#protection
1 messages · Page 2161 of 1
Playing a paladin isn't easier, it's about the same.
i disagree heavily
In m+ if I have 2 brace for impact on gear, should I prioritize slamming over clapping or is extending DS as much as possible too important?
Clap slam
I'm having less trouble on my pally than the warrior atm, and it's 13 ilvls lower, with a 15 ilvl smaller shield. :V
TC would take priority since you're just pushing to shorten the gaps between DS, so it'll be clap > slam but you get a GCD between claps even with avatar up usually so you can do a decent weave unless you need to IP
@stone crag @carmine dust
Not sure if I understood the question correctly 😃
Are we talking about which class is easier to play or which class is stronger?
i'm considering what's easier and effective
I feel like pally is both personally, though it could be attributed to me being a scrublord. I feel like I have to micro-manage a lot more on the warrior, yet achieve less results, managing shield block/IP, TC/Avatar/DS windows, being mindful of LS etc etc, whereas the paladin feels more like "Stand in consec. SoTR. Self-heal if low."
Fuck-all-mechanics-bubble
Monk is the most easy and the most effective in raid situation. DK in m+.
Monk and Dk are about the same difficulty, keep ISB/BS up, purify/DS as needed.
And for me that is about enough difficulty for tank. Fun comes from feel of the class and how fluid it plays, not how hard you should think when playing. But that is my opinion.
All I want is prot warrs to be able to be accepted in pug grps, had really bad experience with pug world as prot
That is not going to happen, unless blizzard do really strong public statement that they buffing warriors considerably.
Even thaen stigma would be hard to overcome. Enjoy being underdogs.
Unless they do prot less punishing
No way in hell im joining a m+ with a warrior tank
Good prot warrs are a sign of that u keep track of magic dmg taken, physical dmg taken etc. Not like u pop all shields n go afk on pala
Well i rock m+ as warrior and my healers love healing me. IDC about pugs,
And I do too
Strictly my opinion but I don't like playing simple tanks
No way in hell i am joining any pug unless it is like +5 or less
But im not expecting a pug to carry his own weight with a meh spec
mind you that I'm still talking about prot warr
Skilled Warrior plus healer can carry low keys easily
thing with tanks that can heal is, if u "carry" u hardly even need healer
I find shockwave and inti shout extremely useful
mitigate isnt as fun when u outgear stuff
Just pull 2 to 3 packs and leave your dps questioning the meaning of their life
@raven kernel Understandable. I like classes that feel fun and fluid. If they all that but simple mechanically, i am fine with that. Example = i like BM hunter, Havoc and Vengeance, Fury.
+11 was fun (with the 344 gear back then) xD
90% of the shit I pug, its me or a friend leading
If class if hard but fun and rewarding, that is good with me too.
I find havoc and venge incredibly boring
True
Bear is worse tho
I cant stand bear
Bear is utter boring shit with 1 button and NOTHING really changed, rofl... did main guard dudu on Legion, was a blast
DHs are fast and flashy, and effective, and can do lots of things. YOu see the pattern, i like classes with mobility and fast rotations.
any other tank that prot warrior feels boring tbh
Prot warr is lots of fun and u have to keep on your toes all the time, I like that about it
when it gets to the point of, it doesnt really matter if u press ur mitigation tools
a class just becomes stupid
I was fine with Legion Guardian
Legion Guardian was lots of fun
legion guardian was argueably the easiest of all tank specs tho.
Venge rotation is 223223223 and leap for sigil of flame
most tank specs are way too passive rn
like when i play my paladin i feel like im focusing more on dps than being defensive cuz theres no depth to their toolkit.
As a prot warr it's all about burst n kite n move all the time n kite some more with mouseover intervenes and leaps
U can actionpack it pretty good on prot
I actually kite very little as warrior
Cant imagine DK doing that
Unless it's fortified necrotic
i kite a fuckton as prot compare to the others.
i love how the conversation always devolves to "prot is just more skilled guys"
if u got any downtime of shield block or anything ur gonna get reckd.
as if a class that requires more effort for same result isnt per definition worse
Yeah but you shouldn't have downtime at the start of a pull
you cant kite at the start of a pull either.
Paladin vs. Warrior
- active mitigation with limited up-time (SotR / Shield Block)
- secondary mitigation in the form of heal/absorb (LotP / IP)
- offensive cooldown with minor defensive benefits (Avenging Wrath / Avatar)
- offensive/defensive cooldown used mostly on cooldown (Seraphim / Demo Shout)
- a defensive cooldown often used to bridge gaps in mitigation, can also be used as oh-shit button (Ardent Defender / Last Stand)
- a strong defensive ability on a long cooldown (Guardian / Shield Wall)
- a magic only ability (Spellwarding / Spell Reflect)
- a situational gimmicky cooldown that can remove/prevent some debuffs/cc (Divine Shield / Berserker's Rage)
- a hard hitting rotational ability generating resource that you want to use on cooldown (Judgment / Shield Slam)
- an AoE rotational ability that you want to use on cooldown (Avenger's Shield / Thunder Clap)
- a filler rotational ability (Hammer of the Righteous / Devastate)
- one more ability to round up the spec (Consecration / Revenge (+ rage management))
Overall those 2 classes play very similarly in my opinion. Of course some of these ^ don't match up perfectly 1:1, but the key ideas like low AM up-time, cooldowns on rotational abilities etc. are similar.
I wouldn't say one is easier or harder design wise, they both have similar baseline playstyle and similar options to min-max both defensively and offensively.
Of course this say nothing about the strength of the classes.
When I know I'll have gaps in block uptime I'll kite for the few secs it takes for my next sb charge to be up
Depends, shield block has a rage cost and i believe it mitigates far better than SotR on its own
What breakpoints do you have in mind?
idk how u would breakpoint a thing with charges
breakpoint is more like, how many claps can i squish into my avatar with this much haste %?
Can't stress out how many times Intervene saved me for the extra one or two seconds
Theres a breakpoint to get 3 sb before bolster
idk why u would but many encounters u can even ktie non stop
like i was tanking a temple of seth somehting with a green shield one day, and found myself non stp kiting the add on last boss ;p
like how much haste you need to lower the cd on CB
But these aren't really breakpoints to worry specifically for
its not really a brekpoint cuz each point of haste lowers cd of CB
e.g. 32% haste = 14sec cd on shieldblock
people still think cds move in 1 cd breakpoints smh
how much haste we need the get 13 sec etc
a breakpoint would be if u run with the talent, that makes sheidl slam increase duration of sb
It just doesn't display decimals above 10 second cds guys
hence if u can get 2 full cds into a shield block, it would be a breakpoint u want to reach
shield block has nothing to do with breakpoints on a defensive perspective.
Sb is a fixed duration while the cd is reduced by haste, so there will be breakpoints for chaining sb back to back
ok sry maybe breakpoint was the wrong word
Serious note: Blizzard added GCD and now it's become WORLD OF HASTECRAFT, everyone wants more haste for lowered cds, lowered gcds and quicker playstyle = bigger DPS, bigger defensive values from cds reduced etc. GG lol
I'd prefer oldschool cata reforged and stats from there
its not like all classes stack haste.
So you prefer when haste is a useless stat over the situation where all stats are good?
thats cuz theyre doing litterally nothing to make a stat like crit good for prot
Current stats are extremely balanced, better than ever in WoW history
And that makes you really stand out compared to other stats
For prot warriors at least
I prefer when I don't need one stat for my class to actually feel fluid in playing
for prot it's aight but some other classes feel terrible
every stat should do at least 2 things on their own to have value all around, i do like how crit gives parry but we used to get all kinds of bonus rage for crits and now we don't =/
bring back enrage as prot
and vers is just a lazy filler stat, defense at least changed more
or just be lazy and have ss crits give far more rage
@junior igloo I agree, but I still enjoy the game more when every stat has a unique utility to it. Its currently fine for prot, but fury for example only notices stacking haste and all other stats are just damage
crits should give rewards, kinda like what it does for pladin
tis a dps spec, everything just "gives more damge"
no, not when a proc is linked to crit or mastery is more than just "do dmg"
judgement crits reduce sotr cd tho
I mean, it's always been like this, even on Cataclysm for example, assa rogue went mastery > haste, bigger dmg with poisons and haste gave u energy regen and attackspeed
I just asked because I'm wondering if there is a point where you are not going full on Haste anymore
as it stands there is no such thing as "too much haste"
breakpoints are mostly only relevant in the scenario of a dot or hot.
and i believe those were even fixed.
a breakpoint could be to get 20 instead of 19 gcds within a avatar or somethign like that
haste breakpoints mattered when snapshots were a thing, but that's been changed
same could be case for each sheild block charge with damge
but theyre all so insignficant.
Ok+
- Crit gives parry and is the strongest stat against physical damage that can be parried. Parries also prevent some debuff applications such as the bleeds in King's Rest or Necrotic. Arguably the best stat for dungeons, at least on Necrotic weeks.
- Mastery gives highest reduction against attack that are already blocked. It's easily the best stat on tank-swap fights where you can have Shield Block up when tanking and then let it recharge while off-tanking.
- Versatility is the best stat against bleeds and magic damage (generally against attacks that can't be blocked/parried).
- Haste is the hardest to evaluate, it is by far the weakest (less that half of other stats) in terms of pure damage mitigated numbers, but has the added benefit of letting you choose when to use the extra mitigation (because it comes in the form of more Shield Blocks and cooldowns).
All stats are extremely close in general and different stats shine in different situations/encounters.
I literally can't imagine them being balanced any better.
you can parry some attacks the apply bleeds, yes
I specifically mean the berserkers in KR
Ravager
since Meiffert mentioned that
it's kinda like rolling dice at a craps table to avoid getting shot in a casino, but it can happen
Another question .... : I have [Disc of Systematic Regression] -> One at 370 Ilvl and the other one with 360 Ilvl but 1 socket and 70 leech ..... in my opinion the 360 is the better one ... am I right ?
Like for raiding priority
might aswell sim their dps and pick based on that.
Like with all the issues that we have, such as talents "choices", general survivability, low EHP, very punishing for mistakes etc., mastery mechanic being very awkward, complaining about the balance of secondaries would be the last on my list 😃
I would say that the socket is worth more than the like 15 str or some shit you get
I can only sim it as DPS and if I do the 370 is better one
I'm fine with just equipping the highest number I can get
Having all your secondaries be roughly equal in the days of m+ is a blessing
Talent choices LUL
We can choose between shockwave cd and stormbolt
and tclap aoe or bounding strikes
I do not do dungeons for gear, I do dungeons because its fun, so whatever titaforges I put it on
dont you see all those choices
Tclap aoe has fucked me so many times you don't even know
just prtend the "useless" inner choice of ur azerite armor is talent choices
then u get choices
You don't really need it anyway
Breaking incaps, saps and general cc
Safeguarding your fixated allies though
cant tank of where that would be usefull
theres like 1 fixate mechanic in all dungeons?
i mean it's useful in more situations than just fixates
litterally any dps targetin ability
but theyve tried so hard with that intercept mechanic and it has never really been super good imo.
but in the end it doesnt even matter
🤦
i actually tried to maek it work by spam intercepting co tank and stuff
u must basically let an ally be attacked
exactly.
its like u want to intercept a arms warrior and have him taunt boss
to make it work
and even if u did that it wouldnt be worth it
idk i believe it transfers any direct hit to you
90% of the time it'd take longer for the stacks to get used than the actual absorb from the chest
and it shields based on that hit
right
it was a super awfull mechanic regardless
tbh i didnt even find any major uses for the intercept traits we had on artifact
forgot it was even a trait
might just have been a non elite 0/1 trait or somethign
but they made quite a big deal out of it on the shield
0/1s were usually pretty damn good
so that one annoyd me
they should just remove that mechanic and make safeguard baselien
bring back warbringer while they're at it
Put warbringer on safeguards location and let us have 3 stuns
make IP stackable, offgcd and free
remove ip and give us something usefull
like even if they would remove it and make us the 10th tank class with a "press for armor"
i would be happier
No thanks
I like IP a lot better than that.
Let's just wreck our only consistent way to deal with magic mitigation though...
¯_(ツ)_/¯
Variable rage cost and some level of stacking would be good, can live with it on the gcd if it felt like using it actually accomplished something
Spell Deflection? Instead of Reflecting it, just reduce the damage
I didn't touch on the cap in the post, but yeah I should have.
ur better off pressing revenge and actually killing stuff
It's pretty bleh
it's like 1.5x an auto attack
to each target
not really a big difference in most cases.
SR already reduces the damage 🤔 @silk portal
If it isn't free I'm going to IP instead.
@stone crag What I mean is replace SR with let's call it Spell Deflection, increase the magic reduction effect by ~10-15% or let it scale depending on how much rage you dump on it
idd
thats my main issue
i feel like im overcappin rage at times
they might aswell get rid of whole rage mechanic now.
bring back heroic strike? xD
Woah
Remove GCD 🤔
cant wait to have revenge off gcd and pull 30 tiny spam hitting mobs
endless spam revenge for free off gcd
any news on buffs coming in 8.1 not seen anything in about a week
played nost for alittle tanking is by far the worst role in vanilla imo
i played nostralia for the last 12 months (australian nost server) tanking in vanilla was so fun. like completely shit, but everything was shit in vanilla. tanking in modern wow is a fundamentally different game. its taken me a long time to come to this conclusion, but modern tanking is a better game too
didn't they say that would be 8.1?
ah, dope
In b4 battle pet improvements/tuning
they really should put a battle pet boss in a raid some day
they're pretty tough without a really comprehensive library of pets
Yea
Gottem
YOUVE BEEN GNOMMMEEEED
does dbm let you know when it's time for a tank swap?
Ya
Ye it yells
kk
If ur a prot warrior it tells u to swap to brm when u zone into uldir
kek
😂
Hue hue hue
In a serious note
(tbf uldir is relatively friendly to us)
Don't rely on dbm for swaps
Lfr is an embarassment to begin with
F
put IP off CD and i will call it OP
🏏 🐴 💀
Put the skull before the horse duh
So are prot warrs viable now ?
at what skill level of play?
Absolute beginner
yes
they are.... but very punishing for every mistake
In tanking
played rogue and warlock for 12 years. Recently leveled a dps warr but i didn't like it so I am thinking of tanking.
"viable"
wanna start tanking? go paladin
Or Blood DK
Well my warrior is 120 alraedy so xD
Uh, or he could play a warrior, and use his brain, and not be bad
Brain + Not bad = can play prot warrior
The fact that they came here is a good start
^
@woeful otter every tank class will be viable at the level you're considering. Start with the guide in the pins and hit us up here if anything doesn't make sense
I will agree with that though.
Every tank class is "viable" Other tanks offer more forgiveness for making a mistake
yeah I just want to start with some heroic dungeons and maybe m+0
Not ghuun mythic xD
Just a suggestion tho, don't preface questions asking if we're viable cuz it's our collective trigger word lol
Everything is viable in heroics and m0s
ya... go for it
remember something... overextend with Revenge -> rage starve -> dead
Ok. THe other day I was doing KR +9 with a prot warrior who kept dying on each pack so I was like hmnnn?
Unless you're considering going into the MDI, Prot warrior is fine
Yep
@woeful otter that's a bad warrior. It doesn't mean they're all that bad.
He was getting one shot in the room after first boss in KR
Basically the issue with protection warriors, is we either do our CD rotations correctly, and take far less damage than other tanks
or we fall over dead
I am reading this now. : https://www.reddit.com/r/wow/comments/9ma5lg/protection_warrior_analysis_community_perception/?utm_source=reddit-android
The only thing in KR (Insert key # Here) that bugs me, is Zul
But that dude rips through nearly any tank
If they die to one hit as soon as they charge in then they're not using avatar prepull or, if it's down, they're not intercepting an ally before charging in. Never go in without shield block
Oh...reddit
Don't read that lol
The epitome of collective intelligence on the internet
"Ignore Pain On The GCD Makes the Class Unplayable. Or It's Useless."
#IPOffGCD! pls Blizzardi
so much punish for failing to press the right button... 😦
lol
Like, I stopped reading at "Warriors have Threat Issues"
actually I stopped reading most of the words way eariler
but "Warriors have threat issues is when I closed the tab"
TFW we do more damage than DPS
^
ALthoguh going back to it, "No self healing is what makes us weak"
Yeah, no thats not it
Then you're going to feel stupid when I point out that the 'Warriors have threat issues' is under 'Exaggerations and Community perception Problems'
Meaning that they are not actually issues, just things people in the community believe
Well this post is perfectly outlines prot problems, including public perception
You obv did not read it
Except
@uneven mason
"Ignore Pain being on the GCD sucks, I absolutely agree."
None of those are actually our problems?
something i can agree
You either trolling or not playing prot warrior
You could have said that than saying 'lol I didn't read it' then proved that you didn't read it by going 'Lol we don't have threat issues but this article says we does'
Instead of acting like someone who believes they know something, how about stepping outside of your 'comfort zone' and reading something before passing judgement on it?
Its the issues with the headlines IMO
Griff
its the comments
I think it's a great article so far.
I'm just pointing out something the 'Big guy' said earlier because he's all defensive.
u could say he is in a .... defensive stance
the community pcerception is a problem because most prot warriors are useless.
I mean, do you want to go over it? Rage generation being problematic, the only time that happens is when we're forced out of melee range (can't generate resources) we have to think ahead for these situations and sit on a triggered rage use.
Most folks who play them yes
I finished reading it and I agree with all of it except rage starvation in single target. The mother logs they linked, I looked at them and the prot warrior used intercept twice in a five minute encounter.
u can be a idiot and roll DK, plays 20 times better than average warrior
That's so much wasted rage
Yeah, I noticed that too.
I generally don't have rage issues.
So, I can't 100% agree with it.
I can -kind of- understand
If you're looking at it from like
A Legion stand point
The dependancy on CDs is a juggled one, right, that is our niche, we have 2 major 2 minor CDs
other tanks have 1 minor 1 major
we're given our CDs twice as fast
Because our rage gen for the last raid was....Stupid
We don't have anything to spend that much rage on either
like, there are a FEW points (Zul bleed) where I'm hitting IP every other GCD
@uneven mason he mentions "warrior threat issues" in the section where he debunks incorrect community assumptions. He was arguing that warriors have no threat issues.
Out side of that, if we increases our RPS to even 12 (50% gain) we'll be capped nearly all the itme
I did admit I stopped reading it~
in like the same line
Prot need major changes, rage is horribly tuned overall.
The first sentence of the 'Threat Issues' paragraph:
Warriors currently having threat issues even on skittish weeks are either running a sub-optimal talent build and playing poorly or are so undergeared compared to the dps players that they probably shouldn't be in the run they are in anyways.
we could get away with something that scaled with # of targets
i love how u can hardly spend ur rage fast enough if u pull enough
The formatting is weird, but it's split into "intro", "what the real issues are", "what the community exaggerates" (where the threat part is), and then some stuff about suggestions
increase IP from 3.5 AP coefficient to 5, give us T21 set bonus that buffed IP when you block attacks
boom
Warrior's pushing keys
and IP off GCD
Sense would like a word with you
Sense is the Demigod of warriors
Fucking read the article. We don't need IP off the GCD. That's not the problem
For the record I just don't read Reddit posts anymore lol
Thats not the problem, but would make a nice quality of life change
I'm assuming it covers everything we circle the wagons in here daily then?
It’s pretty concise
I mean, you could read it and find out
I mean I think it expands on some of the core play of how war is at the same time as discuss the reason why it’s unforgiving for poor play.
Ok, I have one more gripe. They say that SB CD being 18s base is a problem, but with decent haste levels it goes down to 12s easily.
Also, isn't warrior rage gain from being attacked capped per second?
How much rage can we gain from being attacked every second?
SB base cd is stupid cuz it more or less forces ppl to go for haste .
the Rage from being attacked is capped at 1 trigger per second
have fun tanking any raid encounter with base cd
so at most you gain 2RPS
With enough haste to bring sb down to 12 seconds you'd still have large gaps after the 3rd charge spent.
I dont want to use intercept to get rage. If players forced to use gap closer to generate resource, that is terrible design.
@waxen talon We're not forced into haste, any more than any other class is forced to take their optimal stat?
Into the fray and quick navigation and rezans help a lot with haste. With quick nav and rezans I can go from a 14s shield block CD to 12
well
Except for the whole “nerf anger management”
shield block uptime is nearly mandatory
its not like sotr or ironfur is on that level.
make anger management baseline so we can get new talents within the next decade.
But its not, I have not run into any situation in raiding where I'm struggling to have a block in place.
Griff, nerfing AM but making is baseline would be pretty cool. And it's maybe the only way to release us from the shackles of the meta build and deafening crasg
well
forcing high levels of haste is forcing a certain type of talent points and making everything even more simplified
@vagrant cape tbh I don’t think it’s powerful enough to warrant a nerf if made baseline
It’s just too good to not take over the other options
all stats are fairly balanced for dungeon perspective with current setup
But that doesn’t mean that the way it works is too good
but if u look at raiding its stupid how much haste u need.
obviously not
Does it help? Sure
but theres a certain talent 1st tier that will be mandatory for a decade
cuz of thaaat.
have fun executing any high uptime raid fight with 18sec base cd
I mean hello why wouldn’t you take your best secondary
I'm going to shit on one big part of Lala's post there
It’s not like the other two options are all that interesting
Legendary bracers effect wouldn't compete with Bolster
AT ALL
Lego bracers would be complete ass
omg crit + mastery build wouldnt be interesting, lets make all classes haste build
safeguard for offtanking? worth?
genius logic.
If you have a fight where safeguard is useful then you probably shouldn’t be offtanking and you should be in DPS spec
@small flicker depends on the fight. It redirects damage to you so if you're both taking heavy damage (like on vectis) it won't really help much
Like I said
But on a fight like taloc or mother yeah, go for it
If it’s useful (M Taloc) then you shouldn’t be in tank spec lol
Even zek
^
they're single tankable
Fair enough
Even in M taloc is
Yeah, I was talking mythic
Just go Arms and swap to d stance and soak blobs in d stance
And get the extra execute damage
yeah
If your guild does the "everyone cross over the course of 5 seconds" strat there's lots of stuff to melee
since Taloc spends a huge portion of the fight under 35%
Sweeping + Bladestorm - WEDONE
Maybe if we had gladiator stance 🙃
where it was just a flat out 30% damage reduction buff
that warriors could cast
and didn't transfer damage
dont randomly intervene your co tank
and made taunt have 0 cd
What else is on the safeguard row? Crackling thunder and bounding? I would maybe consider taking safeguard on underrot for the bloodswarmers
I could see it now go through the 3 hit combo of Zek, intercept tour co-tank and die
@vagrant cape ITF and punish
I do that all the time on HC
What?!?
wat
@chilly brook IV is on the 15 tier with ITF and Pun
i use crackling for all m+
I really like crackling in most dungeons but I'm not sure if there's any spot in underrot where I feel I need it
Oh, the 2nd boss for grabbing ticks maybe
I personally see crackling in dungeons as a bad idea
Why is that?
But tbh if the mob is that close you’ll probably pull it anyways
depends on the week
I don't htink you understand how large the area CT gives you is 😛
its like Starfall big
Yeah, facepull range is definitely larger than TC with crackling
Yeah, a 50% radius increase actually increases the area by 2.25 time
Oh yeah, I forgot about pulling yellow named mobs
That too
It's pretty dope on M Zek
And tbh I like having a faster CD on leap
Did you just use "dope" in 2018?
Btw that article was good
I like it. You got moxy, kid.
Depends on what you mean by dope, my group definitely wouldn’t think so when I break CC every two seconds
Who doesn’t use dope?
Why would u break CC?
If I'm gonna break cc, it's because I used heroic throw right as someone cast poly, not because TC radius is too large
I have a psychic ability to use throw on whichever mob is about to be cced
If you're standing halfway between
I wish we had a visual indicator for our abilities. I still have no idea what the revenge or Shockwave aoes look like
I’m a rude boi
That's not a dope way to use TC
Lol
B more dope
For shame.
But muh parse
Well I mean within reason
Probably shouldn’t do it in Mythic
Then again in Mythic parsing should be the last of your concern this early on
early? isnt 8.1 coming next month?
Doubt it
After a prog kill I parse.
But I usually do my best to parse without changing the strat we're using or fucking with anything
Non-invasive parsing
Meh I just parse from the start let my healers cry 🙃
Ignore pain? Nah just Revenge
Yes I’m kidding
the button even says 'Ignore' on it, why would you press it
zzz
Ok
We're pushing M Zek without a 3rd add phase so my parse is doomed anyway.
Have they announced when 8.1 will release?
Need to get AOTC on my monk and seeing how much time I have
my fucking shield keeps becoming broken. havent had this problem with any other class as i usually dps. wtf is this
Or are we just guesstimating Nov timeframe
@small flicker repair it
like ill die get battle rez'd and its broken
well you block with it, makes sense
Chances are aotc wont go away woth 8.1
Emerald nightmare didnt when nighthold came out, i believe it only went away when the next tier came out
AotC EN definitely went away when NH opened?
Thought they combined them into same tier
Guess it would make sense though since i know nighthold didnt go away until tomb came out even though tov came out before tomb
Nighthold and ToV were together
it goes away with the opening of the next tier
Uldir is our introductory raid, which is the first half of T22 if they follow previous resoning.
Except we're not getting a ToV raid this go around
Until after zuldazar or w/e
With the stormsong 2 boss thang
Can someone tell me in what situation does it become better to gem/enchant anything other than haste? I noticed the top m+ prot warrior on my server is full mastery, including weapon enchant. Does mastery pull ahead in very high dmg situations? I'd have thought haste would still bring more overall
I thought haste was #1 all the way with our current gear limitations, just didn't know why this prot war had full mastery, he was over 1.4k raider.io score
new meta (?)
to be fair, the gap in stats isn't huge
could be they're more comfortable with mastery
@fallow mural can u link the warrior your talking about
Haste main goal is to reduce CDs,
If fights Last only so long that you don't need them i8suppose6mast is better
Also if you kite à lot it has less value
For M+ I could see some sort of argument being made for mastery due to the scaling of AP and block without shield block
I mean, haste is going to give you a relative DPS increase due to speeding up the GCD
https://raider.io/characters/us/area-52/Bowlby#season=season-bfa-1 is the character in question, I felt odd linking another players toon
@rich pike
But stats are not going to make or break a prot warrior if they're executing their abilities properly
Ty
you could gem for crit as long as you're not a flipperhanded monkey with your CDs
I was just wondering if there was some niche situation I wasn't aware of where your priorities change. I'm getting to the point where I want to push a lot more
Nah, no change, stat priority holds, but isn't such a huge thing that its going to have a severe impact on your performance
In m+ du to the Small downtime between pulls other stats can7be usefull
But I'd still go for haste
Stats are basically "there" for prot, haste makes our rotations more forgiving by doing the same thing all the time (its consistent) and also synergizes well with our meta (only) talent build due to the faster GCDs and rage spend.
I don't know that I'll ever not crave the gcd reduction from haste, even though I always loved mastery stacking
with into the fray hes at about 25% he might have found his over all mitigation was better with higher mastery
@fallow mural I just want you to know that despite gearing/enchanting for haste... my crit rating is still higher than that guys mastery
It’s not really intentional, just the drops I’ve gotten
Crit has been pretty decent in m+ so far
- ontop of jew howls WF use
I forget, does mastery have diminishing returns? Maybe his gear is just lacking too much mastery that it has a much higher value
haste will only affect mitigation through IP for the forst minute (ar about 1 min) of a fight. because you'll be rolling all CDs
in M+ only the trash hit hard, and they don't really last more than a minute.
Mastery mitigate damage trhough IP (bonus AP) and block (bonus critblock chance), so for the first minute it's pretty good
is wow down
Down to clown
@fallow mural Mastery itself doesn't, no. It's actually the opposite, the more mastery you have the better it is per point.
Current Vers > Mastery, but later in the expansion that will flip as Mastery outscales Vers (Vers also gets better the more you have).
😂
So it's looking even harder to justify stacking mastery this early, unless it is just a personal comfort thing
Well whatever works I guess. I'm still sticking with all the haste I can get for now.
You could argue for stacking Vers right now for a "passive" build or whatever, but not mastery
🤔
🤔
how much %critblock do you get/mastery point?
I mean
I can think of one reason to use mastery enchants/gems
on my server for a while mastery stuff was going for like, pennys
while Haste was like, 3,000 for a single gem/ring enchant
But in the end - going one way or the other isn't going to make/break a warrior
@fierce juniper but what about M+ where blockable melee comprises most of the damage intake
Does vers still outscale mastery as of now?
And if so how do we know
yes, we know
85 versatility = 1 % damage, healing and 0.5 % damage reduction
72 mastery = 1 % mastery (= 1 % attack power, 0.5 % block chance, 1.5 % critical block chance)
@old zephyr 100 Mastery is ~2.08% additional Crit block chance.
2.08*
5000 mastery to cap, lets do this boys
whoops, yeah 2.08
thx
with those numbers I'm pretty sure Mast is ahead of vers
100 vers give about 0,6% DR in a vacum (at 0vers)
while 100 mast give about (2,08 * 0,66 = 1,2 %) DR at 0% critblock
During the 100% block frame
vers functions passively, is not subject to RNG and fucntions against all types of damage.
the key is it works VS throw rock
^^^
@old zephyr that's ignoring a lot of factors and is pretty inaccurate
and "Shoot"
So the reason why mastery is behind vers is the same reason why Crit is behind haste
@grim prism
At current gear levels, if you assume 100% blockable damage, Mastery is better per point in terms of DR, however, it's sorta the same situation as Crit (where crit is the best stat per point in terms of DR), in that Mastery is RNG, which makes it unreliable.
So right now there is no reason to value Mastery over Vers.
I just want blizzard to explain how I cant block throw rock
Or anything for that matter
like, I get it, Flamestrike, MAYBE NOT
But Fireball
I can see that fucker incoming
i know background wise but really it is called fucking throw rock not throw boulder or Armor Piercing Bullet
it is RNG and i'll never get Mast over vers (or haste) for raid content when every hit does count.
for Dungeon whn I'm getting bashed by 5+ dudes the RNG factor start to be less relevent
Same thing with SHoot and throw rock - I can see him aiming at me, telling me the giant slab of metal on my arm won't stop most of that?
@old zephyr RNG is RNG, if you spread it out over long enough time periods it averages out (where we start seeing the true value) however tank health has to be taken inside of the context of damage windows, which are generally short (such as our EHP time )
does that mean tha I always want to get as much mast as possible over other stats : NO
would that makes sense to me for specific content : Yes
but is blocking or crit blocking more white hits going to help against the damage that is actually life threatening to you?
it is, but its still RNG
vers just works
I feel like mastery being more DR per point than vers against blockable damage becomes very significant in the specific context of M+
same why Parry (crit) is extremely strong, even though it doesn't work vs boss mechanics, they all add into damage smoothing.
@old zephyr
If you block all damage you take, mastery is the best stat indeed. 😃
But that's obviously not quite the case in reality
it keeps you higher HP so when the fucking MM burn your skin off, it takes them .1 seconds longer
You're not wrong Balsaq
Imagine doing double pulls or some shit, you are getting hit so frequently, rng averages out
it can be applicable to M+
@grim prism Right, but by that logic you should stack crit.
Even if not all damage is blockable, youre looking at 60-90% of all damage being blockable in +
once his blocks are down he just kites
Mastery is more DR per point on average.
I heard people were doing that; is that something you guys have looked into the viability of?
Also, parrying shit like bleeds on KR its amazing
In M+ specifically ofc
Crit and mastery are probably the 2 best stats in M+.
same.
that was kinda my point meiffert 😃
i might have to regear my prot set since i hardly tank in raids anymore O_O
Idk man If I gotta rely on a 20% chance to parry damage or a flat % damage reduc I think I would rather go with the flat damage reduc
The reason why it's not a "bigger deal" is that you can rarely choose what stats you have (you can swap around 2 ring enchants, maybe a couple gems and 1 or 2 items where you have multiple choices of the same item level).
At the end of the day, the stats are close enough in general that it's not really worth worrying about
But if 90% of the intake is subject to those chances, it quickly averages out @thorn yarrow
Hence why I brought it up
same. flat damage redux life + hyuge damage increases
right so then it doesnt matter then at that point if it evens out then
I mean yeah not really, armor is still priority 1
Stacking crit and mastery you might eventually reach a point where like 7/10 hits taken are crit blocked or parried
Armor is worse than secondaries
But we havent had a real theorycraft discussion in here in months
I just go with the "equip your highest ilvl" tactic
Armor, str, stam, etc
mastery will be OP when they change it to effect IP. js
is Parry and Block still roll separately or at the same time
it already affects IP.
I meant as a generalization for primaries on armoe pieces
I already have something of like 56% armor an with the patch adding another 13%ish Im not gona sweat armor
through AP increases.
My bad
@thorn yarrow The patch rolled out already
Unless we are now suggesting that secondaries are more important than ilvl on armor pieces
Which contradicts the IV guide and everything we've been saying all.expac
I don't think anyone is suggesting that.
I think what he said was : more secondaries budget is better that more armor
i tank naked at least that way my repair bills are less
it amazes me that people know so much about this stat stuff
@grim prism
How does it contradict anything?
Higher item level pieces have more secondaries 😃
Lol
😄
so yeah , 5 ilvl for a socket may be worth
nah I like my haste too much haha
ITF always best
Because itf gives 2 stacks
Do strength flasks increase our survivability more than stam flasks?

10% haste > 3% damage reduction especially since no real raid damage should be recking people
thrash should have the focus of Cds
whyyy do i have 3 emissaries today..
if on the off chance you or the MT messes up
@vast ridge you switch to a dps spec to use cauldron/feast
I just call for external
Yeah got it. I saw in the guide we use str. Just wasn’t sure if that was purely a mitigation decision or a combination of mitigation and dps
Thanks for the answer
both.
@sick sentinel ya I dont even have to call it our RLhealer holds control of CD call outs an hes insane on it
more damage means less fight time, so more mana availlable to heal you, so more "mitigation"
:mindblown:
huh
bad joke, on topic same rule always applies to dps if ur dead we lost ur dps doesnt matter if u wanted to squeak in alil more dps before a /kill mechanic or something that does tremendous damage
dead boss can't melt steal shield
In terms of pure survivability, at current HP levels, a stam flask is probably a bit better, but there's no reason to give up the damage that a Str flask provides.
whoa. whoa. wait. a stam flask
i did not know this
thats actually useful information to me
i've been buying strength flasks
i should switch to stam?
only 2 fights I use it on is Zul/Fetid but I can afford it so switching for 2 fights is meh
could be wrong but eh
erm I mean
@junior ivy No, use strength flasks.
oh, okay
you get more EHP from stam flask, but STR flask will give you more over the course of the figh
with Fetid it should matter the boss isnt gona ever last long enough to bat an eyelash at is my only excuse, even if its a poor one
shouldnt*
So, even on Zul (this is limited to my experience in HC) but the stronger IPs do more for me over average and within the window where I'm taking ticks than the extra health
if you get trashed do death the stam flask is not ood enough to save your life i'm afraid
@uneven mason we have 2 pally healers an he only lasts for 4 swaps an we BoP the seconds set
on zul I use stam (and stam pot LOL) because I don't thin the IP buff is good enough
since the bigger health pool literally only matters when you're full health and start to take damage
the first 2 we just take 4 pop Cds(heroic)atm an it just doesnt do enough
but Zul's a bitch
I take 4 stacks on HC Zul AMA
my OT is a blood DK an his mobility is terrible so I always ended up take 4 anyway
@uneven mason That's not really true. Stam is a direct increase to survivability, in the same way that DR is, it's just that you have to be healed more (which usually is irrelevant unless you're stacking stam).
which is sad cause we have 2 hpriest that could just yank him back into the fight after he drops his load
But the Rets in my group are not very good with their BoP
oof
I suppose, I tried so many pulls with using stam/stam
because I was thinking more HP would help
and I've since had much better results using str/str
more HPs means less overheal as well
like I said str is clearly better I just justify it with the way we run it an Im stubborn
Since its not just his DoT but the fact that you're dealing with his melee as wel
@raven kernel maybe but when u run 7 hunters and 3 priests +2 shamans I mean....
what are you referencing hunters and shams for
dispells on the adds cause the fear no?
or have I just been completely stupid an misreading
Is there a way to see the reflected spells and their damage in details?
thats not why you wanna lifegrip
So am I seeing that with the Prot buffs that came down Prot is a average M+ tank now and a very good raid tank?
no. dispels kill the adds. being around the adds gets you feared, and has nothing to do with DW and lifegrip
you lifegrip 1 of the deathwish guys so you stagger the dispel on them
else you chunk the raid if you have to dispel both together
lmao jokes on me I never even thought about that
I'm giving us a good rep!!
@abstract pebble No. We're in the same situation that we've been in. The buffs "helped" but they don't fix the core problems with the spec.
That's not to say we're bad, just unforgiving.
I feel great 🙃
Me too
o well food for thought I enjoyed this yall take care
👋🏻
acceptance is the last stage of grief
:yamoriEW:
I can help with that.... Go Trump!
Well it helps when we don’t have people in here every two seconds trying to tell us we’re terrible
¯_(ツ)_/¯
Trump 2020
#MakeProtectionGreatAgain!
Trump is also smart.
/UNSUBSCRIBE
Prot has being doing exceptional lately I feel
/emigrate :ablobsweats:
Prot shines at high gear.
@grim prism
The reason we don't theorycraft basic things like DR % from stats is that those questions are already mostly answered.
this isn't a secret.
I enjoy my warrior far more than my dk
Well yeah, but it's still nice to talk about from time to time
If only we had like a grip
As opposed to just grousing about GCD changes that happened three months ago
play DK then.
Like a hookshot...like in zelda
I’ve been gearing my DH
Iv seen raveger vortex mention every now and then
But I always feel so squishy playing anything else
I love my Warrior for deeps, but I have been preferring my Brewmaster for tanking, BRM feels far more forgiving.
Or if our heroic throw would just silence
Bahhh
And your mitigation mechanic is literally just get hit in the face
Dh is the squishiest
'more easy'.
TBH bear isn’t any better lol
And the HP recovery isnt the same as dk obviously
It can be up there
Had a few pulls of 10k HPS
Top three in my book is warr/dk/pally
From what I have been seeing bear has a lot more reasons to cry right now then prot does
Granted the healer was doing the same and I was still dropping
@primal crypt so you want shattering throw?
Literally warrior takes the least dmg
@chilly brook
Also when AFK (no Ironskin Brew) Monk still has more EHP than a warrior with Shield Wall or Shield Block 😦
Truth lol
Dispel on shield slam
Well tbh idk if it’s more EHP tbh
Since that really depends on how much damage intake there is
We lost some great stuffs
But in general without much stagger yes
Shield slam dispel, throw silence
Stagger is roughly 50 %.
Shield Block or Shield Wall are roughly 40 % each.
(Stagger with ISB is 80 %)
Yes but that can quickly change depending on stagger level
Granted they’re still only going to take that 20% up front or w/e
But if they have high stagger their EHP is practically lowered
Imaging if we got execute back but with a tanking twist on it
Anyways it’s not that important of an argument
Problem is we would cheese the shit out of hard final phase bosses
Never die do most dmg
Then people would complain Perot is to good
Opop
Interesting though how I feel more comfortable tanking as a prot warrior (so called worst tank by the community) and the only other tanks I feel that are ahead are blood DK and monk with Paladin imo being just about the same
Eh, look at DK's in the MDI, Blizz doesnt care whats OP
Or we would need to be weaker before the execute phase which is horable design for a tank
It’s more like how do you balance Blood DK
‘Member when frost DK was the tank spec and was considered too good?
Then they made it blood?
@chilly brook That is what I am seeing in the M+ logs to some extent DK>DH>BRM=Pally=Prot>Druid
When "frost DKs" were tanks, specs didn't exist.
You just picked whatever talents you wanted from all 3 trees
That’s true
They should care about balance if they want to continue this e sports m+ thing
Spec’d yo to third row I think in frost and the rest in w/e
Ivsaw dk tanks of all primary trees back then.
I agree it's a joke but yeah
Point is they’ve never properly balanced DK tanking
@grim prism tbf the viewership disagrees
It’s inevitable that one class will become mandatory in an infinitely scaling system
Although imo blood is a problematic thing to balance
What do you mean @chilly brook ?
DKs should have more damage mitigation and a shit ton less self healing. No tank should be able to survive without a healer. DK + 4 dps was such a joke.
Does someone have the Pawn string for War prot?
Dont use pawn Flax
Just for the sake of argument
OW league gets 2-4x as much viewership, and that doesnt even account for the fact that the bnet launcher autoplayed the MDI stream
/shrug
Take a look at twitch viewership for the MDI arena championships and the world first race.
They could start by putting a cap on how much ds heals for.
There is very obviously an audience that is interested
Interesting
I mean. any competative, high-level e-sport thing is going to have rankings. Fighting games, mobas, etc. it's why "metas" exist and fluctuate as patches or players figuring shit out happens.
Just a real bummer in a game where like... you are supposed to spend time leveling and growing attached to a character. Seems like the vibe now is "eh just buy a level boost and play a different class"
Dk could use less minimum healing and have more healing based on damage taken
No shit there are viewers, but not to the same extent as competing games is my point
@grim prism just because OWL has more viewership doesn’t mean that wow doesn’t have a viewership that cares and makes blizz money
I wonder if m+ viewers are just there to see better routes and to sell runs based on what they learned
@abstract pebble
That might be accurate, but we have some problems that go beyond viability.
We are kinda weak, but more importantly the spec is bad in some aspects.
If they gave us 50 % passive reduction tomorrow, we would be overpowered strong, but we would still be badly designed spec.
- Talents don't work, there are no competitive alternatives to the broken Anger Management + cooldown enhancing talents (BV, Bolster, UF) synergy.
- Mastery is too RNG (tanks prefer consistency) and the Critical Block part only works when you already blocked (when the real danger are full attacks that haven't been blocked in the first place).
- Spending rage competes for GCDs with generating with no alternative creating this clunky feeling where you are passing on a generator like Shield Slam, which you don't want to do, but you'd overcap otherwise.
Yes but I’m sure everyone was interested in how mdi would play out
I'm not going to get into a philosophical debate over two products I ultimately don't really give a shit about
I always find it very interesting seeing other people play
Problem solved: Passive - equipping a shield gives you permanent invulnerability
Rofl
Except to rocks
Suck it DKs