#protection
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mine is fucked up somehow then
No changes despite the fact we are in the dumpster. It's time to reroll
try the TUKUI boards
it was derived off someone elses profile so they may have custom code hiding stuff
Ok nice eranorz
Equal blow for blow with paladins numerically "Dumpster"
๐
The data doesn't lie
Pallies feel waaaaay better than prot warr right now imo
all the data tells us is that Prot is very punishing on unfocused/unskilled players.
nah bro not even
I mean my data tell me that I'm literally equal to the paladin I tank with
Our pally virtually solo tanked mythic taloc last night
absorbed like 5 million enlarged heart damage
0_o
or w/e its called
ok
The problem is also you don't get any reward for nailing your difficult rotation
I mean
When I compare the tanks I run with I take the same or less damage
you dont need that on taloc
The problem is that there are a lot of people who don't/can't play at the levelrequire of prot
legit faceroll boss
My health isn't spikier, etc
The problem is piss poor health
true but the point is you can just negate mechanics with pally utility
It really isn't
its a utility question
No its not
like having immunity shields is fucking broken situationally
@earnest zinc We have problems, the problems have nothing to do with our skill ceiling tho
The reason that they're having a hard time with prot
is because mathamatically there isn't anything wrong with us
A warrior and a DK/Pally/Whatever played well in raids take about the same damage
we actually take less damage are easier to heal than BDK/VDH/Pal generally, it just requires laser level focus
perfect planning/execution + no fuckups on the other part of the raids part
what we lack is "emergency padding"
we don't have the fallback tools
"oh shit" buttons
since everything we have is proactive
were in dire need of o shit buttons lol
We have good cds
we don't have a reactive button to press if someone else fucks us
thats not the issue
shield wall and last stand are supposed to be o shit buttons, but we need to use them rotationally
were just way less safe than monks overall
we have LS and thats it
and last stand and shield wall are again - both Proactive
still fine IF played well
they're HUGE proactive cooldowns
I guess nerfing brew would do it
even SW is more of a proactive 2nd resort from block
SW + DS + Shield Block - we're not dying to anything blockable for 8 seconds
its okay for all of our mitigation to be 100% proactive, we just need to be a bit more survivable outside of our CDs, or make IP less punishing to misplay
@earnest zinc It's easier to compare us to pallies/DK/DH in raids, brew is an outlier
brews are like 75% of m g'huun kills
What Keladan said is exactly it
just like BDK are like 75% of high keys
outside of our CDs we suffer
so we have to be perfect with their use
to make sure one is always going when we're taking damage
that is, EFFECTIVELY possible
our core gameplay revolves around blockable damage, unmitigatible damage accounts for so much stuff
but if say, the other tank is a fucknut and doesn't taunt on Ghuun
When played well were like every other tank, shout at your healers ๐
Back when ignore pain was actually a real ability, unmitigatible damage was less of a concern
IP is equal more or less to its legion version
IP is a real ability now, its just really awkward to use
IP is TRASH now
per cast its EHP is similar to legions' version
the lack of oh-shit buttons or ways ot like... tankt he boss for that extra 5 seconds b/c the other tank messed up the taunt rotation or is getting b-rezzed or wahtever is key
Zek is pretty funny as prot
It provides the same % of absorbtion when based on our health pool
90% IP off GCD was very strong, now its garbo
It is within 10% of its Legion EHP Benefit
its just we had much more rage and it was off the gcd so we could keep it up much better
and it used to scale too AFAIK
IP got nerfed to the ground for no reason
now it doesnt
I think reverting IP to legion's version would be a good idea
@neat harbor Zek is effectively our version of pallies on Taloc
Eranorz that had more todo with 1. our rage generation 2. IP stacking 3x. 3. Dragon Scales
or it scales for dogshit
legion IP was better as an ability, but it is still comparable to BFA's version
when talking about HP for rage
Our CDs line up too perfectly w/ the abilities and trivialize the fight
If they want to sell boosts, buff IP up to EN levels
IP now only stacks for like what 1.3 times compared to the Legion of 3 times
if they brought back the legion version, and tuned it for the amount of rage we are playing with. prot would be in a great spot
but we wouldnt necessarily need less healing because of it
Take IP and demo off gcd and ill be happy
we would just be tankier outside of CDs and easier to play
dont need that much more
the 1.3 thing is so dumb from a UI design perspective as well. There is no indication to a default UI user if they are going to waste rage, etc.
by using IP
I dont see it as changing the amount of healing we need, I see it as something we need to absorb big hits @stark sage
IP that is
bring old IP back and we gucci
IP didnt really do that in legion, it was just a health smoother like it is now
Revert IP to legion
so Eranorz
if you tried to rely on IP to soak a big hit
i dont mind demo shout being on the gcd
you were in for a bad time
for non physical stuff it was great.
Its literally being 100% used up by 1 tick of Zul's DoT
for any spell damage thingie it was great for absorbing big hits
back when it would absorb like 50% of your health pool
Mythrax eats it all up
I wouldn't actually mind IP absorbing a lower %, if it's just there for health smoothing a lower% + higher cap would let it reduce a few more hits
But that was due to it stacking up to 3x
and like, smooth the damage more
so they'd have to remove it from GCD
to make it viable to do that
we'd need about 40% more RPS
to utilize it
So we'd be right back to where we were
yeah, taht's the problem. sure take it off GCD... still can't spam it
A really good idea would be to revert us to 7.0
and do we ant to spam it? is that fun? is that good class fantasy?
you think? idk I find myself using IP when Im rage capped anyways.
GCD is not class fantasy
if it had a variable cast, and was off the GCD like in legion, it wouldnt feel so bad to play with
I don't think you're remembering 7.0 Prot very well
for anything
all you do is hold off on the revenge spam.
I am rather fond of not going back to IP spamming
^^^^^^
7.0 was our peak in years
and its really easy to have plenty of rage for IP
that x 9000
keeping the % that it asborbs lower will keep it from the spamfest in legion
the reason we had to spam it is due to it taking 90% damage
so it'll REALLY TRUELY Finally be the dumpster fire dogturd everyone thinks itis
fiddling with IP is not a solution
at all to any problem prot faces
๐ค what if we are like the witcher. we get 2 shields. one for magic damage and one for physical. and you have to swap between your steel and your arcane shield during the fight
a quality of life change would go a long way for prot
You'll be pressing more devastates gratz -
it would be better than nothing bro
otherwise what design changes would you propose Im curious
and if they just make IP stronger, then we wouldnt have to rely on block as much
cause were talking major shit
But it wouldn't do anyting for what makes us "Weak"
I mean there are def situations where I could TC/SS instead of spending a GCD on IP
never understood why they bother changing IP
because Legion IP was overpowered
the thing that makes is weak in a word is lack of self-sustain.
Legion IP at the start was overpowered
self sustain is a myth
@neat harbor I've got a pile of things, moving more damage mitigation from active mitigation to baseline would be a good start and free up a lot of options for prot
give us a less RNG mastery, and make IP closer to the legion version
but prot warrior, even when in a good spot, NEVER had self sustain.
we would be veyr good
I mean... they could baseline move us up so passively we are way tankier, then IP and DS become more smoothing. right now DS is like "keep it up all the time!' but it could instead be a medium cooldown button that you save
@neat harbor Self sustain has nothing to do with tank survivability
its like blizzard dont want warr self sustain to be a thing, like it doesnt "fit" into the class fantasy
Giving us the legion 7.0 one can't be more OP than stagger
but agreed. they'd need to fundamentally remove/change/add to our abilities
at the end of legion i wasnt seeing people saying omg prot warrior op or something
Killing critical block would help, it just further makes our AM overpowered, which effectively "caps" how much uptime it can have
all i was watching was blood dks and i still only see those tanks
Stagger lets you completely ignore big physical hits
"self sustain has nothing to do with tank survivability" in M+ it does
which is relevant to a lot of ppl
stagger is just a broken idea of a mechanic
another issues. trying to balance for 3 games: pvp, M+, raids
like the entire concept if you will of stagger is complete and utter bullshit
well we know blizz focuses on balancing raids as a priority
the only real balance is m+ imo
stagger is brilliant as a mechanic / class design thing.
@solid mist bro it totally isnt, its like they sat down and said "In an IDEAL world, how could we perfect damage smoothing via a class mechanic"
and they came up with stagger, which is the definition of damage smoothing and gave it to BrM
lets just convert all damage into a DoT
the stagger idea is pretty good
the bad thing about it is that a monk legit has to do nothing and it still cant die
I mean... you are a drunken brawler, the design is great! you are tipsy, you shrug off damage, and face teh consequences later. You can drink more now to do that even more or like "hair of the dog" and just shed some
but how is that balanced though
it's good "design" but in practice it makes for good blog posts about how it's boring
Stagger doesn't let you ignore big hits
balance is affected by class fantasy aswell
Ironskin brew and purify let you ignore big hits, sure they do.
it lets you survive up to a point as long as you don't take damage again
"ignore" is a strong word to use
They need to remove base stagger and make ISB give roughly 40-50% stagger and heavily buff base armor to compensate
stagger doesnt make monks always op, they have had tiers where they were the bottom tank
The issue with tuning stagger
They only need to be abit more vulnerable to constant dmg
is that its either a curse and dogshit tier
or massively OP
they've never found a solid center to it
kind of similar to how ppl said we were without 90% IP
90% IP gone and now here we are
We were only massively OP at the start of legion
xddd
we're so shit dude lol
If you're shit at prot that is on you
Were not harder to play, just clunkier
we have no utility or sustain of the other tanks now, only druid is worse atm
we arent harder to play LOL we are just insanely shit
I mean, I'm shit, but that's a PEBCAK issue not a class issue
We are probably only slightly better than brew was at the start of legion
Warriors suffer more for misplays is the biggest "difficulty" aspect.
the ONLY good things about prot right now is when dealing with very melee oriented fights, and our damage with booming voice Demo shout avatar TC spam
we went from spamming buttons and going in like Real warriors to playing slower than a fking arms warrior
its sad
This evening crew is really velcro shoes level IQ
That is a good line
precast avatar like wtf is that ,what kind of braindead classdesing is that
Bro you're trying hard to justify prot right now
just admit its really bad atm
the damage is good, melee mitigation is good
Were the same tier as pala/druid/dh for raids
everything else bad
When I compare myself and the tanks I play w/ in raids, I do great
which is still kinda shit but ye
depends on where you draw the line for a spec being bad. prot is perfectly viable to progress through mythic
theres absolutely no way prot pally is in the same tier for raiding as druids and DH btw
We're also able to push some solid keys...
literally none
no one can do BDK level tho
yes but its not only about mythic raids
pally can do sooo much shit that DH and druids cant
I have no issues in raids or mythic+ an only die when I make mistakes, but you know I can at least blame myself an not my class
Ive done the first two bosses on mythic so far
Nice
Think I died once on fetid prog ๐ค
yeah my guild isnt elite by any means
but I like the crowd so Ill stick with them I think
nothing wrong with that
found some people I enjoy playing with rather than going for teh loots
Tbh I' d say you can play everything in M progress except DH, I find them way too weak, but some tanks like BDK and BrM are way ahead of the others, I'm currently 5/8M as BrM
i've been playing with the same group of friends for ~11 years
Every time I think "prot is shit" I go look at the logs and see how I did vs. my co-tanks
DH just get popped randomly
I never come away thinking "yeah, it's my class"
Im just saying your view of tanks is wrong
when I heal one in m+ I always cringe if they dont know how to kite properly
same
most DH players are idiots
haha yeah
same my guilds on skywall an we were barely anything but now we are strong and I love the people I played with
seems that way
the class is good
Blizz is "let's make tank rely on healers" and then BDK happens
I feel like they just "forget" or run out of CDs and virtually get globalled by a big hit sometimes
Vengeance tanks I mean
similar to prot
sort of yeah but even worse
but they have more utility than prot
but better kiting
@austere oar Honestly I think w/o bonestorm BDK would be in a lot less great of a place
and utilty yeah
lol yeah. I lvoe the idea of "listen, it's holy trinity, healers need to heal tanks, tanks need to depend on healers" awesome! I'm in! it's a group based game. Oh what's this BDK all about? ๐
@neon tangle Honestly mass grip is just super OP for alot of M+ as well
good for sanguine, good for smashing ranged trash
yeahhhh
I will say tho I do love raiding with a BDK off tank
just good for everything
Imagine cucking an entire role because healers need 2 more targets to heal ๐
massgrip into shockwave feels so good
Yeah I agree Bonestorm needs a severe nerf tbh
if they removed grip from dk and gave it to guardian
you would see a much different meta
BDK during trash cleaning in M uldir > 25k dps 35k hps
I mean, grip would at least be a -little- less useful if they didn't have a "I am impossible to kill for 10s" CD
nah gives us the Barbarian abiltiy from Diablo3 chains pull
healing a blood DK in M+ is a literal joke
I give them maybe one enveloping mist and a vivify if they dip below 50%
which happens nearly never
maybe on fort week a few times
no doubt bdk is the big dick on campus for m+
its like they have the best strengths in every catagory
yeah its a big wtf moment
They need a bonestorm nerf with the already Veteran 3rd War + will of necropolis nerfs
when you realize they ahve no weaknesses
just add some trash mobs with mortal strike
like lack of mobility isnt a weakness in m+ really
problem solved ๐
@solid mist no no no no no
right, it really isnt just cause you have to stop moving for trash anyway
hahaha
also there's a sprint potion
stampede, pots, tigers lust etc yeah
honestly I feel like BrM compete very well with blood in certain scenarios
play bdk & facetank :^)
namely in kiting massive packs of mobs
even then you need like a frost mage to do it well
you know I would be ok with maybe a second charge on Leap
Tbh even IP off the gcd would be a great QoL improvement for warriors
IP off the GCD would at least make spamming it during avatar a lil' less annoying
I just feel like prot warrs are the classic OG raid tank, I miss those days. It totally jives with the class fantasy guys!
and were all about class fantasies, as is blizzard
so why why why ๐ฉ
You know that situation where you are 85 rage, SS up TC up Revenge Procced Up
And throwing the uptime of your Avatar
like heres prot warrs current meta, either choose to max your damage, or choose mitigation with IP globals
having to make that choice feels so bad
Yeah, most annoying part of IP on gcd to me is that it's become part of my rotation rather than a 'survival tool'.
that feel when you made bad decisions that lead you to that?
I would be curious to know the exact number of rage over cap that gets wasted for me currently
"oh, I'll ignore pain in 4 more globals...3 more globals...2 more...1 more...okay!"
It's not a reactive ability to protect me, it's a baked-in part of my rotation to lower my damage taken over time.
you always have SB off gcd to prevent rage capping
Not necessarily bad decisions, when you are taking Trashes you are quickly rage capped
if you pressed avatar you are prob tanking some mobs!
wild idea: make ignore pain apply before block, and adjust values accordingly
you are FORCEd to use a longish AM cooldown to "not rage cap"
thats doesnt feel particuarly good either
its not like rage generation is a suprise
cause maybe youd rather save it for a bit you know
its fairllllly consistant
if you get SS procs you dont need to use them straight away
all this to say just take IP off GCD
they are a bonus
I don't really fully understand the design goal of it being on the GCD tbh.
yeah it makes no sense
But you are 1) wasting potential procs 2) wasting your burst phase with TC 50% CD
it's to make people choose between damage and survival
Isn't that what rage is for?
right, the very thing I hate about it
not gcds?
is what its designed to do
The idea is to slow down all the specs isn;t it?
fuck me man
which is why it feel "clunky," because it's a choice
can someone kill me
sure
and it disproportionally hurts warriors more than other tanks
my groups option this week is either 10+ WCM or +13 WCM
Why aren't BRM GCD'ed on brews then ?
can I just forfeit life
just like we dont have gcd on SB
idk, it might make the spec more interesting to play if they weren't
IP is comparable of HotP or FR than brews
it doesnt feeeel great indeed
@urban walrus I dont see how its supposed to affect all specs. Take BrM for example, Ironskin brew is literally the most braindead AM ability you could have, it has 3 charges which you can regenerate with energy usage, stacks on itself, and is OFF the GCD
AS is purify.
I get your point - but if the idea is just to compare tank a to tank b, then what results is boring homogenisation
@neat harbor SB is off the GCD, purify is the weird one / outlier
every other tanks secondary-AM is on the GCD now
SB isnt quite comparable to ISB though because it will always be falling off, thats just how it feels to me
ISB feels just like an uber AM ability dog
like blizz could have been able to overtune warriors with this same feeling of clunky slowness
I cant remember a fight where I didnt have over 90% uptime on ISB
SotR is off the GCD, the pally heal is on the GCD?
imagine 90% uptime on shield block ๐
boring?
I personally enjoy the playstyle, but I know I'm in the minority
@neon tangle yes
@neat harbor Brew, Druid, and DK all have 100%-or-near-100% uptime on their AM afaik
pally, warrior, DH don't
some tanks are more proactive, its a shame the more proctive tanks also feel a bit clunky with gcds on range spenders
yeah bro, like wtf
just different tanks
does the spec feel clunky under heroism?
gaps in AM dont make sense to me.
Proactive AM should be on the GCD while reactive AM shouldn't imo
and we have more armor baseline thank DKs have with their AM active, tanks are all different
Just had the pally heal in mind
druids and brewmasters both have 100% uptime, but are on opposite sides of numerical tuning
if there are no gaps in AM then its just a maintenance buff - BORING
@neat harbor I think it would make more sense to bring down the AM uptimes for the 100% classes
like @urban walrus said, maintenance buffs are boring af
how is 100% uptime engaging in the slightest?
@neon tangle monk design is PERFECT in this regard: actively using resources rewards you with primary AND secondary AM uptimes, why not make it this way for all tanks? Why not reward perfect rotations/high APM with more resources so you can keep your AM up
Is the pvp vers trinket good ?
so for warriors for example, make rage spent reduce the Shield block cooldown.
@neat harbor Monk is not a great example of rewarding perfect gameplay
Right now it's the definition of "do whatever, you'll be fine"
its a perfect example of how to reward high APM though
its just that the spec is already so strong
'Perfect rotations' are not difficult these days with the trimmed classes - its more of utilising your rotation with the boss mechanics?
Blizzard " why take ip off the gcd when we can put monk brews on the gcd"
The difference between a horrible and amazing monk is 15%
the difference between a horrible and amazing warrior is... hard to say because the bad one is dead
right, thanks to stagger.
well, monks had stagger before and they have been dumpster at times
so thats not really a fair point
any word on a prot warrior fix coming?
Still nothing
@urban walrus Well if you dont reward high APM/resource usage, Im not sure how else to put an actual skill cap on a tank class, rather than an artificial one
like we have right now
I mean prot warriors do not struggle in mythic raids
they are outclassed in m + sure
IP gcd doesnt fix that
@urban walrus We are arguably outclassed by brews
just like every other tank in raids right now lol
sure, but we dont struggle
isnt BrM one of the highest APM tanks?
or the highest
@neon tangle "The difference between a horrible and amazing monk is 15%"
I dont agree with that sentiment.
as a 370 BrM I feel like there is a huge skill ceiling
moreso in M+ than raids, of course
BrM just so happened to be really good at progress raiding with some good utility
but the APM you have to push to parse well as BrM is a lot higher than other tanks afaik
High apm=spam off gcd brews?
namely keeping blackout kick on cooldown isnt easy
Brm only has a high apm because they have so many spells off the gcd
Read that, look at what happens if you play wall vs. poorly
Brews, for better or worse, are punished less for misplays
There is no hard rotation in this game, everything is easy
Hard can mean objectively hard or hard compared to other rotations.
just with warrior you get into situation of 3 abilities all line up and you have to choose one to use, super awkard
Warrior tanks are hard compared to other tank rotations is all
@midnight ferry I don't think that anyone is arguing that tanking is japanese-rythm-game levels of hard, we certainly take more thought / coordination than other tanks though
and I'm far from perfect, I have messed up mitigation and CDs and shit when dealing with other mechanics, or positioning, etc
skimmed that article sadbox, that is 100% true. ISB only BUFFS the amount you stagger, but even without it you can still stagger stuff. So if you just purify instead, you can survive pretty much just as well if you arent in danger of being one shot.
thats why I said earlier, stagger is a broken "idea" for a tank mechanic
because its conceptually too pure
and too good
but heres the thing
lets be very careful how we are viewing all this
I dont think monk is OP, or DK is OP
I thin the other tanks need a buff.
@midnight ferry if that were true, there'd be a lot more good players
tanking is not something that should be punished severely imo, why? Because the raid dies.
why should one player have to have the responsibility of having a minor fuck up be punished with wiping the entire raid?
socket or 97 avoidance? same ilvl gear
socket
socket is worth a lot
I mean, in the last Q&A they said that more or less
that "good" tanks are more defined by getting positioning right and stuff
most player is bad because Blizzard default UI doesnt teach people how to do rotation properly
and player dont do the research
I disagree, I like that there's still a few specs left that, if played well, do great, but if played poorly, do shit. Prot's biggest issue is that it just doesn't reward good play quite enough
@midnight ferry also I'd argue that no UI tells you if you're playing warrior wrong
I mean my own TLDR in current meta would be maybe nerf monks and DKs a little bit, but moreso, buff everything else up to their level ๐
Because the issues show up 1minute+ later when you don't have a CD up and die
easier said than done I know
BrM doesn't even need a nerf, so much
as less standard mit
evident in the infamous fetid log
totally agree with that.
Playing poorly, even on an easy or simple spec, should punish
so the TLDR for that analysis should probably be like, "Nerf de facto stagger so that low ISB uptime is punished more appropriately"
in b4 90% of the shitty monks start getting popped ๐
Also comparing prot to that, I think that in the same way brew isn't punished -enough- for messing up
prot is punished too much
need to even the skill floor quite a bit
alright supper time boys enjoyed the convo.
one way to make brm slightly more interesting to play is make blackout kick combo that delay stagger part of the required rotation and decrease stagger duration
Prot doesnt reward good play?
instead they have high tolerance as best talent, in legion it was even more retarded with the legendary ring
Honestly it feels like prot is punished for bad play more than it's rewarded for good, if that makes sense.
There's a lot of room to go to the floor - I've had healers in +8 keys who were shocked that prot warriors could actually tank stuff that's frankly trivial, because the ones they'd grouped with couldn't.
I pugged a +10 on the first week mythics were out on my warrior. I was only 350 ish but we completed they key after a while.
Yeah, not speaking about actual ability. Just the perception that comes because of just how bad prot warriors are when they're bad.
Probably a bunch of confirmation bias in there too because people are expecting prot wars to be bad, so a bad prot warrior is 'proof', but a bad BDK is just a bad player.
I mean what does a bad prot warrior do? Overlap SB and Not use LS properly? Forget to use demo with avatar to extend it?
SB doesnt overlap...
SB always adds 6sec, even if you double tap it.
It's not normal pandemic rules.
Wasting a SB charge during LS could be considered overlapping
I guess bad warrior use SB on a timer regardless if they are getting hit by melee mobs or not
or use SB b4 boss start to cast a spell
Biggest adjustment, for me, was actually using all my CDs.
Using them and not waiting for 'oh shit' moments
Does anyone have a good WA or TMW for what external cooldowns are cast on yourself? I use Exorsus to track the availability, but have nothing that tells me what is currently cast on my toon.
there's one in this discord, under UI-WEAKARUAS-ADDONS, it's pinned, Externals On Me
Oh shit, thank you. I browse this discord often, but never checked the pins in that channel.
no worries
https://gyazo.com/f4d6d397fe88be3ac8fd638b593dbe1c mother 11 HPS
I'm trying the external on me WA from the UI-WA channel in this discord, but it's not appearing on my screen in combat, anyone know why?
My previous WA's are working, but I've imported the one listed from wago.io and it won't trigger. I assume this WA isn't outdated in any way?
im new to prot and tanking, do you want a piece of gear with reorigination array in uldir?
yes
is laser matrix or archive better for prot, or it doenst matter?
Archive
Was doing TW on my rogue that just got to 120 a prot war was running impending, the revenge talent on the 3rd row, and HR
@fallow mural check it, it will is on the far left or far right
Make the WAs left corner where you want the externals to appear
I've got a resto druid using ironbark on me every pull on fetid right now, but I do not see it anywhere. I didn't know if I had to manually adjust triggers somewhere, but nothing has worked yet
I would send you mine but I am on the phone right now
Hmmm, I haven't toyed around with WA in detail in a while, but there is absolutely nothing checked under the Load tab, so I wondered if it wasn't set to load everything by default, which would be kinda stupid
Unless you want it right now, PM me and I will get to it when I can
I can wait
I mean I am an EU boy and it is 5am now, I will get to it when I wake up
That's why I told you to message me on discord, to remember
Nothing checked under load means it's always loaded
If it's under the loaded section of WA you're good.
Check the triggers
The eye shows it at the bottom near my chat
Then check the triggers
If it's not using spellid then make sure it's the same language as your client
If they differ
It should be like
Type: buff
Any chance I need to select "Use Full Scan" under triggers? It says Enabled on sac, tricks, and MD, but disabled on the rest
Target: player
Shouldn't be necessary
@fallow mural try this one
That's what I use
Might not be suitable for your ui but make do for now
I'm at work cant help much
It should align to the right so just use the rightmost icon to position it where you want
I'll try that one after this next pull, found something funky and I want to make sure it doesn't change anything
yeah, those changes are really cool
I want an spriest alt now lmao
"Vuctory rush healing increased by 3%" - prot warrior 8.1
Just give us 20% leech in avatar ๐
new ability - battle snack - warrior can eat while in combat. food does not force the warrior to sit down. moving does not cancel eatting
bring MOP second wind back ๐ฆ and shattering throw !
frens
it's almost as if 8.1 is still a bit away...
No one honestly has any idea when 8.1 is coming but speculation is running rampant so for now I am just hoping whatever changes happen they are more than last minute bandaid changes
As the absolute radio silence we have gotten from the devs just leaves some to wonder if they are taking into consideration all of the very well thought feedback they have received
blizzard and communication don't exactly mix, not really a new occurrence
But shadow changes let me hope for prot :-)
its a sign of whats to come at least
True that is a sign of possible changes for Prot yet to come
5% buff to ip and shield wall is now on the GCD. Thats what i expect
Now lets not be silly... I do not think they would dare be so foolish as to troll buff us...
heroic leap isnt on a gcd but demo shout and avatar are
or atleast its like a quarter-second gcd if it is
Leap is not in the GCD
ahhh its intercept thats on the quarter/half gcd then
intercept on a full gcd would be absolute aids
leap was on the gcd
[Polished Shieldbearer's Breastplate] 370 vs [Chestplate of Apocalyptic Machinations] 370???
list the primary traits, not the items
[Chestplate of Apocalyptic Machinations] - traits - lazer matrix, bloodsport, 2 earthlink, globules, ablative shileding - 3 gemhide and bury the hatchet.
[Polished Shieldbearer's Breastplate] - 1 Reinforce plating, 2 lifespeed, blood spihon and globules, 3 resounding prot.
do you already have reorigination array from another piece?
Laser matrix and Archive
bruh
i have over 100 addons
why
dunno ๐ฆ
you might wanna get it sorted atleast
many times
surely most of those are dependencies... i hope
first time tanking...did 10 ML...ouch
ouch
i had a good t ime in mine, we wiped like 10 times on last boss
but it wasnt my fault
so i didnt care
i like when im not the one messing up
exploded on pull before 3rd boss
100% sure i'm not doing something right, first time tanking and all
first,
if you haven't already
Oh Iโve checked all the pins. Read the guides. Just need repetitions. Not worried about it
that pull before the 3rd boss is miserable
spell reflect can help with the energy lash. If both of the masterminds cast it at the same time, you can actually reflect both
your best bet is to just save your mitigation up to that point and then blow it as you need it
its a shitty pull either way
Is 355 boe shield alittle low for 10 fort?
i missread your first message as 'I died every single pull' and i was like 'uuuu'
should be fine
Canโt blame that haha figured
if you didnt have any problems asides from that then you should be clear
motherlode mostly sucks just because of the masterminds and some other pulls like the weapons testers
Wasnโt near as bad as what general community perception made it out to be
Stuff like spamming revenge too much cause used to gcdcap fury and having no rage for stuff
Figure Iโll work that or over time
Work that out*=
biggest thing to learn is just that the class is a proactive tank, not a reactive one
your cooldowns are worthless if you have already lost half your hp
(unless its last stand in some cases)
going from a bdk to prot warrior is a huge culture shock imo lol
press button before damage and never die
Fun play style though
yea im enjoing it quite a bit, cant wait to get good with it now lol
also, need better gears too
Last time I tanked was in vanilla though so itโs a bit different ๐
No more 5 sunders then u can go
lawl
thats how i was in legion. all the tank classes were max
yerp, only thing I haven't leveled is a DH, that's next
random curiosity. Do we know Fetid's melee damage before any DR's?
On mythic I should clarify
like a truck
Optimus prime
I wanna go on record fuck these affixes and %T$#^#^ Waycrest
tried a siege of boralus 11 yesterday
it was hell
either we take less dmg or we get more selfheals, but this just isn't fair
now we take same amount of dmg as other tanks, but dont have the heals
in raids it's not as noticable I guess, but in 5mans, I can hear the healers get cramps
you should be taking much less damage than other tanks
@sick sentinel that addon could be โconvert ratingsโ
My healers when i say i'm bringing my prot warrior to the raid
Rerolling dps so he can do less than prot? ๐ค
Thats gotta hurt
Man fuck temple
Almost 1 chested it on +10 twice, but the fucking ghunnies ruined it.
Now I have to wait a week to until fort comes back to do temple again
Also I found a trick with shadow of zul in KR for higher keys, run to the respawn point
He doesn't cast, but it might take a little longer so there's thay
Did AtalDazar +13 yesterday. 4% over time. Really easy affixes this week (last week was even easier)
Well, it's AD
That place is one of the least punishing dungeons regardless of the affix
Sure, freehold 12 was harder ๐
The worst add is only on one side, and u can kite them if u have the room
Freehold I feel is a challenge if u have goldfish for group members
You dont have the time to extra mobs for room on +13 ๐
U don't have to kite them but most likely u will for the adds near the dire troll
Since I'd love to see anyone handle 4 stacks of the dot and griv
Without kiting
We didnโt kite a single group. Use CD and the healer can top you
with fortified + sanguine or with bolster + explosive?
Tol is pretty aids with sang
Trash runs in fear into sang heals to 50% pulls another pack
Reeeee
anyone still there or you guys switched to blood dk discord already?
blood dk lul
There's a larger amount of prot enthusiasts from NA and most of them are sleeping right now ๐ค
i am in #teamProt for 8.1
all prots waiting for 8.1
Changes coming?
hopefulyl
If anything, I'm playing my brm on our raid but still using my prot for m+ and alt runs
ezpz
i mean i was trying to position things so i could put sanguine in good spots
didnt help my dps were a buncha mongos and didnt wait
its all fun and games till laser matrix pops off from one of your dps and pulls everything to courtyard
Obviously, group makeup is a factor, but basically, just keep moving.
Prot warrior PogChamp

26.5 mind you.
even 3 chested it
@thyme
@thyme
๐ซ
@timid jay valkyr when?
nice meme
hi
Yes its viable for m+
Climbing the Everest in a wheelchair is also viable
Yea but we have the coolest wheelchair
Just wanted to ask the same question .. last I saw they removed the mastery on PTR?
Did they add anything back instead of it?
thoguht they added it right back in the same as it was?
but this was weeks ago, so if they removed again i dunno
I do not know if they added it back the same, hoped something would change .. not like last time that they removed ignore pain and all related talents and added everything back again
It'll be like IP in beta
huge plans.. oh wait were out fo time and being forced to release
They just released a large amount of Shadow priest changes
Maybe tanks next on bucket list
got a link to the Shadow changes?
top post on icy-veins as well
Okay second post now ๐
seems like straight buffs
yeah .. they are
Can't wait to get back to hitting my "WAIT FOR 3 SUNDERS" Macro
repeatedly
Oh and having 0 AE threat
w-warrior changes when...
Apperntly when they figure out exactly what is wrong with us
They're probably down to option E at the moment
wish a dev that actually played the class would redesign it
That's be nice, but all teh devs switched to BDK when they broke us, lol
That would require them to hire someone who plays Prot
hire me
But your bad
I mean, BDK is OP right now because Skullflower is the one designing it
tank design was done in a vacuum apparently
Warrior does not trail too much, it's just we have to invest a lot more effort to stay alive
with no concept of balancing vs eachother
We don't trail at all
in Raids
for survivability
we're fine
our skill floor and utility are out of wack
yerp
BDK is OP in VERY specific circumstances
But its the SAME fucking circumstances that they've bene OP in for the past 3 Expansions
So either they nerf those
dude, I lived while tankign 4 mobs in a waycrest 10 on my 355 BDK last night while the healer was running back. That class is crazy broken, lol
I mean we do trail, as the content gets harder and harder that disparity between the pack becomes larger and larger
Same story in legion
I Solo'd the last boss of a TD 10 lastnight from 40%, Warriors are not so weak as people think
but yeah
I was sweating bullets the whole time
lol, yeah if you avoid mechanics that boss does very little real damage
The thing is, the only time we can hold up to other tanks is when we all use exactly the same specific talents
makes sense, it's ableed
There has historically, never been variance in tanking talents Ritchie
I dunno why people go back to the puddle what was once a dead horse and kick at it a little bit every now and then
Talents have always been an illusion of choice
Well in legion you could use things like vengeance and heavy reprecussions right?
Not really
at some point they were the meta
but then they stopped being hte meta
what is the variation
Vengeance was p dead by ToS and HR never caught up to AM either
is that we don't have tier sets to mix things up anymore
HR was ahead at first
but once our rage gen got boosted by talents and artifact traits
AM became better
higher haste also meant
we had much better SB uptime at base
so it was literally just things evolving
talents themselves had little todo with it
these current talnets just go the way of not providing any illusions
I mean, indom and punish
are situationally good on paper
so its a small illusion
you have some choice in the utility tiers
I mean to be honest .. I will be glad if they improve it .. but I did hit AotC last friday with prot warr, and I progressed through all of uldir on it .. so I enjoy it, it's just feels clunky
I've found my "dance" and the spec no longer feels clunky at all to me
I am having trouble out-threating the other tank at the pull, since I feel obligated to waste a gcd on mitigation very early
0_0
Should be the other way around
the other tank should be struggling to hold it off of you
we have some of the highest burst threat
So, teach me pls .. I pop avatar before pull, charge in, thunder clap, shield bash, shield block, thunder clap?
you know what makes the spec feel super fluid? the 500+ haste from archive
who'd have thunk
~1.02s gcd is a lot smoother than 1.2s gcd
Avatar - Charge - TC(SB now) - DS - TC - SS - TC - etc...
is it just me or is that new azerite trait that improves ignore pain really really good and needed right now
oh uhh
sorry i thought it was new, i was referring to bloodsport
others might differ
But by the SS I am half dead ..
i might've been thinking of the wrong one
Ok maybe it's just that I dont trust my healers enough ..
Oh Bloodsport is handy
well shit that also sounds really good. what's that avatar trait called?
Your healers need to not be bad?
lol
the new avatar one gives you mastery and instant IP
bloodsport is good for magic heavy fights
otherwise it falls behind IF and BFI
yeah i meant dots
Should I just hold onto my 340 shoulders because of the TC trait?
magic burst, no problem with spell reflect
(Hint, Zul's DOT is a bleed physical, not nature)
@torn sun Deafening Crash is priceless
So you'll always hang on to 1 DC peice
It doesn't matter because it ignores armor
regardless of its ilvl
yeah I thought so .. waiting for some 370 with it ..
yeah i'm still wearing a 340 azerite piece and i'm at 375 ilvl
vectis and zul phase 2 are the only fights I pay attention on
It does matter Garun because if it was magic, SPell reflect would be another mitigation tool we could use for it
But it isn't so, we have demo shout, shield wall, and IP
to mitigate it
and that's just because of magic damage
Zul has no real magic damage (For the tank)
All Zul's damage to the tank is Physical
Can I remove zul's bleed with ID racial? ๐
Oh crap, I thought I was in the brew forum
Dwarf racial reduces it by 10% tho
Though that DoT sucks for everyone
it does
zul's dot is not a bleed in the technical sense, it's just a physical dot
works like a bleed
so it is, for some reason I thought his dot was magic LUL
same
yeah, a lot of folks did
Stagger treats it like magic I think
it'd be EZ breezy for warriors if it was magic
what can I do to help my healers keep me alive at the tank swap point at zul? Since the BoP is used on our dk
still though, I find that zul phase two turns into a shitshow
spectral berserker bleed is also physical isnt it?
good question ritchie, i'd like to know that myself
It doesn't for me
K
idk if healers are busy but i wait till the very last second to run out, trying to give a chance for me to be topped off before i run
and i never am topped off
idk if i should be chugging pots or not but i usually do lol
It would be easy on brew if it did
the priests are distracted with deathwish and the dispel sometimes in p2
Are you staying with zul to the last second to generate rage and IP? And then just jump out at the last second?
That fight is much easier as horde with Blood Elves
yeah stay with zul as long as you can
when i was first doing that fight i'd leave way too early and either outrange healers or just sit there with no mitigation
yeah that's what I was doing
could also be that my aid hasn't killed the last crusher yet and we're juggling that shit, letting me get to something like 4-5 stacks zzz
I personally try to generate as much rage as possible by charing, demo shout and using the strength pot to maximize IP.
yeah that crusher is a pain. the raid should hard switch to it right
And leap away at the last second possible
You need to have your co tank taunt on 3 stacks always
yeah never goes down quick enough in my guild
@dusk locust My raid was having issues with healers doing the dispells (thus not healing both tanks)
Know what we determined
IF the tank dies
we wipe
I mean it worked cause - first tank (our dk gets bop), second tank is me, I die, get CR'd, third dk dies, fourth Zul dies ๐
yeah 2-3 stacks is good
If Random DPS_03 dies
anything more and you're in for a ride
who fucking cares
ritchie im staying next to zul as long as i can to be within range of healers in case they get deathwished
So phase 2 death wishes
2 if possible
BUHBYE
i didn't realize how hectic p2 can be for healers until i did it on my priest alt
You can WOTF/EMFH out of it
but like
in general
you will not wipe if you let the 4 DPS who get feared walk off the edge
if you stop healing either tnak long enough to do dispells
you're going to wipe
true
on mythic do people generally just ignore deathwish
Right
or dispel it
do that in HC and you're going to win
I've seen people doing it with 3 tanks on mythic cause of the tank damage, not sure if it's still a thing now.
The only people who get dispelled in HC are healers
That is a thing
means you can do 2 stacks of the bleed
which is negligible
i guess if you're making the p1 dps check before second set of bloodhexers you may as well
i thought both heroic and mythic your goal is to push p2 before the second pair of hexers
so you have 4 cc'd hexers?
My guild dispels but prioritizes healing tanks in p2
that's the general strat, yeag
Once you get the kill down
you can do whatever in P2
But on progression
at low gear
you're not going to down him if your healers are doing EVERYTHING
you kill the first, cc the pair that spawns, and never see the next pair right
When we got our first kill we basically said if you're not top 3 DPS, or a healer, you're going to die
Took 4 stacks on my first Zul kill AMA
That's motivation
for more consistent pulls, it's needed
I haven't died on a HC zul kill yet I don't think
plenty of wipes as folks get their heads out of their asses each week tho
at least 2
We thought it was common to take 4 stacks
