#protection
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theres a 355dc from one of the conquest caps
Because you will use those 385 shoulders now
i heard it was worth infinite ilvl
I think its 45
In that case....
340 it is
Nice 385 dps shoulders ๐คฃ ๐คฃ ๐คฃ ๐คฃ
dread gladiator's plate pauldrons : DC + overwhelming power/gutripper/crystalline carapace + Resounding protection ( or azerite fortification )
oh yea my bad it was 355 shoulders from conquest cap, not 340
is there no deafening crash in uldir?
nope
nope
Nope
rip
WHY NOT
thanks blizz
whaaaat
b/c no one on the design team tanks as prot war I guess?
now im mad
Emissaries, pvp conquest cap for 355s or 1 of 3 items from the weekly cache out of all items you can get in m+
๐ก !!!
this is an outrage, imma tweet @ blizz
i do everything im supopoosed to do, gimme DC shoudlers
I got my 370 from the voldun emissary
Get to 2.4 in arenas and do a bunch of +13 keys if you want to over gear and main tank uld
too bad m+s are useless for azerite
You dont even need to overgear to main tank uldir
@junior ivy i think u should better go elemental whirl instead of the rune. Because static tanking is rare. And even worst for mm+. And even crit proc from elem whirl give nice parry+aggro/dps so it s not so bad on the paper, but yea, crit is random stat.
You just need to understand the class to be able to tank it
how important is shield for tanking
Its our most imporyant piece of gesr
that block value
Gear*
ilvl
A higher ilvl shield will give you the highest return out of any piece due to block value
more than a dc 385 shoulders ? xD
and yeah, i didn t noticed a big increase on my damage skill tooltip value when equipping better weapon.
But block value is life.
@junior ivy do the wq
And more block value u got, more mastery points give strong returns.
nah we have a belt
340 belt..
hella wack
A higher ilvl dc doesnt change the duration buff, it only gives you str stam and armor, and dmg increase on tclap for a higher ilvl, so yes a shield will give you a higher return than a higher ilvl dc
stop i hate you
I have not gotten one yet :/
I did get 385 gloves w/ haste and a socket today tho, so that was OK
lol
@primal crypt
You don't know if they are DC pieces
you can tell if the piece has DC in by the zone tho
Its just random which piece you will get
3 times in a row voldun emissary gave me a shitty helmet
@junior ivy But on your 340 DC shoulders u got crystalline that, personnally, i think it s pretty MEH. Maybe i m wrong. And the defensive talent is only valued in mm+ when pack > 3. ( i dont think uldir adds need to be accounted).
And on your 385 shoulders, like he said, u got armor ( +++), str (+) at least it boost IP and aggro +some armor %, + lot of more stam and the main trait is second bis (Brace) + gemhide in defensive, very very good, especially on raid, and pretty good "ablative shielding" when "shit happens" to mitigate next massive melee boss atack ( or ?, dunno )
So the real question : do u rly manage ur tc+demo shout rotation well to take the best of it, or is this azerite trait is not so good for u ( i mean spamming TC every second GCD when avatar etc...)
everyone tells me dc is worth infinite ilvls and cant change ever
dc is worth infinite ilvls if u use it well
extending Demo Shout is huge for defensive purposes
and once again daily reminder: demo shout reduces spell damage if you debuff their sources
there's no wrong way to use DC
overlapping maybe, but shrug
now that i know what dc does, i actually use it
there's no wrong way, to eat a resess
at first i wasnt using it
wrong way : no enought TC
if you're not using TC, you're playing warrior wrong
sometimes u gotta be a quiet tank. clapping is too loud
@lusty grotto true
๐ข ๐ต ๐ for life fellas
Real talk, I've spent this whole time thinking that middle emoji was a cake
I only know this because you wrote it out on reddit once
on the warrior thread
Like too : when avatar isn t up have to wait for TC CD to be close from rdy to cast demo shout ( i think )
etc
delaying a shield slam prot if tc is rdy when demo, too, i guess
right
With napkin math dc's dmg reduction is worth about 45 ilvls, not infinite, but thats not counting the dmg increase it gives you
short way to say it : TC SPAM ๐
i got the 370 from emmisary, i can't complain ๐
Since it was mathed out with very rough napkin math that 15 ilvls is ~2% dr and dc is worth about 6%
was using pvp's 355
what flasks do warlocks use?
nice, 385 c'thraxxi binders shoulders - deafening crash, lifespeed/overwhelming power, fortification/resounding protection.
nice gz
@steel mauve yes DC is totally imba, but , ofc have to do the correct rotation to get 6%.
AND
have to take account of mid and inner azezrite traits. No idea about the DR % of them ^^
@junior ivy endless fathoms
Think a 370 butcher's block (271 str, chance for 688 crit/15 sec on attack) outdoes the darkmoon card?
not defensively
Yeah, I don't place a zero-value on dps, since I primarily tank in m+
Helps for aggro too ๐
The biggest traits that matter are the outer ring mostly, the other rings wont effect you a ton unless you stack them
I've been using a big red button cause I got one at 385, the click's actually surprisingly useful for stuff like "picking up that stupid add that's in africa over there" -> taunt + trinket'll do it without invoking a global.
i wouldn't replace blockades for M+
And you shouldnt have to worry about having to do the correct rotation using dc to get full dr, because you should always do it
one dps trinket with high STR is enough perhaps
EHP in blockades is good enough to keep
unless you're running yolo sub 9s
yeah and u can use big red button trkt with macro to cast it @heavy mirage , pretty cool for mm+ pulls
u could add a key modifier on the macro to be able to skillshot when u need it.
Yeah, need to get something like that set up, it's surprisingly clunky to manually cast/target during a gcd.
Cast at mouse location so you dont have to click?
between two gcd cast u have a short time to skillshot
i mean without interfering with your gameplay
/rotation
Personnally the short time i was using big red 350 is just macroed it on my TC with, dunno the exact command, command to cast it at my feet. Less focus wasted xD
Interesting i saw a prot warrior with devastator and without dc saying that dc isnt worth it on mythic taloc
...
that s why people dont want prot warrior when pushing keys xDDDDDDD
sigh
oh did someone say ๐ข ๐ต ๐
380 rezan trinket in cache, nice
GRATZ
And those are the prot warriors that are still giving us a bad name
<--- jealous
i'm hoping for a rezan or shield on the cache crosses fingers
That's the first rezan trinket I've ever seen drop since expansion launched XD
I just want the temple shoulders from the cache
i have a 360 rezans on my dk but cant get it to drop on my warrior ๐ฆ
I'll prolly swap out my 380 syringe and use rezan and a 385 bandages
you guys and your >355 trinkets
wtb syringe
I kind of like bandages. It's just a long cd ignore pain for free. I get that it's not 100% ideal, but it's not awful.
I guess there is literally no match between the two at the precise place where u have to switch targets, like mm+ , boss with adds... all the chance u switch target 1sec after the syringe procced xD
and yea....HASTE .
bandages is "shit happens" trinket. Blockades dont do that.
yea but very small, continuous.
Bandages is a very bigger heal, but at one special moment.
Blockades give nice stam especially
too
Well, i mean, two differents uses.
Im currently using 380 gore crusted and 375 veiled eye on m+ and raids
blockades isn't just healing, its HP increase
yea
it's way better defensively than Bandages
well tanking taloc was boring was with a pala or just solo soaked everything i just tanked ads on elevator ;s
bandages is the new 
@lusty grotto do u use stamina flask ?
no
Strenght all the way
it's not the same concept
but yea stam from blockades is cool. The healing from blockades is pretty negligible compared to hps of one healer in mm+.
Even smaller compared to the heal your raid healers can give u in uldir, too.
not in the long run
max proc from Blockades is 583 Stam and a 10k heal
that's not negligible at all
and you're consistently proc'ing it
for a spec that gets a bunch of value out of each hp point, i'd say it aint bad personally
all of that is increased by Versa too
srsly, look at the hps of blockades with details at the end of mm+ run, theh compare it to the healer. It's just nothing.
Then compare it to ignore pain if u use it often, it's a loooooooooot smaller too. i think it's 10% of the healing im doing, if i remember, in mm+
(blockades is like 10% of my hps )
you're looking at it only from the heal pov
you gain EHP
from the STAM + Heal combo
i swap between my bandages and blockades depending on how i feel on the fight
yea, it 's clearly the best part.
that's a lot of breathing room healers can have to dps for example
or to heal other people
and it's not on a 1:30 cd
bandages are crap
period
you're better off with a haste trinket
Nimchip is correct, @dense lichen
i mean, i think stam is the best part. The hps of it will save mana for ur healer, right( and let him heal like 2% more other people, right).
But if shit happens, the heal will not save u. The stam maybe. A well timed bandage will give u more hp pool trought his heal than the blockades hps+stam. But yea, only every 1m30.
That s the difference between on use / continuous proc, to me, maybe i m wrong.
Its not the heal, but rather the respective increase in "Until 0" that Blockades provides
that being said, nearly any other stat stick will beat bandages
since it provides a very short lived benefit
Since fights do not take place in a vacuum, if you say, looked at a short 10second window, bandages would be amazeballs
but since you have to consider resources over the greater part of 4~ minutes
bandages are complete shit
6 seconds for 60k dmg is better reserved for a tank buster mechanic, which shouldn't happen in M+
Even in raids
yea but shit happens :p
you're better off with a much greater rage production (haste) Stronger IPs (Mastery/Vers/str) which will lead to greater resources over a fight
because remember
You're not just considering your resources (HP/Rage) but your healers resources
sure for that instant (60k is nothing vs Uldir bosses or higher keys)
But over the course of a fight, or multiple pulls - the other trinkets will win out the day, since they provide more regular and consistent benefits
would be a shitton more valuable if it was more than 6 seconds that's for sure
therey are not supposed to. But they happens to me. Maybe i m or my mates are not good enough
which will smooth your damage and reduce the strain on your healer, thus faster pulls, longer fight
right
I mean I โค me some Eyeball love
but I also got a socketed 385 eyeball
dats a lot of str and 40 haste
I mean most of the defensive trinkets are crap
can't argue with that

That trinket was raw cheese
Even with the buffs they arent good, i mean i think it takes a 380 or 385 eye to beat blockades
"Need to soak both Foe Breakers LOL ok"
15th Scyth LETS DO THIS
Yeah Iron, I just replaced my Blockades with a 360 Rezan's
because I'm not tanking mythic right now
so I don't feel the EHP is needed while I work on DPS parses to make the actual DPS cry
the best tears
Hi guys. Is there a weak auru that let's you know if a boss/mob is doing magic vs physical damage?
I posted this question in the WA channel on here but I haven't heard back, granted I posted it not too long ago
Why do you need a weakaura for that?
Generally I can tell just by looking at the game
For instance, I didn't realize Zul was only casting magic and here I am trying to mitigate damage by casting shield block over ignore pain
thanks Roch
there's a blockable spell list in the pins
@quartz lake FWIW his cleave is blockable
the pins also have the blockable list, which includes info about magic dmg I think and also includes like "notable trash mobs"
also I thought that he did melee physically
pretty sure he does during P2 yeah
cool, thanks so much guys
I think in general, most bosses/mobs are going to be doing blockable damage. Notable exceptions are the last 2 bosses of motherlode (lol) and obvious pure caster mobs in M+
in the pins
or, sorry, the crushers cleave is physical, zul just does regular melee in p2 that's blockable
BUT, the bleed is indeed unblockable
and the thing that really hurts
both Tank Notes and the Sense List have damage types
for Uldir
and Sense has M+
@quartz lake
๐๐ฝ
To be fair shield block also increases your dps
thunderous blast or reinforced plating on 385 piece? just a matter of damage versus strength right?
str is armor
btw guys, i m trying to explain me. : D About blockades vs bandages :
i was not telling bandages is better. At all. Just told they are very different and have different application.
Like u said, bandages for "tank buster mechanics". And to counter fails, that should n t have happened.
And yeah, since bandage is a spike. It's normal that continuous proc/buff give better total.
And right, i guess even in 60sec duration blockades is doing more healing than 60k xD
And there is pretty cool stam bonus.
So yea, on the duration, blockades totally own it i totally agree with you ๐
@uneven mason 385 plating wouldnt replace a 340 DC(thats my only DC piece), correct?
Correct
you don't replace DC, except with DC
Basically use the highest item level combination
that gives you DC
Also of note
since I see a lot of folks trucking around with DC
but using it like a flipperhanded monkey uses a sewing needle
i guess its time to pvp for shoulders
You have ot properly utilize Avatar and DS for DC to matter worth a fuck
"I dids all the stuff in the guide" - Dude is using Avatar 8seconds before DS is off cooldown, wondering why his DS Uptime is like 25%
Badages are bad unless you can get a much higher ilvl and even then thats most due to the str on them
RIGHT.
meh
We're basically ball and chained to stat sticks
unless they decide to make tanking trinkets worthwhile
which would be like, giving eye a 45s CD
Blockades isn't used for the healing, Blockades is used for the passive Stamina.
Bandages is ~60k at 370. That's less than 2 IP casts... on a minute and a half CD.
And i was pretty proud of my 75% and 71% uptime on DS last weekend
75% is about the max
I guess mathematically its possible to hit 80% with 100% activity on the boss
and perfect timing
and low GCDs
It was like 75.3% on zekvoz i think so a 5 and a half minute fight
Even for a "tank Buster mechanic trinket", that's high useless. You should never die to a tank buster anyways, since you should be preparing and using CDs for them (as any tank, but especially as a Warrior).
@rancid yachttierr i agree with u, that s what i mdoing, but there is some guides saying :
Sal with the truth
"Avatar Icon Avatar should be cast on cooldown as well. It is worth delaying Demoralizing Shout Icon Demoralizing Shout by a few seconds if Avatar is about to come off cooldown. Do not delay Avatar for Demoralizing Shout."
is that noxxic?
icy-v
I mean, in a perfect world it shouldn't be desynced atall
Technically if done right you shouldnt have to delay, since ds has exsctly half the cd
but yea, if u are trampling enemy, no need to delay avatar maybe, dunno.
^^
Well generally you'll want to maximize DS uptime
so that feels backwards
using avatar out the box provides very little benefit besidee the RPS
which in the end is probably close to a wash with the DS uptime if you use it for IP casts
well reading it again
yes that is how it generally works
and the case being because 1. they should be within 3 GCDs of eachother at all times
- Delaying DS for avatar maximises uptime.
- the RPS from Avatar is going to force DS to CD faster
thus increasing uptime
Shit I've been spamming both avatar and demo off CD like a fool and not delaying them 
Learn something new about war every day
hm i'm missing something. if you see avatar is coming back in say 10 seconds, and you have DS, why not DS which would get the full benefit of avatar anyway?
Because you wouldnt fully extend ds in that short of time
You use avatar to extend ds, if you pop ds 10 seconds before avatar you wouldnt even be able to extend it with avatar
you'd get 1 extending DS
and thunderclap
at 10seconds because DC extends without avatar
To clear this up
its Thunderclap
that extends
not Avatar itself
Avatar just doubles the amount of TC you can do
right
thus adds a massive extension to DS
so much that you can have close to 40seconds of uptime
i'm just getting at, it seems like you can safely cast DS if avatar is going to be around in a few seconds
You could get maybe 2 tclaps if you timed it well, and ot would hit 2 seconds into avatar, but if you use avatar thats a gcd so you wouldnt be able to tclap during an avatar ds
right
but if you save DS until avatar
you'll gain
without losing much overall off of the AM CD reduction
maybe what i'm missing is why there's a gain
i feel like during avatar i can extend ds regardless of its remaining cd
2 tclaps is 4 seconds of ds extension so 12 seconds, at 10 you use avatar, you would then basically have half a second to get 1 more extension
because if you're using avatar during DS you're eating a GCD that could be used to extend DS
ok i can buy that
your GCDs are focused on 2 things during DS - rage spending (speeding up CD through AM) and Thunderclapping
any GCD that isn't aimed at that
Because if you use it before that knocks it off, you can get like 24 seconds of ds if you use avatar then ds
is toing to be less "uptime"
Avatar itself, is just like pressing shield slam
sure it generates rage
but it neither extends nor reduces CD
if you have a free revenge proc and you're about to cap rage, and you don't need the IP, do you still IP
just to cycle anger management
basically
Yes
hm ok that's one thing i'm not doing
I mean capping up IP isn't a bad thing
its jsut not done very often when actively tanking
if the revenge isn't free you'd cast that instead though yeah?
Free revenge is just dmg, ip reduces all your cds and getting you an absorb you may or mah not need
Ya if you didnt need ip
Our entire playstyle revolves around getting our cds off quicker with AM, just to use our cds more often
But you gain dps from revenge
so basically, it's avatar on cooldown, and you delay demo shout sometimes if avatar is about to be back
If u have excess rage
otherwise demo on cd
Thats the exact situation we are talking about...
Excess rage, dont need ip use ip if free revenge, if not free revenge use revenge instead
?
Well the situation is capping rage not excess rage
Yeah meant capping rage more specifically but still
If you are about to cap rage, you need to spend it, if a revenge is free it doesnt boost AM, so use ip even if you dont need the absorb, ie its capped already or you arent tanking, if the revenge isnt free and you dont need ip just use revenge for more dps
Ur gonna need to dump ur rage on something regardless
Feels like that's gonna vary by situation.
Using ip when you dont need it loses nothing as you said, but using revenge gains dps when you dony need ip
e.g. in an m+ you may be better off free revenge -> tclap -> revenge or something.
Gains are better than not losing any thing imo
Well you're giving damage a 0 value
I mean the only time I can or get close to rage cap is when I tc during demo+ava
Yeah, am I the only one who actually gets mad when they see revenge is free
I'm like' FUCKING I NEED LS in 10SECONDS AND YOUR ASS IS GLOWING!"
Lol
Ya i some times hate free revenges, usually its always free when i actually need it
Damn u legion
now if they made revenge
cost 30 rage all the time
but refund 30 - 6 per target hit
OMNOMNOM
Also if they made revenge do something worthwhile
that'd be neat
Devastate too
I mean, I Know, SS Proc fishing
lol yeah i, too, get angry at free revenges
but really we've move beyond SS
we're all like TC IS OUR BOY
and feel sad when UF isn't going
Oh shit
hey guys for our damage does it increase with higher weapon ilvl or higher shield ilvl?
or is it moslty just attack power based
but fucking Grapple throw
Ap based
ooo grapple throw would be awesome
like that shoulder toss shit in Freehold
I think all of our abilities are based off ap
we charge up - and chuck the baddie over our shoulders
Warrior aesthetic confirmed
God bless Garrosh
ok so I got a 380 weapon in my cache this week. weapon damage doesn't affect us as much as it does a dps spec?
We pulled 4 packs in freehold a few weeks ago and i legit got sick
It was several of those guys just tossing me around
for Ignore pain calculations
ok thanks!
need wrestling throw with elbows strike on the plexus
Yeah Iron, I did the entrance to the bridge to clear % since we were gonna invis, 3 fat guys chucking me along
anyone else worried they haven't implemented any changes for prot warrior on ptr yet?
the good news is
I didn't have to tank much
not really
I'm comfortable with prot
But I know some folks are not
@uneven mason youre here....never did see if you posted your comp or not
wife kid and school don't let me focus on getting keys up
I mean im running 10's for the weekly and farming 8+ but I would like for it to be a bit easier on the damage intake
Im trying to do these higher keys but im reforming my group
With things that help prot shine
@mossy dew about dps increase of ur new weapon : just look tooltip damages of skills then the increase with new weapon equipping, and calculate % increase xD
for my groups I like rogue, DH, frost mage/balance druid (depending on healer) and MW monk or resto druid
@mossy dew but i ll prefer to find me a 380 shield
Balance is prob my favorite to bring
obviously xD
@dense lichen same
On any tank
Been running double dh tho
Because rl friends are dumb
And like class stacking
Unoriginal
double DH is fun but I love shroud from rogues so much! it opens up awesome options in M+
Yeah
guess you could get invis pots though
my brother play rogue and DH and balance druid so I can't complain when playing with him
except our other friend plays enh sham but honestly enh damage is pretty good
But she started leveling her mage
So i might be alright
Mage/balance pairs up really nice with warrior
Great for kiting and cc
I love frost mages so much that I've grown to truly, truly despise fire mages.
Frost is just too good
frost is pretty good
how is 380 lingering sporepod?
Poop
Having someone reliably putting a good AE snare on stuff is just such a huge survivability boost for us.
And force of nature is like, "hey, do you wanna know what bonestorm feels like? it sort of feels like this"
guys wish me luck in heroic uldir this week
What else rather*
unless when u try to pull back a mob and the frost shit make things sooooo much sloooow xD
i have 370 syringe and blockades
@turbid mulch keep them
I am having the worst time replacing my 340 chest. i've gotten 3 370 shoulders and a 370 helm from eimssaries and last week I lost a roll on a 370 chest to a guy who already had a 370 chest
dam thats shitty
this week i'll get it for sure though!
you should argue kindly very hard about you are so much more needing the chest . If it s in your guilde it s pretty uncool
Yeah Free - for sanguine my mages go arcane
or I bring a boomkin
cause Trees + Typhoon
some ommyness
hey do you gues prefer haste weapon enchant or armor?
haste
Armor is basically like putting another sheet of steel on an M1
when what it needs is gas i the tank
what's a m1 ?
oki
like, the type that drives through buildings
and has buildings fall on it, and keeps going
something like that
Although you'd probably need something close to Thermite to damage the M1
since Napalm only burns around erm...1200
and steel melts at 1600~
@mossy dew my first serious enchant on my first serious weapon was armor. Then i realized it was dumb and deleted it with haste enchant. A month ago it was still even more expensive xD
Yea but...it's too hot inside even if the steel is not liquefying :p
@mossy dew haste give u gcd, uptime, cd, damages, more rage= more ip
to counter napalm xD
@mossy dew armor is very good but haste is just even cooler...and counter magic/dot/bleeding etc.
( or maybe armor reduce bleeding? not sure . But i dont think so )
No, armor does not reduce bleeds
although, IMO, if they gave us something like that
it'd go a long way
give us an ability from EQ
"No Time to Bleed"
Warrior discipline that just reduces damage by a set value per instance of damage
its quite strong
grin and bear it
make IP a flat 50% reduction, operate on charges
I just want to be able to block arrows.
Spell blocking
would certainly make us better off
I'd rather have something like "during shield block, ranged abilities cannot target you outside of 5 yards"
meaning that shooty fuck
or that rock dude
has to run up
and punch you
that would certainly have made siege less horrible last night
you spelled tol dagor wrong
I did a TD 9
tbh it went relatively smoothly, just missed the timer by a couple minutes
I only puked twice
mostly cause of all the time wasted getting mobs out of sanguine
mmhmmm
The group was way over geared tho, couple 380+ people
Especially when you have a group that is like "We'll open this door with the 3 casters, and not CC a single fucking one"
and a 380 healer, so I just face tanked everything and it melted
its never a good pull
and it was only a 10
just go over the bridge, one pull, CC the dude by the door
did a 8 Freehold as well
donezo
and
the priest admitted after we missed the time rby like 20minutes
that he had paid for all of his +10s on his raider.io
dude couldn't heal his way out of a paperbag
lol
not on a 10
Clear through and raise it back up to something better
Something easy like shrine or temple
Best dungeons imo
Temple has that sexy 1h
so I finish it anways
I'm trying to be nice and show I can be a good guy
@uneven mason dont
so I tank all the garbo keys for the guild ๐
Just lrt it rip
Let*
People like honesty
Hey wanna tank my shrine? No, delete your key.
"My BiS trinket is there." Just deal with your second BiS then
I also very rarely leave groups anyhow, feels bad to not get people through it
Whoever designed shrine is an asshole
All my casters want the damn staff
PLZ PLZ PLZ
Tank this 12 shrine
I need the weapon
"Sorry, i just broke my knee caps"
that first boss just insta tosses 20 stacks on you with every sandtrap, lol
Healer was so mad that i wasnt dropping stacks
I just stood there and stopped casting SB
Killed myself
TD isn't bad
yeah, I do, and then kite
and run back and forth
on every trap
Yup
The worst ones are Shrine and Temple
mmhmm
Started doing that
My favorite
Did it on my dk and laughed
Because lul necrotic
when the HDH stunsall the little fys in the drain pipe
Warrior you have to work so much for what you want
@uneven mason ahahahahahaha
They are gutting BDK for necrotic with the debuff change
did you just HL over it and type "come on...what are you waiting for?"
AMS can't clear it
woooo
I leaped, HDH glided, rogue shadowstepped
Now VDH will dominate necrotic weeks
he's got ahnk
anhk?
VDH folds like wet cardboard
What change did i miss
The necrotic debuff is now physical, meaning that AMS will not work on it anymore
Anhk is what old timers call the shaman self res
Gitfukt
hey now
And vdh is a wet noodle
Can confirm
which was a reagent
and you'd get to 10% on Illidan
Wow
and all the shamans would stand up
When does that necrotic change happen
because the lazy fucks just wanted a free kill
8.1
Necrotic physical ability?
They will still dominate when it's not necrotic though
Dark Iron Racial 
MUAHHAHAA
so... necrotic will be even more of a non-issue for monks?
do they mitigate bleeds more than magic dots?
physical is mitigated at full stagger iirc
does this apply to DoTs tho
all incoming damage I am pretty certain
Wow
as like armor reduces physical but doesn't do shit to bleeds
Monks coming strong
I've noticed the bleeds in KR don't really do much to my BrM
I'm telling you though, prot warrior is about to be fotm
well DoT's being extended via monks will have that effect, the idea is if its' reduced additionally
We are gonna get pretty sizeable changes and sit pretty for the rest of the expansion
I feel like they still have no idea what to do with us
either way, I'd imagine they'd clean up the Monk's case and if anything make Necrotic the exception
hey guys, quick question. How important is defening crash? I only have it on 340 shoulders, and just got 385 shoulders from M+ Chest. I feel like ilvl trumps this trait, but also feel this trait is a must have from atleast one source.
if you're referring to "us' as warriors, it's still too early
even if they're meaningless
so the community perception rolls over
and thinks we're OP
It's about time we were OP again
Iwant to be op
@iron aspen it's stupid important
@iron aspen a shitload important
Literally all it would take is them to be like "Ignore pain absorb increased by 100%" per cast amount adjusted to (reverse current formula, make bigger numbers appear at the start)
so, more so than 45 ilvl upgrade?
45 is just about right
cos thats what ive feared
but hold onto that fucker
If you're using DC properly, its basically priceless
yeah thought so
I think its 60ilvls to break the 8% damage reduction average
don't go scrappin it haha
That being said
just pray for that 370 from emmisaries
cuz currently the moment you get a higher DC piece you gotta do the re-gearing dance again haha
i did and got one ๐
yeah... my first 370 azerite piece was a DC helm from emmisary
What evidence do you have that Prot will become FotM?
yeah no luck on the 370 pieces yet, still holding my 340 from a M0, or something, many moons ago
๐
helm ๐ฆ
I GOT MY SHOULDERS REEEEEEEEE
(silver lining is that with 8.1 the chances of you getting a piece with DC on it are higher so this scenario is less likely to happen)
The only time since TBC we have been FotM was EN
only because IP was stupidly OP
Though we have usually been good
There weren't many times when we were straight up bad
The only times I can think of are ICC, BRF, NH, and Uldir (debatably for this one)
The FoTM tend to be the low IQ tanking options
yeah we're not bad for Uldir at all
hmm
we're not at a severe disadvantage
The ones with "whoops" protection
I tanked ICC np too
thats kind of a bad argument, if a class requires more effort for less reward, its worse by definition
i agree that tanking in general is too easy
heroic ICC i mean
ICC wasn't that big of an offender, but the other tanks were just better back then
If it requires more effort for the same reward
but dont pretend like prot is some 200 iq big brain tank
To be fair, so does paladin
but paladin has some reactive recovery built in
which makes it easier than Protection warriors
if you bork on a paladin, you have options
Warriors use their options
to even maintain a status quo
i think that's entirely what we're missing: a recovery option
but BDK and BrM can basically just flipperhand their way through most fights
better magic mitigation and some utility and the class is fixed
Uldir is debatable because we have the capability, but the room for mistakes (on both you and the raid) is small compared to other tanks
i think that paladin and prot are extremely similar
since the gap between a well played tank in that situation is much smaller than for other classes
I think Paladin and Warriors are spot on the same
with paladins providing more utility and better idiot proofing
Warriors just need some room for error
they are, except paladins have a heal, and a 3 other cds they can use
^^
impending victory baseline
๐คข
and a lower CD
I'd say revert Shield Block to Legion
And buff Last Stand to 100% hp
Shield Block is fine
Actually scratch that
is there a thread somewhere aboutwhat prot warr should get for utility or additional spells
there's the reddit topic in the pins
or are we all gonna specilate about getting other classes's spells
Marok has that post
Make it heal to full health in addition to its current effects
the reddit threat had some quality ideas
more or less though, yeah it comes down to Prot isn't bad, the other tanks are just better
if last stand healed me to full I'd be hesitant to burn it for bolster
the reason why they are better is you can make mistakes and recover
or that mistakes are just not possible (BrM)
That way we aren't dependent on Bolster and we can use LS to recover from mistakes
What if Bolster was just turned into a 20 rage buff that extended shield block by 15 seconds
honestly should just make IP heal us
off the GCD
after a certain rage threshhold
or some bullshit
leave 50% dr on it
i dont care
IP stacking to 3x again
would be something interesting
however
that would not address at all the issue we face
vengeance weaving to heal
How about giving us Argent Defender from WotLK
The issue we face is we're too punishing for small mistakes
any error can cascade into a death for a prot warrior
right, so a heal would be a way to recover
I don't think a heal is the answer
You get to cheat death every 2 min and get around 7% extra effective health
I think having our mastery increase our healing received
that's interesting
that's not bad
would make it so 1. We follow the BFa paradigm of not being self reliant
- We have easier recovery from whoops
actually that sounds great cause then healers would love us
It would piss pallys off though
High mitigation + High healing received
druidbro: "bros i wanna top wcl healing rankings, i need me prot warrior"
"Why did they get the ability you took away in Cata because it was OP?"
Actually Nimchip
it would track the raw healing
the bonus could be a 2ndary adjustment based on our mastery
i like it
Mac with the 9000IQ answer
It'd be really touchy on how to balance it though
and it wouldn't make mastery our best stat overnight
unless they set it too hihg
we'd still need haste for rage generation
and SB uptime
right
I mean I had that other idea
they also need to make fundamental changes to some stuff though... like block should work on physical missiles
arrows, rocks, etc
that blocking attacks builds up a healing pool on us
that too mike
for a % of the blocked damage
Maybe give us an ability with a 5 min CD that makes us immortal for about 10 seconds (meaning health can't go below 1)
I can stop those with a shield.
making us far more sustainable outside of SB
but not really affecting our high mitigation during SB
i think the physical projectile thing was disputed endlessly in the reddit thread
so hopefully devs saw that
because it's bs
But not to stagger
Yea, they can still die to magic damage and the Zul dot
i'm still hoping for our ravager rework, where it turns into an axe tornado that hooks mobs in
Guys lol I ate 99.9% of my HP in 1 shot let me stand here for 8 seconds at 1 HP like a REEEEEEEEEEEEEEE
Stagger seriously needs a 20%+ nerf
nah
we just need to be brought up to stagger levels
like a scaling healing boonus + stamina bonus the more damage we've taken
at least BrMs are shit for threat
the % to stagger both before and after ISB is bonkers
so that's balanced somehow
my monk is like... 370? and like 84% of incoming dmg oes to stagger
Brew has DOUBLE the effective health against physical damage compared to the other tanks
Probably more
brew has 1 mil ehp
id rather they leave BrMs as is
if they nerf
they will cry about threat
then blizz will look at our wonderful bootyclap and nerf
They aren't terrible for threat
๐ข ๐ต ๐ team let's go
Making the other tanks worse won't magically make prot warriors loved and accepted
I'm honestly surprised they haven't nerfed tclap yet, lol
That'll only be done by Buffs and the Blessing of the SCO
tank threat inst really an issue
you're kidding right? BrM has the worst threat gen by far, or at least it feels like it
There's a difference between strong and being broken. Stagger is broken
its not noticeable
I never have issues on my BrM
idk, i pull threat easily as both prot and arms from BrMs, but not from other tanks
i dont think stagger is broken per se, its strong and forgiving
could be getting some shitty BrMs though
^
Druids are the ones with threat problems
getting enough haste to make shield block 12 seconds in Uldir feels so fucking good
yeah, the problem is there's too much idiot proofin
druids don't tank this expansion :p
You can be a flipperhanded dingleberry and as long as you're standing in the right spot and pressing taunt as a BrM
The only thing I die to in heroic Uldir on my monk is the Zul DoT
you're going to be professional level tank
now now, Sco is still quite above average for a player
yet... world firsts
that doesn't say much for the average player
lol
but still
i had a brm yesterday on a WM +9 on my holy pally alt that kept pulling with taunt ๐ฆ
he has the bling and we don't
sadly he also has a mouth
and people listen to it
far too often
I don't think Sco knows purifying brew exists
I think he was trying to prove that monks don't need interation to tank Mythic Ghuun
that said, I really like his BrM WAs
Stagger is just overpowered
arguably a little bit of both right now
Warrior too hard
Must be able to afk while tanking to netflix
During progress
monkaS
Daredevil s3 won't watch itself damn it
Greys Anatomy
All 14 seasons
A monk in LFR gear can tank mythic Fetid thrash without being one-shot
i wanted to kill myself after 3 episodes with my ex
as far as the "idiot proofing" I would argue stagger does more than that. It insulates an average player from their mistakes. They aren't seeing cause/effect
My wife enjoys it
They would take a shitload of damage, but they could live
as a prot you DEFINATELY see it
I ended up liking it
"holy shit I just lost 75% of my hp dear god what am I doing wrong"
vs. "imma throw this keg on the ground"
listen, they spill perfectly good beer
meanwhile the healer is losing his mind
they aren't OP, they're monsters
Does the "item level is better" rule apply to rings? I have: 370 w/ Socket Crit>Haste, 375 w/ Socket Crit>Mastery. Just got a ring from the chest that is 380 no socket Crit>Mastery
Lmao
@solid mist FWIW that seems to be more of an issue of high levels of base stagger
agreed
I finally bit the bullet and boosted a monk. Currently sitting at 340 ilevel
@twin eagle go for better secondaries usually on rings
I like the mechanic from a design perspective and class fantasy perspective
BUT
you NEED to feel the results of your actions. both good and bad
no feedback = no learning
Monk sux
@twin eagle remember socket or haste trumps all
Ez as that
@twin eagle i'd keep the sockets in that case personally. maybe use the 380 in M+
if you don't have shield block up when you are getting pummeled by melee you fucking feel it and you learn quick
Thanks!
Sockets have an ilvl budget
Same*
I can literally put the MT on follow for fetid on monk and still do fine
Yeah Garun they made a video about that
if they made base stagger only like... 25 or 30% incoming dmg to stagger
Something about secondary stats in 2018