#protection
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@sick sentinel
Why would you crit block when you can parry? ๐ค
How does this even work?
an alternative to charging in and having no rage is intercepting a nearby ally and THEN charging in
the charge is counted when it reaches the mob
@junior igloo cast
on an pull
it's the debuff that roots them for a second
Oh ok
huh that's interesting,
@zinc mauve I thought of that as well but I don't you lose all rage on pull?
if it did, i wasnt aware of that
And for those who doubt, about avatar being the 5th GCD have this as well
Boom, 70%
mind if i have a link to the logs?
oh no my casual heroic raid with a low-tier guild, how embarrassing
Well you got a 99 parse so it's not embarrassing ๐
on fetid i missed the avatar extension phase on the first demo, the curious tiny first demo bar
if i recall, my original point was that bloodsport was a really good trait
I would say to send the link on the logs here as well
10k dps on ST as prot is definitely Pog
Check this shit out boys
Should we maybe start casting ava later as well?
Almost 6th on damage done
Yeah, the sequence suggested makes a lot of sense
information has been communicated, my job here is done ๐
Does anyone else feel bad for that people are rude on Prot Warrs that it's shit nowadays?
Because I do
yeah, it's kind of strange
I will wait for a boost and the moment when "prot warr OP pls nerf"
Because each expansion it's been like that
How's Fetid mythic right now guys? Tanking Thrash not viable?
Wouldn't MTing be better for us?
the armor and block rescale in mythic is bad huh?
@random osprey
It's hard to compare Bloodsport to most other traits.
The reason is that Bloodsport adds a more or less constant amount of damage reduction.
You get 4k extra absorb per IP, so maybe 20k a minute. This number doesn't significantly change.
Most other traits give a damage reduction that scales with your damage taken because it's a percentage.
Is 2 % damage reduction more or less than 20k? That's unclear, it depends on how much damage you take.
The harder hitting the content becomes, the stronger the traits like BfI or IF are.
@random osprey I stand corrected. That rotation seems just as viable. Just took like 30 mins testing out both and over a 2 min fight , the differences are very small.
@junior igloo, i agree, thanks for thats
@fathom marten check the log he sent
@fathom marten glad you agree ๐
Traits like bfi and iron fortress would be good if more stuff were blockable
still i wonder about how they do scale in mythic uldir, whether or not they do outperform bloodsport
if a warrior were spending all their excess rage on ignore pain, bloodsport would also be more valuable
i usually get something like 6-7 rage/second, 2.5 of which is spent on sb
which is about 11s per ignore pain ~ 5.5 a minute
FWIW I think that Marok used 25k damage taken per second when he initially mathed the comparison in the therorycrafting discord, which seems to be too high in hindsight.
So I personally agree that Bloodsport is better defensively than the current consensus. It's likely above IF and close to BfI in most situations.
But it's also worth pointing out that having more damage reduction when taking more damage is more valuable and that Bloodsport is useless offensively.
block percentage still results in a flat rate upon total damage, implying a break point in dps taken when the block traits outperform bloodsport
@sick sentinel Yep, block is good when you can actually block.
Sure.
Bloodsport is ~ 20k per minute.
BfI is 2.69 % damage reduction from blockable damage on full up-time fight, so 12.4k blockable damage taken per second.
which at a guess i might assume is possible in high level keys and mythic uldir, though i'd have to run the numbers; against 20-27k/min
does anyone know what a boss' average swing time is?
Yeah, 1.5s
Some are 2, but 1.5 is more common
i have a 375 shield with 4770 block rating, and IF @ 370 gives 348 block rating
the blocking constant for mythic is 9311 if i remember correctly?
Yes.
Now you have to calculate how many enemy hits you block and how many you critically block ๐
my block goes from 33.88% to 35.47%, an increase of 1.6%
weighting an average of normal and critical blocks...
You can use the spreadsheet if you want, feel free to check the formulas:
https://docs.google.com/spreadsheets/d/1smbwHlquHKQpl-rJ1i3xvArHcgW681bppCZCF5zB6MI/edit?usp=sharing
i'm almost done with my calculation
assuming 30% critical block chance, i get 2.08% increase in damage blocked
bloodsport if mitigating 20k a min, which i would assume is the lower end, gives 333 mitigation per second
if that were to equal the 2.08% from IF, it results in 16k damage taken per second
looking at logs of prot warriors doing mythic, that's close to the damage they take
except on mythic zul where isee 32k dtps
lol
and mother doing 21k dtps
That's not correct though. Here is how you need to do it: 33.88 block means you take 66.12 damage 35.47 block means you take 64.53 damage Taking 64.53 instead of 66.12 means 2.4 % damage reduced
but that's relative to the previous block amount
it needs to be relative to blockable damage isn't it?
true i assume blocking every hit which might be too generous
No, Ignore Pain also reduces damage after it's already been blocked
i'm focusing on block
You take 66.12 damage with no trait.
The fact that you would have taken 100 damage without a shield is not relevant. You wear a shield in both instances
2.4% is the figure relative to the previous block amount, i want to compare it to damage taken before block is factored
which is the flat difference in block%
Ok, but why?
If you want to compare it to Ignore Pain reduction (from Bloodsport), you need to do it after block
it gives the dtps at which IF does more mitigation than bloodsport
it results in the same numbers
2.4% of damage after block is the same as 1.86% of damage before block
1.6%*
unless the dtps i'm seeing from logs is damage after all mitigation is accounted for
Hm, I see what you mean I guess.
There are both numbers in logs.
But I'm still not sure if that's correct
the logs are confusing me, the damage break down is summing to a higher number than the one displayed
How do you factor armor in for example?
armor only mitigates melee damage, so any magic damage tips the favor over to bloodsport
Yeah, but Ignore Pain mitigates damage after armor.
If you look up boss melee damage before mitigations, it will be before armor
ignore pain gives a constant absorb amount so whether or not it's changed by armor isn't a relevant point
and so ignore pain isn't necessarily affected by the diminishing returns of multiple reduction sources
but block is affected because it's mitigation capacity comes straight from the damage
which is why i'm trying to compare the fractional mitigation of block among all the other damage reduction sources to the absorption/s of bloodsport, but i'm struggling to make sense of what the dtps shown in world of logs means
aside from block, there's armor, demo shout, versatility.
This is unnecessarily convoluted :/
My point is this:
You have 2 % reduction from block and 9311 armor.
Boss does 200k hits (pre reduction).
Does your extra block reduce 200 x 0.02 = 4k?
Or does armor reduce it to 100k and therefore your block saves 100 x 0.02 = 2k?
warcraftlogs*
Same for other sources of damage reduction.
That's why I prefer to look at the final number after all other damage reductions (but that has to include pre-increase block as well).
Than you can look at actual damage taken (after reductions) in logs, which is easiest to find
when i look at damage taken in warcraft logs, i see the bar has a solid portion and a shaded portion, the shaded portion representing blocked/staggered
but when i mouse over it, there's also a number for absorbed, and it ends up totalling a larger number than what's shown in the table
but the first two total the bar shown, okay nvm
but if that bar is total damage taken, then why is blocked/staggered damage accounted for there?
going back to the original point of exploration...
if the damage taken shown in logs is after block has been applied, then the corresponding damage before block that i've been playing around with is much higher, which means IF is far better than bloodsport
If you block every hit, it's better, yeah
right, forgot about that lol
and there's also a bit of magic damage here and there in a lot of fights
blood pools in taloc, door passing in mother, void lash on zekvoz
and the spark thing too
the dot from fetid
the stacking dot from vectis
zul, mythrax, ghuun, there's a lot of unblockable damage
10-30% maybe depending on fight
so maybe bloodsport is viable in most mythic fights? zul is the only one i would count it out on
looking at logs, it's actually more like 40% of damage is magic on most fights, on zul it's 10%
and rupturing blood isn't even blockable isn't it?
But yeah, all this work has already been done, so it seems pointless to recreate it from scratch. That's why I did the spreadsheet in the first place ๐
The spreadsheet takes into account:
- block chance, crit block chance (depending on mastery)
- up-time on shield block (depends on haste) and Bolster where you always block
- calculates total percentage of blocked hits base on those 2 factors
- block amount based on your shield and increase based on the "Stat increase"
- percentage of blockable damage taken (default is 80 %, you can change it in the "Magic damage")
- the fact that blocked attacks are inherently less dangerous and there further reducing these hits is less valuable than reducing un-blocked hits (this "usefulness" modifier on block value is 80 % by default, you can change it)
With the default values, 580 Block Amount (2 stacks of 370 Brace for Impact) reduces blockable damage taken by 3.37 %.
Taking into account the 20 % magic damage, it's 2.69 % total damage reduction.
Taking into account the 80 % "usefulness" factor, it's equivalent to 2.15 % total damage reduction
this is too complicated for me on a friday ๐
though accordingly, 2 traits of bloodsport @ 370 provide 8.2k every ignore pain which gives roughly 40-50k a minute
750 mitigation a second
Oh, that's not 2 traits, that's 2 stacks of 1 trait
which is 2.15% of 35k dtps
Because the buff from Brace for Impact lasts 9 seconds and you use Shield Slam every 4.5s
oh okay
then the even point is 16-18k dtps, above which BFI is better than bloodsport
Yep, that sounds right to me.
here's a curveball for you guys I like BFI cus it makes big numbers appear on the screen
With the caveat that
- BfI does damage
- BfI gives more damage reduction on larger hits (when you need it more) and less damage reduction on smaller hits (when you need it less)
the only fights on mythic that meet that damage break point are fetid, zul, mother
is wow analyser up to date for port?
and my work here is done
whew
tldr: bloodsport is better than BFI/IF if you're taking less than 17k dps
actually, sorry, 12.5k blockable melee dps
sorry, no it is 17k blockable melee dps.
HOW ABOUT: BfI on Taloc, mother,fetid and Bloodspot on the rest?
it's zul actually, not taloc
well true
on taloc there's a lot of shadow damage
I thought its a trash mob
helm of the raptor king has bloodsport, azerite veins, and impassive visage, so i think it's a pretty solid choice
One thing to consider is that if you are taking low damage, maybe you will prefer the damage from Revenge and BfI over the additional survivability from IP + Bloodsport.
i would tell the healer to dps then lol
But of course, if you can swap otherwise equal pieces around, you can absolutely take Bloodsport on fights with low blockable damage
once I realized that essence sear is not blockable I cried a bit
do you use spell reflect though?
U can parry it
Ravager time????
15 ilvl
ilvl
the 385 is better for damage, the 370 better for mitigation
that's hard
feelsbad
385
how did you get the advanced stats to display in the character sheet?
DejaCharacterStats
got that addon the minute I got legion
seeing the pruned character screen disgusts me
well, you have also quick navigation I would imagine, any haste trinkets?
everyone is still using their blockades :/
I used dooms fury and rezan the past 2 weeks, on wednesday I use blockades and rezan but I am still not sure tbh
with our little buff that we got ( very little but managed to push me over 200k hp ) blockades is a little bit more valuable I think
but popping dooms fury every second avatar feels good man ( and on parry-able tank busters, even though
based mitigation is a little bit
๐ค
stats prio?
I'm using blockades, spore trinket and one azerite veins that I got lucky to get. Spore trinket is usually right under ignore pain for healing. About 15% of my healing.
may i ask what is a spore trinket?
Lingering Sporepods
https://www.wowhead.com/item=159626 it's generally not that good
Interesting. Is that worth it?
Overall about trinkets how would you rate if we talk about top 3-4?
I personally dropped blockades for a 370 versa trinket with 1500 str on use.
I really think that blockdes is falling behind any trinket above 360-65. Not sure why it is still listed as top one, it shouldnt be
but I guess i may be wrong
oh I just read the guide and it also confirms that.
guide says ~15 ilvls, not 5-10 - if you have other trinkets sitting around 370+ then it will start to make sense to swap out blockades
For pure defense, Blockades only gets beaten by very high item level (380+) Bandages or Veiled Eye.
sooooo, ( talking about the screenshot I sent above) do I replace my blockades with the 375 doom's fury?
hi have a nice weekend guys!
thanks, u2 twin ๐
its Taco friday!
@dusk locust u guys get it? We got about an hour and a half on Vectis :)
@sick sentinel
Blockades = defense
Doom's Fury = offense
I'm sticking with blockades then ๐
Meiffert what if the best defense is a good offense tho
the best thing I can have a healer say to me during a boss is "stay alive yourself, I'm dpsing"
If the boss is dead it deals 0 damage so 100% DR, amirite guys?
Now gotta wait until Tuesday to raid more -_-
Spectral Berserkers and their Severing Blade stacking debuff , King's rest fortified, any hint ?
kite
if i kite, the debuff goes to the closest member
it hits melee, one stack is survivable
just yeet me into a hole and move on
hey i haven't played in a bit how does the buff feel as a warrior?
was it noticable?
not at all
I have a small amount more hp.
what if I really believe in myself?
I feel like it made me strong, I've never felt this good since I had Shattering Throw back in the day.
i usually take one stack of bleed and then kite
so the healer only has to heal the bleed
if there's more than one berserker, consider CC
It's noticable in the sense that I cam see the larger number.
I'll see tonight when I raid, ws just curious.
RaiderIO tank score doesn't tranfer to dps score, it makes no sense, feelsbadman.
Why would it
All i can think of is make that your absolute priority target for the while group, but then the other mobs are free to wreak havoc on us
the other mobs arent an issue tho
tank needs to be aware of all mechanic anyway, so tank score should translate to dps score
eh I'm not gonna bother with this discussion lul
just bcs you tank well doesn't mean you dps well
๐ค
Even the idea that PEOPLE ASK whether higher ilvl is worse or better than lower ilvl is shit.
BFA broken gg
I never understood that
BFA isn't exclusive to that
There are niche situations where people get ridiculous items they simply can't get rid of
CoF, arcano, tier sets
were I should say
But that's a slightly different argument
I think it's completely fine to have a BiS item
I think it's fine to have a BiS, I don't think it's OK for a 860 trinket to sim higher than a 970
BFA was supposed to close the gap between those types of situations
But the trait system has made simming mandatory for everything so
It's kind of fallen short
I agree that the situation with arcanocrystal was bad
but the only reason for that was that it dropped from a world boss that only spawned once every few months
and it dropped at such a low base ilvl
fort/bolster/skittish.. what dungeons would be cancerous as a prot war?
pretty much everything with loads of hard trash
so underrot
depends on ur comp aswell
underrot has a bad rap, I actually like that place
it doesn't even really have hard trash aside from the first few pulls
me too, I love how similar Underrot is to Blood Kelp Forest biome from the Subnautica game
and dungeon is like maw of souls this xpac?
there isn't a maw
they're all long and they all kinda suck
but atal dazar is probably closest
i think by far tho my fav is AD just cuz it drops nice tank gear lol
and it seems to be the "easiest"
This is not Underrot btw xD
although waycrest manor is pretty dope too
and holy shit that is underrot lol
in a diff game
waycrest is great om fortified weeks
Lol
tyrannical weeks the sisters suck something fierce
350 ilvl 100 IO score carry group LF +10 Key ๐
I went to +11 like 2 weeks back on 341ilvl prot
how'd that go
Pretty good, we've had frost mage, rogue, boomkin - MOTHERLODE +11, tyrannical
Last boss is retarded af
i did a 11 underott this week, wasnt to bad, if you use rouge to skip to 1st boss, only 5 mins over
And with tyrannical rofl, u have to be ULTRA MEGA FOCUSED all the time because of the barrage
The orange circles that the helicopterz do
We've done it only bcs we've had a boomie that rezzed ppl like 3 times in a row in one fight hahaha
Boomkin CR is crazy
Folks need to take personal responsibility for not being where the orange shit falls. The boss has so little HP that its laughable as long as no one dies to stupidity.
We've had a disc priest aswell
Like you could autoattack the boss while staring at the 2 floaters and beat that boss
Bursting the dps
the only hard mechanic is the rocket tbh
sincei ts unavoidable damage
so if you got someone who is squish
they're going to eat it from that.
On our first attempt we've had a frost mage
It was hilarious because he wanted to max out dem frostbolts and got rekt every time haha
Frostmage should be pretty unkillable on that boss
Thought so, wasn't my intent to ask this tho
A killer race/class would be dark iron dwarf demon hunter in pvp
Removing everything with a racial, getting a dps boost and combined with the (remove all magic debuffs and send them back to sender thing)
Ggwp
Meh Demonhunter
The glaives would bury down bcs we smol
Dwarves arn't actually that small tbh
I mean not compared to goblin/gnomes
they're only a little shorter than humans
which yeah, going from Playing Orcs/Tauren to Dark Iron
it was a reduction
i wish i was horde
my guilds ally
i told them we should go horde, nobody listened lol
I can only find solace in the fact that we don't have to directly compete with the horde for anything aside from PvP where it's not as big of a deal.
guys regarding the Last announced changes few days ago to prot
wont save prot at all, right?
the 1.5% buff, of course not
that's a job for PTR changes, which have yet to even happen
ยฏ_(ใ)_/ยฏ
im afraid its all the wanted
yo, are there any guidelines for how to evaluate avoidance on gear relative item level?
since they mentioned planning something for prot only after the big outcry
and that was the only change, not sure they are really working on more in depth change
since ele and shadow change by the week and they were supposed to have those ready to test for 8.1 ptr from the beginning
@cinder bridge here is a handy guide: ilvl >>>>> avoidance
ait
Just dont think about tertiaries, if its on gear great, but its literally not worth thinking about
@fallow tusk I mean, playing devils advocate here, there is literally mathematically nothing wrong with prot that needs fixing from their perspective, we're only weaker than the other tanks in some specific situations, and then M+ Utility ( we have utility, its just not pertinent for pushing speedruns and high keys)
Other tanks are weaker than us in many situations as well (such as Zek combo, or Fetid)
What is an issue, and I hope they don't "FIX" is the level of focus needed to play Protection optimally is considerably higher than all other tanking specs
which range from "Kind've have to paus netfix occasionally (Druid, VDH, Paladin) to "not really streaming porn with wow minimized" (BDK) and finally the level of ultimate tanking "Dead Chimp in a rocking chair/Bobbing Bird" (BrM)
We're punished for mistakes but not really "rewarded" for exceptional gameplay beyond we mitigate more damage than other tanks (which is not flashy, it just is what we're SUPPOSED TO DO)
While other tanks are not really punished for mistakes, but are rewarded for exceptional gameplay
We have some fundamental issues that go beyond being a strong/weak spec.
#MakeProtectionGreatAgain?
โ inhales ahhh, another day, another back and forth about whether Prot is good or not. ๐
PROT IS MY LIFE Keepo
#LegionLegendaryWristPassiveBuffForBaseline! #MakeProtectionGreatAgain
Here's your daily reminder that Legendary Wrists would suck in BFA
Our rage generation is like, half of what it used to be
What about belt? Mitigation cd
And we spend it all ON the GCD
Wait, I thought asking for the wrists was a Tuesday thing
isn't Friday back to Gladstance memes?
that was yesterday
shit, I needed this coffee bad
#IPOutOfGCD! #MakeProtectionGreatAgain
that was DEF yesterday
we tabling GCD talks for the day
Poggers!
wooo prot porn!
Even ip off gcd wouldnt be a huge change to our survival
๐ข
Heyboys
Friday is Casual Friday, where we shitpost about how much we all hate pressing devastate once every ten globals but somehow loved it in 7.0 when it was more than half our casts by volume
I didn't win and a ret pally traded it to me and said "Respect for playing prot warrior" we did the key in 22 mins lol
just do a search for "IP off " and save me the trouble of retyping it for the 200th time
TLDR if you think taking IP off GCD will solve anything then you dont understand why prot os bad
And thats why people dont play with you
#BuffDevastator! #MakeProtectionGreatAgain
IP off the GCD would make people spend GCDs on their 2nd least favorite button.
for real, i miss not-spamming devastate
Do you miss the IP dance as well?
u mean revenge - IP dance?
Is Emblem of Zandalar + Rezan's Gleaming Eye good choise for prot for M+?
And i would rather devestator be baseline than buffed honestly
@fallen quiver sure, equip them both and see what happens
2 things would fix prot
@steel mauve ! that would be even better! But i think there are some ppl that like devastate...
Who would like our weakest ability that we barely use
Tclap sjngle target does more dmg
not 100%, but we'd be pretty solid, T21 4p, and gag order.
@grim prism lol, soz Rezan's Gleaming Eye*
Devastate is good for the 2 times i press it a minute
if you have more open GCDs than that
you're playing wrong
Do you think making Lego bracers baseline would be a helpful change
@uneven mason If you are playing defensively and single target you are 100% wrong.
Youll have more than 2 open gcds a minute
Ok
#BringBackLegionArtifactSkill! #MakeProtectionGreatAgain!
....
</sarcasm>
Exaggeration, obviously, its not cast often enough (possibly 10% of GCDs) to worry about though.
10-15%
Difference in an exaggeration and out right telling people they are playing wrong if this exact situation doesnt happen
As if its absolute
I was actually curious how many times per minute I cast devastate so I went and looked at my logs last night. Averaged about 7.5 times per minute.
In average stuff, not including say cheesing crawgs with no aoe
It was also my third most cast ability at 66 casts behind TC (93 total ) and SS (77 total).
That's on Mythrax so pretty ST the whole way.
Never really worried about touching the mind flay guys in P2 much.
how do you cheese crawgs with no AoE, I'm curious
because I usually avatar the #### out of them
It's for assassin Rogues isn't it? Or am I thinking of something else?
Sub
Ah.
oh yesh the sub rogue thing
Yellow dots are all the same to me. I assume they're Monelite nodes.
We don't have good enough rogues in our guild yet for that thing=)
gotta have some gear though
Anything above 350 is good enough
@grim prism
You have 50 % haste? ๐
Crawgs alive on Zul = your Rogues are literally pressing Shuriken storm + finisher heh...
yeah I completely forgot about that, last run we had 0 rogues in raid ๐
thats rough
maybe we'll have some next week
Thats... rogue
the difference between 0 rogues (first kill) and 4 rogues (2nd kill) was night and day
It's not relevant on heroic, the adds die
:^D
we are not on MM zul yet ๐
@uneven mason i do like prot but i feel like i would have to play next to perfect to at least handle mplus
still on mother lol
whereas other specs bring more survivability along with great utility
everyone has to play very well in M+
yes we do crazy dmg
I mean, as much as I joke about it
you still can't be bad at the other tanks
except for bDK
you can be pretty bad at BDK
and just press skillstorm
Yeah, I got that you guys are not talking about mythic (since you do it without rogues ๐ )
But on heroic stacking rogues doesn't do much because they kill the adds
@junior igloo you have to let the cawgs get buffed by the crushers cast
they'll stay alive longer
๐
If you let folks kill em
No, on mythic when you kill something it respawns
Even the crusher
I know that
on HC the 2nd crusher (amazingly not evenyone can burn that down between Hex's manysads)
oof
I suppose I haven't really pugged this expac much yet so I'm a bit out of touch with reality in most cases.
I don't PUG, yet crusher cast...
@uneven mason
what's that decaying flesh stuff?
@junior igloo im somewhere around 35%, which should be more than enough to hit the 1.2s GCD I used for the sake of eyeballing. Either that or there is something wrong with my coffee
@grim prism check you coffe
you're not supposed to add anything to coffee so it is never wrong.
You havent seen the shit they serve in the kitchenette at this office
vietnamese coffee ftw
7,5 cast /min is one evry 8 sec, not every 8GCD
Yep, that's what I was referring to ^ 7.5 x 8 = 60
I feel you saq, the coffee they supply at work here is crazy bad. but no amount of additives would help
at least is free?
coffee at my office is both Great and free
emissaries ae sooo boring nowwwwwww
now
Looks like ur office could use some freedom ๐ฆ
Where have you been?
I have stoped doing them a while ago
true they were always boring
i just cant bring myself to dothem
i'm 3 days behind on them now
Yep, daily quest participation is way down.
Good thing Blizz held the Azerite pieces in their back pocket to fix it
hopefully I can get a DC piece higher than 340 now
rocking a 340 WQ chest instead of shoulders now
since I got the shoulders off mythrax last night and need the reorigination.
We'll probably still never see DC pieces :^)
yo, talking about ilvls, does ilvl > traits (save for DC)?
i think DC is the onlyt exception where ilvl doesn't win
otherwise it tends to be ilvl > everyhting
Yeah pretty much.
Especially in m+
If you are running m+ without DC, get a 340 piece of it, it's a must have for m+
like I have 355 with brace of impact+lifespeed+resounding vs 370 reinforced plating+winds of war+gemhide. I've been running the 355 but that probably not correct then?
i didnt even understand how DC worked til yesterday, i was barely thunderclapping ๐ญ
gemhide is way better than resounding
๐ข ๐ต ๐ @junior ivy !!!
like how much do you value brace for impact?
You can't put ilvl on traits except DC
so ilvl > all, and have 1 DC regardless of ilvl
For m+ yes, DC isn't as omnipotent in raids but still highly valued
why is ilvl so important?
Nah even in raid
like what are we gaining from that extra str+sta compared to traits
DC is too important.
^
I have 385 BFI, 370 BFI (from mother) and 370 kraken shoulder with BFI (first M+ cache). I don't ave to bother looking for these anymore It's such a releef
what the fuck is that luck
Well triple BfI isn't good
hello
Yes it is
I mean not having DC sucks
but triple BFI is as good as you could get otherwise
I have 385 bis helmet, 355 DC shoulders and 370 laser matrix
I have ... had spectacular bad luck with azerite armor
How is it good when you have neither DC nor Reorigination Array? ๐
^
Outside of raid you dont count array
Id like to think my setup is better than triple BfI
and inside raid I'm sure one of those BFI can change to either archive or matrix
hey - what's the link to the site with the m+ group makeup breakdowns
that shows prot actually doing well this week
so I can convince my friends to not make me take my monk to this temple +11
lol
Temple is pretty ez this week
yeah i knoq
easy solution, just don't have any other tanks ๐
I have 4 >< lol
omg i want to show my friends too
monk man...
the thing is I love tanking in general
but I already have 10s done on my monk this week
3 sec aoe stun, ring of peace, phys dmg debuff, better mobility, 50% slow, poison/disease dispel... sometimes I wish I was a monk
If you need a different tank for 10s,your group the problem not the tank
then I remember how boring they are to play, and I don't feel as bad
Barely
then you're insane
in comparison to prot
well ait not MUCH better
meh, I love playing my monk - and I know I can tank it on any of my tanks
In what situation would you need more than one leap every 30sec tell me
but port is handy in a lot of fights
and my group will let me play whatever
I just want them to not think I'm handcuffing them playing prot, lol
be the best prot
or get new friends that aren't so harsh
shut them oup
I've done that multiple times, even in pugs
lol I know - I've been playing prot since vanilla and they know it's my best class
Show them what a good prot can actually do
but I"ve gotten really good with my monk, and they're just objectively easier and less prone to RNG
so they usually want me to bring him, lol
^
easy solution, go fury and tell one of them to tank
I also just put out a fuck ton of damage on my warrior
Fury, OMEGALUL
ok ok ok guys
my disc wants to sell M+ carries and wants me to tank when i'm mainspec dps
they're objectively better tanks with a better toolkit tho
so i pogged before who was here?
feelsgood when someone recognizes prot
lol
Hey guys! Quick question, juste got a 365 Lingering Sporepods to replace my 350 button lol, what you think about the trinket? proc rate/effectiveness is good?
Baratus #1 pogchamp
That's a dps question siemos
grats
sporepods does a ton of healing
โค
gz
Either defensive vs offensive, your choice siemos
my sporepods is typically like, not far behidn IP for healing
Well, I'm prot
Still your choice
I'm running rezans and fathoms for dungeons cuz dying is not an issue
Dmg is
@round vortex
You called?
oooo man i got a socket i dunno lol
wtf
I guess I just don't run enough M+
I got 380 shield this week, I'm happy
same
lucky
I can beat that one
i have to do more on my prot war
380 riot shield
and i jsut got this
guilds been making me dps lately
Gratz
prepare to be assassinated
man, I want a rezan's so bad
Mythic don't count! :(
I'm running blockades + sporepods
Hahaha
Xcept it does but fuck you man :D
@hot locust Gimme that to complete my set lol
No ๐ก
I'm content with my 370 weap + shield for now, lol
XD
same
Lucky cucks
I'm rockin' a 340 wep+shield combo
Still using 340 chest : ))
so, once we get a bangin shield, we're "good" right? im currently 356 ilvl with a 345 atal'dazar shield
Shields don't magically fix everything.
but they help
alot
of course you have to play welll to have good block uptime etc
else the shield is meaningless
its not like im getting chunked, or anything im playing what seems to be right, i was just curious
Exactly, if it's gameplay issues a shield will never solve it.
nah im not having gameplay issues, i just haven't been tanking too much
or playing my warrior really
I mean, shields give us a bit more forgiveness, but we're never going to reach passive derp level tanking like the other classes
if you're looking solely at gear, then yes a good shield makes a massive difference
WEll when I play M+ all i get is "Why are warriors getting so much heat?" haha
actually with how bad rep warriors have, its very easily noticeable when you play prot well
we're also punished for bad gameplay, but not rewarded for good gameplay
while other tanks are rewarded for good gameplay but not horribly punished for bad gameplay
unless you're a bear
they're just dry toilet paper, and a VDH is wet toilet paper right now
Our reward for good gameplay is we get to live.
im punishing myself if i play bear
and outdps the dps
Bear is so boring no one literally cares of they're bad or good
can literally fall asleep on bear
wait so Mactier are you ikarikaze and just renamed or are you someone else, cuz that avatar is confusing me
i have
I just run 11's and stop there
If you ask the guardian druid discord, they think prot is worse than guardian loooooooooooooool
I am Ikari
so my guildies get 10 keys outta their chest
aight
mate your discord name doesnt have to be your char name
Wanted to change it
I like Mac better
mac n garner
i wanted to change my nick on this discord to my char's name but i don't think aliases are allowed
since my original character was Makaze, and I'm always called Mac on discord (and by the ladies)
im just Fuzzypickles
arn't we all
we're all fuzzypickles
I'm SinisterBlob on everything except my in-game character
Hey guys, fury guy here
dont play much cuphead anymore
I'm Lala and I hate my name. ๐ค
makes sense, why not change it then
Because I lost a bet and that's why I'm Lala.
Is prot viable in M+ I have 359 haste/mastery gear
and now everyone knows me as Lala
srsly
so I said screw it I'm gonna stay Lala.
just checked this morning. cheapest blockades on my AH is 44k ๐ฆ
lala is easily identifyable.. I've been using fatcamp since early 2004 and have recently noticed other people using it (before I was the only one like80+% of the time)
yes deathmuffin its viable, just harder to play than others
@hushed ravine yep. very viable.
prot is viable for all content
I like the nepnep profile pic lala
@hushed ravine you can do a +10 if thats what you're asking.. it wont be cheese like a BDK but you can do it
weeb core assemble!
Proud of my unique name
yea i dont like that my name is so common, literally every 2nd guy has it nowadays
How often do you weave FnP into your rotation ?
erm
๐ค
whats that
dafuq is FnP bro
@hot locust you know my vanilla guild all became my rl friends
I think is an attempt to translate something into IยจP
i'd say thats wrong channel my dude
and my char was Frost
oh
Fists and Punch
Fists and Punch, got it
Hahaha
I literally only use FnP in that case
Yeah i've got some RL friends out of WoW that call me Lala too.
I'll call u Lala
hundo parses all day erry day with my FnP
Went to one of my raiders' weddings last week actually.
how much ap is that worth?
Oh ignore pain
i try to have 100% uptime on it unless i know im not taking a lot of damage
Sorry was playing wh40k last night, my army has feel no pain
Best man at the wedding of a guildy I met in 2000 in EQ, still hangout (less frequently, since he moved like an hour south and I moved an hour north)
๐
He still calls me by my EQ name and I his. which let me tell you, confused his wife at first.
i met a few guildies irl a couple months ago. they all called me by my in-game name. irl name was too weird
Was it Bigtittyslapper?
hahaha
I have sooo many names around diferents online platform.
In my guild only I have like 4
I had some dude freakout at a lan Because I kept calling him his EQ characters name
The ones I've met call me Paw and it's not at all weird IRL cuz it sounds like Paul which is normal
I don't mind the character name thing though, because my circle of friends there is 5 Daves
But my name's not Paul so it's like ya
so I'm like seriously you can keep calling me Mac
Cool story Vic
I had a toon named Scott when I played EVE (not my real name) and it was hard to explain that it was actually less weird if they called me Balsaq
Iโm david too
any hopes for prot m+ viability in 8.1?
"viability"
actually, they're deleting prot in 8.1.
Then dw about prot viability
case closed, Scoob
prot is probably viable above in 15+ anyway, m+ is more about being carried by a frost mage and a monk
also a rogue
and skip cancer pulls
^^
Yeah we can do higher than +15 for sure, just saying that if youre below that you shouldnt even have to worry about what class to play
Yeah, we know
Basically - If you're still using the word "Viability" to ask about a spec, probably not playing at the level it matters anyway
Anyone else find it kinda funny as we gear up and push keys, we do less and less actual tanking? Like conceptually, we get gear to take more hits while simultaneously looking for way to not take hits entirely (kiting/skipping).
Kinda a neat little shower thought
yeah Blade
and I find it rly annoying tbh lmao
I want to tank stuff, not be kiting all day
meh, kiting is part of tanking
But its kite town
I don't mind the kiting, but yeah it's an interesting identity for a tank
you're still holding threat and working to do that
to me, tanking is about controlling the mobs
not facetanking
what I think is a tad off is the reasons we kite, which is simply shit can't be tanked.
Necro is a good example for creating a need to kite
yeah, but having necro drop with combat helps a lot
I was pretty much facetanking necro on my monk b/c necro doesn't apply when you dodge
Yeah, I'm speaking more to a general design in how you scale trash in M+
in that flat % damage increase and hp increases lead to a feel of "spongieness"
oh for sure
but it IS easier developmentally than the alternative, which is to manually tune each spell
(which would be kinda sick)
yeah, caster mobs do SO MUCH damage in high keys though
yeah and spike moments can be fun, raw damage is pretty one-dimensional
like, all tanks scale up and get better armor, better DR< and that helps a lot
not all tank have scaling DR
but it does nothing to help with casters
I'm talking like spells that change in their effect as the key increases
instead of just hit 50% harder
I think in like next tier we will be stronger with the vanguard passive scaling our armor up nice n high with more strength on gear
(this is my perfect world, though)
They may even regret giving us that 5% last week :)
@crystal night in next tier we'll need more armor for the same Damage reduction so I don't think so
Oh wow I didn't realize it worked like that
and we'll get relatively more armor so it balances out
maybe we'll be better at M+ because we won't need more
๐ต power creeeep
but you don't "tank" M+ anyway
So they are gonna down scale the amount of armor needed for physical DR?
DR=?
no mater how tough you are 30 necro stacks gonna kill you
Damage reduction @orchid plover
ty
in uldir NM you need less armor than in uldir HM for the same DR
I supose they will scale it for next tier as well
why dont they balance us giving more armor for us ๐ค
Is that cuz the mobs are "higher level " that us ?
You can kite necro stacks as well
my point is : no matter o tough you are when you take crazy DoT and can't receive any healing
so even if we got to a point w take half the dame of other tank we would still need to kite and cheese mechanics
and other tanks are better than us for that
@orchid plover I think they just did like a week ago
1.5 % more i think
gotta pump those numbers]
completely went unnoticed
we don't have number issues
we have CORE issues
can't block ranged attacks xhere EVERY other tank can use their AM against it,
and low M+ cheese power
but those CORE issues couldnt be resolved by giving us more armor. So we have more passive reduction compare to... paladin for example?
It's so funny to me that they admittedly designed necrotic to counter the self heal tanks like blood DKs and paladin's but they are the best on those weeks cu of AMS and Spellwarding LUL
compared to the BDK in my guild I mitigate way more damage than he can heal
Take pride in that dog @old zephyr
We want to aim for like 60% mitigated in raids right ?
but even with these number this doesn't make me better or more usefull than him
i think I'm around 65%
my main "utility" in raid is burst AoE to get aggro on adds when DPS need to go nuts
I wish there were damage mitigated % parses for tanks like there are for damage done %parses
bring back raid 3% lifesteal?
Scottie there are parses that show mitigation
What if, they give us a external CD like intercept, but in range. Utility++?
just saying... cuz intercept "utility" is a bit annoying as it places u near the other tank, for example, leaving exposed to front attacks from boss
I have the simple and best answer
Give us shield toss, but we gotta go pick it up
And itโs an intercept target
We already have ravager toss /s
Wow. It would still be terrible.
(if you can't... I've literally never taken the talent so I have no idea)
Make ravager baseline and give it some utility and i'll be Happy
That's actually... Not the worst idea I've heard
Can you parry "Throw rock" though?
warriors get rushing jade wind except instead of wind it's axes
true
Remove the pary thing give le real utility like silence or forced mouvement
WOWOW
ravager = ring of peace?
ravager acting like the whirling axes from thet KR boss with the knockback would be fun
Inverted darkness gives every thing ร chance to fail
lol
So I found an analogy for the talent pigeonholing. Every talent is like an automotive part and every setup will give you a different array of parts, all seemingly similar in size, value, and function.
But when you look at the meta build parts, you realize they can be assembled seemlessly into an Abrams tank while any other combo just makes a smart car or a tricycle.
lol def not speccing out - ravager should be baseline
It need to be baseline if It's still ร talent it sucks
lol that's a solid analogy
It's like I told someone when they tried to say Runaan's Hurricane was good on Ashe; yeah, it's cool and all, but you're giving up the gold to buy a whole infinity edge. Fuck you, Collin."
Same goes for ravager
And AM
I'm really excited to hear about the new prot warrior traits in 8.1.... "Revenge now increases the duration of demoralizing shout by two seconds"
Or
I honestly don't think I would use ravager even if it was baseline, abysmal damage and RNG defensive bonus
๐คท
Put it on the same row as NS and indom, and then delete that whole row
LOL
I mean...you'd be silly NOT to use it if it were baseline
I Mean Rybie - if it was baseline
yeha if it were baseline I'd use that shti on cd
it would just be another GCD you spent every minute to lower your overall damage
It does insane damage and RNG smoothes out during a big pull with lots of shits hitting you
Wait what
What
You could tab target devastate
WHAT
I thought that was the whole fucking point of an ability called RAVAGER
IT'S SUPPOSED TO RAVAGE FFS
What if devastate could cleave. 2 targets. More chances to reset -> more rage -> Warrior MVP 8.1?
I'm done. I quit.
Lol i didnt realize prot aura reduced damage on it
Yes, holy cow, I think that would actually make warrior nuts
you dont really need more rage right now
So basically it's one revenge worth of damage over 7 seconds?
rage is 100% fine
But more is always welcome
what for?
it does 7*45% of AP over 7 seconds
Spamming IP to get CDs back
I wouldnt know because I havent touched ravager since 7.1 when I tried it for one dungeon just so I could rationalize it to myself
Cant shit all over it if youve never even tried it
Yeah thats hilariously bad
Devastate does 33%
Blizzard probly discovered that if it did full damage it would become the next "20 blood mirrors" cheese but with 20 ravager at once
you see
Except devastate isnt a 7-second aoe
also, baseline
Kappa
and competes as a talent
Still shit because you lose AM which is basically 20% reduction in all damage