#protection
1 messages · Page 2187 of 1
and suddenly we have to sit there for like 10 seconds while the druid spams wrath to get them out of his roots
Heroic throw nerd
I le thim tangle, then let himbreak it and taunt
lol
I mean it's not but ok
I mean it definitely is but sure
I mean it's not because it's taken me 3-5
Also I can just go and SS them
And then leap back to get them to follow
Yeah just waltz up to the +15 caster packs and shield slam the infested mob
No worries
I'm not saying it doesn't work
Its just way more annoying than literally every other CC ability in the game
But you don't need it
Casters don't just stop castkng because their rooted
... that's my point?
While you walk up to shield slam it
They're casting on you
And you're fucking dead
man, do the first boss in KR with a boomkin that knows what he's doing - it's definitely worth it in some situations
It's always worth it
We're not talking about the first boss in KR
We're talking about trash
As clearly indicated by me talking about infested mobs
oh this convo started b/c I mentioned my Boomy friend MEing first boss adds in KR, lol
Sure there are like 2 bosses where it's useful, it is just annoying on trash
anyway, being able to mass CC whole packs indefinitely is incredibly powerful
it's not at al though, I've seen wipes saved by ME
It's really slow
You would much rather just use better CC and speed up
right its bad with sanguine
like a healer backs into a pack and the boomy just MEs the whole pack
it's only bad if you ME over sanguine
which I don't even know how that would happen
Fat finger
Also if you aren't taking typhoon on a sanguine week then yikes
Oh, well I had to deal with not one but TWO boomkins using Treants when mobs are at 10% hp.....like how you gonna say we pushin this key when you are literally resetting the pack every time with that shit
I love me some wood bois don't get me wrong, but them dumb shits will sit happy in sanguine until the cows come home
LOL
yeah no you use that shit at the beginning of puls, not at 10%, lol
i mean, there's too much room for error
Use abilities intelligently.
Esp love it when rogues/rets stun in the pools as other mobs dying
also a gem from last night:
To the DH: "can you interrupt this caster out of the pool"
"It's on CD"
"....the mob literally didn't cast anything yet....."
yep, he attempted to interrupt a stunned mob
yep.
DHs I feel def the new huntards these days since legion.
meta-commentary: Boosts + artificially raised classes (Dks and DHs) are counter-productive to creating good habits with understanding how a spec works
The two in my guilds raid try/sometimes push top DPS usually, but almost always wipe them on mechanics or fail to do any interrupts.
Mythic+ too
I get that leveling blows, but man it's painfully obvious when you see a boosted char...especially when they're in a M+ only to "discover" they had X ability
Reading is a hard skill
it's why I'll always be a supporter of making casters, in general, way more dangerous while leveling
Mythic Zek'vhoz comes to mind. Always failing pools, or wiping out our melee with eye beams.
Why bother learning what your ability does when u think u know what it does
leveling in vanilla was like pull 2 mobs and you're doing some crazy shit, so I remember throwing out all my CC (played a Rogue so I was sapping, blinding and shit) to just quest
that's where I personally learned how impactful an interupt is
"Oh, i'm not taking ANY damage...." 🤔 "this seems like a thing to do"
Evasion let's me Dodge 100%? That's crazy
Kidney Shot....exists
apparently I'm one of the weird ones that get a straight dopamine hit when I interupt something haha
Feelsgood
Just angers me whenever I talk to people and they are like I know what it does but don't know exactly what it does
Had warriors that didn't know prots charge can target friendly
Im like, did u fucking read anything in ur spellbook
you're preaching to the choir
part of my job is literally writing those tooltips, knowing my players will most likely never read them. Seriously, it's rough haha
"this sucks, I can't do X"
"actually, if you use Y it allows you to do X"
"What? How the fuck am I supposed to know that?"
"It's right there in the descri-"
"I don't read that shit!"
oh....how long it took me to realize that mobs will ALWAYS face you....I spent so much time jumping around the Barrens trying to backstab shit
Hey man, my pet cat taunts adds
It will work on players because the trailer told me it would
Biggest offender is Taunt, imho
Listen u kill my cat then u fight me
mostly because it's a weird functionality that isn't apparent. In fact, it's probably shocking how many Tanks don't understand how taunt works
I want to make a joke but I can't find one
And the problem now is that taunting in pvp is a thing because of a talent
Good or bad, it's like fucking hell
well at least it doesn't force your character to attack you
Yeah but it gives a really bad impression of how taunt works
oh no doubt
It make damage go up if I taunt
to be fair, from a threat perspective that isn't "wrong" per se haha
It's like no but yes but no
but to me it's the concept that it doesn't give you any threat baseline
but rather it sets your threat to +1 of the highest current
so it's the people who pull with taunt alone and wonder why the fucker runs off is what gets me
or how aggro works diff between melee vs ranged, or even what that number MEANS on the top of the mobs' default nameplate (or the colors)
It's why I try to never use taunt at start unless I'm going into a big add group
haha i remember the first time i tanked in vanilla... SM - i was spamming taunt because that's how warriors tanked in EQ1
then friends told me to spam sunder armors instead
Remember to stack ur three sunders before u dps shitlord
EQ1 tanking was pretty much spam Taunt and have Avatar of War weapon
it was 5 tho
sunders
at first
Or you have your GM also be the main warrior tank and force you (the rogue) to always open with a 5 point expose armor
that fucker just didn't want to hit Sunder
Yeah well fuck you three sunders is what the time ur allowed before dps lose their mind
lol
can confirm, the true origin of why Rogues always jump when dps'ing is actually it was a method used to pace their initial burst
#PossiblyTrueWoWFacts
we did
i mean i used Omen for skittish in legion
although, any smart Rogue back in the day just Vanished in their opener
as it was basically required haha
skittish is one of my fav affixes because it reminds me of tanking back in the day. a guilty pleasure, if you will
You mean you were making sûre not to do to much threat rather than yelling at the tank ?
it used to be fun, now i just 👢 🍵 👏 it and np np
welll, I couldn't yell at the tank
yeah well 👢 🍵 👏 does make that a non-affix haha
(the tank was also my GM haha)
lol
it all changed when he got the Thunderfury....never had to worry about threat again. God Bless that stupid proc.
haha
Lmao blade.. that guilty pleasure
remember AQ/Naxx, having TF made you a instant main tank
you could be 100% fucking trash
like....imagine that mitigation value now
and wipe the raid on Sapphiron by stepping out of your goddamn LoS iceberg
and NEGATIVE NATURE RESIST
but you were still main tank cause you had TF
fucking happend to us, i hated that fucking retard
like imagine a weapon that was like "oh if I used this all shadow damage for the raid goes up 15%"
people raged so much, they broke headsets and keyboard so we couldn't try him again lol
but he was MT because he had TF!
haha oh ours was funny, as all the other senior officers who knew him IRL were like..."well now you have no excuse to suck, we just invested all that into your ass"
we got worlds for Naxx so it worked out 😃
nice
So just curious, why weren’t druids ever tanks in vanilla? I understand why pallys weren’t
Crushing blows
they became gods in BC though
if you're not familiar, it was an type of hit a boss could deliver that was different than a "crit"
I remember crushing blows
yeah, that was the biggest reason
They just got relegated to something you negated through gearing iirc back in Wrath
i think they had low armor to begin with and no decent threat maintenance
plus agi gear instantly went to rogues
lots of shit
with high gear levels their stam and dodge made up for it
but it was like.....diceroll "shit, well I'm dead"
lol
#RNGTanks
bears tanked really well @ heroics early BC though
It’s an odd idea that bear was originally a dodge tank
Druids were good for one thing in wrath
mangle and armor via agi made up for it
Like
KNOW WHAT THAT IS?
conceptually it is quite silly
fantastic
yeah, I just think of that dancing bear gif
Same
Bear that trains in 10000g with Goku
the hilarious part was...they tried to do that AGAIN in WotLK with Blood tanking
frost dk was where it was at
"You be the Parry tank!"
"uh....that didn't quite work out befo..."
"TOO BAD
all the armor and cds
I was never a fan that they moved the “tank spec” to blood
busted fuckers
I frost being the “tank spec” much better
I understand why, but I did like the aspect that their specs weren't "role" definied
But their trees needed a rework period cuz like all you needed to be a tank was 10 points or so
like total bullshit, but it at least sold the "hero class"
It was unintuitive that was for sure
I still miss the original DK it was so much more interesting
OG Blood was the best. I did 3 Drake Sarth as blood when it was considered only viable as Unholy
One of the classes that really got hurt by pruning imo
now that was nervewrackin
I loved the original unholy
yeah, it was tough because on the one hand it did make them feel unique...but on the other hand you honestly can't have that in a game like WoW
Having defiled ground pop up with skeletal hands that slowed people was just amazing
uh what about Call Ted?
But that’s gone now 😑
hands down the best OG DK
And rezzing someone as a ghoul
aka Raise Dead Ally Into A Ghoul
Lol
the walk of shame as we called it
"X died...well time to bring in Ted off the bench!"
we had this one raider who ended up getting multiple kills during progression as a ghoul
oh man he got so much shit
Lol
"Dude, can you just die so we can get Ted in here for some real DPS"
Hahahhaha
We had a death rotation in antorus to make our ret pala get 100% parce
like...it got so far that our GM (who was like dead pan 99% of the time) said it and HE ACTUALLY SUICIDED
On kingaroth
Lul
poor guy
I miss the old talent trees
i got a love/hate with em
TBH I kinda wanna go back and play rift
But I know the game is bad now
But they had such a cool tree system
there are some really sweet systems out there
i played that game for like 20 minutes one time on a co-workers account. I was some crazy illusion battle mage thing, and it was pretty cool
I thought their raids and dungeons in the base game were awesome
But the expansion kinda pushed it downhill when it went free to play
it made the mistake of trying to be a "WoW killer"
support classes ❤
Yea it was @solid mist
instead of trying to be its own thing, but yeah I fucking love the idea of a support character not being also the "healer"
And the hybrids you could make ❤️
have bards, will play
Melee DPS/aoe healer hybrid
That was an awesome build that did it’s healing job superbly and also actually felt like a true Paladin from like WC3
I looooved the artstyle in Rift
I did too
That game was the start of the dark road that Trion is on now though
It was a fairly popular release iirc
It dropped mid cata
I quit cata pretty early on
Which sucked because I loved Wrath
I wish a compnay would make the dungeon/raid/boss part of an MMO w/o the massive infrastructure/world/etc. I just wanna do group content with people, that requires coordination and interesting use/combination of abilities
But I have very fond memories of Rift
sounds like u would like ffxiv
I think there’s a place for that but tbh the world and stuff are kinda a large part of the game
all i did was raid and focus on mastering my role.. didnt fuck around with the other stuff
Even though it’s only relevant to the character once
ffxiv was fine. Tanking as a PLD felt SO boring. I like BRD... but it didn't really feel like a bard :/
no. RDM just makes me sad and think about FFXI RDM
the most broken fucking amazing MMO class ever made
Rift was probably the most fun ive had tanking in any mmo
Lol I just remember being a broken void Knight tank
I was a rogue tank
when D3 droped, and had like the crusader class I was hopeful, but nope it's just about running around spamming AOE as a group :/
ahh i didnt experience ffxi
And then swapping to warlord and people didn’t believe that it could be good but then I would rip threat off every other tank while also literally being the support
Idk how good they were as i never got that deep into it but it qas fun af
Yea
FFXI was... old school. Would be terriblet o play now. As a college/post-college person who had time. It was AMAZING to figure out
Teleporting around was a cool thing for rogue tanks
I got taught how to play the game by japanese players using the in-game translation system
it was bonkers
the whole threat mechanic with rogues, the magic burst shit, I was blown away
But I liked the cleric tank the best. Problem was it had the same problem as beginning of tbc no one wanted you because you weren’t a warrior
Even though you could tank perfectly fine
god 12s shield block recharge so nice.
@digital arrow rdm in ffxi was this. Burn your entire mana bar debuffing/buffing, then cast conversion ro whatever it was called to swap your HP/MP bars, then heal yourself back to full, then start casting refresh on your casters in your party, you were a dmg/buff/debuff/mana battery. Then you could subjob NIN and dual wield rapiers that you would enchant with elemental power. And you got a dope ass hat
if there is one thing the FF's were good at...it's really doubling down on the concept of "execution". Holy 1-shot mechanics batman
a bit ago there's a really, really super good article written by a WoW raid designer (I think this was written in Legion) who was an avid FFXIV player about the fundamental differences in encounter design between the two games. If you're into the more technical stuff of game design, definitely check it out
so you didn't have 4 types of druids. a druid did THE DRUID SHIT
and that was it
but from an encounter perspective, Eastern-style design favors execution and layering simple mechanics to create complexity. On the other hand WoW and Western-style design favors innate complexity and experience aggregation
which boils down to "Simple, but binary" vs " the kitchen sink" approach
The main issue with classes there that I have is the fact that you don't have an offspec unless you level it up like an alt
In FFXIV
yeah, it required a lot of investment to play a diff job
but on the flipside, your "alt" was also the same character
well in FFXIV you got the crazy xp boost at least
but cross-class skills....
ugh
it's like if, in order to tank as Prot, we had to also level up a BDK alt to 43 before we could actually get the "taunt" ability
I don't know if it's still there, but there were mandatory abilities behind other classes being leveled on your toon. Are you a tank? You better make sure you have Gladiator to 22 (or whatever level you got taunt) to tank properly
(yes, i know they start at like 55 lol)
yeah @earnest zinc that's what I'm talkin about. You needed the taunt ability from Glad to do any tank swaps
just main GLD/PLD problem solved
Jeez
but I like doing stuff in a game
Also when I played, tanking felt like you were a dps that could tank
Warrior was true man mode
Just looking back at rift stuff it makes me realize just how much I want a more “classic” mmo experience
predicting your own 1-shot to counter it 👌
You were in dps stance and only went tank stance when it was required
@chilly brook yeah, I feel ya. the rpg elements of the MMORPG don't really exist enough these days
As in losing aggro or surviving a tankbuster
haha yeah, the stances were fun for sure
esp because tuning was so tight that you really had to know what you could survive without your tank stance to keep the dps up
however, perfectly scripted encounters were such a snooze
i do enjoy the innate variance that comes with Western design
🤞🏼for ashes of creation
even if it meant i'd hate RNG from time to time
Also the fact that there are only 4 of them each tier and there isn't an equivalent to normal or heroic difficulty
It's just LFR and mythic
At least now i dont think you need to lvl a second class in ff14, i think they just unlock cross class skills as you level
Though their LFR is called normal and is a bit harder than LFR here
Their mythic is called savage and is a bit easier than mythic here
i leveled up a character in ff14 once before i started playing wow again., all it did was make me miss wow
I liked the stance dancing in 14. Also. Warrior fell cleave was sexy AF
Imma spend all my rage and buzz saw yo ass with my axe
oh very satisfying. My biggest gripe with the game was the longer GCD. It just felt super slow, even with the "off the gcd" skills (which really were baked into a very rigid rotation)
eyah standing there waiting for gcd over and over doing nothing wasnt fun
and they had even weirder gnomes than WoW
damn i missed a lot in ffxi
lol yeah that cleave was cool to look at
and the saw buzz sound that came with it
Got some cross-mmo warriors up in here 🙌
tried and true
hey guys just wondering is the devastator worth taking or is booming voice still the go to ?
BV
Always booming voice
@digital arrow well tbh a lot of them do offer a fun experience they just end up lacking later on at some point
Swtor was one of the most fun single player mmos ive played, i still go back every so often
Their end game was complete ass and bug ridden until next expacs, but it was fun af to level and the story was great
So I got a 385 shoulder from the mythic chest yesterday that has reinforced plating on it. When comparing it to my 355 shoulder with Deafening crash, is it better to stick with Deafening crash or go with the 385?
is "Incite the pack" good for m+? or should I use bloodsport?
if you dont have alternative DC pieces on helm/chest then stick with what you have
My guild started progression on m vek yesterday
xiro use bloodsport
WoW that guy hits like a baby
We're swapping for the second void lash
so I have spell reflect up for -every- one
you can take the full combo easily
I can, my monk is afraid of it
if you're swapping on 2 then its even easier
wut, spell reflect works on zekvoz?
It reduces the magic damage of the lash by 20%
yes SR has a 30% magic reduction component
or 30%?
But yeah you can take the whole combo, or if you want to make it even more trivial
pretty sure its 20% but yeah
it's 20% in the toolti
if you taunt after the shatter, before the second lash
you will get 20% off every lash
plus stack a 130% IP while you're not actively tanking
yeah SR gives you 20% magic reduction in addition to reflecting the next cast. in essence, two different buffs
well all I have is a 370 brace for impact and a 370 chest iron fortress so yeah guess I'll stick with it
plus ip
i have last stand up for every 3 hit combo, and if i save the rage i can IP all 3 hits as well
and yeah SR is 20% not 30
remembered wrongly :p
yes prot can have last stand up for all 3 hits
ip for all 3
and SR for one of the lashes (save for 2nd lash if taking full combo)
and demo up for all 3 as well
can demo shout all of them, yeah i SR the last lash, and if you mess up and get rage starved that's what i have shield wall saved for
i also use my rally for the adds + rings overlap (2nd set of adds)
Zek'voz Void Lash Stieglitz 25875 (A: 75085) (R: 161834, M: 60874, 37.62%)
It's pretty simpy
wimpy
see this is where I like having different flavors of tanks (obvious balance aside).
Pallies: Block hit, heal the damage.
BDK: Take the hit with a massive hp pool, heal for the harder you're hit.
Monks: Take the hit, but make it something you can deal with later.
Bears: Big hit becomes medium hit, which becomes a scratch compared to the health pool
VDH: Mitigate some of the hit, heal back the rest.
Warriors: What hit?
is true, the monk gets wacked wayyy harder from them
e.g. Zek'voz Void Lash Chisou 102396 (A: 40164) (R: 152817, M: 10257, 6.71%)
haha 4x harder
G'huun taunt swaps bother me
I really don't like how they don't line up neatly with the explosive corruption
heh yeah i feel similar. haven't quite found the rhythm
I kinda like it, keeps the fight sorta dynamic
How do y'all handle? I'll let it go another stack or two if I know a cast is coming up just in case he casts it on one of us.
we kind of have a "5 stacks or active tank got explosive" swap rule
so sometimes we end up swapping at hardly any stacks
Maybe I should do it early then, rather than wait out the cast.
it ultimately doesn't matter as long as he doesn't go taunt immune imo
if anything it's better b/c less damage
Yeah
heroic ghuun?
i'm talking heroic
yeah not mythic
when i was still tanking
my brew took all the explosive corruptions
i would just taunt off
I just save some space behind me for if I need to drop one when I'm actively tanking
and he taunts back when he's back
when we're gonna stack for add spawn
i hold boss
It seems that he targets the active tank far more often with it, is that your guys' feeling too?
and run a lil' further when my co-tank can taunt
and SR the EC
yeah he does seem to target active tank
EC is always on active tank
Oh always?
yes
I thought it wasn't guaranteed
alwaysssss
Okay that's good to know lol
don't quite understand how it works p1 tho
i was told to get aggro on the boss in teh wall but that didn't make a diff
lmao
and make sure you SR as many of them as you can
if you need to tank the blightspreader tentacle or something like i do
then when the blightspreader pops
esp since they're predictable which ones will hit you
Also: have you guys noticed that sometimes if you're slightly up a wall you can get the spores to go up, rather than through the main floor of the raid?
i SR the next EC based on boss timer
particularly the 4th explosive cast
it keeps me free to stay and tank
since that overlaps with the blood circle thing
yeah i've definitely found there are some spots on the wall that cause the orbs to not really go anywhere
Brace for impact or iron fortress?
you definitely want to be the active tank when stacking for the circle
and then SR that EC
so both tanks can clear their stacks
yeah
@ashen flower brace
Brace I think but it's like 2nd vs. 3rd place
brace is 1st place
Uh...DC?
well i got matrix/clash and can choose brace or fortress
yeah
it's the reason i have 340 shoulders
I really cannot wait for them to address how integral it is
I hope they do, it feels awful
just get conquest
Are 355 shoulders on the conq bar rewards?
I've missed a few weeks
of capping that out
yes
Ah nifty
remember to pick the right one
you're always given 2 choices
dont pick the non dc one
yes
if i've literally never pvp'd how far out am i from getting that
when you hand in the quest
Ohhh oh yeah
Might even be 5th?
not that late i think
I've done 3 or 4 and it's not even up next for me
weapon chest gloves pants
So it's 5th or later
My arena partner kinda lost steam in PvP and 355/370s aren't really upgrades so I stopped with PvP
I kinda like the conquest system though, I think with a little modification it could be really good.
yeah the rewards suck now
we outscaled them
but you stilll get them anyway cos u want the chest
I don't really need much from the chest either though
lol
So tanking mythic Zekvoz, IP first tentacle, SB shatter, IP/SR 2nd tenctacles ya?
if you pop last stand(bolster)
you ip the shatter too
if you pooled enough rage
but otherwise yes
also make sure you have demo shout to cover all 3 hits
make sure to spend enough rage after u swap off to get your last stand back in time for next round
bolstered last stand should last the whole duration ya?
gotcha
stupid question but can shields titanforge? or do they fall under weapons category
they used to
for like 1 or 2 weeks
then got fixed
i have 385 heroic vectis shield from the first week
XD
jelly
i didnt see a single shield drop until that week we had an emmisary with it
my worst item is shield... been running shield M+ for 2 weeks now and still havent seen 1
got that 340 shield, then got a 360 shield, then what do you know...that night i got the 370 vectis shield
bl man
370equip and 355 shield
i cant get a new wep for the life of me
but at least mines 355 with a socket
so its fine for now
day 1 of this warrior it got 360 weapon. just got 370 now
its random
its by zone for emmisary caches
could be helm/shoulders/chest
ya
but the traits are different depending on what zone it is
was seeing if any of the storms wake ones have DC, sadly, none do
we are taking the fact that you have at least 1 DC in your gear as a given
I'm sorry, I can't hear you over all my self-debuff removal and free strength gains
cries in blood fury
DC should be baseline lol. This is absurd.
Can never talk trash about weekly mythic+ cache after it gave me the 380 wf socket underrot shield.
D:
me, anyway.
swapped my middle tier ring defensives for damage.
x2 gutripper x1 heed my call.
experiment fat damage now that I have enough haste for 12-13s SB recharge, x2 BFI x1 DC, x2 impassive visage x1 resounding
on a shield? nothing
well, not nothing
let's call it 1 item level
you'd never use a lower ilvl shield because of a socket
higher ilvl shield = more block rating
and block rating is the best stat
ok
but if I said it was nothing, then you might take that to mean you should use a shield with no socket if it had better stats than one with a socket, so I had to clarify
What best trait's for raiding in war prot ?

Can link it plz dont find in all pins
🙄
just checked the pins, can confirm it says in pins
(check the icy veins guide)
I'm on mobile and ive got all the pins @proven pulsar , you ain't got no excuse
reddit what?
its down
no it isnt
also security breach email
1 hour ago
it just came up for me
that was a PM i got
me reddit nickname gasp
just kidding lol
r/reddit.com is an archived sub
since 7 years ago
not sure if some phishing thing
i mean it's not
either way i changed my pw without following any links because i'm not stupid lol
good then
alright y'all. I have a toughy of a question
it's ok if you sweat this one out
it's a real mind cruncher
i swear i'm totally straight, i just like Tom Hiddleston a little bit
wait, what was the question
Azerite fortification (15k health whenever I get stunned, immobilized, or knocked back)
or
vampiric speed (6k healing and 93 speed when an enemy I harmed dies)?
I mostly do m+
az fort
this debate is really heating up
vamp speed is pretty meaningless to me
rei, how do you feel knowing that Lala has insulted your intellect, ideas, and religios beliefs?
monkaS
monkaGIGA
Lala, how are you handling the fact that Rei has been seen defecating on your front porch over the disagreements presented today?
lala the warrior reddit post better be gud tomorrow
¯_(ツ)_/¯
but seriously guys
TO REDDIT
this choice is tearing me apart (Lisa)
we're gonna get like 500 comments about how we're wrong about prot and that prot really sucks bad
downvote brigade go
I mean even I agree it needs some changes.
Meh, prot could use a little buff but it's nowhere as bad as everyone cries it is tbh
any sort of positivity towards prot = YOU'RE WRONG
Just usually tanks are rather immune to it.
PROT SUPER BAD
there's really no use arguing against a vocal minority
you will have self proclaimed good healers coming in saying
even if it seems huge
they cant heal prots
I don't think we're mentioning the current viability of prot too much
just more of potential things we'd like to see to improve gameplay and stuff.
I mean I’ve seen other prots, and you can’t heal them
Like not using SB ever, or rarely
Just bc people think prot is bad doesn't mean it is, literally every healer I go into keys with says I'm the easiest tank to heal they've played with, all while doing about the same dmg as a dps
as a prot warrior, I cannot heal anyone
wait, is someone gonna talk about it from
?
a guy linked logs in here last week asking for tips and he only cast SB 6 times during Taloc
who do i put my upvotes on guys
The skillcap i s just higher, you need to know when to use mit, call for externals, and kite
Travex while that can be true going from pug to pug that is 100% not true from someone of equivalently high level at the top end.
It’s really the skill floor that’s the issue
You're comparing yourself playing prot warrior well vs likely, other tanks being played poorly.
In any form of organized manner.
I'm 1700 and barely do keys ¯_(ツ)_/¯
just out of curiosity @little rain - what M+ key levels are you running?
All else being equal, a BDK is gonna have a better time in M+
uh oh here we go again
16+'s @plain ice
You should come out of left field and be like "Warriors need a change.....Heroic Throw needs a huge buff in damage. That's it."
give us aoe shatter
but I just wanna watch the internet implode
kappa
i gotta be honest... i'm not looking forward to seeing that topic tomorrow
bring back warbringer and IP off CD and I'll be happy
i'll ocd downvote everyone
I miss old spell reflect here.
old spell reflect, ok yea that too
right that's what i meant - the comments
I mean, ignoring how good you can do, most pugs will simply see how bad it is possible for a player to do
old SR, IP off GCD, buff to numbers on IP
legion spell reflect
I got my faith in our Shield Bois to lay it out straight
it kinda hurts reading how low people think of us
older than legion SR was bad
And a bad prot is 1/10th the tank as a bad BDK it BrM
Well yeah.
dude, I had a group yesterday not take my 366 warrior for heroic uldir, but took me on my 355 BDK
The other day I finally read exactly how bone storm works and I was just like...are you serious right now.
@frosty wedge I mean I get it, a 366 prot can be -horrible- and worse than 10ivls when played poorly
BDK has AM on their main damage abilities
95% of the people on WoW are autistic, citing their decision making for class balance is a yikes tho
If you smash your face on the keyboard you will be mostly fine
yeah I know, but I've been playing a prot warrior for... ~14 years, and a BDK for 3 weeks
woof.
lol
It’s why I get kinda burned on the “prot is fine” story
the reality is, in order for Blizz to drop notes that would effectively 180 community perception, they'd basically have to be so damn drastic that it'll prob not be good for the game regardless
so we're going to get shit regardless
"IP is back to how it was at the start of legion, hve fun levelling your warriors"
I just hope it makes those who play the spec feel better about playing it
I sorta disagree with that
honestly wouldnt mind them making us top tank and having everyone reverse their opinion
There was a good interview with Jotdb which touched on healer representation on m+
yeah it was good
It was bad in legion and got way more even in BFA
The community changes its opinions
yeah well, anyone can heal a BDK, lol
Small buff to the top end, large buff to the bottom
The people on the top will play whatever is best, and then people sort of sheep off of that.
And, uhh, nerf bonestorm
i'm just dreading that they make the class ez mode to play to counteract the whole stigma bullshit
unless people just straight up stop taking BDKs and stuff, BDKs are probably still going to have a high rep
I mean honestly prot warrior feels pretty easy to play now, it's just super punishing on mistakes.
make deathstrike cost 5 more rp 🤔
so as far as statistical perception, it may take way longer to right itself
@sand egret The whole point though is that at the end of legion 2 healer classes accounted for 95% of top end runs, bfa has almost equal
yeah it feels easy to play.... if you're not playing right, lol
i.e. there is reason to believe it would balance out if it got better
yeah, but he also states in that interview that the damage profiles of M+ changed
especially going in to 8.1 w/ another gear reset
which was independent of balance
for people well versed with prot, i dont think its hard to play
but getting there for a new person is challenging
so yeah, I do agree that the state of the game will hopefully change in 8.1 but it's more a product of many things changing perception instead of like "Warriors get X more Y"
The real challenge is more just the required fight familiarity about when you REQUIRE cooldown x/y/z.
basically, even if we get buffed we'll probably still get flak
@raven kernel I semi-disagree w/ that, I think we're a easy enough to play, I certainly know I've missed a CD, etc when dealing w/ boss mechanics, especially while learning a fight
i.e. on mythic zek when you're dealing with circles while dealing w/ the combo
if they make it non punishing at all, i will be sad
i guess it's a matter of perception
in isolation it isn't hard, it's just when you throw in external factors like mechanics, our plate-spinning becomes harder since our plates are harder to keep up
are they really? I haven't really played other tanks recently, but our rotation seems super simple right now.
rotation?
Ability priority list, whatever
Our skill floor is both high and low at the same time is the issue
heh heh
it isn't hard, it's just there is a mechanical window in the baseline "rotation" that invites failure
there are many, many warriors who don't handle that window well
there are others, who Bolster etc
I mean sure, 50% of the warriors out there are hitting shield block during bolster probably yeah.
exactly
lol
haha I like my bear
I think it's much higher than 50% tbh
it's very nice going from
@supple path I've certainly made mistakes, or let SB fall off, or didn't hit IP and capped rage when dealing with encounter mechanics
Also, there's a lot of warriors still playing the spec reactively and holding CDs
"NOOOO DON'T HIT SB NOW!"
to
"Hmm I wonder if I can hit a button now....?"
Yeah, but "a failure to do things 100% perfectly" isn't really a sign of difficulty.
It is
I think that's the definition of difficulty?
there's also a lot of warriors, that have absolutely absurd shit uptime on Demo
ive' said it a bunch of times, but Prot is currently the only proactive tank in the game.
when you play reactively
you're not gonna have a good time
i guess im super suited to play prot and it meshes innately with me because i played since vanilla
whatever the reason, it's a huge reason for misplays imho
so proactive tanking is really the norm for me
it's ESPECIALLY worse
The challenge level in performing is what determines difficulty, not a retrospective "was it perfect".
i have played since vanilla too, i have no issues with it currently
if they were like BDKs
i prefer proactive tanking but it calls for a higher level of mastery over the encounters and situations
@supple path When not getting it 100% ends up with you getting gibbed / failing a fight, that translates to difficulty
that's a personal thing though, which is and should be a thing
Like I made mistakes on my prot paladin during Lich King a bunch...but my passive "haha get wrecked I don't die no matter what" things saved me because prot paladin was goddamn easy.
so the style suits me as well, but it makes first pulls on progression content feel pretty rough at times
We are certainly in the camp of "mistakes have a high chance of being deadly"
yeah, but that's the learning curve BatShark
If you going to say well I've played since vainilla that doesn't apply to new players and the general wow pop
You can't put urself into everyone else
So yeah, guess I'm nitpicking word use.
my regular disc healer mentioned once that she likes how i tank compared to others, because i'm way more calculated
and i think that word is the key point
healers notice good tanks more than anything, imho
Vectis blows
i'm fine with it, I don't think anything about the role or Warriors in particular is immensely challenging to perform
@sand egret Except of course retadins with wisdom on themselves
lol
at the individual level WoW really isn't that demanding of a video game lol
Finished Mythic last night and I felt like I had so little control over my intake
at the individual level
if LFR is hard it's because others are bad and may be totally out of your control
Swole, it may be worth it to drop a log in here
@brave jetty I sorta disagree, everyone likes to meme that wow is easy, but it's still taken a long af time for guilds to kill m g'huun
I'm not talking about the game in general
WoW's challenge is getting 20 people to be perfect simultaneously.
I'm talking about AT THE INDIVIDUAL LEVEL
Any task where that's even feasible, most individuals are going to be perfect more attempts than not
The difficulty of group coordination and content is a different dynamic
@brave jetty At the individual level it's the little mistakes that snowball in to a boss not dying
there's one aspect you are neglecting at an individual level that many, many players take for granted
@digital arrow hey man, sorry this is late, but I'm looking over these logs you sent me:
https://www.warcraftlogs.com/reports/3aWFXj9TR7Kzcd82/#fight=last&type=casts&source=2
Just gotta jot as I see stuff:
Vectis:
- Only 1 spell reflect on heroic vectis. You could be using that a LOT more in a 5-minute encounter.
- On vectis, no demo shout on pull? was it on CD? just seems odd.
- Your first avatar on vectis is kinda wonky. You has several moments where you either had more than 1 global between TCs or no globals between TCs. You always want your avatars to be TC > other thing > TC > other thing for the full 20 seconds.
- Only 30% uptime on demo shout for vectis. Even with the transition phases, it's rather low. This may be due to not using it on pull.
Zek:
5. On zek, not a single spell reflect was used. Make sure you use it on every void lash.
6. Again, very strange casts during avatar. You open with avatar > TC > SS > dem shout > TC > devastate > revenge > shield slam > TC > TC > devastate > revenge > SS > revenge > TC. See number 3.
7. On a 6-minute fight, last stand was only used twice. you can actually use last stand every single void lash/shatter combo if youspend enough rage.
8. You took 23 melees and 1 shatter without having SB/LS/SW up. With the tank swapping, you should have plenty of time to have something up for the entire duration you have aggro.
9. You used shield block during last stand at one point, try to break that habit.
10. I checked your fetid pull, too. your avatar rotation appears to be suboptimal for every encounter. I'd recommend practicing the avatar rotation on a dummy. the priority during avatar is TC > SS > freevenge (or revenge if you're high on rage) > devastate
But speaking in terms of what it takes to play your character nearly optimally, just mechanically, in terms of execution and then in terms of game knowledge, WoW doesn't have shit on like, most other competitive games
WoW also weighs heavily on tribal knowledge for their design
so saying an individual burden isn't demanding needs to be clarified
I've described the distinction a few different ways lol
i kinda of agree with @brave jetty , but then again people in here are generally not mainstream normie gamers
@vagrant cape i really appreciate it
not in respect to tribal knowledge and barrier of entry
they want to jump in, get loot, have fun... that's something we need to see too
There aren't any really wonky oddball fights right now, too.
the concept of "don't stand in the fire" is actually a product of teaching over years in this game
then they made shimmering haven
Everything's pretty much the same standard dodge, tank, taunt, soak, drop.
in fact, an entire boss fight in Molten Core was JUST this mechanic
Yeah but those meta conventions can be a thing in other games too
Like how you position and take cover in say, an FPS
dispelling WAS a fight
Ahhh, Lucifron. You taught me about dispelling mind control with purge.
yeah but a lot of WoW now takes that for granted, especially when asking a new player to pick up on UI conventions used for the past 10 years
Im not totally disagreeing with you
WoW ran into the problem that boss mods are bullshit.
In terms of individual performance, WoW at the highest level of group content like, can't be as difficult as a lot of other game types, because you're multiplying a margin for error across more people, it has to be a little more forgiving in a way
but there most definitely is an element of a burden of knowledge that is growing with every content drop that needs to be internalized
So a tons of things that used to add difficulty to a fight don't anymore.
I get your point, but those things most definitely exist in other genres too
DBM would trivialize basically every encounter in vanilla.
decursive
Decursive was mainly even necessary since UIs were utter shit about displaying debuffs, too.
@brave jetty I agree w/ that
molten core was actually Raiding 101 when you think about it
First boss = Dispel 101
2nd Boss = Kill all adds at the same time
Like I said, the concept of cover and high ground in an FPS, or zoning in a MOBA, or footsies in an FPS
but even then
@sand egret KT was bag managment
There are things that get baked in until they become instinct, all over the place
those are still born out of other things
WoW is it's own resource
it literally set the paradigm
right but those are general concepts, you still have to manage you character and others (healers)
...no?
zoning in a moba came from creeping in wc3
zoning? you mean jukes?
WoW is not the first game to have taught gameplay dynamics
Think 'zone defense' more - it's about keeping the enemy out of an area with valuable stuff.
WoW, introduced a lot of convetions today
and not the first to have iterated on those more and more
especially when it comes to raid design
Or keeping the enemy out of range of exp, etc.
that's what I meant
I'm personally a fan of the "keep two enemies apart"
eh i gotta be honest i didn't do that shit at all in dota2
DotA2 - example of how a game can be hard with 4 abilities, yeah.
namely the concept of the rpg element added to the Hero in wc3 and how to manipulate that based on radius-based exp tracking
also a wc3 thing for that same reason 😃
so zoning might be less valuable in dota2
yeah the term is more used to team fight dynamics and space denial now
"zoning ult"
i think the most important concept is Map Awareness
that obviously includes positioning
that covers so many bases in WoW and is easily developed in other genres
mobas, BRs, competitive FPSes
yeah map awareness definitely translates into "raid awareness" in WoW
its a bit different, raid awareness can be memorized after repitition
in a game like dota, you have to really be aware of your opponents
if the pattern is the same
true
fo sure
If WoW really wanted to up its skill requirement, the real answer would be dynamic patterns/etc. yeah.
raid encounters are very repititious
even with what RNG that does exist, you are prepared for several outcomes to that RNG
just wait until those goddamn island expedition NPCs are a raid boss
most definitely, but fundamentally not as much as something like FFXIV which is literally an identical fight every time
oh god FFXIV
where playing perfectly is hitting 97 keys in the same exact order, EVERY time
Pretty sure I had entire dungeon runs with 100% identical globals.
yeah FF14 paradigm is a bit different, they make their encounters with the express design that you can memorize the perfect positioning and rotation down to the GCD
in most cases
yeah eastern vs western design
some class do have RNG and some fights arent designed that way
i like a bit of unpredictability
ff14 fights are super scripted man
They also ban you for mentioning damage meters!
they favor execution over complexity
only occasional RNG mechanic
it allows them to make very flashy and intensely visual encounters
yeah tuning is VERY tight
Yeah, FFXIV has legitimately super challenging bosses in spite of that, they're just more...choreographed dances than fights.
you can watch a video and replicate the pros and succeed the encounter as long as your gear is good enough
I mentioned this earlier today, but a WoW raid designer wrote an article as also an avvid FFXIV raider about the differences in design
you can play the same way almost every pull
part of that is also why stuff is quite puggable to a certain extent
like japanese pugs are pretty good
and it boils down to: Western style design favors teaching a mechanic, then altering that mechanic in different ways to see how people react
because everyone knows exactly their own role
Is FFXIV still embracing the insanely tight enrage timer as its answer to all things?
and just does it
the encounter design if ff14 isnt bad, and its not boring per se. but content remains relevant for longer and most of the time its a 50 second fight that lasts the majority of your opening rotation
I like insane enrage timers
instead of making the mechanics complex themselves
some of the ffxiv fights still make you sweat though
If you enjoy leashing because one of the dps in your raid had a bad opener and is 8% below their usual numbers, you'd enjoy ffxiv.
even though you know exactly what you need to do
not messing up 1 step of a 1000 step dance
I did play ffxiv up to 2nd expac
Yeah, that combined with potentially long fights.
Black mage tho
yeah the fights are usually long
I just wish eastern MMOs would drop some of the unfun bullshit that makes them non-feasible games.
Like the inevitable "farm this for 2 years" thing.
one thing i dislike about ff14 encounter design, is often times you reach a 'save point' inbetween phases so if you clear p1 and wipe in p2, you restart at p2... this also allows you to change your group composition inbetween phases
thats only for certain bosses
and the p2 is pretty much an entire new boss just with the same name
its still something that is bad for encounter design in my opinion
I disagree a bit
holy fuck its stressful
if the design was created holistically first, then segmented
imagine having a 3 phase fight, where the meta group comp was different for each phase
I don't really get why you don't just make them distinct encounters at that point.
they basically are
now i know the meta comp in ff14 has remained fairly consistent
would fucking kms if i had to redo exdeath everytime i wiped on neo exdeath man
Still wish an actually decent game would do stuff like go in a weird direction with the combat system ala TERA
So tired of the choices being "WoW" and "WoW, but worse"
i do wish wow encounters would look as visually impressive as ffxiv
oh plus the audio
ffxiv best boss music
oh yeah
on like every boss
i remember the titan song
I love "Answers" and I'm not ashamed to admit it.
my wow music has been off since tbc lol
i just blasted mp3s and now spotify during play time
its poggers af
but i def had ffxiv music on at all times
dang that's cool looking
@supple path if you haven't looked at BDO, their combat system is very cool (similar to TERA)
Isn't BDO a P2W piece of shit?
no
eh, no
it's very.....MMO-y
like my coworker literally does one thing in the game. He runs his merchant caravan from Town A to Town B and trades
there's no universal bank, so imagine you had gold in Dalaran but when you showed up to IF you'd have a different account. You'd have to go to Dalaran to pull out that gold
Honestly probably worth glancing at next time wow has a good ol' content dearth. Thanks.
it's pretty vast and a lot to take in, but the combat was really cool
eastern mmo 😬
it's definitely an eastern one haha
combat requires alot of skill if you want to compete at top level
pvp is straight up kinda nuts
Yeaaah. The big concern is just that they're fun for 6 weeks then oops the end game is actually considered a warcrime in certain countries.
you do grind a lot haha
id say dont go into bdo unless you plan to spend at least a few months in it
can I get 20k dps single target as prot?
Still remember the time I realized it'd take me like 2 years at BEST to get my dynamis weapon in FF11.
nobody gets 20k single target
yeah, you really can't "lightly" just hop into a game like BDO
I hit 20k dps the other day when I used my big red button trinket on a 20k hp monster.
that's...basically your only real scenario.
if I git gud I can do 20k
I heard Lala's Heroic Throw nets him 20k dps....
😱