#protection
1 messages · Page 2172 of 1
And the cd on tclap is lowered eith avatar
Because you both get more damage out of avatar and you also get a ton of rage from thunderclap
WHich makes deafening crash happen a LOT more
Always demo with avatar
you use avatar - demo shout - TC
every other GCD is TC during avatar
it extends DS
by an ungodly amount
You delay avatar to use with demo
but never delay demo
(unless your not tanking)
It also lines up the CDs ~perfectly so that you can get an avatar every-other demo shout
Basically with dc demo should easily be above 60% uptime and close to 70% on like fetid
danks
ok
had to reread all of that
lots of angles lol but thank you guys
for explaining
Our toolkit revolves around dc trait, unstoppable force/bolster/am talents
is there a way to like set my loot spec to all speca t once
why do i gotta pic, one
pick
lol
Because they want you to fuckup and get a 2h weapon from your loot caches
OVER AND OVER
FFFFFFFFF
"The team did internal tests with full raid groups queuing for Warfronts. The problem is that with a full raid group you would steamroll the map objectives and get far ahead of the base building and other pacing mechanism. If you get too far ahead of the pacing, it isn't as fun."

Did they say anything about prot in Q&A yet?
i need an addon that tells me which loot spec to pick for each boss
@gray parrot yes and it also puts TC damage through the roof thanks to the Unstoppable Force talent
so ava pre pull
We’re talking 20k crits on TC
make that first DS last long as fuk
also just as a bonus demo shout gives you more damage too
Aye! Topping dmg meters on trash pulls feels good!
ok
My voice actually feels decent today so I’ll be able to record some after raid tonight so I’ll be probably dropping a video guide soon @gray parrot
So what kind of buff are we expecting, another 1,5 % extra armor?
@tulip pond They said that BrM and DK are overtuned right now, so I'm guessing some nerfs there
and some rotational changes for us + more number tuning
Well if you’re looking for some general tanking tips I did do a video before BFA dropped
Yea they also said there will be number tuning & QoL improvement for prot
Not really prot specific tho
Also that Prot not only has survivability, but also rotational issues. It may be fairly significant
Not Vanguard with 1.2% buff
I mean I like our rotation
DK hp and armor scaling up too nice, i wanna see vanguard buff some more
👏🏻👏🏻
oh hey anothe tony :x
Lol I ‘Member in beta when they were like “nah prot doesn’t get a lot of HP because they have the highest EHP”
Hi
same. I just want some more vanguard tweaks.
heavy armor should be a niche for us.
hi
or how about something that extends shield block duration by 1-2 seconds
blockable damage and block uptime are not the major issues facing prot
at all
by any amoount of logic
well, mythic fetid was kinda rough
nah. shield block is fine imo. especially once your haste is so high.
buffing it would just make it too OP at higher ilvl.
esp taking thrash
TBH I think IP having more volume would fix a majority of the “problems”
yeah.
Was gonna say that, either sitting full rage or casting non free Revenges just because Ip still had too much left in the bank feels bad
if I have azerite gear that is an ilvl upgrade but none of them have deafening crash should I prioritize deafening crash for the demo shout extension?
@urban walrus recent logs show average thrash at like 149k
Should be easily doable with a well over 200k hp pool that we have now
maybe a bigger base to the spell of IP.
i mean after 50% , having sb up for each
but I don't think its scaling should be buffed.
@old night yup
I think t21 4 set being worked in somewhere would be a very nice and welcome addition
Having Heroic strike with Ultimatum procs back would be nice too but guess it would be too much to ask for considering Blizzard's current stance on GCD
bring back rage from damage taken for non blockable damage
so we can IP while bleeding/being nuked
prot fixed
400IQ
Are ataldazar pulls any different on teeming ?
I usually run right to rezan and back up to him
Nah none of my stuff is on pins
@chilly brook 100% agree the IP buff on blocking would scale us very well in M+
do i need to go get my pitch fork and torches?
so ive been working on my rotation. I was told rage dumping with revenge on ST is okay as its more dps and can proc SS. Is that right? since we're on the topic of rotations
It would make IP extremely strong on large pulls
this sounds like a travesty
we'd be the tank that could actually TANK in M+
Like I said the only thing I have up rn is just simply a generic “hey this is the world of tanking this is how you should look at it”
Prot one won’t be up until probably tomorrow
And then I could maybe see about getting it in pins
We'll see if they deliver Levko
what will most likely happen
dk/brm will get overnerfed. warr and bears wont get buffed enough
But that hits the nail
in best case
We're in the "rotational flow" arena for most folks
one of the 2 scenarios
best case
is BrM and BDK are eating dirt
and warrior is still hard to play
Best case
Rotational fluidity has nothing to do with it imo
ah the skyhold mentality
sounds fine to me.
But hey
Is they bring the average level for warriors up
so the avg isn't shit
There will always be a winner
TBH I don’t care who it is
As long as I can play what I want
but reward those of us who have perfected playing this soccer brick of a spec
noones forcing you
@ember arrow
wouldn't have it any other way
I mean
technically I am being forced
I got sat thanks to Sco vid
Thanks Sco
ty sco
To quote my raidleader "BrM is amazing we need one of those, and (paladin tank) doesn't have offspec, can you go arms?"
I said no
againj as i said multiple times
cant we just have fun
and be good
like in LEGION
the fucking expansion
apperntly not
3 moths ago
why must it be either or
even after I was like "I take less damage"
"But BRM are amazing SO SEZ METHOD SO IT MUST BE"
So I'm stuck keeping up with the joneses
by spamming M+
while they raid
non-proc revenge on single target if IP is capped is fine right if you are rage dumping?
So when the grand sweeping change of "Stagger can fucking kill you" comes around
I'll be ready
Yes Film
TY all for the help. Gotta do work now. we take a full crack at Ghuun by himself tonight on Heroic. I will follow up with more logs and hopefully I dont suck as muc h:D
If you're just rage dumping
@uneven mason i was in the same boat as u man, except guild didnt really do m+ with me either
use revenge
so i changed guilds
@digital arrow hard to find a tank spot as a prot war
on a low pop alliance server
considering swapping back to Horde
had a group of friends on another server who had a tank spot
and was willing to lemme play prot
yeah I try to cap out IP once shield block is up, use shield block for a rage dump then revenge if i cant do either. If everything is locked out, I use dev
now life is pretty nice
been working on my rotation, trying to clean it up
Film - don't spend rage just to spend rage if you're taking damage
If you're not taking enough damage that IP is being consumed fast
just use revenge anyway
yup
out the gate
I actually stop casting rev before a taunt swap
I rage dump with Revenge when not actively tanking
what I think my issue was was not using revenge as a rage dump
gotta be cautious
then not casting devastate to proc SS
its a easy trap to fall into
as a bottom of the line priority that is
oh of course
I was on my last raid. I just think I also wasn't using devastate enough as well. I found myself cooldown locked for a second or two which I could have weaved in a dev to try and proc
I’m not sure what a warrior tank buff would even look like
Not saying we don’t need them
I'm getting closer to optimizing my rotation, just been taking a lot of work. This expansion it just hasn't fully clicked yet
But I feel like what we need is a redesign, not a buff
We have one viable talent build and that signals to me a design flaw
Protection Warrior and Guardian Druid are lagging behind. Some of that is numerical tuning, some (with Prot Warrior) has to do with rotational flow. Changes coming to the PTR in the not so distant future.
oh god
Like, imagine even trying to tank without anger management and bolstering
monkaS
not if you enjoy the current playstyle, which many do (myself included).
playstyle is good, i'd just lobby for more sb uptime, and yes, i know bolster etc, but 100% sb uptime would be nice
also fixing NS, ravager and HR
@astral crystal no, I don't want that. That won't help. We need less difference in damage between SB being up and down. More SB uptime will just mask the problem
I know
But I’m specifically speaking about the “...some (with prot warrior) has to do with rotational flow.”
no, more sb uptime means you have reliable mitigation
and when it's down you get destroyed
which is the entire point of tanking
that's what i'm saying
make it so it's like in legion again
where you can have 100% if you play right
that's not fun
of course it is
i dont even care about play style i just want to get invited to tank m+ pugs
and fun shouldn't really come into question here, that's a subjective concern; i dont find brm fun even though they have 100% uptime on thier am, not because of 100% uptime on their am
their*
yeah @junior ivy lol
what are you even talking about from a design standpoint lmao
But good play meant I could purify more
brm and guardian druid both have 100% mit uptime
And it was something that I worked to do well with
I’d agree
They're also looking at Tank Damage, look at them on the PTR.
the problem is not lack of SB uptime, it's that we take too much damage when SB isn't up.
if you want to design a class that is less punishing to play, you reduce the penalty for mistakes. Not eliminate, just reduce
Prot pallies in Legion had the exact same issue. As far as I know they still don't have 100% uptime on their sotr either.
prot pally wasnt bad in legion despite
in ABT anyway
They make up for it by having consecration now. They get flat reduction by standing in it. That's why
Just make all mitigation baseline and make shield block into a pretty animation that does nothing.
Fucking fixed.
that and high armor, health, mastery, and flat DR
But in Legion they fluctuated between paper and titanium balls
But with how much uptime we have of something I don't think it's a major issue. When SB is down we've got last stand, demo + IP, and shield wall
make rumbling earth baseline, raise the IP cap to 2x IP, and replace rumbling earth with Gag Order. That's pretty much all we need
What's gag order?
gag order would be fun
Holy shit I want that so badly
I wouldn't mind a change to our mastery either
I'd like them to fold some IP scaling into there
yeah, something that scales. Flat DR would be great
what if they scrapped out mastery, then replaced it with something like a critical block, and maybe an attack power boost
So you have to choice to mitigate a baseline if its not physical, or ''more'' when its physical
And I'd do away with crit block
but from the sounds of it, they're just gonna buff the parts that make warrior unforgiving, from the (rotational issues) comment
but I fear they're going to 7.1.5 us, and the class is going to feel 100% different to play
Idk if this would fit in as a new mastery or an azerite trait or something, but what about a proc that made your next SB not consume a charge?
Would it be too powerful at 1%?
so like 30% mitigation, when SB isn't active, or just bonus to block when SB is active
would suck to track. They need to get rid of more things that are hard to track
Like 1% of every X where x could be an attack, a block, etc
Need to do away with RNG
thats why we're in a bad place
Its either ''no damage'' or fuck my life
I think prot has very little rotational rng
He means for critical block
I knkw
^
crit block leads to sudden spikes
but its not our problem
So they don't balance
our problem is damage that bypasses armor/block
Thats part of it
since we have IP and that is it
What about new mastery "Blocking an attack increases IP absorb by X amount"
#BlockTheRocks
Tony
still wouldn't help
in situations where we're not tanking but takign bleed/spell damage
True, didn't consider that
Like, the 2 situations we have issues with
so would a flat increase to amount blocked as a mastery be more smoothed out?maybe have it synergize with IP in a way, like blocking an attack extends IP by X amount like our old set bonus
that's not a bad idea
@chrome harbor yes that would be 100% smoother
cool, whats the starting pay at blizzard
shields are a little too crucial, and that would take the weight of needing a good shield
hence why a baseline mitigation instead of critblock would be better.
Add utility, like brez, hard CC, displacement of/for others.
Add sustain, like free victory rush % on blocks.
so, instead of mastery increases chance to bloc by X
not chance, amount
So right so Mastery would be increases chance to block by X, increases amount blocked by Y
Thats too op with SB @weary notch
pull some of the weight out of block value
OH
Blizzard's solution is just gonna be "lol play classic if you want warriors to be good"
yea and just have it flat increase as it would be more reliable
but whatever solution they come up with, I can pretty much guarantee it's going to be a terrible idea, and will fundamentally change the way the class plays
have mastery reduce all damage by X (our critical block scale) during shield block
The amount would have to been so minimal @chrome harbor to keep with the scaling of 2ndary stats, that mastery would become almost worst stats
Yea but that doesn't fix the issue of us being paper outside of SB / Bolster LS
thats why i would also tack on an IP value to it
And we'd go even deeper into the blocking damage importance and getting rekt on non-blocked
Useless against bleed
is anyone horde 😦
Adding more defensive power to / during Shield Block solves none of our issues.
^
It would, in fact, make us worse.
We need something outside of it
@uneven mason but then we have no reason to ever press IP. I kinda like how I never have to press SB when I'm pulling caster packs.
except IP accents SB
But mah rage
so what, we'd need something completely different and new?
you'd have a reason to use both
Thats why I suggested X% DR when SB isn't active.
BUT MAH RAGE
I just wanna block rocks, guys
Cause thats what they can't balance around
#BlockTheRock
Armored to the teeth: reduces damage not blocked or cant be blocked by X amount?
Let's start a Twitter revolution
Get rid of Crit Block, add Mannoroth's effect as a Mastery based on Rage spent, ta da.
^
It would
it wouldn't
With AM and BV yeah
If only we had an object with which to shield ourselves from physical projectiles.
@final mist I'd take that, but I'd like a bit more flavor like instead of an instant heal it was a stackable HoT
mannoroths was only amazing because we had al iteral ocean of rage to spend
it'd be unnoticable
technically BfA still has an ocean of rage
allows you to build a HoT in moment sof downtime
Mannoroth's was still by far the best legendary even in EN, which is around the RPS we have now.
as a buffer
just not the kind we can use
unless they made the scaling insane
So that point is moot.
Even in EN we had double our current RPS
Not sure, lemme look at logs
I would suggest you go back and look, because it should be around the same RPS if you're playing correctly.
Lets go evne further, Mannoroths was effective because IP stopped us from taking damage
that isn't the case now
it would be the same boat as making IP absorb 58% damage rather than 50%
We're taking damage and the Mastery would be healing as we do, it's not ineffective.
They'd have to scale it to OP levels
if our issue is unblockable dmg or damage we take inbetween dmg, I have a feeling their intention is to just change it to something thats a passive DR... though that seems incredibly boring. I dont think they'll buff IP as that goes against them wanting to cut back on absorbs, they also seem to be against warrior healing
how about something like If IP expires from damage taken you're healed for X % Of the absorb amount
rather than basing it on rage spent
cough stackable hot per rage spent
I mean I’m ok with warrior not healing
I don't want to be a DK
But it would STILL not solve anything
if they want to keep us away from self healing we should be the kings of a smooth intake of dmg
but if it's bound to "ignoring" a hit you just took, it'll fit in line
anyone who thinks self healing is a problem with warriors needs to wake the fuck up
damage spreading is a fun archetype to be in
We don't deal with non mitigateable damage because our only tool for it is weak (IP)
giving us a miniscule heal wouldn't help nearly as much as peopel think (oh boy 4% of my tiny health pool)
I mean, we had Enraged Regeneration forever. I wouldn't hate seeing that back
Last stand is equivalent to ER
true
its literally a 30% heal
Idk if this sounds band-aidy but raise IP cap, and while IP is active you gain x % flat DR that could maybe scale with mastery or something
Here’s an interesting tank idea (not really thinking about this should be a prot thing but I think it’d be cool) how about a tank whose mitigation is to spread the damage between the group? :kappa
Also major issue prot faces that the other tanks have is we don't scale with damage we take
we don't get stronger the more we're beat on
BDK does
Monk does
pally does with the right talent
How does monk get stronger?
druid too
DH does
More haste from HT
because stagger is amazing
what was that oldschool talent warriors had where they healed when they got crit? was it blood craze or something?
That's... not quite right?
if they increased the cap on ITF
Monks don't scale with enemies at all
They're just broken
Stagger is just mechanically insane
lol, we don't need more haste. By the end of the expansion you wouldn't be able to press anything quickly enough during heroism
stagger needs to be 100% scrapped and replaced with something else.
Please no
eh it needs urgency
Let’s not completely rework BrM
harder the hit, faster the tick rate
just make stagger able to kill them
I may not play it anymore but I still love the class
Stagger as a mechanic has never been balanced. It cannot exist and still be balanced with the other tanks.
Imo it should be sorta reverted into MoP where BrM power budget wasn't 99 % on stagger
or just take a charge away from ISB 😄
how about if they get hit hard enough they fall down
@tulip pond we’d need guard back
Rage at EN vs Uldir
they should feel hung over after stagger lol thats my uninformed opinion
haha
that fetid article made me so angry about the state of prot vs BrM, lol
-40% haste
what fetid article
yeah they become sluggish lol
link?
I actually wonder how it’d affect BrM if they shuffled around the damage %’s
tldr not big enough difference between a monk that is played like garbage and a monk that is played properly
Like higher amount up front with less going into stagger
@chilly brook not as much as you think. Fundamentally, delaying damage, has way more power than pure numbers would indicate
monk might get interesting if you couldn't keep stagger up 100% of the time
Like Blizz intended originally in Legion?
that's why they've been in such a hot spot.
nope it's not - read the article
monk will always be easy mode any moron can play because stagger
this monk had like 23% ISB uptime on fetid
@sand egret which is why I was wondering what might happen if they put more damage up front and you could die to stagger
and it was a clean kill on heroic
I don't think it'd change it as much as you'd think, to be honest
now im mad after reading the article too
Mostly because Stagger changes how healers deal with damage as well
Basically the article states what we already knew
so theyre the complete opposite of a prot war
yes
I mean I felt like BrM was much better in WoD where proper use of Guard was important
which is why they're the meta
and we're not
the difference between a good prot war
and a bad prot war
is well
one dies
And if you didn’t use guard right you got smacked
and the other doesn't
at the end of the day, it's risk vs reward and there is very little risk when you close our eyes and find a random BrM vs a random Prot
I feel like that applied more to MoP, Guard with double charges in WoD was just stupid
brM was OP in WOD as well
i sure do feel rewarded when playing prot war well, i've never played brm though but thats the main reason i've stuck with war
must be nicer to raid lead with a BrM monk if thats the case
yeah, playing prot well is super rewarding... but it's still slightly less effective than playing BrM terribly
tanks aren't very good RL'ers imho O_O
Being a tank has nothing to do with being a RL.
@uneven mason but the difference was playing one sub-optimally got you killed
it you're trying to lead a fight and you literally can't see what is going on because the boss is 100000ft tall, it does
which was more of my point, tbh.
I can RL fine as a tank
i raid led as rogue last expansion and am raid leading as prot war this expansion. yeah visibility does get me sometimes
Regardless of boss size
yeah not having a good view of everyone in the raid is the main reason why i've never tried being a shot caller
most bosses are fine though
so, tank dmg is being looked at, cant wait for nerfs to our only niche to accompany paltry "buffs"
I mean it’s not your job as a RL to micromanage everyone
it's not that it isn't viable and can't be done, it's just an extra thing in your way
it's just bonkers to me how little awareness some people have - I'm not guilded because I have a super random/vaired schedule so I was pugging heroic vek on my BrM a couple days ago - got into what was a mostly guild run and their main tank who's like... 373 or so didn't know you could roll straight backwards
If someone requires micromanaging they should be replaced
Lol brm monks
he had been turning his back on zek
woof
yep
that's like in the pre-course to tanking
lol
#1 don't sit
#2 don't turn around
that's pretty gangster
#3 have gear equipped
🤷
Anyways here’s to hoping that they don’t dumpster fire BrM and BDK
there's a 100% chance someone is going to think they did
They said they mitigate too much, by isn’t a blood dks main thing grip?
naw BDKs just heal SO MUCH it looks like they're not taking damage, lol
they said they have too much survivability
originally it was healing back from big hits via DStrike. They were the original "spiky" tank
definitely not that they mit too much
now we have a literal one #dhpuns
Skillstorm
BDKs have 100% uptime on bone shield they take pretty smooth damage and they heal a shitload
I'd probably have jumped on the BDK bandwagon
their thing is healing back getting buttfucked
Well all know what we really need....a glyph to turn Heroic Throw into a Rock. Biggest buff we could get.
a boulder
my problem with playing bdk is I don't think you ever have the option to do damage
like they have a rotation, and the do it. They don't have options to drop tankiness for dps
Because they do DPS while tanking?
Like, that is known as a problem for us, not a benefit
"Oh I can sacrifice mitigatio nto do what other tanks do automatically? SOUNDS GREAT"
We just happen to do a lot more damage
Dev say they are looking at tank damage, inc prot warrior nerf
yeah they're going to make warriors easier to play
i figured it was dmg taken
do shit for damage
Their mitigation (aka death strike) is damage
but we'll be easier to play (AKA stronger )
maybe they'll make devastate do dmg
maybe they'll make devastate do something besides fish for Shield slam procs
I got two azerite gear upgrades (head and shoulder) in ilvl 355. But the traits are not as good as my previous two (ilvl 340). What do I use? I had 2x shield slam and 1 tc traits. With the new gear I have revenge, iron fortress and TC in Ilvl 355 :/:/
They’ll likely increase tank damage honestly. Most tank single target damage is bad
@simple prairie the only traits worth dropping lvl for is deafening crash
Remember they did say they were worried about tanks not being able to do enough damage to keep up with DPS scaling
Sooo I wouldn’t be surprised to see ST buffs
@frosty wedge thanks!
They need to balance around skittish most likely
Which is a 2.5x(I think?) threat modifier
Amazingly, BDKs can do +10s easier
so they get gear faster
so their representation
goes up
while other tanks goes down
This is what we call
"a feedback loop"
Bone storm is pretty good
Lol
1min CD
I’ve always loved bone storm
LOOK MA, NO BRAIN
It is pretty fun playing with my race car pedals on blood DK
just cap the healing it can do
LOOK MA NO HANDS
at like 100% of your total health
for its duration
it'll still be strong
but it won't be "I Can puoll 500 mobs and not die" strong
It’s really just the healing they’re able to output. It’s always been about that
Right but Bonestorm is the only ability right now that gives them that
Not really man
Deathstrike is a shadow of its former self
Not on fetid
I'm talking M+
that pedal comment made me dig this old picture
DKs actually not terrible for fetid. Well you can’t balance in a vacuum
LOLOL
I had forgotten that
DK is fine for tanking raids
I'm saying M+ dat bonestorm healing
Boneatorm is great until you grossly underestimate pug dps and it falls off and you explode -_-
Mistakes were made
Well bonestorm isn’t the reason they’re better
Well you use bonestorm to establish aggro, and then kite
Also
who pugs in M+
we're warriors, I'm either getting carried by my guild
or I'm grinding my Insane title
I pug 7s
Damn son, your sense of humour hat isn't on today
lel
I carry them with my tclaps
tittyclaps
@tulip pond professional warrior ui https://images-na.ssl-images-amazon.com/images/I/61ZJO7oc8WL._SX355_.jpg
Yikers
LMAO
Good thing I made myself unbenchable by gearing a monk but hopefully the buffs will make my rl more tolerant for prot warr
Is there a weakaura or something that would display some kind of aggregate indication of how much of my damage intake is currently unblockable?
like even a number that said RDTPS: 15k (44%)
where 44% is unblockable
When you power through at the beginning of the xpac and prove your entire guild wrong and show them that prot is actually viable
¯_(ツ)_/¯
I already have a gut feel for how much is unblockable on every pack in every m+, but it would be nice to have that info at a glance
The trick is to be an officer or GM
^ can confirm am GM
the trick is to tank with a BM and make them take mechanics
like make them take every thrash on fetid
@carmine ibex if you’re waiting until the damage is taken to figure it out it’s too late
Can confirm, am officer and have been since wotlk
Never got invited to raid groups. So i made my own with blackjack and hordes
yeah obviously, but I would still like to see it
I think having some kind of real time indicator would help train memory of certain situations, not so much that I'd want to react to it in real time. I can already tell when DPS isn't kicking rock lances and I get doodoo'd on
Gonna be interesting to see how long it will take for prot to get rid of their current reputation among pugging community if the buffs bring us on par with other tanks
Implying that there are times where the dps does kick rock lances
It only takes playing at the max skill level to be on par with a good Brew or BDK
If the Brew or BDK is better than good, you are out of luck
@neon tangle the only time DPS kicks rock lance is right after I've used spell reflect
That's how you know when they will kick as a prot warrior
When you use spell reflect, it's 99% going to happen
True
Every time I say it on my warrior not to interrupt in a guild group, 9 times out of 10 someone does it
That's pretty good utility, use spell reflect to get an extra interrupt /s
yeah. "reflecting this one"
1.2 sec later
"sorry I stunned it"
We have 2 now, one on 15 sec and one 25 sec cooldown
At least it doesn't cost rage anymore
I am rather excited to see what changes they have in store for us
you are too optimistic
Probably
?
I mean, it doesn't really fix that BDKs basically are all of the 15+ tanks, which has created a feedback loop keeping them better geared
and it's been going on for the whole raid tier
yeah, it won't stabilize immediately regardless
unless they gut them to the point where they literally aren't played
give them the same treatment we got
no
reducd their snares to 20%
BDKs doing +15s are literally getting the exact same loot drops as prots doing +10s
dont nerf dks or brew or anything else
Nah
just buff the other tanks
Deathstrike only heals for 10%
^ player 2
they prob will, tbh
@grim prism except for the extra drop Chance for each level over 10
@grim prism sorta-kinda, being able to regularly do +15's is going to get you a lot more drops, and a lot more titan/war-forged gear
That hasnt been confirmed
I thought it was confirmed
wtb source
?
It was on PTR
I swapped to arms to run some m+ with a dk tank friend. After doing some higher m+ with them it wasnt that they took less damage or could heal it was just how they can deal with minor mechanics. Like aoe deathgrips for mobs running at low hp in tol dagor. or mc'ing undead mobs in atal'dazar that made the dungeons so much easier.
can confirm, i depleted a +12 and we got 3 loots
The important thing is that it creates a feedback loop, when one tank is disproportionally good they will get more runs, more chances for titan/warforged gear, get better r.io scores, be more likely to get invited back
it takes what could have been a small difference and makes it a larger one
doesnt that only matter with pugging? or is that what the top bois do... cause that sounds awful
thats a scary thought
that's how I play
i'll think of that in my nightmares tonight
im sorry
does my playstyle not count?
it's not that it doesnt matter
puggings is important and blizzard should care about it
but it'll still be pugging
so it'll still suck
I want to see a a bluepost or official patch notes
wtf
Yeah, I know, I was more fleshing out the point a bit
warriors are currently experiencing effectively a negative feedback loop, the average warrior has a harder time getting pugs/groups
which means that we will have less gear than other classes, which will in turn make us less likely the next week to get a pug again
Ummmm hello @grim prism if someone depletes a 12 but gets 3 pieces it’s confirmed
@neon tangle unfortunately, there isn't much Blizz can do about that.
yes there is
unless they remove the gear
frequent small balance updates instead of waiting for big patches
lol
^^^^ Not letting balance stay bad for long periods of time helps a lot with that
It wasn't horrible at the start
they can't fix community perception now but they could have stopped it from happening
The only way to get three is if you key it if you deplete you should only get two
but not WoW
tiny games like dota
these guys barely had enough time to release a presentable game, idk if they have it in them for constant updates to classes
LOL
like do you know how long it takes to run a single exit pass on a patch for DotA vs WoW
cuz it's friggin insane
Pretty sure way the fuck more people play DotA than WoW
I don’t think so
@grim prism agree
are mobas still a thing?
Unless you think WoW is below 1 million subs
subs vs. active players is gonna be a hard thing to compare
i mean they were fun as a WC3 map but idk if they have the staying power of wow
especially for a game like WoW
@chrome harbor literally most played game on steam for years, highest esports $$, huge china players and viewership
i wouldnt be so sure wow is beating it
I really don’t think that Dota 2 is ahead of WoW in players
DotA Asia Championships had 19M peak concurrent viewers, compared to 1M for the MDI which autoplayed in the battle.net client
So im viewership alone it's clearly more popular
Viewers=/=players
nah but blizz doesnt release stats so we don't have a great idea
Having 20x more viewers is a strong indication of having more players
players =/= game
Literally an order of magnitude and then some lol
angry birds had a lot more players than certain AAA titles
wow didn't think it was that big, oh well
We have solid numbers on Dota players
doesnt make Angry Birds a bigger game
We don’t need to look at viewership
i'm literally talking about developmentally
anyhow, it certainly didn't take since launch to figure out that prot is falling behind
either way the original point is that dota balance is about a million times better than wow balance and thats inarguable
like the actual size of the game and it's systems and how many components you deal with
i'm saying its apples and oranges
And the lowest point of subs that we know of was what 6M for WoW?
from a dev perspective
And I don’t think BFA is lower than 1 million subs
WoW is probably still hovering around 7-8m subs
i would not be surprised if half of wows subs didnt play the game
^
I would
@chilly brook subs =/= number of concurrent players
^^^
Ions q&a about tanks...wows
and wow was raking in $$ from some kid who never cancelled his moms credit card
you means Ion's "I should appear before the plebs again, and not answer more questions"
I see two PvP shoulders on Wowhead - 1 with DC and one without DC. Are these shoulders like the weapon in that once you reach the conq level, you can choose between the two?
and dota's are over 10million @sand egret
both of which
he gave a legit answer on tanks, even if it was uh a little distracted by the brm stuff
It really doesnt matter tbh
are completely irrelevant to my point
MAU and DAU are normally pretty different
@carmine ibex you choose
idk why you keep making excuses for blizzards balance team
thanks
they are not doing a good job
but you dont know what their job even is
blizzard has never been good at balance
Even for something as low-effort as facebook their DAU is ~50% of their MAU
because it doesnt matter how tough their job is or how hard they try
it matters what the outcome is
and wow's balance is abysmal
^^^^^
I'd actually argue that it isn't... abysmal
oi
grass is always greener i guess
It's just hard to balance something w/ permanence
Balance has been much worse tbh
Its been worse, like at the start of this expac LOL
it's hard to balance a game like WoW.
it's been worse and it's still terrible now
If a DotA character needs balancing you can just do that, they don't have all the gear they've already collected
not saying there aren't issues, theres a LOT wrong with BfA, but balance is usually worse
And I think tank balance was actually fairly decent going into this expansion
every game is a fresh start
there's maybe 1 or 2 games on the market you could probably compare to it, developmentally
Tank balance is not as bad as most people say, BDKs are just a gnarly outlier for M+ performance
WHich is why I think blizzard needs to learn to act faster, because the longer they let stuff sit the worse it gets
I definitely have a 6 month recurring sub and I've only played like.... 3 of the last 12 months
mmorpgs are very niche to be fair, and expensive to make so theres a high fail-rate on them
I don’t think anyone will argue that blizz has been really bad at recognizing and responding to things this expansion
Its been a downhill trend
@grim prism Right, I think in a vacuum we're not way less powerful than BDKs, it's just that since BDKs are an outlier right now it increases their average chances of getting gear from PUGS, etc
wow players just compare current wow to past wow and not to other games
I disagree. Wow has only gotten better
so when blizz sucks at something less than usual they call it good
stacking frost resist gear on bear tanks to take the dragon breaths
dude, I submitted a ticket about my chars both getting 355 azerite caches instead of 370s and they just replied with the "this is an issue and we're working to resolve it, you'll see in the patch notes when it's fixed and you can know that you helped make the game better!" and i was like "sure... but about those 370 pieces...."
ticket closed/marked resolved
lol
@chilly brook i mean we're in the #protection channel and how many of us have been benched
almost every prot i know is playing arms rn
Benching prot in raids is a perception problem, not a performance problem
^
Not benched prot warrior reporting in
honestly ppl are usually just happy to see a tank
I mean, it can be a player performance problem too...
Sure
well, all I got to say is, Blizzard will always be faced with one consistent problem: the disconnect between players and developers in how long it takes to solve a problem in a game like wow
just because prot is playable in mythic doesnt make balance not an issue
Then again if people are concerned I break out my logs and walk them through everything
i just rerolled brew, why would i make my life harder
Can balance be better? Of course
But that’s not the point that I was making
I was simply saying that the initial walk in point is actually not bad as far as tanks are concerned
@sand egret imo the disconnect right now is between what blizzard wants for the game amd what players want for the game
The problem isnt that blizz is being slow to implement changes that players want to see
its really a shift since WoD that ive had an issue with
The problem is that ths changes blizz want do not reflect the changes players want. Blizz wants to drive WoW to a more mobile-esque advancement paradigm, and longtime players don't want their precious WoW to become a glorified slot machine
The bug problem with BFA is they’re having to pull double duty
Azerite is a failure
So they’re having to fix that
The players and the devs want to go in two different directions
as a long time player, wow has basically always been a slot machine
@grim prism I'd go a bit further, which that is a product of: a) Unwillingness to provide promises to answers they aren't sure of (which leads to the "no-communication" issue. Not without merit but a very, very real point). and b) The simple lack of knowledge that players have (and obviously so) as to what it actually takes to fix anything in wow.
On top of addressing disparities and problems with classes
Yeah wow has always been slot machine
Raid bosses were the original loot boxes
It’s just more apparent now that it’s spread out a bit more
@neon tangle now more than ever, with titanforging out the ass and untargetable BiS azerite
so what you get is people reacting to stuff that is being pushed in stages
thats disengenious
Bah. You knew what you had a chance at. TF makes it a legit slot machine.
Which actually helps out imo. Because if I fail to win the slot machine that is raid I can go to pvp or m+
The fact I have a damn 375 ring and have set foot in a single scrub tier normal raid is all ya need to know to know its a slot machine.
@grim prism I don't really see much of a difference between the current system, and what we had in anything but legion
Obviously Azerite has failed there atm. But at least they see that now I guess
TF is an unfortunate case where the plight of the minority actually does hold substantial value over design in this case
as the system directly undermines one part of the playerbase
HOWEVER
this is more of an exception
I’d care less about loot if they gave us ML back
I think TF has issues, but... it seems like it could be a more interesting version of getting loot than alway sjust giving X piece
But ever since it became PL loot has become extremely unsatisfactory
like lowering the ilvl, and making bonus ilvls more common, along with higher drops
quite honestly I think warforging is fine, its a minor upgrade that give you incentive for more farm without breaking any sort of effort v reward system
We can play armchair developer all goddamn day, but the fact of the matter is that almost nobody (devs included) is happy with the way the core endgame advancement system worked out
overall you give the same amount of gear/ilvls out, but it gives a lil' more sense of progression
TF is dumb, I run around doing quests for 340 pieces on the off chance it titanforged 40 levels
@grim prism you’re not wrong
For Azerite. Otherwise endgame has never had more options imo
I'm ok with PL if it's a token system - get a token from a boss, pick a piece that boss drops
Just give us ML back
ML helps guilds
doesn't do anything for the broader palyer base
@light oasis you also think wow is the best it's ever been, which makes it pretty hard to empathize with your viewpoint
So then they shouldn’t have removed it?
I pug heroic every week b/c my schedule blows
Since it had to be a guild group to begin with iirc?
That’s just like your opinion man lol
Considering even people like Griff who still actively play and enjoy the game see major issues with it
yea pugs had to use PL in legion
@chilly brook It's fairly obvious that they removed it since it enabled split runs
ML doesn't solve loot for non guild runs - they killed ML because split runs
Sure, it's all just opinion, but yours is extremely unpopular and I don't really see much factual basis for it lll
and the trade restrictions are still annoying, especially with weapons, rings and trinkets
Again split runs still happen
^
I don’t think it is. Just not the loudest.
That’s my take @grim prism
Split running is always going to exist until they make all gear non-tradeable
You've got to be the only person I've seen outside of r/wow saying wow is the best its ever been this expac lol
idk im getting WoD vibes where ppl only log in to do a raid, maybe a M+ now that its a thing then everyone bolts to play something/anything else
I mean, padding length / having a carrot is 95% of what an MMO is
Sure @neon tangle, but when it gets to the point of feeling like chores I think the devs have handily missed the mark
I think we all play MMOs because we like carrot
I like sticks
I like knowing the carrot im getting is a carrot though and not a cucumber
But there’s a point where the carrot is ridiculous and not worth
Yeah I was gonna say
transparent rewards are important
Transparency been nonexistent since WoD
well, post WoD, WoD was when you started hearing devs say 'we want ot make loot more exciting' and the rest of us started sweating
granted im still not a fan of RNG crafted gear
Every specific dev answer I've seen this expac has been "we aren't happy with it either, and while I can't make promises I can say we would like to look at it at some point."
Azerite? See above.
M+ drops? See above.
Shamans? See above.
Etc
You have to hav some sort of time and effort invested for progression to feel good
But if it feels artificially gated that’s bad
There comes a point when that answer just isnt good enough anymore imo
Aside from Island Expeditions and my personal gripes with azerite traits, overall I do think this is a really solid expac.
It feels like gating for the sake of gating
And when people mention that, they are told that player fun is the only metric the devs use to evaluate performance, and maybe they will look at it at some point
I'm enjoying it, and I'm actively playing my Prot warrior. In PUGs. lol
eh, they said participation is how they measure fun
which is odd coming from ex wow players themselves
hint they have way more BI hooks than htat
I enjoy the content of this expac, but the grinding is awful
I do wish we had a Surumar type place though, i like doing some world content now and then
and those hooks will be one of thier best kept secrets, as is with all AAA's
@chrome harbor we'll 100% get one (prob underwater)
How much do you guys do island expeditions, like outside of the first 2 weeks (where m+ wasnt out) I havnt touched them since.
I enjoy the content no doubt about it but the rewards (aka gear) aren’t satisfying
not Vash'jir style, but set under the water
havent touched them since i hit exhalted with honorbound
Island Expeditions are the biggest let down for me, personally
Oof that link format, sry
But also heres the man himself saying "player fun is the only metric we care about"
however, it's a super fixable thing
I have been fairly happy with gear, I get it occasionally, I'm not 100% what I would improve on it
having shields be so important is... not great
Which, to put it lightly, is pants-on-head retarded
sounds like pr talk tbh
yea
Well yeah, everything they say is PR talk lol
Well for one a more reliable way to target azerite that we need......
Thats my point
it is an AMA
i wouldnt read too much into it. kinda like white noise
there's a PR person literally on the other side of the camera
There is no substance to any dev communication this expac
?
Its all been this boilerplate doublespeak
Still have a 340 DC helmet with pure rng as the only way to replace it @neon tangle
Its not a new problem, but it has gotten progressively worse
psh
womp
i mean i need that too... but still
You cant read into anything these clowns say, because it's all just meant to keep players grinding away in the hopes that shit will be better next patch
In fact is having three pieces of gears that have actual impacts on your class being tied to pure RNG fun? Or Satisfying?
Or how about having to have a completely different set for Uldir to make sure that you get the proper secondary stat from reorigination array?
I think blizz was p honest when they said that that's more of an effect of poorly tuned azerite traits than a true failing of the system