#protection

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neat harbor
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@uneven mason you can see vehicle bars/buttons?

uneven mason
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Yup

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always have been

neat harbor
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mine is fucked up somehow then

earnest zinc
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No changes despite the fact we are in the dumpster. It's time to reroll

uneven mason
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try the TUKUI boards

neat harbor
#

it was derived off someone elses profile so they may have custom code hiding stuff

mortal pike
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Ok nice eranorz

uneven mason
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Equal blow for blow with paladins numerically "Dumpster"

mortal pike
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๐Ÿ™

uneven mason
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quite a pimping dumpster I find myself in

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but yes, its still a dumpster

earnest zinc
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The data doesn't lie

neat harbor
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Pallies feel waaaaay better than prot warr right now imo

uneven mason
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all the data tells us is that Prot is very punishing on unfocused/unskilled players.

neat harbor
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nah bro not even

uneven mason
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I mean my data tell me that I'm literally equal to the paladin I tank with

neat harbor
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Our pally virtually solo tanked mythic taloc last night

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absorbed like 5 million enlarged heart damage

uneven mason
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0_o

neat harbor
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or w/e its called

uneven mason
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ok

earnest zinc
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The problem is also you don't get any reward for nailing your difficult rotation

mortal pike
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I mean

neon tangle
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When I compare the tanks I run with I take the same or less damage

mortal pike
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you dont need that on taloc

uneven mason
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The problem is that there are a lot of people who don't/can't play at the levelrequire of prot

mortal pike
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legit faceroll boss

neon tangle
#

My health isn't spikier, etc

earnest zinc
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The problem is piss poor health

neat harbor
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true but the point is you can just negate mechanics with pally utility

neon tangle
#

It really isn't

neat harbor
#

its a utility question

mortal pike
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No its not

uneven mason
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More what Eranorz says

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than any numeric issues

neat harbor
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like having immunity shields is fucking broken situationally

neon tangle
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@earnest zinc We have problems, the problems have nothing to do with our skill ceiling tho

uneven mason
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The reason that they're having a hard time with prot

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is because mathamatically there isn't anything wrong with us

neon tangle
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A warrior and a DK/Pally/Whatever played well in raids take about the same damage

uneven mason
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we actually take less damage are easier to heal than BDK/VDH/Pal generally, it just requires laser level focus

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perfect planning/execution + no fuckups on the other part of the raids part

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what we lack is "emergency padding"

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we don't have the fallback tools

neat harbor
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"oh shit" buttons

uneven mason
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since everything we have is proactive

neat harbor
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were in dire need of o shit buttons lol

mortal pike
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We have good cds

uneven mason
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we don't have a reactive button to press if someone else fucks us

mortal pike
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thats not the issue

stark sage
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shield wall and last stand are supposed to be o shit buttons, but we need to use them rotationally

mortal pike
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were just way less safe than monks overall

neat harbor
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we have LS and thats it

uneven mason
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and last stand and shield wall are again - both Proactive

mortal pike
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still fine IF played well

uneven mason
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they're HUGE proactive cooldowns

earnest zinc
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I guess nerfing brew would do it

stark sage
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even SW is more of a proactive 2nd resort from block

uneven mason
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SW + DS + Shield Block - we're not dying to anything blockable for 8 seconds

neat harbor
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theres so much stuff thats not blockable though.

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thats the issue

stark sage
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its okay for all of our mitigation to be 100% proactive, we just need to be a bit more survivable outside of our CDs, or make IP less punishing to misplay

neon tangle
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@earnest zinc It's easier to compare us to pallies/DK/DH in raids, brew is an outlier

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brews are like 75% of m g'huun kills

uneven mason
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What Keladan said is exactly it

neon tangle
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just like BDK are like 75% of high keys

uneven mason
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outside of our CDs we suffer

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so we have to be perfect with their use

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to make sure one is always going when we're taking damage

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that is, EFFECTIVELY possible

neat harbor
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our core gameplay revolves around blockable damage, unmitigatible damage accounts for so much stuff

uneven mason
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but if say, the other tank is a fucknut and doesn't taunt on Ghuun

mortal pike
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When played well were like every other tank, shout at your healers ๐Ÿ˜ƒ

uneven mason
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or Zek

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we don't have anything in the bucket left to use

neat harbor
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Back when ignore pain was actually a real ability, unmitigatible damage was less of a concern

mortal pike
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Zek is legit so easy as prot

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you shouldnt be close to dying to combo

uneven mason
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IP is equal more or less to its legion version

stark sage
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IP is a real ability now, its just really awkward to use

earnest zinc
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IP is TRASH now

neat harbor
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"IP is equal to its legion version" no.

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not even close

stark sage
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per cast its EHP is similar to legions' version

solid mist
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the lack of oh-shit buttons or ways ot like... tankt he boss for that extra 5 seconds b/c the other tank messed up the taunt rotation or is getting b-rezzed or wahtever is key

neon tangle
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Zek is pretty funny as prot

uneven mason
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It provides the same % of absorbtion when based on our health pool

neat harbor
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90% IP off GCD was very strong, now its garbo

uneven mason
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It is within 10% of its Legion EHP Benefit

stark sage
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its just we had much more rage and it was off the gcd so we could keep it up much better

neat harbor
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and it used to scale too AFAIK

sweet kettle
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IP got nerfed to the ground for no reason

neat harbor
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now it doesnt

earnest zinc
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I think reverting IP to legion's version would be a good idea

neon tangle
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@neat harbor Zek is effectively our version of pallies on Taloc

uneven mason
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Eranorz that had more todo with 1. our rage generation 2. IP stacking 3x. 3. Dragon Scales

neat harbor
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or it scales for dogshit

stark sage
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legion IP was better as an ability, but it is still comparable to BFA's version

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when talking about HP for rage

neon tangle
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Our CDs line up too perfectly w/ the abilities and trivialize the fight

earnest zinc
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If they want to sell boosts, buff IP up to EN levels

sweet kettle
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IP now only stacks for like what 1.3 times compared to the Legion of 3 times

stark sage
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if they brought back the legion version, and tuned it for the amount of rage we are playing with. prot would be in a great spot

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but we wouldnt necessarily need less healing because of it

mortal pike
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Take IP and demo off gcd and ill be happy

stark sage
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we would just be tankier outside of CDs and easier to play

mortal pike
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dont need that much more

solid mist
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the 1.3 thing is so dumb from a UI design perspective as well. There is no indication to a default UI user if they are going to waste rage, etc.

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by using IP

neat harbor
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I dont see it as changing the amount of healing we need, I see it as something we need to absorb big hits @stark sage

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IP that is

uneven mason
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Except when you get down to it

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We wouldn't gain any benefit at all

sweet kettle
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bring old IP back and we gucci

stark sage
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IP didnt really do that in legion, it was just a health smoother like it is now

earnest zinc
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Revert IP to legion

uneven mason
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so Eranorz

stark sage
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if you tried to rely on IP to soak a big hit

sweet kettle
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i dont mind demo shout being on the gcd

stark sage
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you were in for a bad time

uneven mason
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At what situation does IP not get fully used

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where it would matter?

neat harbor
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for non physical stuff it was great.

uneven mason
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Its literally being 100% used up by 1 tick of Zul's DoT

neat harbor
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for any spell damage thingie it was great for absorbing big hits

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back when it would absorb like 50% of your health pool

uneven mason
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Mythrax eats it all up

neon tangle
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I wouldn't actually mind IP absorbing a lower %, if it's just there for health smoothing a lower% + higher cap would let it reduce a few more hits

uneven mason
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But that was due to it stacking up to 3x

neon tangle
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and like, smooth the damage more

uneven mason
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so they'd have to remove it from GCD

neat harbor
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right, stacking/scaling

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bring that back as well

uneven mason
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to make it viable to do that

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we'd need about 40% more RPS

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to utilize it

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So we'd be right back to where we were

solid mist
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yeah, taht's the problem. sure take it off GCD... still can't spam it

earnest zinc
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A really good idea would be to revert us to 7.0

solid mist
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and do we ant to spam it? is that fun? is that good class fantasy?

neat harbor
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you think? idk I find myself using IP when Im rage capped anyways.

mortal pike
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GCD is not class fantasy

stark sage
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if it had a variable cast, and was off the GCD like in legion, it wouldnt feel so bad to play with

uneven mason
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I don't think you're remembering 7.0 Prot very well

mortal pike
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for anything

neat harbor
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all you do is hold off on the revenge spam.

neon tangle
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I am rather fond of not going back to IP spamming

uneven mason
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^^^^^^

earnest zinc
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7.0 was our peak in years

neat harbor
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and its really easy to have plenty of rage for IP

uneven mason
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that x 9000

stark sage
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keeping the % that it asborbs lower will keep it from the spamfest in legion

uneven mason
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I abhorred IP spam

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But then it will provide less damage smoothing

stark sage
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the reason we had to spam it is due to it taking 90% damage

uneven mason
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so it'll REALLY TRUELY Finally be the dumpster fire dogturd everyone thinks itis

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fiddling with IP is not a solution

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at all to any problem prot faces

solid mist
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๐Ÿค” what if we are like the witcher. we get 2 shields. one for magic damage and one for physical. and you have to swap between your steel and your arcane shield during the fight

uneven mason
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its a quality of life change

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that is it

stark sage
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a quality of life change would go a long way for prot

uneven mason
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You'll be pressing more devastates gratz -

neat harbor
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it would be better than nothing bro

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otherwise what design changes would you propose Im curious

stark sage
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and if they just make IP stronger, then we wouldnt have to rely on block as much

neat harbor
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cause were talking major shit

uneven mason
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But it wouldn't do anyting for what makes us "Weak"

mortal pike
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I mean there are def situations where I could TC/SS instead of spending a GCD on IP

sweet kettle
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never understood why they bother changing IP

uneven mason
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because Legion IP was overpowered

neat harbor
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the thing that makes is weak in a word is lack of self-sustain.

sweet kettle
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Legion IP at the start was overpowered

uneven mason
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self sustain is a myth

neon tangle
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@neat harbor I've got a pile of things, moving more damage mitigation from active mitigation to baseline would be a good start and free up a lot of options for prot

stark sage
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give us a less RNG mastery, and make IP closer to the legion version

neat harbor
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but prot warrior, even when in a good spot, NEVER had self sustain.

stark sage
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we would be veyr good

solid mist
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I mean... they could baseline move us up so passively we are way tankier, then IP and DS become more smoothing. right now DS is like "keep it up all the time!' but it could instead be a medium cooldown button that you save

mortal pike
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?????????????????

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Bracers?

uneven mason
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@neat harbor Self sustain has nothing to do with tank survivability

neat harbor
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its like blizzard dont want warr self sustain to be a thing, like it doesnt "fit" into the class fantasy

earnest zinc
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Giving us the legion 7.0 one can't be more OP than stagger

solid mist
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but agreed. they'd need to fundamentally remove/change/add to our abilities

sweet kettle
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at the end of legion i wasnt seeing people saying omg prot warrior op or something

neon tangle
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Killing critical block would help, it just further makes our AM overpowered, which effectively "caps" how much uptime it can have

sweet kettle
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all i was watching was blood dks and i still only see those tanks

earnest zinc
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Stagger lets you completely ignore big physical hits

neat harbor
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"self sustain has nothing to do with tank survivability" in M+ it does

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which is relevant to a lot of ppl

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stagger is just a broken idea of a mechanic

solid mist
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another issues. trying to balance for 3 games: pvp, M+, raids

neat harbor
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like the entire concept if you will of stagger is complete and utter bullshit

stark sage
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well we know blizz focuses on balancing raids as a priority

sweet kettle
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the only real balance is m+ imo

solid mist
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stagger is brilliant as a mechanic / class design thing.

neat harbor
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@solid mist bro it totally isnt, its like they sat down and said "In an IDEAL world, how could we perfect damage smoothing via a class mechanic"

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and they came up with stagger, which is the definition of damage smoothing and gave it to BrM

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lets just convert all damage into a DoT

sweet kettle
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the stagger idea is pretty good

neat harbor
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WHICH you can erase half of, after the fact

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reactively

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via purify

sweet kettle
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the bad thing about it is that a monk legit has to do nothing and it still cant die

solid mist
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I mean... you are a drunken brawler, the design is great! you are tipsy, you shrug off damage, and face teh consequences later. You can drink more now to do that even more or like "hair of the dog" and just shed some

neat harbor
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but how is that balanced though

solid mist
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it's good "design" but in practice it makes for good blog posts about how it's boring

uneven mason
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Stagger doesn't let you ignore big hits

sweet kettle
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balance is affected by class fantasy aswell

neat harbor
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Ironskin brew and purify let you ignore big hits, sure they do.

uneven mason
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it lets you survive up to a point as long as you don't take damage again

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"ignore" is a strong word to use

earnest zinc
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They need to remove base stagger and make ISB give roughly 40-50% stagger and heavily buff base armor to compensate

stark sage
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stagger doesnt make monks always op, they have had tiers where they were the bottom tank

uneven mason
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The issue with tuning stagger

mortal pike
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They only need to be abit more vulnerable to constant dmg

uneven mason
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is that its either a curse and dogshit tier

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or massively OP

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they've never found a solid center to it

thorn yarrow
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/cough Vari vs Brew

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lol

neat harbor
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kind of similar to how ppl said we were without 90% IP

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90% IP gone and now here we are

uneven mason
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But we're not shit

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We're harder to play

earnest zinc
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We were only massively OP at the start of legion

mortal pike
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xddd

neat harbor
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we're so shit dude lol

uneven mason
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If you're shit at prot that is on you

mortal pike
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Were not harder to play, just clunkier

neat harbor
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we have no utility or sustain of the other tanks now, only druid is worse atm

sweet kettle
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we arent harder to play LOL we are just insanely shit

solid mist
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I mean, I'm shit, but that's a PEBCAK issue not a class issue

earnest zinc
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We are probably only slightly better than brew was at the start of legion

supple path
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Warriors suffer more for misplays is the biggest "difficulty" aspect.

mortal pike
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Tanking in general this expansion is shit

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so helpless

neat harbor
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the ONLY good things about prot right now is when dealing with very melee oriented fights, and our damage with booming voice Demo shout avatar TC spam

sweet kettle
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we went from spamming buttons and going in like Real warriors to playing slower than a fking arms warrior

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its sad

uneven mason
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This evening crew is really velcro shoes level IQ

cold pollen
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That is a good line

sweet kettle
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precast avatar like wtf is that ,what kind of braindead classdesing is that

neat harbor
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Bro you're trying hard to justify prot right now

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just admit its really bad atm

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the damage is good, melee mitigation is good

mortal pike
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Were the same tier as pala/druid/dh for raids

neat harbor
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everything else bad

neon tangle
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When I compare myself and the tanks I play w/ in raids, I do great

mortal pike
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which is still kinda shit but ye

stark sage
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depends on where you draw the line for a spec being bad. prot is perfectly viable to progress through mythic

thorn yarrow
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^

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THIS

neat harbor
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theres absolutely no way prot pally is in the same tier for raiding as druids and DH btw

uneven mason
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We're also able to push some solid keys...

neat harbor
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literally none

uneven mason
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no one can do BDK level tho

sweet kettle
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yes but its not only about mythic raids

mortal pike
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Eran

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have you actually done mythic?

neat harbor
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pally can do sooo much shit that DH and druids cant

mortal pike
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guardian is legit bin

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the paladin utility is not needed

thorn yarrow
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I have no issues in raids or mythic+ an only die when I make mistakes, but you know I can at least blame myself an not my class

neat harbor
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Ive done the first two bosses on mythic so far

mortal pike
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Nice

neat harbor
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on fetid prog now

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which I dont look forward to D:

mortal pike
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Think I died once on fetid prog ๐Ÿค”

neat harbor
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yeah my guild isnt elite by any means

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but I like the crowd so Ill stick with them I think

stark sage
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nothing wrong with that

neat harbor
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found some people I enjoy playing with rather than going for teh loots

austere oar
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Tbh I' d say you can play everything in M progress except DH, I find them way too weak, but some tanks like BDK and BrM are way ahead of the others, I'm currently 5/8M as BrM

stark sage
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i've been playing with the same group of friends for ~11 years

neon tangle
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Every time I think "prot is shit" I go look at the logs and see how I did vs. my co-tanks

neat harbor
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DH just get popped randomly

neon tangle
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I never come away thinking "yeah, it's my class"

mortal pike
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Im just saying your view of tanks is wrong

neat harbor
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when I heal one in m+ I always cringe if they dont know how to kite properly

solid mist
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I'd argue Blizz's view of tanks is wrong

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ยฏ_(ใƒ„)_/ยฏ

mortal pike
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same

stark sage
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most DH players are idiots

neat harbor
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haha yeah

thorn yarrow
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same my guilds on skywall an we were barely anything but now we are strong and I love the people I played with

neat harbor
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seems that way

stark sage
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the class is good

austere oar
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Blizz is "let's make tank rely on healers" and then BDK happens

neat harbor
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I feel like they just "forget" or run out of CDs and virtually get globalled by a big hit sometimes

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Vengeance tanks I mean

stark sage
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similar to prot

neat harbor
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sort of yeah but even worse

stark sage
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but they have more utility than prot

neat harbor
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but better kiting

neon tangle
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@austere oar Honestly I think w/o bonestorm BDK would be in a lot less great of a place

neat harbor
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and utilty yeah

solid mist
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lol yeah. I lvoe the idea of "listen, it's holy trinity, healers need to heal tanks, tanks need to depend on healers" awesome! I'm in! it's a group based game. Oh what's this BDK all about? ๐Ÿ˜

neat harbor
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@neon tangle Honestly mass grip is just super OP for alot of M+ as well

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good for sanguine, good for smashing ranged trash

neon tangle
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yeahhhh

thorn yarrow
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I will say tho I do love raiding with a BDK off tank

neat harbor
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just good for everything

mortal pike
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Imagine cucking an entire role because healers need 2 more targets to heal ๐Ÿ˜ƒ

thorn yarrow
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massgrip into shockwave feels so good

austere oar
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Yeah I agree Bonestorm needs a severe nerf tbh

stark sage
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if they removed grip from dk and gave it to guardian

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you would see a much different meta

neat harbor
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give prot warrior mass grip pl0x

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then I would complain never

austere oar
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BDK during trash cleaning in M uldir > 25k dps 35k hps

neon tangle
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I mean, grip would at least be a -little- less useful if they didn't have a "I am impossible to kill for 10s" CD

thorn yarrow
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nah gives us the Barbarian abiltiy from Diablo3 chains pull

neat harbor
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healing a blood DK in M+ is a literal joke

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I give them maybe one enveloping mist and a vivify if they dip below 50%

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which happens nearly never

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maybe on fort week a few times

stark sage
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no doubt bdk is the big dick on campus for m+

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its like they have the best strengths in every catagory

neat harbor
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yeah its a big wtf moment

austere oar
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They need a bonestorm nerf with the already Veteran 3rd War + will of necropolis nerfs

neat harbor
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when you realize they ahve no weaknesses

solid mist
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just add some trash mobs with mortal strike

stark sage
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like lack of mobility isnt a weakness in m+ really

solid mist
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problem solved ๐Ÿ˜‰

neon tangle
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HEY THEY ARE KINDA SLOWER

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Not like, much slower

thorn yarrow
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@solid mist no no no no no

neat harbor
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right, it really isnt just cause you have to stop moving for trash anyway

solid mist
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hahaha

thorn yarrow
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u shut ur whore mouth

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giving mobs MS

neat harbor
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and other people can cast mobility shit on you anyways

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if its really needed

neon tangle
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also there's a sprint potion

neat harbor
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stampede, pots, tigers lust etc yeah

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honestly I feel like BrM compete very well with blood in certain scenarios

austere oar
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play bdk & facetank :^)

neat harbor
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namely in kiting massive packs of mobs

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even then you need like a frost mage to do it well

thorn yarrow
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you know I would be ok with maybe a second charge on Leap

austere oar
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Tbh even IP off the gcd would be a great QoL improvement for warriors

mortal pike
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It would make it fun to play

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  • demo off gcd
neon tangle
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IP off the GCD would at least make spamming it during avatar a lil' less annoying

neat harbor
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I just feel like prot warrs are the classic OG raid tank, I miss those days. It totally jives with the class fantasy guys!

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and were all about class fantasies, as is blizzard

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so why why why ๐Ÿ˜ฉ

austere oar
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You know that situation where you are 85 rage, SS up TC up Revenge Procced Up

neat harbor
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then you have to choose between rage capping or using IP?

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I hate that

austere oar
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And throwing the uptime of your Avatar

neat harbor
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like heres prot warrs current meta, either choose to max your damage, or choose mitigation with IP globals

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having to make that choice feels so bad

supple path
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Yeah, most annoying part of IP on gcd to me is that it's become part of my rotation rather than a 'survival tool'.

urban walrus
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that feel when you made bad decisions that lead you to that?

neat harbor
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I would be curious to know the exact number of rage over cap that gets wasted for me currently

supple path
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"oh, I'll ignore pain in 4 more globals...3 more globals...2 more...1 more...okay!"

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It's not a reactive ability to protect me, it's a baked-in part of my rotation to lower my damage taken over time.

neat harbor
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right

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tis not good bro

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very clunky

urban walrus
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you always have SB off gcd to prevent rage capping

austere oar
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Not necessarily bad decisions, when you are taking Trashes you are quickly rage capped

urban walrus
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if you pressed avatar you are prob tanking some mobs!

neat harbor
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thats what I do @urban walrus

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but its like, ok

limber wigeon
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wild idea: make ignore pain apply before block, and adjust values accordingly

neat harbor
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you are FORCEd to use a longish AM cooldown to "not rage cap"

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thats doesnt feel particuarly good either

urban walrus
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its not like rage generation is a suprise

neat harbor
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cause maybe youd rather save it for a bit you know

urban walrus
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its fairllllly consistant

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if you get SS procs you dont need to use them straight away

neat harbor
#

all this to say just take IP off GCD

urban walrus
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they are a bonus

supple path
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I don't really fully understand the design goal of it being on the GCD tbh.

neat harbor
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yeah it makes no sense

austere oar
#

But you are 1) wasting potential procs 2) wasting your burst phase with TC 50% CD

limber wigeon
#

it's to make people choose between damage and survival

supple path
#

Isn't that what rage is for?

neat harbor
#

right, the very thing I hate about it

supple path
#

not gcds?

neat harbor
#

is what its designed to do

urban walrus
#

The idea is to slow down all the specs isn;t it?

neat harbor
#

fuck me man

limber wigeon
#

which is why it feel "clunky," because it's a choice

thorn yarrow
#

can someone kill me

amber siren
#

sure

limber wigeon
#

and it disproportionally hurts warriors more than other tanks

thorn yarrow
#

my groups option this week is either 10+ WCM or +13 WCM

austere oar
#

Why aren't BRM GCD'ed on brews then ?

thorn yarrow
#

can I just forfeit life

urban walrus
#

just like we dont have gcd on SB

limber wigeon
#

idk, it might make the spec more interesting to play if they weren't

amber siren
#

IP is comparable of HotP or FR than brews

urban walrus
#

it doesnt feeeel great indeed

neat harbor
#

@urban walrus I dont see how its supposed to affect all specs. Take BrM for example, Ironskin brew is literally the most braindead AM ability you could have, it has 3 charges which you can regenerate with energy usage, stacks on itself, and is OFF the GCD

#

AS is purify.

urban walrus
#

I get your point - but if the idea is just to compare tank a to tank b, then what results is boring homogenisation

neon tangle
#

@neat harbor SB is off the GCD, purify is the weird one / outlier

#

every other tanks secondary-AM is on the GCD now

neat harbor
#

SB isnt quite comparable to ISB though because it will always be falling off, thats just how it feels to me

#

ISB feels just like an uber AM ability dog

urban walrus
#

like blizz could have been able to overtune warriors with this same feeling of clunky slowness

neat harbor
#

I cant remember a fight where I didnt have over 90% uptime on ISB

neon tangle
#

SotR is off the GCD, the pally heal is on the GCD?

neat harbor
#

imagine 90% uptime on shield block ๐Ÿ‘

urban walrus
#

boring?

limber wigeon
#

I personally enjoy the playstyle, but I know I'm in the minority

amber siren
#

@neon tangle yes

neon tangle
#

@neat harbor Brew, Druid, and DK all have 100%-or-near-100% uptime on their AM afaik

#

pally, warrior, DH don't

urban walrus
#

some tanks are more proactive, its a shame the more proctive tanks also feel a bit clunky with gcds on range spenders

neat harbor
#

yeah bro, like wtf

neon tangle
#

just different tanks

urban walrus
#

does the spec feel clunky under heroism?

neat harbor
#

gaps in AM dont make sense to me.

austere oar
#

Proactive AM should be on the GCD while reactive AM shouldn't imo

limber wigeon
#

and we have more armor baseline thank DKs have with their AM active, tanks are all different

austere oar
#

Just had the pally heal in mind

limber wigeon
#

druids and brewmasters both have 100% uptime, but are on opposite sides of numerical tuning

urban walrus
#

if there are no gaps in AM then its just a maintenance buff - BORING

neon tangle
#

@neat harbor I think it would make more sense to bring down the AM uptimes for the 100% classes

#

like @urban walrus said, maintenance buffs are boring af

urban walrus
#

how is 100% uptime engaging in the slightest?

neat harbor
#

@neon tangle monk design is PERFECT in this regard: actively using resources rewards you with primary AND secondary AM uptimes, why not make it this way for all tanks? Why not reward perfect rotations/high APM with more resources so you can keep your AM up

winter aspen
#

Is the pvp vers trinket good ?

neat harbor
#

so for warriors for example, make rage spent reduce the Shield block cooldown.

neon tangle
#

@neat harbor Monk is not a great example of rewarding perfect gameplay

#

Right now it's the definition of "do whatever, you'll be fine"

neat harbor
#

its a perfect example of how to reward high APM though

#

its just that the spec is already so strong

urban walrus
#

'Perfect rotations' are not difficult these days with the trimmed classes - its more of utilising your rotation with the boss mechanics?

topaz ember
#

Blizzard " why take ip off the gcd when we can put monk brews on the gcd"

neon tangle
#

The difference between a horrible and amazing monk is 15%

#

the difference between a horrible and amazing warrior is... hard to say because the bad one is dead

neat harbor
#

right, thanks to stagger.

urban walrus
#

well, monks had stagger before and they have been dumpster at times

#

so thats not really a fair point

covert comet
#

any word on a prot warrior fix coming?

neon tangle
#

Still nothing

neat harbor
#

@urban walrus Well if you dont reward high APM/resource usage, Im not sure how else to put an actual skill cap on a tank class, rather than an artificial one

#

like we have right now

urban walrus
#

I mean prot warriors do not struggle in mythic raids

#

they are outclassed in m + sure

#

IP gcd doesnt fix that

neon tangle
#

@urban walrus We are arguably outclassed by brews

#

just like every other tank in raids right now lol

urban walrus
#

sure, but we dont struggle

neat harbor
#

isnt BrM one of the highest APM tanks?

#

or the highest

#

@neon tangle "The difference between a horrible and amazing monk is 15%"

#

I dont agree with that sentiment.

#

as a 370 BrM I feel like there is a huge skill ceiling

#

moreso in M+ than raids, of course

urban walrus
#

BrM just so happened to be really good at progress raiding with some good utility

neat harbor
#

but the APM you have to push to parse well as BrM is a lot higher than other tanks afaik

mortal pike
#

High apm=spam off gcd brews?

neat harbor
#

namely keeping blackout kick on cooldown isnt easy

topaz ember
#

Brm only has a high apm because they have so many spells off the gcd

neon tangle
#

Read that, look at what happens if you play wall vs. poorly

#

Brews, for better or worse, are punished less for misplays

midnight ferry
#

There is no hard rotation in this game, everything is easy

topaz ember
#

Hard can mean objectively hard or hard compared to other rotations.

midnight ferry
#

just with warrior you get into situation of 3 abilities all line up and you have to choose one to use, super awkard

topaz ember
#

Warrior tanks are hard compared to other tank rotations is all

neon tangle
#

@midnight ferry I don't think that anyone is arguing that tanking is japanese-rythm-game levels of hard, we certainly take more thought / coordination than other tanks though

#

and I'm far from perfect, I have messed up mitigation and CDs and shit when dealing with other mechanics, or positioning, etc

neat harbor
#

skimmed that article sadbox, that is 100% true. ISB only BUFFS the amount you stagger, but even without it you can still stagger stuff. So if you just purify instead, you can survive pretty much just as well if you arent in danger of being one shot.

#

thats why I said earlier, stagger is a broken "idea" for a tank mechanic

#

because its conceptually too pure

#

and too good

#

but heres the thing

#

lets be very careful how we are viewing all this

#

I dont think monk is OP, or DK is OP

#

I thin the other tanks need a buff.

soft kindle
#

@midnight ferry if that were true, there'd be a lot more good players

neat harbor
#

tanking is not something that should be punished severely imo, why? Because the raid dies.

#

why should one player have to have the responsibility of having a minor fuck up be punished with wiping the entire raid?

minor timber
#

socket or 97 avoidance? same ilvl gear

amber siren
#

socket

soft kindle
#

socket is worth a lot

neon tangle
#

I mean, in the last Q&A they said that more or less

#

that "good" tanks are more defined by getting positioning right and stuff

midnight ferry
#

most player is bad because Blizzard default UI doesnt teach people how to do rotation properly

#

and player dont do the research

soft kindle
#

I disagree, I like that there's still a few specs left that, if played well, do great, but if played poorly, do shit. Prot's biggest issue is that it just doesn't reward good play quite enough

neon tangle
#

@midnight ferry also I'd argue that no UI tells you if you're playing warrior wrong

neat harbor
#

I mean my own TLDR in current meta would be maybe nerf monks and DKs a little bit, but moreso, buff everything else up to their level ๐Ÿ‘

neon tangle
#

Because the issues show up 1minute+ later when you don't have a CD up and die

neat harbor
#

easier said than done I know

soft kindle
#

BrM doesn't even need a nerf, so much

#

as less standard mit

#

evident in the infamous fetid log

neat harbor
#

totally agree with that.

soft kindle
#

Playing poorly, even on an easy or simple spec, should punish

neat harbor
#

so the TLDR for that analysis should probably be like, "Nerf de facto stagger so that low ISB uptime is punished more appropriately"

#

in b4 90% of the shitty monks start getting popped ๐Ÿ˜„

neon tangle
#

Also comparing prot to that, I think that in the same way brew isn't punished -enough- for messing up

#

prot is punished too much

neat harbor
#

agree.

#

playing both that is 100% true

neon tangle
#

need to even the skill floor quite a bit

neat harbor
#

alright supper time boys enjoyed the convo.

midnight ferry
#

one way to make brm slightly more interesting to play is make blackout kick combo that delay stagger part of the required rotation and decrease stagger duration

oblique garnet
#

Prot doesnt reward good play?

midnight ferry
#

instead they have high tolerance as best talent, in legion it was even more retarded with the legendary ring

supple path
#

Honestly it feels like prot is punished for bad play more than it's rewarded for good, if that makes sense.

#

There's a lot of room to go to the floor - I've had healers in +8 keys who were shocked that prot warriors could actually tank stuff that's frankly trivial, because the ones they'd grouped with couldn't.

topaz ember
#

I pugged a +10 on the first week mythics were out on my warrior. I was only 350 ish but we completed they key after a while.

supple path
#

Yeah, not speaking about actual ability. Just the perception that comes because of just how bad prot warriors are when they're bad.

#

Probably a bunch of confirmation bias in there too because people are expecting prot wars to be bad, so a bad prot warrior is 'proof', but a bad BDK is just a bad player.

dapper sky
#

I mean what does a bad prot warrior do? Overlap SB and Not use LS properly? Forget to use demo with avatar to extend it?

midnight ferry
#

SB doesnt overlap...

brittle timber
#

SB always adds 6sec, even if you double tap it.

#

It's not normal pandemic rules.

#

Wasting a SB charge during LS could be considered overlapping

midnight ferry
#

I guess bad warrior use SB on a timer regardless if they are getting hit by melee mobs or not

#

or use SB b4 boss start to cast a spell

brittle timber
#

Biggest adjustment, for me, was actually using all my CDs.

#

Using them and not waiting for 'oh shit' moments

fallow mural
#

Does anyone have a good WA or TMW for what external cooldowns are cast on yourself? I use Exorsus to track the availability, but have nothing that tells me what is currently cast on my toon.

lucid kelp
#

there's one in this discord, under UI-WEAKARUAS-ADDONS, it's pinned, Externals On Me

fallow mural
#

Oh shit, thank you. I browse this discord often, but never checked the pins in that channel.

lucid kelp
#

no worries

sick sentinel
fallow mural
#

I'm trying the external on me WA from the UI-WA channel in this discord, but it's not appearing on my screen in combat, anyone know why?

#

My previous WA's are working, but I've imported the one listed from wago.io and it won't trigger. I assume this WA isn't outdated in any way?

pure grotto
#

im new to prot and tanking, do you want a piece of gear with reorigination array in uldir?

amber siren
#

yes

pure grotto
#

is laser matrix or archive better for prot, or it doenst matter?

raven kernel
#

Archive

sick sentinel
#

Was doing TW on my rogue that just got to 120 a prot war was running impending, the revenge talent on the 3rd row, and HR

#

@fallow mural check it, it will is on the far left or far right

#

Make the WAs left corner where you want the externals to appear

fallow mural
#

I've got a resto druid using ironbark on me every pull on fetid right now, but I do not see it anywhere. I didn't know if I had to manually adjust triggers somewhere, but nothing has worked yet

sick sentinel
#

I would send you mine but I am on the phone right now

fallow mural
#

Hmmm, I haven't toyed around with WA in detail in a while, but there is absolutely nothing checked under the Load tab, so I wondered if it wasn't set to load everything by default, which would be kinda stupid

sick sentinel
#

Unless you want it right now, PM me and I will get to it when I can

fallow mural
#

I can wait

sick sentinel
#

I mean I am an EU boy and it is 5am now, I will get to it when I wake up

#

That's why I told you to message me on discord, to remember

raven kernel
#

Nothing checked under load means it's always loaded

dapper sky
#

If it's under the loaded section of WA you're good.

fallow mural
#

It is, but it's not appearing anywhere.

#

Maybe it's off my screen somewhere?

raven kernel
#

Check the triggers

dapper sky
#

Press the eye and see if you can see it.

#

The green eye

fallow mural
#

The eye shows it at the bottom near my chat

dapper sky
#

Then check the triggers

raven kernel
#

If it's not using spellid then make sure it's the same language as your client

#

If they differ

#

It should be like

#

Type: buff

fallow mural
#

Any chance I need to select "Use Full Scan" under triggers? It says Enabled on sac, tricks, and MD, but disabled on the rest

raven kernel
#

Target: player

fallow mural
#

I don't know why the rest are set to disabled

#

just noticed this

raven kernel
#

Shouldn't be necessary

astral crystal
#

shadow priest changes announced

#

p-please prot changes...

raven kernel
#

@fallow mural try this one

#

That's what I use

#

Might not be suitable for your ui but make do for now

#

I'm at work cant help much

#

It should align to the right so just use the rightmost icon to position it where you want

fallow mural
#

I'll try that one after this next pull, found something funky and I want to make sure it doesn't change anything

raven kernel
#

Fuck shadow changes look good

#

Hope prot changes are at least as good

limber wigeon
#

yeah, those changes are really cool

raven kernel
#

I want an spriest alt now lmao

inner trail
#

"Vuctory rush healing increased by 3%" - prot warrior 8.1

raven kernel
#

Just give us 20% leech in avatar ๐Ÿ‘Œ

zinc mauve
#

new ability - battle snack - warrior can eat while in combat. food does not force the warrior to sit down. moving does not cancel eatting

hollow ferry
#

bring MOP second wind back ๐Ÿ˜ฆ and shattering throw !

junior ivy
amber siren
#

frens

zinc mauve
#

shadow priest got their changes comin in

#

no sign of prot warrior ;-;

stone crag
#

it's almost as if 8.1 is still a bit away...

waxen cradle
#

No one honestly has any idea when 8.1 is coming but speculation is running rampant so for now I am just hoping whatever changes happen they are more than last minute bandaid changes

#

As the absolute radio silence we have gotten from the devs just leaves some to wonder if they are taking into consideration all of the very well thought feedback they have received

stone crag
#

blizzard and communication don't exactly mix, not really a new occurrence

sick sentinel
#

But shadow changes let me hope for prot :-)

zinc mauve
#

its a sign of whats to come at least

waxen cradle
#

True that is a sign of possible changes for Prot yet to come

topaz ember
#

5% buff to ip and shield wall is now on the GCD. Thats what i expect

waxen cradle
#

Now lets not be silly... I do not think they would dare be so foolish as to troll buff us...

zinc mauve
#

heroic leap isnt on a gcd but demo shout and avatar are

#

or atleast its like a quarter-second gcd if it is

sick sentinel
#

Leap is not in the GCD

zinc mauve
#

ahhh its intercept thats on the quarter/half gcd then

#

intercept on a full gcd would be absolute aids

stone crag
#

leap was on the gcd

covert comet
#

[Polished Shieldbearer's Breastplate] 370 vs [Chestplate of Apocalyptic Machinations] 370???

amber siren
#

list the primary traits, not the items

stone crag
#

rather the azerite traits on them

#

chest

covert comet
#

[Chestplate of Apocalyptic Machinations] - traits - lazer matrix, bloodsport, 2 earthlink, globules, ablative shileding - 3 gemhide and bury the hatchet.

#

[Polished Shieldbearer's Breastplate] - 1 Reinforce plating, 2 lifespeed, blood spihon and globules, 3 resounding prot.

zinc mauve
#

do you already have reorigination array from another piece?

covert comet
#

do you know what procs it?

#

im assuming my helm does

stone crag
#

Laser matrix and Archive

covert comet
#

yea got it from my helm

#

has archive on it

junior ivy
#

yay

sick sentinel
#

whats the addon for those percentages?

#

on the secondary stats

junior ivy
#

ummm

#

i wish i knew

#

๐Ÿ˜ฆ

sick sentinel
#

bruh

junior ivy
#

i have over 100 addons

sick sentinel
#

why

junior ivy
#

dunno ๐Ÿ˜ฆ

sick sentinel
#

you might wanna get it sorted atleast

junior ivy
#

ive tried

#

once i got down to like 60

stone crag
#

many times

zinc mauve
#

surely most of those are dependencies... i hope

narrow abyss
#

first time tanking...did 10 ML...ouch

junior ivy
#

hey i just did 10 ML too

#

how did yours go

narrow abyss
#

ouch

junior ivy
#

i had a good t ime in mine, we wiped like 10 times on last boss

#

but it wasnt my fault

#

so i didnt care

#

i like when im not the one messing up

narrow abyss
#

exploded on pull before 3rd boss

#

100% sure i'm not doing something right, first time tanking and all

zinc mauve
#

first, pins if you haven't already

merry cave
#

Pull before 3rd boss of motherload sucks

#

It may be nothing to do with you

narrow abyss
#

Oh Iโ€™ve checked all the pins. Read the guides. Just need repetitions. Not worried about it

zinc mauve
#

that pull before the 3rd boss is miserable

#

spell reflect can help with the energy lash. If both of the masterminds cast it at the same time, you can actually reflect both

narrow abyss
#

Yeah I did that for those

#

Read blockable list for ML before I went in

zinc mauve
#

your best bet is to just save your mitigation up to that point and then blow it as you need it

#

its a shitty pull either way

narrow abyss
#

Is 355 boe shield alittle low for 10 fort?

zinc mauve
#

i missread your first message as 'I died every single pull' and i was like 'uuuu'

#

should be fine

narrow abyss
#

Canโ€™t blame that haha figured

zinc mauve
#

if you didnt have any problems asides from that then you should be clear

#

motherlode mostly sucks just because of the masterminds and some other pulls like the weapons testers

narrow abyss
#

Wasnโ€™t near as bad as what general community perception made it out to be

zinc mauve
#

prot warrior i just hard, thats about it

#

err, punishing

narrow abyss
#

Stuff like spamming revenge too much cause used to gcdcap fury and having no rage for stuff

#

Figure Iโ€™ll work that or over time

#

Work that out*=

zinc mauve
#

biggest thing to learn is just that the class is a proactive tank, not a reactive one

#

your cooldowns are worthless if you have already lost half your hp

#

(unless its last stand in some cases)

distant meadow
#

going from a bdk to prot warrior is a huge culture shock imo lol

zinc mauve
#

press button before damage and never die

narrow abyss
#

Fun play style though

distant meadow
#

yea im enjoing it quite a bit, cant wait to get good with it now lol

#

also, need better gears too

narrow abyss
#

Last time I tanked was in vanilla though so itโ€™s a bit different ๐Ÿ˜‚

#

No more 5 sunders then u can go

distant meadow
#

lawl

frosty wedge
#

lol

#

I just finished leveling my 5th tank >< lol

#

I have a problem

distant meadow
#

thats how i was in legion. all the tank classes were max

frosty wedge
#

yerp, only thing I haven't leveled is a DH, that's next

merry cave
#

Dh leveling is dumb

#

It's so fast

#

Leggo helm and sephuz was so stupid

lucid kelp
#

random curiosity. Do we know Fetid's melee damage before any DR's?

#

On mythic I should clarify

zinc mauve
#

like a truck

raven kernel
#

Optimus prime

onyx vessel
#

If only 8.1 was out this year

#

Feelsbadman

thorn yarrow
#

I wanna go on record fuck these affixes and %T$#^#^ Waycrest

topaz badger
#

tried a siege of boralus 11 yesterday

#

it was hell

#

either we take less dmg or we get more selfheals, but this just isn't fair

#

now we take same amount of dmg as other tanks, but dont have the heals

#

in raids it's not as noticable I guess, but in 5mans, I can hear the healers get cramps

neon tangle
#

Siege has too many fucking shooting mobs

#

And way more hallways than you expect

onyx vessel
#

Nah my healers are like if you were a dk you have grip

zinc mauve
#

you should be taking much less damage than other tanks

sick matrix
#

@sick sentinel that addon could be โ€œconvert ratingsโ€

ionic fern
raven kernel
#

Rerolling dps so he can do less than prot? ๐Ÿค”

oblique garnet
#

Thats gotta hurt

sick sentinel
#

Man fuck temple

#

Almost 1 chested it on +10 twice, but the fucking ghunnies ruined it.

#

Now I have to wait a week to until fort comes back to do temple again

#

Also I found a trick with shadow of zul in KR for higher keys, run to the respawn point

#

He doesn't cast, but it might take a little longer so there's thay

delicate bone
#

Did AtalDazar +13 yesterday. 4% over time. Really easy affixes this week (last week was even easier)

sick sentinel
#

Well, it's AD

#

That place is one of the least punishing dungeons regardless of the affix

delicate bone
#

Sure, freehold 12 was harder ๐Ÿ˜›

sick sentinel
#

The worst add is only on one side, and u can kite them if u have the room

#

Freehold I feel is a challenge if u have goldfish for group members

delicate bone
#

You dont have the time to extra mobs for room on +13 ๐Ÿ˜‚

sick sentinel
#

U don't have to kite them but most likely u will for the adds near the dire troll

#

Since I'd love to see anyone handle 4 stacks of the dot and griv

#

Without kiting

delicate bone
#

We didnโ€™t kite a single group. Use CD and the healer can top you

oblique garnet
#

with fortified + sanguine or with bolster + explosive?

onyx vessel
#

Tol is pretty aids with sang

#

Trash runs in fear into sang heals to 50% pulls another pack

#

Reeeee

crisp pecan
#

anyone still there or you guys switched to blood dk discord already?

ionic fern
#

Welp, guess you got your answer.

#

๐Ÿ˜‚

oblique garnet
#

blood dk lul

vocal nimbus
#

There's a larger amount of prot enthusiasts from NA and most of them are sleeping right now ๐Ÿค”

crisp pecan
#

i am in #teamProt for 8.1

hybrid sundial
#

all prots waiting for 8.1

glass axle
#

Changes coming?

hybrid sundial
#

hopefulyl

zinc creek
#

If anything, I'm playing my brm on our raid but still using my prot for m+ and alt runs

next goblet
#

i just want to say

#

waycrest manor with sanguine

#

cancer

solemn kelp
#

ezpz

next goblet
#

i mean i was trying to position things so i could put sanguine in good spots

#

didnt help my dps were a buncha mongos and didnt wait

oblique garnet
#

its all fun and games till laser matrix pops off from one of your dps and pulls everything to courtyard

solemn kelp
#

Obviously, group makeup is a factor, but basically, just keep moving.

next goblet
#

those hallways

#

so bad tho

mellow bridge
#

Prot warrior PogChamp

ionic fern
vocal nimbus
quartz pond
#

What a god

#

Whole 26 poinrs

versed whale
#

lol xD

#

a right beast you are ๐Ÿ˜„

ionic fern
#

26.5 mind you.

vocal nimbus
#

even 3 chested it

ionic fern
#

335 ilvl

#

ama

zinc creek
#

@thyme

timid jay
#

@thyme

ionic fern
#

๐Ÿ‡ซ

vocal nimbus
#

@timid jay valkyr when?

timid jay
#

nice meme

outer sluice
#

Pro warrior is already viable for mythic+?

#

prot*

jagged bay
#

hi

oblique garnet
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Yes its viable for m+

sick sentinel
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Climbing the Everest in a wheelchair is also viable

mental scarab
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Yea but we have the coolest wheelchair

tropic star
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so still no hint on prot review in ptr notes?

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or if there will be one

torn sun
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Just wanted to ask the same question .. last I saw they removed the mastery on PTR?

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Did they add anything back instead of it?

tropic star
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thoguht they added it right back in the same as it was?

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but this was weeks ago, so if they removed again i dunno

torn sun
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I do not know if they added it back the same, hoped something would change .. not like last time that they removed ignore pain and all related talents and added everything back again

merry cave
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It'll be like IP in beta

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huge plans.. oh wait were out fo time and being forced to release

narrow abyss
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They just released a large amount of Shadow priest changes

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Maybe tanks next on bucket list

tropic star
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got a link to the Shadow changes?

narrow abyss
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MMO champ top post

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Itโ€™s pretty meaty

torn sun
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top post on icy-veins as well

narrow abyss
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Okay second post now ๐Ÿ˜‚

tropic star
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seems like straight buffs

torn sun
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yeah .. they are

uneven mason
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Can't wait to get back to hitting my "WAIT FOR 3 SUNDERS" Macro

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repeatedly

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Oh and having 0 AE threat

astral crystal
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w-warrior changes when...

uneven mason
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Apperntly when they figure out exactly what is wrong with us

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They're probably down to option E at the moment

astral crystal
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wish a dev that actually played the class would redesign it

torn sun
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The new trait looks good

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But that's about it

frosty wedge
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That's be nice, but all teh devs switched to BDK when they broke us, lol

uneven mason
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That would require them to hire someone who plays Prot

torn sun
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hire me

uneven mason
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But your bad

torn sun
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I volunteer as a tribute

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So? I play it at least ๐Ÿ˜„

uneven mason
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I mean, BDK is OP right now because Skullflower is the one designing it

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tank design was done in a vacuum apparently

torn sun
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Warrior does not trail too much, it's just we have to invest a lot more effort to stay alive

uneven mason
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with no concept of balancing vs eachother

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We don't trail at all

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in Raids

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for survivability

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we're fine

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our skill floor and utility are out of wack

frosty wedge
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yerp

uneven mason
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BDK is OP in VERY specific circumstances

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But its the SAME fucking circumstances that they've bene OP in for the past 3 Expansions

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So either they nerf those

frosty wedge
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dude, I lived while tankign 4 mobs in a waycrest 10 on my 355 BDK last night while the healer was running back. That class is crazy broken, lol

amber siren
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I mean we do trail, as the content gets harder and harder that disparity between the pack becomes larger and larger

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Same story in legion

uneven mason
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I Solo'd the last boss of a TD 10 lastnight from 40%, Warriors are not so weak as people think

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but yeah

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I was sweating bullets the whole time

frosty wedge
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lol, yeah if you avoid mechanics that boss does very little real damage

uneven mason
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BTW DArk Iron Racial removes Grevious

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+++

torn sun
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The thing is, the only time we can hold up to other tanks is when we all use exactly the same specific talents

frosty wedge
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makes sense, it's ableed

uneven mason
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There has historically, never been variance in tanking talents Ritchie

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I dunno why people go back to the puddle what was once a dead horse and kick at it a little bit every now and then

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Talents have always been an illusion of choice

torn sun
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Well in legion you could use things like vengeance and heavy reprecussions right?

uneven mason
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Not really

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at some point they were the meta

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but then they stopped being hte meta

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what is the variation

amber siren
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Vengeance was p dead by ToS and HR never caught up to AM either

uneven mason
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is that we don't have tier sets to mix things up anymore

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HR was ahead at first

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but once our rage gen got boosted by talents and artifact traits

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AM became better

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higher haste also meant

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we had much better SB uptime at base

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so it was literally just things evolving

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talents themselves had little todo with it

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these current talnets just go the way of not providing any illusions

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I mean, indom and punish

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are situationally good on paper

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so its a small illusion

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you have some choice in the utility tiers

torn sun
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I mean to be honest .. I will be glad if they improve it .. but I did hit AotC last friday with prot warr, and I progressed through all of uldir on it .. so I enjoy it, it's just feels clunky

uneven mason
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I've found my "dance" and the spec no longer feels clunky at all to me

torn sun
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I am having trouble out-threating the other tank at the pull, since I feel obligated to waste a gcd on mitigation very early

uneven mason
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0_0

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Should be the other way around

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the other tank should be struggling to hold it off of you

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we have some of the highest burst threat

torn sun
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So, teach me pls .. I pop avatar before pull, charge in, thunder clap, shield bash, shield block, thunder clap?

astral crystal
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you know what makes the spec feel super fluid? the 500+ haste from archive

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who'd have thunk

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~1.02s gcd is a lot smoother than 1.2s gcd

uneven mason
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Avatar - Charge - TC(SB now) - DS - TC - SS - TC - etc...

digital arrow
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is it just me or is that new azerite trait that improves ignore pain really really good and needed right now

uneven mason
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it improves avatar

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not IP

digital arrow
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oh uhh

astral crystal
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it's not really good, just a free IP cast

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imo anyway

digital arrow
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sorry i thought it was new, i was referring to bloodsport

astral crystal
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others might differ

torn sun
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But by the SS I am half dead ..

digital arrow
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i might've been thinking of the wrong one

torn sun
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Ok maybe it's just that I dont trust my healers enough ..

uneven mason
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Oh Bloodsport is handy

digital arrow
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well shit that also sounds really good. what's that avatar trait called?

uneven mason
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Your healers need to not be bad?

digital arrow
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lol

amber siren
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the new avatar one gives you mastery and instant IP

frosty wedge
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bloodsport is good for magic heavy fights

uneven mason
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Yeah the avatar one does improve IP round about through buffingm astery

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I guess

frosty wedge
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otherwise it falls behind IF and BFI

uneven mason
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I โค Bloodsport on Zul

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and Vectis

digital arrow
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hell yeah

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im tired of magic damage being the bane of our existence

uneven mason
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Its not really

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its DoTs

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tank buster magic we deal with like a pro

digital arrow
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yeah i meant dots

torn sun
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Should I just hold onto my 340 shoulders because of the TC trait?

digital arrow
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magic burst, no problem with spell reflect

uneven mason
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(Hint, Zul's DOT is a bleed physical, not nature)

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@torn sun Deafening Crash is priceless

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So you'll always hang on to 1 DC peice

earnest zinc
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It doesn't matter because it ignores armor

uneven mason
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regardless of its ilvl

torn sun
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yeah I thought so .. waiting for some 370 with it ..

dusk locust
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yeah i'm still wearing a 340 azerite piece and i'm at 375 ilvl

scenic dune
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vectis and zul phase 2 are the only fights I pay attention on

uneven mason
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It does matter Garun because if it was magic, SPell reflect would be another mitigation tool we could use for it

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But it isn't so, we have demo shout, shield wall, and IP

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to mitigate it

scenic dune
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and that's just because of magic damage

uneven mason
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Zul has no real magic damage (For the tank)

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All Zul's damage to the tank is Physical

torn sun
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Can I remove zul's bleed with ID racial? ๐Ÿ˜„

uneven mason
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No

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Sadly

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I tried

earnest zinc
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Oh crap, I thought I was in the brew forum

uneven mason
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Dwarf racial reduces it by 10% tho

earnest zinc
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Though that DoT sucks for everyone

uneven mason
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it does

amber siren
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zul's dot is not a bleed in the technical sense, it's just a physical dot

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works like a bleed

uneven mason
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well bleeds (are physical DoTs)

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otherwise they'd just be poison or disease

scenic dune
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so it is, for some reason I thought his dot was magic LUL

digital arrow
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same

uneven mason
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yeah, a lot of folks did

earnest zinc
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Stagger treats it like magic I think

uneven mason
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it'd be EZ breezy for warriors if it was magic

torn sun
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what can I do to help my healers keep me alive at the tank swap point at zul? Since the BoP is used on our dk

scenic dune
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still though, I find that zul phase two turns into a shitshow

digital arrow
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spectral berserker bleed is also physical isnt it?

uneven mason
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Stagger treats it like physical

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because monks are Tanks on Autopilot

digital arrow
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good question ritchie, i'd like to know that myself

earnest zinc
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It doesn't for me

uneven mason
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K

digital arrow
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idk if healers are busy but i wait till the very last second to run out, trying to give a chance for me to be topped off before i run

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and i never am topped off

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idk if i should be chugging pots or not but i usually do lol

earnest zinc
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It would be easy on brew if it did

dusk locust
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the priests are distracted with deathwish and the dispel sometimes in p2

torn sun
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Are you staying with zul to the last second to generate rage and IP? And then just jump out at the last second?

earnest zinc
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That fight is much easier as horde with Blood Elves

dusk locust
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yeah stay with zul as long as you can

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when i was first doing that fight i'd leave way too early and either outrange healers or just sit there with no mitigation

torn sun
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yeah that's what I was doing

scenic dune
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could also be that my aid hasn't killed the last crusher yet and we're juggling that shit, letting me get to something like 4-5 stacks zzz

sick sentinel
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I personally try to generate as much rage as possible by charing, demo shout and using the strength pot to maximize IP.

dusk locust
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yeah that crusher is a pain. the raid should hard switch to it right

sick sentinel
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And leap away at the last second possible

earnest zinc
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You need to have your co tank taunt on 3 stacks always

scenic dune
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yeah never goes down quick enough in my guild

uneven mason
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@dusk locust My raid was having issues with healers doing the dispells (thus not healing both tanks)

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Know what we determined

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IF the tank dies

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we wipe

torn sun
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I mean it worked cause - first tank (our dk gets bop), second tank is me, I die, get CR'd, third dk dies, fourth Zul dies ๐Ÿ˜„

scenic dune
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yeah 2-3 stacks is good

uneven mason
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If Random DPS_03 dies

scenic dune
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anything more and you're in for a ride

uneven mason
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who fucking cares

digital arrow
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ritchie im staying next to zul as long as i can to be within range of healers in case they get deathwished

uneven mason
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So phase 2 death wishes

earnest zinc
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2 if possible

uneven mason
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BUHBYE

dusk locust
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i didn't realize how hectic p2 can be for healers until i did it on my priest alt

uneven mason
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You can WOTF/EMFH out of it

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but like

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in general

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you will not wipe if you let the 4 DPS who get feared walk off the edge

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if you stop healing either tnak long enough to do dispells

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you're going to wipe

torn sun
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true

dusk locust
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on mythic do people generally just ignore deathwish

uneven mason
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Right

dusk locust
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or dispel it

uneven mason
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do that in HC and you're going to win

sick sentinel
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I've seen people doing it with 3 tanks on mythic cause of the tank damage, not sure if it's still a thing now.

uneven mason
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The only people who get dispelled in HC are healers

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That is a thing

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means you can do 2 stacks of the bleed

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which is negligible

dusk locust
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i guess if you're making the p1 dps check before second set of bloodhexers you may as well

uneven mason
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CC the hexers

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Oh on mythic

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nm

dusk locust
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i thought both heroic and mythic your goal is to push p2 before the second pair of hexers

uneven mason
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"3rd" set

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if you hit the 3rd set its a wipe

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because you CC the 2nd

dusk locust
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so you have 4 cc'd hexers?

earnest zinc
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My guild dispels but prioritizes healing tanks in p2

scenic dune
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that's the general strat, yeag

uneven mason
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Once you get the kill down

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you can do whatever in P2

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But on progression

#

at low gear

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you're not going to down him if your healers are doing EVERYTHING

dusk locust
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you kill the first, cc the pair that spawns, and never see the next pair right

scenic dune
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P2 is big numbers and not much else

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right

uneven mason
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When we got our first kill we basically said if you're not top 3 DPS, or a healer, you're going to die

digital arrow
#

damn cold

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๐Ÿ˜‚

uneven mason
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Took 4 stacks on my first Zul kill AMA

sick sentinel
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That's motivation

scenic dune
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for more consistent pulls, it's needed

uneven mason
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I haven't died on a HC zul kill yet I don't think

#

plenty of wipes as folks get their heads out of their asses each week tho

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at least 2

oblique garnet
#

We thought it was common to take 4 stacks

uneven mason
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yeah me too

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until I was talking to the other raid team

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and the BDK was like ๐Ÿ˜จ U WAT?