishing?
No, making all of the tanks equally punishing is a bad mindset
Not about being punished, it's mainly being punished on top of no additional 'meta' utility
You want to bring the bad tanks up, not the good tanks down
Their health modifier got shuffled, it still exists.
Indirectly nerf ds and bs healing too
A common complaint including here sometimes is that tanking is too easy at least in raid so that's where I'm coming from.
No.
2s faster baseline sb recharge is good tho
I'm all for bringing up bad tanks of course
Ip ogcd just means I can do more dps in avatar
Yeah they don't care about that
Armour wasn't an issue in M+
Itβs about 10% more dmg taken?
DHs have like piss armor without demon spikes
So that change will hardly affect dks
Anyhow warrior is gonna be in a much better spot so letβs stay focused on that haha! And enjoy the moment!
15% less armor isn't flat 10% more damage taken
Dk forever will have better tools for M+ no matter how much nerfs they get
Additional I believe. PTR had already been updated for the hotfix buff I think
Additional
Oh that's nice
Someone mathed and said it came to 3% more health? Idk for sure cos I haven't checked PTR
Mhm
I kinda wish they increased the max ip cap
Sometimes I waste rage on ip during aoe pulls
holy cow
out dpsed so many people in my raid tonight lmao. on mythic mother and zekvoz
got a rank 99 parse for mother and 98 for zekvos BABY!
But my rage is gonna cap and I need to spend it for Anger management
with IP off the GCD we're going to be using Revenge more I'd guess
Depends on your rage
It will increase your avatar dps on aoe packs
On ST it won't change much at all
So with DC getting gutted, this is gonna be more of a nerf, right?
yeah basically
π
Rightfully so though
We all agree dc is too strong
DC was so strong compared to other traits it ainβt even funny
Yeah, but the buffs they're implementing should like...y'know cancel out the difference in survivablility ideally
We'll get more stuff
I am not confident that's true
Might not be direct buffs anymore but tweaks to ability flow etc
but since we don't have to waste a GCD on IP anymore, it frees up more GCDs to spend on rage generation, which we'll have to spend somewhere
wait they are taking away DC?
Rofl
Like I said it's mainly avatar period that's affected
They're capping the duration extension
What does the 2s cooldown reduction end up being after average haste values are factored in? like 1.2-1.5s?
to 6 seconds
DC is still going to be great
link where
Patch 8.1.0 PTR - Build 28202
Only like you just hit devastate and it reset ss but you need to put up ip right now
So that ss gets delayed 1 gcd
So yeah marginal rage gen increase on st
yes
tbh im happiest that physical ranged atks can be blocked
the ip change is nice, but that one is big
That's very nice
no more shuddering on throw rock
So pretty much only have to be wary of spells
Everything else will tickle us thru shield block
With our low intellect it takes us a few months to learn to raise our shield when mobs throw rocks at us
On mixed packs the ranged being blockable means ip also doesn't get chewed up as fast = more ip remaining for magic dmg
Yep
raise it just a few inches higher so those rocks dont keep headshotting us for huge damage.
check the pins @topaz badger couple of changes on ptr
Itβs exactly how it was in legion now
yeah i really was amped for the leap idea someone posted that gives us a type of gorefiends ggrasp
lol
I can most definitely live with the buffs we got now
Eh not much has changed tbh
I remember in the interview they were like prot warrs have "rotational issues"
Yes they did say that
So I still expect a few more changes
But prob won't be actual buffs
16s shield block recharge before haste is super nutty....
if devastate generated X rage it would be real nice for ST
biggest change to me though is BLOCKING RANGED ATTACKS AGAIN.
Think 3 to 5 would be a nice number
the rest is "ok, nice, didn't really need imo. but still nice"
prot doesnt really need 'buffs' outside of our mastery, but every QoL is basically a big buff for us atm
even devastate generating like 1-2 rage per hit would be a rather big QoL
Oh man, that deafening crash nerf though....
its ok
it's not that bad
better to nerf the trait and make the spec playable
It's pretty bad on magic damage heavy fights
the other buffs will probably even it out for physical heavy stuff
But it's about a 30% drop in demo up-time
^ if not more.
It's also really bad for bleeds
I'd feel much better about it if they just gave us better tools to deal with non-physical damage
like a bigger IP pool
a bigger IP would just make it even better at phys too
So a bigger ip pool would only really help burst magic damage, SR deals with that good enough with our current IP no?
for some fights, yes. others have shorter burst windows that dont have SR up in time
Shorter burst, so sustained damage, I don't think we have the rage gen to cap IP a lot
Yeah, true, sustained magic damage would still bite us in the ass
i'd rather SB got sumthing like a chance to reduce incoming magic dmg taken while active, not a guaranteed like the block mechanic
Sure if they increased the cap by like 15% that would be a nice qol, but I think you feel we need more?
honestly IP is one of the biggest things on 'hps' meters right now so
I agree the cap feels low
cap is maybe a tad low, but its fine otherwise
Maybe they could change our mastery to block a percentage of magic damage? shrug
ya just rebrand our mastery into magical DR during SB
Yeah, but most tanks have self-healing
prot warr is literally the only tank without baseline self-heals that arent kill reliant
self-healing lets them deal with any kind incoming damage to some degree
Only bdk in a meaningful way, we are talking Vs bursty sustained damage?
on magic dmg heavy dungeons i actually talent into the VR talent
having that 20% whenever u need it is actually really useful for magic dmg
375 Mythrax Trinker or 365 Jes' Howler? Any ideas?
Jes' imo
I couldn't find any tips about trinkets anywhere
situational
Unless you find yourself dropping below 50% health a lot
Okay so yeah in an m+ environment, we struggle with magic damage agreed, some utility might help with that
Blockades Deck still BiS, right?
For survivability, yes
Ok, thank you guys
its only real source of self-healing without talent into the VR one
I wish they'd put Impending Victory on another row, I'd be more willing to take it over say crackling thunder than ITF
Yeah it does seem a fbm choice when you really want that heal
I might even be persuaded to take it over Bolster in some situations
personally CT is really only a fort/skittish talent
That's lunacy honestly
I would 100% take it on Vectis, I think
hasnt been taken all of last xpac either
i miss heroic strike
But I do think it's nice we are perfectly viable in mythic raids
were actually one of the better tanks for mythic tbh
warrs fit quite well into the mostly ST situations
and u can do some rather interesting things like intercept ur other tank during fetid
well obv
I miss Vigilance
I learnt that the wrong way
i wish they made it so intercept did'nt make nearly all boss mechanics to hit you instead
they just seem to obvious to try and hel your cotank
it was actually designed to help healers who got aggro
Tbh warriors are stupid strong on fetid
having demoralising shout for about minute straight is super nice
u can critical block the entirety of thrash
Yeah you can tank and off tank better than most tanks
more like u can be the tank and the offtank at the same time, with no downfalls
I was checking my ehrps while tanking and off tanking and it was really low compared to other parses
thrash, auto, intercept, auto, auto thrash and ur still just fine
I don't think you can really do both
Maybe with a lot of basket attention
Healer*
just do it during a shield wall moment
I mean I can't think it would ever be needed though
Save SW for p2 so less healer attention needed
Are we still going to be using Demo on CD do you think? There's not really going to be a reason to line it up with Avatar anymore
Would it be better to save it for high magic damage periods or use it as much as possible to keep the uptime as high as possible
it is for dps
max uptime prolly
I can't see that being worth
What's cd of TC? And base station of Demo?
Duration*
Base duration of demo is 8 seconds, not sure what the base CD of TC is, I wanna say 6 seconds?
Mine's down to 4 in most situations
IP OFF THE GCD PRAISE THE MAKERS
IP off GCD will feel alot better but does it do anything for us when were in single target situations where we are not swimming in rage
@lavish oracle the current skill usage for me is like this
Avatar + demo shout
wait until demo shout is up and then use it
Avatar + demo shout should be up together
tahts how it usually lines up for me
if you know what you're doing you can get away with saving demo shout for something other than avatar, but generally, you get more damage from using the two in tandem
Soooo. I heard we can block Ranged Attacks now on PtR?
Yeah, I was more talking about post-PTR changes, you'll still be able to line them up but there won't be such a huge reason to for survivabiltity
There'll definitely still be a reason to for damage
it still does all of those things though
the average 'good' prot warrior has 70-80% uptime currently on demo shout
post patch it should be about 50% with DC
It'll cap at around 40%
the nuance of that depends on how fast you're spending your rage and if you're efficient
efficient rage generation with spamming intercept can markedly increase uptimes of demoshout and avatar
Yeah, single target anyways you shouldn't be able to get it much higher than 40% post-patch
i agree
with IP off the GCD you might be able to do way better in M+
id say you will do better
the hardest pulls for prot warrior are: Magic damage heavy pulls; or ranged heavy pulls
ranged mobs of note are those stupid archers in King's Rest
and the miniboss
or
throw rock doesnt do that much damage, its the fact taht it just gets thrown over and over and over again
it casts so fast
Yeah, that'll be fixed next patch, thankfully
We'll just have to worry about magic damage
what im really wondering is how will shadow of Zul be
And bleed
previously, on fortified weeks, you would HAVE TO Lust on him or get brez'd
but with ignore paing of gcd we have more time to generate rage rather than putting IP up
its more that we cap on rage in m+
and cant spend it fast enough
cant use revenge in a big pull because its free so that wont burn rage
by cant use, i mean you cant use it to burn off rage
i was more talking about zul, you are right though
kings rest zul or uldir zul
kings
yeah i agree with that
but the thing is, his 'spells' cannot be reflected
so i think hes actually ranged
so... maybe we can block his attacks?
that'd be wicked
Aren't they shadow bolts?
its an attack that applies a debuff
its uninterruptable and cannot be spell reflected
Oh, my bad, was thinking Shadow of Zul
this doc doesnt say anything about it being reflected but its magic damage we know at least
oh wait
thats what im referring to
its because it applies a debuff
thats the magic damage
from shadow of zul
Ah
its a ticking dot
we could actually man out the debuff if we focus on rage gen and IP rather tahn just having a pally bop it off us
once again, im referring to shadow of zul in Kings Rest, not Uldir
i dont have any logs that contain kings rest
hey guys
having a discussion
regardless of class
if you aer tank spec, it stops you from getting dazed off your mount right?
i still expect booming voice to be best, but with IP of gcd do you thing vengeance could see use
hey , folks, good day to you all. Hope all is well!
Can anyone translate the below :
yes aaron
Max duration 6 seconds
3 thunger claps then thats it
@weary nacelle Thunder clap can only extend the duration of Demo Shout by max 6 seconds
@zinc mauve wait did I miss something? Are they actually nerfing DC on ptr?
Read pins
Oof
@errant stirrup You can still get dazed while mounted but it takes a lot more damage
@chilly brook its a valid nerf given the buffs we got
we can block ranged attacks on PTR
Not sure I agree with ^
and IP is off of GCD
got it, thanks!
Oh my.. so basically 3 times clap and Demo shout cannot be increased any further.
About being enough to balance it
the ranged block change is so gucci
TBH I donβt think thatβs a good trade
I just want to cry tears of joy
I mean, it definitely balances out in Physical damage situations, but yeah, no where close for magic damage, like I mentioned before
Yeah, it needed a nerf. But we need further buffs and not much appears to be done regarding how punishing the spec is
its only really bad on magic damage heavy fights such as vectis
Vanguard buff will be a nice EHP boost (again), SB recharge is nice but not as much as I would have liked
the GCD change will make the spec much more fluid, but is that enough to counter the utility and surviving tools that have been given to other tanks (BDK, DH...) ?
And IP off gcd wonβt really help us numerically
depends on how you're looking at it
In AoE situations it should be bonkers.
in raids? it absolutely wont help us much
It will help in m+ moreso than in raids
but in m+ is where that change shines as orangebeard has said
Yeah, it'll definitely help us when we're getting raged capped
Not really
i don't want to look at it
We donβt generate enough rage for IP being off the GCD to make that big of a difference
currently, a 'good' prot warrior gets between 50-70% demo shout uptime i'd say per encounter
more likely towards the high end
this change makes it so demo shout effectively always has a 14 second duration
Which is kinda aids
in an encounter that is 2 minutes long, assuming you can cast demo shout 4 times thanks to spending rage with anger management
4 * 14 = 56 seconds
so thats 46~% uptime
its obviously a nerf, dont get me wrong
and its still a very powerful trait
its just not 'holy fuck if you dont have it ur gonna get owned lmaozorz'
well at the moment I'm locked with 340 pauldrons because of that trait, despite 385 in my bags, I hope this will balance it
If they had actually buffed IP I would see it as a fair trade
But they didnβt
π
i dont think this is all they're going to do, if i were to be honest
still feels like they need to buff our magic damage mitigation tools if they're gonna hit our current magic damage work-horse
i think this definitely puts us in a much better place for mythic plus
for raids i think that's left to be seen
just give us 1 useful utility skill and im happy
dispell on shield slam
As a blood elf, that'd barely do anything for me, haha
I agree, banner me
banners could be cool, could make us very different from other tanks, like how monks and dks are much different tanks from the others
BANNER UP <<<
Mocking banner, please
that or a shout
replace ravager with a super abnner
oh god i got it
We should be able to dual wield banners
oh baby its time for a weekly cache of dissapointments
Ohhh it's cacheday
Mocking banner ; glyph of ms paint, you can MS paint whatever you want to be the image on your banner
I mean I really think ravager would be better replaced with a banner that gave the group something
rvager would be better replace by a wet noodle
We got it boys
banner of SUCC
Why are you lying
IP off gcd
We also got DC nerfed pretty heavily @strong forum
Oh
but we can block ranged attacks
dc nerf was needed (and expected)
And that being off the GCD doesnβt really help us out in defense
I wouldnβt say it was needed
I mean, if we were rolling every other tank in every situation, sure it'd be needed
Itβs not like weβre sitting here taking drastically less damage than other tanks
Blizzard in 8.2 'We saw many protection warriors talking about this skill called 'ravager'. After our internal review, we found this spell to be quite interesting. So interesting in fact that we have added it to every single tier in the protection warrior's talent tree, just to make sure every protection warrior has it'
DC will still likely be BiS
yep
But weβve lost the skill cap tbh
just not 45 ilvls worth
if anything the skill cap was raised because any dummy can press ip at the wrong time and virtually fuck themselves when they could have used shield block instead
On the bright side, I'll have an 11 second CD on SB, which is pretty nice
the skill floor was just lowered
ah fair enough
i cant believe we still have ravager
the main 'bad thing' if you can even call it bad about the old DC is that with the amount of haste you had in raids, you could easily get demo shout so long taht by the time it comes off cooldown, the one you have active has a longer duration than if oyu were to re apply the buff
Use it anyways for the rage π
so you'd have to hold onto it until you needed it again, which often times led to you waiting even longer for avatar to come off CD since it was so close
ive done it before
feels BAD
thats not that big of an nerf to dc tbh
Itβs pretty big
Well yeah you no longer can have 12 sec Demo with bl
Being capped at 6 second extension is a big nerf
having a ful minute of 20% reduced damge vs 14 seconds
No like you canβt get it to last longer than 14 seconds
You can
Once youβve added 6 seconds to it youβre no longer extending the duration
Wait really?
Yes
It works like that?
Maybe it stacks though
So the ip change is also on PTR still?
oh boy i sure would love to farm 3 DC pieces
Weβre basically moving to making all azerite traits less interesting and more homogeneous in terms of the impact they have which is imo the opposite of what you want a system like azerite gear to do
isnt like azerite was interesting anyway
arnt they adding another ring that outside the one we have now and that has all the iompactfull choices
dc or bust
and all the centre ones you arnt supposed to think about
Sure we were locked into DC @last hull but the trait was interesting and actually had an effect on the spec
And how it played
DC was the model of how traits should have been imo
yes absolutely, but the problem is, unless they bring the other traits in line with DC or nerf it down, then there is a large disparity in traits
Instead of generic metric boost number 7
Yeah, and traits like DC are hard to balance. Because its not just a flat numerical value, its hard to define its actual impact on gameplay.
So you get nerfs like these.
Well tbh blizz already gave up on traits
Thereβs a reason theyβve been pushing so hard to make them all so close
well, if you have a clear BiS trait, like we do, then you have players bitching and whining about not being able to get said trait.
and if you make them all homogenized, we complain that they're boring.
finding the middle ground isnt easy.
I mean vendors is an easy answer
But for some reason they were so hell bent on not having vendors or putting azerite gear in m+
are you saying we should be able to farm for traits we want
Absolutely
of course, but that doesnt really solve the underlying issue. if there is a BiS trait and you can get it from a vendor (which we will be able to soon), then there's no reason to aim for the other traits.
which means that the BiS trait will get nerfed anyway.
Make different traits good for different situations
Itβs not really all that crazy of an idea
Did you see 8.1. Changes with Armor+HP increase and the increased Duration ofDsS up to 6 sec with TC ? Also the SB CD Reduce... Love it
we can all say that Blizzard should buff the other traits to make them better, but when have they ever done that?
Itβs like legendaries. Some were better suited to certain situations
dont think i agree @chilly brook . if anything i think blizz learned a lot on what types of azerite traits they should make. take a look at the new DH for example. its HUGE
well, for that to work, they'd have to allow gear-changing in M+
But then again
can probably expect same level of traits for all classes
Blizz shot themselves in the foot
that was the dumbest decision they made, imo
And donβt allow you to gear swap
yeah
@last hull they shouldnβt have had a bunch of generic traits they should have stuck with spec specific traits and actually made them intuitive. Have actual interactions with the abilities
which they seem to be making
also, that isn't as easy as it sounds. coming up with 6 unique traits for each spec, all of which are supposed to be balanced is quite daunting.
i mean, the Legion leggos mostly had non-numeric stuff, but people just used Prydaz and the bracers anyway.
Maybe, but they also have how much class specific content thatβs been cut out of the game?
All the traits on our weapon, legendaries, set bonuses
Etc.
Old ability interactions
well, would you prefer old stuff to make a comeback or would you prefer them to experiment with new stuff?
Iβd prefer old design
Much more than the new stuff tbh
The philosophy is much different today than it used to be
some people don't. it can get dull if you feel your character not evolving over time.
when you carefully think of it on a very broad perspective, character combat skills customisation can only end up in a backlash
it would be nice if we didnt lose abilities
We have a roller coaster of character growth now when compared to say vanilla wow or even Wrath
while i like that blizz experiment and try new stuff, they did go a bit overboard with class pruning in bfa
they went overboard with pruning in Legion.
they just made up for it with artifacts and leggos
well yea
But thatβs the problem
the Great Pruning started in WoD
All this pruning means we have to have systems in place to substitute
And when the systems fail......
cant wait to lose my heart of azeroth and replace it with the one ring
yeah, i agree @chilly brook
I dont think azerite is completely beyond rescue, though.
TLDR game design is a huge problem now because you have the old combatting the new
WoW was designed to work without said things
WoW has gotten too big over time.
(Talent trees etc.)
too much legacy.
and new developers want to place their mark on the game, which clashes with the desires of players and legacy systems... it gets messy.
and not everyone is going to be happy.
Game Design is also a problem because a generalized ego overgrowth in the rockstars-game-devs community
which makes them deaf
End vanilla to tbc to wrath was the best times
and also a growing sense of entitlement amongst players, too.
It's kinda funny how iconic "shield block" was first introduced as a way to decreases ranged attack back in Warcraft 3, but just now able to block ranged attack in WoW xd
entitlment to have fun, I'd say, and not have a second job for subscription retainment
and the problem is that fun is subjective. what some find fun, others find to be a chore. and vice versa.
Blizzard has to find a middle ground to appeal to most players most of the time, which means some players some of the time will be displeased.
I don't think many players find the overabundance of RNG that appeared in Legion "fun" when it goes to extreme bad luck - yet RNG growth is Blizzard's current way to retain subs.
i agree, somewhat.
back in Wrath, which was when i was last serious about the game, bad luck meant not getting any loot at all during the raid week.
now, its getting an item that is trash.
not sure which feels worse.
Would it be too much to ask for a passive that let our armor mitigate bleeds π€
it's getting 1 trash item per week for 5 weeks in a row
What do you mean about wrath loot
Bleeds is supposed to be a bypass armor, that's the whole point of bleeds.
If u didn't get loot it meant other people in raid got loot over u
Yeah but eventually you'll be the one that get loot. Unless you're in a pug or shit guild
ok. it still meant that you didnt get any loot.
plus there's Emblem vendor
Sure but at least the loot is directed where your guild wants
Raiding is team effort, it's better for someone to get gear to help the raid to kill thing faster than having no loot drop (or cannot be traded)
Personal loot would be horrible in vanilla
With so many other way of getting loot, i don't understand why Master loot is removed
Cos you absolutely needed your tanks to be geared af
now we're talking about master looter. my point was about the abundance of loot you get personally by doing content in BFA, which might be trash, versus getting no loot at all back in Wrath.
ESPECIALLY with tier set now removed
like, which one feels worse, as a player?
I don't feel Ive gotten more loot in bfa though?
loot you can actually use, or loot in general?
because you ended up DE'ing or selling them lol
I'm definitely not including wq rewards
Dungeon and raid drops in general, I don't feel an increase
And my raid as a whole is far less optimally geared as compared to master loot
well, its been a while since Wrath. I'm not certain how much useable loot I used to get on a weekly basis.
I do remember going weeks without getting an upgrade, though.
Well I only took near bis or bis upgrades pretty much
Sure, the raid might get an upgrade and that's nice, but its not me, personally.
I mean, you can be happy that your friend got an upgrade and still be disappointed that you didnt.
That's good though
kinda think they should have gone the trinket route with azerite
i think the loss of master looter means that you can be disappointed that you didn't get an upgrade and a double disappointment because you cant give your friend an upgrade haha
eh it feels weird, i've gone an entire run of heroic with 0 drops off any boss
only 2 other plate in my raidgroup soo if it's an ilvl upgrade but bad stats for them i'm still SOL
I guess I also dont feel too bad about the loss of master looter because my guild never used to run with it (we're super casual).
and I dont really raid now except on alt runs where I get carried
but i understand the complaints other people have
it wasnt a thing that needed to be removed
The removal of choice is the issue yea
Hows with the new prot 8.1 changes. Are we still available on mythic+
we've always been viable on m+
Can someone tell me how much DC is worth? I got it only on a 340 piece and could change this for 370 (IF).
it's viable but dont expect to be pushing m+20 or anything like that
yeah that DC nerf sucks but it's to make room for new az traits
they are kicking out the DC crutch for prot
eh being able to dump IP off GCD will be amazeballs
I am finding it hard to get invited as a tank prot for m10, forced me to play dps all the time
Nay
IP cap is still a little bit low for my liking
like 1.5IP = cap
so the ooo shit i'm gonna die IP spam is pretty much useless.
the cap is 1.3 isnt it
yeah it's stupid low
@leaden kernel yes
Yeah I'd like the cap to be 2x
i still see it as pretty good, most of the times were swimming in rage the IP get chuuncked so its not bad
yeah, they need to increase it
it needs to be 2.5
also need to increase the base absorb value
Some pulls in m+ my ip actually lasts forever
That I'm overcapping it everytime I dump rage for Anger management
@regal island it seems ti be too much
maybe but at least 2xIP normal value
honestly, there needs to be some kind of interaction with SB and SR where if you use both, you block all spells for 5 seconds.
seeing as you can double tap IP and waiste basically 70% off the second IP
Give us back mass Sr too pls
with a 1/2 sec cd on it...
well it's not nearly as bad as hand of the protector was for Paladin in Legion with 2 charges, both being off and sort of GCD
0.5 is still plenty of time not to waste another
0.5 is basically newb protection
Have you seen Sense paying? He doesnt use IP on m+ trash
He has to dump rage somewhere
eh just means i can weave IP in a castsequence without as many issues
He dumps it in dps
shield block is strong and if your healer is nice just mash the revenge key for sick dps
are you sense though?
In aoe pulls my revenge is always free
Has anyone done the math on how much haste we need to get to 100% SB uptime after the CD reduction?
but the way IP currently is makes Never Surrender basically un-useable without addons
You can press revenge as early as possible for a dot ans dump rage
what
First rage dump on aoe pull is sb
Usually by then my revenge is free
idk you need 50% haste to have a 75% uptime
any more than that just isn't feasable
@regal island with bolster or no?
With itf and array yes eventually
I like my mastery set for m+ tho
SB cd will be 16 secs instead of 18
I think the IP changes in 8.1 will make veangance & never surrender much much better
pretty much just macro them together and spam away
How can you spam never surrender ?
/castsequence Revenge,Ignore Pain
??
47 rage vs 70 rage and easily spammable
how is revenge related to never surrender
because they reduce the rage cost for eachother and ip will be off gcd
vengeance???
yeah and never surrender makes your IP deminish faster
normally absorbs 50% of the hit
While youβre at it, might as well try best served cold
with never surrender that scales up to 100% of the hit taken
think 1232221
why they wait for 8.1 to make the prot buffs go live :sad:
because without the new traits comming in 8.1 the DC nerf will hurt a lot more
i already feel like DC will be replaceable without much of a problem.
when the new traits get introduced , of course.
@weary nacelle the purpose of the change is to make it replacable
oh the trait that gives you ignore pain when you cast avatar π€
eh i'll probably learn twards bloodsport
the ilvl scaling is actually pretty nuts
and with never surrender it's actually kinda under the radar atm
did i miss the beginning of this, why are you pushing NS so fucking hard
in 8.1 with IP off gcd pretty much anything IP related gets much better
Ns and IP makes you invulnerable?
Ok say right now you have DC, an uldar trait and w/e other trait like brace or iron fortress like most do
Now imagine you have 1 bloodsport thats 5k dmg asorb at 385 per IP cast mutiplied by vers (i'm about 10% vers in my prot set) and then multiplied again by NS
You will end up with big IPs and overcapping rage
Been eating popcorn this whole time watching people argue about the prot changes. Very entertaining.
so 5500-11000 per trait absorbed damage each cast off gcd
say next raid has an ulduar style trait thats 2 bloodsports for 11000-22000 per cast
definitely doesn't make NS even considerable
actually, i've heard that the Leech from Bloodsport can be considerable.
heard wrong
eh 64 leach at 385, it's noticeable on aoe pulls but not amazing
I have 2 of them myself, because they just happen to be the highest ilvl pieces I have.
Seems people are over reacting to the DC nerf imo.
I still run Archive, DC, and Brace for Impact π
well it's a pretty big nerf to unstoppable force
Dude, I have bloodsport on a 370 piece, the leach is 1%
marginal amount of leech
64%? that can't be right.
like those massive aoe pulls prot warriors can do are gonna hit back hard once Demo drops in it's new max 14 sec
oh wait, 64.
It is not a big nerf to unstoppable force. -2 seconds when we have the ablility to maintain uptime with TC is really not that bad.
It depends how the change works
If it increases demo shouts duration by max 6 seconds its huge nerf
well it basically just gives 1 demo a max 14 sec duration
Thats if it works like that
actually, with IP off the GCD, we'd be able to rage dump better, which means DS comes off CD faster. we probably wont be able to have ~70% uptime anymore, but it won't be that big a drop off, I think.
Until I see logs that show demo uptime dropping drastically, I'm not convinced this is a huge nerf.
Combined with less overall mit
@oblique garnet how else can it possible work?
You know how sometimes you could get 12sec on Demo with bl and thunderclap spam
it means using Rage on IPs that are mostly wasted, but as long as you have enough Rage to SB when needed, its whatever.
besides, our passive mitigation is going up, so it'll probably balance out
not just 2 seconds.
^
a lot more than 2 seconds.
Well obviously allegorically it's not a total of 2 seconds
You could get a 30sec DS with BL. now you can get 14sec max.
have you tried it on ptr?
@static lance Where is this math done?
i still dont think itll be a big nerf on overall mitigation, cos of Vanguard, block and SB buffs.
@static lance Not trying to be an ass just want to see the evidence
Math about what? the current DS uptime or the PTR one?
I honestly dont think its gonna work like that given how our rotation plays out
all I'm saying is that some of the 20% DR from DS is getting shifted to our passives. With IP off-GCD, we'd be able to react a bit better to spikes.
I guess I'm missing something. WHere are you getting 8+6
it means we might want to save up Rage at the beginning of the encounter, cos DS + SB up means IP is less necessary and then use IP more when DS drops.
You're talking about 6 being the total added uptime to DS from DC ?
Current DS last 8 secs. Deafening Crash on the PTR gives a maximum 6 second extension to DS on the PTR.
8+6=14
ahhhhhhhhhhhhhhhh
quick maths
Yes or No,
Do the protection warrior changes make them competitive with other tanks.
I understood the PTR change wrong
they've always been competitive.
My apologies
no worries, man
And an honest answer?
they've always been competitive.
Finboar just stick to playing DK
I mean, it'll really hurt us on boss fights
Longer fights
Well I was expecting the protection warrior discord to atleast know their class is currently bottom tier
By a margin
And I was asking about the changes
ok so look at one of the top fetid kills, pretty much 100% on the boss active tanking.
https://www.warcraftlogs.com/reports/xLPT3MBGtAfpH2Db#fight=27&type=casts&source=35
currently 11 DS casts in a 4min 46 sec fight and 71% uptime. Meaning 203 seconds of DS for an average of 18.5sec duration off each DS
lol
