#protection
1 messages · Page 2173 of 1
This but 385, instead i have a 340 one
Oh or getting a new piece of gear that you can’t use the same traits on because “reasons”
tis the way of games
Oh what’s that? You need AP level 28 now
But if all azerite traits are intended to be balanced within 1% of each other without affecting rotation... whats the point of even having them? If the goal was to make getting new azerite fun and excitint, then that is objectively a failure of the system
^
well with that perspective...I guess
it's just flawed in that way
at least your premise
I mean I've been hella optimistic about this game for the first four weeks
But there comes a point where pragmatism has ti take precedence
Yaknow
But up until this xpack it was just been gear drops with stats. At least this can add something to it which is more fun to me
also honestly there's been cases of this same issue w/ tier pieces in the past
like keeping old tier sets because the 2-piece is super OP, etc
There is no reason for me to keep playing unless I server change to find a raid guild, because beyond this point m advancement is 100% RNG-dependent
even if azerite traits were completely = across the board
it's still a thing to customize
why do you think transmog
even exists
its' 100% not effective to your "performance" yet it was one of the most heavily demanded features
Look here’s the thing
the reason there is an issue IS the dispairty in traits creating a have/have not scenario
If you’re going to introduce this armor and say it’s going to fill in the gaps that we have from losing our artifacts
And then you later are like “nah we want them all super close together to the point where it doesn’t really matter”
What’s the fucking point?
Remove the system, give us the abilities and shit back and give us tier
the old carrot on a stick
or like, take a few of the best azerite traits and make them... tier bonuses
DC would have been a great tier bonus
Like that’s not fun
Azerite traits should add flavor or complexity, they shouldnt just be passive buffs that you need to grind to unlock. Every trait that majorly changes rotation has been nerfed for being too strong, save for DC because only 5% of tanks play war lol
^
yep and it woulda ben a Tier that we woulda taken into the next
and people woulda bitched
that they can't "drop the bonus"
like has happend in every expansion ever
Its just a boneheaded system on top of extremely RNG-based loot distribution, moreso than eber before imo
I agree, they should add flavor, and I think that's what they want
I disliked arti weps last expac, now I actually miss them lol
what happened was, we got traits that do more
thus
the system gravitates towards those in comparison
and suddenly everything looks like shit compared to DC
I mean to be fair if DC didn't exist our traits would all be decent
I loved artifact weapons
YEP
Once we didn’t have to worry about leveling them anymore 🙃
DC is probably the best/worst thing about Prot itemization atm
Yeah, DC is our only major outlier and everything else we have feels fine. But none of them change our gameplay, either
reg mythics sure are funnn
😦
im tanking
Your two BMs combined do less damage than a disc priest
Cry
kings rest
GG
^^^^^^
that happened to me last night, and I simply was like "yeah we can't meet this boss's dps check"
I like how your paladin accidentally cast a damage spell 😂
holy shock boi
HPalas can do so much dmg too
the pally healer is my friends alt
jesus this chart is a tragedy
im help;ing him out
Is this m0?
I read that as "targedy" and honestly I'm going with that
I just wanted to say
if that's even just a +2
you wont be able to do it cuz of tyrannical
my boosted MM hunter at 110 was doing more dps than that bottom hunter
If he legit just presses 1 2 3 on rotation
he'd be doing way more
its first boss btw
Big oof
They must be literally casting a spell
I do more damage than that on a 117 tank
and then just standing there for 5s not doing anything else
In fact I do more damage than that on a bear Druid :kappa
LOL
best ending!
Bro 400 DPS is a lot of difference
yo dawg he beat him by 400dps
/s
🤷
you could argue that callous reprisal and bloodrite are the most gameplay changing traits we have
This week seems pretty good for prot warrior
the others are just 'do what you do and benefit lmao'
last week was best imo
you can save your team from getting rekt by ads
Idk we've been blasting through 10's and higher
you cant save them from themselves
its probably cause my group has 2 people that eat paste on the regular
good dps, love to stand in fire
just watched youtube video protopal vs +10
Is there anything good you can craft/use expulsion for on prot warrs?
what a crap balance
385 gear with BS
armor
belt and legs
thats about it
follower items for alchemy 😄
if you want to go full psycho, you can make darkmoon cards
the belt and legs are random traits right
But you can scrap them and get the 250 sanguicell back
Unfortunately not the expulsom
womp
I have tailoring on one of my alts so i just gotta do like 300 or something bracelets to get enough expolsum to craft with better stats
Can always do engineering
Oh yeah engineering is getting a buff in 8.1
it's pretty easy to get enough northrent eng to get the cloak and belt enchants
northrend**
eng is getting a brez apparently with 8.1
should be interesting to see that backfire
My only complaint about eng has all the random useful stuff gated expansions ago
I don't wanna grind for -another-jeeves
legion engineering was stupid af to leel
you basically made the same item all the way
level**
Can someone link me the google doc for the shield block and DR percentages at different stat points?
Yeah they look great too
Oh models are out?
Am I missing something (damage druid)
But ermawghad nothing but blood tank lel
Think so? I don't have a link handy but i saw some animated ones recently
people talk about how prot warrior is dead but no one mentions that guardian druid is missing cause someone hid the body
If Bear was more entertaining to play there might be more ppl talking about it
Course that werebear does look pretty sick
i need someone who is alliance NA and plays armns or fury as an offspec to do keyts with me cause im tired of pugging 😦
Im a hordie boi
no-one talks about guardian because no-one in their right mind enjoys that garbage
My guild has me and a druid for tanks lol
it's literally just prot warrior but lamer
senses' co-tank is a druid
fucking madness
I pull aggro from him sometimes lol
So is mine...and you're talking about "why would people play shitty non meta tanks.." in the prot warrior channel my dude.
Because we are fearless men who are willing to prove we can outplay bad design choices. ...and then we see what DK's can do and realize we're wrong.
Guardian doesn't perform very poorly in uldir do they? I always thought their main weakness was their mindnumbing gameplay
They're still very durable.
there is no such a thing as raiding meta
so fine as raid tanks.
all tanks have to do is survive and all tanks can do that
m+ is different thing but shitting on prots and guardians for raiding is kinda dumb
There is a meta when you're trying to outperform another guild in a race. There is a meta when you're trying to push content with less gear.
so you come here to talk about meta and expect me to believe you are in top 20 guild or something
You can talk about what's really good without being a top 20 player yourself
whats the point
Every tank "functions' in the current one raid. What you're able to accomplish at what ilevel, meaning what point in the power curve...does matter.
That's why their is a coach position for professional teams
why would you waste your time with stupid stuff if you are not in it
There*
The point is you're arguing just to argue; how easy it is to push through the current mythic tier with a given tank needing more or less gear, or stronger played healers..etc.. 'is' a meta-game of tank balance.
Just because warriors can tank through mythic uldir does not mean there 'isn't' a balancing to the tanks. Which is what your statement would imply
"it doesn't matter because you're not in the top 20' is a moronic statement.
also just a reminder that the m+ meta has a direct effect on raid performance perception
The tank toolkit issue is simply exacerbated in M+; it's not that warriors can't push decent keys..we can't push cutting edge keys because our toolkit makes it much more difficult than for other tanks.
Hey guys, in waycrest how many stacks on boss before getting it to the fire?
Anyone else find it so funny that warriors were supposed to be the 'mobility' tank..and yet both DH's and DK's are better at running away and kiting packs of mobs in M+ than we are?!
Nistel that depends solely on you and your healer.
How big a hits can you sustain before it's too much? how easily can healer manage the fire damage when you expell the spirits?
well
What's your io and ilevel?
I'm not realy sure what sort of tank we're supposed to be
Mobility tank, according to who?
370IL and 800 IO
According to always...that was always the warrior niche.
The one thing we had over most or all other tanks. it's been eroded away over time.
If your DPS/tank is good enough, can kill boss w/o care of lighting it on fire.
372 here, I just kill it. Usually has 30ish stacks by death on +12.
🤷
'always' according to who?
Nistel that won't happen this week, start with 15 stacks. Remember you can pull into the walkway area leading into his courtyard...he doesn't break..
So just the fires in that yard are not your only source of breaking out the spirits.
And then in legion, and now..somehow we got shuffled into the "dps'ing tank" category.
😬
yeah our single target isn't super stout either.
DH seem to do pretty good aoe dps too honestly
yup.
My DPS officer keeps calling me a paper tank even though our monk mitigates only 43%
And I'm closing in on 68%
Making me salty as fuck.
i get called that toooo
I'm two steps from telling him to blow it out his ass.
He thinks I'm holding us back in prog even though it's overwhelmingly just shitty raid execution.
You guys have incompetent officers.
It's real obvious when it's an actual tank problem. I've found also that people for whatever reason, never want to look at healers and say "are you actually doing everything you can?" .
Because a lot of tanks are worried they'll get shot down saying "oh you take so much damage tho!"
If you're confident in yourself/abilities, tell them to look at the logs and compare then. And/or realize warriors dont heal their damage.
Yep. Most of my deaths are just lack of healing over a ~5 to 8 sec period.
do you record your gameplay? it would be easy to show that you're not getting the heals, and what abilities are on cd
and you don't need to present it like "look how player X is the problem", you can invite the officers to view it w/you, to see what's happening
Oh they aren't ever going to sit me as tank.
It's just an air-headed new officer being a shitstain and thinking Sco is lord.
He's on the "warriors are shit-tier garbage tanks that can't push keys or prog" bandwagon
every tank ive stepped into Uldir with i have absolutely spanked in damage while having less damage taken
like warriors spot
^
I only lost to a 383 VDH that was way further on prog and gear than I was two weeks ago
I was 369 because I keep getting dicked hard by the PL lottery.
In mythic or hc?
Ah
What do you think about the new trait? Avatar gives mastery & ignore pain
It's not amazing, but since ilvl is king
As long as you have the DC trait and aren't fucked about more block from brace or fortress
I'd probably take it because Avatar = bootyclap cleave deeps
And more mastery = more attack power = more bootyclap
Louder claps
👏
I was trying to glyph my clap before but it didn't work 😭
Mine works git gudder
I wish ilvl was king so i wouldnt have to wear my shitty ass 340 shoulders because they have dc and my 385 dont
TC glyph BIS
I mean ilvl is king
only thing that you have to be wary of is DC assassins
So you need to defend your throne
Beats the alternative
Why would they
Because people are babyraging about how good our damage is
Despite the fact that other tanks can keep pace if they gave a shit I'm sure
Except maybe bears
#1 trash dps, better nerf that /s
i would be fine if they took some damage from TC and put it into SS
I dont remember the last time i lost to another tank on dps even in raids
im watching ion answers on azerite reforging and none of what he says makes any sense. wtf is this shit
Ion
sensible answers
Choose one
incredible
What do you think they will do to our "rotational flow"
absolutely nothing
Honestly I'd prefer they didn't slow us down in terms of uptime
I liked the hyperfast pace of ATB 2p memery
Imjust reading off the q&a. Protection Warrior and Guardian Druid are lagging behind. Some of that is numerical tuning, some (with Prot Warrior) has to do with rotational flow.
Make IP not shit
I get IP isn't total shit and it's useful
But it's pretty garbage
sorry i meant time on boss, in my experience swaps were really important for defensive timings and making sure i could always layer on really hard stuff like shatter mythic zek etc
I feel bad when I have to hit it so I don't rage cap because of rageless revenge procs
Yesssss
Its ok to use ip so you can reduce the cd of ava/demo
defensively its pretty comparable to the legion version, but with it being a 50% reduction and stuck at 40 rage, also on the GCD. it kinda stomps on the rotation's flow
@oblique garnet Just revenge instead if you can.
IP doesn't make a massive defensive difference most of the time unless the windup for abilities is stupid long and you can fiddle with your rage.
I prefer having lower cd on my ava and demo when im switching with the other tank on zekvoz for example
Wish they just took ip, hand of the protector, frenzied regen etc off gcd
the EHP gain you get is about the same as IP from legion
its just in legion it was much harder to waste rage pressing it
Do we have numbers to back that up? I'm dubious of that claim.
Because IP in Legion was doing so much more work than it is now
Considering my healing done was ostensibly healer-levels.
Yeah, and that's why I'm dubious of that claim
well before you would absorb 90% of the hit which counted as healing, now you use far less IPs but it aborbs about the same amount of damage
just spread out much thinner
But... EHP is it the same? Because it had a way bigger impact on fights then than it does now.
I'm having a hard time swallowing that Kel
Is there a sheet somewhere showing this?
it was more effective in legion because we had infinite rage and it was being spent all hte time
It only did more work because you cast it so much more often.
Which 2 to pick from: 365 Jes Howler, 370 Doom's Fury, or 355 Darkmoon Blockades?
like per cast of IP its similar, just now we press it much less
k.. that's what I thought, doom's fury does give a lot of parry
Parry is butts
sounds good
It's one of the reasons why we ignore ravager as a CD
The other reason is the deafeningly awful damage
I'm still just flabbergasted how some of our talents made it out of beta
Ravager chiefest of all
I love bolster, idk what I would do without it
Bolster's great.
looking forward to 8.1 buffs, maybe an IP off the GCD would be a godsend
But our talents are overwhelmingly dogshit outside our cookie cutter build.
There are some uses in pvp
Yup but other than that theres no alternatives to majority of our talent build
Even then, prot in PVP is pretty underwhelming without a healer babysitting us
And even with that we do no damage (but so do other tanks)
Huh no damage?
The best you can do with it is 5-manning EoTS and knockbacking people for laughs.
I heard guardian does good dmg in pvp actually
I haven't noticed.
I ripped through one as arms in 2s
Barely did half my output
And that was ~1900
Not amazing, but you'd think folks would've learned how to push buttons by that CR
Im critting 43k with my shieldslam constantly
They need to buff shield block uptime and make IP actually scale
They need to make tanks in general capable of existing without being entirely propped up by a healer
:^)
Either make it increase based on recent damage taken like Death Strike or make it a percent damage reduction that decays.
Give us shields that can mitigate ranged attacks perhaps
Or make them blockable
because SHIELDS
Literally fucking
How can that be a thing
Also make ranged attacks blockable
I'm so salty about that
No shield in this world can block a rock
APPARENTLY NOT.
Or a wrench
Meanwhile in D&D/Pathfinder you can literally attack siege weaponry and blast it out the air with your big dumb fist
Or shield
Or sword
or whatever weapon you prefer really
Class fantasy
Has it always been like this? That we can only block melee attacks
Mostly, yes.
Melee attacks and some raid mechanics mostly from ATB
Otherwise yeah mostly melee attacks or melee-based attacks
pallys can block spells right
I mean, yeah
yes
but block isn't guarenteed for paladin
still, i feel like magic mitigation is a major issue with warriors
even if we could block a % of a spell
right but don't other tanks have better magic mitigation than warr?
Not really
No lol
I believe DK and Pally at least
Druid kind of
No lol
IP does great vs spell damage
SR
And in general we're the king of cooldowns
Which raid azerite trait (if at all) are you guys using? Sorry if this is pinned alrdy?
We can tolerate it better on paper, but because of other circumstances it still kicks our faces in
Archives
Archive,laser matrix
I still feel like at the very least shield block rage cost could be reduced, IP off the GCD and / or increase % of IP absorb
We couldn't make warriors work intuitively
nothing major, but I feel like slight tweaks could help a lot
Then we'd actually enjoy our class
I actually like warrior tanks better than others
I do too
SAME
playing a warrior feelsl ike im playing piano with all the different buttons being mashed
leveling a blood dk and I press a key every second or two.. boring AF
I hate this "warrior is bad at dealing with magic damage" meme
There is very little magic damage in this expansion
@summer sequoia why are you only hitting a key every 2 seconds?
We're not bad at it
Have you walked into a mythic dungeon? tons of unavoidable magic damage
my issue with the magic thing isn't the magic damage itself, it's the lack of rage generation from a caster mob
The magic damage in this expansion owns everyone, not just prot in particular
We generate fuck all rage from damage intake anyway tbf
We all said that already
^
I have no issues with rage
u know what was full of unavoidable magic
Hook me up with whatever DPS you have that bound interrupts
legion m+
ffs
looking at u hyrja
@ember arrow was exaggerating a bit but the APM feels much slower
nothing even remotely similar in bfa
@summer sequoia bdk isnt a gcd capped tank
Mokhu you have way more haste on warrior too
so thats kinda a moot point
right, my point was that warriors are more fun due to more keys being pressed
i'm enjoying discovering all the hilarious shit i can spell reflect
like the Guardian Elemental in shrine of the storm
60% of that idiot's hp feelsgoodman
The 3rd boss in temple has alot of unavoidable magic damage if your group doesnt soak the beams
You can reflect the poison proc from the assassins in Ataldazar
Yeah I just SR on cooldown vs them
It's the dumbest thing. Does nothing but it still weirds me out
ALSO WHEN ARE THEY GOING TO SEGREGATE THE DR FROM THE REFLECT
HOLY SHIT
PLEASE
BLIZZARD
🤔
Isnt there a poison engineering grenade thing that you could use maybe?
@cinder nova Swole is pro segregation, you heard it here first, folks.
more buttons, more fun all subjective
also yeah @oblique garnet i haven't pugged a dungeon yet but i assume third boss in temple is unpuggable
you need good co-ordination
backs up
No its not unpuggable but it means that you have to soak 2 beams and it hurts on tyrannical
yeah
backs the fuck up *
if the rest of your group plays properly you have to soak 0 beams
it's reaaaally nice
you can just rotate 4people on them
first boss in temple in harder imo
Anyway I gotta go through 38 spellbooks my wizard recently found so I can use his wizardry to make my barbarian barbarian gudder
in high key
Cheers guys
Just separate the 2 and its ez
Im still salty about missing the timer by 20s on shrine because one of our dps had to take a bio
that's a tilter
On +12
we almost timed a 14 ML yesterday but we all played like absolute dogshit on last boss
Would reflect be broken if it could reflect any amount of spells
no
Yes
because that's how it worked in legion and it wasn't broken
well
it was kind of broken
but not that bad
I imagine it would be broken this xpac
nah no way
since nobody else has great spell mitigation either
AMS caps at like 30% of your health?
what broken spell could we SR
more than once in 5 seconds
it's basically only good if you have 2+ caster mobs
I was wondering if 2 or more spells hit at the same time. What happens? I have spell reflected the pack befoee 3rd boss in ML and I think I usually reflect 2x energy lash there
yes
Is that how it's mesnt to be
if 2 spells hit at the exatg same time you reflect them both
Does it coint travel time of the spell has any
@oblique garnet you might know about it but most people don't, do you know about the spell refleect on the big elemental on the bridge
if you SR after the spell is cast, it will do nothing
well it might reduce the damage
For pallies blocking spells: does it reduce it by a fixed %?
but you won't bounce it back
first boss in underrot will be a cake if spell reflect has more than 1 charge
The electric whatever its called?
I was thinking if 2 casters cast at the same time but have different travel time ontheir spells
Really?
What do you reflect on the elemental? And how much dmg does it dom
Gotta try that tomorrow
if your entire group hides in LoS
the mob will cast Electrifying Shock on you
and it does 3% of it's hp every second
... for 20 seconds
That sounds broken
not as broken as mass grip in Literally Every Dungeon Ever
sounds like you never did Cathedral of Eternal Night
where we could do that to a boss
Will it not work if 1 person misses los?
if anyone else is in los
it will cast on them
your group needs to be out of LoS and NOT in combat
reflect the spell then let them come in
Also didnt know abou cath, know reflect was good in mos though
But it dies pretty fast even if nobody is los
you could just not stand in the shield and reflect it
Oh wowww
it did like... 15% of his max hp i think? something around there?
Might be useful on fortified
None seemed to get any kings rest keys in our guild this week so i think i have to pug that to get my rio rating higher
Kr is pretty easy this week unless it's a super high key imho
fucking hate that instance
You barely notice teeming
but yeah it's easy this week
bosses are just loooooong
0 infested mobs in the 2nd boss room
And I much prefer tyrannical over fortified in kr
If you have multiple vectors on vectis and reflect, will it bounce them all they have the same timer?
yes jon
had to be exact same time jon, ya
nah i was in there yesterday, no infested mobs in blob room
the omega vectors are weird
looks like the debuff has a travel time
i got one then .2 seconds later got another
and the SR only saved 1 stack
Do those dunecrawler spaulders have dc?
God damn i got the head from that voldun emissary
I only this week managed to get shoulders with dc
340 shoulders
And i had to stack 5 plate users to get them
DC is so disgusting
Isnt one of the conquest pieces DC?
unless we get reworked i would not be surprised if we hit 100% DS uptime in next raid
yeah but you have to grind for a while
anyway heading to bed
happy thunderclaps everyone
Which one is it? I'm close to unlocking the weapon
yea shoulders have DC on them from conquest
Weapon was first weeks?
Yeahh
Yeah you have a long way to go bud
its like 3? 4? caps or somethin
😭
I thought something from the q&a was a bit unclear. Any azerite gear we get before the new "season". Will it get an extra ring as well or will it be outdated?
Yes
Cus it sounds like dungeon azerite pieces will have the new ring (they should) but also sounds like any old gear they intend to make outdated
But not retroactively right?
Im not sure what that means 😅 im sorry english is not my first language
They won't add new ring to old gear is what I'm thinking
Uhh iirc they said something about adding it to older gear too
Like a week ago or smth
Ah maybe they will, idk that was just my impression from reading the q&a summary
GL
👏
guys, can someone explain the pack in underoot bridge ?
like, how to kill them lol
we cant skip cuz we dont have a rogue
Choose the one side where there is no big add
the one in the middle u mean?
Interrupt gift of ghuun and dark reconstructuon from priest and dark omen from the masi
Mask*
Close to the start right?
There are 2 choices
One with more adds one with less
just did atal dazar 9 and missed timer 😦
well, we don't know that, Late. for all we know it was due to entirely avoidable altercations
Just solod unbound abomination +6 on my prot warrior
No byron i mean catfriend has been puggibg alot of keys thats why i asked
victory rush is fucking great
Yeah just heroic throw at the sporesnand get those resets
but still, if a key is failed we have no way of knowing if luck was involved. I'm basically just being an ass. I apologize, carry on
@junior ivy what trinkets did you use on atal?
Man I love gridrunner.. that 2.3k HPS
didn't feel really afraid of pulls
jes howler and blockades
I find that 375 veiled eye and blockades really helped to mitigate the damage the addpack in front of volkaal does
this week is free week
Pretty much yeah
I dont think the volcanic is working correctly though
Its supposed to spawn under players feet right?
not necessarily
Volcanic spawns more the further away from mobs in combat you are I think
Well yeah but it shouldnt spawn 30yds away from players right?
No it will spawn close to players
Yeah my thoughts exactly
We were doing siege and the volcanic spawned under the spotter before the 2nd boss when we were inside the room with the bridge and spotter was close to the boss
It was in combat with npcs right
We were in combat with it
And nobody was around the spotter?
No
We all tried to los it so it would come to us and laser matrix wouldnt pull the boss
Somebody help me, please
Leveling my Prot warrior, I got my hands on a 2H weapon so I set up my bindings and talents for Arms ... found it amusing
Got a second 2 hander, so built out my bindings and talents for Fury
Fucking love it
SOmebody please talk some sense into me
They are all pretty fun specs to play
I would play whatever you enjoy
^
lol of course. I like Prot
But it is quite striking how much smoother the Fury rotation is than it was in Legion
what is considered a good Rio for a warr tank ? good not great ofc
Idk i only have around 1k and havent done 2 dungeons on +10 yet
@odd storm There's always the option of playing both, a pile of guilds could use a dps that can tank occasionally
🤷
@past ledge 700 as long as they timered the key you have
My Warr is my third I am leveling in BFA. I play Priest main
Since ur prot warrior 800,
Wow there's really now DC chest piece from dungeons? fuck
im hovering around 840 atm, so thats not bad eh ?
Looking back I wish I would have leveled my warrior instead of my mage. I had 9 110s at the end of Legion
Nah its not bad
People will think prot warrior as a burden so the higher ur io is the less the chances they think ur good as prot
But if people check ur actual profile make sure ur timing ur chest
atm i have 8 timed dunger above +8
High io but low timed chest is worse then low io but full chest for every dung
I'm 912 becuae I've +9 everything so far
timed thou?
Yup
the only dung i could not do it high is kings rest
idk if its me or what lol
that dung scares the shit out of me
https://raider.io/characters/us/dalaran/Cerebellá to showcase my io
It's not hard but it depends on the week
on fort weeks the only real annoying parts are the first room of trash
and zul at the end
is it an easy week to do KR this week?
probably as easy as its gonna get
if you get good dps group should be fine
What?
Last week was bolstering + fortified
last week was not easy
for high keys definitely not easy
exactly
This week its pretty straight forward
this week is blast week. easy affixes for pretty much every dungeon. last week was toxic as fuck
Just have a good cleave group that knows how to interrupt, pull big, kill bosses.
Not really
🤷
be mobile and dont get volcanoed.
Last week was easy because it was bolster
And bosses that are keykillers weren't an issue
The bosses are the easiest part of kings rest
Are we talking pug or group of people u know?
pug
Both
Becuase I'm looking at pugs only
Group wise I can't give an answer since I like a challenge
@sick sentinel just took a peek at your linked I.O profile. What azerite traits were you using on the atal'dazar +9 while tanking?
noticed on +7 its showing LOW x3? gotta be mistake/
Of my dung runs
I recently switched from iron to double shield slam trait
rip
cant you just invite someone from another server
indomitable, such a well designed and interesting talent
yeah they even nerf it for some reason
God forbid we would be able to get slightly more hp than other tanks while making us die by losing bolster
We do a lot of damage, why do you need more hp or good mita /s
10% is such a joke
Tru
I just want either IP off gcd or to better tuned
If I can get that I'm happy with prot then
Or if not that make SB 12seconds and not affected by haste
Since IP is no longer the rage dumper like it was in legion, the rage costs are fine since if u combo a sb with IP that's 70 rage
hey guys i have a question, how do u guys deal with rupturing blood on heroic zul? i cant even drop the blood pool coz i always die before the other tank even finish dropping his blood and taunt off me
If ur heavy CDs are up use them before u take massive damage not after the fact
i did but it doesnt last as long as the debuff duration
Pray
...
ya it just drop straight away with 1 hit from zul
Try to pool rage and demo shouts then
While keeping up SB
So u can keep recasting IP
also when i use big def cd, the next time i taunt the boss i dont have anything except sb to tank him
i guess ill try to keep recasting IP and see how it goes, thx dude
Also remember SR is a thing and if notice that it's spell damage that can help reduce damage
Also maybe invest in getting the tank trinket from KR
Since its a on demand absorb
SR definitely helps but what i notice is that rupturing blood last for 20 sec and i need to chain def cd to even barely survive 1 session
tank trinket.. good idea
respec indomitable, 10% more hp
😬
also ive been looking around warcraftlogs and all the prot warr i found on zul r 3 tanking him with the prot warr just doing dmg not actively tanking, is that a thing?
HC
prot can do really good damage on zul
I take 4 stacks and live
Ok so in Heroic for warrior I 2 tank him with a Blood DK
roll IP, save SW for when you're not taking it, get BoP'd for the first
What healer set up do you have
Any paladin at all?
Veiled eye is really good for zul
Cause if u can take Zul first I found that easier I pair for the first round Demo shout/IP pooling rage for the first paired with our Hpriest Wings also Veiled Eye.
For the 2nd set if you have use rallying/Last Stand together for the HP pool and IP again
An SW can be used as a on demand Mit for safety or if y'all kill him in 4 applications 2 per tank even 1 BoP regardless of Paladin will make a massive difference.
Also communication is Key with your healers let them know in advance what's going on if possible an call for a CD
I'm paired with a Blood DK as my off tank an always take Zul first since my mobility is much higher an it's easier to get out an In for me making not having him or me hit 4+ stacks important and also easier to manage the incoming damage
Besides you shouldn't need any cds prior to p2 at all besides Demo shout even if you take the crusher
what do you all think about taking never surrender over bolster for zul phase 2?
You have plenty of different healers with multiple different Cds you shouldn't be dying, that's on them cause there is no way with a Rsham/druid and Hpriest that raid heals are an issue
never t ake never surrender
how can u have less than 4 stacks of rupture? the other tank have not yet clear his debuff and drop the pool
We have 3 Paladin an we BoP the first 2 exchanges
that definitely helps then i need to get a hpally
Any paladin can do it
Regardless of spec BoP > their job
You surviving is Key for the fight not their dps
If you die an drop a massive pool because "any reason" besides dead or feared is inexcusable
does bop drop the pool right away?
Yes
k
So just leap out call for BoP intercept back in
right
Or just run out Leap in
385 bracers off H zul
wait if you cast demo shout after dot is on you, does it reduce the damage?
But the strategy I suggest only really works well if kill him before the 6th tank swap preferably
since the bleed is directly from zul, it should be reduced
it's not environmental damage
Even if you don't make contact with Zul even tho you should it's still 40 rage for IP
While that wouldn't be optimal if that saves you it matters
so that means we only run out when the debuff is about to expire and keep hitting zul the whole time to generate ip maximising it with leap and charge
I mean I don't stay in cause I max rage out prior since I take him first and at 45% just start pooling
Also cause we have BoP an removing it immediately is just safer an easier to control outgoing damage
i think i understand where my problem is now, i tank him with blood dk but since the dk is the first one to tank zul it takes him a long time to drop pool and run back to taunt off me making me have 4 stacks everytime
btw i check with wowhead but it says rupturing blood is phys. is it physical or magical?
Which that seemed to be our issue as well, that an our transition has always been ass so far with 2 Hexers and the Crusher being around 40% still
If it was magic you couldnt BoP it
so it should also be reduced by SB right?
No
No you can't block bleeds
Think of it like a rogue or druids bleeds
oh yea im stupid it counts as bleed
Sall good
I still see Warrior hitting SB during Last Stand sooo
He's not really cheesing as far as I can tell
But he hits like a mac truck
What gives
thats what i found also since he 3 tank zul i saw his reply and he stay on zul and crawg the whole time
I mean I do that too
replay*
it is not really a bleed, otherwise dwarf would be OP on zul
the adds revive on mythic yeah
why is SB bad during last stand?
diminishing returns
overlaps, with bolster you're already blocking for the duration of LS
no need to cast SB
Also fairly certain unless I'm reading it wrong you already are blocking during Last Stand soo
you could other wise use SB in place of shield block/last stand where it reduces more damage per hit
oh yea but i thought we going for indomitable for zul
🤔
or not?
you shouldn't need to i think
unless you never cast Last stand, bolster is always better
10% hp is basically the Ace Card for blockades pointless imo
ic
indomitable stamina food and stack versatility, zul is ez
Oof Stam food
it doesn't add any mitigation, a healer does 20k healing in a second
unless you need that hp to survive a hit you don't need it
Strenght food/Flask don't gimp urself for pointless HP that will do nothing to block damage. Cause if all it mattered was HP druids would be king
dk have ridiculous hp right now
I sit at 195k unbuffed with 22k shield from poor Azerite trait choices. Even if I toke Stam flask an food with priest buff I won't add but maybe 30k hp? That's 1 tick when 4 stacks of Rupture is like 110k unmitigated
so with all the recommendation for IP does the trait also worth to have?
not over others like DC, BfI or IF
I have 1 bloodsport specifically for Zul
we definitely need 1 DC for sure
but im wondering if archive is better than bfi or if
I finally got my 370 jes howler should i replace 375 veiled eye or blockades with it?
Imo Veiled but keep all 3 an swap around as you see fit
is it true that if youre on a high pop realm and have no chance of .io score for a +9, but you pug someone from crap realm
youl lget score?
alright thx for all the help guys ill try it tonight and see how it goes, cheers!
Any idea why my melee damage is so high?
Ur Swole clearly
so people who have no idea how to play can hold aggro
Feel that statement can be said about any dps or healing what's ur point?
dps have 40% of their dps as auto attack?
In uldir archive is better than bfi or if, but outside it no its not really since we really only want the module for the haste
After a certain amount of boss kill weeks
The max is 6 or 7 rn?
Same
Is melee being so high just kinda standard?
Well yeah

My tank team has warr/monk/paladin, trying to work out a solid combo for fetid and vect on mythic. Anyone who has experience with these fights have a suggestion for the best suited out of these?
You can run ironskin brew
And their damage smoothing is way better for mythic damage vs frenzy
Check logs
warrior is really good for thrashes and monks have the overall consistency for main tanking
In Heroic
I was looking over guilds that cleared it with a warrior and almost all of them had the warrior tanking the boss.
Practically no thrash damage intake
Meaning they weren't taking thrashes.
I'm sure you could do it.
But why make it harder if your monk can just ezclap the mech
is there any reason our tanks just never pick up the first blood feast add? (heroic)
it just goes around punching healers
every pull
we have a warrior and monk if that matters
not doing their job
^
They should hang out near where the feast pops out and punch it back
And then run to wherever
Not like boss cleaves anyway
monk has just been putting statue down and whatever happens happens
Tell him he's a goon and he needs to hit the fucking mob
And same with that warrior
Tell him Skyhold's watching and we're not impressed
we just killed m fetid, i was taking thrashes
ezpz no dmg
had our monk on the boss
for the record it is not harder for prot to take thrashes
crit blocks are so stronk for it too
https://www.warcraftlogs.com/reports/Q27p6YXZwazLGkfm/#fight=last&type=damage-done maybe I should DPS instead of tank. :\
wew zek'vhoz mythic
Why aren't they letting you tank M Zek?
My monk gets gooned by zek combo and I barely feel it
swole cmon son
pre nerf barely 10 guilds had killed it lmao
let's not grasp at straws here
if that, actually
cus im an aux raider.
and was pull in middle of their progression.
no sense relearning w/ diff tanks when they have their 2 tanks already.
got 385 haste/vers boots out of it. :>
and yeah thrashes are a joke for prot.
timing SB perfectly.
eat both w/ ease and extra
Maybe i should just start raiding mythic on a pug our guild rarely gets 20ppl online for a raid
you'd have better luck looking for a new guild than pugging it
gl progging again every week
Well yeah possibly but i have so many good friends in the guild i dont really want to change the guild because of that
Never stopped me changing my guild.
In fact, I dropped a revival of an old guild I had the most fun with because they wanted me to stop tanking because they said uh
ToS would be another warrior meatgrinder like NH
I regularly do raids and dungeons with my old guild with my friends in it
But I was more interested in prog than they were
Maybe ill get to mythic guild as soon as i get all my parses up to 98 currently averaging 95
can you styill get titanslayer
Isnt that just the title which you get when you kill antorus on mythic
If so then yes
yeh, pretty sure it's just from the mythic argus achieve, not cutting edge
I would say warrior tanks are the best tank class for main tanking Fetid
so if i see titanslayer now i shouldnt be so impressed?
If you can be bothered to check the achieve date
theres alot of people who also bought the boost
If you see someone with scarab lord or immortal title you should be impressed
so what's the general consensus for prot in m+?
its ok not best
ayyy mythic vectis down 😃
gz
Gz
Grats
zek voz destroyed me tonight
is it just a tough fight for prot in general or should I link logs to see what I'm fucking up
taking all 3 stacks btw
blocking 2nd hit, SR first hit
you can use last stand for every combo you take
save SR for last hit
Yeah I popped Last Stand a few pulls
you'll get -50% healing after 1st hit but you'll still get healed some
wasn't ready for the 4 ring change on mythic but I got used to it
itll be tight sometimes but anger management will get you last stand every combo
i'm not a mythic raider but i think 19.72% mitigation on void lash is on the lower side
do you have full IP for each hit?
might be worth making sure demo shout is up each time as well
having demo up for the duration of the combo is good since it reduces all the damage zekvoz does by 20%
nah that aint me
