#protection
1 messages · Page 2198 of 1
DC nerf
not gonna complain about a more fluid playstyle, but i think IP still needs to absorb a bit more ya know
Is more impactful than everything else
You think that counteracts massive DC uptime loss?
@chrome falcon You mean we need a new class Dev lead
we did get a new class lead
someone on class dev team that tanks with Prot maybe?
@cinder nova I am pretty much 100% sure no-one on the class dev team plays prot warrior
or tank at all
^
Lots of other class devs were really open and communicative during BFA Beta
which ones?
It helps, but 14s on Demo Shout + 5% Armor/Stam is still a net negative compared with 20-40s Demo Shouts.
Ours never talked more than a handful of times
I play a warrior, mage and shaman i dont think i heard a peep
Most of the king classes, unsurprisingly

It's almost like only 50% of the specs actually got finished going into BFA hahahaha 😃
Whew lad
Whew indeed
while minor, i think the fact that not a single brazier or campfire in the capital works with cooking means that they might have missed a few things, specs included
specs being a bit more important
Lol
the real shit right here
I mean
haha he aint wrong
Ravager still exists
One of the big reasons I'm happy about the DC nerf is because they were either nerfing that or avatar.
WHERE IS MY SPIRIT BUFF ON THIS CAMPFIRE DEAD GAME
If that's not a huge red flag
There are cooking fires in zandalar that doesnt work for cooking
"Ravager still exists" // prot warrior problems in a nutshell
lol
genuinley
not wrong, having this many dead talents fucking sucks
do WoW devs play the game?
i mean when youre locked into talents aren't most of them dead?
Honestly I think these changes are a pretty hefty buff for M+ (though not enough for us to actually be good since our utility is still non-existent) but effectively irrelevant for raid. If you didn't already have basically 100% block uptime in raid you were doing something very wrong, and DC was very very strong in raids.
@candid path also higher SB uptime will be good
Fucking hell it just hurts that we told them it was awful all the way through legion
I'd love meaningful choices like "these talents are better ST" "these are better AE" "these are better for short fights" etc. yeah.
i'd wait for the talent portion of the changes to come in before we bring out the torches
¯_(ツ)_/¯
granted ravager is dead dead, super dead....like hollywood video dead
And it still made it out unchanged
the changes may not affect m+ that much but prot NEEDS raid buffs
@neon tangle that is true
Ravager and Indom being in the game is frankly fucking offensive
Prot does not need raid buffs
in mythic prot is functional
Prot needs M+ buffs more than it needs raid buffs.
ravager wouldnt be dead if it was on a row full of other equally dead talents :smart:
Prot is PERFECTLY fine in raids. BrM is just extremely overpowered
ravager would be dead if it was given baseline
i think we passed the indom buff already with hotfixes already didnt we?
(talent changes haven't happened)
im not upset by dc nerf. makes it more fluid not having to wear azerite 40+ ilvl lower because of DC
in it's current tuning
It wouldn't be worth pressing Rav even if it was baseline
damage wise it is very bad, but the parry is actually measurable
@scenic mica Exactly. Despite being underrepresented in M+, it's reasonably competitive at moderate levels. It isn't in raids.
@stark sage ravager, punish, and indom on the same row
defensively it would be worth a GCD
the useless row
Parry hurts rage green
or the BEST row
hmm indom best in that row @old night
id take punish probably
@candid path I can do +12s in time reliably if the group has a decent comp
also possible that this won't be the only tuning we see, we're still a ways off from 8.1 landing and DKs have seen a pile of changes / tweaks
as prot
psh gimme that rav
Also, Ravager was designed around previous iterations of Revenge where parrying reset the cooldown or actually allowed you to cast it
it would be hard to make a garbage row now that I think of it
Prot dosnt really need m+ buffs. We just need some more utilty. Something we can bring that dks cant. A reason to bring a prot warrior over something with aoe grips or taunts
@scenic mica That's the equiv of saying "we can tank heroic we're fine"
fuck it, 3 ravagers in a row
I dunno. putting a spinning garbage thing on the ground, to potentially cover up important ground effects to fuck with party/raid members seems pretty good for me. In closing, make ravager baseline

Exactly. Prot has nice stuns, reflect is useful. There's some value there in M+.
Ravager was much stronger when revenge had a 12 second CD
@supple path Prot feels so soft in mythic uldir
@candid path FWIW I think the DK representation in raids is partly because they dominate so much in m+, if you have one class with early access to way better gear they're gonna get taken to raids more
If you feel soft in mythic uldir you are playing bad
Ravager was much stronger when it's total damage wasn't less that deep wounds
if ravager had a shield flying around instead of a fucking 2-hander, it'd be totally fine
Sorry, link some logs and we'll try to help out
as mythic progressed DKs seem to be evening out
idk making a weapon float magically 20 yards away crosses that line of believability that a 30 yard leap in full plate armor pushes up against
Are people unironically defending prot viability in m+?
no?
Specifically saying we're worse off in raids than m+, yes.
?
We are better in raids than m+
prot sucks in m+
100% we are better in raids than m+
We are a raging garbage fire in m+
We are solid in raids
Our utility weaknesses in M+ just don't really matter in raids to the same degree.
It might be worth a damn
While all of our problems in raids carry over to M+ too
@neon tangle have to disagree there, Blood Death Rate stats in raids are hilarious: https://www.warcraftlogs.com/zone/statistics/19#metric=deaths&dataset=90&class=Tanks
uh no it should be casting 👢 🍵 👏
The problem with Ravager is that theres 0% chance we ever replace AM
okay so I know i already asked but like, imr eady diff places. Is it confirmed IP is off gcd
Ravager could give you a blowjob and silence+root every mob it hits
These changes are final? Or we should expect some more in time?
i mean what what's his face said it makes sense
You'd still take AM in every situation
make AM baseline
@old night yeah
Prot Warriors are pretty much the worst raid tank by death rate by a huge margin aside from Fetid: https://www.warcraftlogs.com/zone/statistics/19#metric=deaths&dataset=90&class=Tanks
rework mastery into it
Prot Warrior: Great on Fetid.
@candid path Please do not link death stats
the idea of mastery: anger management that was on skyhold gave me a half chub
They are the literal most worthless shit in the game
AM just works so well on a meta level for warriors of all specs, it should be base
i love that idea
Death stats only indicate that bad players die a lot on the class
That does not make it a bad class
@candid path There's a lot of issues w/ death statistics, it varies a LOT per boss, etc. There are a pile of fights where warriors die less
That's because nobody plays prot
make ravager summon a bunch of valkyries down to 👢 🍵 👏 for us
AM thematically works well with Rage as a resource
AM should be the baseline ability for every single warrior spec
Design every spec around it
Whenever a class isn't #1 you're going to see exaggerated parse effects because a certain % of better players will avoid that class.
Like, do we really think that DKs are better than BrM? Despite the fact that 75% of m-g'huun kills are BrM?
If we had similar representation you need we'd be death log topping
AM should be 2s, thatll help prot out
arms #1 by a mile, absolutly the best..... on the death stats
yeah nerf it, make it scale baseline via mastery and give us some damn freedom in that last row
@cinder nova death logs are adjusted based on representation fwiw, but they arent a very good metric
Though prot is definitely more death-prone just because screwing up as prot gets you killed more.
AM baseline, make ravager silence/root/stun everything that stands in it and then some other cool talent at Lvl 100
also real talk, it's not surprising at all that the overall death #'s are lower for the 3 classes w/ 100% active mitigation uptime
and roughly follows from easy -> hard to play
^^
yeah the classes with 100% AM uptime are easy to play
if anything that stat shows how forgiving other specs are
It feels like they took a saw to the DK instead of a scalpel
Exactly @sand egret
I mean, it boils down to: Blood has excellent CD's and self-healing, and a random Blood DK death is very rarely the reason your raid would wipe.
can confirm. arms warr in guild had me explain prot to him and he gave up. said it was way too much to understand. I don't blame him. that skill ceiling is insane
well yea the higher the difficulty goes the more you have to watch out for and the more you have to pay attention to your mitigation
Frankly, Prot is the only tank that is actually well balanced in terms of how much you get punished for fucking up
That's why I play it
Also I don't think rage capping was ever an issue
Random Monk death - more common since they lack CD's or on-demand self-healing, really.
@old night memeing i hope?
@ember arrow in regards to?
Bowlby does scumbag parses and he barely hits ip
Prot being so complex
It's really, really helpful there
It's an issue any time you use Avatar and play offensively.
is prot that complex?
no
@ember arrow yeah he said it was way too much to understand.
OK I just got on the PTR, and IP is now off the GCD.
shield block, IP, shield slam
it's not complex at all, just unforgiving
make rage, use rage
Maybe the simplest tank.
Prot in BFA has less complexity than most tank classes in most expansions and it's still probably the second most complex spec after BDK
what krotos said
Maybe Bear.
Thunder Clap deals an additional 30 damage and extends the duration of your Demoralizing Shout on affected enemies by 2 sec.up to 6 sec.
ouch
It's bad.
annd here we go ago

on that note, time to hit the cache
the complexity comes into managing your resources, not just rage but your CDs as well
CD management IS Prot
and it may not be hard once you learn how to do that
but most people dont bother learning how to do that
most casuals*
how you manage said cds is the learning curve
so they die a lot
i think a lot of people don't bother asking other players as well
well its intimidating
like I could not grasp the rotation to save my life at the beginning of BFA so I sat in here and bugged the fuck out of @stark sage @sand egret and @chilly brook until I figured it out
cuz half the time its "OMG YOU SCRUM JUST SIM IT"
Most players don't push high mythic keys
and now it makes sense
also found out blade and I have a mutual love of dual shields so that was a plus
Do most players do mythic+?
I do
valid point, Film
Depends what you mean by "do mythic+"
any idea when 8.1 will go live?
It feels wrong seeing people with 375 ilvl and 400 raiderio score
I exclusivvely do M+
probs dec/jan
i literally haven't touched Uldir
if its anything like legion was
The best part about the prot warrior community is that sims suck for us.
i would say a majority of the playerbase has done atleast a low level key
What sims?
If I had to guess after blizzcon sp around dec/jan as film said
based on thier dev cycle, it's most likely early Jan
and mine will probably stay low @scenic mica because I tend to do mine on weekends
Honestly I thought 8.1 was coming very soon
unless they push real hard for the pre-holiday release
blizzard's API is the only problem with IO imo
But they've only just started working on class changes
remember their office closes during the holidays
pre-holiday release seems like a bad idea
it's a bad idea
very bad
but people will bitch
december at the earliest
with
Blizz loves their bad ideas
for them and us
Pre-holiday is possible, but we seem very early on in 8.1's development right now, and Blizzcon is <2 weeks.
They’ll drop it on thanksgiving in the us and disappear for a week without a care.
Yeah dude imagine complaining about a product that you're not satisfied with
i coulda sworn they said they were tunning warriors before 8.1 though
@daring patrol Mythic +10 will 90% of the time score you
they could do a pre holiday for 8.1 with the raid being a few weeks after in the new year
Is our health pool more or less comparable to say, a Paladin or Monk, or do they still have lots more at the same itemlevel?
even on tuesdays
they have been server side
@chrome harbor Yeah dude they already did that lol
Prot warrior has the lowest health pool
8.1 is a client patch
Its not a problem
we're lower
@chrome harbor They got a +5% Armor/Stam buff. Tuning complete.
youre gonna have to be more specific weve had like 3 of those
TUNING COMPLETE
didnt we get 5% a few times already?
No
heed my call or lifespeed
We had it once
Not this expansion
Lifespeed
im losing it
Heed for damage, Lifespeed for cowardice.
lmao
he aint wrong
@chrome falcon we have had that stat buffed twice 5% each time
stand in fire dps higher amirite
ahah
"Hey Steve people still saying that prot war doen't feel great and has problems... should we like.. play one and check it out?" "Ugh, just move the sliders up another 5%"
repeat
Y'all partying for prot buffs?
@stark sage I'm pretty sure it's only once but ok, maybe I got confused by all the tooltip changes
originally it was 45 and 35
for real. I was mad that when I rolled spicy boi and stood in fire i took damage. like wtf man im literally magma man
see im less crazy then the voices are telling me i am
No because they aren't buffs overall they're a nerf 😃
now its 55 and 45
Sorry I should clarify it's a nerf in raids buff for m+
Well no, on PTR it's 55 and 45
on a level, not having a trait be worth >45 ilvl is a good thing
how are prot changes a nerf in raids? sblock cd reduction and ip off gcd and 5% more stuff doesnt compensate for loss of DC uptime?
Still sucks butts, though.
I mean if you want to phrase it that way sure, I was responding to the guy who said "Haven't we had like 3 of those already"
@stiff gate Correct, those things do not compensate for loss of DC uptime
hmmmm
I'm pretty sure if you math it out they will.
The changes aren’t finalised correct?
maybe for overall DR
And the shield block change is very good for avoiding death scenarios
Even if the raw numbers over the course of 10 minutes aren't reflective of that
"Extremely conservative Prot Warrior buffs! Just what the doctor thought was adequate!"
IP off GCD is barely a buff, it's more of a QoL change, 5% changes to vanguard are barely worth the energy we're using to type about them, and the SB CDR is more of a skill floor change than a serious buff considering the extra haste we're getting in BoD
Id say damage is smoother and easier to deal with now though.
this does zero for our M+ viability which i sa bummer, overall it feels like another bandaid fix
the IP thing will feel better but i think it wont change a LOT
Every single usage of IP now also performs at the very least devastate's action too.
That's not nothing.
Maybe I'm overestimating my block uptime but I feel like I have very few issues maintaining 100% effective block uptime
tbh this all seems like hotfix worthy changes
agreed @chrome harbor
That's why I assume we're getting actual changes later as well
yeah
IP off-GCD may not be hotfixable.
@chrome falcon numerically these changes are minor no doubt, but they massively help the QoL and that is going to lead to fewer mistakes and deaths
almost certain it's not
I would strongly advise against holding your breath on further changes.
I feel like you are completely discounting at least 3 bosses where you are potentially getting melee'd almost the whole time of not all the time.
@stark sage Doesn't really matter to people pushing hard content though
IP off gcd was #1 on my wishlist so im happy with that but would really like impending victory to get some buffs or mannoroth's bracers to become a talent/baked in somewhere at some level
@hot locust Which ones are those? Mother, Fetid and?
i just wish we'd get real changes, this is tuning
Zul
Zul
can someone explain how the deafening crash change from 2 ---> 6 s is a nerf?
its capped at 6seconds
its 6 seconds max
@opaque harness 2 sec still, 6 sec max
It'd make me super happy if yeah, victory rush got the same treatment as war machine or something in terms of how it procs.
but i think mroe shits coming
you misunderstood that change @opaque harness
Though the "carefully snipe killshots from the dps" mechanic is fun.
@opaque harness Uh... what? The duration extension is capped at 6s. Once you've extended the duration by 6 seconds, the trait stops working
more shit is coming
it wasn't previously capped
previously you could extend demo shout through your entire avatar up until the next demo shout, now you can only extend it 6 seconds
they literally havent even hit talents yet
ahh i see, damn that DOES suck
ya’ll need to slow your roll
I dont expect we'll get much more changes tbh
@sand egret We were saying that for the whole of alpha, beta and 8.0. Let's not assume anything.
Lets hope Prot warrior remains unchanged
Shield.
I wouldnt advise expecting more.
^
I would be shocked if we didnt get hits to certain talents
Remember that we almost definitely do not have a prot warrior player on the class dev team and they almost definitely do not understand the core issues with the class
You didn't they've been up for like an hour
I hope the talent tree gets some love too, but im quite happy with those changes
@hot locust Agreed. I would be surprised if there are any more significant changes to Warrior.
@severe zinc Our talent tree is the only strong part of our class lol
Prot warrior has some of the best talents in the game
the ones we choose, yes
never surrender 4head
Prot honestly feels like the talents are just missing baseline abilities.
Yes but what about the others
the issue isnt the power of the talents
its that most of them are worthless and you only take the same ones all the time
I mean prot without AM would be... Be interesting
The talents you never pick
Here's the thing with talents
They would have to MASSIVELY buff the currently bad talents for us to pick them
i wouldnt be surprised if IS gets the same treatment that DR is getting for bears
Or they would have to nerf our currently BROKEN talents like ITF and AM
lol yeah
Which would make us even worse than we are now
or nerf the fuck out of the current stuff
The main purpose of prot talents right now is so you know who to avoid.
The only thing keeping us above water is our absurdly overpowered talents
They can't nerf our talents without massive changes to the baseline spec
or they could buff ravager by 4000% so it did some damage and you could have a tradeoff between aoe dps and survivability
@supple path hah ain't that the truth
"they can't" is a qualifier that doesn't apply to blizzard class devs fam
they certainly can on our CC tier, for instance
god that fear talent is...what is the purpose of you
The fear talent would actually have minor applications
you could buff best served cold to a point where it out-dpses unstoppable on long fights but still take uf for burst damage
If Shout didn't have a target cap
if they roll Menace in baseline and throw something new, I wouldnt be surprised is all
theres plenty they could do to give each talent a situation you'd take it in
Can you fucking believe
Let's hope it's only the first wave of changes
they basically did that for bears
you can thank warriors in alterac valley in 2007 or whatever for that, @chrome falcon
Intimidating shout probably has a cap because of classic Av days
haha oh those were the days
Cause that shit was funny
you bet your ass it got@one
yes no maybe?
please bring me back to vanilla (nothanks)
FEAR BOMB THE GENERAL YALL
You don’t miss out 30 min CDs?
@primal crypt I thought we did, but apparently not. Not much help I'm afraid lol
¯_(ツ)_/¯ even if this is the extent of the changes I'm happy. my only issue currently is block uptime over extended periods. I also don't care about pushing really high keys either so there's that
oh wow
general defense was the best
that's odd lol
You should not be happy about these changes considering they are a nerf at worst, or neutral at best
Depending on the content you are doing
FEEL THAT WAY!
Yes that is correct Bladesong
yeah, I'm not pleased, kind of feels like blizzard took the easy way out
If people tell blizzard that these are good changes
Then blizzard will not make any more changes
And we will be fucked for another patch
so they should make yours
@hot locust you think this is all we are getting b/c 1.) you think it's enough 2.) you dont' think blizz understands or believes it's not as bad as people are saying?
I think it's enough to be honest.
👍
For raids, M+, or both?
This is a nerf to our ability to raid
The DC nerf is huge
^^^^
We were looking at 100% DS uptime in BoD
And would have already had enough uptime on SB and LS with the added haste
I wasnt even running DC on ghuun prog
Its really not that big a deal
i wonder when the prot fixes are coming
inb4 they just overbuff stats and fix nothing else
8.1
8.1 is almost here and we have nothing
they just relased some patch notes
@jovial reef i'm not sure if you're memeing but that's basically what they're doing
8.1 is not almost here lol
changes look good, not sure if it's enough of an uptime buff for sb tho
@jovial reef yo dawg the PTR changes are here
arent those patchnotes for 8.1
@inner trail SB uptime naturally goes up as we gain more haste
Can someone confirm that DC is actually nerfed and not just a tooltip update, previously i noticed that you couldn't extend it past 6 seconds but you could keep it at 6 seconds for the length of avatar?
true
Shield from ATal 365 w/ socket or 380 riot shield?
The duration would not increase beyond 6s but you could refresh it to 6s.
is what he's saying I think?
yes
Ilvl> Everything
on Live DC doesn't have a duration cap
on PTR DC has a duration cap
Yeah but it sounds like this person is talking about live
This is why I'm confused
live yeah
hm?
there's no changes to live
On live there is no cap to how long you can get DS
^
If you had enough haste you could get DS duration up to 10 years if you want
what he’s saying there is a cap, but you can keep ADDING to that cap, indefinitely
The only thing that annoys me about DC on live is that if you have a DS at like 11 seconds thanks to bloodlust
and DS comes back up
the PTR makes it so you can only add up yo a max of 6 seconds
Casting DS actually reduces the duration of the debuff
but honestly Ive never looked at the timer’s tooltip actively to confirm this
🤔 has someone confirmed on PTR that it does actually max out at 3 recharges (6 sec)or just that youc an't get it above 6sec, but can infinetly refresh?
Honestly I think the worst part about our whole talent tree is Booming Voice, Vengeance and Deva are both cool talents that I would like to pick sometimes
Shuffling around Veng/Deva could be interesting
The nicest change is when Sense said we can block rocks
fuck yeah
that was awesome
fuck rocks
no more rocks
I'm going to try really hard not to soapbox about the rocks
so the shield actually works
yep
yeah, looking like we can now blocked ranged hits
no more holes!
which are physical
swiss cheese shields are GONE
one step closer to dual shield blade
end of an era
But Shield Block tooltip still has "Blocks all melee attacks made against you"
All we need now is one handed polearms
Hopefully that's just a tooltip error
who needs tooltips when I can point to the icon and be like “IT DOES THAT”
One handed polearms would make me wet
Because melee classes definitely need more weapon types
Maces axes swords daggers fist weapons and warglaives aren't enough
removing throwing weapons was a mistake
can never be a spear chucking troll in the game again :feelsbadman:
tbf it was really stupid having Strength Guns on loot tables
NPCs can do it! Why not us? Although NPCs can be high elves so that's that
as literal stat sticks and nothing else
excuse me those guns were great for pulling
Flips to the back of the D&D players manual "uhhh... I guess I'll take exotic weapons training? fuck man I dunno I've never played this game before but scimitars sound cool... how the fuck do you pronounce this anyway? Sim... e tar?"
nothing like getting that sweet sweet gun upgrade 👌
exotic weapons let you use fuckin.... katanas and shit bro you gotta take that
Let me tell you something about Masterwork Bastard Swords and katanas
I worked out a double-shield build in 3.5
have we talked about dual wielding shields recently?
don't you know, talking about the lottery loses you the lottery
We need the Witcher thing
it's a rule
sal gonna get mad at us again
Honestly my belt on my warrior probably counts as a melee weapon at this point so I should be able to beat fuckers with that shit.
dual shields BUT a steel one and an arcane one
you stance dance between them
for +physical res or +magic res
yolo @royal marten
yo9?
I agree with that dude who was saying that Prot Warriors should fully commit to our Deathwing sub-theme
bro i got 9 shields
@solid mist it's would be pretty funny caring about swing timers
YolTMT
get on my level
Turn us into full on Deathwing worshippers
DRAGON KNIGHT
We should get a hook shot
No new utility spells, still a big fail for m+ :'(
Yeah we should have like a utility belt kinda thing
like garrosh and that filthy panda who backtalked him
my cotank and I were bullshitting in raid the other day when I transmogged a santa suit
But I guess they gave that to rogues
and realized you can transcribe all prot spells into santa themed ones
ya know they should just give us a Orge’s already and drop the two-player class already
I didn't read through, did they touch BrM at all?
They thought about touching them
@sand egret Two-headed ogres are magi.
there ya go
did someone say... dual weilding shields?
Magi class boom
looks like 0 brewmaster changes
that’d be fucking cool from a tank perspective
Wish we could get a shout, 2 spells same cd one that forced mobs to walk in unable to cast/range attack and one that knocked back like thundershock
Would be great
It would make us feel like a retarded turtle, and there is enough of those already around in bfa
ouch
like just a 2player tank. like the cho’gall effect
We should have a talent that makes taunt silence mobs
Replace Menace with that
And then give us back Warlord's Challenge
Our very own shitty Mass Grip
or let us throw our shield
There are literally 0 talent changes on PTR right?
So I guess we can expect those coming too
some
Our mass grip should be called "Gathering Storm"
like Bears got half of gutteral roars baseline it looks like
That probably is or was an elemental shaman thing at some point
I am curious if they nerf/change/buff tanks in regards to the M+ stuff. that's pretty hard to ignore right? BDK is just king there
How positive are you guys that blizzard will change something about our talents?
I would not be surprised if they didn't touch our talents
They are the only thing keeping us viable right now
@solid mist There's a light nerf to bonestorm, so yeah
they just need to rid of fucking random running fear
Maybe when you heroic leap, targets in the circld get pulled in.
We would require MASSIVE baseline changes
but that's not utility
To justify talent changes
@sand egret Right? Blizz added a bunch of stuff that they got rid of in Cata because it was terrible
Just read the changes, /sad panda if that's all there is
@neon tangle but that doesn't address things like battle rez, ring of peace, mass grip, ranged aoe silence etc.
I would be interested to hear Marok's justification for saying these buffs are a huge step in the right direction
anyone else already figure we're getting ignore pain off GCD since they added the .5s CD in the patch notes?
Because as far as I'm concerned they're barely anything
I'm 0 positive that they'll change talents short of nerfing aoe damage
oh yeah no we're still dumb af, and have none of the actual useful things for m+
They seem to think ravager etc are fine
The IP cooldown at least means it's coming out of the GCD, right?
that alone is a huge buff
@solid owl yeah
It is not a huge buff
IP off gcd is gonna be worse for poor players there just gonna rage starve themselves
Spamming it
It is a huge buff to how much fun we are to play
yup
bingo
they're going to burn so much rage
But it does not make us much stronger
bad players already using it instead of SB
and not be able to block
gonna be even worse 😆
@merry cave poor players already waste rage on revenge so...
SB costing rage is still fucking stupid
skill cap just rose a ton
Especially costing THIRTY rage
with that change
@hot locust did you kill ghuun yet?
lol, like they werent spamming revenge instead
@chrome falcon you right
@primal crypt Skill floor you mean, something that was already too high
idk, I liked having defense on GCD, i don't like that all of our buttons are just going to be damage/resources
DS is still on GCD
I suppose you're right
but that's how every other tank is, so i guess its fair
I see relatively little change in the skill floor, getting rage starved on IP > getting rage starved from regenge maybe?
But yes I was also ok with IP on the GCD
I think revenge costing rage is kinda dumb in the first place
Revenge is dumb, period
It's our only way to turn rage into damage
And half the time it doesn't cost rage
AND it does bad damage
We shouldn't be able to turn rage in to damage
It literally achieves NONE of its goals
lmfao
make vengeance baselinr 🤔
What? That is the stupidest fucking thing I have ever read
shhh
Turning rage into damage is a core part of prot warrior design
And has been since vanilla
so was being a good tank
With It-That-Shall-Not-Be-Named
but things change
devastator baseline would be nice
Things shouldn't change if you're changing good things into bad things
Garrosh said "Times change" at the start of WoD, that didn't make WoD a good expansion
Boom, gottem, flawless argument
The real tragedy is that my tome of town portal isn't working anymore on PTR.
what if devestator was baseline, and revenge was free but single target unless you were above, say, 70 rage
and devestate itself was just gone
@vocal nimbus I did last tuesday, yeah.
@chrome falcon I mean, I know that it's been part of our kit for a long time, I just don't think it's an interesting... or even fun part of it
@neon tangle Dude you are so insanely wrong that it hurts. You want to turn prot warrior into "Generate rage->Turn rage into DR" and literally nothing else?
you'd have a button to press when at low rage, youd still get ss procs, and it could dump if you were high rage
these changes seem to make us worse in the areas we are bad and stronger in the areas we were already good in doesn't it? blockable damage was fine, but now with the DC nerf unblockable shit is going to be hitting us harder more often, and ignore pain off the gcd, while making the class smoother, wont be too much of a difference
@chrome falcon We... basically already are?
@hot locust aight, maybe ill do a little something and ask you some shit
Depends on my free time
I mean. could have a lot of other buttons, that aren't limited to rage, that give us utility and offensive capability
@neon tangle Yeah and it fucking sucks LOL
banners, shouts, jumps, etc.
Having different places to spend your rage is good
and reserve rage for DR. unless you are arms/fury in which case rage is for dmg. That's not a terrible idea tbh
Spending rage on utility would be cool.
yeah i like that, too
@chrome falcon There's lot of interesting shit to do as a tank, being able to trade mitigation for more damage just isn't an interesting decision for me
Aight, feel free to DM me if you need to @vocal nimbus
dunno why they dont just give warriors back spell plating and let spell reflect last the full duration
i dont remember spell plating
If we're dreaming of mechanics, spending rage to reset cd on spell reflect or something would be lovely.
ooo
Dude there NEEDS to be more to the class than just "Generate rage->Spend rage on your only rage spender"
That is what Guardian Druid is right now
And it's fucking rancid
It's so boring
@finite cairn I think it's intentional. It seems like they want tanks, in general, to be good at physical/armor/blockable stuff, and when magic comes in to the mix either a.) group coordination for interrupts b.) big heals become the answer
Frankly I think it's lame that we don't have at least 3 ways to spend rage right now
But apparently that would make things too hard, so 2 is also ok.
@chrome falcon I think monk is a good example of where you can have interesting choices where both benefit you in some capacity (albeit it isn't punishing enough currently)
WHAT?
queing GCDs as prot is not the best experience for me, until they change this im gonna still playing more my brewmaster than prot
Hah, logged into PTR to compare my stats, then promptly upgraded all my azerite items by 5 ilvl since it's a lower requirement on PTR...thus ruining any comparison. Whoops.
monks have a choice other than "literally do everything"?
Sadbox are you trolling me
The BrM discord wrote a fucking open letter to blizzard
Saying that their class has no interesting choices
well they have choices
this discord getting spicy
@astral crystal read the last thing I said, the tuning right now makes the wrong choices not punishing
They are the least interesting class in the entire game
but they dont DO anything
That doesn't mean that with tuning they can't have interesting choices
Pasting something I wrote elsewhere:
Right now you generally have ~18 seconds of Demo Shout uptime with an Avatar cast, and then about ~12 seconds with Demo on it's own, give or take a cast of TC depending on Haste/what you spend your GCDs on. Assuming Demo ends right as the fight ends, that means about ~67% uptime, which lines up with logs.
If instead of getting a 2 second extension per TC cast inside Avatar, you get a GCD's worth of extension on each TC cast, that's 1.2 seconds of increased Demo uptime per cast (25% haste).
18 seconds of Demo during Avatar means TC was cast 5 times while Demo shout was up, which is 10 seconds of extension. So instead of 10 seconds of extension, you're getting 1.2 * 5 = 6 seconds of extension.
Which means ~14 seconds of Demo Shout during Avatar, and still ~12 seconds on non-Avatar casts. Which is 58% uptime on Demo Shout, or a ~13.5% decrease to Demo Shout uptime.
Additionally, Shield Block going from a 18 -> 16 seconds on recharge means Shield Block uptime goes from ~65% to ~75%, which is a 15% increase. And average Block DR is much higher than the 20% you get from Demo.
So yeah, not a net nerf. Particularly accounting the Vanguard buffs. Also, the DC nerf won't even matter on some fights depending on swaps. Having the extra control on Shield Block uptime will be of much greater benefit since you can hold charges and such for swaps.
It's a step in the right direction because increased Shield Block uptime means the spec is less punishing, and a further buff to our passive survivability also makes the spec less punishing. Also the Demo Shout uptime nerf isn't quite as bad as people might think (again, entirely depends on swaps). Would still like to see a buff to IP and IPs cap, but oh well.
well why do you want every tank spec the same? @solid mist
Bc BrM is not rewarding in any way regarding to their AM management
I don't?
I think the interaction between those two abilities is interesting, far more interesting than SB vs. IP
Ofc there is nothing interesting about SB vs IP choices
There is no "choice" there at least
You always SB and then if you have rage aftewards you IP
also, with the crazy rage generation on aoe tanking won't IP off the gcd make us really good at that sort of thing?
@brave vine Yeah it definitely helps
Am I reading this right? Ignore Pain is getting off the GCD?
yes
yep!
@chrome falcon I guess my point is that I would rather us have more interesting choices for rage spend, and it would be cool of they were focused around me staying alive
Marok coming in with the reality check
right?
@fierce juniper obviously too early to tell, but do you think DC becomes a "oh nice to have" or is it still going to be worth some amount of ilvl, albeit less than 45 or whatever it's rated at now?
Seems like a net buff for raids and a nerf for mythic+
Today is a good day.
@solid mist Not 100% sure yet, but it's still definitely one of our better/best traits.
@analog pewter You have it entirely reversed, this is basically neutral for raids and a solid buff for m+
yeah, which is where i like to tank
It's not neutral for raids at all. It's a buff.
i'd rather disappoint 5 people than 25 lol
@fierce juniper thanks for the explanation man. Easy to understand and cleared up a lot of the confusion for me
np
wouldnt thr longer duration of dem shout be morr beneficial for mythic+ considering spell dmg and no tank swaps?
right, but most adds in m+ are using AAs
@fierce juniper The issue I have here is that our rotation still feels like absolute garbage. With IP off the GCD we have even more globals where we have to devastate. We were already getting increased uptime on our blocking that we naturally get from more haste every tier (i suppose we might lose the free haste from uldir, though I assume the same system will exist in BoD, possibly with even more stats per stack). I suppose the free extra stats do push it into a legitimate buff, but getting those never feels good
I'm still hoping for the kind of real buffs that shadow priest is seeing
the rotation will feel better with IP off the GCD i will guarantee you, sure it will be a lot more devastates, but those can proc resets on slam, giving more rage and more reductions through AM
I'm confused by the 18s of uptime during avatar part of that write-up - feels way higher?
and furthermore, you can use the same gcd to IP and generate rage
Every time I press devastate I die inside
the 👢 🍵 👏 still alive bootyclaps everywhere
not gonna lie i hate devastate after devastator too mattacate
Pressing ip on gcd is so much more engaging and fun
Any change that increases the % of my globals that do 2k damage and nothing else is a lame fucking change
after deva legion i mean
Than devastatinv
but oh well lol
Yeah I'm honestly ok with IP on GCD
I'm ok with having it off GCD too but there are so many more interesting things they could do with it
I was okay with it, but it took about 20 seconds of playing on PTR to realize no I wasn't, I was a battered spouse.
rofl
You definitely have to get used to it
Am I wrong in reading this as "GCD CHANGES SUCK" so they take it off GCD and people say "IP ON GCD WAS BETTER"
And it's possible that when we actually raid with it off the GCD we'll realise how much better it feels
I may be wrong.
IP on GCD led to more interesting decisions
I mainly am happy to have it off the GCD for avatar
But it felt extremely clunky to play
Yeah, but now our decision is instead "I WANT ALL THE THINGS"
which is less interesting, but more powerful.
it felt very clunky during avatar
Ip on gcd is aids when tanking multiple targets
So eh
prot having a clunky rotation is the root of a lot of our issues
i think people are saying ip on the gcd is better than pressing devestate now that the one-build-to-rule-them-all doesn't allow for devestator
Exactly Keladan
Curious how our m+ dps will fare with extra gcds vs reduced DS
And they haven't fixed that here
WERE OFF THE GCD BOYS
IP off the GCD is the best thing they could have done for the rotation without a minor rework to the class
@supple path I can't see our m+ dps getting nerfed by this change
quite the opposite
Hope it's the first change of a long series from the community feedback.
Yeah but like... the class was good in EN and they reworked it. The class blows right now and they're not reworking it
well, i guess we get a few gcds for damage but lose a bit of DS uptime
This is why I feel like we actually had a prot warrior player on the dev team in Legion
Someone who could be fucked to work on the class
And now maybe he rerolled BDK or something lol
Lmao
this makes me moist
well bonestorm is nerfed into the dirt
Into the dirt might be going a bit far
Our shields work
😍
Its so beautiful to see that
@brave vine Is it that big of a nerf? 15% / second seems like a LOT still
Thank you @daring patrol
unless it's 15% overall?
lets go!!@!!!
i thought it was 15% over the cast
IGNORE PAIN OFF GCD BOIIII
@neon tangle When you're tanking like 10 +16 mobs, 15%/second is basically nothing
@fierce juniper but these changes affect our strongest area and effectively reduce our mitigation on non-blockable damage by the roughly 13.5% uptime of DS, now if SB can mitigate ranged attacks, then i'd buy it, but we literally have nothing but IP for these scenarios, whereas a take more dmg then heal type tank cares a lot less (relatively) what the source of the damage is
that would mean it caps vs 1.5 targets.
15% per second is still a lot of healing
HOLLLEEEEE SHITTTTTT
Bonestorm wasnt nerfed too badly
or something.
380 mchimba's ritual bandages has gotta beat a 355 xalziax veiled eye with the strength and on use alone ye?
Its been balanced
WE FUCKING DID IT BOIZ
@prisma crane On PTR we can block ranged attacks. Again, I really don't think this change means anything considering how few mobs actually do damage in this way.
eww on use trinks
If it works like I'm reading it and bonestorm just loses effectiveness past a 5 pull, that seems like a reasonable approach.
With the nerf to dc I’d like to see IP’s cap raised for unblockable shit like bleeds
IP off the GCD will FEEL a lot better, but in practice it's not a massive buff, just means we lose less AM use during high rage situations
its always a nice safety net
Yeah bonestorm is still strong as af
@chrome falcon there are so many mobs that do ranged damage dude
1.5 min cd on a super IP
still strong, just not like....half your hp per second....strong
rock throw guys in td for example
@clear delta I'm sure it feels that way
That's like 4 mobs in the entire instance
That are very easily LoSable
Needless to say, they buffed warriors
well, i stand corrected
@prisma crane It will also be nice for m+, and prolly help out our mitigation a bit there
@chrome falcon in raids, i'd agree, in M+, i feel like this expac there's a lot, idk
You'll feel bad for badmouthing the change when 8.2 brings "Arch'e'rymon, the Troll City of Shooting Bows"
pumped for the changes
they did but warriors are supposed to get angry
just saw the IP gcd change
so this is par for the course
praise be to kaplan
either way, eing able to block them is a straight buff no matter what
prot, when played well is a strong tank, if you felt soft in raids you were likely making mistakes, this change will help people who make mistakes
Don't some tank abilities not get blocked if you are out of range, think I saw max tweeting about it. (Abilities you would ordinarily block)
Now if they could bake our leggo bracers into the spec
still, i welcome "buffs" and the feel with IP, but i guess we'll have to see how it all settles
That would be nice
IP off GCD will be so nice
@fierce juniper Do you actually think IP off the GCD helps with our rotation feeling like absolute garbage? Being able to cast devastate more doesn't exactly fill me with joy
O.O
honestly ill probaaby fuck up a bunch with it off the GCD
Not sure how much of an impact that has, but it's a cool thing to have. Blong ranged attacks i mean.
gotta get used to that shit again
would be dope if they buffed the amount a bit, too
blocking*
to be fair, it seems odd that arrows would phase through a shield
Being able to cast revenge more in multi-target scenarios is where it'll be really nice.
@chrome falcon it's more like, we can now cast IP without having to cockblock a SS or DS or anything else which is what i'm looking forward too
We've been saying that since BFA alpha
Shield block icon is literally a shield blocking an arrow, no?
itll be a buff to Callous Reprisal, too
ooo nice knock-on
@chrome falcon yes, it's not about Devastate casting, it's mainly in AoE situations where you're locked into a TC/whatever rotation that you can now spend rage.
@severe zinc 3 arrows
The biggest change I'll like is that it allows you to instantly IP with your initial DS yeah.
didn't think about CR
👏
I'm not denying that this is a big help in aoe situations where we are permanently rage capped
Though frankly I think the disparity between our ST and AoE rage generation is another HUGE issue with the spec
I think Marok touched on that in the megathread post
yeah, that could easily be on the way
Theyre not done with us
it's not going to be as big of a "tankiness" change as some hope, it's a "feel" change, and agreed, the issue is more about the MASSIVE rage disparity
that's gonna require a bit more testing
It was in the feedback thread
@primal crypt Stop telling yourself that
Why not
getting RFDT only from melees is piss poor
what you do is become cynical as fuck, so when we get minor changes we feel like we won the superbowl
yeah
shhh each class only gets one changelist!
Changes are coming
@sand egret You're acting like me being cynical isn't entirely justified lol
there's a difference though between being pragmatic and being hopeful
If im not having fun, i have all the other tank classes at my disposal
it is but it also isn't
@fierce juniper think more changes are coming? I'm hopefully talents will be coming but i also agree with others that this might be it knowing blizz
yeah if you want to grind another necklace and CoA
@primal crypt but we're talking about prot, not playing whatever when something sucks
if you're thinking nothing will change period, then why are you here/playing Prot
Touche
i think most of us are here cause we love the class and not because of how fotm it is
@old night Probably not for 8.1, but you never know.
if it feels "like garbage" etc
reflective plating and some utility might do wonders
honestly i dont think it feels that badd
Either way, i feel like they wont leave us to the way side
I would not expect any talent changes. I said this earlier but if we are going to get talents that are better than what we currently have they will have to nerf what we currently have, which they cannot do, but our talents are the only thing keeping us viable.
yea what are we shamans?
Not with ion actually mentioning our issues on the last qna
If we didn't have our free 15% haste cushion we would be fucked
The same is true of AM
Link to post?
the punishment for fucking up is huge though
not intentionally, but the issue is that they're showing that they don't know how to fix us, so for now it's let's give them simple changes to tide them over for now
you're actiing like we only got three talent tiers tho
https://www.wowhead.com/news=288111/patch-8-1-ptr-build-28202-achievements-professions-and-class-changes @dapper sky
@prisma crane i agree with you on that one
Ty.
I'm pretty excited to see how this works out, I'll at least be happier with a lil' more durability / ability to spend rage when tanking multiple mobs in m+
Weve received a lot of bandages
BRO THAT DEAFENING CRASH BUFF WHAT THE FUQQQQQQQQQQ
Be nice if those bandages were hot fixed in
DC change is a nerf
@sand egret I've got to be honest dude I've kind of forgotten what's even on our talent rows considering I literally haven't used a tome this expansion
did i read it wrong?
yes
even if they don't touch AM/Bolster/BV I don't see it out of left field for them to touch say, the Menace tier
6 sec is the max you can extend a DS cast
It's a colossal nerf to DC considering what we could have done with it in BoD with our increased haste
which also means a dmg nerf as well
yeah
considering a big complaint is our "utlity in M+"
I could totally see some love in that tier
dont be surprised by DC getting gutted, clearly it was performing out of intended bounds
now, we'll gain a few Globals with the IP change, but still, overall with less BV uptime, i bet a slight dmg nerf
even if it was some minor
Our utility row is absolutely trash
Changing talents doesn't mean ruining the ones we have. AM can become baseline for example
@stark sage agreed, but i'd rather see other traits more viable than that crap solution
Is blizzard aware of our utility issues in M+? Cause based on blood nerfs it doesn’t even seem like they know why they’re popular
is the trait testable on the PTR?
Storm Bolt is the worst stun in the game, having to talent into something that used to be baseline is insulting, and Menace is Ravager-tier
So yeah we could definitely see some changes to our utility line
@chrome harbor are you also assuming their done with Blood though...
🙃
@prisma crane i would hope for both, DC cant exist as it were, bring our traits up bring DC back
the new trait looks kinda interesting for m+
🙏
let our gear be meaningful
the intim shout one
I mean I wouldn’t be surprised if they were
@brave vine now imagine if menace was baseline....
The writing is exactly the same on both old and new azerite traits
haha that's never happening in this expansion @stark sage
What's "Stat Negation Aura - Strength Tank" in the changes? Never heard of it
My cotank is blood and he’s already freaking
Having gear be meaningful in BFA would require a big overhaul
looks like each T clap is giving us 6 seconds instead of 2
yea, cuz now, it's basically still, ilvl and that's it, there's zero excitement with slight number shifts
if nothing is meaningful, then everything is meaningful?
Lul
if one thing is super overpowered, everything needs to be?
🤔
Pretty much
if only one trait has any value, then 90% of the gear you receive is banked or trashed
Everything is good
except, it wasnt super overpowered